summaryrefslogtreecommitdiff
path: root/npc/custom/itembind.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/custom/itembind.txt')
-rw-r--r--npc/custom/itembind.txt134
1 files changed, 0 insertions, 134 deletions
diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt
deleted file mode 100644
index f0e128453..000000000
--- a/npc/custom/itembind.txt
+++ /dev/null
@@ -1,134 +0,0 @@
-//===== Hercules Script =======================================
-//= Item Bind Script
-//===== By: ==================================================
-//= Akinari
-//===== Compatible With: =====================================
-//= Revision 17351+ (rAthena)
-//= Revision 12949+ (Hercules)
-//===== Description: =========================================
-//= Item Bind Script
-//= Allows users to pay a price to make an item bound to
-//= Account, Character, or Guild
-//============================================================
-
-prontera,144,174,4 script Bound Items 4_M_JP_MID,{
-
- mes "I can bind your items to your account, guild, or character"+((.bindprice)?" for a ^0000FF"+.bindprice+"^000000 zeny fee":"")+".";
- next;
- mes "With this, you can rest assured your items are safe.";
- next;
- mes "What would you like to do?";
- if(select("Bind", "Unbind") == 1) {
- if(Zeny < .bindprice) {
- mes "You don't have enough zeny to bind an item.";
- close;
- }
- mes "What kind of bind?";
- .@boundtype = 1 << (select("Account", "Guild", "Character")-1);
- if(.@boundtype == IBT_GUILD && (!getcharid(CHAR_ID_GUILD) || getguildinfo(GUILDINFO_MASTER_NAME, getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME))) {
- mes "In order for me to bind an item to a guild you must be the master of one.";
- close;
- }
- getinventorylist();
- for(.@i = 0; .@i < @inventorylist_count; .@i++) {
- //We only show the items that you allow to be bound
- //Allows equipment (default) or non-rental item
- if (@inventorylist_bound[.@i] || @inventorylist_expire[.@i])
- continue;
- .@itemtype = getiteminfo(@inventorylist_id[.@i], ITEMINFO_TYPE);
- if (((.allowbind & 1) != 0 && (.@itemtype == IT_WEAPON || .@itemtype == IT_ARMOR))
- || ((.allowbind & 2) != 0 && (.@itemtype == IT_HEALING || .@itemtype == IT_USABLE || .@itemtype == IT_DELAYCONSUME || .@itemtype == IT_CASH))
- || ((.allowbind & 4) != 0 && (.@itemtype == IT_ETC || .@itemtype == IT_CARD || .@itemtype == IT_PETEGG || .@itemtype == IT_PETARMOR || .@itemtype == IT_AMMO))
- ) {
- set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i];
- set .@bindlist[.@j],.@i;
- .@j++;
- }
- }
- .@item = .@bindlist[select(.@bindlist$)-2];
- next;
- mes "Before I continue, I want you to know I can't tell the difference between multiple items. If you have a specific item you want bounded, please remove any duplicates from inventory.";
- if(select("I understand, continue", "Wait a minute") == 2) {
- next;
- mes "I'll be here when you're ready.";
- close;
- }
- next;
- mes "Are you sure you'd like to bind your "+ getitemname(@inventorylist_id[.@item]) +" to your "+.boundtypes$[.@boundtype]+"?";
- if(select("Yes", "No") == 1) {
- Zeny -= .bindprice;
- delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
- getitembound2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item],.@boundtype;
- mes "All done!";
- if(.logbinds)
- logmes "Bound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+" as "+.boundtypes$[.@boundtype]+" type.";
- }
- } else {
- if(!countbound()) {
- mes "You don't have any bound items in your inventory. Not much I can do here.";
- close;
- }
- countbound(IBT_GUILD);
- if(.unbindprice) {
- mes "Unbinding an item has a fee of ^0000FF"+.unbindprice+"^000000 zeny.";
- if(Zeny < .unbindprice) {
- mes "You don't have enough to unbind an item.";
- close;
- }
- }
- getinventorylist();
- for(.@i = 0; .@i < @inventorylist_count; .@i++) {
- if(@inventorylist_bound[.@i]) {
- set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i];
- set .@bindlist[.@j],.@i;
- .@j++;
- }
- }
- .@item = .@bindlist[select(.@bindlist$)-2];
- next;
- for(.@i = 0; .@i < getarraysize(@bound_items); .@i++) {
- if(@inventorylist_id[.@item] == @bound_items[.@i] &&
- (!getcharid(CHAR_ID_GUILD) || getguildinfo(GUILDINFO_MASTER_NAME, getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME))
- ) {
- mes "I will only unbind guild bound items that the guild master requests.";
- close;
- }
- }
- mes "Before I continue, I want you to know I can't tell the difference between multiple items. If you have a specific item you want unbounded, please remove any duplicates from inventory.";
- if(select("I understand, continue", "Wait a minute") == 2) {
- next;
- mes "I'll be here when you're ready.";
- close;
- }
- next;
- mes "Are you sure you'd like to unbind your "+ getitemname(@inventorylist_id[.@item]) +"?";
- if(select("Yes", "No") == 1) {
- Zeny -= .unbindprice;
- delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
- getitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item];
- mes "All done!";
- if(.logbinds)
- logmes "Unbound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+".";
- }
- }
- close;
-
-OnInit:
- //* Configuration *\\
- //Price
- .bindprice = 0;
- .unbindprice = 100000;
-
- //What to allow to be bound - Add as necessary
- //1 = Equipment - 2 = Consumables - 4 = Etc
- .allowbind = 1;
-
- //Log binds via NPC?
- .logbinds = 1;
-
- //Other stuff
- .boundtypes$[IBT_ACCOUNT] = "account";
- .boundtypes$[IBT_GUILD] = "guild";
- .boundtypes$[IBT_CHARACTER] = "character";
- end;
-}