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-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 3dccf7a9e..cc769108e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -11296,7 +11296,7 @@ static int skill_castend_pos2(struct block_list *src, int x, int y, uint16 skill
FALLTHROUGH
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
if ( skill_id == WM_SEVERE_RAINSTORM )
- sc_start(src,src,SC_NO_SWITCH_EQUIP,100,0,skill->get_time(skill_id,skill_lv));
+ sc_start(src, src, type, 100, 0, skill->get_time(skill_id, skill_lv));
skill->unitsetting(src,skill_id,skill_lv,x,y,0);
break;
case WZ_ICEWALL:
diff --git a/src/map/status.c b/src/map/status.c
index d3e85e5be..0373b9db6 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -696,6 +696,7 @@ static void initChangeTables(void)
status->set_sc( WM_BEYOND_OF_WARCRY , SC_BEYOND_OF_WARCRY , SCB_STR|SCB_CRI|SCB_MAXHP );
status->set_sc( WM_UNLIMITED_HUMMING_VOICE, SC_UNLIMITED_HUMMING_VOICE, SCB_NONE );
status->set_sc( WM_FRIGG_SONG , SC_FRIGG_SONG , SCB_MAXHP );
+ status->set_sc( WM_SEVERE_RAINSTORM , SC_NO_SWITCH_EQUIP , SCB_NONE );
/**
* Sorcerer