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-rw-r--r--db/mob_skill_db.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt
index ba5b16cb2..84f221305 100644
--- a/db/mob_skill_db.txt
+++ b/db/mob_skill_db.txt
@@ -8,10 +8,11 @@
//delay is the time in milliseconds that has to be pass before recasting the same skill.
//
//STATE:
-// any / idle (in standby) / walk (in movement) / dead (on killed) / loot /
-// attack / angry (like attack, except player has not attacked mob yet) /
+// any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) /
+// loot /attack / angry (like attack, except player has not attacked mob yet) /
// chase (following target, after being attacked) / follow (following
// target, without being attacked)
+// anytarget (attack+angry+chase+follow)
//
//target: The target of the skill can be: target (when a PC is targetted) / self / friend / master
// (the following are for ground-skills, a random target tile is selected from