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-rw-r--r--npc/custom/etc/bank_kafra.txt2
-rw-r--r--npc/custom/etc/lottery.txt4
-rw-r--r--npc/custom/etc/marriage.txt24
-rw-r--r--npc/custom/etc/monster_arena.txt140
-rw-r--r--npc/custom/etc/morroc_raceway.txt12
-rw-r--r--npc/custom/etc/shifty_assassin.txt6
6 files changed, 94 insertions, 94 deletions
diff --git a/npc/custom/etc/bank_kafra.txt b/npc/custom/etc/bank_kafra.txt
index c4e16a9ec..375a9f611 100644
--- a/npc/custom/etc/bank_kafra.txt
+++ b/npc/custom/etc/bank_kafra.txt
@@ -20,7 +20,7 @@
- script Bank Clerk::bankg 4_M_ZONDAOYAJI,{
mes"[Maniss]";
- mes strcharinfo(0)+", welcome to the 2nd Bank of Prontera!";
+ mes strcharinfo(PC_NAME)+", welcome to the 2nd Bank of Prontera!";
set @kb_int,(gettime(GETTIME_MONTH)*31)+gettime(GETTIME_DAYOFMONTH); //today's number
set @income,0;
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt
index 13d60ec2f..421fccc78 100644
--- a/npc/custom/etc/lottery.txt
+++ b/npc/custom/etc/lottery.txt
@@ -293,7 +293,7 @@ LWinBig:
mes "Jackpot!";
mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
Zeny += $L_Prize_Money;
- announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
+ announce "Lottery: " + strcharinfo(PC_NAME) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
set #LID,0;
close;
@@ -303,7 +303,7 @@ LWinSmall:
mes "You have matched at least 4 numbers!";
mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
Zeny += $L_Prize_Money_Small;
- announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
+ announce "Lottery: " + strcharinfo(PC_NAME) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
set #LID,0;
close;
diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt
index 2af343023..76b0429c8 100644
--- a/npc/custom/etc/marriage.txt
+++ b/npc/custom/etc/marriage.txt
@@ -82,11 +82,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
close;
} // End official iRO dialog
- if (strcharinfo(0) == $wed_groom$) {
+ if (strcharinfo(PC_NAME) == $wed_groom$) {
SF_Groom();
end;
}
- if (strcharinfo(0) == $wed_bride$) {
+ if (strcharinfo(PC_NAME) == $wed_bride$) {
SF_Bride();
end;
}
@@ -102,11 +102,11 @@ prt_church,100,123,4 script Vomars 1_M_PASTOR,{
mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
//Abort
- npctalk "Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
+ npctalk "Ladies and gentlemen, "+strcharinfo(PC_NAME)+" has an objection to the wedding!";
SF_wed_end();
mes "Why should they not be wed?";
input $@msg$;
- npctalk strcharinfo(0)+"'s objection is: "+$@msg$;
+ npctalk strcharinfo(PC_NAME)+"'s objection is: "+$@msg$;
emotion e_sob;
mes "I see...";
} else
@@ -319,7 +319,7 @@ function SF_StartCeremony {
set $wed_bride_progress,5;
set $wed_groom_progress,5;
set $@msg$,$wed_groom$;
- if (strcharinfo(0) == $wed_groom$)
+ if (strcharinfo(PC_NAME) == $wed_groom$)
set $@msg$,$wed_bride$;
if (marriage($@msg$) == 0) {
next;
@@ -531,7 +531,7 @@ function SF_Register {
}
function SF_WedProgress {
- if (strcharinfo(0) == $wed_groom$) {
+ if (strcharinfo(PC_NAME) == $wed_groom$) {
mes "["+@name$+"]";
if ($wed_bride_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
@@ -539,7 +539,7 @@ function SF_WedProgress {
mes "Tell your bride to register, what is taking so long? Time is running out.";
close;
}
- if (strcharinfo(0) == $wed_bride$) {
+ if (strcharinfo(PC_NAME) == $wed_bride$) {
mes "["+@name$+"]";
if ($wed_groom_progress > 0)
mes "The Priest will handle the rest of the ceremony.";
@@ -720,13 +720,13 @@ function SF_TryRegister {
sc_start SC_WEDDING,3600000,1; //Start Wedding Effect (SC_WEDDING)
if (@bride) {
set $wed_bride_progress,1;
- set $wed_bride$,strcharinfo(0);
+ set $wed_bride$,strcharinfo(PC_NAME);
$wed_bride_sex = Sex;
if ($@wedding_effect == 1) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
} else {
set $wed_groom_progress,1;
- set $wed_groom$,strcharinfo(0);
+ set $wed_groom$,strcharinfo(PC_NAME);
$wed_groom_sex = Sex;
if ($@wedding_effect == 2) //Store account id for effect.
set $wedding_effect_id, getcharid(3);
@@ -867,7 +867,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{
}
mes "["+@name$+"]";
set $@divorcee,getpartnerid();
- set $@divorcer$,strcharinfo(0);
+ set $@divorcer$,strcharinfo(PC_NAME);
set $@divorce_progress,1;
initnpctimer;
mes "Very well, get your partner to confirm, and I will collect the fee for filing the divorce then.";
@@ -877,7 +877,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{
end;
function SF_InProgress {
- if (strcharinfo(0) == $@divorcer$) {
+ if (strcharinfo(PC_NAME) == $@divorcer$) {
mes "["+@name$+"]";
mes "...I am still waiting for your partner to confirm the divorce procedure.";
close;
@@ -912,7 +912,7 @@ function SF_InProgress {
close;
}
Zeny -= $@wed_divorce_fee;
- announce $@divorcer$+" has just divorced "+strcharinfo(0)+"...", 8;
+ announce $@divorcer$+" has just divorced "+strcharinfo(PC_NAME)+"...", 8;
mes "["+@name$+"]";
mes "Your divorce has been filed. You are no longer wed.";
emotion e_sob;
diff --git a/npc/custom/etc/monster_arena.txt b/npc/custom/etc/monster_arena.txt
index 3a25679aa..24edd14d9 100644
--- a/npc/custom/etc/monster_arena.txt
+++ b/npc/custom/etc/monster_arena.txt
@@ -71,27 +71,27 @@ L_Info:
// Monster Summon Function //
function script monstersummon {
// 1. ---Change to Add Monsters--- //
- if (#monster == 10) summon strcharinfo(0) + "'s Poring",1002, "OnPoringKilled";
- if (#monster == 20) summon strcharinfo(0) + "'s Fabre",1007, "OnFaberKilled";
- if (#monster == 30) summon strcharinfo(0) + "'s Lunatic",1063, "OnLunaticKilled";
- if (#monster == 31) summon strcharinfo(0) + "'s Drops",1113, "OnDropsKilled";
- if (#monster == 32) summon strcharinfo(0) + "'s Picky",1049, "OnPickyKilled";
- if (#monster == 40) summon strcharinfo(0) + "'s ChonChon",1011, "OnChonChonKilled";
- if (#monster == 41) summon strcharinfo(0) + "'s Super Picky",1050, "OnSPickyKilled";
- if (#monster == 42) summon strcharinfo(0) + "'s Willow",1010, "OnWillowKilled";
- if (#monster == 50) summon strcharinfo(0) + "'s Roda Frog",1012, "OnRodaKilled";
- if (#monster == 51) summon strcharinfo(0) + "'s Condor",1009, "OnCondorKilled";
- if (#monster == 60) summon strcharinfo(0) + "'s Thief Bug Larva",1051, "OnThiefKilled";
- if (#monster == 70) summon strcharinfo(0) + "'s Savage Babe",1167, "OnSavageKilled";
- if (#monster == 80) summon strcharinfo(0) + "'s Familiar",1005, "OnFamiliarKilled";
- if (#monster == 81) summon strcharinfo(0) + "'s Hornet",1004, "OnHornetKilled";
- if (#monster == 90) summon strcharinfo(0) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
- if (#monster == 91) summon strcharinfo(0) + "'s Spore",1014, "OnSporeKilled";
- if (#monster == 92) summon strcharinfo(0) + "'s Rocker",1052, "OnRockerKilled";
- if (#monster == 100) summon strcharinfo(0) + "'s Skeleton",1076, "OnSkeletonKilled";
- if (#monster == 101) summon strcharinfo(0) + "'s Plankton",1161, "OnPlanktonKilled";
- if (#monster == 102) summon strcharinfo(0) + "'s Antonio",1247, "OnAntonioKilled";
- if (#monster == 103) summon strcharinfo(0) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
+ if (#monster == 10) summon strcharinfo(PC_NAME) + "'s Poring",1002, "OnPoringKilled";
+ if (#monster == 20) summon strcharinfo(PC_NAME) + "'s Fabre",1007, "OnFaberKilled";
+ if (#monster == 30) summon strcharinfo(PC_NAME) + "'s Lunatic",1063, "OnLunaticKilled";
+ if (#monster == 31) summon strcharinfo(PC_NAME) + "'s Drops",1113, "OnDropsKilled";
+ if (#monster == 32) summon strcharinfo(PC_NAME) + "'s Picky",1049, "OnPickyKilled";
+ if (#monster == 40) summon strcharinfo(PC_NAME) + "'s ChonChon",1011, "OnChonChonKilled";
+ if (#monster == 41) summon strcharinfo(PC_NAME) + "'s Super Picky",1050, "OnSPickyKilled";
+ if (#monster == 42) summon strcharinfo(PC_NAME) + "'s Willow",1010, "OnWillowKilled";
+ if (#monster == 50) summon strcharinfo(PC_NAME) + "'s Roda Frog",1012, "OnRodaKilled";
+ if (#monster == 51) summon strcharinfo(PC_NAME) + "'s Condor",1009, "OnCondorKilled";
+ if (#monster == 60) summon strcharinfo(PC_NAME) + "'s Thief Bug Larva",1051, "OnThiefKilled";
+ if (#monster == 70) summon strcharinfo(PC_NAME) + "'s Savage Babe",1167, "OnSavageKilled";
+ if (#monster == 80) summon strcharinfo(PC_NAME) + "'s Familiar",1005, "OnFamiliarKilled";
+ if (#monster == 81) summon strcharinfo(PC_NAME) + "'s Hornet",1004, "OnHornetKilled";
+ if (#monster == 90) summon strcharinfo(PC_NAME) + "'s Desert Wolf Puppy",1107, "OnPuppyKilled";
+ if (#monster == 91) summon strcharinfo(PC_NAME) + "'s Spore",1014, "OnSporeKilled";
+ if (#monster == 92) summon strcharinfo(PC_NAME) + "'s Rocker",1052, "OnRockerKilled";
+ if (#monster == 100) summon strcharinfo(PC_NAME) + "'s Skeleton",1076, "OnSkeletonKilled";
+ if (#monster == 101) summon strcharinfo(PC_NAME) + "'s Plankton",1161, "OnPlanktonKilled";
+ if (#monster == 102) summon strcharinfo(PC_NAME) + "'s Antonio",1247, "OnAntonioKilled";
+ if (#monster == 103) summon strcharinfo(PC_NAME) + "'s Thief Bug Female",1053, "OnThiefFemaleKilled";
close;
}
@@ -146,46 +146,46 @@ L_Start:
// Special Summons //
Special1:
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
- summon strcharinfo(0) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
+ summon strcharinfo(PC_NAME) + "'s Assault Team",1002, "OnPoringKilled";
close;
Special2:
- summon strcharinfo(0) + "'s Mastering",1090, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Mastering",1090, "OnSpecialKilled";
close;
Special3:
- summon strcharinfo(0) + "'s Eclipse",1093, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Eclipse",1093, "OnSpecialKilled";
close;
Special4:
- summon strcharinfo(0) + "'s Dragon Fly",1091, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Dragon Fly",1091, "OnSpecialKilled";
close;
Special5:
- summon strcharinfo(0) + "'s Toad",1089, "OnSpecialKilled";
+ summon strcharinfo(PC_NAME) + "'s Toad",1089, "OnSpecialKilled";
close;
L_Exit:
@@ -222,7 +222,7 @@ L_High:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",72,87;
end;
@@ -230,7 +230,7 @@ L_4to6:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",57,86;
end;
@@ -238,7 +238,7 @@ L_1to3:
close2;
savepoint "gon_test",56,99;
set @battle,1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",43,87;
end;
@@ -246,7 +246,7 @@ L_Exit:
close2;
savepoint "prontera",149,186;
set @battle,0;
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
warp "prontera",149,186;
end;
@@ -254,7 +254,7 @@ L_Spec:
close2;
savepoint "gon_test",56,99;
set @battle,0;
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
warp "gon_test",57,99;
end;
@@ -296,7 +296,7 @@ gon_test,52,103,6 script Monster Trainer 4_M_BARBER,{
close;
L_Mon:
- mes "Welcome back, " + strcharinfo(0) + ".";
+ mes "Welcome back, " + strcharinfo(PC_NAME) + ".";
mes "Your monster has " + #monpoints + " exp points.";
next;
if (@fighting == 1) goto L_Heal;
@@ -712,10 +712,10 @@ gon_test,56,91,6 script OnSpecialKilled FAKE_NPC,{
}
function script duelkill {
- if (strcharinfo(0) == $@duelist1$ || strcharinfo(0) == $@duelist2$) goto L_Heal;
+ if (strcharinfo(PC_NAME) == $@duelist1$ || strcharinfo(PC_NAME) == $@duelist2$) goto L_Heal;
end;
L_Heal:
- announce strcharinfo(0) + " won the Duel",1;
+ announce strcharinfo(PC_NAME) + " won the Duel",1;
set @fighting,0;
set #heal,0;
set @healing,0;
@@ -723,7 +723,7 @@ L_Heal:
}
function script illegalkill {
- announce "Illegal Kill by " + strcharinfo(0) + " Detected",1;
+ announce "Illegal Kill by " + strcharinfo(PC_NAME) + " Detected",1;
percentheal -100,-100;
end;
}
@@ -790,10 +790,10 @@ gon_test,58,103,5 script Duel Master#01 4_F_03,{
if (#monster > 79 && #monster < 90) set $@monster1,8;
if (#monster > 89 && #monster < 100) set $@monster1,9;
if (#monster > 99 && #monster < 110) set $@monster1,10;
- set $@duelist1$,strcharinfo(0);
+ set $@duelist1$,strcharinfo(PC_NAME);
set @battle,1;
- announce strcharinfo(0) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster1 + "] is waiting for a duel",1;
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -818,10 +818,10 @@ L_Duel2:
if (#monster > 79 && #monster < 90) set $@monster2,8;
if (#monster > 89 && #monster < 100) set $@monster2,9;
if (#monster > 99 && #monster < 110) set $@monster2,10;
- set $@duelist2$,strcharinfo(0);
+ set $@duelist2$,strcharinfo(PC_NAME);
set @battle,1;
- announce strcharinfo(0) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ announce strcharinfo(PC_NAME) + " [Monster Level: " + $@monster2 + "] has joined the duel",1;
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -834,7 +834,7 @@ L_Dueling:
L_Spec:
set @battle,0;
- atcommand strcharinfo(0) + "@option 64 0 64";
+ atcommand strcharinfo(PC_NAME) + "@option 64 0 64";
warp "gon_test",49,5;
close;
@@ -863,11 +863,11 @@ gon_test,42,8,5 script Duel Master#02 4_F_03,{
close;
L_Leave:
- if ($@duelist1$ == strcharinfo(0)) goto L_Leave1;
- if ($@duelist2$ == strcharinfo(0)) goto L_Leave2;
+ if ($@duelist1$ == strcharinfo(PC_NAME)) goto L_Leave1;
+ if ($@duelist2$ == strcharinfo(PC_NAME)) goto L_Leave2;
L_Leave3:
- atcommand strcharinfo(0) + "@option 0 0 0";
+ atcommand strcharinfo(PC_NAME) + "@option 0 0 0";
set @battle,0;
warp "gon_test",57,99;
close;
@@ -876,14 +876,14 @@ L_Leave1:
set $@duelist1$,$@duelist2$;
set $@monster1,$@monster2;
set $@duel,$@duel-1;
- announce strcharinfo(0) + " stopped dueling",1;
+ announce strcharinfo(PC_NAME) + " stopped dueling",1;
goto L_Leave3;
L_Leave2:
set $@duelist2$,"";
set $@monster2,0;
set $@duel,$@duel-1;
- announce strcharinfo(0) + " stopped dueling",1;
+ announce strcharinfo(PC_NAME) + " stopped dueling",1;
goto L_Leave3;
}
diff --git a/npc/custom/etc/morroc_raceway.txt b/npc/custom/etc/morroc_raceway.txt
index 87f91ff7e..745b1d779 100644
--- a/npc/custom/etc/morroc_raceway.txt
+++ b/npc/custom/etc/morroc_raceway.txt
@@ -74,7 +74,7 @@ L_Menu:
addtimer 2000, "Starter::OnCount2000";
addtimer 3000, "Starter::OnCount3000";
addtimer 4000, "Starter::OnCount4000";
- announce strcharinfo(0) + "Started a countdown",1;
+ announce strcharinfo(PC_NAME) + "Started a countdown",1;
announce "Get ready to race!",1;
close;
@@ -135,7 +135,7 @@ pvp_y_1-5,73,247,5 script Check Point 2 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 1) goto L_Miss;
set @race,2;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [1]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [1]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -148,7 +148,7 @@ pvp_y_1-5,77,44,5 script Check Point 3 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 2) goto L_Miss;
set @race,3;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [2]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [2]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -161,7 +161,7 @@ pvp_y_1-5,249,60,5 script Check Point 4 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 3) goto L_Miss;
set @race,4;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [3]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [3]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -174,7 +174,7 @@ pvp_y_1-5,255,256,5 script Check Point 5 HIDDEN_NPC,6,6,{
OnTouch:
if (@race != 4) goto L_Miss;
set @race,5;
- announce "[" + strcharinfo(0) +"] has reached Checkpoint [4]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached Checkpoint [4]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
@@ -189,7 +189,7 @@ OnTouch:
if (@race != 5) goto L_Miss;
set @race,6;
set $@position,$@position+1;
- announce "[" + strcharinfo(0) +"] has reached The Finish line! [Position: " + $@position + "]",1;
+ announce "[" + strcharinfo(PC_NAME) +"] has reached The Finish line! [Position: " + $@position + "]",1;
end;
L_Miss:
mes "You have missed a Checkpoint. Please go back.";
diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt
index ccc9810c3..4acf7c8ac 100644
--- a/npc/custom/etc/shifty_assassin.txt
+++ b/npc/custom/etc/shifty_assassin.txt
@@ -116,7 +116,7 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
set #ninjasr,@number-@ninjasurvived;
mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
- announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
+ announce @name$+" has survived " + strcharinfo(PC_NAME) +"'s Ninja attack.",8;
close;
}
// SUCCESSFUL ATTACK //
@@ -127,8 +127,8 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{
set #ninjasr,@number-@ninjasurvived;
mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
- atcommand strcharinfo(0) + "@kill "+@name$;
- announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc;
+ atcommand strcharinfo(PC_NAME) + "@kill "+@name$;
+ announce @name$+" has been assassinated by " + strcharinfo(PC_NAME) +"'s Ninjas.",bc_npc;
close;
case 3:
mes "[Shifty Assassin]";