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-rw-r--r--doc/script_commands.txt20
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 244de4c0c..6a97bae1d 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -7041,6 +7041,18 @@ NPCs talking while hidden then revealing... you can wonder around =P).
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+*cloakonnpc("<NPC object name>"{, <account_id>})
+*cloakoffnpc("<NPC object name>"{, <account_id>})
+
+These commands are used to apply the cloaking effect on npcs
+this is a visual effect only and it does NOT stop the player
+from interacting with the npc.
+
+If an account_id is specified then the effect will only display to the given id,
+otherwise it's displayed to the entire npc area.
+
+---------------------------------------
+
*doevent("<NPC object name>::<event label>")
This command will start a new execution thread in a specified NPC object
@@ -10622,6 +10634,14 @@ returns progress on success and false on failure
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+*achievement_iscompleted(<ach_id>{, <account_id>})
+
+Checks whether the attached player have completed all the given achievement objectives.
+
+returns true if yes and false if no.
+
+---------------------------------------
+
*itempreview(<index>)
Update already opened preview window with item from