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-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt258
1 files changed, 129 insertions, 129 deletions
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index d3bf777ab..92771f14b 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -9,7 +9,7 @@
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) 2012-2016 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
@@ -41,69 +41,69 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
.@pointstoadd = countitem(War_Badge);
delitem 7773,.@pointstoadd;
kvm_point += .@pointstoadd;
- mes "[Logistics]";
- mes "Are those "+getitemname(7773)+"s I see?";
- mes "We no longer accept that currency,";
- mes "but I can exchange those for you,";
- mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
- mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
+ mes("[Logistics]");
+ mesf("Are those %ss I see?", getitemname(7773));
+ mes("We no longer accept that currency,\r"
+ "but I can exchange those for you.");
+ mesf("So you have %d %ss?", .@pointstoadd, getitemname(7773));
+ mesf("Alright, all set, you now have ^580080%d^000000 KVM Points.", kvm_point);
next;
}
if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes("- Wait a minute !! -");
+ mes("- Currently you're carrying -");
+ mes("- too many items with you. -");
+ mes("- Please try again -");
+ mes("- after you loose some weight. -");
close;
}
- mes "[Logistics]";
- mes "Hello?";
- mes "I am in charge of distributing";
- mes "reward items for KVM points. Any";
- mes "wrong selection of items will not";
- mes "be reversed. Please be carefull.";
- mes "Select the next step please.";
+ mes("[Logistics]");
+ mes("Hello?");
+ mes("I am in charge of distributing\r"
+ "reward items for KVM points. Any\r"
+ "wrong selection of items will not\r"
+ "be reversed. Please be carefull.");
+ mes("Select the next step please.");
next;
.@name$ = strcharinfo(0);
switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
case 1:
- mes "[Logistics]";
- mes "Here is the catalogue of KVM items.";
- mes "Each weapon requires 2,000 points";
- mes "and each armor from 10 to 1,200";
- mes "points. So, be carefull when";
- mes "selecting a reward.";
+ mes("[Logistics]");
+ mes("Here is the catalogue of KVM items.");
+ mes("Each weapon requires 2,000 points\r"
+ "and each armor from 10 to 1,200\r"
+ "points. So, be carefull when\r"
+ "selecting a reward.");
close2;
readbook 11017,1;
end;
case 2:
- mes "[Logistics]";
- mes "Wich items do you want to see? As";
- mes "for the detailed specification of";
- mes "the items, please refer to the";
- mes "^3131FFCatalogue^000000.";
+ mes("[Logistics]");
+ mes("Wich items do you want to see? As\r"
+ "for the detailed specification of\r"
+ "the items, please refer to the\r"
+ "^3131FFCatalogue^000000.");
next;
switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) {
case 1:
- mes "[Logistics]";
- mes "You have selected the Weapon Category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the Weapon Category.");
+ mes("Please select a sub-category.");
next;
switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) {
case 1:
- mes "[Logistics]";
- mes "You have selected the Dagger/Sword/Spear category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the Dagger/Sword/Spear category.");
+ mes("Please select a sub-category.");
next;
switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) {
case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
case 2:
- mes "[Logistics]";
- mes "You have selected the 'One-handed Sword' category.";
- mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
+ mes("[Logistics]");
+ mes("You have selected the 'One-handed Sword' category.");
+ mes("There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.");
+ mes("If you want their details, please refer to the KVM Catalogue.");
+ mes("Please select one of them.");
next;
switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) {
case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
@@ -115,17 +115,17 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
}
case 2:
- mes "[Logistics]";
- mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the 'Staff/Mace/Axe/Shuriken' category.");
+ mes("Please select a sub-category.");
next;
switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) {
case 1:
- mes "[Logistics]";
- mes "You have selected the 'Staff' category.";
- mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
+ mes("[Logistics]");
+ mes("You have selected the 'Staff' category.");
+ mes("There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.");
+ mes("If you want their details, please refer to the KVM Catalogue.");
+ mes("Please select one of them.");
next;
switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) {
case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
@@ -138,18 +138,18 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
}
case 3:
- mes "[Logistics]";
- mes "You have selected the Bow/Katar/Instrument/Whip category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the Bow/Katar/Instrument/Whip category.");
+ mes("Please select a sub-category.");
next;
switch(select("Bow", "Katar", "Instrument", "Whip")) {
case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
case 2:
- mes "[Logistics]";
- mes "You have selected the 'Katar' category.";
- mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
+ mes("[Logistics]");
+ mes("You have selected the 'Katar' category.");
+ mes("There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.");
+ mes("If you want their details, please refer to the KVM Catalogue.");
+ mes("Please select one of them.");
next;
switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) {
case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
@@ -159,28 +159,28 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
}
case 4:
- mes "[Logistics]";
- mes "You have selected the Book/Knuckle category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the Book/Knuckle category.");
+ mes("Please select a sub-category.");
next;
switch(select("Book", "Knuckle")) {
case 1:
- mes "[Logistics]";
- mes "You have selected 'Book'.";
- mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
+ mes("[Logistics]");
+ mes("You have selected 'Book'.");
+ mes("There are 2 Books: Glorious Tablet and Glorious Apocalypse.");
+ mes("If you want their details, please refer to the KVM Catalogue.");
+ mes("Please select one of them.");
next;
switch(select("Glorious Tablet", "Glorious Apocalypse")) {
case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
}
case 2:
- mes "[Logistics]";
- mes "You have selected the 'Knuckle' category.";
- mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
+ mes("[Logistics]");
+ mes("You have selected the 'Knuckle' category.");
+ mes("There are 2 Knuckles: Glorious Claw and Glorious Fist.");
+ mes("If you want their details, please refer to the KVM Catalogue.");
+ mes("Please select one of them.");
next;
switch(select("Glorious Claw", "Glorious Fist")) {
case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
@@ -188,9 +188,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
}
}
case 5:
- mes "[Logistics]";
- mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.");
+ mes("Please select a sub-category.");
next;
switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) {
case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
@@ -201,9 +201,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
}
}
case 2:
- mes "[Logistics]";
- mes "You have selected the 'Armor/Accessory' category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the 'Armor/Accessory' category.");
+ mes("Please select a sub-category.");
next;
switch(select("Armor", "Cloak", "Shoes", "Accessory")) {
case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
@@ -212,9 +212,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
}
case 3:
- mes "[Logistics]";
- mes "You have selected the 'Mass-Production Armor/Accessory' category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the 'Mass-Production Armor/Accessory' category.");
+ mes("Please select a sub-category.");
next;
switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) {
case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
@@ -222,9 +222,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
}
case 4:
- mes "[Logistics]";
- mes "You have selected the 'Popularized Armor/Accessory' category.";
- mes "Please select a sub-category.";
+ mes("[Logistics]");
+ mes("You have selected the 'Popularized Armor/Accessory' category.");
+ mes("Please select a sub-category.");
next;
switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) {
case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
@@ -233,33 +233,33 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
}
}
case 3:
- mes "[Logistics]";
- mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
+ mes("[Logistics]");
+ mesf("%s, your current points are ^580080%d^000000 KVM Points.", .@name$, kvm_point);
close;
case 4:
- mes "[Logistics]";
- mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
+ mes("[Logistics]");
+ mes("There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.");
next;
- mes "[Logistics]";
- mes "Weapon rewards require 2,000 KVM points for each.";
- mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
- mes "Accessory rewards require 1,200 KVM points for each.";
+ mes("[Logistics]");
+ mes("Weapon rewards require 2,000 KVM points for each.");
+ mes("There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.");
+ mes("Accessory rewards require 1,200 KVM points for each.");
next;
- mes "[Logistics]";
- mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
+ mes("[Logistics]");
+ mes("Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.");
next;
- mes "[Logistics]";
- mes "When you can wear all 3 armors, you can have a special set of options.";
- mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
+ mes("[Logistics]");
+ mes("When you can wear all 3 armors, you can have a special set of options.");
+ mes("Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.");
next;
- mes "[Logistics]";
- mes "Finally, there are Mass-Production Armor and Accessory rewards.";
- mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
+ mes("[Logistics]");
+ mes("Finally, there are Mass-Production Armor and Accessory rewards.");
+ mes("Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.");
close;
case 5:
- mes "[Logistics]";
- mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
- mes "You can have special Rewards by using these points.";
+ mes("[Logistics]");
+ mes("KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).");
+ mes("You can have special Rewards by using these points.");
close;
}
@@ -267,64 +267,64 @@ PurchaseItem:
// Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
- mes "[Logistics]";
+ mes("[Logistics]");
if (!getarg(2))
- mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
+ mesf("You have selected ^ff0000%s^000000.", getitemname(getarg(0)));
else if (getarg(2) == 1)
- mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
+ mesf("There is only one %s: %s.", callfunc("F_GetWeaponType",getarg(0)), getitemname(getarg(0)));
else if (getarg(2) == 2) {
- mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
- mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
+ mesf("You have selected '%s'.", callfunc("F_GetArmorType",getarg(0)));
+ mesf("The armor for one whose Lvl is more than 80 is: ^ff0000%s^000000.", getitemname(getarg(0)));
}
else if (getarg(2) == 3) {
- mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
- mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ mesf("You have selected 'Mass-Production %s'.", callfunc("F_GetArmorType",getarg(0)));
+ mesf("There is only one Mass-Production %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
}
else if (getarg(2) == 4) {
- mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
- mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ mesf("You have selected 'Popularized %s'.", callfunc("F_GetArmorType",getarg(0)));
+ mesf("There is only one Popularized %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0)));
}
if (!getarg(1))
- mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ mesf("It requires ^0000ff2,000^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
else if (getarg(1) == 4)
- mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ mesf("It requires ^0000ff1,200^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point);
else
- mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ mesf("It requires ^0000ff%d^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@prices[getarg(1)], .@name$, kvm_point);
- mes "Are you sure you want this item?";
+ mes("Are you sure you want this item?");
next;
switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) {
case 1:
- mes "[Logistics]";
- mes "You have selected 'I won't purchase it'.";
- mes "When purchasing an item, please be careful there are no refunds.";
+ mes("[Logistics]");
+ mes("You have selected 'I won't purchase it'.");
+ mes("When purchasing an item, please be careful there are no refunds.");
break;
case 2:
if (kvm_point >= .@prices[getarg(1)]) {
kvm_point -= .@prices[getarg(1)];
getitem getarg(0),1;
- mes "[Logistics]";
- mes "You have purchased a "+getitemname(getarg(0))+".";
+ mes("[Logistics]");
+ mesf("You have purchased a %s.", getitemname(getarg(0)));
if (!getarg(1))
- mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", getarg(1), kvm_point);
if (getarg(1) == 4)
- mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ mesf("Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080%d^000000.", kvm_point);
else
- mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", .@prices[getarg(1)], kvm_point);
}
else {
- mes "[Logistics]";
+ mes("[Logistics]");
if (!getarg(1))
- mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
+ mes("You need ^0000ff2,000^000000 KVM Points to purchase this item.");
else if (getarg(1) == 4)
- mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
+ mes("You need ^0000ff1,200^000000 KVM Points to purchase this item.");
else
- mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
- mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
- mes "Which are not enough to buy it.";
- mes "When you get enough points, please come back again.";
+ mesf("You need ^0000ff%d^000000 KVM Points to purchase this item.", .@prices[getarg(1)]);
+ mesf("However, your KVM Points are now ^580080%d^000000.", kvm_point);
+ mes("Which are not enough to buy it.");
+ mes("When you get enough points, please come back again.");
}
}
close;