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-rw-r--r--Changelog-Trunk.txt3
-rw-r--r--sql-files/mob_db.sql2
-rw-r--r--src/map/map.h4
-rw-r--r--src/map/npc.c31
4 files changed, 35 insertions, 5 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 6ce4a6d0b..b3851a34e 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/28
+ * Added a debug function to locate all "looping warps" (not quite tested
+ yet) [Skotlex]
+ * Some cleanup of the skill-use functions in clif.c [Skotlex]
* Fixed Gunslinger and Ninja skills not showing up and not working due to an error
in skill_require_db
- also commited a commented block for GS_FLING that needs to be looked at and posiably
diff --git a/sql-files/mob_db.sql b/sql-files/mob_db.sql
index f5a2f7708..b4eef70d4 100644
--- a/sql-files/mob_db.sql
+++ b/sql-files/mob_db.sql
@@ -818,7 +818,7 @@ REPLACE INTO `mob_db` VALUES (1737,'ALIZA','Aliza',69,19000,0,6583,3400,1,750,11
REPLACE INTO `mob_db` VALUES (1738,'CONSTANT','Constant',55,8067,0,3230,116,1,460,580,10,30,1,55,16,30,82,55,10,12,0,0,67,653,200,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
REPLACE INTO `mob_db` VALUES (1739,'G_ALICEL','Alicel',75,37520,0,0,0,1,950,2470,25,40,1,75,25,46,112,75,10,12,1,0,67,653,200,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
REPLACE INTO `mob_db` VALUES (1740,'G_ALIOT','Aliot',75,48290,0,0,0,1,1800,2770,45,25,1,75,52,30,112,75,10,12,1,0,67,653,200,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
-REPLACE INTO `mob_db` VALUES (1745,'G_ALIZA','Aliza',69,19000,0,0,0,1,750,1100,25,60,1,69,27,61,103,69,10,12,1,7,60,145,200,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
+REPLACE INTO `mob_db` VALUES (1741,'G_ALIZA','Aliza',69,19000,0,0,0,1,750,1100,25,60,1,69,27,61,103,69,10,12,1,7,60,145,200,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
REPLACE INTO `mob_db` VALUES (1746,'G_CONSTANT','Constant',55,8067,0,0,0,1,460,580,10,30,1,55,16,30,82,55,10,12,0,0,67,653,200,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
--
-- //Odin monsters(no stats yet)
diff --git a/src/map/map.h b/src/map/map.h
index a410870d9..9a75028ef 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -776,10 +776,6 @@ struct npc_data {
short flag;
unsigned int next_walktime;
- struct { // [Valaris]
- unsigned state : 8;
- } state;
-
char eventqueue[MAX_EVENTQUEUE][50];
int eventtimer[MAX_EVENTTIMER];
short arenaflag;
diff --git a/src/map/npc.c b/src/map/npc.c
index 0035f6739..4f0877076 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2647,6 +2647,33 @@ int do_final_npc(void)
return 0;
}
+static void npc_debug_warps_sub(struct npc_data *nd)
+{
+ int m;
+ if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
+ return;
+
+ m = map_mapindex2mapid(nd->u.warp.mapindex);
+ if (m < 0) return; //Warps to another map, nothing to do about it.
+
+ if (!map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC))
+ return;
+
+ ShowWarning("Warp %s/%s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
+ nd->name, nd->exname,
+ map[nd->bl.m].name, nd->bl.x, nd->bl.y,
+ map[m].name, nd->u.warp.x, nd->u.warp.y
+ );
+
+}
+static void npc_debug_warps()
+{
+ int m, i;
+ for (m = 0; m < map_num; m++)
+ for (i = 0; i < map[m].npc_num; i++)
+ npc_debug_warps_sub(map[m].npc[i]);
+}
+
/*==========================================
* npcŹ‰Šú‰»
*------------------------------------------
@@ -2701,6 +2728,10 @@ int do_init_npc(void)
CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
+
+ //Debug function to locate all endless loop warps.
+ npc_debug_warps();
+
add_timer_func_list(npc_event_timer,"npc_event_timer");
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
add_timer_func_list(npc_timerevent,"npc_timerevent");