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author | Haru <haru@dotalux.com> | 2020-02-09 20:54:52 +0100 |
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committer | Haru <haru@dotalux.com> | 2020-02-09 20:55:29 +0100 |
commit | 14655f4367656866b09b331359978c0af17916bd (patch) | |
tree | c1f84ad22b6febc78ba20f1d4fc4498f002aa614 /doc/script_commands.txt | |
parent | add6b9a63caa759779608f8322c14ac3a54f37b3 (diff) | |
parent | a96a7e8ffce47d4777916d8b0a077070955f8a2f (diff) | |
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Merge pull request #2615 from Asheraf/cloaknpc
Add exploration achievements
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 244de4c0c..6a97bae1d 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -7041,6 +7041,18 @@ NPCs talking while hidden then revealing... you can wonder around =P). --------------------------------------- +*cloakonnpc("<NPC object name>"{, <account_id>}) +*cloakoffnpc("<NPC object name>"{, <account_id>}) + +These commands are used to apply the cloaking effect on npcs +this is a visual effect only and it does NOT stop the player +from interacting with the npc. + +If an account_id is specified then the effect will only display to the given id, +otherwise it's displayed to the entire npc area. + +--------------------------------------- + *doevent("<NPC object name>::<event label>") This command will start a new execution thread in a specified NPC object @@ -10622,6 +10634,14 @@ returns progress on success and false on failure --------------------------------------- +*achievement_iscompleted(<ach_id>{, <account_id>}) + +Checks whether the attached player have completed all the given achievement objectives. + +returns true if yes and false if no. + +--------------------------------------- + *itempreview(<index>) Update already opened preview window with item from |