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Date Added
12/21
+ * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
* Fixed a tiny compile warning in npc.c [Codemaster]
* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]