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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2020 Hercules Dev Team
-//= Copyright (C) Euphy
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= 1.0
-//================= Description ===========================================
-//= Adds slots and enchantments to 2012 RWC Memory accessories.
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-prontera,147,61,3 script Driller#pron 4_M_BARBER,{
- disable_items;
- if (checkweight(Knife,1) == 0) {
- mes "You're carrying too many items in your inventory. Visit Kafra storage and try again.";
- close;
- }
- if (MaxWeight - Weight < 10000) {
- mes "You cannot proceed because you're overweight.";
- close;
- }
- .@part = EQI_ACC_L;
- if (!getequipisequiped(.@part)) {
- mes "[Driller]";
- mes "My job is to drill a card slot into RWC Memorial accessories.";
- next;
- mes "[Driller]";
- mes "I'm sorry but you don't have any item equipped on your right accessory position.";
- close;
- }
- mes "[Driller]";
- mes "My job is to drill a card slot into RWC Memorial accessories. Moreover, I only treat ^ff0000pure items^000000, or those which have not been enchanted.";
- next;
- .@equip_id = getequipid(.@part);
- if (.@equip_id != 2966 && .@equip_id != 2968) {
- mes "[Driller]";
- mes "However, I can see that the accessory you are wearing on the right side cannot be treated. Please equip a RWC Memorial accessory.";
- close;
- }
- mes "[Driller]";
- mes "You should also know that making a card slot it extremely dangerous. ^ff0000Chances to succeed are about 50%.^000000 Do you wish to proceed?";
- next;
- if(select("Cancel", "Let's go!") == 1) {
- mes "[Driller]";
- mes "See ya then.";
- close;
- }
- if (.@equip_id == 2966) {
- .@slotted = 2967; //RWC_2012_Ring_
- .@name$ = "RWC 2012 Memorial Ring";
- .@str$ = "ring";
- } else if (.@equip_id == 2968) {
- .@slotted = 2969; //RWC_2012_Pendant_
- .@name$ = "RWC 2012 Memorial Pendant";
- .@str$ = "pendant";
- } else {
- mes "[Driller]";
- mes "I can't identify the accessory item you're wearing on your right hand. I can't work on it.";
- close;
- }
- if (getequipcardid(.@part,3) > 0) {
- mes "[Driller]";
- mes "This item has already been enchanted. I can't work on this as it is against the rules.";
- close;
- }
- delequip .@part;
- if (rand(1,10) > 5) {
- getitem .@slotted,1;
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- mes "[Driller]";
- mes "Yay! Success! Your "+.@name$+" now has a card slot. Check it out!";
- close;
- } else {
- specialeffect(EF_LORD, AREA, playerattached());
- mes "[Driller]";
- mes "Awww... Damn weak "+.@str$+"... It broke during the procedure. I'm sorry.";
- close;
- }
-}
-
-prontera,147,59,3 script Goldberg#pron 4_M_OILMAN,{
- disable_items;
- if (checkweight(Knife,1) == 0) {
- mes "You are carrying too many items. Come back after you have organized your inventory.";
- close;
- }
- if (MaxWeight - Weight < 10000) {
- mes "You cannot proceed because you're overweight.";
- close;
- }
- mes "[Goldberg]";
- mes "Hello! I am in charge of enchanting RWC Memorial accessories with some mystic powers.";
- next;
- .@part = EQI_ACC_L;
- if (!getequipisequiped(.@part)) {
- mes "[Goldberg]";
- mes "I'm sorry but you don't have any item equipped on your right accessory position.";
- close;
- }
- .@equip_id = getequipid(.@part);
- if (.@equip_id < 2966 || .@equip_id > 2969) {
- mes "[Goldberg]";
- mes "However, I can see that the accessory you are wearing is not something I can work on. Please equip a RWC Memorial accessory.";
- close;
- }
- .@select = select("Sorry, not interested.", "Please, empower my accessory.", "Remove the Enchant.")-1;
- if (.@select == 0) {
- mes "[Goldberg]";
- mes "Alright, then, see you next time...";
- close;
- }
- .@equip_refine = getequiprefinerycnt(.@part);
- setarray .@equip_card[0], getequipcardid(.@part,0),getequipcardid(.@part,1),getequipcardid(.@part,2),getequipcardid(.@part,3);
- if (.@select == 1) {
- switch(getequipid(.@part)) {
- case 2966:
- setarray .@option[0],2,2,4,4;
- break;
- case 2967:
- setarray .@option[0],0,2,4,4;
- break;
- case 2968:
- setarray .@option[0],1,1,3,3;
- break;
- case 2969:
- setarray .@option[0],0,1,3,3;
- break;
- default:
- mes "[Goldberg]";
- mes "I'm sorry, but I cannot work on the accessory you are currently wearing.";
- mes "If you have equipped your RWC Memorial accessory on the left side, try to swap it to the right side.";
- close;
- }
- for(.@i = 3; .@i >= 0; --.@i) {
- if (.@equip_card[.@i] == 0) {
- .@slot = .@i;
- .@op_type = .@option[.@i];
- break;
- }
- }
- switch(.@op_type) {
- case 4:
- mes "[Goldberg]";
- mes "Which enchantment would you like to infuse?";
- next;
- setarray .@enchant_select[0],1,2,3,4;
- .@i = select("Cancel", "Fighting Spirit", "ATK (%)", "Max HP", "HP")-2;
- break;
- case 3:
- setarray .@enchant_select[0],5,6,7;
- .@i = select("Cancel", "Spell", "MATK (%)", "SP")-2;
- break;
- case 2:
- mes "[Goldberg]";
- mes "^ff0000Be careful! There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
- next;
- setarray .@enchant_select[0],8,9,10,11,12,13,14;
- .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "SP")-2;
- break;
- case 1:
- mes "[Goldberg]";
- mes "^ff0000There is about a 25% chance that the enchantment will fail. If this happens, the item will be destroyed.^000000 Which enchantment would you like to infuse?";
- next;
- setarray .@enchant_select[0],8,9,10,11,12,13,15,16;
- .@i = select("Cancel", "STR", "AGI", "VIT", "INT", "DEX", "LUK", "MHP", "HP")-2;
- break;
- case 0:
- mes "[Goldberg]";
- mes "Your accessory has received so many enchantments that I can hardly work on it anymore.";
- close;
- }
- if (.@i == -1) {
- mes "[Goldberg]";
- mes "Alright, then, see you next time.";
- close;
- }
- mes "[Goldberg]";
- mes "The power of the enchantment will be randomly chosen. ^ff0000Once infused, the enchantment cannot be removed.^000000 Shall we continue?";
- next;
- if(select("No, please stop.", "Yes, please proceed.") == 1) {
- mes "[Goldberg]";
- mes "Alright, then, see you next time...";
- close;
- }
- .@enchant_type = .@enchant_select[.@i];
- if (!getequipisequiped(.@part)) {
- mes "[Goldberg]";
- mes "Do not take off your equipment while I'm working, okay?";
- close;
- }
- switch(.@enchant_type) {
- case 1:
- setarray .@enc[0],4811,4810,4809; //Fighting_Spirit1,Fighting_Spirit2,Fighting_Spirit3
- break;
- case 2:
- setarray .@enc[0],4819,4766,4767; //Atk1,Atk2,Atk3
- break;
- case 3:
- setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
- break;
- case 4:
- setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
- break;
- case 5:
- setarray .@enc[0],4760,4761,4806; //Matk1,Matk2,Matk3
- break;
- case 6:
- setarray .@enc[0],4815,4814,4813; //Spell1,Spell2,Spell3
- break;
- case 7:
- setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
- break;
- case 8:
- setarray .@enc[0],4700,4701,4702; //Strength1,Strength2,Strength3
- break;
- case 9:
- setarray .@enc[0],4730,4731,4732; //Agility1,Agility2,Agility3
- break;
- case 10:
- setarray .@enc[0],4740,4741,4742; //Vitality1,Vitality2,Vitality3
- break;
- case 11:
- setarray .@enc[0],4710,4711,4712; //Inteligence1,Inteligence2,Inteligence3
- break;
- case 12:
- setarray .@enc[0],4720,4721,4722; //Dexterity1,Dexterity2,Dexterity3
- break;
- case 13:
- setarray .@enc[0],4750,4751,4752; //Luck1,Luck2,Luck3
- break;
- case 14:
- setarray .@enc[0],4870,4800,4871; //SP25,SP50,SP75
- break;
- case 15:
- setarray .@enc[0],4861,4862,4867; //MHP1,MHP2,MHP3
- break;
- case 16:
- setarray .@enc[0],4795,4796,4797; //HP100,HP200,HP300
- break;
- default:
- mes "[Goldberg]";
- mes "We have got a problem, let me check it up.";
- close;
- }
-
- if (.@enchant_type < 8)
- .@i = rand(1,300); // 0% break chance.
- else
- .@i = rand(1,400); // 25% break chance.
-
- if (.@i < 151) .@enchant = .@enc[0];
- else if (.@i < 251) .@enchant = .@enc[1];
- else if (.@i < 301) .@enchant = .@enc[2];
- else .@enchant = 9;
-
- .@equip_card[.@slot] = .@enchant;
- if (.@slot == 2 && .@enchant == 0) {
- .@equip_card[3] = 0;
- } else if (.@slot == 1 && .@enchant == 0) {
- .@equip_card[2] = 0;
- .@equip_card[3] = 0;
- } else if (.@slot == 0 && .@enchant == 0) {
- .@equip_card[1] = 0;
- .@equip_card[2] = 0;
- .@equip_card[3] = 0;
- }
-
- delequip .@part;
- if (.@enchant == 9) {
- mes "[Goldberg]";
- mes "Oh gosh!";
- mes "The item was not strong enough to bear the enchantment and thus got destroyed. I am sorry.";
- specialeffect(EF_LORD, AREA, playerattached());
- close;
- }
- if (.@enchant == 0) { // Should never happen.
- mes "[Goldberg]";
- mes "Oh... It looks like there was an instability of some sort between all the powers infused. This caused all the enchantments to vanish. It is a shame, but please try again!";
- } else {
- mes "[Goldberg]";
- mes "Great!";
- mes "The enchantment is a success! It will be applied in socket No.^990000"+(.@slot+1)+"^000000.";
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- }
-
- //GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
- getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
-
- close;
- } else if (.@select == 2) {
- mes "[Goldberg]";
- mes "I will just initialize the enchant option without doing anything to the slotted card. You wanna continue?";
- next;
- if(select("I will stop.", "Yep, sure, go on.") == 1) {
- mes "[Goldberg]";
- mes "Come back if you change your mind.";
- close;
- }
- if (countitem(RWC_Inicializer) == 0) {
- mes "[Goldberg]";
- mes "I'm sorry. But you don't have the RWC Initialization coupon. Can you check your inventory?";
- close;
- }
- if (.@equip_card[3] == 0) {
- mes "[Goldberg]";
- mes "Hm... this equipment is clean. I cannot initialize it if there's nothing! Check it again.";
- close;
- }
- specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
- mes "[Goldberg]";
- mes "The enchant option in your item will be initialized.";
- delitem RWC_Inicializer,1;
- delequip .@part;
-
- //GetNonSlotItemSock2 .@equip_refine .@equip_id .@equip_card[0] .@equip_card[1] .@equip_card[2] .@equip_card[3]
- for(.@i = 0; .@i < 4; ++.@i) {
- if (.@equip_card[.@i] >= 4700) // Armor Enchant System
- .@equip_card[.@i] = 0;
- }
- getitem2 .@equip_id,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@equip_card[3];
-
- close;
- }
-}