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-rw-r--r--db/pre-re/skill_db.conf9
-rw-r--r--db/re/skill_db.conf7
-rw-r--r--src/map/skill.c4
3 files changed, 7 insertions, 13 deletions
diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf
index 351a63bda..f3e3bfb4a 100644
--- a/db/pre-re/skill_db.conf
+++ b/db/pre-re/skill_db.conf
@@ -115,7 +115,7 @@
SkillData1: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
SkillData2: Skill Data/Duration (in ms) (int, defaults to 0) (can be grouped by Levels)
CoolDown: Skill Cooldown (in ms) (int, defaults to 0) (can be grouped by Levels)
-
+
CastTimeOptions: {
IgnoreDex: true/false (boolean, defaults to false)
IgnoreStatusEffect: true/false (boolean, defaults to false)
@@ -386,9 +386,9 @@ skill_db: (
}
SplashRange: 2
KnockBackTiles: 2
- SkillData1: 2000
SkillData2: 10000
- CoolDown: 2000
+ AfterCastActDelay: 2000
+ CoolDown: 0
Requirements: {
HPCost: {
Lv1: 20
@@ -35238,8 +35238,7 @@ skill_db: (
}
SplashRange: 2
KnockBackTiles: 2
- AfterCastWalkDelay: 2000
- SkillData1: 2000
+ AfterCastActDelay: 2000
SkillData2: 10000
CoolDown: 0
Requirements: {
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index 9f5ce6439..e1f2098cd 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -389,7 +389,7 @@ skill_db: (
SplashRange: 2
KnockBackTiles: 2
AfterCastActDelay: 2000
- SkillData1: 2000
+ CoolDown: 2000
SkillData2: 10000
FixedCastTime: 0
Requirements: {
@@ -36193,9 +36193,8 @@ skill_db: (
}
SplashRange: 2
KnockBackTiles: 2
- AfterCastActDelay: 1500
- AfterCastWalkDelay: 2000
- SkillData1: 2000
+ AfterCastActDelay: 2000
+ CoolDown: 2000
SkillData2: 10000
FixedCastTime: 0
Requirements: {
diff --git a/src/map/skill.c b/src/map/skill.c
index ad27ef0e3..4e433b3fb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6530,10 +6530,6 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
clif->skill_nodamage (src,src,skill_id,skill_lv,1);
// Initiate 10% of your damage becomes fire element.
sc_start4(src,src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv));
- if( sd )
- skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv));
- else if( bl->type == BL_MER )
- skill->blockmerc_start(BL_UCAST(BL_MER, bl), skill_id, skill->get_time(skill_id, skill_lv));
break;
case TK_JUMPKICK: