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-rw-r--r--db/re/attr_fix.txt112
1 files changed, 56 insertions, 56 deletions
diff --git a/db/re/attr_fix.txt b/db/re/attr_fix.txt
index 9fa75b631..96d6b37d1 100644
--- a/db/re/attr_fix.txt
+++ b/db/re/attr_fix.txt
@@ -1,56 +1,56 @@
-// Elemental attribute damage adjustment tables
-//
-// Row: target's defense element
-// Column: attacker's weapon element
-
-1,10 // lv1 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral
- 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water
- 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth
- 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
- 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind
- 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
- 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
- 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
- 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
- 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
-
-2,10 // lv2 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 50, 100, // Neutral
- 100, 0, 100, 175, 80, 100, 50, 75, 100, 100, // Water
- 100, 100, 0, 80, 175, 100, 50, 75, 100, 100, // Earth
- 100, 80, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
- 100, 175, 80, 100, 0, 100, 50, 75, 100, 100, // Wind
- 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
- 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
- 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
- 50, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
- 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
-
-3,10 // lv3 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water
- 100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth
- 100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
- 100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind
- 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
- 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
- 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
- 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
- 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
-
-4,10 // lv4 Attribute table
-//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
- 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
- 100, -50, 100, 200, 60, 75, 0, 25, 100, 150, // Water
- 100, 100, -50, 60, 200, 75, 0, 25, 100, 50, // Earth
- 100, 60, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
- 100, 200, 60, 100, -50, 75, 0, 25, 100, 100, // Wind
- 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
- 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
- 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
- 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
- 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead
+// Elemental attribute damage adjustment tables
+//
+// Row: target's defense element
+// Column: attacker's weapon element
+
+1,10 // lv1 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 70, 100, // Neutral
+ 100, 25, 100, 150, 90, 100, 75, 100, 100, 100, // Water
+ 100, 100, 25, 90, 150, 100, 75, 100, 100, 100, // Earth
+ 100, 90, 150, 25, 100, 100, 75, 100, 100, 125, // Fire
+ 100, 175, 90, 100, 25, 100, 75, 100, 100, 100, // Wind
+ 100, 100, 125, 125, 125, 0, 75, 50, 100, -25, // Poison
+ 100, 100, 100, 100, 100, 100, 0, 125, 100, 150, // Holy
+ 100, 100, 100, 100, 100, 50, 125, 0, 100, -25, // Shadow
+ 70, 100, 100, 100, 100, 100, 75, 75, 125, 100, // Ghost
+ 100, 100, 100, 100, 100, 50, 100, 0, 100, 0, // Undead
+
+2,10 // lv2 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 50, 100, // Neutral
+ 100, 0, 100, 175, 80, 100, 50, 75, 100, 100, // Water
+ 100, 100, 0, 80, 175, 100, 50, 75, 100, 100, // Earth
+ 100, 80, 175, 0, 100, 100, 50, 75, 100, 150, // Fire
+ 100, 175, 80, 100, 0, 100, 50, 75, 100, 100, // Wind
+ 100, 75, 125, 125, 125, 0, 50, 25, 75, -50, // Poison
+ 100, 100, 100, 100, 100, 100, -25, 150, 100, 175, // Holy
+ 100, 100, 100, 100, 100, 25, 150, -25, 100, -50, // Shadow
+ 50, 75, 75, 75, 75, 75, 50, 50, 150, 125, // Ghost
+ 100, 75, 75, 75, 75, 25, 125, 0, 100, 0, // Undead
+
+3,10 // lv3 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
+ 100, -25, 100, 200, 70, 100, 25, 50, 100, 125, // Water
+ 100, 100, -25, 70, 200, 100, 25, 50, 100, 100, // Earth
+ 100, 70, 200, -25, 100, 100, 25, 50, 100, 175, // Fire
+ 100, 200, 70, 100, -25, 100, 25, 50, 100, 100, // Wind
+ 100, 50, 100, 100, 100, 0, 25, 0, 50, -75, // Poison
+ 100, 100, 100, 100, 100, 125, -50, 175, 100, 200, // Holy
+ 100, 100, 100, 100, 100, 0, 175, -50, 100, -75, // Shadow
+ 0, 50, 50, 50, 50, 50, 25, 25, 175, 150, // Ghost
+ 100, 50, 50, 50, 50, 0, 150, 0, 100, 0, // Undead
+
+4,10 // lv4 Attribute table
+//Neut Watr Erth Fire Wind Pois Holy Shdw Gho Und
+ 100, 100, 100, 100, 100, 100, 100, 100, 0, 100, // Neutral
+ 100, -50, 100, 200, 60, 75, 0, 25, 100, 150, // Water
+ 100, 100, -50, 60, 200, 75, 0, 25, 100, 50, // Earth
+ 100, 60, 200, -50, 100, 75, 0, 25, 100, 200, // Fire
+ 100, 200, 60, 100, -50, 75, 0, 25, 100, 100, // Wind
+ 100, 25, 75, 75, 75, 0, 0, -25, 25,-100, // Poison
+ 100, 75, 75, 75, 75, 125,-100, 200, 100, 200, // Holy
+ 100, 75, 75, 75, 75, -25, 200,-100, 100,-100, // Shadow
+ 0, 25, 25, 25, 25, 25, 0, 0, 200, 175, // Ghost
+ 100, 25, 25, 25, 25, -25, 175, 0, 100, 0, // Undead