diff options
-rw-r--r-- | src/map/clif.c | 3 | ||||
-rw-r--r-- | src/map/npc.c | 9 | ||||
-rw-r--r-- | src/map/pc.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 3 |
4 files changed, 15 insertions, 1 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index eab61ca4e..26de41816 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8671,6 +8671,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) instance_check_idle(map[sd->bl.m].instance_id); } sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS] + + // reset the callshop flag if the player changes map + sd->state.callshop = 0; map_addblock(&sd->bl); clif_spawn(&sd->bl); diff --git a/src/map/npc.c b/src/map/npc.c index 3eb92dcf6..3a8ea376f 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -1174,8 +1174,15 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) } if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている return 1; + if( nd->class_ < 0 && !sd->state.callshop ) + {// not called through a script and is not a visible NPC so an invalid call + return 1; + } + + // reset the callshop state for future calls + sd->state.callshop = 0; + sd->npc_shopid = id; - sd->npc_shopid=id; if (type==0) { clif_buylist(sd,nd); } else { diff --git a/src/map/pc.h b/src/map/pc.h index 16c31e69c..39e38bc34 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -135,6 +135,7 @@ struct map_session_data { unsigned int vending : 1; unsigned int noks : 3; // [Zeph Kill Steal Protection] unsigned int changemap : 1; + unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop short pmap; // Previous map on Map Change unsigned short autoloot; unsigned short autolootid; // [Zephyrus] diff --git a/src/map/script.c b/src/map/script.c index ea8e26c23..88380af29 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -13816,6 +13816,9 @@ BUILDIN_FUNC(callshop) if( nd->subtype == SHOP ) { + // flag the user as using a valid script call for opening the shop (for floating NPCs) + sd->state.callshop = 1; + switch( flag ) { case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window |