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-rw-r--r--src/map/pc.c10
-rw-r--r--src/map/skill.c8
2 files changed, 6 insertions, 12 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index ca395d955..7774680f7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5172,10 +5172,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
- if(sd->status.base_exp < base_penalty)
- sd->status.base_exp = 0;
- else
- sd->status.base_exp -= base_penalty;
+ sd->status.base_exp -= min(sd->status.base_exp, base_penalty);
clif_updatestatus(sd,SP_BASEEXP);
}
}
@@ -5193,10 +5190,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(base_penalty) {
if (battle_config.pk_mode && src && src->type==BL_PC)
base_penalty*=2;
- if(sd->status.job_exp < base_penalty)
- sd->status.job_exp = 0;
- else
- sd->status.job_exp -= base_penalty;
+ sd->status.job_exp -= min(sd->status.job_exp, base_penalty);
clif_updatestatus(sd,SP_JOBEXP);
}
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 25988faee..86ec51f33 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3054,8 +3054,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty...
if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty
- sd->status.base_exp -= pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000; //0.2% penalty per each.
- sd->status.job_exp -= pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000;
+ sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each.
+ sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000);
clif_updatestatus(sd,SP_BASEEXP);
clif_updatestatus(sd,SP_JOBEXP);
}
@@ -8152,8 +8152,8 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
case PR_REDEMPTIO:
{
int exp;
- if(((exp = pc_nextbaseexp(sd)) > 0 && sd->status.base_exp*100/exp < 1) ||
- ((exp = pc_nextjobexp(sd)) > 0 && sd->status.job_exp*100/exp < 1)) {
+ if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) ||
+ ((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) {
clif_skill_fail(sd,skill,0,0); //Not enough exp.
return 0;
}