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-rw-r--r--npc/custom/battleground/bg_common.txt1292
-rw-r--r--npc/custom/battleground/bg_flavius_01.txt424
-rw-r--r--npc/custom/battleground/bg_flavius_02.txt424
-rw-r--r--npc/custom/battleground/bg_kvm01.txt374
-rw-r--r--npc/custom/battleground/bg_kvm02.txt374
-rw-r--r--npc/custom/battleground/bg_kvm03.txt374
-rw-r--r--npc/custom/battleground/bg_tierra_01.txt471
-rw-r--r--npc/custom/battleground/bg_tierra_02.txt471
8 files changed, 0 insertions, 4204 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
deleted file mode 100644
index d997263e6..000000000
--- a/npc/custom/battleground/bg_common.txt
+++ /dev/null
@@ -1,1292 +0,0 @@
-// ==============================================================================
-// BattleGround System - Common NPCs
-// ==============================================================================
-
-// BattleGround Warper - Entrance
-// *********************************************************************
-
-- script Maroll Battle Recruiter::BatRecruit#custom 4_F_JOB_KNIGHT,{
- mes "[Maroll Battle Recruiter]";
- mes "Good day, adventurer.";
- mes "I'm a knight from a far country called Maroll Kingdom.";
- next;
- mes "[Maroll Battle Recruiter]";
- mes "The two princes of the kingdom are now battling for the throne of Maroll, and are in need of experienced soldiers like you. How would you like to lend your power to one of the princes in the Maroll Kingdom?";
- next;
- if( select("Join", "Don't Join") == 2 )
- {
- mes "[Maroll Battle Recruiter]";
- mes "I'll always be stationed here for more soldiers. Feel free to come back whenever you're interested.";
- close;
- }
- mes "[Maroll Battle Recruiter]";
- mes "May the war god bless you.";
- close2;
- warp "bat_room",155,150;
- end;
-}
-
-payon,189,104,3 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit1#custom 4_F_JOB_KNIGHT
-prontera,123,83,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit2#custom 4_F_JOB_KNIGHT
-rachel,149,138,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit3#custom 4_F_JOB_KNIGHT
-moc_ruins,75,162,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit4#custom 4_F_JOB_KNIGHT
-aldebaran,146,109,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit5#custom 4_F_JOB_KNIGHT
-lighthalzen,153,86,5 duplicate(BatRecruit#custom) Maroll Battle Recruiter::BatRecruit6#custom 4_F_JOB_KNIGHT
-
-// BattleGround Warper - Exit
-// *********************************************************************
-
-bat_room,148,150,4 script Teleporter#bat 4_F_TELEPORTER,{
- mes "[Teleporter]";
- mes "Do you wish to leave the battlefield? Use my service to return to town.";
- next;
- if( select("Leave", "Don't Leave") == 2 )
- {
- mes "[Teleporter]";
- mes "I'll be here whenever you're in need of my service.";
- close;
- }
-
- set .@spoint$, getsavepoint(0);
- set .@x, getsavepoint(1);
- set .@y, getsavepoint(2);
- mes "[Teleporter]";
- mes "You will be sent back to " + .@spoint$ + ".";
- close2;
- warp .@spoint$, .@x, .@y;
- end;
-}
-
-// Kafra
-// *********************************************************************
-bat_room,148,147,4 script Kafra Staff::kaf_bat#custom 4_F_KAFRA9,{
- cutin "kafra_09",2;
- callfunc "F_Kafra",0,2,1,150,0;
-}
-
-// General Guillaume
-// *********************************************************************
-bat_room,160,159,3 script General Guillaume#custom 4_M_KY_KIYOM,{
- cutin "bat_kiyom2",2;
- mes "[General Guillaume]";
- mes "Hot-blooded adventurer, we need your ability to win this battle.";
- next;
- cutin "bat_kiyom1",2;
- mes "[General Guillaume]";
- mes "Our great king, Marcel Marollo VII, is very sick lately. His Majesty has declared that he chosen either me or Prince Croix as the next king amongst his 9 sons.";
- next;
- mes "[General Guillaume]";
- mes "Two kings can't share a nation!";
- mes "Only the one victorious from His Majesty's appointed battle will be enthroned.";
- next;
- mes "[General Guillaume]";
- mes "This is however, not just a battle between us. This battle will determine the future of this country. I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats.";
- next;
- if( select("Yes, I want to join you.", "End Conversation") == 2 )
- {
- mes "[General Guillaume]";
- mes "I'll be the one who will capture the flag!";
- close2;
- cutin "",255;
- end;
- }
- cutin "bat_kiyom2",2;
- mes "[General Guillaume]";
- mes "Welcome to my army, comrade.";
- mes "Your eyes tell me that you're a soldier that I can trust.";
- set Bat_Team,1;
- next;
- mes "[General Guillaume]";
- mes "Now, go upstairs and apply for battle with your comrades. I'm sure they'll welcome you whole-heartedly!";
- close2;
- cutin "",255;
- end;
-}
-
-// General Croix
-// *********************************************************************
-bat_room,160,140,3 script Prince Croix#custom 4_M_CRU_CRUA,{
- cutin "bat_crua1",2;
- mes "[Prince Croix]";
- mes "Wise adventurer, why don't you lend us your power for victory?";
- next;
- cutin "bat_crua2",2;
- mes "[Prince Croix]";
- mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people.";
- next;
- mes "[Prince Croix]";
- mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win. I want to win this battle so that I can grant a better future for my people.";
- next;
- if( select("Yes, I want to join you!", "End Conversation") == 2 )
- {
- mes "[Prince Croix]";
- mes "For Maroll!";
- close2;
- cutin "",255;
- end;
- }
- mes "[Prince Croix]";
- mes "Thank you so much. I feel like I can win with the help of adventurers like you. Now, please go downstairs and join your comrades in sharpening their skills to fight the enemy!";
- set Bat_Team,2;
- close2;
- cutin "",255;
- end;
-}
-
-// Guillaume Knight - Tierra Valley
-// *********************************************************************
-bat_room,159,178,5 script Guillaume Knight#1c 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Guillaume Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Guillaume Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Guillaume
-// *********************************************************************
-bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
- mes "[Tierra Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2069,PLAYTIME) == 2)
- erasequest 2069;
- if (questprogress(2069,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",85,224;
- end;
-}
-
-// Croix Knight - Tierra Valley
-// *********************************************************************
-bat_room,159,121,1 script Croix Knight#1c 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Croix Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Croix Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Croix
-// *********************************************************************
-bat_room,156,121,1 script Tierra Valley Officer#2 4_M_CRU_KNT,{
- mes "[Tierra Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2069,PLAYTIME) == 2)
- erasequest 2069;
- if (questprogress(2069,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",85,208;
- end;
-}
-
-// Guillaume Knight - Tierra
-// *********************************************************************
-bat_room,167,178,5 script Guillaume Knight#2c 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Guillaume Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Guillaume Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Guillaume
-// *********************************************************************
-bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
- mes "[Tierra Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2069,PLAYTIME) == 2)
- erasequest 2069;
- if (questprogress(2069,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",57,94;
- end;
-}
-
-// Croix Knight - Tierra
-// *********************************************************************
-bat_room,167,121,1 script Croix Knight#2c 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
- next;
- mes "[Croix Knight]";
- mes "There is a ration depot for the Guillaume and Croix armies at the 11 and 8 o'clock directions.";
- next;
- mes "[Croix Knight]";
- mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
- mes "";
- mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Tierra Officer - Croix
-// *********************************************************************
-bat_room,164,121,1 script Tierra Valley Officer#4 4_M_CRU_KNT,{
- mes "[Tierra Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Tierra Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2069,PLAYTIME) == 2)
- erasequest 2069;
- if (questprogress(2069,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Tierra Officer]";
- mes "Stand-by for Tierra Gorge Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",57,77;
- end;
-}
-
-// Guillaune Knight - Flavius
-// *********************************************************************
-bat_room,175,178,5 script Guillaume Knight#3c 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Guillaume Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officer - Guillaume
-// *********************************************************************
-bat_room,172,178,5 script Flavius Officer#1 4_M_KY_KNT,{
- mes "[Flavius Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stupid Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2070,PLAYTIME) == 2)
- erasequest 2070;
- if (questprogress(2070,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",85,94;
- end;
-}
-
-// Croix Knight - Flavius
-// *********************************************************************
-bat_room,175,121,1 script Croix Knight#3c 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Croix Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Croix Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Croix Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officerer - Croix
-// *********************************************************************
-bat_room,172,121,1 script Flavius Officer#2 4_M_CRU_KNT,{
- mes "[Flavius Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2070,PLAYTIME) == 2)
- erasequest 2070;
- if (questprogress(2070,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",85,77;
- end;
-}
-
-// Guillaune Knight - Flavius
-// *********************************************************************
-bat_room,151,178,5 script Guillaume Knight#4c 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Guillaume Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Guillaume Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officerer - Guillaume
-// *********************************************************************
-bat_room,148,178,5 script Flavius Officer#3 4_M_KY_KNT,{
- mes "[Flavius Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stupid Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2070,PLAYTIME) == 2)
- erasequest 2070;
- if (questprogress(2070,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",253,94;
- end;
-}
-
-// Croix Knight - Flavius
-// *********************************************************************
-bat_room,151,121,1 script Croix Knight#4c 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
- next;
- mes "[Croix Knight]";
- mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks.";
- next;
- mes "[Croix Knight]";
- mes "But they can be removed by destroying the Guardians that protect the enemy army base.";
- next;
- mes "[Croix Knight]";
- mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// Flavius Officerer - Croix
-// *********************************************************************
-bat_room,148,121,1 script Flavius Officer#4 4_M_CRU_KNT,{
- mes "[Flavius Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[Flavius Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(2070,PLAYTIME) == 2)
- erasequest 2070;
- if (questprogress(2070,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[Flavius Officer]";
- mes "Stand-by for Flavius Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",253,77;
- end;
-}
-
-// Guillaume Knight - KvM
-// *********************************************************************
-bat_room,143,178,5 script Guillaume Knight#5 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Guillaume Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Guillaume Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officerer - Guillaume
-// *********************************************************************
-bat_room,140,178,5 script KVM [80-99] Officer#1 4_M_KY_KNT,{
- mes "[KVM Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(6025,PLAYTIME) == 2)
- erasequest 6025;
- if (questprogress(6025,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",253,224;
- end;
-}
-
-// Croix Knight - KvM
-// *********************************************************************
-bat_room,143,121,1 script Croix Knight#5 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Croix Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Croix Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officer - Croix
-// *********************************************************************
-bat_room,140,121,1 script KVM [80-99] Officer#2 4_M_CRU_KNT,{
- mes "[KVM Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(6025,PLAYTIME) == 2)
- erasequest 6025;
- if (questprogress(6025,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",253,208;
- end;
-}
-
-// Guillaume Knight - KvM
-// *********************************************************************
-bat_room,135,178,5 script Guillaume Knight#6 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Guillaume Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Guillaume Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officerer - Guillaume
-// *********************************************************************
-bat_room,132,178,5 script KVM [60-79] Officer#1 4_M_KY_KNT,{
- mes "[KVM Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(6025,PLAYTIME) == 2)
- erasequest 6025;
- if (questprogress(6025,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 60 || BaseLevel > 79 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",225,224;
- end;
-}
-
-// Croix Knight - KvM
-// *********************************************************************
-bat_room,135,121,1 script Croix Knight#6 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Croix Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Croix Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officer - Croix
-// *********************************************************************
-bat_room,132,121,1 script KVM [60-79] Officer#2 4_M_CRU_KNT,{
- mes "[KVM Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(6025,PLAYTIME) == 2)
- erasequest 6025;
- if (questprogress(6025,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 60 || BaseLevel > 79 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",225,208;
- end;
-}
-
-// Guillaume Knight - KvM
-// *********************************************************************
-bat_room,127,178,5 script Guillaume Knight#7 4_M_KY_SOLD,{
- mes "[Guillaume Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Guillaume Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Guillaume Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officerer - Guillaume
-// *********************************************************************
-bat_room,124,178,5 script KVM [1-59] Officer#1 4_M_KY_KNT,{
- mes "[KVM Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(6025,PLAYTIME) == 2)
- erasequest 6025;
- if (questprogress(6025,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel > 59 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",197,224;
- end;
-}
-
-// Croix Knight - KvM
-// *********************************************************************
-bat_room,127,121,1 script Croix Knight#7 4_M_CRU_SOLD,{
- mes "[Croix Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Croix Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Croix Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officer - Croix
-// *********************************************************************
-bat_room,124,121,1 script KVM [1-59] Officer#2 4_M_CRU_KNT,{
- mes "[KVM Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(PC_NAME) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!", "End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if (questprogress(6025,PLAYTIME) == 2)
- erasequest 6025;
- if (questprogress(6025,PLAYTIME)) {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel > 59 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",197,208;
- end;
-}
-
-// Guard Dummy
-// *********************************************************************
-
-bat_room,161,141,3 script Prince Croix's Aid::bat_aid 4_M_CRU_HEAD,{ end; }
-bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 4_M_CRU_HEAD
-bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 4_M_KY_HEAD
-bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 4_M_KY_HEAD
-
-// Flags
-// *********************************************************************
-
-- script Guillaume camp#bat 1_FLAG_LION,{ end; }
-- script Croix camp#bat 1_FLAG_EAGLE,{ end; }
-
-// Exit from Registration
-// *********************************************************************
-- script warp2bat_room FAKE_NPC,{
- end;
-
-OnTouch:
- set BG_Delay_Tick, gettimetick(2) + 30;
- warp "bat_room",154,149;
- end;
-}
-
-// Flavius bat_b02
-bat_room,57,81,0 duplicate(warp2bat_room) bat1#custom WARPNPC,1,1
-bat_room,57,90,0 duplicate(warp2bat_room) bat2#custom WARPNPC,1,1
-// Free BG
-bat_room,57,220,0 duplicate(warp2bat_room) bat3#custom WARPNPC,1,1
-bat_room,57,211,0 duplicate(warp2bat_room) bat4#custom WARPNPC,1,1
-// Tierra Valley bat_a02
-bat_room,85,81,0 duplicate(warp2bat_room) bat5#custom WARPNPC,1,1
-bat_room,85,90,0 duplicate(warp2bat_room) bat6#custom WARPNPC,1,1
-// Tierra Valley bat_a01
-bat_room,85,220,0 duplicate(warp2bat_room) bat7#custom WARPNPC,1,1
-bat_room,85,211,0 duplicate(warp2bat_room) bat8#custom WARPNPC,1,1
-// Free BG
-bat_room,113,81,0 duplicate(warp2bat_room) bat9#custom WARPNPC,1,1
-bat_room,113,90,0 duplicate(warp2bat_room) bat10#custom WARPNPC,1,1
-// Free BG
-bat_room,113,220,0 duplicate(warp2bat_room) bat11#custom WARPNPC,1,1
-bat_room,113,211,0 duplicate(warp2bat_room) bat12#custom WARPNPC,1,1
-// Free BG
-bat_room,141,81,0 duplicate(warp2bat_room) bat13#custom WARPNPC,1,1
-bat_room,141,90,0 duplicate(warp2bat_room) bat14#custom WARPNPC,1,1
-// Free BG
-bat_room,141,220,0 duplicate(warp2bat_room) bat15#custom WARPNPC,1,1
-bat_room,141,211,0 duplicate(warp2bat_room) bat16#custom WARPNPC,1,1
-// Free BG
-bat_room,169,81,0 duplicate(warp2bat_room) bat17#custom WARPNPC,1,1
-bat_room,169,90,0 duplicate(warp2bat_room) bat18#custom WARPNPC,1,1
-// Free BG
-bat_room,169,220,0 duplicate(warp2bat_room) bat19#custom WARPNPC,1,1
-bat_room,169,211,0 duplicate(warp2bat_room) bat20#custom WARPNPC,1,1
-// Free BG
-bat_room,197,81,0 duplicate(warp2bat_room) bat21#custom WARPNPC,1,1
-bat_room,197,90,0 duplicate(warp2bat_room) bat22#custom WARPNPC,1,1
-// KvM bat_c03
-bat_room,197,220,0 duplicate(warp2bat_room) bat23#custom WARPNPC,1,1
-bat_room,197,211,0 duplicate(warp2bat_room) bat24#custom WARPNPC,1,1
-// Free BG
-bat_room,225,81,0 duplicate(warp2bat_room) bat25#custom WARPNPC,1,1
-bat_room,225,90,0 duplicate(warp2bat_room) bat26#custom WARPNPC,1,1
-// KvM bat_c02
-bat_room,225,220,0 duplicate(warp2bat_room) bat27#custom WARPNPC,1,1
-bat_room,225,211,0 duplicate(warp2bat_room) bat28#custom WARPNPC,1,1
-// Flavius bat_b01
-bat_room,253,81,0 duplicate(warp2bat_room) bat29#custom WARPNPC,1,1
-bat_room,253,90,0 duplicate(warp2bat_room) bat30#custom WARPNPC,1,1
-// KvM bat_c01
-bat_room,253,220,0 duplicate(warp2bat_room) bat31#custom WARPNPC,1,1
-bat_room,253,211,0 duplicate(warp2bat_room) bat32#custom WARPNPC,1,1
-
-// Badges Repairman
-// *********************************************************************
-
-bat_room,138,144,5 script Repairman#bgc 4W_M_03,{
- callfunc "repairmain","Repairman";
- end;
-}
-
-// Badges Exchange
-// *********************************************************************
-
-bat_room,160,150,3 script Erundek#custom 4_M_MANAGER,{
- mes "[Erundek]";
- mes "Welcome, mighty warrior.";
- mes "What can I do for you today ?";
- next;
- switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") )
- {
- case 1:
- mes "[Erundek]";
- mes "We have many items, so please take a look and purchase deliberately.";
- close2;
- readbook 11010,1;
- end;
- case 5:
- mes "[Erundek]";
- mes "As you wish.";
- mes "See you later.";
- close;
- case 2: // Bravery Badges
- mes "[Erundek]";
- mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley.";
- mes "What kind of item do you want to exchange?";
- next;
- deletearray .@Item_DB[0],127;
- set .@Badge, 7828;
-
- switch( select("Weapons", "Garment", "Footgear", "Armor", "Accessory") )
- {
- case 1: setarray .@Item_DB[0],13036,13411,1425,1632,1634,1543,1924,1978,1574,1824,1183,1380,13305,1279,1739,13108,13172; set .@Value, 100; break;
- case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break;
- case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break;
- case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
- case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
- }
-
- break;
- case 3: // Valor Badges
- mes "[Erundek]";
- mes "So you want to exchange ^FF0000Valor Badges^000000 from the Battle of Flavius.";
- mes "What kind of item do you want to exchange?";
- next;
- deletearray .@Item_DB[0],127;
- set .@Badge, 7829;
-
- switch( select("Weapons", "Garment", "Footgear", "Armor", "Accessory") )
- {
- case 1: setarray .@Item_DB[0],13037,13410,1633,1635,1542,1923,1977,1575,1823,1184,1482,1379,13306,1280,1738,13171,13173,13174; set .@Value, 100; break;
- case 2: setarray .@Item_DB[0],2538,2539,2540; set .@Value, 50; break;
- case 3: setarray .@Item_DB[0],2435,2436,2437; set .@Value, 50; break;
- case 4: setarray .@Item_DB[0],2376,2377,2378,2379,2380,2381,2382; set .@Value, 80; break;
- case 5: setarray .@Item_DB[0],2720,2721,2722,2723,2724,2725,2733; set .@Value, 500; break;
- }
-
- break;
- case 4: // Heroism Badge
- mes "[Erundek]";
- mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard.";
- mes "This shop is not available at the moment.";
- close;
- }
-
- mes "[Erundek]";
- mes "What item do you want to exchange?";
- mes "If you are not sure, check the catalog.";
- next;
-
- set .@menu$, "";
- set .@count, getarraysize(.@Item_DB);
- for( set .@i, 0; .@i < .@count; set .@i, .@i + 1 )
- set .@menu$, .@menu$ + getitemname(.@Item_DB[.@i]) + ":";
-
- set .@Item_ID, .@Item_DB[select(.@menu$) - 1];
-
- mes "[Erundek]";
- mes "Would you like to exchange ^FF0000" + .@Value + " " + getitemname(.@Badge) + "^000000 for a ^0000FF" + getitemname(.@Item_ID) + "^000000?";
- next;
- mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000.";
- mes "Are you sure you want this item?";
- next;
-
- if( select("Yes", "No") == 2 )
- {
- mes "[Erundek]";
- mes "Do you need more time to check the items?";
- close;
- }
-
- if( countitem(.@Badge) < .@Value )
- {
- mes "[Erundek]";
- mes "I'm sorry, but you don't have enough badges to exchange.";
- close;
- }
-
- delitem .@Badge,.@Value;
- getitem .@Item_ID,1;
- mes "[Erundek]";
- mes "Thank you for exchanging.";
- close;
-}
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt
deleted file mode 100644
index 73ab603c9..000000000
--- a/npc/custom/battleground/bg_flavius_01.txt
+++ /dev/null
@@ -1,424 +0,0 @@
-// ==============================================================================
-// BattleGround System - Flavius 1
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,86,227,4 script Registration::Fl1R_Guillaume 4_M_KY_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1;
- end;
-OnEnterBG:
- set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit","");
- end;
-}
-
-bat_room,85,204,0 script Registration::Fl1R_Croix 4_M_CRU_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1;
- end;
-OnEnterBG:
- set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit","");
- end;
-}
-
-// Battleground Engine
-// *********************************************************************
-
-- script Flavius_BG1 FAKE_NPC,{
- end;
-
-OnInit:
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- end;
-
-OnGuillaumeQuit:
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- if( $@FlaviusBG1 == 0 )
- donpcevent "Flavius_BG1::OnReadyCheck";
- end;
-
-OnReadyCheck:
- if( $@FlaviusBG1 )
- end;
- set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"Fl1R_Croix");
-
- if( .@Guillaume < 10 || .@Croix < 10 )
- {
- mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400;
- end;
- }
-
- // BG Variables
- set $@FlaviusBG1, 1;
- set $@FlaviusBG1_Victory, 0;
- set .Guillaume_Score, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- // Prepare NPC
- donpcevent "#gfl1_respawn::OnBGStart";
- donpcevent "#cfl1_respawn::OnBGStart";
- enablenpc "Therapist in battle#fl11";
- enablenpc "Therapist in battle#fl12";
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- // Build and Warp Teams
- donpcevent "Fl1R_Guillaume::OnEnterBG";
- donpcevent "Fl1R_Croix::OnEnterBG";
- announce "Battleground -- Flavius [80-99] has started!",0,0x006400;
- initnpctimer;
- // Start Match!!
-
-OnRoundStart:
- sleep 2000;
- if( $@FlaviusBG1 != 1 ) end;
-
- areapercentheal "bat_b01",382,2,397,17,100,100;
- areapercentheal "bat_b01",2,282,17,297,100,100;
- bg_warp $@FlaviusBG1_id1,"bat_b01",311,224;
- bg_warp $@FlaviusBG1_id2,"bat_b01",87,75;
-
- sleep 2000;
- if( $@FlaviusBG1 != 1 ) end;
-
- set .Match, .Match + 1;
- // Crystal Spawn
- set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"Crystal Guillaume",1914,"Flavius_BG1::OnGuillaumeBreak");
- setcell "bat_b01",327,151,329,149,cell_basilica,1;
- setcell "bat_b01",327,151,329,149,cell_walkable,1;
-
- set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Crystal Croix",1915,"Flavius_BG1::OnCroixBreak");
- setcell "bat_b01",62,149,60,151,cell_basilica,1;
- setcell "bat_b01",62,149,60,151,cell_walkable,1;
-
- // Guardian Spawns
- bg_monster $@FlaviusBG1_id1,"bat_b01",328,160,"Guillaume Guardian",1949,"Flavius_BG1::OnGuiGuardian";
- bg_monster $@FlaviusBG1_id1,"bat_b01",328,140,"Guillaume Guardian",1950,"Flavius_BG1::OnGuiGuardian";
- set .Guillaume_Guardian, 2;
- bg_monster $@FlaviusBG1_id2,"bat_b01",62,160,"Croix Guardian",1949,"Flavius_BG1::OnCroGuardian";
- bg_monster $@FlaviusBG1_id2,"bat_b01",61,140,"Croix Guardian",1950,"Flavius_BG1::OnCroGuardian";
- set .Croix_Guardian, 2;
- // Announces
- mapannounce "bat_b01","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x006400;
- end;
-
-OnRoundStop:
- // Remove Monsters
- killmonster "bat_b01","Flavius_BG1::OnGuiGuardian";
- killmonster "bat_b01","Flavius_BG1::OnCroGuardian";
- setcell "bat_b01",327,151,329,149,cell_walkable,0;
- setcell "bat_b01",327,151,329,149,cell_basilica,0;
- killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak";
- setcell "bat_b01",62,149,60,151,cell_walkable,0;
- setcell "bat_b01",62,149,60,151,cell_basilica,0;
- killmonster "bat_b01","Flavius_BG1::OnCroixBreak";
- end;
-
-OnGuiGuardian:
- if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
- {
- setcell "bat_b01",327,151,329,149,cell_walkable,0;
- setcell "bat_b01",327,151,329,149,cell_basilica,0;
- mapannounce "bat_b01","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
- }
- end;
-
-OnCroGuardian:
- if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
- {
- setcell "bat_b01",62,149,60,151,cell_walkable,0;
- setcell "bat_b01",62,149,60,151,cell_basilica,0;
- mapannounce "bat_b01","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
- }
- end;
-
-OnGuillaumeBreak:
- donpcevent "Flavius_BG1::OnRoundStop";
- set .Guillaume_Loss, .Guillaume_Loss + 1;
- if( set(.Croix_Score, .Croix_Score + 1) < 2 )
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Guillaume Crystal has been destroyed!",1,0x0000FF;
- donpcevent "Flavius_BG1::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000;
- set $@FlaviusBG1_Victory, 2;
- donpcevent "Flavius_BG1::OnMatchEnd";
- }
- end;
-
-OnCroixBreak:
- donpcevent "Flavius_BG1::OnRoundStop";
- set .Croix_Loss, .Croix_Loss + 1;
- if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Croix Crystal has been destroyed!",1,0xFF0000;
- donpcevent "Flavius_BG1::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
- set $@FlaviusBG1_Victory, 1;
- donpcevent "Flavius_BG1::OnMatchEnd";
- }
- end;
-
-OnTimer2400000:
- mapannounce "bat_b01","Battle of Flavius will ends in 5 minutes",1,0x006400;
- end;
-OnTimer2640000:
- mapannounce "bat_b01","Battle of Flavius will ends in 1 minute",1,0x006400;
- end;
-
-OnTimer2700000:
- if( .Croix_Score > .Guillaume_Score )
- {
- mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000;
- set $@FlaviusBG1_Victory, 2;
- }
- else if( .Croix_Score < .Guillaume_Score )
- {
- mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
- set $@FlaviusBG1_Victory, 1;
- }
- else
- {
- mapannounce "bat_b01","The Battle of Flavius is over. The time is out, this is a Tie",1,0x006400;
- set $@FlaviusBG1_Victory, 3;
- }
-
-OnMatchEnd:
- set $@FlaviusBG1, 2;
- stopnpctimer;
- donpcevent "#gfl1_respawn::OnBGStop";
- donpcevent "#cfl1_respawn::OnBGStop";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
- enablenpc "Guillaume Vintenar#fl1";
- enablenpc "Croix Vintenar#fl1";
- sleep 2000;
- bg_warp $@FlaviusBG1_id1,"bat_b01",390,10;
- bg_warp $@FlaviusBG1_id2,"bat_b01",10,290;
- sleep 3000;
- mapannounce "bat_b01","Battle of Flavius will close in 1 minute!",1,0x006400;
- initnpctimer;
- end;
-
-OnTimer30000:
- if( $@FlaviusBG1 == 2 )
- mapannounce "bat_b01","Battle of Flavius will close in 30 seconds!",1,0x006400;
- end;
-OnTimer50000:
- if( $@FlaviusBG1 == 2 )
- mapannounce "bat_b01","Battle of Flavius will close in 10 seconds!",1,0x006400;
- end;
-
-OnTimer60000:
- if( $@FlaviusBG1 != 2 )
- end;
-OnReset:
- stopnpctimer;
- donpcevent "Flavius_BG1::OnRoundStop";
- set .Guillaume_Score, 0;
- set .Guillaume_Crystal, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Crystal, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- set $@FlaviusBG1_Victory, 0;
- // NPC's
- disablenpc "Guillaume Vintenar#fl1";
- disablenpc "Croix Vintenar#fl1";
- disablenpc "Therapist in battle#fl11";
- disablenpc "Therapist in battle#fl12";
-
- if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
- if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
- sleep 1000;
- mapwarp "bat_b01","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_b01",0,3; // Just in case someone else
- sleep 2000;
- bg_updatescore "bat_b01",0,0;
- set $@FlaviusBG1, 0;
- donpcevent "Flavius_BG1::OnReadyCheck";
- end;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{
- if( $@FlaviusBG1_Victory )
- {
- if( $@FlaviusBG1_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- set .@reward, 9;
- } else {
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- set .@reward, 3;
- }
-
- setquest 2070;
- getitem 7829, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{
- if( $@FlaviusBG1_Victory )
- {
- if( $@FlaviusBG1_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- set .@reward, 9;
- } else {
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- set .@reward, 3;
- }
-
- setquest 2070;
- getitem 7829, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_b01,390,13,5 script Therapist in battle#fl12 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_b01,10,293,5 script Therapist in battle#fl11 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-// Battleground Respawn
-// *********************************************************************
-
-bat_b01,390,10,0 script #gfl1_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_b01",382,2,397,17,100,100;
- areawarp "bat_b01",382,2,397,17,"bat_b01",311,224;
- initnpctimer;
- end;
-}
-
-bat_b01,10,290,0 script #cfl1_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_b01",2,282,17,297,100,100;
- areawarp "bat_b01",2,282,17,297,"bat_b01",87,75;
- initnpctimer;
- end;
-}
-
-// Flags
-// *********************************************************************
-
-bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat1 1_FLAG_LION
-bat_b01,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat2 1_FLAG_LION
-bat_b01,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat3 1_FLAG_LION
-bat_b01,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat4 1_FLAG_LION
-bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat5 1_FLAG_LION
-bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat6 1_FLAG_LION
-bat_b01,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat7 1_FLAG_LION
-bat_b01,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat8 1_FLAG_LION
-bat_b01,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat9 1_FLAG_LION
-bat_b01,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat19 1_FLAG_LION
-bat_b01,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat20 1_FLAG_LION
-bat_b01,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat21 1_FLAG_LION
-bat_b01,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat22 1_FLAG_LION
-
-bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat1 1_FLAG_EAGLE
-bat_b01,96,68,1 duplicate(Croix camp#bat) Croix camp#bat2 1_FLAG_EAGLE
-bat_b01,79,81,1 duplicate(Croix camp#bat) Croix camp#bat3 1_FLAG_EAGLE
-bat_b01,79,68,1 duplicate(Croix camp#bat) Croix camp#bat4 1_FLAG_EAGLE
-bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat5 1_FLAG_EAGLE
-bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat6 1_FLAG_EAGLE
-bat_b01,59,164,1 duplicate(Croix camp#bat) Croix camp#bat7 1_FLAG_EAGLE
-bat_b01,59,137,1 duplicate(Croix camp#bat) Croix camp#bat8 1_FLAG_EAGLE
-bat_b01,10,296,1 duplicate(Croix camp#bat) Croix camp#bat9 1_FLAG_EAGLE
-bat_b01,110,162,1 duplicate(Croix camp#bat) Croix camp#bat18 1_FLAG_EAGLE
-bat_b01,110,137,1 duplicate(Croix camp#bat) Croix camp#bat19 1_FLAG_EAGLE
-bat_b01,152,120,1 duplicate(Croix camp#bat) Croix camp#bat20 1_FLAG_EAGLE
-bat_b01,158,114,1 duplicate(Croix camp#bat) Croix camp#bat21 1_FLAG_EAGLE
diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt
deleted file mode 100644
index e970a0711..000000000
--- a/npc/custom/battleground/bg_flavius_02.txt
+++ /dev/null
@@ -1,424 +0,0 @@
-// ==============================================================================
-// BattleGround System - Flavius 2
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,142,227,4 script Registration::Fl2R_Guillaume 4_M_KY_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnGuillaumeJoin",1;
- end;
-OnEnterBG:
- set $@FlaviusBG2_id1, waitingroom2bg("bat_b02",390,10,"Flavius_BG2::OnGuillaumeQuit","");
- end;
-}
-
-bat_room,142,204,0 script Registration::Fl2R_Croix 4_M_CRU_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnCroixJoin",1;
- end;
-OnEnterBG:
- set $@FlaviusBG2_id2, waitingroom2bg("bat_b02",10,290,"Flavius_BG2::OnCroixQuit","");
- end;
-}
-
-// Battleground Engine
-// *********************************************************************
-
-- script Flavius_BG2 FAKE_NPC,{
- end;
-
-OnInit:
- disablenpc "Guillaume Vintenar#fl2";
- disablenpc "Croix Vintenar#fl2";
- disablenpc "Therapist in battle#fl21";
- disablenpc "Therapist in battle#fl22";
- end;
-
-OnGuillaumeQuit:
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- if( $@FlaviusBG2 == 0 )
- donpcevent "Flavius_BG2::OnReadyCheck";
- end;
-
-OnReadyCheck:
- if( $@FlaviusBG2 )
- end;
- set .@Guillaume, getwaitingroomstate(0,"Fl2R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"Fl2R_Croix");
-
- if( .@Guillaume < 10 || .@Croix < 10 )
- {
- mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x808000;
- end;
- }
-
- // BG Variables
- set $@FlaviusBG2, 1;
- set $@FlaviusBG2_Victory, 0;
- set .Guillaume_Score, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- // Prepare NPC
- donpcevent "#gfl2_respawn::OnBGStart";
- donpcevent "#cfl2_respawn::OnBGStart";
- enablenpc "Therapist in battle#fl21";
- enablenpc "Therapist in battle#fl22";
- disablenpc "Guillaume Vintenar#fl2";
- disablenpc "Croix Vintenar#fl2";
- // Build and Warp Teams
- donpcevent "Fl2R_Guillaume::OnEnterBG";
- donpcevent "Fl2R_Croix::OnEnterBG";
- announce "Battleground -- Flavius [80-99] has started!",0,0x808000;
- initnpctimer;
- // Start Match!!
-
-OnRoundStart:
- sleep 2000;
- if( $@FlaviusBG2 != 1 ) end;
-
- areapercentheal "bat_b02",382,2,397,17,100,100;
- areapercentheal "bat_b02",2,282,17,297,100,100;
- bg_warp $@FlaviusBG2_id1,"bat_b02",311,224;
- bg_warp $@FlaviusBG2_id2,"bat_b02",87,75;
-
- sleep 2000;
- if( $@FlaviusBG2 != 1 ) end;
-
- set .Match, .Match + 1;
- // Crystal Spawn
- set .Guillaume_Crystal, bg_monster($@FlaviusBG2_id1,"bat_b02",328,150,"Crystal Guillaume",1914,"Flavius_BG2::OnGuillaumeBreak");
- setcell "bat_b02",327,151,329,149,cell_basilica,1;
- setcell "bat_b02",327,151,329,149,cell_walkable,1;
-
- set .Croix_Crystal, bg_monster($@FlaviusBG2_id2,"bat_b02",62,150,"Crystal Croix",1915,"Flavius_BG2::OnCroixBreak");
- setcell "bat_b02",62,149,60,151,cell_basilica,1;
- setcell "bat_b02",62,149,60,151,cell_walkable,1;
-
- // Guardian Spawns
- bg_monster $@FlaviusBG2_id1,"bat_b02",328,160,"Guillaume Guardian",1949,"Flavius_BG2::OnGuiGuardian";
- bg_monster $@FlaviusBG2_id1,"bat_b02",328,140,"Guillaume Guardian",1950,"Flavius_BG2::OnGuiGuardian";
- set .Guillaume_Guardian, 2;
- bg_monster $@FlaviusBG2_id2,"bat_b02",62,160,"Croix Guardian",1949,"Flavius_BG2::OnCroGuardian";
- bg_monster $@FlaviusBG2_id2,"bat_b02",61,140,"Croix Guardian",1950,"Flavius_BG2::OnCroGuardian";
- set .Croix_Guardian, 2;
- // Announces
- mapannounce "bat_b02","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x808000;
- end;
-
-OnRoundStop:
- // Remove Monsters
- killmonster "bat_b02","Flavius_BG2::OnGuiGuardian";
- killmonster "bat_b02","Flavius_BG2::OnCroGuardian";
- setcell "bat_b02",327,151,329,149,cell_walkable,0;
- setcell "bat_b02",327,151,329,149,cell_basilica,0;
- killmonster "bat_b02","Flavius_BG2::OnGuillaumeBreak";
- setcell "bat_b02",62,149,60,151,cell_walkable,0;
- setcell "bat_b02",62,149,60,151,cell_basilica,0;
- killmonster "bat_b02","Flavius_BG2::OnCroixBreak";
- end;
-
-OnGuiGuardian:
- if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
- {
- setcell "bat_b02",327,151,329,149,cell_walkable,0;
- setcell "bat_b02",327,151,329,149,cell_basilica,0;
- mapannounce "bat_b02","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
- }
- end;
-
-OnCroGuardian:
- if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
- {
- setcell "bat_b02",62,149,60,151,cell_walkable,0;
- setcell "bat_b02",62,149,60,151,cell_basilica,0;
- mapannounce "bat_b02","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
- }
- end;
-
-OnGuillaumeBreak:
- donpcevent "Flavius_BG2::OnRoundStop";
- set .Guillaume_Loss, .Guillaume_Loss + 1;
- if( set(.Croix_Score, .Croix_Score + 1) < 2 )
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Guillaume Crystal has been destroyed!",1,0x0000FF;
- donpcevent "Flavius_BG2::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000;
- set $@FlaviusBG2_Victory, 2;
- donpcevent "Flavius_BG2::OnMatchEnd";
- }
- end;
-
-OnCroixBreak:
- donpcevent "Flavius_BG2::OnRoundStop";
- set .Croix_Loss, .Croix_Loss + 1;
- if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Croix Crystal has been destroyed!",1,0xFF0000;
- donpcevent "Flavius_BG2::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
- set $@FlaviusBG2_Victory, 1;
- donpcevent "Flavius_BG2::OnMatchEnd";
- }
- end;
-
-OnTimer2400000:
- mapannounce "bat_b02","Battle of Flavius will ends in 5 minutes",1,0x808000;
- end;
-OnTimer2640000:
- mapannounce "bat_b02","Battle of Flavius will ends in 1 minute",1,0x808000;
- end;
-
-OnTimer2700000:
- if( .Croix_Score > .Guillaume_Score )
- {
- mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000;
- set $@FlaviusBG2_Victory, 2;
- }
- else if( .Croix_Score < .Guillaume_Score )
- {
- mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
- set $@FlaviusBG2_Victory, 1;
- }
- else
- {
- mapannounce "bat_b02","The Battle of Flavius is over. The time is out, this is a Tie",1,0x808000;
- set $@FlaviusBG2_Victory, 3;
- }
-
-OnMatchEnd:
- set $@FlaviusBG2, 2;
- stopnpctimer;
- donpcevent "#gfl2_respawn::OnBGStop";
- donpcevent "#cfl2_respawn::OnBGStop";
- disablenpc "Therapist in battle#fl21";
- disablenpc "Therapist in battle#fl22";
- enablenpc "Guillaume Vintenar#fl2";
- enablenpc "Croix Vintenar#fl2";
- sleep 2000;
- bg_warp $@FlaviusBG2_id1,"bat_b02",390,10;
- bg_warp $@FlaviusBG2_id2,"bat_b02",10,290;
- sleep 3000;
- mapannounce "bat_b02","Battle of Flavius will close in 1 minute!",1,0x808000;
- initnpctimer;
- end;
-
-OnTimer30000:
- if( $@FlaviusBG2 == 2 )
- mapannounce "bat_b02","Battle of Flavius will close in 30 seconds!",1,0x808000;
- end;
-OnTimer50000:
- if( $@FlaviusBG2 == 2 )
- mapannounce "bat_b02","Battle of Flavius will close in 10 seconds!",1,0x808000;
- end;
-
-OnTimer60000:
- if( $@FlaviusBG2 != 2 )
- end;
-OnReset:
- stopnpctimer;
- donpcevent "Flavius_BG2::OnRoundStop";
- set .Guillaume_Score, 0;
- set .Guillaume_Crystal, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Crystal, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- set $@FlaviusBG2_Victory, 0;
- // NPC's
- disablenpc "Guillaume Vintenar#fl2";
- disablenpc "Croix Vintenar#fl2";
- disablenpc "Therapist in battle#fl21";
- disablenpc "Therapist in battle#fl22";
-
- if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; }
- if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; }
- sleep 1000;
- mapwarp "bat_b02","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_b02",0,3; // Just in case someone else
- sleep 2000;
- bg_updatescore "bat_b02",0,0;
- set $@FlaviusBG2, 0;
- donpcevent "Flavius_BG2::OnReadyCheck";
- end;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{
- if( $@FlaviusBG2_Victory )
- {
- if( $@FlaviusBG2_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- set .@reward, 9;
- } else {
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- set .@reward, 3;
- }
-
- setquest 2070;
- getitem 7829, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{
- if( $@FlaviusBG2_Victory )
- {
- if( $@FlaviusBG2_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- set .@reward, 9;
- } else {
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- set .@reward, 3;
- }
-
- setquest 2070;
- getitem 7829, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_b02,390,13,5 script Therapist in battle#fl22 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_b02,10,293,5 script Therapist in battle#fl21 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-// Battleground Respawn
-// *********************************************************************
-
-bat_b02,390,10,0 script #gfl2_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_b02",382,2,397,17,100,100;
- areawarp "bat_b02",382,2,397,17,"bat_b02",311,224;
- initnpctimer;
- end;
-}
-
-bat_b02,10,290,0 script #cfl2_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_b02",2,282,17,297,100,100;
- areawarp "bat_b02",2,282,17,297,"bat_b02",87,75;
- initnpctimer;
- end;
-}
-
-// Flags
-// *********************************************************************
-
-bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat32 1_FLAG_LION
-bat_b02,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat33 1_FLAG_LION
-bat_b02,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat34 1_FLAG_LION
-bat_b02,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat35 1_FLAG_LION
-bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat36 1_FLAG_LION
-bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat37 1_FLAG_LION
-bat_b02,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat38 1_FLAG_LION
-bat_b02,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat39 1_FLAG_LION
-bat_b02,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat40 1_FLAG_LION
-bat_b02,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat41 1_FLAG_LION
-bat_b02,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat42 1_FLAG_LION
-bat_b02,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat43 1_FLAG_LION
-bat_b02,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat44 1_FLAG_LION
-
-bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat30 1_FLAG_EAGLE
-bat_b02,96,68,1 duplicate(Croix camp#bat) Croix camp#bat31 1_FLAG_EAGLE
-bat_b02,79,81,1 duplicate(Croix camp#bat) Croix camp#bat32 1_FLAG_EAGLE
-bat_b02,79,68,1 duplicate(Croix camp#bat) Croix camp#bat33 1_FLAG_EAGLE
-bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat34 1_FLAG_EAGLE
-bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat35 1_FLAG_EAGLE
-bat_b02,59,164,1 duplicate(Croix camp#bat) Croix camp#bat36 1_FLAG_EAGLE
-bat_b02,59,137,1 duplicate(Croix camp#bat) Croix camp#bat37 1_FLAG_EAGLE
-bat_b02,10,296,1 duplicate(Croix camp#bat) Croix camp#bat38 1_FLAG_EAGLE
-bat_b02,110,162,1 duplicate(Croix camp#bat) Croix camp#bat39 1_FLAG_EAGLE
-bat_b02,110,137,1 duplicate(Croix camp#bat) Croix camp#bat40 1_FLAG_EAGLE
-bat_b02,152,120,1 duplicate(Croix camp#bat) Croix camp#bat41 1_FLAG_EAGLE
-bat_b02,158,114,1 duplicate(Croix camp#bat) Croix camp#bat42 1_FLAG_EAGLE
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
deleted file mode 100644
index cf2d8aa15..000000000
--- a/npc/custom/battleground/bg_kvm01.txt
+++ /dev/null
@@ -1,374 +0,0 @@
-// ==============================================================================
-// BattleGround System - KvM 80~99
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,253,227,4 script Registration::KvM01R_Guillaume#custom 4_M_KY_KNT,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM01_BG#custom::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG#custom::OnGuillaumeQuit","KvM01_BG#custom::OnGuillaumeDie");
- end;
-}
-
-bat_room,253,204,0 script Registration::KvM01R_Croix#custom 4_M_CRU_KNT,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM01_BG#custom::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG#custom::OnCroixQuit","KvM01_BG#custom::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c01,54,123,0 script #bat_c01a HIDDEN_NPC,{
- end;
-
-OnKvM01LightA: specialeffect(EF_BEGINSPELL2); end;
-OnKvM01LightB: specialeffect(EF_BEGINSPELL3); end;
-OnKvM01LightC: specialeffect(EF_BEGINSPELL4); end;
-}
-
-bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b HIDDEN_NPC
-bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c HIDDEN_NPC
-bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d HIDDEN_NPC
-bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e HIDDEN_NPC
-bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f HIDDEN_NPC
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM01_BG#custom FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
- setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
- setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
- setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM01_BG#custom::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM01BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG#custom::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM01BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM01_BG#custom::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM01BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume#custom");
- set .@Croix, getwaitingroomstate(0,"KvM01R_Croix#custom");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969;
- end;
- }
-
- set $@KvM01BG, 1; // Starting
- donpcevent "KvM01R_Croix#custom::OnEnterBG";
- donpcevent "KvM01R_Guillaume#custom::OnEnterBG";
- donpcevent "KvM01_BG#custom::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969;
- enablenpc "TherapistKvM01a";
- enablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- set $@KvM01BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c01",50,123,58,131,100,100;
- areapercentheal "bat_c01",141,52,149,60,100,100;
- mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969;
- end;
-
-OnTimer26000:
- mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM01LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM01LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM01LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM01BG_Victory, 3;
- set $@KvM01BG, 3;
- mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM01_BG#custom::OnStop";
- end;
- }
-
- set $@KvM01BG, 2; // Playing
- areapercentheal "bat_c01",50,123,58,131,100,100;
- bg_warp $@KvM01BG_id1,"bat_c01",62,119;
- areapercentheal "bat_c01",141,52,149,60,100,100;
- bg_warp $@KvM01BG_id2,"bat_c01",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969;
- end;
-
-OnTimer300000:
- mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM01_BG#custom::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM01_BG#custom::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969;
- donpcevent "KvM01_BG#custom::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM01_BG#custom::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM01_BG#custom::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- enablenpc "VintenarKvM01a";
- enablenpc "VintenarKvM01b";
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- donpcevent "KvM01_BG_Out#custom::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM01_BG_Out#custom";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM01BG_Victory, 0;
- if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
- if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- sleep 1000;
- mapwarp "bat_c01","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c01",0,3; // Just in case someone else
- bg_updatescore "bat_c01",0,0;
- sleep 2000;
- set $@KvM01BG, 0;
- donpcevent "KvM01_BG#custom::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM01_BG_Out#custom FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969;
- end;
-OnTimer30000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969;
- end;
-OnTimer50000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969;
- end;
-OnTimer60000:
- donpcevent "KvM01_BG#custom::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set .@reward, 5;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem KVM_Badge, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set .@reward, 5;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem KVM_Badge, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
deleted file mode 100644
index 9ffc508a6..000000000
--- a/npc/custom/battleground/bg_kvm02.txt
+++ /dev/null
@@ -1,374 +0,0 @@
-// ==============================================================================
-// BattleGround System - KvM 60~79
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,225,227,4 script Registration::KvM02R_Guillaume#custom 4_M_KY_KNT,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM02_BG#custom::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG#custom::OnGuillaumeQuit","KvM02_BG#custom::OnGuillaumeDie");
- end;
-}
-
-bat_room,225,204,0 script Registration::KvM02R_Croix#custom 4_M_CRU_KNT,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM02_BG#custom::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG#custom::OnCroixQuit","KvM02_BG#custom::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c02,54,123,0 script #bat_c02a HIDDEN_NPC,{
- end;
-
-OnKvM02LightA: specialeffect(EF_BEGINSPELL2); end;
-OnKvM02LightB: specialeffect(EF_BEGINSPELL3); end;
-OnKvM02LightC: specialeffect(EF_BEGINSPELL4); end;
-}
-
-bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b HIDDEN_NPC
-bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c HIDDEN_NPC
-bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d HIDDEN_NPC
-bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e HIDDEN_NPC
-bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f HIDDEN_NPC
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM02_BG#custom FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
- setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
- setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
- setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM02_BG#custom::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM02BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG#custom::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM02BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM02_BG#custom::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM02BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume#custom");
- set .@Croix, getwaitingroomstate(0,"KvM02R_Croix#custom");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
- end;
- }
-
- set $@KvM02BG, 1; // Starting
- donpcevent "KvM02R_Croix#custom::OnEnterBG";
- donpcevent "KvM02R_Guillaume#custom::OnEnterBG";
- donpcevent "KvM02_BG#custom::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
- enablenpc "TherapistKvM02a";
- enablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- set $@KvM02BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c02",50,123,58,131,100,100;
- areapercentheal "bat_c02",141,52,149,60,100,100;
- mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
- end;
-
-OnTimer26000:
- mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM02LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM02LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM02LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM02BG_Victory, 3;
- set $@KvM02BG, 3;
- mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM02_BG#custom::OnStop";
- end;
- }
-
- set $@KvM02BG, 2; // Playing
- areapercentheal "bat_c02",50,123,58,131,100,100;
- bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- areapercentheal "bat_c02",141,52,149,60,100,100;
- bg_warp $@KvM02BG_id2,"bat_c02",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
- end;
-
-OnTimer300000:
- mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM02_BG#custom::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM02_BG#custom::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
- donpcevent "KvM02_BG#custom::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM02_BG#custom::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM02_BG#custom::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- enablenpc "VintenarKvM02a";
- enablenpc "VintenarKvM02b";
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- donpcevent "KvM02_BG_Out#custom::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM02_BG_Out#custom";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM02BG_Victory, 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- sleep 1000;
- mapwarp "bat_c02","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",0,0;
- sleep 2000;
- set $@KvM02BG, 0;
- donpcevent "KvM02_BG#custom::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM02_BG_Out#custom FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
- end;
-OnTimer30000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
- end;
-OnTimer50000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
- end;
-OnTimer60000:
- donpcevent "KvM02_BG#custom::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
- if( $@KvM02BG_Victory )
- {
- if( $@KvM02BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set .@reward, 3;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem KVM_Badge, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
- if( $@KvM02BG_Victory )
- {
- if( $@KvM02BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set .@reward, 3;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem KVM_Badge, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
deleted file mode 100644
index 14d7c03a3..000000000
--- a/npc/custom/battleground/bg_kvm03.txt
+++ /dev/null
@@ -1,374 +0,0 @@
-// ==============================================================================
-// BattleGround System - KvM 1~59
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,197,227,4 script Registration::KvM03R_Guillaume#custom 4_M_KY_KNT,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG#custom::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG#custom::OnGuillaumeQuit","KvM03_BG#custom::OnGuillaumeDie");
- end;
-}
-
-bat_room,197,204,0 script Registration::KvM03R_Croix#custom 4_M_CRU_KNT,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG#custom::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG#custom::OnCroixQuit","KvM03_BG#custom::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c03,54,123,0 script #bat_c03a HIDDEN_NPC,{
- end;
-
-OnKvM03LightA: specialeffect(EF_BEGINSPELL2); end;
-OnKvM03LightB: specialeffect(EF_BEGINSPELL3); end;
-OnKvM03LightC: specialeffect(EF_BEGINSPELL4); end;
-}
-
-bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b HIDDEN_NPC
-bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c HIDDEN_NPC
-bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d HIDDEN_NPC
-bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e HIDDEN_NPC
-bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f HIDDEN_NPC
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM03_BG#custom FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
- setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
- setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
- setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM03_BG#custom::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM03BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG#custom::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM03BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM03_BG#custom::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM03BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume#custom");
- set .@Croix, getwaitingroomstate(0,"KvM03R_Croix#custom");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
- end;
- }
-
- set $@KvM03BG, 1; // Starting
- donpcevent "KvM03R_Croix#custom::OnEnterBG";
- donpcevent "KvM03R_Guillaume#custom::OnEnterBG";
- donpcevent "KvM03_BG#custom::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
- enablenpc "TherapistKvM03a";
- enablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- set $@KvM03BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c03",50,123,58,131,100,100;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer26000:
- mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM03LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM03LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM03LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM03BG_Victory, 3;
- set $@KvM03BG, 3;
- mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM03_BG#custom::OnStop";
- end;
- }
-
- set $@KvM03BG, 2; // Playing
- areapercentheal "bat_c03",50,123,58,131,100,100;
- bg_warp $@KvM03BG_id1,"bat_c03",62,119;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- bg_warp $@KvM03BG_id2,"bat_c03",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
- end;
-
-OnTimer300000:
- mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM03_BG#custom::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM03_BG#custom::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
- donpcevent "KvM03_BG#custom::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM03_BG#custom::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM03_BG#custom::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- enablenpc "VintenarKvM03a";
- enablenpc "VintenarKvM03b";
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- donpcevent "KvM03_BG_Out#custom::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM03_BG_Out#custom";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM03BG_Victory, 0;
- if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
- if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- sleep 1000;
- mapwarp "bat_c03","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c03",0,3; // Just in case someone else
- bg_updatescore "bat_c03",0,0;
- sleep 2000;
- set $@KvM03BG, 0;
- donpcevent "KvM03_BG#custom::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM03_BG_Out#custom FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
- end;
-OnTimer30000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
- end;
-OnTimer50000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
- end;
-OnTimer60000:
- donpcevent "KvM03_BG#custom::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@reward, 1;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 0;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem KVM_Badge, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@reward, 1;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 0;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "Please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem KVM_Badge, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt
deleted file mode 100644
index 2640723b3..000000000
--- a/npc/custom/battleground/bg_tierra_01.txt
+++ /dev/null
@@ -1,471 +0,0 @@
-// ==============================================================================
-// BattleGround System - Tierra Valley 1
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,58,227,4 script Registration::TV1R_Guillaume 4_M_KY_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1;
- end;
-OnEnterBG:
- set $@TierraBG1_id1, waitingroom2bg("bat_a01",50,374,"Tierra_BG1::OnGuillaumeQuit","");
- end;
-}
-
-bat_room,58,204,0 script Registration::TV1R_Croix 4_M_CRU_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1;
- end;
-OnEnterBG:
- set $@TierraBG1_id2, waitingroom2bg("bat_a01",42,16,"Tierra_BG1::OnCroixQuit","");
- end;
-}
-
-// Battleground Engine
-// *********************************************************************
-
-- script Tierra_BG1 FAKE_NPC,{
- end;
-
-OnInit:
- disablenpc "Croix Vintenar#tv1";
- disablenpc "Guillaume Vintenar#tv1";
- disablenpc "Therapist in battle#tv11";
- disablenpc "Therapist in battle#tv12";
- end;
-
-OnGuillaumeQuit:
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- if( $@TierraBG1 == 0 )
- donpcevent "Tierra_BG1::OnReadyCheck";
- end;
-
-OnReadyCheck:
- if( $@TierraBG1 )
- end;
- set .@Guillaume, getwaitingroomstate(0,"TV1R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"TV1R_Croix");
-
- if( .@Guillaume < 10 || .@Croix < 10 )
- {
- mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xFFA500;
- end;
- }
-
- set $@TierraBG1, 1;
- donpcevent "TV1R_Croix::OnEnterBG";
- donpcevent "TV1R_Guillaume::OnEnterBG";
- donpcevent "Guillaume_TV1B::OnBuild";
- donpcevent "Croix_TV1B::OnBuild";
- bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak";
- bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak";
- bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak";
-
- set .Neutral_Base, 0;
- set $@TierraBG1_Victory, 0;
-
- set .Guardian_1, 0;
- set .Guardian_2, 0;
- set .Guardian_3, 0;
-
- enablenpc "Therapist in battle#tv11";
- enablenpc "Therapist in battle#tv12";
- disablenpc "Croix Vintenar#tv1";
- disablenpc "Guillaume Vintenar#tv1";
- // Respawner
- donpcevent "#gtv1_respawn::OnBGStart";
- donpcevent "#ctv1_respawn::OnBGStart";
- donpcevent "#ntv1_respawn::OnBGStart";
- // Warp Teams
- announce "Battleground -- Tierra Valley [80-99] has started!",0,0xFFA500;
- bg_warp $@TierraBG1_id1,"bat_a01",353,344;
- bg_warp $@TierraBG1_id2,"bat_a01",353,52;
- // Final Messages
- sleep 6000;
- mapannounce "bat_a01","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
- sleep 2000;
- mapannounce "bat_a01","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
-
- initnpctimer;
- end;
-
-OnNeutralBreak:
- if( getcharid(CHAR_ID_BG) == $@TierraBG1_id1 )
- {
- mapannounce "bat_a01","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
- bg_team_setxy $@TierraBG1_id2,42,16;
- areawarp "bat_a01",52,208,61,217,"bat_a01",42,16;
- }
- else if( getcharid(CHAR_ID_BG) == $@TierraBG1_id2 )
- {
- mapannounce "bat_a01","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
- bg_team_setxy $@TierraBG1_id1,50,374;
- areawarp "bat_a01",52,208,61,217,"bat_a01",50,374;
- }
- else end;
-
- set .Neutral_Base, getcharid(CHAR_ID_BG);
- bg_team_setxy .Neutral_Base,56,212;
-
- if( .Guardian_1 == 0 )
- set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1");
- else
- bg_monster_set_team .Guardian_1, .Neutral_Base;
-
- if( .Guardian_2 == 0 )
- set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2");
- else
- bg_monster_set_team .Guardian_2, .Neutral_Base;
-
- if( .Guardian_3 == 0 )
- set .Guardian_3, bg_monster(.Neutral_Base,"bat_a01",268,204,"Guardian",1949,"Tierra_BG1::OnGuardian3");
- else
- bg_monster_set_team .Guardian_3, .Neutral_Base;
-
- sleep 10000;
- if( $@TierraBG1 != 1 ) end;
-
- if( .Neutral_Base == $@TierraBG1_id1 )
- bg_monster .Neutral_Base,"bat_a01",273,204,"Guillaume Flag",1912,"Tierra_BG1::OnNeutralBreak";
- else if( .Neutral_Base == $@TierraBG1_id2 )
- bg_monster .Neutral_Base,"bat_a01",273,204,"Croix Flag",1913,"Tierra_BG1::OnNeutralBreak";
- end;
-
-OnGuardian1: set .Guardian_1, 0; end;
-OnGuardian2: set .Guardian_2, 0; end;
-OnGuardian3: set .Guardian_3, 0; end;
-
-OnGuillaumeBreak:
- set $@TierraBG1_Victory, 2;
- mapannounce "bat_a01","Croix Vintenar Swandery: We destroyed Guillaume's food storehouse. We won that! Wow!",1,0xFF0000;
- donpcevent "Tierra_BG1::OnStop";
- end;
-
-OnCroixBreak:
- set $@TierraBG1_Victory, 1;
- mapannounce "bat_a01","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehouse. We won that! Wow!",1,0x0000FF;
- donpcevent "Tierra_BG1::OnStop";
- end;
-
-OnTimer2400000:
- mapannounce "bat_a01","Battle of Tierra Gorge will ends in 5 minutes",1,0xFFA500;
- end;
-OnTimer2640000:
- mapannounce "bat_a01","Battle of Tierra Gorge will ends in 1 minute",1,0xFFA500;
- end;
-
-OnTimer2700000:
- set $@TierraBG1_Victory, 3; // Draw Game
- mapannounce "bat_a01","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xFFA500;
- donpcevent "Tierra_BG1::OnStop";
- end;
-
-OnStop:
- set $@TierraBG1, 2;
- disablenpc "Therapist in battle#tv11";
- disablenpc "Therapist in battle#tv12";
- donpcevent "#gtv1_respawn::OnBGStop";
- donpcevent "#ctv1_respawn::OnBGStop";
- donpcevent "#ntv1_respawn::OnBGStop";
- enablenpc "Croix Vintenar#tv1";
- enablenpc "Guillaume Vintenar#tv1";
- killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
- killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
- killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
- killmonster "bat_a01","Tierra_BG1::OnGuardian1";
- killmonster "bat_a01","Tierra_BG1::OnGuardian2";
- killmonster "bat_a01","Tierra_BG1::OnGuardian3";
- stopnpctimer;
- sleep 3000;
- bg_warp $@TierraBG1_id1,"bat_a01",50,374;
- bg_warp $@TierraBG1_id2,"bat_a01",42,16;
- sleep 3000;
- mapannounce "bat_a01","Battle of Tierra Gorge will close in 1 minute!",1,0xFFA500;
- initnpctimer;
- end;
-
-OnTimer30000:
- if( $@TierraBG1 == 2 )
- mapannounce "bat_a01","Battle of Tierra Valley will close in 30 seconds!",1,0xFFA500;
- end;
-OnTimer50000:
- if( $@TierraBG1 == 2 )
- mapannounce "bat_a01","Battle of Tierra Valley will close in 10 seconds!",1,0xFFA500;
- end;
-
-OnTimer60000:
- if( $@TierraBG1 != 2 )
- end;
-OnReset:
- stopnpctimer;
- set .Neutral_Base, 0;
- disablenpc "Croix Vintenar#tv1";
- disablenpc "Guillaume Vintenar#tv1";
- disablenpc "Therapist in battle#tv11";
- disablenpc "Therapist in battle#tv12";
- donpcevent "#gtv1_respawn::OnBGStop";
- donpcevent "#ctv1_respawn::OnBGStop";
- donpcevent "#ntv1_respawn::OnBGStop";
-
- killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
- killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
- killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
- killmonster "bat_a01","Tierra_BG1::OnGuardian1";
- killmonster "bat_a01","Tierra_BG1::OnGuardian2";
- killmonster "bat_a01","Tierra_BG1::OnGuardian3";
- donpcevent "Guillaume_TV1B::OnDestroy";
- donpcevent "Croix_TV1B::OnDestroy";
-
- set $@TierraBG1_Victory, 0;
- if( $@TierraBG1_id1 ) { bg_destroy $@TierraBG1_id1; set $@TierraBG1_id1, 0; }
- if( $@TierraBG1_id2 ) { bg_destroy $@TierraBG1_id2; set $@TierraBG1_id2, 0; }
- sleep 1000;
- mapwarp "bat_a01","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_a01",0,3; // Just in case someone else
- sleep 2000;
- set $@TierraBG1, 0;
- donpcevent "Tierra_BG1::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-// Other Flags
-// *********************************************************************
-
-bat_a01,148,85,1 duplicate(Croix camp#bat) Croix camp#bat10 1_FLAG_EAGLE
-bat_a01,155,85,1 duplicate(Croix camp#bat) Croix camp#bat11 1_FLAG_EAGLE
-bat_a01,357,75,1 duplicate(Croix camp#bat) Croix camp#bat12 1_FLAG_EAGLE
-bat_a01,348,74,1 duplicate(Croix camp#bat) Croix camp#bat13 1_FLAG_EAGLE
-bat_a01,199,49,1 duplicate(Croix camp#bat) Croix camp#bat14 1_FLAG_EAGLE
-bat_a01,168,16,1 duplicate(Croix camp#bat) Croix camp#bat15 1_FLAG_EAGLE
-bat_a01,138,12,1 duplicate(Croix camp#bat) Croix camp#bat16 1_FLAG_EAGLE
-bat_a01,108,35,1 duplicate(Croix camp#bat) Croix camp#bat17 1_FLAG_EAGLE
-bat_a01,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat10 1_FLAG_LION
-bat_a01,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat11 1_FLAG_LION
-bat_a01,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat12 1_FLAG_LION
-bat_a01,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat13 1_FLAG_LION
-bat_a01,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat14 1_FLAG_LION
-bat_a01,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat15 1_FLAG_LION
-bat_a01,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat16 1_FLAG_LION
-bat_a01,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat17 1_FLAG_LION
-bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 1_FLAG_LION
-
-// Barricades
-// *********************************************************************
-
-- script Guillaume_TV1B FAKE_NPC,{
- end;
-
-OnBuild:
- for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
- bg_monster 0,"bat_a01",170+.@i,130,"Barricade",1906,"Guillaume_TV1B::OnWall";
-
- setwall "bat_a01",170,130,16,6,1,"bat_a01_g1";
- set .MyMobCount,16;
- end;
-
-OnDestroy:
- killmonster "bat_a01","Guillaume_TV1B::OnWall";
- delwall "bat_a01_g1";
- set .MyMobCount,0;
- end;
-
-OnWall:
- if( set(.MyMobCount,.MyMobCount - 1) < 1 )
- {
- delwall "bat_a01_g1";
- mapannounce "bat_a01","South Gate : The Gate has been Destroy!!",1,0xFFA500;
- }
- end;
-}
-
-- script Croix_TV1B FAKE_NPC,{
- end;
-
-OnBuild:
- for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
- bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall";
-
- setwall "bat_a01",186,266,16,6,1,"bat_a01_c1";
- set .MyMobCount,16;
- end;
-
-OnDestroy:
- killmonster "bat_a01","Croix_TV1B::OnWall";
- delwall "bat_a01_c1";
- set .MyMobCount,0;
- end;
-
-OnWall:
- if( set(.MyMobCount,.MyMobCount - 1) < 1 )
- {
- delwall "bat_a01_c1";
- mapannounce "bat_a01","North Gate : A Gate has been Destroy!!",1,0xFFA500;
- }
- end;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{
- if( $@TierraBG1_Victory )
- {
- if( $@TierraBG1_Victory == Bat_Team )
- { // Victory
- set .@reward, 3;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 2069;
- getitem 7828, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{
- if( $@TierraBG1_Victory )
- {
- if( $@TierraBG1_Victory == Bat_Team )
- { // Victory
- set .@reward, 3;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 2069;
- getitem 7828, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_a01,60,216,3 script Ghost#tv13 4_GHOSTRING,{
- mes "[Ghost in valley]";
- mes "Boo...Boo...";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_a01,53,377,3 script Therapist in battle#tv12 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_a01,45,18,3 script Therapist in battle#tv11 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-// Battleground Respawn
-// *********************************************************************
-
-bat_a01,57,213,0 script #ntv1_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer19000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer20000:
- areapercentheal "bat_a01",52,208,61,217,100,100;
- areawarp "bat_a01",52,208,61,217,"bat_a01",301,208;
- initnpctimer;
- end;
-}
-
-bat_a01,50,374,0 script #gtv1_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_a01",46,370,54,378,100,100;
- areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
- initnpctimer;
- end;
-}
-
-bat_a01,42,16,0 script #ctv1_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_a01",38,12,47,21,100,100;
- areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
- initnpctimer;
- end;
-}
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt
deleted file mode 100644
index 98b604fd7..000000000
--- a/npc/custom/battleground/bg_tierra_02.txt
+++ /dev/null
@@ -1,471 +0,0 @@
-// ==============================================================================
-// BattleGround System - Tierra Valley 2
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,114,227,4 script Registration::TV2R_Guillaume 4_M_KY_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1;
- end;
-OnEnterBG:
- set $@TierraBG2_id1, waitingroom2bg("bat_a02",50,374,"Tierra_BG2::OnGuillaumeQuit","");
- end;
-}
-
-bat_room,114,204,0 script Registration::TV2R_Croix 4_M_CRU_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1;
- end;
-OnEnterBG:
- set $@TierraBG2_id2, waitingroom2bg("bat_a02",42,16,"Tierra_BG2::OnCroixQuit","");
- end;
-}
-
-// Battleground Engine
-// *********************************************************************
-
-- script Tierra_BG2 FAKE_NPC,{
- end;
-
-OnInit:
- disablenpc "Croix Vintenar#tv2";
- disablenpc "Guillaume Vintenar#tv2";
- disablenpc "Therapist in battle#tv21";
- disablenpc "Therapist in battle#tv22";
- end;
-
-OnGuillaumeQuit:
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- if( $@TierraBG2 == 0 )
- donpcevent "Tierra_BG2::OnReadyCheck";
- end;
-
-OnReadyCheck:
- if( $@TierraBG2 )
- end;
- set .@Guillaume, getwaitingroomstate(0,"TV2R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"TV2R_Croix");
-
- if( .@Guillaume < 10 || .@Croix < 10 )
- {
- mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xF4A460;
- end;
- }
-
- set $@TierraBG2, 1;
- donpcevent "TV2R_Croix::OnEnterBG";
- donpcevent "TV2R_Guillaume::OnEnterBG";
- donpcevent "Guillaume_TV2B::OnBuild";
- donpcevent "Croix_TV2B::OnBuild";
- bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
- bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
- bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
-
- set .Neutral_Base, 0;
- set $@TierraBG2_Victory, 0;
-
- set .Guardian_1, 0;
- set .Guardian_2, 0;
- set .Guardian_3, 0;
-
- enablenpc "Therapist in battle#tv21";
- enablenpc "Therapist in battle#tv22";
- disablenpc "Croix Vintenar#tv2";
- disablenpc "Guillaume Vintenar#tv2";
- // Respawner
- donpcevent "#gtv2_respawn::OnBGStart";
- donpcevent "#ctv2_respawn::OnBGStart";
- donpcevent "#ntv2_respawn::OnBGStart";
- // Warp Teams
- announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460;
- bg_warp $@TierraBG2_id1,"bat_a02",353,344;
- bg_warp $@TierraBG2_id2,"bat_a02",353,52;
- // Final Messages
- sleep 6000;
- mapannounce "bat_a02","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
- sleep 2000;
- mapannounce "bat_a02","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
-
- initnpctimer;
- end;
-
-OnNeutralBreak:
- if( getcharid(CHAR_ID_BG) == $@TierraBG2_id1 )
- {
- mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
- bg_team_setxy $@TierraBG2_id2,42,16;
- areawarp "bat_a02",52,208,61,217,"bat_a02",42,16;
- }
- else if( getcharid(CHAR_ID_BG) == $@TierraBG2_id2 )
- {
- mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
- bg_team_setxy $@TierraBG2_id1,50,374;
- areawarp "bat_a02",52,208,61,217,"bat_a02",50,374;
- }
- else end;
-
- set .Neutral_Base, getcharid(CHAR_ID_BG);
- bg_team_setxy .Neutral_Base,56,212;
-
- if( .Guardian_1 == 0 )
- set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
- else
- bg_monster_set_team .Guardian_1, .Neutral_Base;
-
- if( .Guardian_2 == 0 )
- set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
- else
- bg_monster_set_team .Guardian_2, .Neutral_Base;
-
- if( .Guardian_3 == 0 )
- set .Guardian_3, bg_monster(.Neutral_Base,"bat_a02",268,204,"Guardian",1949,"Tierra_BG2::OnGuardian3");
- else
- bg_monster_set_team .Guardian_3, .Neutral_Base;
-
- sleep 10000;
- if( $@TierraBG2 != 1 ) end;
-
- if( .Neutral_Base == $@TierraBG2_id1 )
- bg_monster .Neutral_Base,"bat_a02",273,204,"Guillaume Flag",1912,"Tierra_BG2::OnNeutralBreak";
- else if( .Neutral_Base == $@TierraBG2_id2 )
- bg_monster .Neutral_Base,"bat_a02",273,204,"Croix Flag",1913,"Tierra_BG2::OnNeutralBreak";
- end;
-
-OnGuardian1: set .Guardian_1, 0; end;
-OnGuardian2: set .Guardian_2, 0; end;
-OnGuardian3: set .Guardian_3, 0; end;
-
-OnGuillaumeBreak:
- set $@TierraBG2_Victory, 2;
- mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehouse. We won that! Wow!",1,0xFF0000;
- donpcevent "Tierra_BG2::OnStop";
- end;
-
-OnCroixBreak:
- set $@TierraBG2_Victory, 1;
- mapannounce "bat_a02","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehouse. We won that! Wow!",1,0x0000FF;
- donpcevent "Tierra_BG2::OnStop";
- end;
-
-OnTimer2400000:
- mapannounce "bat_a02","Battle of Tierra Gorge will ends in 5 minutes",1,0xF4A460;
- end;
-OnTimer2640000:
- mapannounce "bat_a02","Battle of Tierra Gorge will ends in 1 minute",1,0xF4A460;
- end;
-
-OnTimer2700000:
- set $@TierraBG2_Victory, 3; // Draw Game
- mapannounce "bat_a02","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xF4A460;
- donpcevent "Tierra_BG2::OnStop";
- end;
-
-OnStop:
- set $@TierraBG2, 2;
- disablenpc "Therapist in battle#tv21";
- disablenpc "Therapist in battle#tv22";
- donpcevent "#gtv2_respawn::OnBGStop";
- donpcevent "#ctv2_respawn::OnBGStop";
- donpcevent "#ntv2_respawn::OnBGStop";
- enablenpc "Croix Vintenar#tv2";
- enablenpc "Guillaume Vintenar#tv2";
- killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
- killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
- killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
- killmonster "bat_a02","Tierra_BG2::OnGuardian1";
- killmonster "bat_a02","Tierra_BG2::OnGuardian2";
- killmonster "bat_a02","Tierra_BG2::OnGuardian3";
- stopnpctimer;
- sleep 3000;
- bg_warp $@TierraBG2_id1,"bat_a02",50,374;
- bg_warp $@TierraBG2_id2,"bat_a02",42,16;
- sleep 3000;
- mapannounce "bat_a02","Battle of Tierra Gorge will close in 1 minute!",1,0xF4A460;
- initnpctimer;
- end;
-
-OnTimer30000:
- if( $@TierraBG2 == 2 )
- mapannounce "bat_a02","Battle of Tierra Valley will close in 30 seconds!",1,0xF4A460;
- end;
-OnTimer50000:
- if( $@TierraBG2 == 2 )
- mapannounce "bat_a02","Battle of Tierra Valley will close in 10 seconds!",1,0xF4A460;
- end;
-
-OnTimer60000:
- if( $@TierraBG2 != 2 )
- end;
-OnReset:
- stopnpctimer;
- set .Neutral_Base, 0;
- disablenpc "Croix Vintenar#tv2";
- disablenpc "Guillaume Vintenar#tv2";
- disablenpc "Therapist in battle#tv21";
- disablenpc "Therapist in battle#tv22";
- donpcevent "#gtv2_respawn::OnBGStop";
- donpcevent "#gtv2_respawn::OnBGStop";
- donpcevent "#ctv2_respawn::OnBGStop";
-
- killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
- killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
- killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
- killmonster "bat_a02","Tierra_BG2::OnGuardian1";
- killmonster "bat_a02","Tierra_BG2::OnGuardian2";
- killmonster "bat_a02","Tierra_BG2::OnGuardian3";
- donpcevent "Guillaume_TV2B::OnDestroy";
- donpcevent "Croix_TV2B::OnDestroy";
-
- set $@TierraBG2_Victory, 0;
- if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; }
- if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; }
- sleep 1000;
- mapwarp "bat_a02","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_a02",0,3; // Just in case someone else
- sleep 2000;
- set $@TierraBG2, 0;
- donpcevent "Tierra_BG2::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-// Other Flags
-// *********************************************************************
-
-bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 1_FLAG_EAGLE
-bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 1_FLAG_EAGLE
-bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 1_FLAG_EAGLE
-bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 1_FLAG_EAGLE
-bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 1_FLAG_EAGLE
-bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 1_FLAG_EAGLE
-bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 1_FLAG_EAGLE
-bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 1_FLAG_EAGLE
-bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 1_FLAG_LION
-bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 1_FLAG_LION
-bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 1_FLAG_LION
-bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 1_FLAG_LION
-bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 1_FLAG_LION
-bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 1_FLAG_LION
-bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 1_FLAG_LION
-bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 1_FLAG_LION
-bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 1_FLAG_LION
-
-// Barricades
-// *********************************************************************
-
-- script Guillaume_TV2B FAKE_NPC,{
- end;
-
-OnBuild:
- for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
- bg_monster 0,"bat_a02",170+.@i,130,"Barricade",1906,"Guillaume_TV2B::OnWall";
-
- setwall "bat_a02",170,130,16,6,1,"bat_a02_g1";
- set .MyMobCount,16;
- end;
-
-OnDestroy:
- killmonster "bat_a02","Guillaume_TV2B::OnWall";
- delwall "bat_a02_g1";
- set .MyMobCount,0;
- end;
-
-OnWall:
- if( set(.MyMobCount,.MyMobCount - 1) < 1 )
- {
- delwall "bat_a02_g1";
- mapannounce "bat_a02","South Gate : The Gate has been Destroy!!",1,0xF4A460;
- }
- end;
-}
-
-- script Croix_TV2B FAKE_NPC,{
- end;
-
-OnBuild:
- for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
- bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
-
- setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
- set .MyMobCount,16;
- end;
-
-OnDestroy:
- killmonster "bat_a02","Croix_TV2B::OnWall";
- delwall "bat_a02_c1";
- set .MyMobCount,0;
- end;
-
-OnWall:
- if( set(.MyMobCount,.MyMobCount - 1) < 1 )
- {
- delwall "bat_a02_c1";
- mapannounce "bat_a02","North Gate : A Gate has been Destroy!!",1,0xF4A460;
- }
- end;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{
- if( $@TierraBG2_Victory )
- {
- if( $@TierraBG2_Victory == Bat_Team )
- { // Victory
- set .@reward, 3;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(PC_NAME) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 2069;
- getitem 7828, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{
- if( $@TierraBG2_Victory )
- {
- if( $@TierraBG2_Victory == Bat_Team )
- { // Victory
- set .@reward, 3;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(PC_NAME) + ", its a sign reflecting victory";
- close2;
- } else {
- set .@reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 2069;
- getitem 7828, .@reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_a02,60,216,3 script Ghost#tv23 4_GHOSTRING,{
- mes "[Ghost in valley]";
- mes "Boo...Boo...";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_a02,53,377,3 script Therapist in battle#tv22 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-bat_a02,45,18,3 script Therapist in battle#tv21 4_F_SISTER,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect(EF_HEAL, AREA, playerattached());
- close;
-}
-
-// Battleground Respawn
-// *********************************************************************
-
-bat_a02,57,213,0 script #ntv2_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer19000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer20000:
- areapercentheal "bat_a02",52,208,61,217,100,100;
- areawarp "bat_a02",52,208,61,217,"bat_a02",301,208;
- initnpctimer;
- end;
-}
-
-bat_a02,50,374,0 script #gtv2_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_a02",46,370,54,378,100,100;
- areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
- initnpctimer;
- end;
-}
-
-bat_a02,42,16,0 script #ctv2_respawn HIDDEN_WARP_NPC,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- specialeffect(EF_SANCTUARY);
- end;
-
-OnTimer25000:
- areapercentheal "bat_a02",38,12,47,21,100,100;
- areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
- initnpctimer;
- end;
-}