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-rw-r--r--npc/quests/bunnyband.txt10
-rw-r--r--npc/quests/cooking_quest.txt140
-rw-r--r--npc/quests/counteragent_mixture.txt32
-rw-r--r--npc/quests/dandelion_request.txt60
-rw-r--r--npc/quests/doomed_swords.txt72
-rw-r--r--npc/quests/doomed_swords_quest.txt50
-rw-r--r--npc/quests/eye_of_hellion.txt102
-rw-r--r--npc/quests/first_class/tu_acolyte.txt50
-rw-r--r--npc/quests/first_class/tu_archer.txt44
-rw-r--r--npc/quests/first_class/tu_ma_th01.txt32
-rw-r--r--npc/quests/first_class/tu_magician01.txt8
-rw-r--r--npc/quests/first_class/tu_merchant.txt34
-rw-r--r--npc/quests/first_class/tu_sword.txt12
-rw-r--r--npc/quests/first_class/tu_thief01.txt12
-rw-r--r--npc/quests/guildrelay.txt418
-rw-r--r--npc/quests/gunslinger_quests.txt68
-rw-r--r--npc/quests/juice_maker.txt16
-rw-r--r--npc/quests/kiel_hyre_quest.txt238
-rw-r--r--npc/quests/lvl4_weapon_quest.txt296
-rw-r--r--npc/quests/mage_solution.txt12
-rw-r--r--npc/quests/monstertamers.txt86
-rw-r--r--npc/quests/mrsmile.txt10
-rw-r--r--npc/quests/newgears/2004_headgears.txt424
-rw-r--r--npc/quests/newgears/2005_headgears.txt48
-rw-r--r--npc/quests/newgears/2006_headgears.txt104
-rw-r--r--npc/quests/newgears/2008_headgears.txt54
-rw-r--r--npc/quests/ninja_quests.txt50
-rw-r--r--npc/quests/obb_quest.txt56
-rw-r--r--npc/quests/okolnir.txt12
-rw-r--r--npc/quests/partyrelay.txt384
-rw-r--r--npc/quests/quests_13_1.txt612
-rw-r--r--npc/quests/quests_13_2.txt326
-rw-r--r--npc/quests/quests_airship.txt12
-rw-r--r--npc/quests/quests_alberta.txt198
-rw-r--r--npc/quests/quests_aldebaran.txt32
-rw-r--r--npc/quests/quests_amatsu.txt132
-rw-r--r--npc/quests/quests_ayothaya.txt74
-rw-r--r--npc/quests/quests_comodo.txt108
-rw-r--r--npc/quests/quests_ein.txt206
-rw-r--r--npc/quests/quests_geffen.txt18
-rw-r--r--npc/quests/quests_gonryun.txt76
-rw-r--r--npc/quests/quests_hugel.txt192
-rw-r--r--npc/quests/quests_juperos.txt72
-rw-r--r--npc/quests/quests_lighthalzen.txt162
-rw-r--r--npc/quests/quests_louyang.txt130
-rw-r--r--npc/quests/quests_lutie.txt82
-rw-r--r--npc/quests/quests_morocc.txt142
-rw-r--r--npc/quests/quests_moscovia.txt182
-rw-r--r--npc/quests/quests_nameless.txt294
-rw-r--r--npc/quests/quests_niflheim.txt46
-rw-r--r--npc/quests/quests_payon.txt44
-rw-r--r--npc/quests/quests_prontera.txt62
-rw-r--r--npc/quests/quests_rachel.txt136
-rw-r--r--npc/quests/quests_umbala.txt32
-rw-r--r--npc/quests/quests_veins.txt132
-rw-r--r--npc/quests/quests_yuno.txt70
-rw-r--r--npc/quests/seals/brisingamen_seal.txt4
-rw-r--r--npc/quests/seals/god_weapon_creation.txt90
-rw-r--r--npc/quests/seals/megingard_seal.txt74
-rw-r--r--npc/quests/seals/mjolnir_seal.txt54
-rw-r--r--npc/quests/seals/sleipnir_seal.txt482
-rw-r--r--npc/quests/skills/acolyte_skills.txt8
-rw-r--r--npc/quests/skills/alchemist_skills.txt34
-rw-r--r--npc/quests/skills/archer_skills.txt24
-rw-r--r--npc/quests/skills/assassin_skills.txt8
-rw-r--r--npc/quests/skills/bard_skills.txt32
-rw-r--r--npc/quests/skills/blacksmith_skills.txt20
-rw-r--r--npc/quests/skills/crusader_skills.txt20
-rw-r--r--npc/quests/skills/dancer_skills.txt16
-rw-r--r--npc/quests/skills/hunter_skills.txt8
-rw-r--r--npc/quests/skills/knight_skills.txt6
-rw-r--r--npc/quests/skills/mage_skills.txt10
-rw-r--r--npc/quests/skills/merchant_skills.txt64
-rw-r--r--npc/quests/skills/monk_skills.txt6
-rw-r--r--npc/quests/skills/priest_skills.txt10
-rw-r--r--npc/quests/skills/sage_skills.txt18
-rw-r--r--npc/quests/skills/swordman_skills.txt30
-rw-r--r--npc/quests/skills/thief_skills.txt34
-rw-r--r--npc/quests/skills/wizard_skills.txt10
-rw-r--r--npc/quests/thana_quest.txt90
-rw-r--r--npc/quests/the_sign_quest.txt518
-rw-r--r--npc/warps/fields/abyss_warper.txt2
-rw-r--r--npc/woe-se/agit_main_se.txt40
83 files changed, 4109 insertions, 4109 deletions
diff --git a/npc/quests/bunnyband.txt b/npc/quests/bunnyband.txt
index af3a622a0..37bd45714 100644
--- a/npc/quests/bunnyband.txt
+++ b/npc/quests/bunnyband.txt
@@ -82,15 +82,15 @@ alberta,26,229,0 script Kafra Employee#bunny 4_M_01,{
mes "Bunny Band together...";
close;
}
- delitem 949,100; //Feather
- delitem 706,1; //Four_Leaf_Clover
- delitem 722,1; //Scarlet_Jewel
- delitem 2213,1; //Cat_Hairband
+ delitem Feather,100;
+ delitem Four_Leaf_Clover,1;
+ delitem Scarlet_Jewel,1;
+ delitem Cat_Hairband,1;
mes "[Kafra Employee]";
mes "Ah, here you go~";
mes "The perfect Bunny Band!";
mes "Well, I hope you enjoy it.";
- getitem 2214,1; //Bunny_Band
+ getitem Bunny_Band,1;
BUNYBND = 0;
next;
mes "[Kafra Employee]";
diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt
index 60b8ee32f..aa8239f79 100644
--- a/npc/quests/cooking_quest.txt
+++ b/npc/quests/cooking_quest.txt
@@ -429,7 +429,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (cooking_q == 1) {
- if (countitem(940) > 4 && countitem(7031) > 0 && countitem(7457) > 0) {
+ if (countitem(Grasshopper's_Leg) > 4 && countitem(Old_Frying_Pan) > 0 && countitem(Cooking_Oil) > 0) {
cutin "orleans_4",0;
emotion e_an;
mes "[Charles Orleans]";
@@ -462,11 +462,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
- delitem 940,5; //Grasshopper's_Leg
- delitem 7031,1; //Old_Frying_Pan
- delitem 7457,1; //Cooking_Oil
+ delitem Grasshopper's_Leg,5;
+ delitem Old_Frying_Pan,1;
+ delitem Cooking_Oil,1;
cooking_q = 7;
- getitem 12041,1; //Str_Dish01
+ getitem Str_Dish01,1;
goto L_End;
}
cutin "orleans_6",0;
@@ -489,7 +489,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (cooking_q == 2) {
- if (countitem(514) > 2 && countitem(501) > 1) {
+ if (countitem(Grape) > 2 && countitem(Red_Potion) > 1) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
@@ -520,10 +520,10 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
- delitem 514,3; //Grape
- delitem 501,2; //Red_Potion
+ delitem Grape,3;
+ delitem Red_Potion,2;
cooking_q = 7;
- getitem 12046,1; //Int_Dish01
+ getitem Int_Dish01,1;
goto L_End;
}
cutin "orleans_6",0;
@@ -546,7 +546,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (cooking_q == 3) {
- if (countitem(518) > 0 && countitem(514) > 1 && countitem(501) > 0) {
+ if (countitem(Honey) > 0 && countitem(Grape) > 1 && countitem(Red_Potion) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
@@ -580,11 +580,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
- delitem 518,1; //Honey
- delitem 514,2; //Grape
- delitem 501,1; //Red_Potion
+ delitem Honey,1;
+ delitem Grape,2;
+ delitem Red_Potion,1;
cooking_q = 7;
- getitem 12061,1; //Dex_Dish01
+ getitem Dex_Dish01,1;
goto L_End;
}
cutin "orleans_6",0;
@@ -608,7 +608,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (cooking_q == 4) {
- if (countitem(577) > 0 && countitem(908) > 9 && countitem(1024) > 0) {
+ if (countitem(Grain) > 0 && countitem(Spawn) > 9 && countitem(Chinese_Ink) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
@@ -641,11 +641,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
- delitem 577,1; //Grain
- delitem 908,10; //Spawn
- delitem 1024,1; //Chinese_ink
+ delitem Grain,1;
+ delitem Spawn,10;
+ delitem Chinese_Ink,1; //Chinese_ink
cooking_q = 7;
- getitem 12056,1; //Agi_Dish01
+ getitem Agi_Dish01,1;
goto L_End;
}
cutin "orleans_6",0;
@@ -668,7 +668,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (cooking_q == 5) {
- if (countitem(960) > 9 && countitem(511) > 9 && countitem(503) > 0) {
+ if (countitem(Nipper) > 9 && countitem(Green_Herb) > 9 && countitem(Yellow_Potion) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
@@ -701,11 +701,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
- delitem 960,10; //Nipper
- delitem 511,10; //Green_Herb
- delitem 503,1; //Yellow_Potion
+ delitem Nipper,10;
+ delitem Green_Herb,10;
+ delitem Yellow_Potion,1;
cooking_q = 7;
- getitem 12051,1; //Vit_Dish01
+ getitem Vit_Dish01,1;
goto L_End;
}
cutin "orleans_6",0;
@@ -729,7 +729,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
goto L_End;
}
else if (cooking_q == 6) {
- if (countitem(942) > 4 && countitem(7031) > 0 && countitem(7457) > 0) {
+ if (countitem(Yoyo_Tail) > 4 && countitem(Old_Frying_Pan) > 0 && countitem(Cooking_Oil) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
@@ -762,11 +762,11 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
- delitem 942,5; //Yoyo_Tail
- delitem 7031,1; //Old_Frying_Pan
- delitem 7457,1; //Cooking_Oil
+ delitem Yoyo_Tail,5;
+ delitem Old_Frying_Pan,1;
+ delitem Cooking_Oil,1;
cooking_q = 7;
- getitem 12066,1; //Luk_Dish01
+ getitem Luk_Dish01,1;
goto L_End;
}
cutin "orleans_6",0;
@@ -1247,7 +1247,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "If you bring me 10 Pumpkins,";
mes "I will let you borrow one of";
mes "my Level 1 Cookbooks.";
- if (countitem(535) > 9) {
+ if (countitem(Pumpkin) > 9) {
next;
if (select("Give 10 Pumpkins and Current Cookbook:Cancel") == 1) {
cutin "orleans_6",0;
@@ -1278,7 +1278,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "crackers or cookies. Please";
mes "bring me 5 Well-Baked Cookies";
mes "to borrow my Level 2 Cookbook.";
- if (countitem(538) > 4) {
+ if (countitem(Well_Baked_Cookie) > 4) {
next;
if (select("Give Cookies and Current Cookbook:Cancel") == 1) {
cutin "orleans_6",0;
@@ -1312,7 +1312,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "Please bring me 5 Sushi,";
mes "and I'll let you borrow a";
mes "Level 3 Cookbook, okay?";
- if (countitem(551) > 4) {
+ if (countitem(Shusi) > 4) {
next;
if (select("Give Sushi and Current Cookbook:Cancel")) {
cutin "orleans_6",0;
@@ -1344,7 +1344,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "that delicious Bao? 5 would";
mes "be perfect. Then, I'll let you";
mes "borrow my Level 4 Cookbook.";
- if (countitem(553) > 4) {
+ if (countitem(Bun) > 4) {
next;
if (select("Give Bao and Current Cookbook:Cancel") == 1) {
cutin "orleans_6",0;
@@ -1378,7 +1378,7 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
mes "unignorable health value. Bring";
mes "me 10 of those, and you can";
mes "borrow a Level 5 Cookbook.";
- if (countitem(711) > 9) {
+ if (countitem(Shoot) > 9) {
next;
if (select("Give Shoots and Current Cookbook:Quit") == 1) {
cutin "orleans_6",0;
@@ -1402,30 +1402,30 @@ prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
else goto L_End;
}
- if (.@old_book == 1) delitem 7472,1; //Cookbook01
- else if (.@old_book == 2) delitem 7473,1; //Cookbook02
- else if (.@old_book == 3) delitem 7474,1; //Cookbook03
- else if (.@old_book == 4) delitem 7475,1; //Cookbook04
- else if (.@old_book == 5) delitem 7476,1; //Cookbook05
+ if (.@old_book == 1) delitem Cookbook01,1;
+ else if (.@old_book == 2) delitem Cookbook02,1;
+ else if (.@old_book == 3) delitem Cookbook03,1;
+ else if (.@old_book == 4) delitem Cookbook04,1;
+ else if (.@old_book == 5) delitem Cookbook05,1;
if (.@new_book == 1) {
- delitem 535,10; //Pumpkin
- getitem 7472,1; //Cookbook01
+ delitem Pumpkin,10;
+ getitem Cookbook01,1;
}
else if (.@new_book== 2) {
- delitem 538,5; //Well_Baked_Cookie
- getitem 7473,1; //Cookbook02
+ delitem Well_Baked_Cookie,5;
+ getitem Cookbook02,1;
}
else if (.@new_book== 3) {
- delitem 551,5; //Shusi
- getitem 7474,1; //Cookbook03
+ delitem Shusi,5;
+ getitem Cookbook03,1;
}
else if (.@new_book== 4) {
- delitem 553,5; //Bun
- getitem 7475,1; //Cookbook05
+ delitem Bun,5;
+ getitem Cookbook04,1; //Cookbook05
}
else if (.@new_book== 5) {
- delitem 711,10; //Shoot
- getitem 7476,1; //Cookbook05
+ delitem Shoot,10;
+ getitem Cookbook05,1;
}
mes "[Charles Orleans]";
mes "Well, as promised,";
@@ -1701,14 +1701,14 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "Please take this cookbook";
mes "with the basic Level 1 recipes.";
cooking_q = 8;
- getitem 7472,1; //Cookbook01
+ getitem Cookbook01,1;
next;
mes "[Madeleine Chu]";
mes "Once you learn all the recipes,";
mes "feel free to come back to me for more, okay? Also, you'll need";
mes "these cooking kits to practice.";
mes "You can have these for free, and you can buy more from me later~";
- getitem 12125,10; //Outdoor_Cooking_Kits
+ getitem Outdoor_Cooking_Kits,10;
close;
}
else if (cooking_q == 8) {
@@ -1749,7 +1749,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
}
case 2:
- if (countitem(12041) > 0 && countitem(12046) > 0 && countitem(12061) > 0 && countitem(12056) > 0 && countitem(12051) > 0 && countitem(12066) > 0) {
+ if (countitem(Str_Dish01) > 0 && countitem(Int_Dish01) > 0 && countitem(Dex_Dish01) > 0 && countitem(Agi_Dish01) > 0 && countitem(Vit_Dish01) > 0 && countitem(Luk_Dish01) > 0) {
mes "[Madeleine Chu]";
mes "Oh, you've made a sample";
mes "of every recipe detailed in";
@@ -1772,14 +1772,14 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "them? Here, I'll wrap your";
mes "food in this handy cloth...";
next;
- delitem 12041,1; //Str_Dish01
- delitem 12046,1; //Int_Dish01
- delitem 12061,1; //Dex_Dish01
- delitem 12056,1; //Agi_Dish01
- delitem 12051,1; //Vit_Dish01
- delitem 12066,1; //Luk_Dish01
+ delitem Str_Dish01,1;
+ delitem Int_Dish01,1;
+ delitem Dex_Dish01,1;
+ delitem Agi_Dish01,1;
+ delitem Vit_Dish01,1;
+ delitem Luk_Dish01,1;
cooking_q = 9;
- getitem 12111,1; //Food_Package
+ getitem Food_Package,1;
mes "[Madeleine Chu]";
mes "There you go, it's ready";
mes "to be delivered. Now, make";
@@ -1814,7 +1814,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
close;
case 3:
- if (countitem(12041) > 0 || countitem(12046) > 0 || countitem(12061) > 0 || countitem(12056) > 0 || countitem(12051) > 0 || countitem(12066) > 0) {
+ if (countitem(Str_Dish01) > 0 || countitem(Int_Dish01) > 0 || countitem(Dex_Dish01) > 0 || countitem(Agi_Dish01) > 0 || countitem(Vit_Dish01) > 0 || countitem(Luk_Dish01) > 0) {
mes "[Madeleine Chu]";
mes "Oh, I see that you've";
mes "tried some recipes in that";
@@ -1835,7 +1835,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
}
}
else if (cooking_q == 9) {
- if (countitem(12111) > 0) {
+ if (countitem(Food_Package) > 0) {
mes "[Madeleine Chu]";
mes "Please find my friend";
mes "Chulsoo in Payon and";
@@ -1866,7 +1866,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "it soon, alright? See you~";
close;
}
- if (countitem(7472) > 0) {
+ if (countitem(Cookbook01) > 0) {
mes "[Madeleine Chu]";
mes "You lost it? Oh, that's";
mes "not good. How can you ";
@@ -1874,7 +1874,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "arts in that way? I'm so";
mes "very ashamed of you...";
next;
- delitem 7472,1; //Cookbook01
+ delitem Cookbook01,1;
cooking_q = 0;
mes "[Madeleine Chu]";
mes "First of all, I'd like";
@@ -1910,7 +1910,7 @@ prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
mes "factor in quality cuisine.";
next;
cooking_q = 11;
- getitem 12126,10; //Indoor_Cooking_Kits
+ getitem Indoor_Cooking_Kits,10;
mes "[Madeleine Chu]";
mes "Please try these Indoor";
mes "Cooking Kits to help you";
@@ -2168,7 +2168,7 @@ OnDisable:
}
payon,209,127,3 script Servant 4_M_ORIENT01,{
- if (!checkweight(555,1)) {
+ if (!checkweight(Rice_Cake,1)) {
mes "[Chulsoo]";
mes "Hold on, you're carrying";
mes "too many items with you.";
@@ -2207,7 +2207,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{
close;
}
Zeny -= 200;
- getitem 555,1; //Rice_Cake
+ getitem Rice_Cake,1;
mes "[Chulsoo]";
mes "Thank you very";
mes "much! I hope you";
@@ -2225,7 +2225,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{
close;
case 3:
- if (countitem(12111) > 0) {
+ if (countitem(Food_Package) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Actually, Madeleine";
mes "sent me here to find";
@@ -2297,9 +2297,9 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{
mes "what my old teacher was trying";
mes "to tell me. In return, please have one of my humble Rice Cakes.";
next;
- delitem 12111,1; //Food_Package
+ delitem Food_Package,1;
cooking_q = 10;
- getitem 555,1; //Rice_Cake
+ getitem Rice_Cake,1;
mes "[Chulsoo]";
mes "I better visit Prontera";
mes "again soon. It's been a long";
@@ -2378,7 +2378,7 @@ payon,209,127,3 script Servant 4_M_ORIENT01,{
close;
}
Zeny -= 200;
- getitem 555,1; //Rice_Cake
+ getitem Rice_Cake,1;
mes "[Chulsoo]";
mes "Thank you very";
mes "much! I hope you";
diff --git a/npc/quests/counteragent_mixture.txt b/npc/quests/counteragent_mixture.txt
index af13e01ab..21be15563 100644
--- a/npc/quests/counteragent_mixture.txt
+++ b/npc/quests/counteragent_mixture.txt
@@ -74,7 +74,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
mes "Heya.";
mes "What's up?";
next;
- if (countitem(971) > 0 && countitem(972) > 0) {
+ if (countitem(Detrimindexta) > 0 && countitem(Karvodailnirol) > 0) {
switch(select("Talk:Talk about the solutions.:Cancel")) {
case 1:
mes "[Merchant Louitz]";
@@ -144,7 +144,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
close;
}
}
- if (countitem(972) > 0) {
+ if (countitem(Karvodailnirol) > 0) {
switch(select("Talk:Talk about Karvodailnirol:Cancel")) {
case 1:
mes "[Merchant Louitz]";
@@ -214,7 +214,7 @@ alberta_in,133,55,3 script Louitz#cm 4_M_02,{
close;
}
}
- if (countitem(971) > 0) {
+ if (countitem(Detrimindexta) > 0) {
switch(select("Talk:Talk about Detrimindexta:Cancel")) {
case 1:
mes "[Merchant Louitz]";
@@ -416,7 +416,7 @@ geffen,181,114,3 script Aure Dupon#cm 4_KID01,{
}
geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -474,7 +474,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{
mes "Oh, I just can't wait to make this! Are you ready to begin?";
next;
if (select("Make:Cancel") == 1) {
- if (countitem(970) == 0 || countitem(971) == 0 || countitem(713) == 0 || Zeny < 3000) {
+ if (countitem(Alchol) == 0 || countitem(Detrimindexta) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 3000) {
mes "[Chemist Molgenstein]";
mes "Heuheuheuheuh.... not enough... not enough.. Haah...Haah... Go..... get the rest of the materials!";
mes "We'll postpone the fun until then... Heuheuheuheuheuh.";
@@ -484,16 +484,16 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{
mes "Ooooooooh...... heeheeheeheehee...... yes... like that...... yes... more... more........ heeheeheehee.";
mes ".... Aaah.... ahah... ha....ahahooooooooohoh!";
next;
- if (countitem(970) < 1 || countitem(971) < 1 || countitem(713) < 1) {
+ if (countitem(Alchol) < 1 || countitem(Detrimindexta) < 1 || countitem(Empty_Bottle) < 1) {
mes "[Chemist Molgenstein]";
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
close;
}
- delitem 970,1; //Alchol
- delitem 971,1; //Detrimindexta
- delitem 713,1; //Empty_Bottle
+ delitem Alchol,1;
+ delitem Detrimindexta,1;
+ delitem Empty_Bottle,1;
Zeny -= 3000;
- getitem 973,1; //Counteragent
+ getitem Counteragent,1;
mes "[Chemist Molgenstein]";
mes "Hee hee hee...";
mes "Haaaaah......";
@@ -518,7 +518,7 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{
mes "Oh, I just can't wait to make this! Are you ready to begin?";
next;
if (select("Make:Cancel") == 1) {
- if (countitem(970) == 0 || countitem(972) == 0 || countitem(713) == 0 || Zeny < 4000) {
+ if (countitem(Alchol) == 0 || countitem(Karvodailnirol) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 4000) {
mes "[Chemist Molgenstein]";
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
mes "We'll have to postpone the fun for later... Hehehehe";
@@ -528,16 +528,16 @@ geffen_in,141,140,3 script Molgenstein#cm 2_M_MOLGENSTEIN,{
mes "Ooooooooh... heehee...... yes... like that...... yes... more... more........ heeheeheehee";
mes ".... Aaah.... ahah... ha....ahah...oooooooooooooooooh!!!...!!!!!!";
next;
- if (countitem(970) < 1 || countitem(972) < 1 || countitem(713) < 1) {
+ if (countitem(Alchol) < 1 || countitem(Karvodailnirol) < 1 || countitem(Empty_Bottle) < 1) {
mes "[Chemist Molgenstein]";
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
close;
}
- delitem 970,1; //Alchol
- delitem 972,1; //Karvodailnirol
- delitem 713,1; //Empty_Bottle
+ delitem Alchol,1;
+ delitem Karvodailnirol,1;
+ delitem Empty_Bottle,1;
Zeny -= 4000;
- getitem 974,1; //Mixture
+ getitem Mixture,1;
mes "[Chemist Molgenstein]";
mes "Hee hee hee...";
mes "Haaaaah......";
diff --git a/npc/quests/dandelion_request.txt b/npc/quests/dandelion_request.txt
index 267309fb1..32bf2f407 100644
--- a/npc/quests/dandelion_request.txt
+++ b/npc/quests/dandelion_request.txt
@@ -35,7 +35,7 @@
izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -298,7 +298,7 @@ izlude,103,106,3 script Guildsman#1 1_M_02,3,3,{
}
OnTouch:
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -465,7 +465,7 @@ OnTouch:
prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -596,7 +596,7 @@ prontera,237,313,3 script Nun#moc 1_F_PRIEST,3,3,{
}
OnTouch:
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -660,7 +660,7 @@ OnTouch:
alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -1016,7 +1016,7 @@ alberta,129,59,3 script Guildsman#2 1_M_03,3,3,{
}
OnTouch:
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -1195,7 +1195,7 @@ OnTouch:
geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -1300,7 +1300,7 @@ geffen,123,109,3 script Academy Staff 2_M_SAGE_B,3,3,{
}
OnTouch:
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -1355,7 +1355,7 @@ OnTouch:
morocc,155,56,3 script Miya 4_F_04,3,3,{
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -1546,7 +1546,7 @@ morocc,155,56,3 script Miya 4_F_04,3,3,{
}
OnTouch:
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -1644,7 +1644,7 @@ OnTouch:
payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -1936,7 +1936,7 @@ payon,231,323,3 script Guildsman#3 1_M_ORIENT01,3,3,{
}
OnTouch:
- if(checkweight(7416,1) != 1)
+ if(checkweight(Letter_Of_Recommend,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -2143,7 +2143,7 @@ morocc,43,108,5 script Sharp-Looking Kid 4_KID01,{
close;
}
}
- if(mao_request == 1 && countitem(7416))
+ if(mao_request == 1 && countitem(Letter_Of_Recommend))
{
mes "[Jack]";
mes "Oh, hey, you must be the";
@@ -2408,7 +2408,7 @@ que_job01,81,79,5 script Idle Knight 4_M_JOB_KNIGHT1,{
que_job01,82,95,3 script Bar Master 1_ETC_01,{
- if(checkweight(12112,1) != 1)
+ if(checkweight(Tropical_Sograt,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -2460,7 +2460,7 @@ que_job01,82,95,3 script Bar Master 1_ETC_01,{
case 1:
.@maodrink = 1;
case 2:
- if(checkweight(12112,1) != 1)
+ if(checkweight(Tropical_Sograt,1) != 1)
{
mes "[Master]";
mes "Hey, why did you bring";
@@ -2553,7 +2553,7 @@ que_job01,82,95,3 script Bar Master 1_ETC_01,{
case 1:
break;
}
- if (countitem(7416))
+ if (countitem(Letter_Of_Recommend))
{
mes "[Master]";
mes "Ah, I see you that you";
@@ -3023,7 +3023,7 @@ OnTouch:
que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
- if(checkweight(7417,1) != 1)
+ if(checkweight(Mission_ScrollA,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -3282,8 +3282,8 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "It's just... It's just not in";
mes "our vocabulary, you see?";
}
- delitem 7416,countitem(7416);
- delitem 7417,countitem(7417);
+ delitem 7416,countitem(Letter_Of_Recommend);
+ delitem 7417,countitem(Mission_ScrollA);
if(mao_request == 28) getexp 1050000,0;
else if(mao_request == 29) getexp 1280000,0;
mao_request = 30;
@@ -3423,8 +3423,8 @@ que_job01,16,21,5 script Valdes#1 1_M_JOBTESTER,{
mes "the Assassin Guild for";
mes "your efforts and hard work.";
}
- delitem 7416,countitem(7416);
- delitem 7418,countitem(7418);
+ delitem 7416,countitem(Letter_Of_Recommend);
+ delitem 7418,countitem(Mission_ScrollB);
if(mao_request == 126) getexp 1050000,0;
else if(mao_request == 127) getexp 1280000,0;
mao_request = 128;
@@ -5550,7 +5550,7 @@ que_job01,91,83,3 script Kidd#hall 4_M_ACROSS,{
que_job01,89,85,5 script Dandelion Member 4_M_MASKMAN,{
- if(checkweight(12112,1) != 1)
+ if(checkweight(Tropical_Sograt,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -6692,7 +6692,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
mes "^3355FFYou find a gleaming";
mes "crest that looks like a";
mes "splashing wave of water.^000000";
- if(countitem(996))
+ if(countitem(Rough_Wind))
{
mes "^3355FFYou take out a Rough Wind";
mes "to counter the crest's power.^000000";
@@ -6744,7 +6744,7 @@ moc_fild10,281,148,1 script Upturned Spot#water HIDDEN_NPC,{
mes "crest that looks like a";
mes "splashing wave of water.^000000";
cutin "mocseal_ice02.bmp",2;
- if (countitem(995))
+ if (countitem(Mistic_Frozen))
{
mes "^3355FFYou bring out a Mystic Frozen";
mes "to enhance the crest's power.^000000";
@@ -6824,7 +6824,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
}
else if(mao_request == 12)
{
- if(countitem(997))
+ if(countitem(Great_Nature))
{
cutin "mocseal_wind01.bmp",2;
mes "^3355FFYou find a shining crest";
@@ -6943,7 +6943,7 @@ moc_fild19,21,33,1 script Unturned Spot#wind HIDDEN_NPC,{
}
else if(mao_request == 111)
{
- if (countitem(996))
+ if (countitem(Rough_Wind))
{
cutin "mocseal_wind02.bmp",2;
mes "[" + strcharinfo(0) + "]";
@@ -6999,7 +6999,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
if (mao_request == 13)
{
- if (countitem(994))
+ if (countitem(Flame_Heart))
{
mes "^3355FFYou find a shimmering";
mes "crest that symbolizes";
@@ -7070,7 +7070,7 @@ moc_fild12,280,36,1 script Unturned Spot#earth HIDDEN_NPC,{
mes "stone to enhance its power.^000000";
cutin "mocseal_earth02.bmp",2;
next;
- if (countitem(997))
+ if (countitem(Great_Nature))
{
mes "^3355FFYou pull out a";
mes "Great Nature, which";
@@ -7114,7 +7114,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
if (mao_request == 15)
{
- if(countitem(995))
+ if(countitem(Mistic_Frozen))
{
mes "^3355FFYou find a gleaming";
mes "crest that symbolizes Fire.^000000";
@@ -7174,7 +7174,7 @@ moc_fild07,192,166,1 script Unturned Spot#fire HIDDEN_NPC,{
cutin "mocseal_fire02.bmp",2;
mes "^3355FFYou find a gleaming";
mes "crest that symbolizes Fire.";
- if (countitem(994))
+ if (countitem(Flame_Heart))
{
mes "You'll need a Flame Heart";
mes "in order to enhance its power.^000000";
diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt
index 74d45d602..692a0dd90 100644
--- a/npc/quests/doomed_swords.txt
+++ b/npc/quests/doomed_swords.txt
@@ -273,7 +273,7 @@ izlude_in,173,88,2 script Nain#magum 8_F,{
}
pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Mysterious Man]";
mes "Hold it.";
mes "You're carrying";
@@ -714,7 +714,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "everything I need to";
mes "create this sword...";
next;
- if (countitem(7018) < 1) {
+ if (countitem(Young_Twig) < 1) {
mes "[Mysterious Blacksmith]";
mes "Well, well.";
mes "You've forgotten";
@@ -723,7 +723,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Mysteltainn twig used to kill Baldur. Hurry and bring it...";
close;
}
- if (countitem(7019) < 1) {
+ if (countitem(Loki's_Whispers) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm. You forgot to bring";
mes "^0099FF1 Loki's Whispers^000000. We need";
@@ -732,7 +732,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "find that as quickly as you can! ";
close;
}
- if (countitem(7020) < 1) {
+ if (countitem(Mother's_Nightmare) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm, you still need to";
mes "bring ^0099FF1 Mother's Nightmare^000000";
@@ -740,7 +740,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "and grave portent to this blade... ";
close;
}
- if (countitem(7021) < 1) {
+ if (countitem(Foolishness_Of_Blind) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm, you still need to";
mes "bring ^0099FF1 Foolishness";
@@ -749,7 +749,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "the curse imbued into the blade... ";
close;
}
- if (countitem(714) < 1) {
+ if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything";
mes "I require to forge the";
@@ -758,7 +758,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth.";
close;
}
- if (countitem(7018) > 0 && countitem(7019) > 0 && countitem(7020) > 0 && countitem(7021) > 0 && countitem(714) > 0) {
+ if (countitem(Young_Twig) > 0 && countitem(Loki's_Whispers) > 0 && countitem(Mother's_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "Well done, adventurer.";
mes "All seems to be in readiness.";
@@ -772,12 +772,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "sword again. Take it,";
mes "quickly! I d-don't want";
mes "to touch it if I can avoid it.";
- delitem 7018,1; //Young_Twig
- delitem 7019,1; //Loki's_Whispers
- delitem 7020,1; //Mother's_Nightmare
- delitem 7021,1; //Foolishness_Of_Blind
- delitem 714,1; //Emperium
- getitem 1138,1; //Mysteltainn_
+ delitem Young_Twig,1;
+ delitem Loki's_Whispers,1;
+ delitem Mother's_Nightmare,1;
+ delitem Foolishness_Of_Blind,1;
+ delitem Emperium,1;
+ getitem Mysteltainn_,1;
next;
mes "[Mysterious Blacksmith]";
mes "Be very careful.";
@@ -913,7 +913,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "if you brought all";
mes "the items I require.";
next;
- if (countitem(7002) < 100) {
+ if (countitem(Ogre_Tooth) < 100) {
mes "[Mysterious Blacksmith]";
mes "Hm. I still need";
mes "^0099FF100 Ogre Teeth^000000 to";
@@ -923,7 +923,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Go and bring them soon.";
close;
}
- if (countitem(724) < 5) {
+ if (countitem(Cardinal_Jewel_) < 5) {
mes "[Mysterious Blacksmith]";
mes "In order to place";
mes "the curse that grants";
@@ -933,7 +933,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "and bring them to me soon.";
close;
}
- if (countitem(7023) < 10) {
+ if (countitem(Blade_Lost_In_Darkness) < 10) {
mes "[Mysterious Blacksmith]";
mes "Hm. I still need";
mes "^0099FF10 Blades of Darkness^000000";
@@ -942,7 +942,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "here as soon as you can.";
close;
}
- if (countitem(7022) < 1) {
+ if (countitem(Old_Hilt) < 1) {
mes "[Mysterious Blacksmith]";
mes "Hm. You almost have";
mes "everything ready, but";
@@ -952,7 +952,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "bring me one of those...";
close;
}
- if (countitem(714) < 1) {
+ if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything I need";
mes "to create the sword, but I won't forge it until you prove that you";
@@ -961,7 +961,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "as proof of your worthiness.";
close;
}
- if (countitem(7002) > 99 && countitem(724) > 4 && countitem(7023) > 9 && countitem(7022) > 0 && countitem(714) > 0) {
+ if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "I see that you have";
mes "come fully prepared.";
@@ -977,12 +977,12 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "the Grimtooth longer than";
mes "I have to! You'll understand";
mes "soon enough once you use it...";
- delitem 7002,100; //Ogre_Tooth
- delitem 724,5; //Cardinal_Jewel_
- delitem 7023,10; //Blade_Lost_In_Darkness
- delitem 7022,1; //Old_Hilt
- delitem 714,1; //Emperium
- getitem 1237,1; //Grimtooth_
+ delitem Ogre_Tooth,100;
+ delitem Cardinal_Jewel_,5;
+ delitem Blade_Lost_In_Darkness,10;
+ delitem Old_Hilt,1;
+ delitem Emperium,1;
+ getitem Grimtooth_,1;
next;
mes "[Mysterious Blacksmith]";
mes "I know that you might";
@@ -1058,7 +1058,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "prepared to wield that blade";
mes "with your own two hands...";
next;
- if (countitem(7017) < 2) {
+ if (countitem(Executioner's_Mitten) < 2) {
mes "[Mysterious Blacksmith]";
mes "Hm. In order for me";
mes "to forge the Executioner,";
@@ -1066,7 +1066,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "^0099FF2 Executioner's Gloves^000000.";
close;
}
- if (countitem(7024) < 10) {
+ if (countitem(Bloody_Edge) < 10) {
mes "[Mysterious Blacksmith]";
mes "In order to craft the";
mes "blade, I need at least";
@@ -1075,7 +1075,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "can and bring them to me.";
close;
}
- if (countitem(1008) < 3) {
+ if (countitem(Frozen_Heart) < 3) {
mes "[Mysterious Blacksmith]";
mes "In order to enchant";
mes "the Executioner with";
@@ -1085,7 +1085,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "Go, hurry and get them!";
close;
}
- if (countitem(609) < 50) {
+ if (countitem(Amulet) < 50) {
mes "[Mysterious Blacksmith]";
mes "Hm. You've forgotten to";
mes "bring me ^0099FF50 Amulets^000000. I need";
@@ -1095,7 +1095,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "monstrous strength...";
close;
}
- if (countitem(714) < 1) {
+ if (countitem(Emperium) < 1) {
mes "[Mysterious Blacksmith]";
mes "You have everything I need";
mes "to forge the Executioner, but";
@@ -1105,7 +1105,7 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "if you bring ^0099FF1 Emperium^000000.";
close;
}
- if (countitem(7017) > 1 && countitem(7024) > 9 && countitem(1008) > 2 && countitem(609) > 49 && countitem(714) > 0) {
+ if (countitem(Executioner's_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) {
mes "[Mysterious Blacksmith]";
mes "Great, I see that you've";
mes "prepared everything that";
@@ -1120,11 +1120,11 @@ pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{
mes "terrifying sword. Now";
mes "take it! Be wary, and don't";
mes "let its bloodlust consume you!";
- delitem 7017,2; //Executioner's_Mitten
- delitem 7024,10; //Bloody_Edge
- delitem 1008,3; //Frozen_Heart
- delitem 609,50; //Amulet
- getitem 1169,1; //Executioner_
+ delitem Executioner's_Mitten,2;
+ delitem Bloody_Edge,10;
+ delitem Frozen_Heart,3;
+ delitem Amulet,50;
+ getitem Executioner_,1;
close;
}
}
diff --git a/npc/quests/doomed_swords_quest.txt b/npc/quests/doomed_swords_quest.txt
index 500730484..38611acd8 100644
--- a/npc/quests/doomed_swords_quest.txt
+++ b/npc/quests/doomed_swords_quest.txt
@@ -161,7 +161,7 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{
close;
}
else if (dmdswrd_Q == 33) {
- if (countitem(714) > 0 && countitem(962) > 2 && countitem(1003) > 0 && countitem(609) > 24 && countitem(1008) > 0) {
+ if (countitem(Emperium) > 0 && countitem(Tentacle) > 2 && countitem(Coal) > 0 && countitem(Amulet) > 24 && countitem(Frozen_Heart) > 0) {
mes "[Walker]";
mes "Ah, very good.";
mes "You've brought";
@@ -169,11 +169,11 @@ mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{
mes "Now, please wait for";
mes "a moment while I finish";
mes "the preparations...";
- delitem 714,1; //Emperium
- delitem 962,3; //Tentacle
- delitem 1003,1; //Coal
- delitem 609,25; //Amulet
- delitem 1008,1; //Frozen_Heart
+ delitem Emperium,1;
+ delitem Tentacle,3;
+ delitem Coal,1;
+ delitem Amulet,25;
+ delitem Frozen_Heart,1;
dmdswrd_Q = 34;
close;
}
@@ -417,7 +417,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
close;
}
else if (dmdswrd_Q == 36) {
- if (countitem(503) > 19) {
+ if (countitem(Yellow_Potion) > 19) {
mes "[Old Man]";
mes "Oh, thank goodness you've";
mes "brought me the potions! Now,";
@@ -452,7 +452,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
mes "continue forming the doomed";
mes "sword pentagram. I'll just be";
mes "waiting for you right here.";
- delitem 503,20; //Yellow_Potion
+ delitem Yellow_Potion,20;
dmdswrd_Q = 37;
close;
}
@@ -465,7 +465,7 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
close;
}
else if (dmdswrd_Q == 37) {
- if (countitem(7022) > 2 && countitem(1003) > 0 && countitem(1019) > 2 && countitem(7021) > 0 && countitem(7002) > 49) {
+ if (countitem(Old_Hilt) > 2 && countitem(Coal) > 0 && countitem(Wooden_Block) > 2 && countitem(Foolishness_Of_Blind) > 0 && countitem(Ogre_Tooth) > 49) {
mes "[Morf]";
mes "Hey, you've brought";
mes "everything? Good, the";
@@ -574,11 +574,11 @@ payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{
mes "Just...";
mes "Just give me a";
mes "few more minutes...";
- delitem 7022,3; //Old_Hilt
- delitem 1003,1; //Coal
- delitem 1019,3; //Wooden_Block
- delitem 7021,1; //Foolishness_Of_Blind
- delitem 7002,50; //Ogre_Tooth
+ delitem Old_Hilt,3;
+ delitem Coal,1;
+ delitem Wooden_Block,3;
+ delitem Foolishness_Of_Blind,1;
+ delitem Ogre_Tooth,50;
dmdswrd_Q = 38;
close;
}
@@ -896,7 +896,7 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
close;
}
else if (dmdswrd_Q == 40) {
- if (countitem(7024) == 9 && countitem(7023) == 6 && countitem(723) == 9 && countitem(7019) == 1) {
+ if (countitem(Bloody_Edge) == 9 && countitem(Blade_Lost_In_Darkness) == 6 && countitem(Cardinal_Jewel) == 9 && countitem(Loki's_Whispers) == 1) {
mes "[Huey]";
mes "Oh, you're back. Did";
mes "you bring everything";
@@ -911,10 +911,10 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
mes "time, but trust me, we're";
mes "almost done. All your hard";
mes "work will pay off soon~";
- delitem 7024,9; //Bloody_Edge
- delitem 7023,6; //Blade_Lost_In_Darkness
- delitem 723,9; //Cardinal_Jewel
- delitem 7019,1; //Loki's_Whispers
+ delitem Bloody_Edge,9;
+ delitem Blade_Lost_In_Darkness,6;
+ delitem Cardinal_Jewel,9;
+ delitem Loki's_Whispers,1;
dmdswrd_Q = 41;
close;
}
@@ -997,33 +997,33 @@ morocc,248,159,4 script Young Man#magum1 4_M_04,{
.@random = rand(1,10);
if (.@random >= 1 && .@random <= 5) {
callsub S_GetSword,1237,0,1,42;
- getitem 1237,1; //Grimtooth_
+ getitem Grimtooth_,1;
close;
}
else if (.@random >= 6 && .@random <= 8) {
callsub S_GetSword,1138,1,1,43;
- getitem 1138,1; //Mysteltainn_
+ getitem Mysteltainn_,1;
close;
}
else {
callsub S_GetSword,1169,2,1,44;
- getitem 1169,1; //Executioner_
+ getitem Executioner_,1;
close;
}
}
else if (dmdswrd_Q == 42) {
callsub S_GetSword,1237,0,0,0;
- getitem 1237,1; //Grimtooth_
+ getitem Grimtooth_,1;
close;
}
else if (dmdswrd_Q == 43) {
callsub S_GetSword,1138,1,0,0;
- getitem 1138,1; //Mysteltainn_
+ getitem Mysteltainn_,1;
close;
}
else if (dmdswrd_Q == 44) {
callsub S_GetSword,1169,2,0,0;
- getitem 1169,1; //Executioner_
+ getitem Executioner_,1;
close;
}
else if (dmdswrd_Q == 45) {
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index 63f284039..52fb40ef2 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -42,7 +42,7 @@
//=========================================================================
morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -343,7 +343,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
close;
}
else if (HELLIONQ == 57) {
- if (countitem(7333) > 0 && countitem(7334) > 0) {
+ if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0) {
mes "[Sir Chilias'Tyus]";
mes "While you were gone,";
mes "I felt a little bad that you";
@@ -377,7 +377,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "greatest wish and forever";
mes "seal away the Hellion's gem.";
HELLIONQ = 58;
- getitem 7335,1; //Piece_Of_Slate_3
+ getitem Piece_Of_Slate_3,1;
next;
mes "[Sir Chilias'Tyus]";
mes "When you get to Geffen,";
@@ -408,7 +408,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
close;
}
else if (HELLIONQ == 66) {
- if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
+ if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
mes "[Sir Chilias'Tyus]";
mes "You have all four";
mes "pieces of the tablet?";
@@ -449,7 +449,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
close;
}
else if (HELLIONQ == 68) {
- if (countitem(7332) > 0 && countitem(7337) > 0) {
+ if (countitem(Slate) > 0 && countitem(Eye_Of_Hellion) > 0) {
mes "[Sir Chilias'Tyus]";
mes "At long last. We have";
mes "everything. The Tablet";
@@ -560,11 +560,11 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
- delitem 7332,1; //Slate
- delitem 7337,countitem(7337); //Eye_Of_Hellion
+ delitem Slate,1;
+ delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
HELLIONQ = 69;
- getitem 2658,1; //Nile_Rose_
- getitem 603,1; //Old_Blue_Box
+ getitem Nile_Rose_,1;
+ getitem Old_Blue_Box,1;
getexp RENEWAL_EXP?120000:1200000,0;
next;
mes "[Sir Chilias'Tyus]";
@@ -583,7 +583,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "through its strange powers.^000000";
close;
}
- else if (countitem(7332) > 0) {
+ else if (countitem(Slate) > 0) {
mes "[Sir Chilias'Tyus]";
mes "At long last. We have";
mes "everything. The Tablet";
@@ -629,9 +629,9 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
- delitem 7332,1; //Slate
+ delitem Slate,1;
HELLIONQ = 70;
- getitem 2658,1; //Nile_Rose_
+ getitem Nile_Rose_,1;
getexp RENEWAL_EXP?100000:1000000,0;
next;
mes "[Sir Chilias'Tyus]";
@@ -651,7 +651,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
close;
}
else if (HELLIONQ > 68 && HELLIONQ < 71) {
- if (countitem(7337) > 0) {
+ if (countitem(Eye_Of_Hellion) > 0) {
mes "[Sir Chilias'Tyus]";
mes "Long time no see. So, are you doing well to keep the promise with me?";
mes "Please handle it with care";
@@ -661,7 +661,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
mes "You still have the Hellion's Eye.";
mes "I can see the pain in your eyes.";
mes "Let me lighten your burden. It will be better this way.";
- delitem 7337,countitem(7337); //Eye_Of_Hellion
+ delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
next;
mes "[Sir Chilias'Tyus]";
mes "May God bless you.";
@@ -678,7 +678,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
close;
OnTouch:
- if (HELLIONQ == 57 && countitem(7334) > 0) {
+ if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
@@ -691,7 +691,7 @@ OnTouch:
}
prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -871,7 +871,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "And give this to the old guy";
mes "to prove I found it, will you?";
HELLIONQ = 41;
- getitem 7093,1; //Wheel
+ getitem Wheel,1;
next;
mes "[Clanux Heffron]";
mes "That's all I know.";
@@ -903,7 +903,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "to me and let me know!";
mes "That's an order, got it?";
HELLIONQ = 41;
- getitem 7093,1; //Wheel
+ getitem Wheel,1;
close;
}
else if (HELLIONQ == 41) {
@@ -943,7 +943,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
mes "that clue, the sooner I'll";
mes "get that Hellion's gem.";
HELLIONQ = 43;
- getitem 7093,1; //Wheel
+ getitem Wheel,1;
close;
}
else if (HELLIONQ == 43) {
@@ -1172,7 +1172,7 @@ OnTouch:
}
prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -1185,7 +1185,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "cogwheel that you have";
mes "would fit perfectly in it...^000000";
next;
- if (countitem(7093) > 0) {
+ if (countitem(Wheel) > 0) {
if (select("Insert Cogwheel.:Ignore it.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "I just know this";
@@ -1201,7 +1201,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "turned, the device hums";
mes "to life and a panel opens,";
mes "revealing a numeric keypad.^000000";
- delitem 7093,1; //Wheel
+ delitem Wheel,1;
HELLIONQ = 44;
next;
mes "[" + strcharinfo(0) + "]";
@@ -1235,7 +1235,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "and confirm that this was";
mes "made by his grandfather...^000000";
HELLIONQ = 45;
- getitem 7333,1; //Piece_Of_Slate_1
+ getitem Piece_Of_Slate_1,1;
close;
}
mes "The machine responds to";
@@ -1286,7 +1286,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
mes "and confirm that this was";
mes "made by his grandfather...^000000";
HELLIONQ = 45;
- getitem 7333,1; //Piece_Of_Slate_1
+ getitem Piece_Of_Slate_1,1;
close;
}
mes "[" + strcharinfo(0) + "]";
@@ -1303,7 +1303,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
}
payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -1391,10 +1391,10 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
mes "I guess you can ask me later~";
Zeny -= 10000;
HELLIONQ = 48;
- getitem 953,1; //Stone_Heart
- getitem 511,1; //Green_Herb
- getitem 533,1; //Grape_Juice
- getitem 1049,1; //Skirt_Of_Virgin
+ getitem Stone_Heart,1;
+ getitem Green_Herb,1;
+ getitem Grape_Juice,1;
+ getitem Skirt_Of_Virgin,1;
close;
}
mes "[Grout'he]";
@@ -1731,7 +1731,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "can I do about all of";
mes "this nasty dirt in the air?";
next;
- if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
+ if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "Well, there are all these";
mes "clues Grout'he found. It sucks,";
@@ -1760,10 +1760,10 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
mes "it. Fortunately, the juice from";
mes "the Green Herb makes the";
mes "engraving appear more clearly.^000000";
- delitem 953,1; //Stone_Heart
- delitem 511,1; //Green_Herb
- delitem 533,1; //Grape_Juice
- delitem 1049,1; //Skirt_Of_Virgin
+ delitem Stone_Heart,1;
+ delitem Green_Herb,1;
+ delitem Grape_Juice,1;
+ delitem Skirt_Of_Virgin,1;
HELLIONQ = 54;
next;
mes "[Stone Engraving]";
@@ -1809,7 +1809,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
}
pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -1880,7 +1880,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
mes "tablet that will lead you";
mes "to the Hellion's gem.";
HELLIONQ = 57;
- getitem 7334,1; //Piece_Of_Slate_2
+ getitem Piece_Of_Slate_2,1;
close;
case 4:
mes "[Echoing Voice]";
@@ -1895,7 +1895,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
}
OnTouch:
- if (HELLIONQ == 56 && countitem(7333) > 0) {
+ if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
@@ -1908,7 +1908,7 @@ OnTouch:
}
geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -1999,7 +1999,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
close;
}
else if (HELLIONQ == 61) {
- if (countitem(504) > 0) {
+ if (countitem(White_Potion) > 0) {
mes "[Welshyun]";
mes "Oh, a White Potion?";
mes "Yes, may I please have";
@@ -2028,7 +2028,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
mes "please remember that.";
mes "Ah, and my student's";
mes "name is Enoz.";
- delitem 504,1; //White_Potion
+ delitem White_Potion,1;
HELLIONQ = 62;
close;
}
@@ -2091,7 +2091,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
close;
}
else if (HELLIONQ == 65) {
- if (countitem(717) > 0) {
+ if (countitem(Blue_Gemstone) > 0) {
mes "[Welshyun]";
mes "Thank you. You've";
mes "brought the book to Enoz";
@@ -2115,9 +2115,9 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
mes "you are brave. As promised,";
mes "you may have this piece of";
mes "the tablet, which I've already found. The clues were too simple...";
- delitem 717,1; //Blue_Gemstone
+ delitem Blue_Gemstone,1;
HELLIONQ = 66;
- getitem 7336,1; //Piece_Of_Slate_4
+ getitem Piece_Of_Slate_4,1;
next;
mes "[Welshyun]";
mes "Please send my regards";
@@ -2154,7 +2154,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
close;
}
else if (HELLIONQ == 67) {
- if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
+ if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
mes "[Welshyun]";
mes "Hm? Did you need";
mes "me to combine all four";
@@ -2188,12 +2188,12 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
mes "complete tablet.";
mes "Please bring this";
mes "safely back to Chilias.";
- delitem 7333,1; //Piece_Of_Slate_1
- delitem 7334,1; //Piece_Of_Slate_2
- delitem 7335,1; //Piece_Of_Slate_3
- delitem 7336,1; //Piece_Of_Slate_4
+ delitem Piece_Of_Slate_1,1;
+ delitem Piece_Of_Slate_2,1;
+ delitem Piece_Of_Slate_3,1;
+ delitem Piece_Of_Slate_4,1;
HELLIONQ = 68;
- getitem 7332,1; //Slate
+ getitem Slate,1;
next;
mes "[Welshyun]";
mes "Wait, take a look!";
@@ -2264,7 +2264,7 @@ geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
}
OnTouch:
- if (HELLIONQ == 58 && countitem(7335) > 0) {
+ if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
@@ -2443,7 +2443,7 @@ gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{
}
OnTouch:
- if (HELLIONQ == 68 && countitem(7332) > 0) {
+ if (HELLIONQ == 68 && countitem(Slate) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe tablet in your";
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 96b6e628e..a819942d1 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -108,7 +108,7 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
mes "Ah, he's away at the convent right now. If you want to meet Bishop Maugins in the Saint Capitolina Convent, travel ^3131FFnorth^000000, ^3131FFeast^000000, ^3131FFeast^000000 and then ^3131FFeast^000000 from Prontera.";
close;
case 22:
- if(countitem(7181) > 0){ // Receipt_01
+ if(countitem(Receipt_01) > 0){ // Receipt_01
emotion e_gasp;
mes "Oh my, you seem";
mes "to be growing quickly";
@@ -135,14 +135,14 @@ prt_church,179,15,1 script Priest Praupin 4_M_MINISTER,{
next;
switch(select("Wand:Flail")) {
case 1:
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
tu_acolyte01 = 23;
- getitem 1604,1; //Wand
+ getitem Wand,1;
break;
case 2:
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
tu_acolyte01 = 23;
- getitem 1510,1; //Flail
+ getitem Flail,1;
break;
}
close;
@@ -346,8 +346,8 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "I hope you";
mes "have a safe trip.";
tu_acolyte01 = 4;
- getitem 1504,1; //Mace
- getitem 602,1; //Wing_Of_Butterfly
+ getitem Mace,1;
+ getitem Wing_Of_Butterfly,1;
savepoint "prt_monk",30,250;
close;
} else {
@@ -369,7 +369,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
break;
case 4:
if(getskilllv("AL_HEAL") > 2){
- if(countitem(1504) > 0){
+ if(countitem(Mace) > 0){
mes "Oh my!";
mes "Welcome back~";
mes "I see that you've";
@@ -396,7 +396,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "You have returned the Mace.";
emotion e_heh;
tu_acolyte01 = 5;
- delitem 1504, 1; //Mace
+ delitem Mace, 1;
if(Class == Job_Acolyte_High) {
getexp 2000,1000;
specialeffect2 EF_CONE;
@@ -460,7 +460,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "However, I'm a little busy with";
mes "my work right now, so would you deliver this to Priest Gardron in the next building for me?";
tu_acolyte01 = 7;
- getitem 7148,1; //Mother_Letter
+ getitem Mother_Letter,1;
close;
case 7:
mes "Would you please";
@@ -707,10 +707,10 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "Why don't you put some of your things in Kafra Storage first?";
} else {
tu_acolyte01 = 18;
- getitem 7183,1; //Sister_Letter
- getitem 7181,1; //Receipt_01
- getitem 1081,2; //Merchant_Box_1
- getitem 7148,1; //Mother_Letter
+ getitem Sister_Letter,1;
+ getitem Receipt_01,1;
+ getitem Merchant_Box_1,2;
+ getitem Mother_Letter,1;
}
close;
case 18:
@@ -817,7 +817,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "[Priest Gardron]";
if(tu_acolyte01 == 7){
- if(countitem(7148) >= 1){
+ if(countitem(Mother_Letter) >= 1){
mes "Hmm...?";
mes "What's that?";
mes "You have something for me?";
@@ -831,7 +831,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
mes "her, especially since";
mes "she is getting old now, but I'm relieved to hear that her health";
mes "is good. We are truly blessed...";
- delitem 7148,1; //Mother_Letter
+ delitem Mother_Letter,1;
tu_acolyte01 = 8;
close;
} else {
@@ -874,7 +874,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
else
getexp 2000,2000;
specialeffect2 EF_CONE;
- //getitem 505,1; //Blue_Potion
+ //getitem Blue_Potion,1;
close;
} else {
if (RENEWAL) {
@@ -1224,7 +1224,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
//== Veiner ================================================
prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "[Veiner]";
- if(countitem(1081) && tu_acolyte01 == 18){
+ if(countitem(Merchant_Box_1) && tu_acolyte01 == 18){
mes "So very exhausted...";
mes "Should I just go back home?";
next;
@@ -1247,7 +1247,7 @@ prt_monk,197,228,3 script Veiner 4_M_ORIENT02,{
mes "Thank you very much for delivering this to me. Sorry, but I'm always excited to hear from my cutie pie~";
emotion e_thx;
tu_acolyte01 = 19;
- delitem 1081,1; //Merchant_Box_1
+ delitem Merchant_Box_1,1;
close;
} else if(tu_acolyte01 > 18){
mes "I can't wait";
@@ -1272,7 +1272,7 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "And so efficiently too!";
mes "Awesome job as usual,";
mes "Hedrick. You're number one!";
- if(countitem(7148)==0 || tu_acolyte01 != 19) close;
+ if(countitem(Mother_Letter)==0 || tu_acolyte01 != 19) close;
next;
mes "[Hedrick]";
mes "Oh...?";
@@ -1293,16 +1293,16 @@ prt_monk,28,260,5 script Hedrick 1_M_04,{
mes "Here, why don't";
mes "you have one of the";
mes "cookies she sent me?";
- delitem 7148,1; //Mother_Letter
+ delitem Mother_Letter,1;
tu_acolyte01 = 20;
- getitem 538,1; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,1;
close;
}
//== Weapon Merchant =======================================
prt_monk,136,261,0 script Weapon Merchant#tu HIDDEN_WARP_NPC,9,9,{
OnTouch:
- if(tu_acolyte01 != 20 || countitem(1081)==0) end;
+ if(tu_acolyte01 != 20 || countitem(Merchant_Box_1)==0) end;
mes "[Weapon Merchant]";
mes "The stuff I requested from the guild is finally here!";
mes "It's pretty tough to keep everything in stock since this is such a remote place.";
@@ -1311,7 +1311,7 @@ OnTouch:
mes "Hey, thanks so much!";
mes "Oh, and come here if";
mes "you need anything, okay?";
- delitem 1081,1; //Merchant_Box_1
+ delitem Merchant_Box_1,1;
tu_acolyte01 = 21;
close;
}
@@ -1320,7 +1320,7 @@ OnTouch:
monk_in,103,176,7 script Karven 1_M_PASTOR,{
mes "[Karven]";
mes "May you rest";
- if(tu_acolyte01 == 21 && countitem(7183)){
+ if(tu_acolyte01 == 21 && countitem(Sister_Letter)){
delitem 7183, 1;
tu_acolyte01 = 22;
mes "in peace forever...";
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 1f3506428..064f3fd9f 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -759,7 +759,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.";
tu_archer01 = 8;
- getitem 1752,300; //Fire_Arrow
+ getitem Fire_Arrow,300;
next;
}
mes "[Reidin Corse]";
@@ -794,7 +794,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "learned Vulture's Eye!";
mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...";
tu_archer01 = 9;
- getitem 1752,500; //Fire_Arrow
+ getitem Fire_Arrow,500;
close;
}
} else if(tu_archer01 == 8){
@@ -832,7 +832,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Ah, so you've learned";
mes "a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~";
tu_archer01 = 9;
- getitem 1752,500; //Fire_Arrow
+ getitem Fire_Arrow,500;
close;
}
} else if(tu_archer01 == 9){
@@ -938,12 +938,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
tu_archer01 = 11;
close;
} else if(tu_archer01 == 11){
- if (RENEWAL && countitem(940) < 10) {
+ if (RENEWAL && countitem(Grasshopper's_Leg) < 10) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!";
close;
- } else if (!RENEWAL && (countitem(962) < 10 || countitem(991) == 0)) {
+ } else if (!RENEWAL && (countitem(Tentacle) < 10 || countitem(Crystal_Blue) == 0)) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Tentacles^000000 and";
@@ -965,9 +965,9 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
specialeffect2 EF_WIND;
tu_archer01 = 12;
if (RENEWAL)
- delitem 940,10; //Grasshopper's_Leg
+ delitem Grasshopper's_Leg,10;
getexp 1000,1000;
- getitem 1707,1; //Great_Bow
+ getitem Great_Bow,1;
close;
}
} else if(tu_archer01 == 12){
@@ -1037,20 +1037,20 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,";
mes "and come back!";
tu_archer01 = 14;
- getitem 601,10; //Wing_Of_Fly
- getitem 501,10; //Red_Potion
- getitem 602,1; //Wing_Of_Butterfly
+ getitem Wing_Of_Fly,10;
+ getitem Red_Potion,10;
+ getitem Wing_Of_Butterfly,1;
close;
}
} else if((tu_archer01 == 14) || (tu_archer01 == 15)){
- if (RENEWAL && (countitem(906) < 10 || countitem(921) < 10)) {
+ if (RENEWAL && (countitem(Pointed_Scale) < 10 || countitem(Mushroom_Spore) < 10)) {
mes "Remember, you";
mes "need to head into";
mes "the forest east of Payon and get me";
mes "^3131FF10 Mushroom Spores^000000";
mes "and ^3131FF10 Pointed Scales^000000.";
close;
- } else if (!RENEWAL && (countitem(1032) < 5 || countitem(905) < 20)) {
+ } else if (!RENEWAL && (countitem(Blossom_Of_Maneater) < 5 || countitem(Stem) < 20)) {
mes "Remember, you";
mes "need to head over to";
mes "Mt. Mjolnir and get me";
@@ -1101,7 +1101,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
getexp 1000,1000;
else
getexp 3000,3000;
- getitem 1770,500; //Iron_Arrow
+ getitem Iron_Arrow,500;
next;
mes "[Reidin Corse]";
mes "Well, it's like you're a full fledged Archer now. Honestly,";
@@ -1559,7 +1559,7 @@ pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; }
pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{
mes "[Alchemist Guildmember]";
if(tu_archer02 > 0){
- if((countitem(1032) > 0) || (countitem(905) > 0 )){ // Blossom_Of_Maneater & Stem
+ if((countitem(Blossom_Of_Maneater) > 0) || (countitem(Stem) > 0 )){ // Blossom_Of_Maneater & Stem
mes "Great...!";
mes "I've been waiting";
mes "for the Icarus Guild";
@@ -1583,18 +1583,18 @@ pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{
mes "Flora field! I really";
mes "appreciate your help~";
- .@alche_f = countitem(1032); // Blossom_Of_Maneater
- .@alche_s = countitem(905); // Stem
+ .@alche_f = countitem(Blossom_Of_Maneater); // Blossom_Of_Maneater
+ .@alche_s = countitem(Stem); // Stem
.@f_zeny = .@alche_f * 130;
.@s_zeny = .@alche_s * 30;
.@total_zeny = .@f_zeny + .@s_zeny;
- if(countitem(1032) == 0){
- delitem 905, .@alche_s; //Stem
- } else if(countitem(905) == 0){
- delitem 1032, .@alche_f; //Blossom_Of_Maneater
+ if(countitem(Blossom_Of_Maneater) == 0){
+ delitem Stem, .@alche_s;
+ } else if(countitem(Stem) == 0){
+ delitem Blossom_Of_Maneater, .@alche_f;
} else {
- delitem 1032, .@alche_f; //Blossom_Of_Maneater
- delitem 905, .@alche_s; //Stem
+ delitem Blossom_Of_Maneater, .@alche_f;
+ delitem Stem, .@alche_s;
}
Zeny += .@total_zeny;
close;
diff --git a/npc/quests/first_class/tu_ma_th01.txt b/npc/quests/first_class/tu_ma_th01.txt
index 282ad6a50..787d64498 100644
--- a/npc/quests/first_class/tu_ma_th01.txt
+++ b/npc/quests/first_class/tu_ma_th01.txt
@@ -297,7 +297,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "^3355FFThe traces of the battle";
mes "now split and head towards";
mes "the north and south. However,^000000";
- if(countitem(506) == 0){
+ if(countitem(Green_Potion) == 0){
mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
close;
} else {
@@ -366,7 +366,7 @@ moc_fild11,205,52,0 script Trace of Battle#5 CLEAR_NPC,{
mes "^3355FFThe traces of the battle";
mes "now split and head towards";
mes "the north and south. However,^000000";
- if(countitem(506) == 0){
+ if(countitem(Green_Potion) == 0){
mes "^3355FFthere is a puddle of strong poison that you must neutralize before you can investigate this scene.^000000";
close;
} else {
@@ -979,7 +979,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
next;
switch(select("Pour Green Potion.:Don't use Green Potion.")){
case 1:
- if(countitem(506) < 1){
+ if(countitem(Green_Potion) < 1){
mes "^3355FFUnfortunately, you";
mes "don't have a Green";
mes "Potion that you can";
@@ -991,7 +991,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "really make anything";
mes "happen. Perhaps you";
mes "should try something else.^000000";
- delitem 506,1; //Green_Potion
+ delitem Green_Potion,1;
tu_thief01 = 23;
close;
}
@@ -1012,8 +1012,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
} else if(tu_thief01 == 23){
- if(countitem(511) > 0 || countitem(716) > 0){
- if(countitem(511) > 0 && countitem(716) > 0){
+ if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){
+ if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){
mes "^3355FFYou try grinding";
mes "a Green Herb and";
mes "sprinkling it on the";
@@ -1029,11 +1029,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "to successfully dismantle";
mes "the trap. Now you can safely";
mes "check what might be inside.^000000";
- delitem 511,1; //Green_Herb
- delitem 716,1; //Red_Gemstone
+ delitem Green_Herb,1;
+ delitem Red_Gemstone,1;
tu_thief01 = 24;
close;
- } else if(countitem(511) > 0){
+ } else if(countitem(Green_Herb) > 0){
mes "^3355FFYou should try to";
mes "dismantle this trap";
mes "by using other catalysts";
@@ -1133,7 +1133,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
next;
switch(select("Pour Green Potion.:Don't use Green Potion.")){
case 1:
- if(countitem(506) < 1){
+ if(countitem(Green_Potion) < 1){
mes "^3355FFUnfortunately, you";
mes "don't have a Green";
mes "Potion that you can";
@@ -1145,7 +1145,7 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "really make anything";
mes "happen. Perhaps you";
mes "should try something else.^000000";
- delitem 506,1; //Green_Potion
+ delitem Green_Potion,1;
tu_magician01 = 23;
close;
}
@@ -1166,8 +1166,8 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
close;
}
} else if(tu_magician01 == 23){
- if(countitem(511) > 0 || countitem(716) > 0){
- if(countitem(511) > 0 && countitem(716) > 0){
+ if(countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0){
+ if(countitem(Green_Herb) > 0 && countitem(Red_Gemstone) > 0){
mes "^3355FFYou try grinding";
mes "a Green Herb and";
mes "sprinkling it on the";
@@ -1183,11 +1183,11 @@ moc_fild18,109,197,0 script Trace of Battle#15 CLEAR_NPC,{
mes "to successfully dismantle";
mes "the trap. Now you can safely";
mes "check what might be inside.^000000";
- delitem 511,1; //Green_Herb
- delitem 716,1; //Red_Gemstone
+ delitem Green_Herb,1;
+ delitem Red_Gemstone,1;
tu_magician01 = 24;
close;
- } else if(countitem(511) > 0){
+ } else if(countitem(Green_Herb) > 0){
mes "^3355FFYou should try to";
mes "dismantle this trap";
mes "by using other catalysts";
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 1998ccb89..22c1c4b43 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -485,7 +485,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "all 10 Chrysalis from hunting";
mes "all of those Pupa. Hmmmm...";
next;
- if (countitem(915) < 10) {
+ if (countitem(Chrysalis) < 10) {
mes "[Mana]";
mes "Aw, you don't";
mes "have enough of";
@@ -516,7 +516,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "like I asked? I hope so...";
mes "Because I'm going to check~";
next;
- if(countitem(915) < 10){
+ if(countitem(Chrysalis) < 10){
mes "[Mana]";
mes "Whoa, you need";
mes "more than just this.";
@@ -710,7 +710,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "training. I hope it comes";
mes "in handy when fighting...";
tu_magician01 = 6;
- getitem 1604,1; //Wand
+ getitem Wand,1;
specialeffect2 EF_HIT5;
if(.@skill_e1) getexp 300,100;
if(.@skill_e2) getexp 300,100;
@@ -804,7 +804,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "out both of our guilds. Once";
mes "again, thanks very much~";
tu_magician01 = 28;
- getitem 2321,1; //Silk_Robe
+ getitem Silk_Robe,1;
Zeny += 3000;
getexp 3000,1000;
close;
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index 9b863bf7f..ecb900535 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -575,7 +575,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
tu_merchant = 2;
changequest 8229, 8230;
getexp 58,11;
- getitem 1351,1; //Battle_Axe
+ getitem Battle_Axe,1;
next;
mes "[Guarnien]";
mes "Alright, next time";
@@ -642,7 +642,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
tu_merchant = 2;
setquest 8230;
getexp 58,11;
- getitem 1351,1; //Battle_Axe
+ getitem Battle_Axe,1;
next;
mes "[Guarnien]";
mes "Alright, next time";
@@ -711,7 +711,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
} else {
Zeny -= 420;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -759,7 +759,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
} else {
Zeny -= 410;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -806,7 +806,7 @@ prontera,66,111,3 script Sagle 4_KID01,{
} else {
Zeny -= 390;
tu_merchant = 9;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -862,7 +862,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
} else {
Zeny -= 340;
tu_merchant = 10;
- getitem 569,10; //Novice_Potion
+ getitem Novice_Potion,10;
close;
}
case 2:
@@ -901,7 +901,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
} else {
Zeny -= 390;
tu_merchant = 9;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -940,7 +940,7 @@ prontera,93,330,3 script Kellion 4W_M_01,{
} else {
Zeny -= 400;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -999,7 +999,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
} else {
Zeny -= 390;
tu_merchant = 9;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1044,7 +1044,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
} else {
Zeny -= 420;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1089,7 +1089,7 @@ prt_in,169,11,3 script Aigie 4_F_03,{
} else {
Zeny -= 340;
tu_merchant = 10;
- getitem 569,10; //Novice_Potion
+ getitem Novice_Potion,10;
close;
}
case 2:
@@ -1143,7 +1143,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
} else {
Zeny -= 410;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1189,7 +1189,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
} else {
Zeny -= 400;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1236,7 +1236,7 @@ prontera,247,129,3 script Jayon 4_M_03,{
} else {
Zeny -= 410;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1290,7 +1290,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
} else {
Zeny -= 420;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1325,7 +1325,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
} else {
Zeny -= 340;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
@@ -1360,7 +1360,7 @@ prt_in,251,129,3 script Maos 4_M_SEAMAN,{
} else {
Zeny -= 400;
tu_merchant = 10;
- getitem 501,10; //Red_Potion
+ getitem Red_Potion,10;
close;
}
case 2:
diff --git a/npc/quests/first_class/tu_sword.txt b/npc/quests/first_class/tu_sword.txt
index 6dfb3f33a..a735ae219 100644
--- a/npc/quests/first_class/tu_sword.txt
+++ b/npc/quests/first_class/tu_sword.txt
@@ -131,7 +131,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 186,0;
else
getexp 1860,0;
- getitem 1113,1; //Scimiter
+ getitem Scimiter,1;
next;
mes "[Shurank]";
mes "That is all I have to teach you about Swordman skills. Hopefully, I've been able to clear up anything you haven't understood about your job and skills.";
@@ -186,7 +186,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
mes "I hope that you make good use of it as you train to become stronger and stronger. Good luck out there.";
tu_swordman = 23;
completequest 8228;
- getitem 1113,1; //Scimiter
+ getitem Scimiter,1;
close;
case 21:
mes "Ah, you've returned. I've just received a communique from";
@@ -748,7 +748,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
} else {
mes "[Shurank]";
@@ -802,7 +802,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
} else {
mes "[Shurank]";
@@ -892,7 +892,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
} else {
mes "[Shurank]";
@@ -1000,7 +1000,7 @@ izlude_in,82,163,3 script Shurank 4_M_JOB_KNIGHT1,{
getexp 97,0;
else
getexp 970,0;
- getitem 2503,1; //Muffler
+ getitem Muffler,1;
close;
}
}
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index c593d8b93..b446458b8 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -368,14 +368,14 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
tu_thief01 = 5;
savepoint "moc_ruins",80,164;
- getitem 602,1; //Wing_Of_Butterfly
+ getitem Wing_Of_Butterfly,1;
getexp 100,50;
specialeffect2 EF_HIT5;
close2;
warp "moc_fild12",158,373;
end;
} else if(tu_thief01 == 5 || tu_thief01 == 6){
- if(countitem(916) < 10){
+ if(countitem(Feather_Of_Birds) < 10){
mes "'Ey, you don't have the 10 ^ff0000Feather of Birds^000000 I asked you for! You gotta apply what you know, you know.";
mes "Now hurry up and do it!";
close2;
@@ -426,7 +426,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "to the poison! That stuff";
mes "is pretty strong!";
tu_thief01 = 8;
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
getexp 1000,500;
specialeffect2 EF_HIT5;
close;
@@ -436,7 +436,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "Less work for me!";
mes "Alright, you better get stronger the next time I see you. Oh, and you can have this stuff. You know, since you're so gangster and all.";
tu_thief01 = 7;
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
getexp 500,200;
specialeffect2 EF_HIT5;
close;
@@ -463,7 +463,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
break;
}
tu_thief01 = 7;
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
getexp 500,200;
specialeffect2 EF_HIT5;
close;
@@ -589,7 +589,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "Hey, this stuff is yours. Think of it as a reward for helping us out. Take care of yourself now~";
tu_thief01 = 27;
- getitem 2307,1; //Mantle
+ getitem Mantle,1;
Zeny += 5000;
getexp 8000,3000;
close;
diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt
index e9aaf90a5..79a6e99e5 100644
--- a/npc/quests/guildrelay.txt
+++ b/npc/quests/guildrelay.txt
@@ -63,7 +63,7 @@
.@name4$ = "Diligo";
.@GID = getcastledata("prtg_cas"+strnpcinfo(2),1);
}
- if (checkweight(908,630) == 0) {
+ if (checkweight(Spawn,630) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -106,7 +106,7 @@
mes "you need to think how much";
mes "trust there is in the guild.";
guildrelay_q = 8;
- getitem 7240,1; //Soul_Of_Confidence
+ getitem Soul_Of_Confidence,1;
next;
mes "[" + .@name$ + "]";
mes "Your second test will be";
@@ -163,7 +163,7 @@
mes "you need to think how much";
mes "trust there is in the guild.";
guildrelay_q = 8;
- getitem 7240,1; //Soul_Of_Confidence
+ getitem Soul_Of_Confidence,1;
next;
mes "[" + .@name$ + "]";
mes "Your second test will be";
@@ -218,7 +218,7 @@
mes "you need to think how much";
mes "trust there is in the guild.";
guildrelay_q = 8;
- getitem 7240,1; //Soul_Of_Confidence
+ getitem Soul_Of_Confidence,1;
next;
mes "[" + .@name$ + "]";
mes "Your second test will be";
@@ -277,7 +277,7 @@
mes "strongholds and might can";
mes "bring peace, but it's true.";
guildrelay_q = 15;
- getitem 7246,1; //Soul_Of_Peace
+ getitem Soul_Of_Peace,1;
next;
mes "[" + .@name$ + "]";
mes "If power isn't used to";
@@ -388,7 +388,7 @@
mes "give it to your most trusted";
mes "Knight or Lord Knight.";
guildrelay_q = 1;
- getitem 7234,1; //Soul_Of_Guild
+ getitem Soul_Of_Guild,1;
next;
mes "[" + .@name$ + "]";
mes "This Knight should take";
@@ -399,7 +399,7 @@
}
}
else if (guildrelay_q == 1) {
- if (countitem(7234) > 0) {
+ if (countitem(Soul_Of_Guild) > 0) {
mes "[" + .@name$ + "]";
mes "You still have the Spirit of";
mes "Guild I gave you? I suppose";
@@ -424,7 +424,7 @@
mes "to you, master.";
close;
}
- else if (countitem(7239) > 0) {
+ else if (countitem(Soul_Of_Proceeding) > 0) {
mes "[" + .@name$ + "]";
mes "Ah, is this the Spirit";
mes "of Advance? This must mean";
@@ -432,25 +432,25 @@
mes "test. Keep up the good work.";
mes "Hand me the spirit, and allow";
mes "me to give you your guild's reward.";
- delitem 7239,1; //Soul_Of_Proceeding
+ delitem Soul_Of_Proceeding,1;
guildtime = gettime(GETTIME_HOUR);
guildrelay_q = 100;
.@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 25)) {
- getitem 608,20; //Seed_Of_Yggdrasil
- getitem 678,2; //Poison_Bottle
+ getitem Seed_Of_Yggdrasil,20;
+ getitem Poison_Bottle,2;
}
else if ((.@incen_item > 24) && (.@incen_item < 50)) {
- getitem 607,10; //Yggdrasilberry
- getitem 678,2; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Poison_Bottle,2;
}
else if ((.@incen_item > 50) && (.@incen_item < 75)) {
- getitem 644,5; //Gift_Box
- getitem 678,2; //Poison_Bottle
+ getitem Gift_Box,5;
+ getitem Poison_Bottle,2;
}
else if ((.@incen_item > 74) && (.@incen_item < 101)) {
- getitem 603,3; //Old_Blue_Box
- getitem 678,2; //Poison_Bottle
+ getitem Old_Blue_Box,3;
+ getitem Poison_Bottle,2;
}
next;
mes "[" + .@name$ + "]";
@@ -474,7 +474,7 @@
}
}
else if (guildrelay_q == 8) {
- if (countitem(7240) > 0) {
+ if (countitem(Soul_Of_Confidence) > 0) {
mes "[" + .@name$ + "]";
mes "You must be having";
mes "trouble finding " + .@name3$ + ".";
@@ -484,7 +484,7 @@
mes "him once you locate him.";
close;
}
- else if (countitem(7245) > 0) {
+ else if (countitem(Soul_Of_Friendship) > 0) {
mes "[" + .@name$ + "]";
mes "Ah, so you already completed";
mes "the test and earned the Spirit";
@@ -500,45 +500,45 @@
mes "may come in handy in future";
mes "challenges that you will all";
mes "face together. Good work!";
- delitem 7245,1; //Soul_Of_Friendship
+ delitem Soul_Of_Friendship,1;
guildtime = gettime(GETTIME_HOUR);
guildrelay_q = 150;
.@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 16)) {
- getitem 607,10; //Yggdrasilberry
- getitem 644,5; //Gift_Box
- getitem 678,3; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Gift_Box,5;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 14) && (.@incen_item < 31)) {
- getitem 607,10; //Yggdrasilberry
- getitem 603,3; //Old_Blue_Box
- getitem 678,3; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Old_Blue_Box,3;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 29) && (.@incen_item < 46)) {
- getitem 607,10; //Yggdrasilberry
- getitem 617,3; //Old_Violet_Box
- getitem 678,3; //Poison_Bottle
+ getitem Yggdrasilberry,10;
+ getitem Old_Violet_Box,3;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 44) && (.@incen_item < 61)) {
- getitem 644,4; //Gift_Box
- getitem 603,2; //Old_Blue_Box
- getitem 678,3; //Poison_Bottle
+ getitem Gift_Box,4;
+ getitem Old_Blue_Box,2;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 59) && (.@incen_item < 76)) {
- getitem 644,3; //Gift_Box
- getitem 617,2; //Old_Violet_Box
- getitem 678,3; //Poison_Bottle
+ getitem Gift_Box,3;
+ getitem Old_Violet_Box,2;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 74) && (.@incen_item < 91)) {
- getitem 603,2; //Old_Blue_Box
- getitem 617,2; //Old_Violet_Box
- getitem 678,3; //Poison_Bottle
+ getitem Old_Blue_Box,2;
+ getitem Old_Violet_Box,2;
+ getitem Poison_Bottle,3;
}
else if ((.@incen_item > 89) && (.@incen_item < 101)) {
- getitem 607,10; //Yggdrasilberry
- getitem 644,3; //Gift_Box
- getitem 603,2; //Old_Blue_Box
- getitem 617,1; //Old_Violet_Box
+ getitem Yggdrasilberry,10;
+ getitem Gift_Box,3;
+ getitem Old_Blue_Box,2;
+ getitem Old_Violet_Box,1;
}
next;
mes "[" + .@name$ + "]";
@@ -567,7 +567,7 @@
}
}
else if (guildrelay_q == 15) {
- if (countitem(7246) > 0) {
+ if (countitem(Soul_Of_Peace) > 0) {
mes "[" + .@name$ + "]";
mes "You still have the";
mes "Spirit of Peace? If you";
@@ -577,7 +577,7 @@
mes "them. Heed my advice...";
close;
}
- else if (countitem(7251) > 0) {
+ else if (countitem(Soul_Of_Victory) > 0) {
mes "[" + .@name$ + "]";
mes "I see that you've completed";
mes "the last test and received";
@@ -593,33 +593,33 @@
mes "given on the behalf of King";
mes "Tristan III, and share it with";
mes "guild. Once again, good work.";
- delitem 7251,1; //Soul_Of_Victory
+ delitem Soul_Of_Victory,1;
guildtime = gettime(GETTIME_HOUR);
guildrelay_q = 25;
.@incen_item = rand(1,100);
if ((.@incen_item > 0) && (.@incen_item < 26)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 607,5; //Yggdrasilberry
- getitem 644,4; //Gift_Box
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Yggdrasilberry,5;
+ getitem Gift_Box,4;
}
else if ((.@incen_item > 25) && (.@incen_item < 51)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 607,5; //Yggdrasilberry
- getitem 603,3; //Old_Blue_Box
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Yggdrasilberry,5;
+ getitem Old_Blue_Box,3;
}
else if ((.@incen_item > 50) && (.@incen_item < 76)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 617,2; //Old_Violet_Box
- getitem 607,5; //Yggdrasilberry
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Old_Violet_Box,2;
+ getitem Yggdrasilberry,5;
}
else if ((.@incen_item > 75) && (.@incen_item < 91)) {
- getitem 608,10; //Seed_Of_Yggdrasil
- getitem 644,4; //Gift_Box
- getitem 603,2; //Old_Blue_Box
- getitem 617,1; //Old_Violet_Box
+ getitem Seed_Of_Yggdrasil,10;
+ getitem Gift_Box,4;
+ getitem Old_Blue_Box,2;
+ getitem Old_Violet_Box,1;
}
else if ((.@incen_item > 90) && (.@incen_item < 101)) {
- getitem 5074,1; //Ear_Of_Angel's_Wing
+ getitem Ear_Of_Angel's_Wing,1;
}
next;
mes "[" + .@name$ + "]";
@@ -714,7 +714,7 @@
mes "The test has now officially";
mes "begun. Good luck to you.";
guildrelay_q = 1;
- getitem 7234,1; //Soul_Of_Guild
+ getitem Soul_Of_Guild,1;
close;
case 2:
mes "[" + .@name$ + "]";
@@ -729,7 +729,7 @@
}
}
else {
- if (countitem(7234) > 0) {
+ if (countitem(Soul_Of_Guild) > 0) {
if (BaseJob == Job_Knight) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -750,7 +750,7 @@
close;
}
}
- else if (countitem(7235) > 0) {
+ else if (countitem(Soul_Of_Courage) > 0) {
if ((guildrelay_q == 88) && (BaseJob == Job_Knight)) {
mes "[" + .@name$ + "]";
mes "Ah," + strcharinfo(0) + "";
@@ -788,7 +788,7 @@
close;
}
}
- else if (countitem(7237) > 0) {
+ else if (countitem(Soul_Of_Partnership) > 0) {
if ((guildrelay_q == 87) && (BaseJob == Job_Blacksmith)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -823,7 +823,7 @@
close;
}
}
- else if (countitem(7238) > 0) {
+ else if (countitem(Soul_Of_Correspondence) > 0) {
if ((guildrelay_q == 86) && (BaseJob == Job_Alchemist)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -858,7 +858,7 @@
close;
}
}
- else if (countitem(7239) > 0) {
+ else if (countitem(Soul_Of_Proceeding) > 0) {
if ((guildrelay_q == 85) && (BaseJob == Job_Hunter)) {
mes "[" + .@name$ + "]";
mes "Hello, " + strcharinfo(0) + ".";
@@ -879,7 +879,7 @@
close;
}
}
- else if (countitem(7240) > 0) {
+ else if (countitem(Soul_Of_Confidence) > 0) {
if (BaseJob == Job_Sage) {
mes "[" + .@name$ + "]";
mes "Hello, " + strcharinfo(0) + ".";
@@ -901,7 +901,7 @@
close;
}
}
- else if (countitem(7241) > 0) {
+ else if (countitem(Soul_Of_Agreement) > 0) {
if ((guildrelay_q == 71) && (BaseJob == Job_Sage)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -939,7 +939,7 @@
close;
}
}
- else if (countitem(7242) > 0) {
+ else if (countitem(Soul_Of_Harmony) > 0) {
if ((guildrelay_q == 72) && ((BaseJob == Job_Bard) || (BaseJob == Job_Dancer))) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -977,7 +977,7 @@
close;
}
}
- else if (countitem(7244) > 0) {
+ else if (countitem(Soul_Of_Unity) > 0) {
if ((guildrelay_q == 74) && (BaseJob == Job_Assassin)) {
mes "[" + .@name$ + "]";
mes "Greetings, " + strcharinfo(0) + ",";
@@ -1015,7 +1015,7 @@
close;
}
}
- else if (countitem(7245) > 0) {
+ else if (countitem(Soul_Of_Friendship) > 0) {
if ((guildrelay_q == 75) && (BaseJob == Job_Wizard)) {
mes "[" + .@name$ + "]";
mes "Ah, " + strcharinfo(0) + ",";
@@ -1037,7 +1037,7 @@
close;
}
}
- else if (countitem(7246) > 0) {
+ else if (countitem(Soul_Of_Peace) > 0) {
if (BaseJob == Job_Rogue) {
mes "[" + .@name$ + "]";
mes "Ah, " + strcharinfo(0) + ",";
@@ -1059,7 +1059,7 @@
close;
}
}
- else if (countitem(7247) > 0) {
+ else if (countitem(Soul_Of_Spirit) > 0) {
if ((guildrelay_q == 95) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -1094,7 +1094,7 @@
close;
}
}
- else if (countitem(7249) > 0) {
+ else if (countitem(Soul_Of_Service) > 0) {
if ((guildrelay_q == 98) && (BaseJob == Job_Priest)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -1129,7 +1129,7 @@
close;
}
}
- else if (countitem(7250) > 0) {
+ else if (countitem(Soul_Of_Glory) > 0) {
if ((guildrelay_q == 96) && (BaseJob == Job_Crusader)) {
mes "[" + .@name$ + "]";
mes "Hello," + strcharinfo(0) + ".";
@@ -1164,7 +1164,7 @@
close;
}
}
- else if (countitem(7251) > 0) {
+ else if (countitem(Soul_Of_Victory) > 0) {
if ((guildrelay_q == 97) && (Class == Job_Monk)) {
mes "[" + .@name$ + "]";
mes "Ah, " + strcharinfo(0) + ",";
@@ -1242,7 +1242,7 @@
.@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
.@GID = getcastledata(.@m$,1);
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -1266,7 +1266,7 @@
}
if (getcharid(2) == .@GID) {
if (strcharinfo(0) == getguildmaster(.@GID)) {
- if (countitem(7234) > 0) {
+ if (countitem(Soul_Of_Guild) > 0) {
mes "[" + .@name$ + "]";
mes "Hm. You can't just keep";
mes "that spirit to yourself.";
@@ -1288,7 +1288,7 @@
}
}
else {
- if ((BaseJob == Job_Knight) && (countitem(7234) > 0)) {
+ if ((BaseJob == Job_Knight) && (countitem(Soul_Of_Guild) > 0)) {
mes "[" + .@name$ + "]";
mes "For your first test,";
mes "I'll start you off with";
@@ -1305,7 +1305,7 @@
mes "^FF000030 Shoulder Protectors^000000.";
mes "That shouldn't be too";
mes "hard now, right?";
- delitem 7234,1; //Soul_Of_Guild
+ delitem Soul_Of_Guild,1;
guildrelay_q = 2;
close;
case 2:
@@ -1315,7 +1315,7 @@
mes "^FF000030 Mole Whiskers^000000.";
mes "That shouldn't be too";
mes "hard now, right?";
- delitem 7234,1; //Soul_Of_Guild
+ delitem Soul_Of_Guild,1;
guildrelay_q = 3;
close;
case 3:
@@ -1325,12 +1325,12 @@
mes "^FF000030 Elder Pixie's Moustaches^000000.";
mes "That shouldn't be too";
mes "hard now, right?";
- delitem 7234,1; //Soul_Of_Guild
+ delitem Soul_Of_Guild,1;
guildrelay_q = 89;
close;
}
}
- if ((countitem(1015) > 29) && (countitem(7196) > 29) && (countitem(7157) > 29) && (guildrelay_q == 2)) {
+ if ((countitem(Thin_N'_Long_Tongue) > 29) && (countitem(Shoulder_Protection) > 29) && (countitem(Black_Mask) > 29) && (guildrelay_q == 2)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1338,11 +1338,11 @@
mes "Now, take this and give it to";
mes "a Blacksmith or Mastersmith.";
mes "Your guild's pretty good...";
- delitem 1015,30; //Thin_N'_Long_Tongue
- delitem 7196,30; //Shoulder_Protection
- delitem 7157,30; //Black_Mask
+ delitem Thin_N'_Long_Tongue,30;
+ delitem Shoulder_Protection,30;
+ delitem Black_Mask,30;
guildrelay_q = 88;
- getitem 7235,1; //Soul_Of_Courage
+ getitem Soul_Of_Courage,1;
close;
}
if ((BaseJob == Job_Knight) && (guildrelay_q == 2)) {
@@ -1355,7 +1355,7 @@
mes "Don't forget this time.";
close;
}
- if ((countitem(1097) > 29) && (countitem(1017) > 29) && (countitem(1096) > 29) && (guildrelay_q == 3)) {
+ if ((countitem(Worn_Out_Page) > 29) && (countitem(Moustache_Of_Mole) > 29) && (countitem(Round_Shell) > 29) && (guildrelay_q == 3)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1363,11 +1363,11 @@
mes "Now, take this and give it to";
mes "a Blacksmith or Mastersmith.";
mes "Your guild's pretty good...";
- delitem 1097,30; //Worn_Out_Page
- delitem 1017,30; //Moustache_Of_Mole
- delitem 1096,30; //Round_Shell
+ delitem Worn_Out_Page,30;
+ delitem Moustache_Of_Mole,30;
+ delitem Round_Shell,30;
guildrelay_q = 88;
- getitem 7235,1; //Soul_Of_Courage
+ getitem Soul_Of_Courage,1;
close;
}
if ((BaseJob == Job_Knight) && (guildrelay_q == 3)) {
@@ -1380,7 +1380,7 @@
mes "Don't forget this time.";
close;
}
- if ((countitem(7112) > 29) && (countitem(1012) > 29) && (countitem(1040) > 29) && (guildrelay_q == 89)) {
+ if ((countitem(Fright_Paper_Blade) > 29) && (countitem(Lizard_Scruff) > 29) && (countitem(Elder_Pixie's_Beard) > 29) && (guildrelay_q == 89)) {
mes "[" + .@name$ + "]";
mes "Huh. I didn't actually";
mes "expect that you'd collect";
@@ -1388,11 +1388,11 @@
mes "Now, take this and give it to";
mes "a Blacksmith or Mastersmith.";
mes "Your guild's pretty good...";
- delitem 7112,30; //Fright_Paper_Blade
- delitem 1012,30; //Lizard_Scruff
- delitem 1040,30; //Elder_Pixie's_Beard
+ delitem Fright_Paper_Blade,30;
+ delitem Lizard_Scruff,30;
+ delitem Elder_Pixie's_Beard,30;
guildrelay_q = 88;
- getitem 7235,1; //Soul_Of_Courage
+ getitem Soul_Of_Courage,1;
close;
}
if ((BaseJob == Job_Knight) && (guildrelay_q == 89)) {
@@ -1405,7 +1405,7 @@
mes "Don't forget this time.";
close;
}
- if ((BaseJob == Job_Blacksmith) && (countitem(7235) > 0)) {
+ if ((BaseJob == Job_Blacksmith) && (countitem(Soul_Of_Courage) > 0)) {
mes "[" + .@name$ + "]";
mes "Wow, you brought the";
mes "items sooner than I had";
@@ -1427,7 +1427,7 @@
mes "We can continue the testing";
mes "when the time is right so";
mes "don't you worry about it.";
- delitem 7235,1; //Soul_Of_Courage
+ delitem Soul_Of_Courage,1;
guildrelay_q = 4;
guildtime = gettime(GETTIME_HOUR);
close;
@@ -1442,7 +1442,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
}
@@ -1456,7 +1456,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
}
@@ -1470,7 +1470,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
}
@@ -1483,7 +1483,7 @@
mes "Alchemist or Biochemist.";
mes "Your work here is done.";
guildrelay_q = 87;
- getitem 7237,1; //Soul_Of_Partnership
+ getitem Soul_Of_Partnership,1;
close;
}
if ((guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
@@ -1495,7 +1495,7 @@
mes "come back to me later.";
close;
}
- if ((BaseJob == Job_Alchemist) && (countitem(7237) > 0)) {
+ if ((BaseJob == Job_Alchemist) && (countitem(Soul_Of_Partnership) > 0)) {
mes "[" + .@name$ + "]";
mes "Oh, you got it, eh?";
mes "You might not think this";
@@ -1511,7 +1511,7 @@
mes "You'll pass once you";
mes "gain 3 more levels.";
mes "How about that, eh?";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 5;
close;
}
@@ -1522,7 +1522,7 @@
mes "You'll pass once you";
mes "gain 2 more levels.";
mes "How about that, eh?";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 6;
close;
}
@@ -1533,7 +1533,7 @@
mes "You'll pass once you";
mes "gain 1 more level.";
mes "How about that, eh?";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 7;
close;
}
@@ -1545,9 +1545,9 @@
mes "you're tough enough as it is.";
mes "Fine, fine. You pass! Give this";
mes "to a ^FF0000Hunter^000000 or ^FF0000Sniper^000000 now~";
- delitem 7237,1; //Soul_Of_Partnership
+ delitem Soul_Of_Partnership,1;
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
}
@@ -1560,7 +1560,7 @@
mes "in your guild. Nice work,";
mes "and I'll see you around.";
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 6)) {
@@ -1572,7 +1572,7 @@
mes "in your guild. Nice work,";
mes "and I'll see you around.";
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
if ((BaseLevel < (BaseLevel)) && (guildrelay_q == 7)) {
@@ -1584,7 +1584,7 @@
mes "in your guild. Nice work,";
mes "and I'll see you around.";
guildrelay_q = 86;
- getitem 7238,1; //Soul_Of_Correspondence
+ getitem Soul_Of_Correspondence,1;
close;
}
if ((guildrelay_q == 5) || (guildrelay_q == 6) || (guildrelay_q == 7)) {
@@ -1596,7 +1596,7 @@
mes "You have to become stronger!";
close;
}
- if ((BaseJob == Job_Hunter) && (countitem(7238) > 0)) {
+ if ((BaseJob == Job_Hunter) && (countitem(Soul_Of_Correspondence) > 0)) {
mes "[" + .@name$ + "]";
mes "Ah, good, you're here.";
mes "Now, my request for you";
@@ -1621,9 +1621,9 @@
mes "your guild master as";
mes "soon as you can, alright?";
setfalcon;
- delitem 7238,1; //Soul_Of_Correspondence
+ delitem Soul_Of_Correspondence,1;
guildrelay_q = 85;
- getitem 7239,1; //Soul_Of_Proceeding
+ getitem Soul_Of_Proceeding,1;
close;
}
else {
@@ -1646,7 +1646,7 @@
close;
}
}
- if ((guildrelay_q == 88) && (countitem(7235) > 0)) {
+ if ((guildrelay_q == 88) && (countitem(Soul_Of_Courage) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Charge to";
@@ -1665,7 +1665,7 @@
mes "show them your skills~";
close;
}
- if ((guildrelay_q == 87) && (countitem(7237) > 0)) {
+ if ((guildrelay_q == 87) && (countitem(Soul_Of_Partnership) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Association to";
@@ -1684,7 +1684,7 @@
mes "something out.";
close;
}
- if ((guildrelay_q == 86) && (countitem(7238) > 0)) {
+ if ((guildrelay_q == 86) && (countitem(Soul_Of_Correspondence) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Coordination";
@@ -1702,7 +1702,7 @@
mes "to give you by then.";
close;
}
- if ((guildrelay_q == 85) && (countitem(7239) > 0)) {
+ if ((guildrelay_q == 85) && (countitem(Soul_Of_Proceeding) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Advance";
@@ -1751,7 +1751,7 @@
.@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
.@GID = getcastledata(.@m$,1);
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -1770,7 +1770,7 @@
}
if (getcharid(2) == .@GID) {
if (strcharinfo(0) == getguildmaster(.@GID)) {
- if (countitem(7240) > 0) {
+ if (countitem(Soul_Of_Confidence) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? What are you doing?";
mes "You're not supposed to";
@@ -1797,7 +1797,7 @@
}
}
else {
- if ((BaseJob == Job_Sage) && (countitem(7240) > 0)) {
+ if ((BaseJob == Job_Sage) && (countitem(Soul_Of_Confidence) > 0)) {
mes "[" + .@name$ + "]";
mes "I see that you've brought";
mes "the ^42426FSpirit of Trust^000000. Now, the";
@@ -1813,7 +1813,7 @@
mes "coming back to me. Your";
mes "guild must have solidarity";
mes "in order to be successful.";
- delitem 7240,1; //Soul_Of_Confidence
+ delitem Soul_Of_Confidence,1;
guildrelay_q = 9;
guildtime = gettime(GETTIME_HOUR);
close;
@@ -1835,7 +1835,7 @@
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
guildrelay_q = 81;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else {
@@ -1866,7 +1866,7 @@
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
guildrelay_q = 71;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else {
@@ -1897,7 +1897,7 @@
mes "to a ^42426FBard^000000, ^42426FMinstrel^000000, ^42426FDancer^000000,";
mes "or ^42426FGypsy^000000. Good luck to you.";
guildrelay_q = 71;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else {
@@ -1926,7 +1926,7 @@
mes "You can also give it to ^42426FDancer^000000 or ^42426FGypsy^000000";
mes "Good luck.";
guildrelay_q = 71;
- getitem 7241,1; //Soul_Of_Agreement
+ getitem Soul_Of_Agreement,1;
close;
}
else if ((BaseJob == Job_Sage) && (guildrelay_q == 9)) {
@@ -1939,7 +1939,7 @@
mes "dreams, passions, and goals!";
close;
}
- if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(7241) > 0)) {
+ if (((BaseJob == Job_Bard) || (BaseJob == Job_Dancer)) && (countitem(Soul_Of_Agreement) > 0)) {
mes "[" + .@name$ + "]";
mes "For the sake of promoting";
mes "teamwork amongst your guild,";
@@ -1963,7 +1963,7 @@
mes "You might want to write";
mes "these down so you don't";
mes "forget. Good luck to you.";
- delitem 7241,1; //Soul_Of_Agreement
+ delitem Soul_Of_Agreement,1;
guildrelay_q = 10;
break;
case 2:
@@ -1974,7 +1974,7 @@
mes "You might want to write";
mes "these down so you don't";
mes "forget. Good luck to you.";
- delitem 7241,1; //Soul_Of_Agreement
+ delitem Soul_Of_Agreement,1;
guildrelay_q = 11;
break;
case 3:
@@ -1985,7 +1985,7 @@
mes "You might want to write";
mes "these down so you don't";
mes "forget. Good luck to you.";
- delitem 7241,1; //Soul_Of_Agreement
+ delitem Soul_Of_Agreement,1;
guildrelay_q = 80;
break;
}
@@ -1999,7 +1999,7 @@
mes "guild to work together on this.";
close;
}
- if ((countitem(7097) > 29) && (countitem(7172) > 29) && (countitem(920) > 29) && (guildrelay_q == 10)) {
+ if ((countitem(Burning_Heart) > 29) && (countitem(Leopard_Talon) > 29) && (countitem(Claw_Of_Wolves) > 29) && (guildrelay_q == 10)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2007,19 +2007,19 @@
mes "take this spirit now. Please";
mes "give it to an ^42426FAssassin^000000 or an";
mes "^42426FAssassin Cross^000000. Thank you.";
- delitem 7097,30; //Burning_Heart
- delitem 7172,30; //Leopard_Talon
- delitem 920,30; //Claw_Of_Wolves
+ delitem Burning_Heart,30;
+ delitem Leopard_Talon,30;
+ delitem Claw_Of_Wolves,30;
if (BaseJob == Job_Dancer) {
guildrelay_q = 72;
}
else {
guildrelay_q = 72;
}
- getitem 7242,1; //Soul_Of_Harmony
+ getitem Soul_Of_Harmony,1;
close;
}
- else if ((countitem(7189) > 29) && (countitem(7194) > 29) && (countitem(7155) > 29) && (guildrelay_q == 11)) {
+ else if ((countitem(Heart_Of_Tree) > 29) && (countitem(Soft_Leaf) > 29) && (countitem(Poison_Toad's_Skin) > 29) && (guildrelay_q == 11)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2027,19 +2027,19 @@
mes "take this spirit now. Please";
mes "give it to an ^42426FAssassin^000000 or an";
mes "^42426FAssassin Cross^000000. Thank you.";
- delitem 7189,30; //Heart_Of_Tree
- delitem 7194,30; //Soft_Leaf
- delitem 7155,30; //Poison_Toad's_Skin
+ delitem Heart_Of_Tree,30;
+ delitem Soft_Leaf,30;
+ delitem Poison_Toad's_Skin,30;
if (BaseJob == Job_Dancer) {
guildrelay_q = 72;
}
else {
guildrelay_q = 72;
}
- getitem 7242,1; //Soul_Of_Harmony
+ getitem Soul_Of_Harmony,1;
close;
}
- else if ((countitem(7106) > 29) && (countitem(7121) > 29) && (countitem(1027) > 29) && (guildrelay_q == 80)) {
+ else if ((countitem(Goat's_Horn) > 29) && (countitem(Honey_Jar) > 29) && (countitem(Porcupine_Spike) > 29) && (guildrelay_q == 80)) {
mes "[" + .@name$ + "]";
mes "Oh, perfect! You brought";
mes "all the items. Well then,";
@@ -2047,16 +2047,16 @@
mes "take this spirit now. Please";
mes "give it to an ^42426FAssassin^000000 or an";
mes "^42426FAssassin Cross^000000. Thank you.";
- delitem 7106,30; //Goat's_Horn
- delitem 7121,30; //Honey_Jar
- delitem 1027,30; //Porcupine_Spike
+ delitem Goat's_Horn,30;
+ delitem Honey_Jar,30;
+ delitem Porcupine_Spike,30;
if (BaseJob == Job_Dancer) {
guildrelay_q = 72;
}
else {
guildrelay_q = 72;
}
- getitem 7242,1; //Soul_Of_Harmony
+ getitem Soul_Of_Harmony,1;
close;
}
else if (guildrelay_q == 10) {
@@ -2110,19 +2110,19 @@
mes "forget. Good luck to you.";
close;
}
- if ((BaseJob == Job_Assassin) && (countitem(7242) > 0)) {
+ if ((BaseJob == Job_Assassin) && (countitem(Soul_Of_Harmony) > 0)) {
mes "[" + .@name$ + "]";
mes "You brought the";
mes "Spirit of Combination?";
mes "Make sure that you give";
mes "that to a ^2F4F2FWizard^000000 or";
mes "a ^2F4F2FHigh Wizard^000000.";
- delitem 7242,1; //Soul_Of_Harmony
+ delitem Soul_Of_Harmony,1;
guildrelay_q = 74;
- getitem 7244,1; //Soul_Of_Unity
+ getitem Soul_Of_Unity,1;
close;
}
- if ((BaseJob == Job_Wizard) && (countitem(7244) > 0)) {
+ if ((BaseJob == Job_Wizard) && (countitem(Soul_Of_Unity) > 0)) {
mes "[" + .@name$ + "]";
mes "For the sake of your";
mes "guild, you must become";
@@ -2147,7 +2147,7 @@
mes "Don't despair: I know";
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 12;
close;
}
@@ -2159,7 +2159,7 @@
mes "Don't despair: I know";
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 13;
close;
}
@@ -2171,7 +2171,7 @@
mes "Don't despair: I know";
mes "you'll be able to reach";
mes "this goal. Good luck to you.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 14;
close;
}
@@ -2197,9 +2197,9 @@
mes "Please give this spirit";
mes "to your ^FF0000Guild Master^000000.";
mes "You're done for now.";
- delitem 7244,1; //Soul_Of_Unity
+ delitem Soul_Of_Unity,1;
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
}
@@ -2218,7 +2218,7 @@
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
else if ((BaseLevel + 1) < (BaseLevel) && (guildrelay_q == 13)) {
@@ -2236,7 +2236,7 @@
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
else if ((BaseLevel < BaseLevel) && (guildrelay_q == 14)) {
@@ -2254,7 +2254,7 @@
mes "to your ^FF0000Guild Master^000000.";
mes "You've done well.";
guildrelay_q = 75;
- getitem 7245,1; //Soul_Of_Friendship
+ getitem Soul_Of_Friendship,1;
close;
}
if ((guildrelay_q == 12) && (BaseJob == Job_Wizard)) {
@@ -2300,7 +2300,7 @@
close;
}
}
- if ((guildrelay_q == 71) && (countitem(7241) > 0)) {
+ if ((guildrelay_q == 71) && (countitem(Soul_Of_Agreement) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit";
@@ -2325,7 +2325,7 @@
mes "always offer my support.";
close;
}
- if ((guildrelay_q == 72) && (countitem(7242) > 0)) {
+ if ((guildrelay_q == 72) && (countitem(Soul_Of_Harmony) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit of";
@@ -2350,7 +2350,7 @@
mes "always offer my support.";
close;
}
- if ((guildrelay_q == 73) && (countitem(7242) > 0)) {
+ if ((guildrelay_q == 73) && (countitem(Soul_Of_Harmony) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit of";
@@ -2375,7 +2375,7 @@
mes "always offer my support.";
close;
}
- if ((guildrelay_q == 74) && (countitem(7244) > 0)) {
+ if ((guildrelay_q == 74) && (countitem(Soul_Of_Unity) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit";
@@ -2399,7 +2399,7 @@
mes "must be meted swiftly!";
close;
}
- if ((guildrelay_q == 75) && (countitem(7245) > 0)) {
+ if ((guildrelay_q == 75) && (countitem(Soul_Of_Friendship) > 0)) {
mes "[" + .@name$ + "]";
mes "There's no need for you";
mes "to hold onto that Spirit of";
@@ -2435,7 +2435,7 @@
.@name$ = strnpcinfo(1);
getmapxy(.@m$,.@x,.@x,1);
.@GID = getcastledata(.@m$,1);
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -2454,7 +2454,7 @@
}
if (getcharid(2) == .@GID) {
if (strcharinfo(0) == getguildmaster(.@GID)) {
- if (countitem(7246) > 0) {
+ if (countitem(Soul_Of_Peace) > 0) {
mes "[" + .@name$ + "]";
mes "Hm? That spirit that";
mes "you've brought with you...";
@@ -2479,7 +2479,7 @@
}
}
else {
- if ((BaseJob == Job_Rogue) && (countitem(7246) > 0)) {
+ if ((BaseJob == Job_Rogue) && (countitem(Soul_Of_Peace) > 0)) {
mes "[" + .@name$ + "]";
mes "So you're the one that's";
mes "been entrusted with the";
@@ -2496,7 +2496,7 @@
mes "will clearly demonstrate";
mes "to me that your people";
mes "skills are up to par.";
- delitem 7246,1; //Soul_Of_Peace
+ delitem Soul_Of_Peace,1;
guildrelay_q = 91;
close;
case 2:
@@ -2509,7 +2509,7 @@
mes "will clearly demonstrate";
mes "to me that your people";
mes "skills are up to par.";
- delitem 7246,1; //Soul_Of_Peace
+ delitem Soul_Of_Peace,1;
guildrelay_q = 92;
close;
case 3:
@@ -2522,7 +2522,7 @@
mes "will clearly demonstrate";
mes "to me that your people";
mes "skills are up to par.";
- delitem 7246,1; //Soul_Of_Peace
+ delitem Soul_Of_Peace,1;
guildrelay_q = 93;
close;
}
@@ -2546,7 +2546,7 @@
mes "it to a Priest or High";
mes "Priest in your guild.";
guildrelay_q = 95;
- getitem 7247,1; //Soul_Of_Spirit
+ getitem Soul_Of_Spirit,1;
close;
}
else {
@@ -2575,7 +2575,7 @@
mes "it to a Priest or High";
mes "Priest in your guild.";
guildrelay_q = 95;
- getitem 7247,1; //Soul_Of_Spirit
+ getitem Soul_Of_Spirit,1;
close;
}
else {
@@ -2603,7 +2603,7 @@
mes "it to a Priest or High";
mes "Priest in your guild.";
guildrelay_q = 95;
- getitem 7247,1; //Soul_Of_Spirit
+ getitem Soul_Of_Spirit,1;
close;
}
else {
@@ -2616,7 +2616,7 @@
close;
}
}
- if ((BaseJob == Job_Priest) && (countitem(7247) > 0)) {
+ if ((BaseJob == Job_Priest) && (countitem(Soul_Of_Spirit) > 0)) {
mes "[" + .@name$ + "]";
mes "Good work getting the";
mes "Spirit of Determination,";
@@ -2639,7 +2639,7 @@
mes "I'm certain you can do";
mes "this. Come back to me";
mes "when you are ready.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 18;
close;
}
@@ -2657,7 +2657,7 @@
mes "I'm certain you can do";
mes "this. Come back to me";
mes "when you are ready.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 19;
close;
}
@@ -2675,7 +2675,7 @@
mes "I'm certain you can do";
mes "this. Come back to me";
mes "when you are ready.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 20;
close;
}
@@ -2694,9 +2694,9 @@
mes "sure to give it to a";
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
- delitem 7247,1; //Soul_Of_Spirit
+ delitem Soul_Of_Spirit,1;
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
}
@@ -2717,7 +2717,7 @@
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
if (((BaseLevel + 1) < (BaseLevel)) && (guildrelay_q == 19)) {
@@ -2737,7 +2737,7 @@
mes "^4D4DFFCrusader^000000 or ^4D4DFFPaladin^000000";
mes "in your guild.";
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
if ((BaseLevel < BaseLevel) && (guildrelay_q == 20)) {
@@ -2755,10 +2755,10 @@
mes "who is in our guild.";
mes "Good luck!";
guildrelay_q = 98;
- getitem 7249,1; //Soul_Of_Service
+ getitem Soul_Of_Service,1;
close;
}
- if ((BaseJob == Job_Crusader) && (countitem(7249) > 0)) {
+ if ((BaseJob == Job_Crusader) && (countitem(Soul_Of_Service) > 0)) {
mes "[" + .@name$ + "]";
mes "I see that you possess";
mes "the Spirit of Service. Hmm.";
@@ -2782,7 +2782,7 @@
mes "you've come early or on time.";
mes "You'll need to really listen";
mes "to your feelings this time...";
- delitem 7249,1; //Soul_Of_Service
+ delitem Soul_Of_Service,1;
guildrelay_q = 21;
guildtime = gettime(GETTIME_HOUR);
close;
@@ -2797,7 +2797,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
else {
@@ -2819,7 +2819,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
else {
@@ -2841,7 +2841,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
else {
@@ -2862,7 +2862,7 @@
mes "again. Now give this spirit to";
mes "a ^FF0000Monk^000000 or ^FF0000Champion^000000 for me...";
guildrelay_q = 96;
- getitem 7250,1; //Soul_Of_Glory
+ getitem Soul_Of_Glory,1;
close;
}
if ((guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
@@ -2872,7 +2872,7 @@
mes "and come back later.";
close;
}
- if ((BaseJob == Job_Monk) && (countitem(7250) > 0)) {
+ if ((BaseJob == Job_Monk) && (countitem(Soul_Of_Glory) > 0)) {
mes "[" + .@name$ + "]";
mes "Most of the souls have";
mes "been shared, and there is";
@@ -2890,7 +2890,7 @@
mes "^FF000030 Celestial Robes^000000.";
mes "I shall be waiting";
mes "for you right here.";
- delitem 7250,1; //Soul_Of_Glory
+ delitem Soul_Of_Glory,1;
guildrelay_q = 23;
close;
case 2:
@@ -2901,7 +2901,7 @@
mes "^FF000030 Horrendous Hairs^000000.";
mes "I shall be waiting";
mes "for you right here.";
- delitem 7250,1; //Soul_Of_Glory
+ delitem Soul_Of_Glory,1;
guildrelay_q = 24;
close;
case 3:
@@ -2912,12 +2912,12 @@
mes "^FF000030 PecoPeco Feathers^000000.";
mes "I shall be waiting";
mes "for you right here.";
- delitem 7250,1; //Soul_Of_Glory
+ delitem Soul_Of_Glory,1;
guildrelay_q = 94;
close;
}
}
- if ((countitem(7165) > 29) && (countitem(1021) > 29) && (countitem(1023) > 29) && (guildrelay_q == 23)) {
+ if ((countitem(Limpid_Celestial_Robe) > 29) && (countitem(Dokkaebi_Horn) > 29) && (countitem(Fish_Tail) > 29) && (guildrelay_q == 23)) {
mes "[" + .@name$ + "]";
mes "Well, well. You've";
mes "gathered those items";
@@ -2925,11 +2925,11 @@
mes "you would. Good job. Now,";
mes "please give this to your ^FF0000Guild";
mes "Master^000000 as soon as you can.";
- delitem 7165,30; //Limpid_Celestial_Robe
- delitem 1021,30; //Dokkaebi_Horn
- delitem 1023,30; //Fish_Tail
+ delitem Limpid_Celestial_Robe,30;
+ delitem Dokkaebi_Horn,30;
+ delitem Fish_Tail,30;
guildrelay_q = 97;
- getitem 7251,1; //Soul_Of_Victory
+ getitem Soul_Of_Victory,1;
close;
}
if ((BaseJob == Job_Monk) && (guildrelay_q == 23)) {
@@ -2940,7 +2940,7 @@
mes "Good luck~";
close;
}
- if ((countitem(1048) > 29) && (countitem(1013) > 29) && (countitem(7200) > 29) && (guildrelay_q == 24)) {
+ if ((countitem(Slender_Snake) > 29) && (countitem(Colorful_Shell) > 29) && (countitem(Flexible_String) > 29) && (guildrelay_q == 24)) {
mes "[" + .@name$ + "]";
mes "Well, well. You've";
mes "gathered those items";
@@ -2948,11 +2948,11 @@
mes "you would. Good job. Now,";
mes "please give this to your ^FF0000Guild";
mes "Master^000000 as soon as you can.";
- delitem 1048,30; //Slender_Snake
- delitem 1013,30; //Colorful_Shell
- delitem 7200,30; //Flexible_String
+ delitem Slender_Snake,30;
+ delitem Colorful_Shell,30;
+ delitem Flexible_String,30;
guildrelay_q = 97;
- getitem 7251,1; //Soul_Of_Victory
+ getitem Soul_Of_Victory,1;
close;
}
if ((BaseJob == Job_Monk) && (guildrelay_q == 24)) {
@@ -2965,7 +2965,7 @@
mes "for you right here.";
close;
}
- if ((countitem(7003) > 29) && (countitem(7101) > 29) && (countitem(7153) > 29) && (guildrelay_q == 94)) {
+ if ((countitem(Anolian_Skin) > 29) && (countitem(Peco_Wing_Feather) > 29) && (countitem(Old_Japaness_Clothes) > 29) && (guildrelay_q == 94)) {
mes "[" + .@name$ + "]";
mes "Well, well. You've";
mes "gathered those items";
@@ -2973,11 +2973,11 @@
mes "you would. Good job. Now,";
mes "please give this to your ^FF0000Guild";
mes "Master^000000 as soon as you can.";
- delitem 7003,30; //Anolian_Skin
- delitem 7101,30; //Peco_Wing_Feather
- delitem 7153,30; //Old_Japaness_Clothes
+ delitem Anolian_Skin,30;
+ delitem Peco_Wing_Feather,30;
+ delitem Old_Japaness_Clothes,30;
guildrelay_q = 97;
- getitem 7251,1; //Soul_Of_Victory
+ getitem Soul_Of_Victory,1;
close;
}
if ((BaseJob == Job_Monk) && (guildrelay_q == 94)) {
@@ -2990,7 +2990,7 @@
mes "for you right here.";
close;
}
- if ((guildrelay_q == 95) && (countitem(7247) > 0)) {
+ if ((guildrelay_q == 95) && (countitem(Soul_Of_Spirit) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Determination";
@@ -3010,7 +3010,7 @@
mes "there's no need to rush.";
close;
}
- if ((guildrelay_q == 98) && (countitem(7249) > 0)) {
+ if ((guildrelay_q == 98) && (countitem(Soul_Of_Service) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Service to";
@@ -3028,7 +3028,7 @@
mes "your guild in the meantime?";
close;
}
- if ((guildrelay_q == 96) && (countitem(7250) > 0)) {
+ if ((guildrelay_q == 96) && (countitem(Soul_Of_Glory) > 0)) {
mes "[" + .@name$ + "]";
mes "Please give the";
mes "Spirit of Glory to";
@@ -3047,7 +3047,7 @@
mes "your guild as well as you can.";
close;
}
- if ((guildrelay_q == 97) && (countitem(7251) > 0)) {
+ if ((guildrelay_q == 97) && (countitem(Soul_Of_Victory) > 0)) {
mes "[" + .@name$ + "]";
mes "You need to give";
mes "the ^FF0000Spirit of Victory^000000";
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index a39de2335..8b1dcda5e 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -59,7 +59,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
switch(gun_gs)
{
case 0:
- if(countitem(13104) < 1)
+ if(countitem(The_Garrison) < 1)
{
mes "[Garrison]";
mes "My name is Garrison. I'm a master in crafting guns.";
@@ -138,7 +138,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
}
case 1:
- if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1))
+ if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1))
{
mes "[Garrison]";
mes "10 Steel, 1 Elunium, 10 Emveretarcon, 30 Coal, and 10 Rusty Screws.";
@@ -213,7 +213,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "I'm sorry about what happened.";
mes "But, as promised, I will slot your Garrison ...";
next;
- if(countitem(13104) < 1)
+ if(countitem(The_Garrison) < 1)
{
mes "[Garrison]";
mes "Huh? Sigh.";
@@ -234,7 +234,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
gun_gs = 5;
close;
case 4:
- if(countitem(13104) < 1)
+ if(countitem(The_Garrison) < 1)
{
mes "[Garrison]";
mes "Go and get your Garrison and then get back to me.";
@@ -287,7 +287,7 @@ SubGarrison:
close;
case 2:
- if((countitem(999) < 50) || (countitem(7317) < 20) || (countitem(984) < 1) || (countitem(1003) < 50) ||(countitem(985) < 3) )
+ if((countitem(Steel) < 50) || (countitem(Screw) < 20) || (countitem(Oridecon) < 1) || (countitem(Coal) < 50) ||(countitem(Elunium) < 3) )
{
mes "[Garrison]";
mes "You didn't bring enough materials";
@@ -306,7 +306,7 @@ SubGarrison:
mes "More Zeny!!";
close;
}
- else if(checkweight(13104,1) == 0)
+ else if(checkweight(The_Garrison,1) == 0)
{
mes "[Garrison]";
mes "There's no room in your inventory";
@@ -320,13 +320,13 @@ SubGarrison:
mes "Hmm, looks like the correct amount of materials and Zeny.";
mes "Here's a Garrison~";
mes "If you need one again, come and see me~";
- delitem 984,1; //Oridecon
- delitem 985,3; //Elunium
- delitem 999,50; //Steel
- delitem 1003,50; //Coal
- delitem 7317,20; //Rusty Screw
+ delitem Oridecon,1;
+ delitem Elunium,3;
+ delitem Steel,50;
+ delitem Coal,50;
+ delitem Screw,20; //Rusty Screw
Zeny -= 30000;
- getitem 13104,1; //Garrison
+ getitem The_Garrison,1; //Garrison
close;
case 3:
@@ -353,7 +353,7 @@ SubGarrison_:
close;
case 2:
- if((countitem(999) < 10) || (countitem(7317) < 10) || (countitem(1011) < 10) || (countitem(1003) < 30) || (countitem(985) < 1) || (countitem(13104) < 1))
+ if((countitem(Steel) < 10) || (countitem(Screw) < 10) || (countitem(Emveretarcon) < 10) || (countitem(Coal) < 30) || (countitem(Elunium) < 1) || (countitem(The_Garrison) < 1))
{
mes "[Garrison]";
mes "You didn't bring enough materials";
@@ -365,7 +365,7 @@ SubGarrison_:
mes "Don't forget.";
close;
}
- else if(checkweight(13105,1) != 1)
+ else if(checkweight(The_Garrison_,1) != 1)
{
mes "[Garrison]";
mes "There's no room in your inventory";
@@ -569,7 +569,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
}
SubInferno:
- if ((countitem(7319) < 100) || (countitem(7317) < 50) || (countitem(984) < 10) || countitem(7097) < 100)
+ if ((countitem(Old_Steel_Plate) < 100) || (countitem(Screw) < 50) || (countitem(Oridecon) < 10) || countitem(Burning_Heart) < 100)
{
mes "[Ingrid]";
mes "Yeah, the required materials are 100 Used Iron Plates, 10 Oridecons, 50 Rusty Old Screws, 100 Burning Hearts, and 200,000 Zeny";
@@ -586,7 +586,7 @@ SubInferno:
mes "Please don't forget that.";
close;
}
- else if(checkweight(13162,1) != 1)
+ else if(checkweight(Inferno,1) != 1)
{
mes "[Ingrid]";
mes "It looks like you have too many items to carry my creation, so I can't give it to you.";
@@ -834,7 +834,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
SubDestroyer:
- if ((countitem(7319) < 50) || (countitem(7317) < 70) || (countitem(984) < 5))
+ if ((countitem(Old_Steel_Plate) < 50) || (countitem(Screw) < 70) || (countitem(Oridecon) < 5))
{
mes "[Vanessa]";
mes "Yeah, the required materials are 50 Used Iron Plates,";
@@ -850,7 +850,7 @@ SubDestroyer:
mes "Keep that in mind.";
close;
}
- else if(checkweight(13160,1) != 1)
+ else if(checkweight(Destroyer,1) != 1)
{
mes "[Vanessa]";
mes "It looks like you wouldn't be able to carry my creation with you even if I made it.";
@@ -881,7 +881,7 @@ SubDestroyer:
SubDestroyer_:
- if ((countitem(1812) < 1) || (countitem(984) < 5))
+ if ((countitem(Finger_) < 1) || (countitem(Oridecon) < 5))
{
mes "[Vanessa]";
mes "Yeah, the required materials are 1 Finger[2]";
@@ -889,7 +889,7 @@ SubDestroyer_:
mes "Keep in mind that the materials need to be exact.";
close;
}
- else if(checkweight(13161,1) != 1)
+ else if(checkweight(Destroyer_,1) != 1)
{
mes "[Vanessa]";
mes "There's no space in your inventory.";
@@ -921,7 +921,7 @@ SubDestroyer_:
que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
if(gun_na == 1){
- if(countitem(1043) > 999 && countitem(932) > 999){
+ if(countitem(Nail_Of_Orc) > 999 && countitem(Skel_Bone) > 999){
delitem 1043,1000;
delitem 932,1000;
gun_na = 2;
@@ -991,7 +991,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "alright?";
close;
}
- if(checkweight(13158,1) == 0){
+ if(checkweight(Butcher,1) == 0){
mes "[N. A]";
mes "You are overweight.";
mes "Even if I give you the";
@@ -1022,7 +1022,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
}
}
else if(gun_na == 10){
- if (countitem(999) > 69 && countitem(985) > 4 && countitem(984) > 2 && countitem(1003) > 69 && countitem(7317) > 49 && Zeny > 50000){
+ if (countitem(Steel) > 69 && countitem(Elunium) > 4 && countitem(Oridecon) > 2 && countitem(Coal) > 69 && countitem(Screw) > 49 && Zeny > 50000){
delitem 999,70;
delitem 985,5;
delitem 984,3;
@@ -1071,7 +1071,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
}
}
else if(gun_na == 11){
- if(checkweight(13157,1) == 0){
+ if(checkweight(Drifter,1) == 0){
mes "[N. A]";
mes "You are overweight.";
mes "Even if I made you the";
@@ -1171,31 +1171,31 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
mes "you could find.";
close;
case 2:
- if(countitem(13205) >= 30){
+ if(countitem(Poison_Sphere) >= 30){
delitem 13205,30;
gun_na = 103;
}
break;
case 3:
- if(countitem(13203) >= 30){
+ if(countitem(Flare_Sphere) >= 30){
delitem 13203,30;
gun_na = 103;
}
break;
case 4:
- if(countitem(13204) >= 30){
+ if(countitem(Lighting_Sphere) >= 30){
delitem 13204,30;
gun_na = 103;
}
break;
case 5:
- if(countitem(13206) >= 30){
+ if(countitem(Blind_Sphere) >= 30){
delitem 13206,30;
gun_na = 103;
}
break;
case 6:
- if(countitem(13207) >= 30){
+ if(countitem(Freezing_Sphere) >= 30){
delitem 13207,30;
gun_na = 103;
}
@@ -1390,7 +1390,7 @@ que_ng,149,178,4 script Lab Director 4_F_ALCHE,{
lighthalzen,205,284,6 script F. Harrison 4_M_03,{
if (gun_na == 100){
- if(checkweight(13102,1) == 0){
+ if(checkweight(Crimson_Bolt,1) == 0){
mes "[F. Harrison]";
mes "You are overweight.";
mes "Even if I gave you the";
@@ -1487,8 +1487,8 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
close;
}
else if(gun_na == 103){
- if(countitem(999) >= 10 && countitem(985) >= 2 && countitem(984) >= 1 && countitem(1003) >= 20){
- if(countitem(13102) > 0){
+ if(countitem(Steel) >= 10 && countitem(Elunium) >= 2 && countitem(Oridecon) >= 1 && countitem(Coal) >= 20){
+ if(countitem(Crimson_Bolt) > 0){
delitem 999,10;
delitem 985,2;
delitem 984,1;
@@ -1525,7 +1525,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
}
}
else if(gun_na == 104){
- if(checkweight(13159,1) == 0){
+ if(checkweight(Butcher_,1) == 0){
mes "-You're overweight already.-";
mes "-Come back after dropping some";
mes "stuff first.-";
@@ -1556,7 +1556,7 @@ lighthalzen,205,284,6 script F. Harrison 4_M_03,{
mes "beautiful 'Crimson Bolt'.";
close;
}
- if(BaseLevel > 67 && countitem(13158) > 0){
+ if(BaseLevel > 67 && countitem(Butcher) > 0){
mes "[F. Harrison]";
mes "Man, I'm so bored...";
mes "I wonder if there's anything";
diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt
index 52f849c8e..514526e66 100644
--- a/npc/quests/juice_maker.txt
+++ b/npc/quests/juice_maker.txt
@@ -121,8 +121,8 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{
mes "[Little Morrison]";
mes "It's a little something I've been saving to eat for later, but since you gave me Meat, I think I can pass on the sweets.";
close;
- getitem 529,3; //Candy
- getitem 530,1; //Candy_Striper
+ getitem Candy,3;
+ getitem Candy_Striper,1;
}
close;
}
@@ -130,7 +130,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{
mes "Agh....Noooo!!!";
mes "No, don't make me eat it! I can't bear to taste fruits!";
next;
- if (countitem(517) > 0) {
+ if (countitem(Meat) > 0) {
switch(select("Talk:Show the Meat:Cancel")) {
case 1:
mes "[Little Morrison]";
@@ -148,7 +148,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{
mes "C-can I please have one?";
next;
if (select("Give Meat:Don't Give Meat") == 1) {
- delitem 517,1; //Meat
+ delitem Meat,1;
++morison_meat;
mes "[Little Morrison]";
mes "Wow~!!! Meat!!";
@@ -190,7 +190,7 @@ prt_in,47,173,3 script Morrison#juice 4W_M_01,{
}
payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -232,7 +232,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{
mes "See you next time.";
close;
}
- if (countitem(.@fruit) == 0 || countitem(713) == 0 || Zeny < 3) {
+ if (countitem(.@fruit) == 0 || countitem(Empty_Bottle) == 0 || Zeny < 3) {
mes "[Merchant Marx Hansen]";
mes "Oh no...";
mes "You don't have all the necessary materials. To make "+getitemname(.@juice)+", I need 1 "+getitemname(.@fruit)+" and 1 Empty Bottle. I will also need a 3 zeny fee.";
@@ -248,7 +248,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{
switch(select("As many as I can.:I want a certain amount.:Cancel.")) {
case 1:
.@make = countitem(.@fruit);
- if (countitem(713) < .@make) .@make = countitem(713);
+ if (countitem(Empty_Bottle) < .@make) .@make = countitem(Empty_Bottle);
if (Zeny/3 < .@make) .@make = Zeny/3;
break;
case 2:
@@ -283,7 +283,7 @@ payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{
.@total_zeny = 3 * .@make;
- if (countitem(.@fruit) < .@make || countitem(713) < .@make || Zeny < .@total_zeny) {
+ if (countitem(.@fruit) < .@make || countitem(Empty_Bottle) < .@make || Zeny < .@total_zeny) {
mes "[Merchant Marx Hansen]";
mes "Oh no...";
mes "You don't have all the necessary materials. I can't help a situation like this. I guess you collect what you need.";
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 1d5277ece..610ad4e00 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -82,7 +82,7 @@
//- Juno Pub Master/Starting point -
yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
- if (checkweight(7487,1) == 0) {
+ if (checkweight(Tavern_Wine,1) == 0) {
mes "[Vandt]";
mes "Just a second! You're";
mes "carrying too many items";
@@ -219,7 +219,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
mes "Mrs. ^ff0000Lecollane^000000 in the Kiel";
mes "Hyre Academy. I'll pay you";
mes "once you finish the job, okay?";
- getitem 7487,1; //Tavern_Wine
+ getitem Tavern_Wine,1;
KielHyreQuest = 2;
close;
case 2:
@@ -253,7 +253,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
close;
}
else if (KielHyreQuest == 6) {
- if (countitem(7487) == 0) {
+ if (countitem(Tavern_Wine) == 0) {
mes "[Vandt]";
mes "Oh, you're back.";
mes "Thanks for making that";
@@ -276,7 +276,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
mes "There you go!";
mes "Thank you so much";
mes "for helping me out~";
- getitem 7487,1; //Tavern_Wine
+ getitem Tavern_Wine,1;
Zeny += 1000;
close;
}
@@ -390,8 +390,8 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
mes "Now please give this flour";
mes "and these eggs to Elly, and";
mes "send her my regards. See you~";
- delitem 7488,1; //Delivery_Package
- getitem 7488,1; //Delivery_Package
+ delitem Delivery_Box,1; //Delivery_Package
+ getitem Delivery_Box,1; //Delivery_Package
KHToastGirlEnd = 3;
close;
}
@@ -406,7 +406,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
//- Lighthalzen WindMill Owner -
lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{
- if (checkweight(7488,1) == 0) {
+ if (checkweight(Delivery_Box,1) == 0) {
mes "[Mills]";
mes "Hey, you've got too much";
mes "stuff on you right now. ";
@@ -451,7 +451,7 @@ lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{
mes "extra errands on my end. Yeah,";
mes "I know how other people treat";
mes "you adventurers. Well, see ya.";
- getitem 7488,1; //Delivery_Package
+ getitem Delivery_Box,1; //Delivery_Package
KHToastGirlEnd = 2;
close;
case 2:
@@ -750,7 +750,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{
mes "may go now, and please";
mes "don't wander needlessly";
mes "around the academy.";
- delitem 7487,1; //Tavern_Wine
+ delitem Tavern_Wine,1;
KielHyreQuest = 4;
close;
case 2:
@@ -777,7 +777,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{
//- Elly (In school) -
kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Elly]";
mes "I'm sorry, but would you";
mes "put some of your things in";
@@ -923,7 +923,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
}
}
else if (KielHyreQuest == 6) {
- if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) {
+ if ((countitem(Milk) < 7) || (countitem(Cheese) < 2) || (countitem(Cacao) < 5) || (countitem(Tavern_Wine) < 1) || (countitem(Delivery_Box) < 1)) {
mes "[Elly]";
mes "Let's see, would you";
mes "like me to remind you";
@@ -958,11 +958,11 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "give me a moment while I bake";
mes "these cookies? It shouldn't take";
mes "long, so hold on just a bit.";
- delitem 519,7; //Milk
- delitem 548,2; //Cheese
- delitem 7182,5; //Cacao
- delitem 7487,1; //Tavern_Wine
- delitem 7488,1; //Delivery_Package
+ delitem Milk,7;
+ delitem Cheese,2;
+ delitem Cacao,5;
+ delitem Tavern_Wine,1;
+ delitem Delivery_Box,1; //Delivery_Package
KielHyreQuest = 8;
//KHPubMasterEnd no longer needed-- deleting.
KHPubMasterEnd = 0;
@@ -994,7 +994,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "[Elly]";
mes ""+strcharinfo(0)+"?";
mes "...that name! It's wonderful!";
- getitem 538,5; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,5;
KielHyreQuest = 10;
}
else if (KielHyreQuest == 10) {
@@ -1086,7 +1086,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "you can use this Cottage Key.";
mes "That way, you can just go";
mes "inside and talk to him~";
- getitem 7489,1; //Villa_Spare_Key
+ getitem Villa_Spare_Key,1;
KielHyreQuest = 16;
}
else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) {
@@ -1140,7 +1140,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "this letter! Ah, does this";
mes "mean that he's in danger?!";
mes "Oh no, what should I do?";
- delitem 7490,1; //Letter_to_Elly
+ delitem Kyll_Hire_Letter,1; //Letter_to_Elly
KielHyreQuest = 22;
}
else if (KielHyreQuest == 22) {
@@ -1386,7 +1386,7 @@ yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{
//- Elly (In Dormitory) -
kh_school,178,180,4 script Elly 4_F_KHELLY,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -1449,8 +1449,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
mes "and a ^000000Button^3355FF drop from Elly's";
mes "hands. It looks like she woke";
mes "up, but only for an instant.^000000";
- getitem 7493,1; //Golden_Key
- getitem 7494,1; //Kiel_Button
+ getitem Golden_Key,1;
+ getitem Kiel_Button,1;
KielHyreQuest = 34;
close;
}
@@ -1472,7 +1472,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
}
}
else if (KielHyreQuest == 34) {
- if (countitem(7491) < 1) {
+ if (countitem(Iron_Box) < 1) {
//Missing text, needs another run through.
mes "^3355FFMaybe the golden key^000000";
mes "unlocks something in the^000000";
@@ -1518,8 +1518,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
mes "^FFFFFF_^000000";
mes "Sorry about that,";
mes "Grandpa";
- getitem 7495,1; //Blue_Key_Card
- delitem 7491,1; //Iron_Box
+ getitem Blue_Key_Card,1;
+ delitem Iron_Box,1;
KielHyreQuest = 36;
close;
}
@@ -1686,7 +1686,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
close;
}
else if (KielHyreQuest == 36) {
- if (countitem(7492) < 1) {
+ if (countitem(Yellow_Key_Card) < 1) {
mes "^3355FFIt's just a grave.";
mes "It might be important";
mes "to you later, but now";
@@ -1759,7 +1759,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
}
else if (KielHyreQuest >= 106) {
- if (countitem(7509) < 1) {
+ if (countitem(Fancy_Key_Card) < 1) {
mes "^3355FFThe secret entrance";
mes "has now been sealed.^000000";
close;
@@ -1990,7 +1990,7 @@ kh_vila,179,11,0 script Letter#kh -1,1,1,{
//OnTouch2:
OnTouch:
if (KielHyreQuest == 18) {
- if (checkweight(7490,1) == 0) {
+ if (checkweight(Kyll_Hire_Letter,1) == 0) {
mes "^3355FFJust a minute...!";
mes "There's something on";
mes "the floor here, but you";
@@ -2004,7 +2004,7 @@ OnTouch:
mes "you pick it up, despite";
mes "the fact that it's not";
mes "addressed to you.^000000";
- getitem 7490,1; //Kyll_Hire_Letter
+ getitem Kyll_Hire_Letter,1;
KielHyreQuest = 20;
close;
} else {
@@ -2047,7 +2047,7 @@ kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{
mes "at all! It's just";
mes "normal Pet Food!";
Zeny -= 1100;
- getitem 537,1; //Pet_Food
+ getitem Pet_Food,1;
close;
}
case 2:
@@ -2237,8 +2237,8 @@ kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{
//- Cottage interior, fire place; Calabash -
kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{
- if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
- if (checkweight(7329,1) == 0) {
+ if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
+ if (checkweight(Old_Copper_Key,1) == 0) {
mes "^3355FFThat's a nice looking";
mes "calabash. You might even";
mes "get something from it...";
@@ -2269,7 +2269,7 @@ kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{
mes "feel around with your";
mes "fingers until you retrieve";
mes "an Old Bronze Key.^000000";
- getitem 7329,1; //Old_Bronze_Key
+ getitem Old_Copper_Key,1; //Old_Bronze_Key
close;
case 3:
mes "^3355FFThere's probably";
@@ -2381,7 +2381,7 @@ OnTouch:
next;
switch(select("March forward:Run away")) {
case 1:
- if (countitem(537) >= 1) {
+ if (countitem(Pet_Food) >= 1) {
mes "^3355FFWait! Perhaps you can";
mes "use food to soothe the";
mes "savage beast. Why don't";
@@ -2396,7 +2396,7 @@ OnTouch:
mes "it devours the food. You'd";
mes "better pass this dog now";
mes "while you have the chance!^000000";
- delitem 537,1; //Pet_Food
+ delitem Pet_Food,1;
close2;
warp "kh_vila",173,182;
end;
@@ -2432,7 +2432,7 @@ OnTouch:
//- Cottage interior, upstairs; Drawer, first room nightstand -
kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
- if (checkweight(7492,1) == 0) {
+ if (checkweight(Yellow_Key_Card,1) == 0) {
mes "^3355FFThere's something inside";
mes "this drawer, but you can't";
mes "take it since you're carrying";
@@ -2441,7 +2441,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
mes "trusty Kafra Storage first.^000000";
close;
}
- if ((countitem(7492) < 1) && (KielHyreQuest <= 36)) {
+ if ((countitem(Yellow_Key_Card) < 1) && (KielHyreQuest <= 36)) {
mes "^3355FFYou find an old drawer";
mes "^that has been closed.";
mes "^If you open it, then you";
@@ -2455,7 +2455,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
mes "Keycard from inside the";
mes "drawer. Opening that drawer";
mes "turned out to be worthwhile.^000000";
- getitem 7492,1; //Yellow_Key_Card
+ getitem Yellow_Key_Card,1;
close;
case 2:
mes "^3355FFForget opening that";
@@ -2474,14 +2474,14 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
//- Cottage interior, upstairs; Box -
kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
- if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
+ if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
mes "^3355FFA solid box is laid";
mes "on the floor in which";
mes "a smaller, locked box";
mes "has been placed inside.^000000";
close;
}
- else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
+ else if ((countitem(Old_Copper_Key) >= 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
mes "^3355FFA solid box is laid";
mes "on the floor in which";
mes "a smaller, locked box";
@@ -2497,8 +2497,8 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
mes "open the inner box and";
mes "obtain the Green Keycard";
mes "that was locked inside.";
- getitem 7516,1; //Green_Key_Card
- delitem 7329,1; //Old_Bronze_Key
+ getitem Green_Key_Card,1;
+ delitem Old_Copper_Key,1; //Old_Bronze_Key
close;
case 2:
mes "^3355FFWhat...?";
@@ -2519,7 +2519,7 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
//- Cottage interior, upstairs; Bookshelf -
kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
- if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) {
+ if ((countitem(Iron_Box) < 1) && (countitem(Old_Copper_Key) >= 1) || (countitem(Green_Key_Card) >= 1)) {
mes "^3355FFOne of the books on";
mes "this crammed bookshelf";
mes "is labeled with the note,";
@@ -2550,7 +2550,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
mes "you insert into";
mes "the first keyhole?^000000";
next;
- if (countitem(7329) >= 1) {
+ if (countitem(Old_Copper_Key) >= 1) {
select("Old Bronze Key:Cottage Key");
mes "^3355FFWhich key will";
mes "you insert into";
@@ -2558,7 +2558,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
next;
select("Old Bronze Key:Cottage Key");
}
- else if (countitem(7516) >= 1) {
+ else if (countitem(Green_Key_Card) >= 1) {
switch(select("Green Keycard:Cottage Key")) {
case 1:
.@KHFirstKeyhole = 1;
@@ -2588,9 +2588,9 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
mes "You take the Grey Box";
mes "with you, hoping that it";
mes "will come in handy later.^000000";
- delitem 7489,1; //Villa_Spare_Key
- delitem 7516,1; //Green_Key_Card
- getitem 7491,1; //Iron_Box
+ delitem Villa_Spare_Key,1;
+ delitem Green_Key_Card,1;
+ getitem Iron_Box,1;
close;
}
@@ -3013,7 +3013,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{
}
}
else if (KielHyreQuest >= 30) {
- if ((countitem(7491) > 0) && (countitem(7492) > 0)){
+ if ((countitem(Iron_Box) > 0) && (countitem(Yellow_Key_Card) > 0)){
mes "^3355FFWhat could the";
mes "number 4772961";
mes "mean? For now, you've";
@@ -3224,7 +3224,7 @@ kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 4_F_KHELLISIA
//- Beautiful Lady "Allysia" -
kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
- if (checkweight(7496,1) == 0) {
+ if (checkweight(Red_Key_Card,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -3299,7 +3299,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
mes "inside this factory. If you";
mes "locate Kiel Hyre, please";
mes "let me know right away.";
- getitem 7496,1; //Red_Key_Card
+ getitem Red_Key_Card,1;
KielHyreQuest = 40;
break;
}
@@ -3343,7 +3343,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
mes "Alright, I've recieved";
mes "Kiel Hyre's orders, and";
mes "must carry them out...";
- delitem 7497,1; //Steel_Piece
+ delitem Steel_Piece,1;
KielHyreQuest = 44;
close2;
cutin "",255;
@@ -3364,9 +3364,9 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
mes "Hyre Mansion in Lighthalzen.";
mes "Present the Golden Key to";
mes "be admitted to the premises.";
- delitem 7492,1; //Yellow_Key_Card
- delitem 7495,1; //Blue_Key_Card
- delitem 7496,1; //Red_Key_Card
+ delitem Yellow_Key_Card,1;
+ delitem Blue_Key_Card,1;
+ delitem Red_Key_Card,1;
KielHyreQuest = 46;
next;
mes "[Allysia]";
@@ -3417,7 +3417,7 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{
mes "correct keycard into the slot.^000000";
close;
}
- else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) {
+ else if ((KielHyreQuest == 40) && (countitem(Red_Key_Card) >= 1)) {
mes "^3355FFYou encounter";
mes "a mechanical device.";
mes "It looks like it can be";
@@ -3459,7 +3459,7 @@ kh_dun01,224,233,0 script Factory B Area Door -1,5,5,{
//OnTouch2:
OnTouch:
if (KielHyreQuest == 40) {
- if (checkweight(7497,1) == 0) {
+ if (checkweight(Steel_Piece,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -3512,7 +3512,7 @@ OnTouch:
mes "fragment through";
mes "the gap between the";
mes "door and the floor.^000000";
- getitem 7497,1; //Steel_Piece
+ getitem Steel_Piece,1;
KielHyreQuest = 42;
close;
}
@@ -3526,7 +3526,7 @@ OnTouch:
//- Robot Factory Second Floor Entrances -
kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{
- if (countitem(7509) < 1) {
+ if (countitem(Fancy_Key_Card) < 1) {
mes "^3355FFYou encounter";
mes "a mechanical device.";
mes "It looks like it can be";
@@ -3678,7 +3678,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{
//- Kiel Hyre -
kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -3791,8 +3791,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "let me rest?? I'm still not";
mes "feeling well from the time";
mes "I was locked up in the factory.";
- delitem 7493,1; //Golden_Key
- delitem 7494,1; //Kiel_Button
+ delitem Golden_Key,1;
+ delitem Kiel_Button,1;
KielHyreQuest = 48;
break;
}
@@ -3804,7 +3804,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "Please, take this as";
mes "a little reward for";
mes "saving my life.";
- getitem 12105,1; //Taming_Gift_Set
+ getitem Set_Of_Taiming_Item,1; //Taming_Gift_Set
getexp RENEWAL_EXP?70000:700000,0;
KielHyreQuest = 50;
}
@@ -4144,11 +4144,11 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "wrong... and she just... just...";
mes "The river swallowed her...";
mes "I felt empty. She was gone. ";
- delitem 7499,1; //Family_Portrait
- delitem 7500,1; //Elysia_Portrait
- delitem 7501,1; //Kyll_Hyre_Letter2
- delitem 7502,1; //Piece_Memo_Of_James
- delitem 7503,1; //Man_Portrait
+ delitem Family_Portrait,1;
+ delitem Elysia_Portrait,1;
+ delitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2
+ delitem Piece_Memo_Of_James,1;
+ delitem Man_Portrait,1;
KielHyreQuest = 70;
close2;
cutin "",255;
@@ -4328,7 +4328,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "on him anymore. Use this";
mes "device that will cause his";
mes "power supply to fluctuate.";
- getitem 7504,1; //Toy_Motor
+ getitem Toy_Motor,1;
next;
cutin "kh_kyel03",2;
mes "[Kiel Hyre]";
@@ -4381,7 +4381,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "to retrieve Allysia's";
mes "Ring from Kiehl's heart?";
next;
- if (countitem(7508) < 1) {
+ if (countitem(Elysia_Ring) < 1) {
mes "[Kiel Hyre]";
mes "You mean... You don't have it?";
mes "Please, retrieve Allysia's Ring";
@@ -4415,7 +4415,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "enter and investigate the";
mes "deepest levels of the factory.";
mes "I'll investigate Kiehl's room.";
- getitem 7509,1; //Fancy_Key_Card
+ getitem Fancy_Key_Card,1;
KielHyreQuest = 108;
next;
if (Sex == 0) {
@@ -4430,8 +4430,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "and here, please take this";
mes "with my thanks for all of";
mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+".";
- getitem 616,1; //Old Card Album
- delitem 7508,1; //Elysia_Ring
+ getitem Old_Card_Album,1; //Old Card Album
+ delitem Elysia_Ring,1;
getexp RENEWAL_EXP?100000:1000000,0;
}
else if (KielHyreQuest >= 108) {
@@ -4990,7 +4990,7 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{
mes "you go? You were";
mes "supposed to come";
mes "home a while ago!";
- if (countitem(7500) < 1)
+ if (countitem(Elysia_Portrait) < 1)
close;
next;
select("Allysia? Isn't she...");
@@ -5028,7 +5028,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
close;
}
else if (KielHyreQuest == 56) {
- if (checkweight(7498,1) == 0) {
+ if (checkweight(Rosimier_Key,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5109,17 +5109,17 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
mes "from City Hall ask me for it.";
mes "Alright then, I hope you find";
mes "what you're looking for.";
- getitem 7498,1; //Rosimier_Key
+ getitem Rosimier_Key,1;
KielHyreQuest = 58;
close;
}
}
else if ((KielHyreQuest == 58) &&
- (countitem(7499) < 1) ||
- (countitem(7500) < 1) ||
- (countitem(7501) < 1) ||
- (countitem(7502) < 1)) {
+ (countitem(Family_Portrait) < 1) ||
+ (countitem(Elysia_Portrait) < 1) ||
+ (countitem(Kyll_Hire_Letter2) < 1) ||
+ (countitem(Piece_Memo_Of_James) < 1)) {
mes "[Old Lady]";
mes "Please hurry and find";
mes "whatever you're searching";
@@ -5131,10 +5131,10 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
}
else if ((KielHyreQuest == 58) &&
- (countitem(7499) == 1) &&
- (countitem(7500) == 1) &&
- (countitem(7501) == 1) &&
- (countitem(7502) == 1)) {
+ (countitem(Family_Portrait) == 1) &&
+ (countitem(Elysia_Portrait) == 1) &&
+ (countitem(Kyll_Hire_Letter2) == 1) &&
+ (countitem(Piece_Memo_Of_James) == 1)) {
mes "[Old Lady]";
mes "Oh, you're finished";
mes "searching the mansion?";
@@ -5171,7 +5171,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
mes "Allysia's body in the river,";
mes "so he might have a better";
mes "idea of what had happened.";
- delitem 7498,1; //Rosimier_Key
+ delitem Rosimier_Key,1;
KielHyreQuest = 60;
close;
}
@@ -5187,7 +5187,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
//- Warp portal into Rosimier Mansion -
yuno,273,141,0 script Rosimmir_Entrance WARPNPC,2,2,{
OnTouch:
- if (countitem(7498) < 1) {
+ if (countitem(Rosimier_Key) < 1) {
mes "That mansion seems to have";
mes "been destroyed by the time.";
mes "However, the door looks like";
@@ -5203,7 +5203,7 @@ OnTouch:
//- Rosimier Mansion, first floor; Table -
kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
- if (checkweight(7499,1) == 0) {
+ if (checkweight(Family_Portrait,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5218,12 +5218,12 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
close;
}
else if (KielHyreQuest < 60) {
- if (countitem(7499) < 1) {
+ if (countitem(Family_Portrait) < 1) {
cutin "kh_family_port",1;
mes "^3355FFYou examine the table,";
mes "and find a framed portrait";
mes "inside the open drawer.^000000";
- getitem 7499,1; //Family_Portrait
+ getitem Family_Portrait,1;
}
else {
mes "^3355FFThe open drawer of";
@@ -5244,7 +5244,7 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
//- Rosimier Mansion, first floor; Shelf -
kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
- if (checkweight(7500,1) == 0) {
+ if (checkweight(Elysia_Portrait,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5259,7 +5259,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
close;
}
else if (KielHyreQuest < 60) {
- if (countitem(7500) < 1) {
+ if (countitem(Elysia_Portrait) < 1) {
mes "^3355FFThere are locked";
mes "boxes on these bookshelves.";
mes "Perhaps if you used this";
@@ -5283,7 +5283,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
mes "^3355FFThe message, ''To my love,";
mes "Allysia. From James.'' is";
mes "written on the back.^000000";
- getitem 7500,1; //Elysia_Portrait
+ getitem Elysia_Portrait,1;
close2;
cutin "",255;
end;
@@ -5315,7 +5315,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
//- Rosimier Mansion, top floor; Desk -
kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
- if (checkweight(7501,1) == 0) {
+ if (checkweight(Kyll_Hire_Letter2,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5337,13 +5337,13 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
mes "^3355FFThe first drawer is locked.^000000";
close;
case 2:
- if (countitem(7501) < 1) {
+ if (countitem(Kyll_Hire_Letter2) < 1) {
mes "^3355FFThere is a letter inside";
mes "this second drawer. It";
mes "was sent by a person";
mes "with the initials, K.H.,";
mes "and addressed to Allysia.^000000";
- getitem 7501,1; //Kyll_Hyre_Letter2
+ getitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2
close;
}
else {
@@ -5378,7 +5378,7 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
//- Rosimier Mansion, top floor; Bookshelf -
kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{
- if (checkweight(7502,1) == 0) {
+ if (checkweight(Piece_Memo_Of_James,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5394,13 +5394,13 @@ kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{
close;
}
else if (KielHyreQuest < 60) {
- if (countitem(7502) < 1) {
+ if (countitem(Piece_Memo_Of_James) < 1) {
mes "^3355FFYou encounter a dusty";
mes "bookshelf filled with";
mes "numerous books. You";
mes "find a folded note between";
mes "the books as you examine them.^000000";
- getitem 7502,1; //Piece_Memo_Of_James
+ getitem Piece_Memo_Of_James,1;
close;
}
else {
@@ -5475,7 +5475,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
mes "but you're not getting any.";
mes "Now, if you bring me some";
mes "Raw Fish, I'd be more friendly~";
- if (countitem(544) >= 10) {
+ if (countitem(Fish_Slice) >= 10) {
next;
mes "[Fisherman]";
mes "Oh, is all this fish";
@@ -5541,7 +5541,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
mes "Let's see, he lived in";
mes "a hut near the northeast";
mes "forest guard camp.";
- delitem 544,10; //Fish_Slice
+ delitem Fish_Slice,10;
KielHyreQuest = 62;
close;
}
@@ -5563,7 +5563,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
//- Kiel Hyre's hut; Wooden Board -
yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{
- if (checkweight(7503,1) == 0) {
+ if (checkweight(Man_Portrait,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5590,7 +5590,7 @@ yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{
mes "of Kiel Hyre, in a broken";
mes "picture frame underneath";
mes "the old wooden board.^000000";
- getitem 7503,1; //Man_Portrait
+ getitem Man_Portrait,1;
KielHyreQuest = 64;
next;
cutin "",255;
@@ -5695,7 +5695,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{
//- Kiehl's Room; Box -
kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
- if (checkweight(7505,1) == 0) {
+ if (checkweight(Toy_Key,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5714,7 +5714,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
close;
}
if (KielHyreQuest >= 74) {
- if (countitem(7505) < 1) {
+ if (countitem(Toy_Key) < 1) {
mes "^3355FFYou found a box with";
mes "a button for each letter";
mes "of the alphabet on top of it.^000000";
@@ -5726,7 +5726,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
mes "emits a pleasant chiming";
mes "sound, and the box pops";
mes "open to reveal a small key.^000000";
- getitem 7505,1; //Toy_Key
+ getitem Toy_Key,1;
close;
}
else {
@@ -5760,12 +5760,12 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Black Keycard") {
- if (countitem(7506) >= 1) {
+ if (countitem(Black_Key_Card) >= 1) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,1; //Black_Key_Card
+ delitem Black_Key_Card,1;
donpcevent "Big_Door_1_Warp::OnEnable";
enablenpc "Big_Door_1_Warp";
.KHDoor1Opened = 1;
@@ -5819,12 +5819,12 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Toy Key") {
- if (countitem(7505) >= 1) {
+ if (countitem(Toy_Key) >= 1) {
mes "^3355FFYou insert the key into";
mes "the keyhole, and the door";
mes "unlocks with a click as";
mes "you turn the key.^000000";
- delitem 7505,1; //Toy_Key
+ delitem Toy_Key,1;
donpcevent "Big_Door_2_Warp::OnEnable";
enablenpc "Big_Door_2_Warp";
.KHDoor2Opened = 1;
@@ -5877,12 +5877,12 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Black Keycard") {
- if (countitem(7506) >= 1) {
+ if (countitem(Black_Key_Card) >= 1) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,1; //Black_Key_Card
+ delitem Black_Key_Card,1;
donpcevent "Big_Door_3_Warp::OnEnable";
enablenpc "Big_Door_3_Warp";
.KHDoor3Opened = 1;
@@ -5935,12 +5935,12 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Black Keycard") {
- if (countitem(7506) >= 2) {
+ if (countitem(Black_Key_Card) >= 2) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,2; //Black_Key_Card
+ delitem Black_Key_Card,2;
donpcevent "Big_Door_4_Warp::OnEnable";
enablenpc "Big_Door_4_Warp";
.KHDoor4Opened = 1;
@@ -6069,7 +6069,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
.@KHPryingItem$ = "Rusty Iron Piece";
break;
case 3:
- if (countitem(7507) >= 1) {
+ if (countitem(Sturdy_Iron_Piece) >= 1) {
if (KielHyreQuest < 92) {
mes "^3355FFYou insert one end of";
mes "a Solid Iron Piece into the";
@@ -6078,7 +6078,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
mes "The gap widens a little bit,";
mes "but you break one of your";
mes "Solid Iron Pieces.^000000";
- delitem 7507,1; //Hard_Piece_of_Steel
+ delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel
KielHyreQuest += 2;
close;
}
@@ -6090,7 +6090,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
mes "Unable the withstand the";
mes "awesome force, this Solid";
mes "Iron Piece shatters into dust.^000000";
- delitem 7507,1; //Hard_Piece_of_Steel
+ delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel
KielHyreQuest = 94;
close;
}
@@ -6230,7 +6230,7 @@ OnGlobalTimerOff:
//- Kiehl's Room; Kiehl -
// - Timer will drop to 3 minutes once Kiehl is defeated.
kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -6645,7 +6645,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "again, but who knows?";
mes "Anyway, I'll open up the";
mes "exit for you. Farewell~";
- delitem 7504,1; //Toy_Motor
+ delitem Toy_Motor,1;
KielHyreQuest = 104;
hideonnpc "Kiehl#Copy";
donpcevent "Kiehl_Room_Exit::OnEnable";
@@ -6659,7 +6659,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "^3355FFYou retrieve the";
mes "ring from the heart of";
mes "Kiehl's old robotic body.^000000";
- getitem 7508,1; //Elysia_Ring
+ getitem Elysia_Ring,1;
KielHyreQuest = 106;
close2;
cutin "",255;
diff --git a/npc/quests/lvl4_weapon_quest.txt b/npc/quests/lvl4_weapon_quest.txt
index 0839f27a8..f61c2122c 100644
--- a/npc/quests/lvl4_weapon_quest.txt
+++ b/npc/quests/lvl4_weapon_quest.txt
@@ -39,7 +39,7 @@
//=========================================================================
umbala,117,285,3 script Bazo#lv4 4_M_03,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -152,28 +152,28 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
mes "This sword was born to be yours!";
mes "Congratulations and hopefully it will be useful to you.";
lv4_weapon = 0;
- getitem 1141,1; //Immaterial_Sword
+ getitem Immaterial_Sword,1;
}
else if (lv4_weapon == 6) {
mes "Slash!";
mes "This mace was born to be yours!";
mes "Congratulations and hopefully it will be useful to you.";
lv4_weapon = 0;
- getitem 1526,1; //Slash
+ getitem Slash,1;
}
else if (lv4_weapon == 7) {
mes "Quadrille!";
mes "This mace was born to be yours!";
mes "Congratulations and hopefully it will be useful to you.";
lv4_weapon = 0;
- getitem 1527,1; //Quadrille
+ getitem Quadrille,1;
}
next;
mes "[Bazo]";
mes "Ah, I'm very satisfied with these results. If you wish to have another one, please feel free to visit me anytime. Alright then, enjoy your travels~";
close;
}
- if (((lv4_weapon == 2) && (countitem(7295) > 29)) || ((lv4_weapon == 3) && (countitem(7294) > 29)) || ((lv4_weapon == 4) && (countitem(7291) > 29))) {
+ if (((lv4_weapon == 2) && (countitem(Citrine) > 29)) || ((lv4_weapon == 3) && (countitem(Turquoise) > 29)) || ((lv4_weapon == 4) && (countitem(Agate) > 29))) {
if (lv4_weapon == 2) {
.@itemreq = 7295; // Citrine
}
@@ -275,12 +275,12 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
mes "materials you've brought again?";
close;
}
- if ((lv4_weapon == 1) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) {
+ if ((lv4_weapon == 1) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) {
mes "[Bazo]";
mes "Oh, you've brought all the basic materials. Now, let me check to see if you brought any of the rare ores I asked for...";
next;
- if ((countitem(7295) > 29) || (countitem(7294) > 29) || (countitem(7291) > 29)) {
- if ((countitem(7295) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) {
+ if ((countitem(Citrine) > 29) || (countitem(Turquoise) > 29) || (countitem(Agate) > 29)) {
+ if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) {
mes "[Bazo]";
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not all of them. So which one would you";
@@ -298,7 +298,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
break;
}
}
- else if ((countitem(7295) > 29) && (countitem(7294) > 29)) {
+ else if ((countitem(Citrine) > 29) && (countitem(Turquoise) > 29)) {
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not";
mes "two. So which one would";
@@ -312,7 +312,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
break;
}
}
- else if ((countitem(7295) > 29) && (countitem(7291) > 29)) {
+ else if ((countitem(Citrine) > 29) && (countitem(Agate) > 29)) {
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not";
mes "two. So which one would";
@@ -326,7 +326,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
break;
}
}
- else if ((countitem(7294) > 29) && (countitem(7291) > 29)) {
+ else if ((countitem(Turquoise) > 29) && (countitem(Agate) > 29)) {
mes "Hahaha, I asked you to";
mes "bring one kind of ore, not";
mes "two. So which one would";
@@ -341,13 +341,13 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
}
}
else {
- if (countitem(7295) > 29) {
+ if (countitem(Citrine) > 29) {
.@itemreq = 7295; // Citrine
}
- if (countitem(7294) > 29) {
+ if (countitem(Turquoise) > 29) {
.@itemreq = 7294; //Turqoise
}
- if (countitem(7291) > 29) {
+ if (countitem(Agate) > 29) {
.@itemreq = 7291; // Agate
}
}
@@ -374,9 +374,9 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
mes "Okay, now I need";
mes "some time to preprare...";
mes "Talk to you later!";
- delitem 969,10; //Gold
- delitem 999,50; //Steel
- delitem 714,10; //Emperium
+ delitem Gold,10;
+ delitem Steel,50;
+ delitem Emperium,10;
if (.@itemreq == 7295) {
lv4_weapon = 2;
}
@@ -480,7 +480,7 @@ umbala,117,285,3 script Bazo#lv4 4_M_03,{
}
umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -594,24 +594,24 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
if (lv4_weapon == 12) {
mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Mailbreaker!";
lv4_weapon = 0;
- getitem 1225,1; //Mail_Breaker
+ getitem Mail_Breaker,1;
}
else if (lv4_weapon == 13) {
mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Swordbreaker!";
lv4_weapon = 0;
- getitem 1224,1; //Sword_Breaker
+ getitem Sword_Breaker,1;
}
else if (lv4_weapon == 14) {
mes "Ooh, this is a huge success! But of course, since it's my handiwork, that goes without saying. Hey, this is a weapon... Some sort of... Slaughter!";
lv4_weapon = 0;
- getitem 1367,1; //Slaughter
+ getitem Slaughter,1;
}
next;
mes "[Hibilaithan]";
mes "Ah, yet another creation that's a testament to my awesome skills! Come back to me whenever you want me to make something truly great for you. See you around~";
close;
}
- if (((lv4_weapon == 9) && (countitem(7292) > 29)) || ((lv4_weapon == 10) && (countitem(7297) > 29)) || ((lv4_weapon == 11) && (countitem(7296) > 29))) {
+ if (((lv4_weapon == 9) && (countitem(Muscovite) > 29)) || ((lv4_weapon == 10) && (countitem(Biotite) > 29)) || ((lv4_weapon == 11) && (countitem(Pyroxene) > 29))) {
if (lv4_weapon == 9) {
.@itemreq = 7292; //Muscovite
}
@@ -728,12 +728,12 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
mes "materials you've brought again?";
close;
}
- if ((lv4_weapon == 8) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) {
+ if ((lv4_weapon == 8) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) {
mes "[Hibilaithan]";
mes "Ooh, you're back earlier than I expected. I see that you have all the basic materials, but did you bring the most important thing...?";
next;
- if ((countitem(7292) > 29) || (countitem(7297) > 29) || (countitem(7296) > 29)) {
- if ((countitem(7292) > 29) && (countitem(7297) > 29) && (countitem(7296) > 29)) {
+ if ((countitem(Muscovite) > 29) || (countitem(Biotite) > 29) || (countitem(Pyroxene) > 29)) {
+ if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) {
mes "[Hibilaithan]";
mes "Whoa, you brought all three kinds of those ores I asked for? Haha, we can only use one of them, so go ahead and choose.";
next;
@@ -749,7 +749,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
break;
}
}
- else if ((countitem(7292) > 29) && (countitem(7297) > 29)) {
+ else if ((countitem(Muscovite) > 29) && (countitem(Biotite) > 29)) {
mes "[Hibilaithan]";
mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?";
next;
@@ -762,7 +762,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
break;
}
}
- else if ((countitem(7292) > 29) && (countitem(7296) > 29)) {
+ else if ((countitem(Muscovite) > 29) && (countitem(Pyroxene) > 29)) {
mes "[Hibilaithan]";
mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?";
next;
@@ -775,7 +775,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
break;
}
}
- else if ((countitem(7297) > 29) && (countitem(7296) > 29)) {
+ else if ((countitem(Biotite) > 29) && (countitem(Pyroxene) > 29)) {
mes "[Hibilaithan]";
mes "Hahaha, you only needed to bring one kind of ore, not two. Now, which ore would you like to use?";
next;
@@ -789,13 +789,13 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
}
}
else {
- if (countitem(7292) > 29) {
+ if (countitem(Muscovite) > 29) {
.@itemreq = 7292; //Muscovite
}
- else if (countitem(7297) > 29) {
+ else if (countitem(Biotite) > 29) {
.@itemreq = 7297; // Biotite
}
- else if (countitem(7296) > 29) {
+ else if (countitem(Pyroxene) > 29) {
.@itemreq = 7296; // Pyroxene
}
}
@@ -822,16 +822,16 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
mes "[Hibilaithan]";
mes "Okay, I'll need some time to get ready. Come back to me a little later so that I can judge your";
mes "luck today~";
- delitem 969,10; //Gold
- delitem 999,50; //Steel
- delitem 714,10; //Emperium
- if (countitem(7292) > 29) {
+ delitem Gold,10;
+ delitem Steel,50;
+ delitem Emperium,10;
+ if (countitem(Muscovite) > 29) {
lv4_weapon = 9;
}
- else if (countitem(7297) > 29) {
+ else if (countitem(Biotite) > 29) {
lv4_weapon = 10;
}
- else if (countitem(7296) > 29) {
+ else if (countitem(Pyroxene) > 29) {
lv4_weapon = 11;
}
close;
@@ -938,7 +938,7 @@ umbala,163,257,3 script Hibilaithan#lv4 4_M_UMDANCEKID2,{
}
um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -1043,19 +1043,19 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
mes "I don't believe it!";
mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Caesar's Sword!";
lv4_weapon = 0;
- getitem 1134,1; //Scissores_Sword
+ getitem Scissores_Sword,1;
}
else if (lv4_weapon == 20) {
mes "I don't believe it!";
mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Tirfing!";
lv4_weapon = 0;
- getitem 1139,1; //Tale_Fing_
+ getitem Tale_Fing_,1;
}
else if (lv4_weapon == 21) {
mes "I don't believe it!";
mes "This is such an incredibly rare weapon! Yes, I remember its name from what my late father told me. This is... Sabbath!";
lv4_weapon = 0;
- getitem 1365,1; //Sabbath
+ getitem Sabbath,1;
}
next;
mes "[Tabezthan]";
@@ -1064,7 +1064,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
mes "Farewell for now, brave adventurer.";
close;
}
- if (((lv4_weapon == 16) && (countitem(7290))) || ((lv4_weapon == 17) && (countitem(7289))) || ((lv4_weapon == 18) && (countitem(7293)))) {
+ if (((lv4_weapon == 16) && (countitem(Phlogopite))) || ((lv4_weapon == 17) && (countitem(Olivine))) || ((lv4_weapon == 18) && (countitem(Rose_Quartz)))) {
if (lv4_weapon == 16) {
.@itemreq = 7290; //Phlogopite
}
@@ -1170,12 +1170,12 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
mes "return to me.";
close;
}
- if ((lv4_weapon == 15) && (countitem(969) > 9) && (countitem(999) > 49) && (countitem(714) > 9)) {
+ if ((lv4_weapon == 15) && (countitem(Gold) > 9) && (countitem(Steel) > 49) && (countitem(Emperium) > 9)) {
mes "[Tabezthan]";
mes "You've returned to me earlier than I've expected. I sense that you've brought all the basic materials, but did you bring enough special ore as well?";
next;
- if ((countitem(7290) > 29) || (countitem(7289) > 29) || (countitem(7293) > 29)) {
- if ((countitem(7290) > 29) && (countitem(7289) > 29) && (countitem(7293) > 29)) {
+ if ((countitem(Phlogopite) > 29) || (countitem(Olivine) > 29) || (countitem(Rose_Quartz) > 29)) {
+ if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) {
mes "[Tabezthan]";
mes "Ah, you've brought all three. However, we can only use one kind of ore at a time, so please choose just one.";
next;
@@ -1191,7 +1191,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
break;
}
}
- else if ((countitem(7290) > 29) && (countitem(7289) > 29)) {
+ else if ((countitem(Phlogopite) > 29) && (countitem(Olivine) > 29)) {
mes "[Tabezthan]";
mes "Hahaha, you didn't need";
mes "to bring more than one kind";
@@ -1207,7 +1207,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
break;
}
}
- else if ((countitem(7290) > 29) && (countitem(7293) > 29)) {
+ else if ((countitem(Phlogopite) > 29) && (countitem(Rose_Quartz) > 29)) {
mes "[Tabezthan]";
mes "Hahaha, you didn't need";
mes "to bring more than one kind";
@@ -1223,7 +1223,7 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
break;
}
}
- else if ((countitem(7289) > 29) && (countitem(7293) > 29)) {
+ else if ((countitem(Olivine) > 29) && (countitem(Rose_Quartz) > 29)) {
mes "[Tabezthan]";
mes "Hahaha, you didn't need";
mes "to bring more than one kind";
@@ -1240,13 +1240,13 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
}
}
else {
- if (countitem(7290) > 29) {
+ if (countitem(Phlogopite) > 29) {
.@itemreq = 7290; //Phlogopite
}
- else if (countitem(7289) > 29) {
+ else if (countitem(Olivine) > 29) {
.@itemreq = 7289; //Olivine
}
- else if (countitem(7293) > 29) {
+ else if (countitem(Rose_Quartz) > 29) {
.@itemreq = 7293; //Rose_Quartz
}
}
@@ -1268,16 +1268,16 @@ um_in,156,77,5 script Tabezthan#lv4 4_M_UMOLDMAN,{
next;
mes "[Tabezthan]";
mes "Now, please give me a little time to finish my preparations. I shall speak to you later.";
- delitem 999,50; //Steel
- delitem 969,10; //Gold
- delitem 714,10; //Emperium
- if (countitem(7290) > 29) {
+ delitem Steel,50;
+ delitem Gold,10;
+ delitem Emperium,10;
+ if (countitem(Phlogopite) > 29) {
lv4_weapon = 16;
}
- else if (countitem(7289) > 29) {
+ else if (countitem(Olivine) > 29) {
lv4_weapon = 17;
}
- else if (countitem(7293) > 29) {
+ else if (countitem(Rose_Quartz) > 29) {
lv4_weapon = 18;
}
close;
@@ -1709,7 +1709,7 @@ morocc,289,230,3 script Citizen#lv4-2 4_F_03,{
}
niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -1774,11 +1774,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
mes "can't believe it! I created";
if (lv4_weapon == 29) {
mes "this... Great Axe!";
- getitem 1364,1; //Great_Axe
+ getitem Great_Axe,1;
}
else {
mes "this... Longinus's Spear!";
- getitem 1469,1; //Longinus's_Spear
+ getitem Longinus's_Spear,1;
}
lv4_weapon = 0;
next;
@@ -1801,11 +1801,11 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
mes "can't believe it! I created";
if (lv4_weapon == 29) {
mes "this... Guillotine!";
- getitem 1369,1; //Guillotine
+ getitem Guillotine,1;
}
else {
mes "this... Brionac!";
- getitem 1470,1; //Brionac
+ getitem Brionac,1;
}
lv4_weapon = 0;
next;
@@ -1821,7 +1821,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
close;
}
}
- if (((lv4_weapon == 27) && (countitem(7289) > 29) && (countitem(7294) > 29) && (countitem(7291) > 29)) || ((lv4_weapon == 28) && (countitem(7290) > 29) && (countitem(7296) > 29) && (countitem(7293) > 29))) {
+ if (((lv4_weapon == 27) && (countitem(Olivine) > 29) && (countitem(Turquoise) > 29) && (countitem(Agate) > 29)) || ((lv4_weapon == 28) && (countitem(Phlogopite) > 29) && (countitem(Pyroxene) > 29) && (countitem(Rose_Quartz) > 29))) {
mes "[Kayron]";
mes "What's this?";
mes "The stuff you're carrying";
@@ -1875,40 +1875,40 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
.@aekddam = rand(1,3);
if (.@shobu > 1) {
if (lv4_weapon == 27) {
- delitem 7289,30; //Olivine
- delitem 7294,30; //Turquoise
- delitem 7291,30; //Agate
+ delitem Olivine,30;
+ delitem Turquoise,30;
+ delitem Agate,30;
}
else {
- delitem 7290,30; //Phlogopite
- delitem 7296,30; //Pyroxene
- delitem 7293,30; //Rose_Quartz
+ delitem Phlogopite,30;
+ delitem Pyroxene,30;
+ delitem Rose_Quartz,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 27) {
- delitem 7289,30; //Olivine
+ delitem Olivine,30;
}
else {
- delitem 7290,30; //Phlogopite
+ delitem Phlogopite,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 27) {
- delitem 7294,30; //Turquoise
+ delitem Turquoise,30;
}
else {
- delitem 7296,30; //Pyroxene
+ delitem Pyroxene,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 27) {
- delitem 7291,30; //Agate
+ delitem Agate,30;
}
else {
- delitem 7293,30; //Rose_Quartz
+ delitem Rose_Quartz,30;
}
}
}
@@ -2006,7 +2006,7 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
mes "I mean, me and my father used to know this stuff like it was second nature. What's wrong with me...?";
close;
}
- if ((lv4_weapon == 25) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 25) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Kayron]";
mes "Oh...!";
mes "I had no idea you were such a reliable person! You brought the things I've asked for pretty quickly!";
@@ -2016,10 +2016,10 @@ niflheim,240,193,3 script Kayron#lv4 4_M_NFDEADMAN2,{
next;
mes "[Kayron]";
mes "Is there any way to get more of my memory back? In the meantime, let me keep these materials. I promise they'll be used to make a good weapon for you.";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 26;
close;
}
@@ -2228,11 +2228,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "but I finally finished it!";
if (lv4_weapon == 38) {
mes "This is... Berserk!";
- getitem 1814,1; //Berserk
+ getitem Berserk,1;
}
else {
mes "This is... Tjungkuletti!";
- getitem 1416,1; //Tjungkuletti
+ getitem Tjungkuletti,1;
}
lv4_weapon = 0;
next;
@@ -2254,11 +2254,11 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "but I finally finished it!";
if (lv4_weapon == 38) {
mes "This is... the Rudra Bow!";
- getitem 1720,1; //Bow_Of_Rudra
+ getitem Bow_Of_Rudra,1;
}
else {
mes "This is... Brocca! Weee~ I made it!";
- getitem 1415,1; //Skewer
+ getitem Skewer,1;
}
lv4_weapon = 0;
next;
@@ -2274,7 +2274,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
close;
}
}
- if (((lv4_weapon == 36) && (countitem(7292) > 29) && (countitem(7293) > 29) && (countitem(7289) > 29)) || ((lv4_weapon == 37) && (countitem(7297) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29))) {
+ if (((lv4_weapon == 36) && (countitem(Muscovite) > 29) && (countitem(Rose_Quartz) > 29) && (countitem(Olivine) > 29)) || ((lv4_weapon == 37) && (countitem(Biotite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29))) {
mes "[Reyghema]";
mes "Wait...";
mes "The stuff that you have. Those are things I'll need for my creation! Let me take a look...";
@@ -2323,40 +2323,40 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
.@aekddam = rand(1,3);
if (.@shobu > 1) {
if (lv4_weapon == 36) {
- delitem 7292,30; //Muscovite
- delitem 7293,30; //Rose_Quartz
- delitem 7289,30; //Olivine
+ delitem Muscovite,30;
+ delitem Rose_Quartz,30;
+ delitem Olivine,30;
}
else {
- delitem 7297,30; //Biotite
- delitem 7291,30; //Agate
- delitem 7295,30; //Citrine
+ delitem Biotite,30;
+ delitem Agate,30;
+ delitem Citrine,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 36) {
- delitem 7292,30; //Muscovite
+ delitem Muscovite,30;
}
else {
- delitem 7297,30; //Biotite
+ delitem Biotite,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 36) {
- delitem 7293,30; //Rose_Quartz
+ delitem Rose_Quartz,30;
}
else {
- delitem 7291,30; //Agate
+ delitem Agate,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 36) {
- delitem 7289,30; //Olivine
+ delitem Olivine,30;
}
else {
- delitem 7295,30; //Citrine
+ delitem Citrine,30;
}
}
}
@@ -2462,7 +2462,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "'Killing me?!' I'm already dead!";
close;
}
- if ((lv4_weapon == 34) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 34) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Reyghema]";
mes "Good work, you've brought everything I asked for. However, there's been a bit of a snafu in the plans...";
next;
@@ -2472,10 +2472,10 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
mes "[Reyghema]";
mes "Just give me some time to think about it some more. For now, let";
mes "me hold on to the things you've brought. You've got my word that I'll be using these to make a weapon for you.";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 35;
close;
}
@@ -2636,7 +2636,7 @@ niflheim,99,268,5 script Reyghema#lv4 4_M_NFDEADMAN2,{
}
niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -2698,11 +2698,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "This weapon's name";
if (lv4_weapon == 47) {
mes "is Edge!";
- getitem 1132,1; //Edge
+ getitem Edge,1;
}
else {
mes "is Dragon Slayer!";
- getitem 1166,1; //Dragon_Slayer
+ getitem Dragon_Slayer,1;
}
lv4_weapon = 0;
next;
@@ -2716,11 +2716,11 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "This weapon's name";
if (lv4_weapon == 47) {
mes "is Excalibur!";
- getitem 1137,1; //Excalibur
+ getitem Excalibur,1;
}
else {
mes "is Schweizersabel!";
- getitem 1167,1; //Schweizersabel
+ getitem Schweizersabel,1;
}
lv4_weapon = 0;
next;
@@ -2734,7 +2734,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "my memories again, I'll try to help you as well. So long, adventurer...";
close;
}
- if (((lv4_weapon == 45) && (countitem(7294) > 29) && (countitem(7297) > 29) && (countitem(7293) > 29)) || ((lv4_weapon == 46) && (countitem(7295) > 29) && (countitem(7296) > 29) && (countitem(7290) > 29))) {
+ if (((lv4_weapon == 45) && (countitem(Turquoise) > 29) && (countitem(Biotite) > 29) && (countitem(Rose_Quartz) > 29)) || ((lv4_weapon == 46) && (countitem(Citrine) > 29) && (countitem(Pyroxene) > 29) && (countitem(Phlogopite) > 29))) {
mes "[Hein]";
mes "Mm...?";
mes "The stuff you brought seems to be just what I need to finish my work. Let me have a look at them...";
@@ -2785,40 +2785,40 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
}
if (.@shobu > 1) {
if (lv4_weapon == 45) {
- delitem 7294,30; //Turquoise
- delitem 7297,30; //Biotite
- delitem 7293,30; //Rose_Quartz
+ delitem Turquoise,30;
+ delitem Biotite,30;
+ delitem Rose_Quartz,30;
}
else {
- delitem 7295,30; //Citrine
- delitem 7296,30; //Pyroxene
- delitem 7290,30; //Phlogopite
+ delitem Citrine,30;
+ delitem Pyroxene,30;
+ delitem Phlogopite,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 45) {
- delitem 7294,30; //Turquoise
+ delitem Turquoise,30;
}
else {
- delitem 7295,30; //Citrine
+ delitem Citrine,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 45) {
- delitem 7297,30; //Biotite
+ delitem Biotite,30;
}
else {
- delitem 7296,30; //Pyroxene
+ delitem Pyroxene,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 45) {
- delitem 7293,30; //Rose_Quartz
+ delitem Rose_Quartz,30;
}
else {
- delitem 7290,30; //Phlogopite
+ delitem Phlogopite,30;
}
}
}
@@ -2919,7 +2919,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
mes "I had a much better memory when I was alive I'm sure. My father would quiz me on this stuff all the time...";
close;
}
- if ((lv4_weapon == 43) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 43) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Hein]";
mes "Hey, you brought everything I asked for already. You must be ready to get started!";
next;
@@ -2929,10 +2929,10 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
next;
mes "[Hein]";
mes "Well, for now, let me keep the things you've brought to me. I promise that I'll use this stuff to make you a good weapon once everything is ready.";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 44;
close;
}
@@ -3078,7 +3078,7 @@ niflheim,187,280,3 script Hein#lv4 4_M_NFDEADMAN,{
}
niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
- if (checkweight(908,300) == 0) {
+ if (checkweight(Spawn,300) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -3140,11 +3140,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "Waltboughst never fails!";
if (lv4_weapon == 56) {
mes "With my skill and your luck, there was zero probability for failure. Behold... Byeollungum!";
- getitem 1140,1; //Byeorrun_Gum
+ getitem Byeorrun_Gum,1;
}
else {
mes "With my skill and your luck, there was zero probability for failure. Behold... Exorcise!";
- getitem 1233,1; //Exercise
+ getitem Exercise,1;
}
lv4_weapon = 0;
next;
@@ -3170,11 +3170,11 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "Waltboughst never fails!";
if (lv4_weapon == 56) {
mes "With my skill and your luck, there was zero probability for failure. Behold... Combat Knife!";
- getitem 1228,1; //Combat_Knife
+ getitem Combat_Knife,1;
}
else {
mes "With my skill and your luck, there was zero probability for failure. Behold...Grand Cross!!";
- getitem 1528,1; //Grand_Cross
+ getitem Grand_Cross,1;
}
lv4_weapon = 0;
next;
@@ -3196,7 +3196,7 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
close;
}
}
- if (((lv4_weapon == 54) && (countitem(7292) > 29) && (countitem(7291) > 29) && (countitem(7295) > 29)) || ((lv4_weapon == 55) && (countitem(7296) > 29) && (countitem(7294) > 29) && (countitem(7290) > 29))) {
+ if (((lv4_weapon == 54) && (countitem(Muscovite) > 29) && (countitem(Agate) > 29) && (countitem(Citrine) > 29)) || ((lv4_weapon == 55) && (countitem(Pyroxene) > 29) && (countitem(Turquoise) > 29) && (countitem(Phlogopite) > 29))) {
mes "[Waltboughst]";
mes "Wait, what's that you're holding?";
mes "I think those are the exact things we need for me to make you a weapon...";
@@ -3251,40 +3251,40 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
.@aekddam = rand(1,3);
if (.@shobu > 1) {
if (lv4_weapon == 54) {
- delitem 7292,30; //Muscovite
- delitem 7295,30; //Citrine
- delitem 7291,30; //Agate
+ delitem Muscovite,30;
+ delitem Citrine,30;
+ delitem Agate,30;
}
else {
- delitem 7296,30; //Pyroxene
- delitem 7294,30; //Turquoise
- delitem 7290,30; //Phlogopite
+ delitem Pyroxene,30;
+ delitem Turquoise,30;
+ delitem Phlogopite,30;
}
lv4_weapon += 2;
}
else if (.@shobu < 2) {
if (.@aekddam == 1) {
if (lv4_weapon == 54) {
- delitem 7292,30; //Muscovite
+ delitem Muscovite,30;
}
else {
- delitem 7296,30; //Pyroxene
+ delitem Pyroxene,30;
}
}
else if (.@aekddam == 2) {
if (lv4_weapon == 54) {
- delitem 7295,30; //Citrine
+ delitem Citrine,30;
}
else {
- delitem 7294,30; //Turquoise
+ delitem Turquoise,30;
}
}
else if (.@aekddam == 3) {
if (lv4_weapon == 54) {
- delitem 7291,30; //Agate
+ delitem Agate,30;
}
else {
- delitem 7290,30; //Phlogopite
+ delitem Phlogopite,30;
}
}
}
@@ -3387,16 +3387,16 @@ niflheim,331,72,3 script Waltboughst#lv4 4_M_NFDEADMAN,{
mes "sure he'd be ashamed...";
close;
}
- if ((lv4_weapon == 52) && (countitem(1005) > 1) && (countitem(989) > 0) && (countitem(710) > 0) && (countitem(969) > 19)) {
+ if ((lv4_weapon == 52) && (countitem(Hammer_Of_Blacksmith) > 1) && (countitem(Emperium_Anvil) > 0) && (countitem(Illusion_Flower) > 0) && (countitem(Gold) > 19)) {
mes "[Waltboughst]";
mes "You brought everything I needed already? That's great, but somehow, I can't still remember the other materials I need...";
next;
mes "[Waltboughst]";
mes "Tell you what. Let me hold on to these things, and I promise you that I'll use them to create a weapon for you. In the meantime, we need to figure out the rest of the necessary materials...";
- delitem 1005,2; //Hammer_Of_Blacksmith
- delitem 989,1; //Emperium_Anvil
- delitem 710,1; //Illusion_Flower
- delitem 969,20; //Gold
+ delitem Hammer_Of_Blacksmith,2;
+ delitem Emperium_Anvil,1;
+ delitem Illusion_Flower,1;
+ delitem Gold,20;
lv4_weapon = 53;
close;
}
diff --git a/npc/quests/mage_solution.txt b/npc/quests/mage_solution.txt
index 696b3bffa..fad23dba1 100644
--- a/npc/quests/mage_solution.txt
+++ b/npc/quests/mage_solution.txt
@@ -45,13 +45,13 @@ pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{
mes "Hey! You don't have enough money to cover my 50 Zeny charge.";
close;
}
- if (countitem(1092) == 0) {
+ if (countitem(Empty_Cylinder) == 0) {
mes "You can't carry solutions without a bottle! Bring me an Empty Test Tube.";
close;
}
- delitem 1092,1; //Empty_Cylinder
+ delitem Empty_Cylinder,1;
Zeny -= 50;
- getitem 1089,1; //Payon_Potion
+ getitem Payon_Potion,1;
}
close;
}
@@ -66,13 +66,13 @@ moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{
mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
close;
}
- if (countitem(1092) == 0) {
+ if (countitem(Empty_Cylinder) == 0) {
mes "You can't carry liquids without using a bottle. Bring an Empty Test Tube the next time you see me.";
close;
}
- delitem 1092,1; //Empty_Cylinder
+ delitem Empty_Cylinder,1;
Zeny -= 50;
- getitem 1088,1; //Morocc_Potion
+ getitem Morocc_Potion,1;
}
close;
}
diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt
index 74fbc30c9..d8e9e375a 100644
--- a/npc/quests/monstertamers.txt
+++ b/npc/quests/monstertamers.txt
@@ -81,7 +81,7 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{
mes "The extremely sour taste";
mes "is perfect for monsters. . .";
next;
- if ((countitem(702) > 0) && (countitem(512) > 1)) {
+ if ((countitem(Animal_Blood) > 0) && (countitem(Apple) > 1)) {
mes "[Iwado]";
mes "Oh ! You have all the items to make 1 Monster Juice! Good, good! With all my pride as a monster tamer, I will make one for you right now.";
next;
@@ -97,9 +97,9 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{
mes "cute monster you";
mes "are raising.";
mes "Monster Juice!";
- delitem 512,2; //Apple
- delitem 702,1; //Animal_Blood
- getitem 626,1; // Monster_Juice
+ delitem Apple,2;
+ delitem Animal_Blood,1;
+ getitem Monster_Juice,1; // Monster_Juice
close;
}
else {
@@ -122,7 +122,7 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{
mes "Its name? ^3355FFSinging Flower^000000!!";
mes "A scent that makes you dizzy with pleasure. A perfect item for monsters...";
next;
- if (countitem(707) > 0) {
+ if (countitem(Singing_Plant) > 0) {
mes "[Iwado]";
mes "Oh! You have all the items necessary to make 1 Singing Flower!! Good, good! With all my pride as a monster tamer, I will make it for you right away.";
next;
@@ -139,8 +139,8 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{
mes "cute monster you";
mes "are raising.";
mes "Singing Flower!";
- delitem 707,1; //Singing_Plant
- getitem 629,1; // Singing_Flower
+ delitem Singing_Plant,1;
+ getitem Singing_Flower,1; // Singing_Flower
close;
}
else {
@@ -160,7 +160,7 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{
mes "[Iwado]";
mes "This is a flower that is far beyond what humans can gaze at! Its name? ^3355FFWild Flower^000000 !! A troublesome design, but perfect for monsters!";
next;
- if ((countitem(2207) > 0) && (countitem(705) > 0)) {
+ if ((countitem(Fancy_Flower) > 0) && (countitem(Clover) > 0)) {
mes "[Iwado]";
mes "Oh! You have all the items necessary to make 1 Wild Flower! Good! Good! With all my pride as a monster tamer, I will make one for you right away.";
next;
@@ -176,9 +176,9 @@ alberta_in,173,76,4 script Monster Tamer#alb 4_M_TELEPORTER,{
mes "cute monsters you";
mes "are raising.";
mes "Wild Flower!";
- delitem 2207,1; //Fancy_Flower
- delitem 705,1; //Clover
- getitem 10009,1; // Wild_Flower
+ delitem Fancy_Flower,1;
+ delitem Clover,1;
+ getitem Wild_Flower,1; // Wild_Flower
close;
}
else {
@@ -268,7 +268,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[YuU]";
mes "This is an item far beyond what humans can wear! Its name? ^3355FFSkull Helm^000000! Disgusting on humans, but cute on monsters.";
next;
- if (countitem(5017) > 0) {
+ if (countitem(Bone_Helm) > 0) {
mes "[YuU]";
mes "Oh! You have all the items necessary to make Skull Helm! Good, good! With all my pride as a monster tamer, I will make it for you right away.";
next;
@@ -283,8 +283,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster you";
mes "are raising.";
mes "Skull Helm!";
- delitem 5017,1; //Bone_Helm
- getitem 10001,1; // Skull_Helm
+ delitem Bone_Helm,1;
+ getitem Skull_Helm,1; // Skull_Helm
close;
}
else {
@@ -301,7 +301,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[YuU]";
mes "This item is far beyond what humans can wear. Its name? ^3355FFMonster Oxygen Mask^000000! Show your monster that you care with this special gift.";
next;
- if (countitem(5004) > 0) {
+ if (countitem(Oxygen_Mask) > 0) {
mes "[YuU]";
mes "Oh! You have all the items necessary to make 1 Monster Oxygen Mask! Good, Good! With all my pride as a monster tamer, I will make it for you right away.";
next;
@@ -318,8 +318,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster you";
mes "are raising...";
mes "Monster Oxygen Mask!";
- delitem 5004,1; //Oxygen_Mask
- getitem 10002,1; // Monster_Oxygen_Mask
+ delitem Oxygen_Mask,1;
+ getitem Monster_Oxygen_Mask,1; // Monster_Oxygen_Mask
close;
}
else {
@@ -336,7 +336,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[YuU]";
mes "This is not an item that a normal human would dare to wear! Its name? ^3355FFSilk Ribbon^000000! Its perfect for monsters!";
next;
- if (countitem(2208) > 0) {
+ if (countitem(Ribbon) > 0) {
mes "[YuU]";
mes "Oh! You have all the items necessary to make 1 Silk Ribbon! Good, good! With all my pride as a monster tamer, I will make it for you right away!";
next;
@@ -351,8 +351,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster you";
mes "are raising.";
mes "Silk Ribbon!";
- delitem 2208,1; //Ribbon
- getitem 10007,1; // Silk_Ribbon
+ delitem Ribbon,1;
+ getitem Silk_Ribbon,1; // Silk_Ribbon
close;
}
else {
@@ -369,7 +369,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[YuU]";
mes "This is an item far beyond the fashion sense of humans! Its name? ^3355FFStellar Hairpin^000000! It's dangerous for humans to wear, but fashionable of monsters.";
next;
- if (countitem(2294) > 0) {
+ if (countitem(Star_Dust) > 0) {
mes "[YuU]";
mes "Oh! You have all the items necessary to make 1 Stellar! Good, good! With all my pride as a monster tamer, I will make it for you right away.";
next;
@@ -386,8 +386,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster you";
mes "are raising";
mes "Stellar Hairpin!";
- delitem 2294,1; // Stellar
- getitem 10011,1; // Stellar_Hairpin
+ delitem Star_Dust,1; // Stellar
+ getitem Stellar_Hairpin,1; // Stellar_Hairpin
close;
}
else {
@@ -404,7 +404,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[YuU]";
mes "This is far beyond what the headwear that humans can don. Its name? ^3355FFTiny Egg Shell^000000! It has the shine of marble and the glow of youth!";
next;
- if (countitem(5015) > 0) {
+ if (countitem(Egg_Shell) > 0) {
mes "[YuU]";
mes "Oh! You have all the items necessary to make 1 Tiny Egg Shell! Good, good! With all my pride as a monster tamer, I will make it for you right away!";
next;
@@ -421,8 +421,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster you";
mes "are raising";
mes "Tiny Egg Shell!";
- delitem 5015,1; //Egg_Shell
- getitem 10012,1; // Tiny_Egg_Shell
+ delitem Egg_Shell,1;
+ getitem Tiny_Egg_Shell,1; // Tiny_Egg_Shell
close;
}
else {
@@ -439,7 +439,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[YuU]";
mes "Ah yes, this is eyewear far beyond the glasses of normal humans. Its name? ^3355FFRocker Glasses^000000! Suave eyewear for suave monsters~";
next;
- if ((countitem(912) > 1) && (countitem(2208) > 0) && (Zeny > 399)) {
+ if ((countitem(Zargon) > 1) && (countitem(Ribbon) > 0) && (Zeny > 399)) {
mes "[YuU]";
mes "Oh! You have all the items necessary to make 1 Rocker Glasses! Good, good! With all my pride as a monster tamer, I will make it for you right away!";
next;
@@ -455,10 +455,10 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster you";
mes "are raising.";
mes "Rocker Glasses!";
- delitem 912,2; //Zargon
- delitem 2208,1; //Ribbon
+ delitem Zargon,2;
+ delitem Ribbon,1;
Zeny -= 400;
- getitem 10014,1; // Rocker_Glasses
+ getitem Rocker_Glasses,1; // Rocker_Glasses
close;
}
else {
@@ -522,7 +522,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[Shogo]";
mes "This is an item far beyond what humans can read! Its name? ^3355FFBook of Devil^000000! A very mysterious item that can supposedly summon demons...";
next;
- if ((countitem(1006) > 0) && (countitem(958) > 1)) {
+ if ((countitem(Old_Magic_Book) > 0) && (countitem(Horrendous_Mouth) > 1)) {
mes "[Shogo]";
mes "Oh! You have all the items necessary to make 1 Book of Devil! Good, good! With all my pride as a monster tamer, I will make one for you right away.";
next;
@@ -538,9 +538,9 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster you";
mes "are raising.";
mes "Book of Devil!";
- delitem 958,2; //Horrendous_Mouth
- delitem 1006,1; //Old_Magic_Book
- getitem 642,1; // Book_Of_Devil
+ delitem Horrendous_Mouth,2;
+ delitem Old_Magic_Book,1;
+ getitem Book_Of_Devil,1; // Book_Of_Devil
close;
}
else {
@@ -558,7 +558,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "[Shogo]";
mes "This is an item which expresses feelings beyond what a human can feel. Its name? ^3355FFNo Recipient^000000! Who sent this letter, and who was supposed to receive it?";
next;
- if (countitem(7014) > 0) {
+ if (countitem(Old_Portrait) > 0) {
mes "[Shogo]";
mes "Oh! You have all the items necessary to make No Recipient! Good, good! With all my pride as a monster tamer, I will make one for you right away.";
next;
@@ -573,8 +573,8 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "for the cute monster";
mes "you are raising.";
mes "No Recipient!";
- delitem 7014,1; //Old_Portrait
- getitem 636,1; // No_Recipient
+ delitem Old_Portrait,1;
+ getitem No_Recipient,1; // No_Recipient
close;
}
else {
@@ -593,7 +593,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "Its name?";
mes "^3355FFOrc Trophy^000000!";
next;
- if ((countitem(1004) > 0) && (countitem(904) > 0)) {
+ if ((countitem(Patriotism_Marks) > 0) && (countitem(Scorpion's_Tail) > 0)) {
mes "[Shogo]";
mes "Oh! You have all the items necessary to make an Orc Trophy! Good, good! With all my pride as a monster tamer, let me make one for you right away!";
next;
@@ -610,9 +610,9 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
mes "the cute monster";
mes "you are raising...";
mes "Orc Trophy!";
- delitem 904,1; //Scorpion's_Tail
- delitem 1004,1; //Patriotism_Marks
- getitem 635,1; // Horror_Of_Tribe
+ delitem Scorpion's_Tail,1;
+ delitem Patriotism_Marks,1;
+ getitem Horror_Of_Tribe,1; // Horror_Of_Tribe
close;
}
else {
@@ -641,7 +641,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 4_M_TELEPORTER,{
}
comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{
- if (countitem(1558) > 0) {
+ if (countitem(Girl's_Diary) > 0) {
mes "[Munak's grandma]";
mes "Oh my...";
mes "Have you seen my granddaughter,";
@@ -690,7 +690,7 @@ comodo,112,182,0 script Munak's Grandma 8_F_GRANDMOTHER,{
mes "now...";
close;
case 2:
- if (countitem(901) > 0) {
+ if (countitem(Danggie) > 0) {
mes "[Munak's Grandma]";
mes "Oh god!";
mes "It's my granddaughter's diary!";
diff --git a/npc/quests/mrsmile.txt b/npc/quests/mrsmile.txt
index ab15d7b06..b1ef57b59 100644
--- a/npc/quests/mrsmile.txt
+++ b/npc/quests/mrsmile.txt
@@ -70,15 +70,15 @@
mes "And will try to make Ragnarok the most enjoyable game in the world.";
close;
case 2:
- if (countitem(909) > 9 && countitem(914) > 9 && countitem(705) > 9) {
+ if (countitem(Jellopy) > 9 && countitem(Fluff) > 9 && countitem(Clover) > 9) {
mes "[Smile Girl]";
mes "Congratulations !";
mes "Now please take this Mr.Smile.";
next;
- delitem 909,10; //Jellopy
- delitem 914,10; //Fluff
- delitem 705,10; //Clover
- getitem 2278,1; //Mr_Smile
+ delitem Jellopy,10;
+ delitem Fluff,10;
+ delitem Clover,10;
+ getitem Mr_Smile,1;
mes "[Smile Girl]";
mes "His majesty,Tristram the 3rd";
mes "has promised to try his best to make Ragnarok better and more enjoyable.";
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index 37c6d4e18..e9cb42069 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -55,7 +55,7 @@
//== Black Cat Ears ========================================
payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -63,7 +63,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
+ if (countitem(Cat_Hairband) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Fluff) > 199 && Zeny > 9999) {
mes "[Neko Neko]";
mes "Heh? You brought all the items~";
mes "Okay, give me some time.";
@@ -81,11 +81,11 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
mes "Now you can wear";
mes "Black Cat Ears";
mes "of your very own~";
- delitem 2213,1; //Cat_Hairband
- delitem 983,1; //Black_Dyestuffs
- delitem 914,200; //Fluff
+ delitem Cat_Hairband,1;
+ delitem Black_Dyestuffs,1;
+ delitem Fluff,200;
Zeny -= 10000;
- getitem 5057,1; //Ear_Of_Black_Cat
+ getitem Ear_Of_Black_Cat,1;
next;
mes "[Neko Neko]";
mes "Thank you for using my service~!";
@@ -122,7 +122,7 @@ payon,115,131,3 script Neko Neko#1 4_F_JOB_ASSASSIN,{
//== X Hairpin, Band Aid, Flower Hairpin ===================
geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Argen]";
mes "Hey~ why are you carrying so many items?";
mes "You mind sharing them with me?";
@@ -169,7 +169,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
emotion e_heh;
switch(select("^3131FFX Hairpin^000000:^3131FFBand Aid^000000:^3131FFFlower Hairpin^000000:No thanks.")) {
case 1:
- if (countitem(2294) > 0 && countitem(7220) > 399) {
+ if (countitem(Star_Dust) > 0 && countitem(Ectoplasm) > 399) {
mes "[Argen]";
mes "X Hairpin!";
mes "Nice choice~!";
@@ -193,9 +193,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "Alright, I'm done!";
mes "So what do you think?";
mes "Pretty cool, eh?";
- delitem 2294,1; //Star_Dust
- delitem 7220,400; //Ectoplasm
- getitem 5079,1; //Crossed_Hair_Band
+ delitem Star_Dust,1;
+ delitem Ectoplasm,400;
+ getitem Crossed_Hair_Band,1;
next;
break;
case 2:
@@ -218,7 +218,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
}
break;
case 2:
- if (countitem(970) > 0 && countitem(930) > 499) {
+ if (countitem(Alchol) > 0 && countitem(Rotten_Bandage) > 499) {
mes "[Argen]";
mes "Band Aid, eh?";
mes "Got it! Hold on";
@@ -233,9 +233,9 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "*Whew~!*";
mes "I'm finished!";
mes "Pretty cool, huh?";
- delitem 970,1; //Alchol
- delitem 930,500; //Rotten_Bandage
- getitem 5063,1; //Plaster
+ delitem Alchol,1;
+ delitem Rotten_Bandage,500;
+ getitem Plaster,1;
next;
}
else {
@@ -251,7 +251,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
}
break;
case 3:
- if (countitem(2269) > 0 && countitem(999) > 9 && Zeny > 19999) {
+ if (countitem(Centimental_Flower) > 0 && countitem(Steel) > 9 && Zeny > 19999) {
mes "[Argen]";
mes "You wanna a Flower Hairpin~?";
mes "Alright, gimmie a minute, yeah?";
@@ -263,11 +263,11 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
mes "[Argen]";
mes "Ah... It's done!";
mes "Hey, that looks pretty smooth! Oh, and uh, you can keep this leftover Stem.";
- delitem 2269,1; //Centimental_Flower
- delitem 999,10; //Steel
+ delitem Centimental_Flower,1;
+ delitem Steel,10;
Zeny -= 20000;
- getitem 5061,1; //Flower_Hairpin
- getitem 905,1; //Stem
+ getitem Flower_Hairpin,1;
+ getitem Stem,1;
next;
}
else {
@@ -311,7 +311,7 @@ geffen,129,148,3 script Argen#1 4_M_YOYOROGUE,{
//== Hot-blooded Headband ==================================
yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -319,7 +319,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
+ if (countitem(Red_Scarf) > 299 && countitem(Burning_Heart) > 299 && countitem(Bandana) > 0 && countitem(White_Dyestuffs) > 0) {
mes "[Zhenbolt]";
mes "What's this?!";
mes "You've already brought everything I've asked! Good job, hero~! Let me get to work right away...";
@@ -336,11 +336,11 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
mes "[Zhenbolt]";
mes "Take this...";
mes "It's known as the ^FF0000Hot-blooded Headband^000000, my personal symbol of fighting spirit! With this on your head, nothing can stop you!";
- delitem 7216,300; //Red_Scarf
- delitem 7097,300; //Burning_Heart
- delitem 2211,1; //Bandana
- delitem 982,1; //White_Dyestuffs
- getitem 5070,1; //Headband_Of_Power
+ delitem Red_Scarf,300;
+ delitem Burning_Heart,300;
+ delitem Bandana,1;
+ delitem White_Dyestuffs,1;
+ getitem Headband_Of_Power,1;
next;
mes "[Zhenbolt]";
mes "Now, go!";
@@ -406,7 +406,7 @@ yuno,300,188,5 script Zhenbolt#1 4_M_MONK,{
//== Red Ribbon ============================================
prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -414,7 +414,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
+ if (countitem(Big_Sis'_Ribbon) > 0 && countitem(Ribbon_) > 0 && countitem(Silk_Ribbon) > 0) {
mes "[Nephia]";
mes "Oh...";
mes "You've brought all these ribbons! I can't wait to tie you a new ribbon to put on your ^FF66CCbeautiful hair!^000000";
@@ -430,10 +430,10 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
next;
mes "[Nephia]";
mes "That's it~! We're done! Oh, I just know you're going to look precious wearing this.";
- delitem 2244,1; //Big_Sis'_Ribbon
- delitem 2209,1; //Ribbon_
- delitem 10007,1; //Silk_Ribbon
- getitem 5083,1; //Red_Tailed_Ribbon
+ delitem Big_Sis'_Ribbon,1;
+ delitem Ribbon_,1;
+ delitem Silk_Ribbon,1;
+ getitem Red_Tailed_Ribbon,1;
next;
mes "[Nephia]";
mes "Hopefully, we can get together and do each other's hair sometime! Wouldn't that be soooo much fun?";
@@ -519,7 +519,7 @@ prontera,165,232,3 script Nephia#1 4_F_ALCHE,{
//== Indian Headband =======================================
comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -527,17 +527,17 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
+ if (countitem(Indian_Hair_Piece) > 0 && countitem(Stripe_Band) > 0 && countitem(Peco_Wing_Feather) > 9 && Zeny > 9999) {
mes "[Meruntei]";
mes "Oh! You brought all of them! Now I shall make you an Indian Headband of your very own.";
next;
mes "[Meruntei]";
mes "Take this! The items you have brought will be very useful for continuing my work in spreading headbands around Rune-Midgard.";
- delitem 5010,1; //Indian_Hair_Piece
- delitem 5049,1; //Stripe_Band
- delitem 7101,10; //Peco_Wing_Feather
+ delitem Indian_Hair_Piece,1;
+ delitem Stripe_Band,1;
+ delitem Peco_Wing_Feather,10;
Zeny -= 10000;
- getitem 5071,1; //Indian_Headband
+ getitem Indian_Headband,1;
next;
mes "[Meruntei]";
mes "iiiyiyiyiyiyiyiiiiii~~!";
@@ -572,7 +572,7 @@ comodo,237,217,5 script Meruntei#1 4_M_JOB_HUNTER,{
//== Mushroom Band =========================================
geffen,67,87,3 script Ipore#1 8_F_GIRL,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -580,7 +580,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(921) > 299) {
+ if (countitem(Mushroom_Spore) > 299) {
mes "[Ipore]";
mes "Wow! Did you really gather these 300 Mushroom Spores all by yoruself? Nice! Now it's time to use my magic~";
next;
@@ -612,8 +612,8 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{
next;
mes "[Ipore]";
mes "Anyway, now you can wear that mushroom at a rakish angle, the way it's supposed to be worn. Stay cool, you fashion rebel, you.";
- delitem 921,300; //Mushroom_Spore
- getitem 5082,1; //Mushroom_Band
+ delitem Mushroom_Spore,300;
+ getitem Mushroom_Band,1;
close;
}
mes "[Ipore]";
@@ -652,7 +652,7 @@ geffen,67,87,3 script Ipore#1 8_F_GIRL,{
//== Angel Wing Ears, Devil Wing Ears ======================
yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -667,7 +667,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "[Skillful Looking Artisan]";
mes "Allow me to introduce myself. My name is Hatbyr Mhore, a travelling Blacksmith.";
next;
- if (countitem(2254) > 0 && countitem(2286) > 0) {
+ if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0) {
mes "[Hatbyr Mhore]";
mes "Oh? It seems that you're carrying some valuable stuff with you.";
next;
@@ -706,7 +706,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
@@ -716,10 +716,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it...";
mes "'Angel Wing Ears!'";
- delitem 2254,1; //Angelic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Angelic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5074,1; //Ear_Of_Angel's_Wing
+ getitem Ear_Of_Angel's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
@@ -764,17 +764,17 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright, it's time to roll!";
specialeffect EF_REPAIRWEAPON;
next;
mes "[Hatbyr Mhore]";
mes "There you go, buddy. I am proud to say this is my masterpiece. I call it... 'Devil Wing Ears!'";
- delitem 2255,1; //Satanic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Satanic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5068,1; //Ear_Of_Devil's_Wing
+ getitem Ear_Of_Devil's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
@@ -792,7 +792,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
}
- else if (countitem(2255) > 0 && countitem(2286) > 0) {
+ else if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0) {
mes "[Hatbyr Mhore]";
mes "Oh? It seems that you're carrying some valuable stuff with you.";
next;
@@ -832,7 +832,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2255) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Satanic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "[Hatbyr Mhore]";
mes "Alright...";
mes "Let's get a groove on!";
@@ -841,10 +841,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Devil Wing Ears!'";
- delitem 2255,1; //Satanic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Satanic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5068,1; //Ear_Of_Devil's_Wing
+ getitem Ear_Of_Devil's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "You'll be wowing everyone on the streets with your fashionable new look that says 'It feels so good to be so bad.' Glad to be of service~!";
@@ -887,7 +887,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
close;
}
else {
- if (countitem(2254) > 0 && countitem(2286) > 0 && Zeny > 19999) {
+ if (countitem(Angelic_Chain) > 0 && countitem(Elven_Ears) > 0 && Zeny > 19999) {
mes "Alright...";
mes "Let's get a groove on!";
specialeffect EF_REPAIRWEAPON;
@@ -895,10 +895,10 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
mes "[Hatbyr Mhore]";
mes "There you go, buddy.";
mes "I am proud to say this is my masterpiece. Please take this item. I call it... 'Angel Wing Ears!'";
- delitem 2254,1; //Angelic_Chain
- delitem 2286,1; //Elven_Ears
+ delitem Angelic_Chain,1;
+ delitem Elven_Ears,1;
Zeny -= 20000;
- getitem 5074,1; //Ear_Of_Angel's_Wing
+ getitem Ear_Of_Angel's_Wing,1;
next;
mes "[Hatbyr Mhore]";
mes "There's no doubt that you'll be the talk of the town sporting these fashionable things.";
@@ -972,7 +972,7 @@ yuno,241,52,3 script Old Blacksmith#hgear 2_M_OLDBLSMITH,{
//== Sea-Otter Hat =========================================
xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -985,7 +985,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
mes "I know you brought everything you need for me to make you a hat, but you're carrying too much stuff. Why don't you put some of your things in Kafra Storage?";
close;
}
- else if (countitem(5033) > 0 && countitem(5064) > 0) {
+ else if (countitem(Smokie_Hat) > 0 && countitem(Leaf_Headgear) > 0) {
emotion e_gasp;
mes "[Pretty Lindsay]";
mes "Whoa~";
@@ -1008,9 +1008,9 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
mes "Gosh! I think I";
mes "spent all my energy.";
mes "Okay, take this~";
- delitem 5033,1; //Smokie_Hat
- delitem 5064,1; //Leaf_Headgear
- getitem 5078,1; //Sea_Otter_Cap
+ delitem Smokie_Hat,1;
+ delitem Leaf_Headgear,1;
+ getitem Sea_Otter_Cap,1;
next;
mes "[Pretty Lindsay]";
mes "I made this hat with all my heart, so you gotta promise me you will take care of this, okay?";
@@ -1086,7 +1086,7 @@ xmas,183,267,3 script Pretty Lindsay#1 4_F_NFLOSTGIRL,{
//== Teddybear Hat =========================================
xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1094,7 +1094,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(5030) > 0 && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
+ if (countitem(Panda_Cap) > 0 && countitem(Needle_Pouch) > 99 && countitem(Spool) > 99 && countitem(Black_Bear's_Skin) > 299) {
if ((MaxWeight-Weight) < 2000) {
mes "[Fuzzy Fuzz]";
mes "You brought every material I need, but unfortunately you don't have enough space in your inventory. Try and place some of your items into Kafra Storage first.";
@@ -1117,11 +1117,11 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
mes "[Fuzzy Fuzz]";
emotion e_ic;
mes "It's complete! There you go. I think this one will look really good on you! Please take good care of this hat.";
- delitem 5030,1; //Panda_Cap
- delitem 7213,100; //Needle_Pouch
- delitem 7217,100; //Spool
- delitem 7161,300; //Black_Bear's_Skin
- getitem 5059,1; //Brown_Bear_Cap
+ delitem Panda_Cap,1;
+ delitem Needle_Pouch,100;
+ delitem Spool,100;
+ delitem Black_Bear's_Skin,300;
+ getitem Brown_Bear_Cap,1;
close;
}
emotion e_gasp;
@@ -1173,7 +1173,7 @@ xmas,175,156,3 script Fuzzy Fuzz#1 4_M_05,{
//== Model Training Hat ====================================
payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1187,7 +1187,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes "You look like you're having trouble carrying all of your things. Why don't you place some of your extra items into the Kafra Storage?";
close;
}
- if (countitem(5073) > 0 && countitem(1750) > 0) {
+ if (countitem(Cap_Of_Concentration) > 0 && countitem(Arrow) > 0) {
mes "[Nanhyang]";
mes "Hello, there.";
mes "Ah, I can tell that you already have a ^8C1717'Model Training Hat'^000000. I see that using it has corrected your posture.";
@@ -1211,10 +1211,10 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes " . . . . . . . . . . . . . ";
next;
mes "[Nanhyang]";
- delitem 5073,1; //Cap_Of_Concentration
- delitem 1750,1; //Arrow
- getitem 2285,1; //Apple_Of_Archer
- getitem 1550,1; //Book
+ delitem Cap_Of_Concentration,1;
+ delitem Arrow,1;
+ getitem Apple_Of_Archer,1;
+ getitem Book,1;
mes "There you go.";
next;
mes "[Nanhyang]";
@@ -1231,7 +1231,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes "and glamorous poise.";
close;
}
- if (countitem(2285) > 0 && countitem(1550) > 0) {
+ if (countitem(Apple_Of_Archer) > 0 && countitem(Book) > 0) {
mes "[Nanhyang]";
emotion e_heh;
mes "You brought the materials~";
@@ -1272,13 +1272,13 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
mes "[Nanhyang]";
mes "Here it is.";
mes "Oh, right, this arrow from the Apple of Archer is left over, so you can go ahead and take that.";
- delitem 2285,1; //Apple_Of_Archer
- delitem 1550,1; //Book
- getitem 5073,1; //Cap_Of_Concentration
+ delitem Apple_Of_Archer,1;
+ delitem Book,1;
+ getitem Cap_Of_Concentration,1;
next;
mes "[Nanhyang]";
mes "Also, I can disassemble the Model Training Hat into its original materials. So if you want the original items back, bring the Model Training Hat and the arrow I gave you.";
- getitem 1750,1; //Arrow
+ getitem Arrow,1;
next;
mes "[Nanhyang]";
mes "I hope you";
@@ -1333,7 +1333,7 @@ payon_in03,8,193,4 script Nanhyang#1 1_F_ORIENT_03,{
//== Tulip Hairpin =========================================
geffen,83,189,5 script Seth#1 4_M_KID2,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " [Seth]";
mes "Whoa, why are you carrying so many items with you?";
mes "You look so heavy...! Maybe you can walk more easily if you put some of your stuff away?";
@@ -1348,7 +1348,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
mes "Today at school, I learned how to make a paper flower! The flower was sort of hard, but now I can do it! Then I made a tiny tiny flower and put in on my head~";
emotion e_lv;
next;
- if (countitem(2278) > 0 && countitem(975) > 0) {
+ if (countitem(Mr_Smile) > 0 && countitem(Scarlet_Dyestuffs) > 0) {
mes "[Seth]";
mes "Hey~!";
mes "You have a Mr. Smile and Scarlet Dyestuffs! Yaaay~! I could use those and make you a paper flower. C'mon, lemme show you!";
@@ -1378,9 +1378,9 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
mes "[Seth]";
mes "Tah dah~!";
next;
- delitem 2278,1; //Mr_Smile
- delitem 975,1; //Scarlet_Dyestuffs
- getitem 5077,1; //Tulip_Hairpin
+ delitem Mr_Smile,1;
+ delitem Scarlet_Dyestuffs,1;
+ getitem Tulip_Hairpin,1;
mes "[Seth]";
mes "Heheheh~!";
mes "I'm done!";
@@ -1389,7 +1389,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) {
mes "[Seth]";
mes "Oh, here's the leftovers. Mommy says that we should always save things. Heh heh~";
- getitem 935,1; //Shell
+ getitem Shell,1;
next;
}
mes "[Seth]";
@@ -1451,7 +1451,7 @@ geffen,83,189,5 script Seth#1 4_M_KID2,{
//== Party Hat, Straw Hat, Cowboy Hat, Sombrero, Beanie ====
xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1471,7 +1471,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
next;
switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Beanie")) {
case 1:
- if (countitem(2236) > 0 && countitem(7151) > 99 && countitem(7111) > 99) {
+ if (countitem(Santa's_Hat) > 0 && countitem(Oil_Paper) > 99 && countitem(Smooth_Paper) > 99) {
mes "[Mad Hatter]";
mes "Party Hat! It's a Santa Hat I've remade by adding colorful paper for a festive look. Celebrate good times with a Party Hat! Come on!";
next;
@@ -1494,16 +1494,16 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Squick Squick Grind Grind*^000000";
mes "^3355FF*Swish Swish Rustle Rustle*^000000";
next;
- delitem 2236,1; //Santa's_Hat
- delitem 7151,100; //Oil_Paper
- delitem 7111,100; //Smooth_Paper
+ delitem Santa's_Hat,1;
+ delitem Oil_Paper,100;
+ delitem Smooth_Paper,100;
mes "[Mad Hatter]";
mes "It's done! Your new life, as the life of the party, has officially begun. All you need to do is wear this Party Hat. Though, knowing a couple jokes would probably help too.";
- getitem 5060,1; //Party_Hat
+ getitem Party_Hat,1;
next;
mes "[Mad Hatter]";
mes "Oh by the way, there's some stuff left over. I guess you should hold onto it. You know, in case you need it later.";
- getitem 914,10; //Fluff
+ getitem Fluff,10;
close;
}
else {
@@ -1526,7 +1526,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 2:
- if (countitem(2280) > 0 && countitem(7197) > 299 && countitem(7150) > 299) {
+ if (countitem(Sahkkat) > 0 && countitem(Tough_Vines) > 299 && countitem(Bamboo_Cut) > 299) {
mes "[Mad Hatter]";
mes "A Straw Hat! Made out of a Sakkat with bamboo and tough vines, it gives you a relaxed, rustic feeling when you wear it.";
next;
@@ -1550,14 +1550,14 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
mes "^3355FF*Crunch Crunch Tap Tap*^000000";
next;
- delitem 2280,1; //Sahkkat
- delitem 7197,300; //Tough_Vines
- delitem 7150,300; //Bamboo_Cut
+ delitem Sahkkat,1;
+ delitem Tough_Vines,300;
+ delitem Bamboo_Cut,300;
mes "[Mad Hatter]";
mes "It's done!";
mes "Now you can wear this hat, feel cool, and relax with style.";
mes "Please come again~";
- getitem 5062,1; //Straw_Hat
+ getitem Straw_Hat,1;
close;
}
else {
@@ -1575,7 +1575,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 3:
- if (countitem(2248) > 0 && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
+ if (countitem(Western_Grace) > 0 && countitem(Claw_Of_Desert_Wolf) > 107 && countitem(Soft_Leaf) > 107 && countitem(Burning_Horse_Shoe) > 3) {
mes "[Mad Hatter]";
mes "I take a Western Grace, add some manliness, um, do some finangling, and Voila~! A Cowboy Hat!";
next;
@@ -1602,13 +1602,13 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Bang Bang Ping Ping*^000000";
mes "^3355FF*Uk Uk Uk Uk Uhoh Uhoh*^000000";
next;
- delitem 2248,1; //Western_Grace
- delitem 7030,108; //Claw_Of_Desert_Wolf
- delitem 7194,108; //Soft_Leaf
- delitem 7120,4; //Burning_Horse_Shoe
+ delitem Western_Grace,1;
+ delitem Claw_Of_Desert_Wolf,108;
+ delitem Soft_Leaf,108;
+ delitem Burning_Horse_Shoe,4;
mes "[Mad Hatter]";
mes "Yeeeeehaw! With this hat on, you can tame broncos, rob stagecoaches, and look really stylish in duels!";
- getitem 5075,1; //Cowboy_Hat
+ getitem Cowboy_Hat,1;
close;
}
else {
@@ -1630,7 +1630,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 4:
- if (countitem(5062) > 0 && countitem(952) > 49 && countitem(1907) > 0) {
+ if (countitem(Straw_Hat) > 0 && countitem(Cactus_Needle) > 49 && countitem(Guitar) > 0) {
mes "[Mad Hatter]";
mes "Ah yes. Now here's a classy hat for mariachi heroes and Latin lovers. You can't deny the sex appeal that just pours from someone wearing a Sombrero.";
next;
@@ -1654,12 +1654,12 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FFDing Ding Ding Dan Dan Dan^000000";
mes "^3355FFAdios Amigo^000000";
next;
- delitem 5062,1; //Straw_Hat
- delitem 952,50; //Cactus_Needle
- delitem 1907,1; //Guitar
+ delitem Straw_Hat,1;
+ delitem Cactus_Needle,50;
+ delitem Guitar,1;
mes "[Mad Hatter]";
mes "With this Sombrero, you'll look like you have all kinds of style. Adios, cool guy~";
- getitem 5067,1; //Sombrero
+ getitem Sombrero,1;
close;
}
else {
@@ -1681,7 +1681,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
close;
}
case 5:
- if (countitem(2226) > 0 && countitem(7038) > 499) {
+ if (countitem(Cap) > 0 && countitem(Yarn) > 499) {
mes "[Mad Hatter]";
mes "A Beanie...!";
mes "Whaddup, broham. This hat keeps your head toasty, but let's you play things cool with your homeys. And, um, fly girls.";
@@ -1706,15 +1706,15 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
mes "^3355FF*Squish Squish Fwsht Fwsht*^000000";
mes "^3355FF*Crunch Crunch Tap Tap*^000000";
next;
- delitem 2226,1; //Cap
- delitem 7038,500; //Yarn
+ delitem Cap,1;
+ delitem Yarn,500;
mes "[Mad Hatter]";
mes "There you go! Your very own Beanie! Cute, but still 'dope!'";
next;
mes "[Mad Hatter]";
mes "Uh! Uh!";
mes "I'm in da house!";
- getitem 5076,1; //Fur_Hat
+ getitem Fur_Hat,1;
close;
}
else {
@@ -1741,7 +1741,7 @@ xmas_in,35,30,3 script Hat Merchant#zero 4_M_NFLOSTMAN,{
//== Decorative Golden Bell, Crown of Ancient Queen, Crown of Mistress =
yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1771,7 +1771,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
mes "[Nehris]";
mes "This Golden Bell is fashioned after the one worn by the 'Sohee' monster. It's a cute accessory I personally recommend for us ladies. A little oversized, but I believe you'll like it a lot.";
next;
- if (countitem(10016) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
+ if (countitem(Golden_Bell) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) {
mes "[Nehris]";
mes "Thank you for";
mes "bringing everything.";
@@ -1779,11 +1779,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
next;
mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
next;
- delitem 10016,1; //Golden_Bell
- delitem 714,1; //Emperium
- delitem 969,3; //Gold
+ delitem Golden_Bell,1;
+ delitem Emperium,1;
+ delitem Gold,3;
Zeny -= 20000;
- getitem 5091,1; //Big_Golden_Bell
+ getitem Big_Golden_Bell,1;
mes "[Nehris]";
mes "Yoohoo~";
mes "There you go. Here's your beautiful Golden Bell. I doubt it will jingle if you shake your head, though.";
@@ -1809,7 +1809,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
mes "[Nehris]";
mes "This crown is inspired by the the one worn by the 'Isis' monster. It has a elegant look fitting for ancient royalty.";
next;
- if (countitem(10006) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 19999) {
+ if (countitem(Queen's_Hair_Ornament) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 19999) {
mes "[Nehris]";
mes "Thank you for";
mes "bringing everything.";
@@ -1817,11 +1817,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
next;
mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
next;
- delitem 10006,1; //Queen's_Hair_Ornament
- delitem 714,1; //Emperium
- delitem 969,3; //Gold
+ delitem Queen's_Hair_Ornament,1;
+ delitem Emperium,1;
+ delitem Gold,3;
Zeny -= 20000;
- getitem 5080,1; //Headgear_Of_Queen
+ getitem Headgear_Of_Queen,1;
mes "[Nehris]";
mes "Tah dah!";
mes "Here's your Crown of Ancient Queen! I don't know if you can get anyone to bow before you while wearing this, but at least you'll look elegant.";
@@ -1844,7 +1844,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
mes "[Nehris]";
mes "This crown is an imitation of the one worn by the 'Mistress' monster. Wearing this will give you a look of brusque authority.";
next;
- if (countitem(2249) > 0 && countitem(714) > 0 && countitem(969) > 2 && Zeny > 39999) {
+ if (countitem(Coronet) > 0 && countitem(Emperium) > 0 && countitem(Gold) > 2 && Zeny > 39999) {
mes "[Nehris]";
mes "Thank you for";
mes "bringing everything.";
@@ -1867,11 +1867,11 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
next;
mes "^3355FF* Clang Clang! Scrape Scrape! Jingle Jingle! *^000000";
next;
- delitem 2249,1; //Coronet
- delitem 714,1; //Emperium
- delitem 969,3; //Gold
+ delitem Coronet,1;
+ delitem Emperium,1;
+ delitem Gold,3;
Zeny -= 40000;
- getitem 5081,1; //Mistress_Crown
+ getitem Mistress_Crown,1;
mes "[Nehris]";
mes "Yay! You've got a great looking crown!";
next;
@@ -1904,7 +1904,7 @@ yuno_in03,20,18,6 script Nehris#1 4_F_JOB_BLACKSMITH,{
//== Alarm Mask ============================================
alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Muscle Man]";
mes "Hmmm...";
mes "It's seems you're carrying too much stuff for me to give anything to you.";
@@ -1932,7 +1932,7 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
initnpctimer;
- if (countitem(1095) > 2999 && countitem(2288) > 0) {
+ if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) {
if (select("Give him items:Cancel") == 1) {
mes "[Muscle Man]";
mes "Ooh... Finally!";
@@ -1943,9 +1943,9 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
mes "Alright...";
mes "Now I can use this Mr.Scream and all these clock hands to continue my testing.";
next;
- delitem 1095,3000; //Needle_Of_Alarm
- delitem 2288,1; //Mr_Scream
- getitem 5086,1; //Alarm_Mask
+ delitem Needle_Of_Alarm,3000;
+ delitem Mr_Scream,1;
+ getitem Alarm_Mask,1;
mes "[Muscle Man]";
mes "And, this is yours. All yours.";
next;
@@ -2077,7 +2077,7 @@ OnInit:
//== Drooping Cat, Smokie Leaf, Lazy Smokie, Blue Fish =====
morocc,273,79,4 script Educated Traveller 4W_M_03,{
disable_items;
- if ((MaxWeight-Weight) < 5000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 5000 || checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're over weight -";
mes "- to receive more items from this NPC. -";
@@ -2085,7 +2085,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(7030) > 0) {
+ if (countitem(Claw_Of_Desert_Wolf) > 0) {
mes "[Lee Hester]";
mes "Hm...?";
mes "What's that";
@@ -2108,7 +2108,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
next;
switch(select("Drooping Cat:Smokie Leaf:Lazy Smokie:Blue Fish:That's... okay.")) {
case 1:
- if (countitem(2233) > 0 && countitem(983) > 0 && countitem(7206) > 299) {
+ if (countitem(Circlet_) > 0 && countitem(Black_Dyestuffs) > 0 && countitem(Black_Kitty_Doll) > 299) {
mes "[Lee Hester]";
mes "Ah...";
mes "You brought everything.";
@@ -2141,11 +2141,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Drooping Cat' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 2233,1; //Circlet_
- delitem 983,1; //Black_Dyestuffs
- delitem 7206,300; //Black_Kitty_Doll
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5058,1; //Drooping_Kitty
+ delitem Circlet_,1;
+ delitem Black_Dyestuffs,1;
+ delitem Black_Kitty_Doll,300;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Drooping_Kitty,1;
emotion e_ho;
close;
}
@@ -2178,7 +2178,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
close;
}
case 2:
- if (countitem(945) > 599) {
+ if (countitem(Raccoon_Leaf) > 599) {
mes "[Lee Hester]";
mes "Ah...";
mes "You brought everything.";
@@ -2213,9 +2213,9 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Smokie Leaf' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 945,600; //Raccoon_Leaf
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5064,1; //Leaf_Headgear
+ delitem Raccoon_Leaf,600;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Leaf_Headgear,1;
emotion e_gasp;
close;
}
@@ -2251,7 +2251,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
close;
}
case 3:
- if (countitem(1026) > 999 && countitem(7065) > 99 && countitem(945) > 9) {
+ if (countitem(Acorn) > 999 && countitem(Sea_Otter_Leather) > 99 && countitem(Raccoon_Leaf) > 9) {
mes "[Lee Hester]";
mes "Ah....";
mes "You brought everything.";
@@ -2288,11 +2288,11 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Lazy Smokie' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 1026,1000; //Acorn
- delitem 7065,100; //Sea_Otter_Leather
- delitem 945,10; //Raccoon_Leaf
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5084,1; //Lazy_Raccoon
+ delitem Acorn,1000;
+ delitem Sea_Otter_Leather,100;
+ delitem Raccoon_Leaf,10;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Lazy_Raccoon,1;
emotion e_heh;
close;
}
@@ -2340,7 +2340,7 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
close;
}
case 4:
- if (countitem(624) > 0 && countitem(959) > 299 && countitem(551) > 49 && countitem(1023) > 0 && countitem(938) > 99) {
+ if (countitem(Rotten_Fish) > 0 && countitem(Rotten_Scale) > 299 && countitem(Shusi) > 49 && countitem(Fish_Tail) > 0 && countitem(Sticky_Mucus) > 99) {
mes "[Lee Hester]";
mes "Ah...";
mes "You brought everything.";
@@ -2373,13 +2373,13 @@ morocc,273,79,4 script Educated Traveller 4W_M_03,{
mes "[Lee Hester]";
mes "There you go. *Phew~*";
mes "Your own 'Blue Fish' hat, powered by a scientific principle! Also, would you mind if I keep that Desert Wolf Claw? Heh heh, thanks~";
- delitem 624,1; //Rotten_Fish
- delitem 959,300; //Rotten_Scale
- delitem 551,50; //Shusi
- delitem 1023,1; //Fish_Tail
- delitem 938,100; //Sticky_Mucus
- delitem 7030,1; //Claw_Of_Desert_Wolf
- getitem 5065,1; //Fish_On_Head
+ delitem Rotten_Fish,1;
+ delitem Rotten_Scale,300;
+ delitem Shusi,50;
+ delitem Fish_Tail,1;
+ delitem Sticky_Mucus,100;
+ delitem Claw_Of_Desert_Wolf,1;
+ getitem Fish_On_Head,1;
emotion e_ic;
close;
}
@@ -2513,7 +2513,7 @@ OnTouch:
pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -2521,13 +2521,13 @@ pay_dun03,48,84,4 script Nine Tails#Kitsune Man 4_M_JPN2,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if (countitem(1022) > 998) {
+ if (countitem(Fox_Tail) > 998) {
mes "[Nine Tails]";
mes "Oh! You finally brought what I've asked, human. Okay, now I can bring her back to life!";
next;
if (select("Give items:Cancel") == 1) {
- delitem 1022,999; //Fox_Tail
- getitem 5069,1; //Mask_Of_Fox
+ delitem Fox_Tail,999;
+ getitem Mask_Of_Fox,1;
mes "[Nine Tails]";
mes "Now...";
mes "Take this";
@@ -2634,7 +2634,7 @@ OnMyMobDead2:
in_orcs01,31,93,1 script Orc Warrior#1 ORK_WARRIOR,2,2,{
OnTouch:
disable_items;
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -2695,7 +2695,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 1) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "WHAT?!";
mes "That's so much Jellopy!!";
@@ -2757,7 +2757,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "I hate humans! In fact, all Orcs hate humans! Hate you hate you hate you with a passion!";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 2;
mes "[Orc Warrior]";
mes "So...";
@@ -2781,7 +2781,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 2) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "No.... Not again!!";
mes "What are you doing with so much Jellopy?!";
@@ -2816,7 +2816,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Bah! Humans have built their own towns and cities. Do they keep their senseless killing amongst each other?! NO! Humans have to rampage and ravage everything!!";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 3;
mes "[Orc Warrior]";
mes "Now, if you want";
@@ -2837,7 +2837,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 3) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes ".....";
mes "Again, human, you confound me with your stubborness. I see that humans are masochists. Or just like to annoy Orcs by making them count a thousand Jellopies.";
@@ -2881,7 +2881,7 @@ OnTouch:
mes "I don't understand why I am sharing this story about my tribe.";
mes "That's enough for today!";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 4;
mes "[Orc Warrior]";
mes "Grrr~! If you want to listen longer go bring me ^FF00001000 Jellopy^000000 again.";
@@ -2896,7 +2896,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 4) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "Oh... it's you again.";
mes "I can see the Jellopy in your hands, and I'm pretty sure you've brought a thousand again, so let's get this over with.";
@@ -2917,7 +2917,7 @@ OnTouch:
mes "...I've talked too much already.";
mes "That's the end of the conversation for today.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 5;
mes "[Orc Warrior]";
mes "Now, if you want to listen some more, go bring me";
@@ -2933,7 +2933,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 5) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "*Sigh...*";
mes "You're too tough to get rid of.";
@@ -2953,7 +2953,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Orcs never restore health during battle using your silly medicines. Hmpf. Humans can be so weak, drinking bottles of Potion to keep up in a fight. Oh well, though, I'm not sure if you're the same.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 6;
mes "[Orc Warrior]";
mes "Now, if you want";
@@ -2972,7 +2972,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 6) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "What the...! Don't you know when to stop? I do not believe a human would like to hear about Orcs so much. But...";
mes "We Orcs are a proud race, and I shall oblige.";
@@ -2995,7 +2995,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Hm, well to you humans, we may all look the same, but we Orcs can tell each other apart. How about you, human? Do I look the same as every Warrior outside to you?";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 7;
mes "[Orc Warrior]";
mes "Now...";
@@ -3015,7 +3015,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 7) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "I expected you to quit by now. But I was wrong, because you're here once again. We made a deal and I will keep my promise.";
next;
@@ -3042,7 +3042,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Well, humans rarely get the chance to see this helmet unless they're in battle with an Orc Hero themselves...";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 8;
mes "[Orc Warrior]";
mes "Now, if you want";
@@ -3063,7 +3063,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 8) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "Oh, hello. You're back.";
mes "Go ahead and put the 1000 Jellopies over there on the table by the skulls.";
@@ -3086,7 +3086,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Every Orc can recognize him by his distinguished helm with the three horns.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 9;
mes "[Orc Warrior]";
mes "Now...";
@@ -3106,7 +3106,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 9) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "It's been a while I've seen such a determined human such as yourself. Just leave the Jellopy near the bed.";
next;
@@ -3132,7 +3132,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "I don't think there is a curse which transforms humans into a totally ugly creature depending on their deeds. So it is difficult to tell which humans are honorable...";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 10;
mes "[Orc Warrior]";
mes "Now...";
@@ -3152,7 +3152,7 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 10) {
- if (countitem(909) > 999) {
+ if (countitem(Jellopy) > 999) {
mes "[Orc Warrior]";
mes "With these...";
mes "You have brought me 10,000 Jellopies. I must say that I am impressed. Since you have shown me your respect, I will repay you with my honesty.";
@@ -3163,9 +3163,9 @@ OnTouch:
mes "[Orc Warrior]";
mes "I suggest you that you experience more battles with the many different Orcs out there. That's the best way of understanding and learning about the Orc tribe.";
next;
- delitem 909,1000; //Jellopy
+ delitem Jellopy,1000;
orcs_hero_hat = 11;
- getitem 1304,1; //Orcish_Axe
+ getitem Orcish_Axe,1;
mes "[Orc Warrior]";
mes "This is a small token of my gratitue. This axe used to aid me in many battles and is very precious to me. I hope you will take care of this.";
next;
@@ -3182,12 +3182,12 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 11) {
- if (countitem(1304) > 0) {
+ if (countitem(Orcish_Axe) > 0) {
mes "[Orc Warrior]";
mes "You have made a lot of effort to show me your respect. Now, if you want to learn more about Orcs, feel free to come back anytime, my friend.";
close;
}
- else if (countitem(931) > 99) {
+ else if (countitem(Orcish_Voucher) > 99) {
if (rand(1,5) == 5) {
mes "[Orc Warrior]";
mes "Oh, I see you've taken my advice and have been meeting many other Orcs through battle.";
@@ -3222,7 +3222,7 @@ OnTouch:
mes "[Orc Warrior]";
mes "Ah, spoken like a true warrior. Alright then, go forth and do battle with others of my tribe, and bring me 10,000 Orcish Vouchers.";
next;
- delitem 931,100; //Orcish_Voucher
+ delitem Orcish_Voucher,100;
orcs_hero_hat = 13;
orcs_hero_hat2 = 100;
mes "[Orc Warrior]";
@@ -3249,7 +3249,7 @@ OnTouch:
}
}
else if (orcs_hero_hat2 > 99 && orcs_hero_hat2 < 10000) {
- if (countitem(931) > 0) {
+ if (countitem(Orcish_Voucher) > 0) {
if (orcs_hero_hat2 > 9999)
orcs_hero_hat2 = 10000;
mes "[Orc Warrior]";
@@ -3265,9 +3265,9 @@ OnTouch:
mes "victory with me?";
next;
if (select("Yes, I do.:I will do it later.") == 1) {
- .@total_vouchers = orcs_hero_hat2+countitem(931);
+ .@total_vouchers = orcs_hero_hat2+countitem(Orcish_Voucher);
if (.@total_vouchers < 10000) {
- delitem 931,countitem(931); //Orcish_Voucher
+ delitem Orcish_Voucher,countitem(Orcish_Voucher);
orcs_hero_hat2 = .@total_vouchers;
mes "[Orc Warrior]";
mes "I hope you will";
@@ -3305,14 +3305,14 @@ OnTouch:
else
mes "an Orc Lady!!";
next;
- delitem 931,countitem(931); //Orcish_Voucher
+ delitem Orcish_Voucher,countitem(Orcish_Voucher);
orcs_hero_hat = 14;
orcs_hero_hat2 = 10000;
- getitem 2299,1; //Viking_Helm
+ getitem Viking_Helm,1;
mes "[Orc Warrior]";
mes "This is a present for you. I am not sure if it will fit to your head or not, but try it. If your head is too big to wear this, I suggest that you carry this with you.";
next;
- getitem 931,1; //Orcish_Voucher
+ getitem Orcish_Voucher,1;
mes "[Orc Warrior]";
mes "As an Orc Warrior,";
mes "I will now give you";
@@ -3341,12 +3341,12 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 14) {
- if (countitem(931) == 1 && (countitem(2299) > 0 || isequipped(2299))) {
+ if (countitem(Orcish_Voucher) == 1 && (countitem(Viking_Helm) > 0 || isequipped(2299))) {
mes "[Orc Warrior]";
mes "Hm? You don't think you cannot come back to where you originally came, just because now you're an Orc Warrior, do you? Hahahahaha!";
close;
}
- else if (countitem(2299) > 0 || isequipped(2299)) {
+ else if (countitem(Viking_Helm) > 0 || isequipped(2299)) {
mes "[Orc Warrior]";
mes "Warrior...";
mes "May a fresh";
@@ -3400,7 +3400,7 @@ OnTouch:
}
}
else if (orcs_hero_hat == 15) {
- if (countitem(968) > 99) {
+ if (countitem(Voucher_Of_Orcish_Hero) > 99) {
mes "[Orc Warrior]";
mes "Ah...";
mes "I knew you would succeed!";
@@ -3442,13 +3442,13 @@ OnTouch:
mes "[Orc Warrior]";
mes "You deserve to be an Orc Hero, the most powerful Orc warrior! As of today, you are now an Orc Hero!";
next;
- delitem 968,100; //Voucher_Of_Orcish_Hero
+ delitem Voucher_Of_Orcish_Hero,100;
orcs_hero_hat = 16;
- getitem 1124,1; //Orcish_Sword
+ getitem Orcish_Sword,1;
mes "[Orc Warrior]";
mes "This is a sword only given to our heroes. I am not sure if you can use this or not, but as an Orc Hero, you're obligated to carry this with you always.";
next;
- getitem 968,1; //Voucher_Of_Orcish_Hero
+ getitem Voucher_Of_Orcish_Hero,1;
mes "[Orc Warrior]";
mes "Now that you";
mes "are an Orc Hero,";
@@ -3477,12 +3477,12 @@ OnTouch:
close;
}
else if (orcs_hero_hat > 15) {
- if (countitem(968) < 1) {
+ if (countitem(Voucher_Of_Orcish_Hero) < 1) {
mes "[Orc Warrior]";
mes "Warrior, where did you leave your Heroic Emblem? Without the token, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
close;
}
- else if (countitem(1124) < 1 && isequipped(1124) == 0) {
+ else if (countitem(Orcish_Sword) < 1 && isequipped(1124) == 0) {
mes "[Orc Warrior]";
mes "Warrior, where did you leave your sword? Without the sword, I cannot recognize you as an Orc Hero. Please find it and keep it with you anywhere you go.";
close;
@@ -3504,7 +3504,7 @@ OnTouch:
in_orcs01,162,33,1 script Orc Hero#1 ORK_HERO,2,2,{
OnTouch:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -3526,14 +3526,14 @@ OnTouch:
close;
}
else if (orcs_hero_hat == 16) {
- if (countitem(968) == 1 && (countitem(1124) > 0 || isequipped(1124) == 1)) {
+ if (countitem(Voucher_Of_Orcish_Hero) == 1 && (countitem(Orcish_Sword) > 0 || isequipped(1124) == 1)) {
if (rand(1,10) == 1) {
mes "[Orc Hero]";
mes "Hm, are you the human who was granted status as an Orc Hero?";
next;
mes "[Orc Hero]";
mes "I hope you know the meaning of returning my Emblem. I expect that we will meet again on the battlefield.";
- if (countitem(2299) > 0) {
+ if (countitem(Viking_Helm) > 0) {
next;
mes "[Orc Hero]";
mes "Wait...";
@@ -3577,7 +3577,7 @@ OnTouch:
mes "[Orc Hero]";
mes "Although you're a human, you're an Orc Hero amongst us now, so you should have a helm suitable for your position...";
next;
- delitem 2299,1; //Viking_Helm
+ delitem Viking_Helm,1;
orcs_hero_hat = 17;
getnameditem 5094,strcharinfo(0); //Orc_Hero_Helm
mes "[Orc Hero]";
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt
index 98b1e7d44..63283f33a 100644
--- a/npc/quests/newgears/2005_headgears.txt
+++ b/npc/quests/newgears/2005_headgears.txt
@@ -37,7 +37,7 @@
//=========================================================================
yuno,222,116,3 script Kasis#LhzHat 4_M_REPAIR,{
- if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49)
+ if(countitem(Milk) > 49 && countitem(Old_Frying_Pan) > 49 && countitem(Cheese) > 49 && countitem(Piece_Of_Cake) > 49)
{
mes "[Kasis]";
mes "Milk, Cheese,";
@@ -516,7 +516,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
mes "look through your Inventory...";
next;
@lhzhatfailed = 0;
- if(countitem(611) < 10)
+ if(countitem(Spectacles) < 10)
{
mes "[Morris]";
mes "Wait. You don't have";
@@ -527,7 +527,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
@lhzhatfailed = 1;
next;
}
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
+ if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
@@ -535,7 +535,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
@lhzhatfailed = 1;
next;
}
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
+ if(countitem(Fedora_) < 1 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
@@ -683,7 +683,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
mes "brought everything...";
next;
@lhzhatfailed = 0;
- if(countitem(611) < 10)
+ if(countitem(Spectacles) < 10)
{
mes "[Morris]";
mes "Hmm, you don't have";
@@ -694,7 +694,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
@lhzhatfailed = 1;
next;
}
- if(countitem(7301) < 1887 && @lhzhatfailed == 0)
+ if(countitem(Sword_Accessory) < 1887 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
@@ -702,7 +702,7 @@ lighthalzen,143,68,0 script Strange Guy#LhzHat 1_M_01,{
@lhzhatfailed = 1;
next;
}
- if(countitem(5120) < 1 && @lhzhatfailed == 0)
+ if(countitem(Fedora_) < 1 && @lhzhatfailed == 0)
{
mes "[Morris]";
mes "Magnifiers. Check.";
@@ -775,7 +775,7 @@ lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{
mes "Um, would you do";
mes "me a favor, please?";
next;
- if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004))
+ if(countitem(Royal_Jelly) && countitem(Milk_Bottle) && countitem(Nose_Ring) && countitem(Pacifier))
{
mes "[Kid]";
mes "Oh! You brought me";
@@ -829,7 +829,7 @@ lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{
switch( select( "Help him.", "Refuse to help." ) )
{
case 1:
- if(!countitem(526))
+ if(!countitem(Royal_Jelly))
{
mes "[Kid]";
mes "If you would, do you think";
@@ -892,7 +892,7 @@ lighthalzen,360,313,3 script Kid#LhzHat 4_M_KID1,{
}
einbech,70,222,5 script Metelle#LhzHat 4_F_02,{
- if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999)
+ if(countitem(Black_Dyestuffs) && countitem(Tiger_Skin_Panties) > 998 && countitem(Frozen_Rose) && Zeny > 49999)
{
mes "[Metelle]";
mes "Oh, hello, what's this?";
@@ -1013,7 +1013,7 @@ lhz_in02,91,38,5 script Margaret Mary#LhzHat 4_F_01,{
switch( select( "Make a Mystic Rose.", "End Conversation." ) )
{
case 1:
- if(countitem(731) > 9 && countitem(748) > 2 && countitem(982) && Zeny > 49999)
+ if(countitem(Crystal_Jewel_) > 9 && countitem(Witherless_Rose) > 2 && countitem(White_Dyestuffs) && Zeny > 49999)
{
mes "[Margaret Mary]";
mes "Ah, I see that you've brought";
@@ -1266,7 +1266,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{
switch( select( "Yes.", "I forgot what I need." ) )
{
case 1:
- if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
+ if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000)
{
mes "[Achiha]";
mes "Uh oh.";
@@ -1339,7 +1339,7 @@ lighthalzen,182,89,0 script Relaxed-Looking Lady 4_F_02,{
switch( select( "Yes.", "I forgot what I need." ) )
{
case 1:
- if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
+ if(countitem(Green_Lace) < 1 || countitem(Silk_Ribbon) < 1 || countitem(Scarlet_Dyestuffs) < 1 || countitem(Picnic_Hat) < 1 || Zeny < 50000)
{
mes "[Achiha]";
mes "Uh oh.";
@@ -1513,7 +1513,7 @@ gl_prison1,137,138,5 script Zealotus#LhzHat ZHERLTHSH,{
}
else if(ZLMASKQ == 7)
{
- if(countitem(7263) && countitem(660) && countitem(7099) > 29)
+ if(countitem(Cat_Eyed_Stone) && countitem(Prohibition_Red_Candle) && countitem(Old_Magic_Circle) > 29)
{
mes "[Zealotus]";
mes "I see that you have";
@@ -1644,14 +1644,14 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
emotion e_sob;
if(!(
- countitem(1950) || countitem(1951) || countitem(1952) ||
- countitem(1953) || countitem(1954) || countitem(1955) ||
- countitem(1956) || countitem(1957) || countitem(1958) ||
- countitem(1959) || countitem(1960) || countitem(1961) ||
- countitem(1962) || countitem(1963) || countitem(1964) ||
- countitem(1965) || countitem(1966) || countitem(1967) ||
- countitem(1968) || countitem(1969) || countitem(1970) ||
- countitem(1971)
+ countitem(Rope) || countitem(Rope_) || countitem(Line) ||
+ countitem(Line_) || countitem(Wire) || countitem(Wire_) ||
+ countitem(Rante) || countitem(Rante_) || countitem(Tail) ||
+ countitem(Tail_) || countitem(Whip) || countitem(Whip_) ||
+ countitem(Lariat) || countitem(Rapture_Rose) || countitem(Chemeti) ||
+ countitem(Whip_Of_Red_Flame) || countitem(Whip_Of_Ice_Piece) || countitem(Whip_Of_Earth) ||
+ countitem(Jump_Rope) || countitem(Bladed_Whip) || countitem(Queen's_Whip) ||
+ countitem(Electric_Wire)
))
close; // no whip equipped or in inventory
@@ -1696,7 +1696,7 @@ gl_prison1,97,104,1 script Phendark#LhzHat PHENDARK,{
}
else if(ZLMASKQ == 2 || ZLMASKQ == 3)
{
- if(countitem(7315) > 368 && ZLMASKQ == 3)
+ if(countitem(Dark_Crystal_Fragment) > 368 && ZLMASKQ == 3)
{
mes "[Phendark]";
mes "Y-you again!";
@@ -2135,7 +2135,7 @@ airport,148,41,3 script Freight Manager#toast 4_M_EIN_SOLDIER,{
mes "yet. Where could h--Oh!";
mes "Hello, welcome to Einbroch~";
next;
- if (isequipped(5107) || countitem(5107)) {
+ if (isequipped(5107) || countitem(Well_Baked_Toast)) {
mes "[Kirishu]";
mes "Wait a sec, that";
mes "Crunch Toast! You must";
diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt
index 49ad6e5c7..28be564f0 100644
--- a/npc/quests/newgears/2006_headgears.txt
+++ b/npc/quests/newgears/2006_headgears.txt
@@ -38,7 +38,7 @@
//== Censor Bar ============================================
rachel,91,273,0 script ? 4_M_RACHMAN2,{
- if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
+ if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) {
mes "[?]";
mes "Giggle giggle...isn't it my partner, eh?";
mes "So, did you bring everything that I asked?";
@@ -60,11 +60,11 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{
mes "- Bzzz Bzzz Click Click -";
mes "- Fumble Fumble Fumble Fumble -";
next;
- delitem 983,1; //Black_Dyestuffs
- delitem 7111,100; //Smooth_Paper
- delitem 938,99; //Sticky_Mucus
+ delitem Black_Dyestuffs,1;
+ delitem Smooth_Paper,100;
+ delitem Sticky_Mucus,99;
Zeny -= 100000;
- getitem 5175,1; //Anonimity_Request
+ getitem Censor_Bar,1; //Anonimity_Request
mes "[?]";
mes "Phew...it's done. Well, it was not that difficult to make, but...";
mes "Giggle giggle, what is important is that";
@@ -105,7 +105,7 @@ rachel,91,273,0 script ? 4_M_RACHMAN2,{
//== Feather Beret =========================================
rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
- if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) {
+ if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) {
mes "[Sakjul]";
mes "Great, you have brought everything";
mes "to make ^FF0000Feather Beret^000000!";
@@ -136,9 +136,9 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
next;
.@result = rand(1,10);
if (.@result == 4) {
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
- delitem 982,1; //White_Dyestuffs
+ delitem Beret,1;
+ delitem Soft_Feather,100;
+ delitem White_Dyestuffs,1;
mes "[Sakjul]";
mes "I did succeed in making the hat,";
mes "but I cannot let it fall into someone else's hand!";
@@ -160,10 +160,10 @@ rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
mes "If you understood, now, go, go gather the materials again!";
close;
}
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
- delitem 982,1; //White_Dyestuffs
- getitem 5170,1; //Feather_Beret
+ delitem Beret,1;
+ delitem Soft_Feather,100;
+ delitem White_Dyestuffs,1;
+ getitem Feather_Beret,1;
mes "[Sakjul]";
mes "Great, I have made it! Look at this beautiful coordination";
mes "between the feather and the beret,";
@@ -255,7 +255,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
mes "do not disgrace this Helm through evil doings.";
next;
moza_valkylie = 0;
- getitem 5171,1; //Valkyrie_Helm
+ getitem Valkyrie_Helm,1;
mes "[Ghenirhemin]";
mes "May God bless this adventurer";
mes "who has written new history.";
@@ -300,7 +300,7 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
mes "only because you, a human wants it to happen faster.";
close;
}
- else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(4219) > 0 && countitem(4114) > 0 && countitem(4177) > 0 && countitem(4259) > 0 && countitem(4212) > 0 && countitem(4073) > 0 && countitem(4112) > 0 && countitem(4081) > 0 && countitem(4251) > 0 && countitem(4166) > 0 && countitem(7511) > 999 && countitem(7563) > 999) {
+ else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) {
mes "[Ghenirhemin]";
mes "Hmm...I am impressed that you have brought everything";
mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
@@ -318,18 +318,18 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
mes "Excellent. Now, all we have to do";
mes "is just waiting until they finish being fused into one.";
next;
- delitem 4219,1; //Sageworm_Card
- delitem 4114,1; //Argiope_Card
- delitem 4177,1; //Dryad_Card
- delitem 4259,1; //Wooden_Golem_Card
- delitem 4212,1; //Bon_Gun_Card
- delitem 4073,1; //Pirate_Skel_Card
- delitem 4112,1; //Marduk_Card
- delitem 4081,1; //Hode_Card
- delitem 4251,1; //Elder_Card
- delitem 4166,1; //Nightmare_Terror_Card
- delitem 7511,1000; //Rune_Of_Darkness
- delitem 7563,1000; //Bloody_Rune
+ delitem Sageworm_Card,1;
+ delitem Argiope_Card,1;
+ delitem Dryad_Card,1;
+ delitem Wooden_Golem_Card,1;
+ delitem Bon_Gun_Card,1;
+ delitem Pirate_Skel_Card,1;
+ delitem Marduk_Card,1;
+ delitem Hode_Card,1;
+ delitem Elder_Card,1;
+ delitem Nightmare_Terror_Card,1;
+ delitem Rune_Of_Darkness,1000;
+ delitem Bloody_Rune,1000;
Zeny -= 10000000;
moza_valkylie = 3;
mes "[Ghenirhemin]";
@@ -577,15 +577,15 @@ hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
//== Hahoe Mask / Mythical Lion Mask / Bride Mask ==========
payon,135,320,3 script Chungwolmang 4W_M_01,{
if (moza_tal == 2) {
- if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
+ if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boar's_Mane) > 99) {
//Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
}
- if (countitem(1048) > 499 && countitem(1053) > 1 && countitem(980) > 0) {
+ if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) {
//Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
}
- if (countitem(1049) > 19 && countitem(1059) > 499 && countitem(1054) > 1 && countitem(1024) > 99) {
+ if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) {
//Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
}
@@ -620,7 +620,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Bring the exact amount of materials, then I will give you the mask right away.";
close;
}
- if (countitem(7201) > 499) && (countitem(7200) > 9 && moza_tal == 1) {
+ if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) {
mes "[Chungwolmang]";
mes "Ah, Four Leaf Clover must bring me luck";
mes "because you came back faster than I thought! Wow...";
@@ -678,8 +678,8 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Bring the exact amount of materials, then I will give you the mask right away.";
break;
}
- delitem 7201,500; //Log
- delitem 7200,10; //Flexible_String
+ delitem Log,500;
+ delitem Flexible_String,10;
moza_tal = 2;
next;
mes "[Chungwolmang]";
@@ -708,7 +708,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Thanks in advance.";
close;
}
- if (countitem(706) > 0) {
+ if (countitem(Four_Leaf_Clover) > 0) {
mes "[Chungwolmang]";
mes "Ah...! Hey! I can tell something unique about you.";
mes "Do you have a Four Leaf Clover by any chance?";
@@ -742,7 +742,7 @@ payon,135,320,3 script Chungwolmang 4W_M_01,{
mes "Will you be so kind to bring them to me?";
mes "In fact, I can't pay you back unless I have them.";
next;
- delitem 706,1; //Four_Leaf_Clover
+ delitem Four_Leaf_Clover,1;
moza_tal = 1;
mes "[Chungwolmang]";
mes "You want me to pay you back, don't you?";
@@ -818,7 +818,7 @@ S_MakeMask:
//== Magistrate Hat / Ayam =================================
payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
- if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
+ if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) {
mes "[Han Garam]";
mes "You came back faster than I expected.";
mes "Great, I am also highly motivated for the fact that";
@@ -858,12 +858,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Please take this Ayam.";
mes "As I promised, this is my gift for you.";
next;
- delitem 954,300; //Shining_Scales
- delitem 733,5; //Crystal_Jewel___
- delitem 975,1; //Scarlet_Dyestuffs
- delitem 7166,50; //Soft_Silk_Cloth
+ delitem Shining_Scales,300;
+ delitem Crystal_Jewel___,5;
+ delitem Scarlet_Dyestuffs,1;
+ delitem Soft_Silk_Cloth,50;
moza_korea = 0;
- getitem 5174,1; //A_yam
+ getitem Ayam,1; //A_yam
mes "[Han Garam]";
mes "Now I need to meet with the Dragon God again,";
mes "if I want to make another hat...umm...";
@@ -880,7 +880,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Can't you just give them to me already?";
close;
}
- else if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(983) > 0 && countitem(2221) > 0) {
+ else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) {
mes "[Han Garam]";
mes "You came back faster than I expected.";
mes "Great, I am also highly motivated for the fact that";
@@ -920,12 +920,12 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Please take this Magistrate Hat.";
mes "As I promised, this is my gift for you.";
next;
- delitem 954,300; //Shining_Scales
- delitem 733,5; //Crystal_Jewel___
- delitem 983,1; //Black_Dyestuffs
- delitem 2221,1; //Hat_
+ delitem Shining_Scales,300;
+ delitem Crystal_Jewel___,5;
+ delitem Black_Dyestuffs,1;
+ delitem Hat_,1;
moza_korea = 0;
- getitem 5173,1; //Judge_Hat
+ getitem Satto_Hat,1; //Judge_Hat
mes "[Han Garam]";
mes "Now I need to meet with the Dragon God again,";
mes "if I want to make another hat...umm...";
@@ -1036,7 +1036,7 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "Okay then, I will be waiting you to come back.";
close;
}
- if (countitem(7446) > 6 && countitem(7448) > 6 && countitem(7445) > 6 && countitem(7447) > 6) {
+ if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) {
mes "[Han Garam]";
mes "My name is Han Garam,";
mes "and I am a proud heir of a renown family... eh?";
@@ -1079,10 +1079,10 @@ payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
mes "But, can you wait for a while?";
mes "To make hat, I have to contact the Dragon God first.";
next;
- delitem 7446,7; //Blue_Orb
- delitem 7448,7; //Yellow_Orb
- delitem 7445,7; //Green_Orb
- delitem 7447,7; //Red_Orb
+ delitem Dragonball_Blue,7; //Blue_Orb
+ delitem Dragonball_Yellow,7; //Yellow_Orb
+ delitem Dragonball_Green,7; //Green_Orb
+ delitem Dragonball_Red,7; //Red_Orb
moza_korea = 1;
mes "[Han Garam]";
mes "...Okay, give me some time to focus.";
diff --git a/npc/quests/newgears/2008_headgears.txt b/npc/quests/newgears/2008_headgears.txt
index 4229d8853..7e0946066 100644
--- a/npc/quests/newgears/2008_headgears.txt
+++ b/npc/quests/newgears/2008_headgears.txt
@@ -245,7 +245,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "I will put all my efforts into it.";
mes "I want to challenge my skills!!";
next;
- if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) {
+ if (countitem(Fillet) > 0 || countitem(Fillet_White) > 0 || countitem(Fillet_Red) > 0 || countitem(Fillet_Blue) > 0 || countitem(Fillet_Green) > 0) {
mes "["+strcharinfo(0)+"]";
mes "(I have a Cute Ribbon...what should I do..?)";
next;
@@ -258,14 +258,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
next;
switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){
case 1:
- if(countitem(2250) > 0) {
+ if(countitem(Fillet) > 0) {
mes "[Elgo]";
mes "Ok Ok, Yellow Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Blue:Red:Green")){
case 1:
- if(countitem(982) > 0) {
+ if(countitem(White_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
@@ -286,7 +286,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
- if(countitem(978) > 0) {
+ if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
@@ -307,7 +307,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
- if(countitem(975) > 0) {
+ if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
@@ -328,7 +328,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
- if(countitem(979) > 0) {
+ if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
@@ -355,14 +355,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "But you don't even have one.";
close;
case 2:
- if(countitem(5441) > 0) {
+ if(countitem(Fillet_White) > 0) {
mes "[Elgo]";
mes "Ok Ok, This white Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("Yellow:Blue:Red:Green")) {
case 1:
- if(countitem(976) > 0) {
+ if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
@@ -383,7 +383,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 2:
- if(countitem(978) > 0) {
+ if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
@@ -404,7 +404,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
- if(countitem(975) > 0) {
+ if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
@@ -425,7 +425,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
- if(countitem(979) > 0) {
+ if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
@@ -452,14 +452,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "But you don't even have one.";
close;
case 3:
- if(countitem(5440) > 0) {
+ if(countitem(Fillet_Blue) > 0) {
mes "[Elgo]";
mes "Ok Ok, This blue Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Yellow:Red:Green")) {
case 1:
- if(countitem(982) > 0) {
+ if(countitem(White_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
@@ -480,7 +480,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
- if(countitem(976) > 0) {
+ if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
@@ -501,7 +501,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 3:
- if(countitem(975) > 0) {
+ if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
@@ -522,7 +522,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
- if(countitem(979) > 0) {
+ if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
@@ -549,14 +549,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "But you don't even have one.";
close;
case 4:
- if(countitem(5439) > 0) {
+ if(countitem(Fillet_Red) > 0) {
mes "[Elgo]";
mes "Ok Ok, This Red Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Blue:Yellow:Green")){
case 1:
- if (countitem(982) > 0){
+ if (countitem(White_Dyestuffs) > 0){
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
@@ -577,7 +577,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
- if(countitem(978) > 0) {
+ if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
@@ -598,7 +598,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
- if(countitem(976) > 0) {
+ if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
@@ -619,7 +619,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 4:
- if(countitem(979) > 0) {
+ if(countitem(Darkgreen_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
@@ -646,14 +646,14 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "But you don't even have one.";
close;
case 5:
- if(countitem(5438) > 0) {
+ if(countitem(Fillet_Green) > 0) {
mes "[Elgo]";
mes "Ok Ok, This Green Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Blue:Red:Yellow")) {
case 1:
- if(countitem(982) > 0) {
+ if(countitem(White_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
@@ -674,7 +674,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
- if(countitem(978) > 0) {
+ if(countitem(Cobaltblue_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
@@ -695,7 +695,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
- if(countitem(975) > 0) {
+ if(countitem(Scarlet_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
@@ -716,7 +716,7 @@ morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
- if(countitem(976) > 0) {
+ if(countitem(Lemon_Dyestuffs) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
@@ -802,7 +802,7 @@ OnTouch:
mes "Brides...wear...Corollas..";
next;
select("Would you make one for me?");
- if((countitem(10007) > 0) && (countitem(1032) > 999)) {
+ if((countitem(Silk_Ribbon) > 0) && (countitem(Blossom_Of_Maneater) > 999)) {
mes "[Aite]";
mes ".. Materials..you..have..";
mes "..Too much time to make one.";
diff --git a/npc/quests/ninja_quests.txt b/npc/quests/ninja_quests.txt
index 03c1c011a..004e373f2 100644
--- a/npc/quests/ninja_quests.txt
+++ b/npc/quests/ninja_quests.txt
@@ -59,7 +59,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Come back after you've grown a bit more.";
close;
}
- if (countitem(2102) < 1 && !(MISC_QUEST & 2048)){
+ if (countitem(Guard_) < 1 && !(MISC_QUEST & 2048)){
mes "[Boshuu]";
mes "I'm the best craftsman out of what people call the Three Craftsmen of Ninja Tools.";
mes "They call me Murata Boshuu.";
@@ -157,7 +157,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
}
}
else if (ninbo == 2){
- if (countitem(2102) < 1 || countitem(2117) < 1){
+ if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard";
@@ -191,7 +191,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "This should only take a second";
mes "Bang Clang~ Bang Clang~";
next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
@@ -220,7 +220,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Well, I'll see you later~";
close;
}else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
+ if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
mes "In order to make a Slotted Arm Guard,";
@@ -261,7 +261,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Here, it's finally complete.";
mes "I present to you a Slotted Arm Guard.";
next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
@@ -319,7 +319,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "Well, if you change your mind later, come back and see me.";
close;
}else{
- if (countitem(2102) < 1 || countitem(2117) < 1){
+ if (countitem(Guard_) < 1 || countitem(Arm_Guard) < 1){
mes "[Boshuu]";
mes "Hmm... It looks like you didn't bring me enough materials.";
next;
@@ -361,7 +361,7 @@ que_ng,28,50,3 script Boshuu 4_M_SEAMAN,{
mes "This should only take a second";
mes "Bang Clang ~Bang Clang ~";
next;
- if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
+ if(countitem(Guard_) < 1 || countitem(Arm_Guard) < 1 || Zeny < 10000){
mes "HACK DETECTED";
close;
}
@@ -405,7 +405,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Come back when you're stronger.";
close;
}
- if (countitem(2107) < 1 && !(MISC_QUEST & 4096)){
+ if (countitem(Mirror_Shield) < 1 && !(MISC_QUEST & 4096)){
mes "[Basshu]";
mes "I am one of the brothers of the three craftsmen in charge of crafting shields in the east named Murata Basshu";
next;
@@ -487,7 +487,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
}
}
else if (ninbot == 2){
- if(countitem(2107) < 1 || countitem(2117) < 1){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "For an Improved Arm Guard, I require...";
@@ -531,7 +531,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Bang Clang ~Bang Clang ~";
mes "Sweep Sweep~ Saw Saw~";
next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
@@ -560,7 +560,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Come back and talk to me anytime.";
close;
}else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "In order to make an Improved Arm Guard, I require...";
@@ -606,7 +606,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Here it is -- it's complete.";
mes "I've made you an Improved Arm Guard";
next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
@@ -668,7 +668,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Come and find me if you change your mind.";
close;
}else{
- if(countitem(2107) < 1 || countitem(2117) < 1){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1){
mes "[Basshu]";
mes "Hmm.. It looks like there aren't enough materials.";
mes "In order to create an Improved Arm Guard, I require...";
@@ -712,7 +712,7 @@ que_ng,28,45,3 script Basshu 4_M_04,{
mes "Bang Clang ~Bang Clang ~";
mes "Sweep Sweep~ Saw Saw~";
next;
- if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
+ if(countitem(Mirror_Shield) < 1 || countitem(Arm_Guard) < 1 || Zeny < 20000){
mes "HACK DETECTED";
close;
}
@@ -770,7 +770,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{
mes "If you decide to go foward with this afterwards, come and find me.";
close;
}else{
- if(countitem(2104) < 1 || countitem(2119) < 1){
+ if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1){
mes "[Toshu]";
mes "It doesn't look like you brought me enough materials.";
mes "The required materials are 1 Slotted Buckler";
@@ -814,7 +814,7 @@ que_ng,27,18,3 script Toshu 4_M_SEAMAN,{
mes "Clink Clank~!Clink Clank~!!";
mes "Sweep Sweep~ Saw Saw~";
next;
- if(countitem(2104) < 1 || countitem(2119) < 1 || Zeny < 40000){
+ if(countitem(Buckler_) < 1 || countitem(Improved_Arm_Guard) < 1 || Zeny < 40000){
mes "HACK DETECTED";
close;
}
@@ -897,7 +897,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(1036) < 400 || countitem(984) < 5 || countitem(7123) < 30){
+ if(countitem(Dragon_Scale) < 400 || countitem(Oridecon) < 5 || countitem(Dragon's_Skin) < 30){
mes "[Kaibara]";
mes "It looks like there are not enough ingredients for me to make you a Gokurin.";
next;
@@ -949,7 +949,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(999) < 30 || countitem(7022) < 1){
+ if(countitem(Steel) < 30 || countitem(Old_Hilt) < 1){
mes "[Kaibara]";
mes "It looks like you need more materials before I can make you a Jitte.";
next;
@@ -998,7 +998,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(999) < 25 || countitem(7099) < 5){
+ if(countitem(Steel) < 25 || countitem(Old_Magic_Circle) < 5){
mes "[Kaibara]";
mes "It looks like you don't have all the materials I need to create an Ashura[3] for you.";
next;
@@ -1046,7 +1046,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(999) < 30 || countitem(720) < 10){
+ if(countitem(Steel) < 30 || countitem(Skyblue_Jewel) < 10){
mes "[Kaibara]";
mes "It looks like your short on materials for me to create you a Murasame.";
next;
@@ -1096,7 +1096,7 @@ que_ng,72,34,3 script Craftsman Kaibara 4_M_EINOLD,{
mes "If you ever happen to gather all these materials one day, feel free to come back.";
close;
}else{
- if(countitem(932) < 500 || countitem(12001) < 10 || countitem(722) < 5){
+ if(countitem(Skel_Bone) < 500 || countitem(Holy_Scroll_1_3) < 10 || countitem(Scarlet_Jewel) < 5){
mes "[Kaibara]";
mes "It looks like you're short on raw materials for me to be able to make you a Hakujin.";
next;
@@ -1180,7 +1180,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5){
+ if(countitem(Steel)<50 || countitem(Harpy's_Feather)<20 || countitem(Oridecon)<5){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Beneki.";
next;
@@ -1228,7 +1228,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2){
+ if(countitem(Steel)<30 || countitem(Sword_Accessory)<100 || countitem(Oridecon)<2){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin.";
next;
@@ -1281,7 +1281,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3){
+ if(countitem(Crystal_Jewel___)<20 || countitem(Huuma_Giant_Wheel)<1 || countitem(Oridecon)<3){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Daisharin[4].";
next;
@@ -1330,7 +1330,7 @@ que_ng,22,62,3 script Tetsu 4_M_SEAMAN,{
break;
}
- if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50){
+ if(countitem(Steel)<50 || countitem(Live_Coal)<100 || countitem(Burning_Heart)<100 || countitem(Flame_Stone)<50){
mes "[Tetsu]";
mes "It looks like you haven't brought me enough materials to make you a Fuuma Shuriken Rekka.";
next;
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt
index ea9b5ceee..c8bcfd0fe 100644
--- a/npc/quests/obb_quest.txt
+++ b/npc/quests/obb_quest.txt
@@ -42,7 +42,7 @@
//=========================================================================
alberta,43,244,0 script Tourist#thai 4W_M_03,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -214,7 +214,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
close;
}
case 3:
- if (countitem(517) == 0) {
+ if (countitem(Meat) == 0) {
mes "[Tourist]";
mes "I see...I can understand that you";
mes "can't help me. It's alright...";
@@ -228,13 +228,13 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
}
.@th_rand = rand(1,100);
if (.@th_rand > 0 && .@th_rand < 10) {
- if (countitem(517) == 10) {
+ if (countitem(Meat) == 10) {
mes "[Tourist]";
mes "Ah...thanks! Thank you so much!";
- delitem 517,10; //Meat
+ delitem Meat,10;
next;
}
- else if (countitem(517) < 10) {
+ else if (countitem(Meat) < 10) {
mes "[Tourist]";
mes "I appreciate that you're";
mes "helping me out of the";
@@ -249,7 +249,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
mes "more Meat!";
close;
}
- else if (countitem(517) > 10) {
+ else if (countitem(Meat) > 10) {
mes "[Tourist]";
mes "I appreciate you bringing";
mes "all this for me but...";
@@ -263,13 +263,13 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
}
}
else if (.@th_rand > 11 && .@th_rand < 80) {
- if (countitem(517) == 20) {
+ if (countitem(Meat) == 20) {
mes "[Tourist]";
mes "Ah...thanks! Thank you so much!";
- delitem 517,20; //Meat
+ delitem Meat,20;
next;
}
- else if (countitem(517) < 20) {
+ else if (countitem(Meat) < 20) {
mes "[Tourist]";
mes "I appreciate that you're";
mes "helping me out of the";
@@ -284,7 +284,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
mes "more Meat!";
close;
}
- else if (countitem(517) > 20) {
+ else if (countitem(Meat) > 20) {
mes "[Tourist]";
mes "I appreciate you bringing";
mes "all this for me but...";
@@ -298,13 +298,13 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
}
}
else {
- if (countitem(517) == 40) {
+ if (countitem(Meat) == 40) {
mes "[Tourist]";
mes "Ah...thanks! Thank you so much!";
- delitem 517,40; //Meat
+ delitem Meat,40;
next;
}
- else if (countitem(517) < 40) {
+ else if (countitem(Meat) < 40) {
mes "[Tourist]";
mes "I appreciate that you're";
mes "helping me out of the";
@@ -319,7 +319,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
mes "more Meat!";
close;
}
- else if (countitem(517) > 40) {
+ else if (countitem(Meat) > 40) {
mes "[Tourist]";
mes "Geez, you want I should";
mes "choke myself to death?";
@@ -333,9 +333,9 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
mes "starving for a long time.";
mes "He ate all the meat I gave him";
mes "and it was all gone in a flash.^000000";
- if (countitem(538) > 0) {
+ if (countitem(Well_Baked_Cookie) > 0) {
mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000";
- delitem 538,countitem(538); //Well_Baked_Cookie
+ delitem Well_Baked_Cookie,countitem(Well_Baked_Cookie);
}
next;
mes "[Tourist]";
@@ -384,14 +384,14 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
mes "For me, it's impossible!!";
close;
case 4:
- if (countitem(538) > 19) {
+ if (countitem(Well_Baked_Cookie) > 19) {
mes "[Tourist]";
mes "Ah~!! Thank you so much!!";
mes "There really are many good";
mes "people like you in this world.";
next;
thai_head = 5;
- delitem 538,20; //Well_Baked_Cookie
+ delitem Well_Baked_Cookie,20;
mes "[Tourist]";
mes "I appreciate what you've done for";
mes "me...now I can see her smile with";
@@ -482,7 +482,7 @@ alberta,43,244,0 script Tourist#thai 4W_M_03,{
close;
}
thai_head = 6;
- getitem 1205,1; //Cutter_
+ getitem Cutter_,1;
next;
mes "[Tourist]";
mes "Heh...once gain, thanks for";
@@ -711,8 +711,8 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
mes "^FF0000Munak Munak Munak Munak!!^000000";
close;
case 7:
- if (countitem(636) > 0) {
- delitem 636,1; //No_Recipient
+ if (countitem(No_Recipient) > 0) {
+ delitem No_Recipient,1;
mes "[Tommy]";
mes "^FF0000Munak Munak Munak Munak!!^000000";
next;
@@ -1082,7 +1082,7 @@ moc_ruins,105,62,4 script Jacob#thai 1_M_04,{
}
comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -1431,20 +1431,20 @@ comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{
mes "^3355FFYou feel there may be something you missed.^000000";
close;
case 15:
- if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) {
+ if (countitem(Brigan) > 9 && countitem(Clam_Shell) > 14 && countitem(Crap_Shell) > 9 && countitem(Cyfar) > 49) {
mes "[Elder Creek]";
mes "I see you know how the world";
mes "works. When you need something";
mes "from someone, you must give";
mes "in order to receive.";
mes "Thank you for your kindness.";
- delitem 7054,10; //Brigan
- delitem 965,15; //Clam_Shell
- delitem 964,10; //Crap_Shell
- delitem 7053,50; //Cyfar
+ delitem Brigan,10;
+ delitem Clam_Shell,15;
+ delitem Crap_Shell,10;
+ delitem Cyfar,50;
next;
thai_head = 16;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
mes "[Elder Creek]";
mes "Please, take this first.";
mes "If you would, please go talk to my";
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt
index 7cee73a4f..d29f0d5b4 100644
--- a/npc/quests/okolnir.txt
+++ b/npc/quests/okolnir.txt
@@ -90,7 +90,7 @@ function script F_Okolnir {
next;
switch(select("Sure let's go there.:No.")) {
case 1:
- if (countitem(7839)) delitem 7839,countitem(7839); //Crystal_Key
+ if (countitem(Crystal_Key)) delitem Crystal_Key,countitem(Crystal_Key);
mes "[Guide]";
mes "Ok......";
mes "Please follow me...";
@@ -121,8 +121,8 @@ function script F_Okolnir {
next;
switch(select("Enter now.:No.")) {
case 1:
- if (countitem(7839) > 0) {
- delitem 7839,countitem(7839); //Crystal_Key
+ if (countitem(Crystal_Key) > 0) {
+ delitem Crystal_Key,countitem(Crystal_Key);
}
mes "[Guide]";
mes "Hope you get everything you want...";
@@ -957,9 +957,9 @@ que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 CLEAR_NPC
OnTouch:
.@sub$ = callfunc("F_Okolnir");
- if (countitem(7839)) {
+ if (countitem(Crystal_Key)) {
mes "The Warp Gate responds to the Crystal Key.";
- delitem 7839,1; //Crystal_Key
+ delitem Crystal_Key,1;
close2;
warp "que_q"+.@sub$,114,158;
end;
@@ -2197,7 +2197,7 @@ que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WIS
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
delitem .@n[.@i],.@n[.@i+1];
getitem .@rwd,1;
- getitem 7840,1; //Valkyrie_Gift
+ getitem Valkyrie_Gift,1;
announce "["+ strcharinfo(0) +"], of guild ["+ getguildname(.@GID) +"] has brought a "+getitemname(.@rwd)+" into this world.",bc_all,"0x70dbdb";
close2;
cutin "wish_maiden11",255;
diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt
index 247b6c8e7..e4e9d0d49 100644
--- a/npc/quests/partyrelay.txt
+++ b/npc/quests/partyrelay.txt
@@ -37,7 +37,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
getpartymember(getcharid(1));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(1),2);
- if (checkweight(907,300) == 0) {
+ if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -45,7 +45,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "Storage, and then come back.^000000";
close;
}
- if ((countitem(7731) > 0) || (countitem(7732) > 0) || (countitem(7735) > 0) || (countitem(7736) > 0) || (countitem(7739) > 0) || (countitem(7740) > 0)) {
+ if ((countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate10) > 0) || (countitem(Mission_Certificate11) > 0)) {
mes "[Ledrion]";
mes "Hm? I'm afraid that you've";
mes "misunderstood me earlier...";
@@ -54,7 +54,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "of your group members with you.";
close;
}
- if ((countitem(7741) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
+ if ((countitem(Mission_Certificate12) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
mes "[Ledrion]";
mes "Ah, you've brought the";
mes "last ticket from Rospii.";
@@ -78,21 +78,21 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "You deserve a real reward!";
next;
.@present = rand(1,7);
- delitem 7741,1; //Mission_Certificate12
+ delitem Mission_Certificate12,1;
party_relay = 0;
- getitem 644,6; //Gift_Box
- getitem 603,3; //Old_Blue_Box
+ getitem Gift_Box,6;
+ getitem Old_Blue_Box,3;
if (.@present == 2) {
- getitem 1365,1; //Sabbath
+ getitem Sabbath,1;
}
else if (.@present == 4) {
- getitem 1367,1; //Slaughter
+ getitem Slaughter,1;
}
else if (.@present == 6) {
- getitem 1527,1; //Quadrille
+ getitem Quadrille,1;
}
else {
- getitem 617,3; //Old_Violet_Box
+ getitem Old_Violet_Box,3;
}
callfunc "F_PartyRelay_Exp";
mes "[Ledrion]";
@@ -111,7 +111,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "you go on your adventures.";
close;
}
- if (countitem(7741) > 0) {
+ if (countitem(Mission_Certificate12) > 0) {
mes "[Ledrion]";
mes "Hm? Why aren't your";
mes "comrades with you?";
@@ -129,7 +129,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "over to Gatan right now?";
close;
}
- if ((countitem(7737) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
+ if ((countitem(Mission_Certificate8) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
mes "[Ledrion]";
mes "Great, you've brought";
mes "me the eighth ticket from";
@@ -145,11 +145,11 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "a little reward for your";
mes "effort thus far, and the";
mes "nineth ticket for your guild.";
- delitem 7737,1; //Mission_Certificate8
+ delitem Mission_Certificate8,1;
party_relay = 23;
- getitem 603,3; //Old_Blue_Box
- getitem 617,1; //Old_Violet_Box
- getitem 7738,1; //Mission_Certificate9
+ getitem Old_Blue_Box,3;
+ getitem Old_Violet_Box,1;
+ getitem Mission_Certificate9,1;
callfunc "F_PartyRelay_Exp";
next;
mes "[Ledrion]";
@@ -161,7 +161,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "Okay? I'll be seeing you.";
close;
}
- if (countitem(7737) > 0) {
+ if (countitem(Mission_Certificate8) > 0) {
mes "[Ledrion]";
mes "Hm? Why aren't your";
mes "comrades with you?";
@@ -178,7 +178,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "a ticket to Gatan?";
close;
}
- if ((countitem(7733) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
+ if ((countitem(Mission_Certificate4) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
mes "[Ledrion]";
mes "I see that you've brought";
mes "me the fourth ticket from";
@@ -194,15 +194,15 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "give this ticket to a Mage";
mes "Class character, and tell";
mes "him to bring it to Gatan.";
- delitem 7733,1; //Mission_Certificate4
+ delitem Mission_Certificate4,1;
party_relay = 12;
- getitem 644,3; //Gift_Box
- getitem 603,1; //Old_Blue_Box
- getitem 7734,1; //Mission_Certificate5
+ getitem Gift_Box,3;
+ getitem Old_Blue_Box,1;
+ getitem Mission_Certificate5,1;
callfunc "F_PartyRelay_Exp";
close;
}
- if (countitem(7733) > 0) {
+ if (countitem(Mission_Certificate4) > 0) {
mes "[Ledrion]";
mes "Hm? Why aren't your";
mes "comrades with you?";
@@ -261,7 +261,7 @@ payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{
mes "The relay has started~";
next;
party_relay = 2;
- getitem 7730,1; //Mission_Certificate1
+ getitem Mission_Certificate1,1;
mes "[Ledrion]";
mes "Now, since you're the";
mes "one that started the relay,";
@@ -405,7 +405,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
getpartymember(getcharid(1));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(1),2);
- if (checkweight(907,300) == 0) {
+ if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -413,7 +413,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Storage, and then come back.^000000";
close;
}
- if ((countitem(7732) > 0) || (countitem(7733) > 0) || (countitem(7736) > 0) || (countitem(7737) > 0) || (countitem(7740) > 0) || (countitem(7741) > 0)) {
+ if ((countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate11) > 0) || (countitem(Mission_Certificate12) > 0)) {
mes "[Gatan]";
mes "Say, aren't you forgetting";
mes "something? Try to remember...";
@@ -441,9 +441,9 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "to bring it to Bafhail. Ah, and";
mes "here's a little reward for you~";
party_relay = 28;
- getitem 7739,1; //Mission_Certificate10
- getitem 610,2; //Leaf_Of_Yggdrasil
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate10,1;
+ getitem Leaf_Of_Yggdrasil,2;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Gatan]";
@@ -568,7 +568,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "come here too late, alright?";
close;
}
- if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
+ if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -592,7 +592,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 27;
mes "[Gatan]";
mes "Hold on a second...";
@@ -609,7 +609,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -628,7 +628,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -647,7 +647,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -666,7 +666,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -685,7 +685,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -704,7 +704,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -716,7 +716,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
close;
}
}
- else if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
+ else if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -740,7 +740,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 27;
mes "[Gatan]";
mes "Hold on a second...";
@@ -757,7 +757,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -776,7 +776,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 24;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -795,7 +795,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -814,7 +814,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 25;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -833,7 +833,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -852,7 +852,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7738,1; //Mission_Certificate9
+ delitem Mission_Certificate9,1;
party_relay = 26;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -864,7 +864,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
close;
}
}
- if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
+ if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -907,8 +907,8 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "to bring it to Bafhail. Ah, and";
mes "here's a little reward for you~";
party_relay = 17;
- getitem 7735,1; //Mission_Certificate6
- getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem Mission_Certificate6,1;
+ getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Gatan]";
@@ -1033,7 +1033,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "times. A bit confusing, I know~";
close;
}
- if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
+ if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -1057,7 +1057,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 16;
mes "[Gatan]";
mes "Hold on a second...";
@@ -1074,7 +1074,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1093,7 +1093,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1112,7 +1112,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1131,7 +1131,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1150,7 +1150,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1169,7 +1169,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1181,7 +1181,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
close;
}
}
- else if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
+ else if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -1205,7 +1205,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 16;
mes "[Gatan]";
mes "Hold on a second...";
@@ -1222,7 +1222,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1241,7 +1241,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 13;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1260,7 +1260,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1279,7 +1279,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 14;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1298,7 +1298,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1317,7 +1317,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7734,1; //Mission_Certificate5
+ delitem Mission_Certificate5,1;
party_relay = 15;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1329,7 +1329,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
close;
}
}
- if ((BaseLevel > 39) && (countitem(7734) > 0) && (BaseClass == Job_Mage)) {
+ if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (BaseClass == Job_Mage)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -1378,8 +1378,8 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "something for";
mes "your troubles~";
party_relay = 6;
- getitem 7731,1; //Mission_Certificate2
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate2,1;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Gatan]";
@@ -1507,7 +1507,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Good luck to you, alright?";
close;
}
- if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
+ if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -1532,7 +1532,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 5;
mes "[Gatan]";
mes "Hold on a second...";
@@ -1549,7 +1549,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1568,7 +1568,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1587,7 +1587,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1606,7 +1606,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1625,7 +1625,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1644,7 +1644,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1656,7 +1656,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
close;
}
}
- else if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
+ else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -1681,7 +1681,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "finished my test, alright?";
mes "Just don't tell anyone!";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 5;
mes "[Gatan]";
mes "Hold on a second...";
@@ -1698,7 +1698,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1717,7 +1717,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Level. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 99;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1736,7 +1736,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1755,7 +1755,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "Base Levels. Go ahead";
mes "and do that, alright?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 3;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1774,7 +1774,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1793,7 +1793,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
mes "go out and gain 3 Base";
mes "Levels for me, okay?";
next;
- delitem 7730,1; //Mission_Certificate1
+ delitem Mission_Certificate1,1;
party_relay = 4;
party_relay_lv = BaseLevel;
mes "[Gatan]";
@@ -1802,7 +1802,7 @@ payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{
close;
}
}
- else if ((BaseLevel > 39) && (countitem(7730) > 0) && (BaseClass == Job_Swordman)) {
+ else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (BaseClass == Job_Swordman)) {
mes "[Gatan]";
mes "Oh, um... Is that...?";
mes "That's a ticket from";
@@ -1840,7 +1840,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
getpartymember(getcharid(1));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(1),2);
- if (checkweight(907,300) == 0) {
+ if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -1848,7 +1848,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Storage, and then come back.^000000";
close;
}
- if (countitem(7730) > 0) || (countitem(7733) > 0) || (countitem(7734) > 0) || (countitem(7737) > 0) || (countitem(7738) > 0) || (countitem(7741) > 0) {
+ if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate12) > 0) {
mes "[Bafhail]";
mes "You must be confused...";
mes "It's not time for you";
@@ -1867,7 +1867,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "you've already forgotten.";
close;
}
- if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
+ if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -1875,13 +1875,13 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 1012,20; //Lizard_Scruff
- delitem 1048,20; //Slender_Snake
- delitem 7003,20; //Anolian_Skin
+ delitem Lizard_Scruff,20;
+ delitem Slender_Snake,20;
+ delitem Anolian_Skin,20;
party_relay = 30;
- getitem 7740,1; //Mission_Certificate11
- getitem 610,2; //Leaf_Of_Yggdrasil
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate11,1;
+ getitem Leaf_Of_Yggdrasil,2;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Make sure that you give";
@@ -1892,7 +1892,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Goodbye now, and good luck~";
close;
}
- else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
+ else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -1900,13 +1900,13 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 1012,20; //Lizard_Scruff
- delitem 1048,20; //Slender_Snake
- delitem 7003,20; //Anolian_Skin
+ delitem Lizard_Scruff,20;
+ delitem Slender_Snake,20;
+ delitem Anolian_Skin,20;
party_relay = 30;
- getitem 7740,1; //Mission_Certificate11
- getitem 610,2; //Leaf_Of_Yggdrasil
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate11,1;
+ getitem Leaf_Of_Yggdrasil,2;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Make sure that you give";
@@ -1934,7 +1934,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Don't forget now, alright?";
close;
}
- if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
+ if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -1950,7 +1950,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "^4D4DFF20 Anolian Skins^000000, and";
mes "^4D4DFF20 Horrendous Hairs^000000.";
next;
- delitem 7739,1; //Mission_Certificate10
+ delitem Mission_Certificate10,1;
party_relay = 29;
mes "[Bafhail]";
mes "Understood?";
@@ -1961,7 +1961,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "I'll see you later~";
close;
}
- else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
+ else if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -1977,7 +1977,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "^4D4DFF20 Anolian Skins^000000, and";
mes "^4D4DFF20 Horrendous Hairs^000000.";
next;
- delitem 7739,1; //Mission_Certificate10
+ delitem Mission_Certificate10,1;
party_relay = 29;
mes "[Bafhail]";
mes "Understood?";
@@ -1989,7 +1989,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "I'll see you later~";
close;
}
- if ((countitem(7739) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
+ if ((countitem(Mission_Certificate10) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -2015,7 +2015,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "you've already forgotten.";
close;
}
- if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
+ if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Thin_N'_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toad's_Skin) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -2023,12 +2023,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 1015,10; //Thin_N'_Long_Tongue
- delitem 7172,10; //Leopard_Talon
- delitem 7155,10; //Poison_Toad's_Skin
+ delitem Thin_N'_Long_Tongue,10;
+ delitem Leopard_Talon,10;
+ delitem Poison_Toad's_Skin,10;
party_relay = 20;
- getitem 7736,1; //Mission_Certificate7
- getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem Mission_Certificate7,1;
+ getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
@@ -2039,7 +2039,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "I'll see you later, then.";
close;
}
- else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
+ else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Thin_N'_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toad's_Skin) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -2047,12 +2047,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 1015,10; //Thin_N'_Long_Tongue
- delitem 7172,10; //Leopard_Talon
- delitem 7155,10; //Poison_Toad's_Skin
+ delitem Thin_N'_Long_Tongue,10;
+ delitem Leopard_Talon,10;
+ delitem Poison_Toad's_Skin,10;
party_relay = 20;
- getitem 7736,1; //Mission_Certificate7
- getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem Mission_Certificate7,1;
+ getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
@@ -2081,7 +2081,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "when the time is right.";
close;
}
- if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
+ if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -2089,12 +2089,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 7157,10; //Black_Mask
- delitem 1021,10; //Dokkaebi_Horn
- delitem 7101,10; //Peco_Wing_Feather
+ delitem Black_Mask,10;
+ delitem Dokkaebi_Horn,10;
+ delitem Peco_Wing_Feather,10;
party_relay = 20;
- getitem 7736,1; //Mission_Certificate7
- getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem Mission_Certificate7,1;
+ getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
@@ -2105,7 +2105,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "I'll see you later, then.";
close;
}
- else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
+ else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -2113,12 +2113,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 7157,10; //Black_Mask
- delitem 1021,10; //Dokkaebi_Horn
- delitem 7101,10; //Peco_Wing_Feather
+ delitem Black_Mask,10;
+ delitem Dokkaebi_Horn,10;
+ delitem Peco_Wing_Feather,10;
party_relay = 20;
- getitem 7736,1; //Mission_Certificate7
- getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem Mission_Certificate7,1;
+ getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Do me a favor and make";
@@ -2154,7 +2154,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "I just described, okay?";
close;
}
- if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
+ if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -2175,7 +2175,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "^4D4DFF10 Dokebi Horns^000000, and";
mes "^4D4DFF10 PecoPeco Feathers^000000.";
next;
- delitem 7735,1; //Mission_Certificate6
+ delitem Mission_Certificate6,1;
party_relay = 18;
mes "[Bafhail]";
mes "Understood?";
@@ -2186,7 +2186,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "I'll see you later~";
close;
}
- else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
+ else if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -2207,7 +2207,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "^4D4DFF10 Leopard Claws^000000, and";
mes "^4D4DFF10 Poisonous Toad Skins^000000.";
next;
- delitem 7735,1; //Mission_Certificate6
+ delitem Mission_Certificate6,1;
party_relay = 19;
mes "[Bafhail]";
mes "Understood?";
@@ -2218,7 +2218,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "I'll see you later~";
close;
}
- if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) {
+ if ((countitem(Mission_Certificate6) > 0) && (BaseClass == Job_Acolyte)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -2245,7 +2245,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "for a while, I suppose.";
close;
}
- if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9)) {
+ if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -2253,12 +2253,12 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 7196,10; //Shoulder_Protection
- delitem 7189,10; //Heart_Of_Tree
- delitem 920,10; //Claw_Of_Wolves
+ delitem Shoulder_Protection,10;
+ delitem Heart_Of_Tree,10;
+ delitem Claw_Of_Wolves,10;
party_relay = 9;
- getitem 7732,1; //Mission_Certificate3
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate3,1;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Bafhail]";
mes "Please give that";
@@ -2269,19 +2269,19 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Good luck on your travels~";
close;
}
- else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9))) {
+ else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9))) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
mes "everything I asked. Good work.";
mes "Please take your next ticket";
mes "and this small reward for you.";
- delitem 7196,10; //Shoulder_Protection
- delitem 7189,10; //Heart_Of_Tree
- delitem 920,10; //Claw_Of_Wolves
+ delitem Shoulder_Protection,10;
+ delitem Heart_Of_Tree,10;
+ delitem Claw_Of_Wolves,10;
party_relay = 9;
- getitem 7732,1; //Mission_Certificate3
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate3,1;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
next;
mes "[Bafhail]";
@@ -2310,7 +2310,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Standard Time. Don't forget!";
close;
}
- if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9)) {
+ if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixie's_Beard) > 9) && (countitem(Fish_Tail) > 9)) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -2318,11 +2318,11 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 1027,10; //Porcupine_Spike
- delitem 1040,10; //Elder_Pixie's_Beard
- delitem 1023,10; //Fish_Tail
+ delitem Porcupine_Spike,10;
+ delitem Elder_Pixie's_Beard,10;
+ delitem Fish_Tail,10;
party_relay = 9;
- getitem 7732,1; //Mission_Certificate3
+ getitem Mission_Certificate3,1;
mes "[Bafhail]";
mes "Please give that";
mes "ticket to the Archer";
@@ -2332,7 +2332,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Good luck on your travels~";
close;
}
- else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9))) {
+ else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixie's_Beard) > 9) && (countitem(Fish_Tail) > 9))) {
mes "[Bafhail]";
mes "Well, it looks like you came";
mes "at the right time and brought";
@@ -2340,11 +2340,11 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Please take your next ticket";
mes "and this small reward for you.";
next;
- delitem 1027,10; //Porcupine_Spike
- delitem 1040,10; //Elder_Pixie's_Beard
- delitem 1023,10; //Fish_Tail
+ delitem Porcupine_Spike,10;
+ delitem Elder_Pixie's_Beard,10;
+ delitem Fish_Tail,10;
party_relay = 9;
- getitem 7732,1; //Mission_Certificate3
+ getitem Mission_Certificate3,1;
mes "[Bafhail]";
mes "Please give that";
mes "ticket to the Archer";
@@ -2371,7 +2371,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "Standard Time. Don't forget!";
close;
}
- if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) {
+ if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -2392,7 +2392,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "^4D4DFF10 Wolf Claws^000000, and";
mes "^4D4DFF10 Shoulder Protectors^000000";
next;
- delitem 7731,1; //Mission_Certificate2
+ delitem Mission_Certificate2,1;
party_relay = 8;
mes "[Bafhail]";
mes "Remember that I won't";
@@ -2403,7 +2403,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "items for missions, okay?";
close;
}
- else if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) {
+ else if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -2424,7 +2424,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "^4D4DFF10 Porcupine Quills^000000, and";
mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
next;
- delitem 7731,1; //Mission_Certificate2
+ delitem Mission_Certificate2,1;
party_relay = 7;
mes "[Bafhail]";
mes "Remember that I won't";
@@ -2435,7 +2435,7 @@ payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{
mes "items for missions, okay?";
close;
}
- if ((countitem(7731) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) {
+ if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) {
mes "[Bafhail]";
mes "Oh, isn't that ticket...?";
mes "Ah, good, good. Judging";
@@ -2473,7 +2473,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
getpartymember(getcharid(1));
.@partymembercount = $@partymembercount;
.@partyleader = getpartyleader(getcharid(1),2);
- if (checkweight(907,300) == 0) {
+ if (checkweight(Resin,300) == 0) {
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
mes "right now: store some of";
@@ -2481,7 +2481,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "Storage, and then come back.^000000";
close;
}
- if (countitem(7730) > 0) || (countitem(7731) > 0) || (countitem(7734) > 0) || (countitem(7735) > 0) || (countitem(7738) > 0) || (countitem(7739) > 0) {
+ if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate10) > 0) {
mes "[Lospii]";
mes "Hey, didn't you figure";
mes "out what you need to do?";
@@ -2519,9 +2519,9 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "gift from me. Cool, huh?";
next;
party_relay = 32;
- getitem 7741,1; //Mission_Certificate12
- getitem 610,2; //Leaf_Of_Yggdrasil
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate12,1;
+ getitem Leaf_Of_Yggdrasil,2;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
@@ -2556,9 +2556,9 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "gift from me. Cool, huh?";
next;
party_relay = 32;
- getitem 7741,1; //Mission_Certificate12
- getitem 610,2; //Leaf_Of_Yggdrasil
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate12,1;
+ getitem Leaf_Of_Yggdrasil,2;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
@@ -2587,7 +2587,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "Just only those times, okay?";
close;
}
- if ((countitem(7740) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
+ if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -2618,7 +2618,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
- delitem 7740,1; //Mission_Certificate11
+ delitem Mission_Certificate11,1;
party_relay = 31;
mes "[Lospii]";
mes "Okay, I'll be right";
@@ -2628,7 +2628,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "important to know!";
close;
}
- else if ((countitem(7740) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
+ else if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -2659,7 +2659,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
- delitem 7740,1; //Mission_Certificate11
+ delitem Mission_Certificate11,1;
party_relay = 31;
mes "[Lospii]";
mes "Okay, I'll be right";
@@ -2669,7 +2669,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "important to know!";
close;
}
- if ((countitem(7740) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
+ if ((countitem(Mission_Certificate11) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -2718,8 +2718,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "gift from me. Cool, huh?";
next;
party_relay = 22;
- getitem 7737,1; //Mission_Certificate8
- getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem Mission_Certificate8,1;
+ getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
@@ -2754,8 +2754,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "gift from me. Cool, huh?";
next;
party_relay = 22;
- getitem 7737,1; //Mission_Certificate8
- getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem Mission_Certificate8,1;
+ getitem Leaf_Of_Yggdrasil,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
@@ -2784,7 +2784,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "Just only those times, okay?";
close;
}
- if ((countitem(7736) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
+ if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -2815,7 +2815,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
- delitem 7736,1; //Mission_Certificate7
+ delitem Mission_Certificate7,1;
party_relay = 21;
mes "[Lospii]";
mes "Okay, I'll be right";
@@ -2825,7 +2825,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "important to know!";
close;
}
- else if ((countitem(7736) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
+ else if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -2856,7 +2856,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
- delitem 7736,1; //Mission_Certificate7
+ delitem Mission_Certificate7,1;
party_relay = 21;
mes "[Lospii]";
mes "Okay, I'll be right";
@@ -2866,7 +2866,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "important to know!";
close;
}
- if ((countitem(7736) > 0) && (BaseClass == Job_Merchant)) {
+ if ((countitem(Mission_Certificate7) > 0) && (BaseClass == Job_Merchant)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -2915,8 +2915,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "gift from me. Cool, huh?";
next;
party_relay = 11;
- getitem 7733,1; //Mission_Certificate4
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate4,1;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
@@ -2951,8 +2951,8 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "gift from me. Cool, huh?";
next;
party_relay = 11;
- getitem 7733,1; //Mission_Certificate4
- getitem 607,2; //Yggdrasilberry
+ getitem Mission_Certificate4,1;
+ getitem Yggdrasilberry,2;
callfunc "F_PartyRelay_Exp";
mes "[Lospii]";
mes "Okay, now take this";
@@ -2981,7 +2981,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "I... I can't read watches...";
close;
}
- if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) {
+ if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -3012,7 +3012,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
- delitem 7732,1; //Mission_Certificate3
+ delitem Mission_Certificate3,1;
party_relay = 10;
mes "[Lospii]";
mes "Okay, I'll be right";
@@ -3022,7 +3022,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "important to know!";
close;
}
- else if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) {
+ else if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
@@ -3053,7 +3053,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "close so I know they're your";
mes "friends, not some other guys.";
next;
- delitem 7732,1; //Mission_Certificate3
+ delitem Mission_Certificate3,1;
party_relay = 10;
mes "[Lospii]";
mes "Okay, I'll be right";
@@ -3063,7 +3063,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{
mes "important to know!";
close;
}
- if ((countitem(7732) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) {
+ if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) {
mes "[Lospii]";
mes "Hi, I'm Lospii! Maybe";
mes "I'm younger than you, but";
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index cdcbcffc9..8c0adc421 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -382,7 +382,7 @@ aldebaran,127,138,3 script Promotional Staff#alde 4W_SAILOR,{
close;
}
if (ep13_ryu == 2) {
- if (countitem(909) < 300) {
+ if (countitem(Jellopy) < 300) {
mes "[Promotional Staff]";
mes "Don't forget to bring... ^FF0000300 Jellopy^000000.";
mes "Got it? ^FF0000300 Jellopy^000000!";
@@ -420,7 +420,7 @@ aldebaran,127,138,3 script Promotional Staff#alde 4W_SAILOR,{
mes "You resolved to carry it out, didn't you?";
mes "Brace yourself for it.";
next;
- delitem 909,300; //Jellopy
+ delitem Jellopy,300;
changequest 10058,10059;
ep13_ryu = 3;
mes "[Promotional Staff]";
@@ -484,7 +484,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{
close;
}
if (ep13_ryu == 5) {
- if (countitem(723) == 0) {
+ if (countitem(Cardinal_Jewel) == 0) {
mes "[Promotional Staff]";
mes "^FF00001 Ruby!!^000000.";
mes "Don't you forget it!";
@@ -515,7 +515,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{
mes "It is a very dangerous place so you must go through these tests before we can send you....";
mes "We're pretty picky.";
next;
- delitem 723,1; //Cardinal_Jewel
+ delitem Cardinal_Jewel,1;
changequest 10061,10062;
ep13_ryu = 6;
mes "[Promotional Staff]";
@@ -524,7 +524,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{
close;
}
if (ep13_ryu == 4) {
- if (countitem(721) == 0) {
+ if (countitem(Azure_Jewel) == 0) {
mes "[Promotional Staff]";
mes "The one you should bring me is";
mes "^FF0000Emerald^000000. Can you get it?";
@@ -544,7 +544,7 @@ geffen,90,67,3 script Promotional Staff#gef 4W_SAILOR,{
mes "I can't judge you with only one jewel.";
mes "So I need one more stone.";
next;
- delitem 721,1; //Azure_Jewel
+ delitem Azure_Jewel,1;
changequest 10060,10061;
ep13_ryu = 5;
mes "[Promotional Staff]";
@@ -1979,7 +1979,7 @@ moc_fild22b,370,370,3 script Allied Manager#gm 4W_SAILOR,{
//== New Surroundings :: ep13_newbs ========================
mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
mes "[Marian]";
mes "You have too many items~";
mes "Drop some and come back to me.";
@@ -2010,7 +2010,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
mes "Go to the right to find";
mes "^0000FFInstructor Lugen^000000.";
ep13_newbs = 1;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
setquest 11084;
close;
case 2:
@@ -2029,7 +2029,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
mes "and you'll find ^0000FFInstructor Lugen^000000.";
mes "Talk to him, first.";
ep13_newbs = 1;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
setquest 11084;
close;
}
@@ -2081,8 +2081,8 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
mes "And this is for you.";
mes "Go, go~~";
ep13_newbs = 14;
- getitem 6045,3; //Supply_Box
- getitem 12322,1; //Chocolate_Pie
+ getitem Supply_Box,3;
+ getitem Chocolate_Pie,1;
changequest 11091,11092;
close;
}
@@ -2090,7 +2090,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
if (ep13_newbs < 16) .@i = 3;
else if (ep13_newbs < 18) .@i = 2;
else .@i = 1;
- if (countitem(6045) < .@i) {
+ if (countitem(Supply_Box) < .@i) {
mes "[Marian]";
mes "Ha! You misplaced the Supply Box?!";
mes "What the~~?";
@@ -2100,7 +2100,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
mes "Ok, I have spares.";
mes "Let me give one to you.";
mes "Don't misplace this one, ok?!";
- getitem 6045,1; //Supply_Box
+ getitem Supply_Box,1;
close;
}
else {
@@ -2130,7 +2130,7 @@ mid_camp,222,283,4 script Marian#ep13bs 4_F_JOB_HUNTER,{
}
mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Instructor Lugen]";
mes "You are carrying too much weight.";
mes "Please try again after losing some weight.";
@@ -2267,7 +2267,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "with others, so make sure to";
mes "talk with them while you're there.";
ep13_newbs = 5;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
completequest 11086;
close;
}
@@ -2300,7 +2300,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "you first came here and";
mes "get the supplies from her.";
ep13_newbs = 13;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
setquest 11091;
close;
}
@@ -2313,7 +2313,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
close;
}
if (ep13_newbs == 14) {
- if (countitem(6045) > 2) {
+ if (countitem(Supply_Box) > 2) {
mes "[Instructor Lugen]";
mes "Did you recieve the supplies?";
mes "Can you show them to me, please?";
@@ -2343,7 +2343,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
}
}
if (ep13_newbs == 15) {
- if (countitem(6045) > 2) {
+ if (countitem(Supply_Box) > 2) {
mes "[Instructor Lugen]";
mes "The first box should be sent to";
mes "Jan, northwest of the camp.";
@@ -2367,7 +2367,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "for it a month ago.";
mes "Thanks so much.";
next;
- if (countitem(6045) > 1) {
+ if (countitem(Supply_Box) > 1) {
mes "[Instructor Lugen]";
mes "Next, this box is for Gerard.";
mes "He is investigating across the";
@@ -2389,7 +2389,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
}
}
if (ep13_newbs == 17) {
- if (countitem(6045) > 1) {
+ if (countitem(Supply_Box) > 1) {
mes "[Instructor Lugen]";
mes "Next, this box is for Gerard.";
mes "He is investigating across the";
@@ -2417,7 +2417,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "going out for the";
mes "investigation.";
next;
- if (countitem(6045) > 0) {
+ if (countitem(Supply_Box) > 0) {
mes "[Instructor Lugen]";
mes "And the last box is for";
mes "Alberto at the entrance";
@@ -2445,7 +2445,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
}
}
if (ep13_newbs == 19) {
- if (countitem(6045) > 0) {
+ if (countitem(Supply_Box) > 0) {
mes "[Instructor Lugen]";
mes "And the last box is for";
mes "Alberto at the entrance";
@@ -2559,7 +2559,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "on the barrier in the west.";
mes "Please give it to him.";
ep13_newbs = 23;
- getitem 6043,1; //Letter_From_Lugen
+ getitem Letter_From_Lugen,1;
setquest 11099;
close;
case 2:
@@ -2620,7 +2620,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "My friend, Otto, is working on the barrier in the west.";
mes "Please give it to him.";
ep13_newbs = 23;
- getitem 6043,1; //Letter_From_Lugen
+ getitem Letter_From_Lugen,1;
setquest 11099;
close;
case 2:
@@ -2630,12 +2630,12 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
}
}
if (ep13_newbs == 23) {
- if (countitem(6043) < 1) {
+ if (countitem(Letter_From_Lugen) < 1) {
mes "[Instructor Lugen]";
mes "Ah, did you lose the letter?";
mes "That's ok. It's no big deal.";
mes "I'll write it again.";
- getitem 6043,1; //Letter_From_Lugen
+ getitem Letter_From_Lugen,1;
close;
}
else {
@@ -2660,7 +2660,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
mes "["+ strcharinfo(0) +"]";
mes "I have a letter from him, too.";
next;
- if (countitem(6044) < 1) {
+ if (countitem(Letter_From_Otto) < 1) {
mes "["+ strcharinfo(0) +"]";
mes "Huh, ehh..?!?!";
next;
@@ -2690,10 +2690,10 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
next;
mes "[Instructor Lugen]";
mes "And this is for you.";
- delitem 6044,1; //Letter_From_Otto
+ delitem Letter_From_Otto,1;
ep13_newbs = 100;
- getitem 617,1; //Old_Violet_Box
- getitem 12322,5; //Chocolate_Pie
+ getitem Old_Violet_Box,1;
+ getitem Chocolate_Pie,5;
if (RENEWAL_EXP)
getexp 100000,10000;
else
@@ -2729,7 +2729,7 @@ mid_camp,261,284,4 script Instructor#ep13bs 4_M_YOUNGKNIGHT,{
}
mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -2758,7 +2758,7 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{
mes "That's good to hear.";
mes "Ah, and he wrote this letter for you.";
next;
- if (countitem(6043) < 1) {
+ if (countitem(Letter_From_Lugen) < 1) {
mes "["+ strcharinfo(0) +"]";
mes "Eh, where is it...";
next;
@@ -2786,20 +2786,20 @@ mid_camp,123,290,4 script Otto#ep13bs 4_M_RUSMAN1,{
mes "And I will have a vacation";
mes "in the near future and will";
mes "use that time to visit him.";
- delitem 6043,1; //Letter_From_Lugen
+ delitem Letter_From_Lugen,1;
ep13_newbs = 24;
- getitem 6044,1; //Letter_From_Otto
- getitem 12322,1; //Chocolate_Pie
+ getitem Letter_From_Otto,1;
+ getitem Chocolate_Pie,1;
changequest 11099,11100;
close;
}
}
if (ep13_newbs == 24) {
- if (countitem(6044) < 1) {
+ if (countitem(Letter_From_Otto) < 1) {
mes "[Otto]";
mes "You lost the letter?";
mes "I'll write it again.";
- getitem 6044,1; //Letter_From_Otto
+ getitem Letter_From_Otto,1;
close;
}
else {
@@ -2910,7 +2910,7 @@ mid_campin,106,122,4 script Receptionist Brink#ep13b 4_M_ORIENT02,{
mes "- I guess I'm registered -";
mes "- I'd better go back to Lugen -";
ep13_newbs = 4;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
changequest 11085,11086;
close;
case 2:
@@ -3018,7 +3018,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
}
}
if (ep13_newbs == 6) {
- if ((countitem(6041) > 19) && (countitem(6042) > 19)) {
+ if ((countitem(Strong_Bine) > 19) && (countitem(Ordinary_Branch) > 19)) {
mes "[Diego]";
mes "Oh!!";
mes "You finally brought";
@@ -3030,8 +3030,8 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "Ok, so while I hold this post,";
mes "please attach the branches";
mes "and tie it up with the vines.";
- delitem 6041,20; //Strong_Bine
- delitem 6042,20; //Ordinary_Branch
+ delitem Strong_Bine,20;
+ delitem Ordinary_Branch,20;
ep13_newbs = 7;
changequest 11087,11088;
close;
@@ -3058,7 +3058,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
close;
}
if (ep13_newbs == 9) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -3092,7 +3092,7 @@ mid_camp,264,263,4 script Diego#ep13bs 4_M_RACHMAN1,{
mes "take some rest for the";
mes "expedition tomorrow!!";
ep13_newbs = 10;
- getitem 12322,5; //Chocolate_Pie
+ getitem Chocolate_Pie,5;
completequest 11090;
close2;
warp "mid_campin",291,128;
@@ -3177,7 +3177,7 @@ mid_campin,295,128,4 script Lucas#ep13bs 4_M_ACROSS,{
mes "No, just ignore what I said.";
mes "......";
ep13_newbs = 12;
- //getitem 12322,1; //Chocolate_Pie
+ //getitem Chocolate_Pie,1;
close;
case 2:
mes "[Lucas]";
@@ -3210,7 +3210,7 @@ mid_campin,292,120,4 script Davi#ep13bs 4_M_DIEMAN,{
mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
if (ep13_newbs == 15) {
- if (countitem(6045) > 0) {
+ if (countitem(Supply_Box) > 0) {
mes "[Jan]";
mes "Wawa, what is this~";
mes "Hey, is that for me?";
@@ -3229,9 +3229,9 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mes "Please tell the Instructor";
mes "I'm grateful~";
mes "Uhuhu.";
- delitem 6045,1; //Supply_Box
+ delitem Supply_Box,1;
ep13_newbs = 16;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
changequest 11093,11094;
close;
}
@@ -3275,7 +3275,7 @@ mid_camp,160,298,4 script Jan#ep13bs 4_LGTSCIENCE,{
mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{
if (ep13_newbs == 17) {
- if (countitem(6045) > 0) {
+ if (countitem(Supply_Box) > 0) {
mes "["+ strcharinfo(0) +"]";
mes "Are you Gerard?";
next;
@@ -3312,9 +3312,9 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{
mes "Please tell the instructor that";
mes "I won't be back for some time.";
emotion e_no1;
- delitem 6045,1; //Supply_Box
+ delitem Supply_Box,1;
ep13_newbs = 18;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
changequest 11095,11096;
close;
}
@@ -3351,7 +3351,7 @@ mid_camp,30,168,4 script Gerard#ep13bs 4_DST_SOLDIER,{
man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{
if (ep13_newbs == 19) {
- if (countitem(6045) > 0) {
+ if (countitem(Supply_Box) > 0) {
mes "[Alberto]";
mes "Hhh, I am cold...";
next;
@@ -3394,9 +3394,9 @@ man_fild01,80,248,4 script Alberto#ep13bs 4_M_RASWORD,{
mes "that I am still alive.";
mes "Sniff.";
emotion e_sob;
- delitem 6045,1; //Supply_Box
+ delitem Supply_Box,1;
ep13_newbs = 20;
- getitem 12322,1; //Chocolate_Pie
+ getitem Chocolate_Pie,1;
changequest 11097,11098;
close;
}
@@ -3457,7 +3457,7 @@ mid_camp,166,248,4 script Sorcerer#ep13bs 4_M_ARUNA_NFM1,{
}
spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -3474,7 +3474,7 @@ spl_fild02,348,76,0 script Tree#ep13bs1::ep13tree HIDDEN_NPC,{
mes "- Break! -";
mes "- Bomb, bomb~~ -";
mes "- You got the branch. -";
- getitem 6042,1; //Ordinary_Branch
+ getitem Ordinary_Branch,1;
close;
}
else {
@@ -3848,7 +3848,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
close;
}
else if (ep13_animal == 2) {
- if (countitem(6041) > 0) {
+ if (countitem(Strong_Bine) > 0) {
mes "[Rumis Block]";
mes "I'm scared of this place.";
mes "But I'm not going to ask";
@@ -3954,7 +3954,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "You know what I'm.";
mes "asking here, don't you?";
mes "Help me, help me, please.";
- delitem 6041,1; //Strong_Bine
+ delitem Strong_Bine,1;
ep13_animal = 3;
changequest 2147,2148;
close;
@@ -3993,7 +3993,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
}
}
else if (ep13_animal == 3) {
- if ((countitem(713) > 0) && (countitem(523) > 4) && (countitem(938) > 29)) {
+ if ((countitem(Empty_Bottle) > 0) && (countitem(Holy_Water) > 4) && (countitem(Sticky_Mucus) > 29)) {
mes "[Rumis Block]";
mes "Thank you.";
mes "you've brought the materials.";
@@ -4056,9 +4056,9 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
mes "- You have received a-";
mes "- Nepenthes Specimen -";
mes "- from Rumis Block. -";
- delitem 713,1; //Empty_Bottle
- delitem 523,5; //Holy_Water
- delitem 938,30; //Sticky_Mucus
+ delitem Empty_Bottle,1;
+ delitem Holy_Water,5;
+ delitem Sticky_Mucus,30;
ep13_animal = 4;
changequest 2148,2149;
close;
@@ -4236,7 +4236,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
}
}
else if (ep13_animal == 15) {
- if (countitem(6033) > 0) {
+ if (countitem(Horn_Of_Tendrilion) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Mr. Rumis! Take a look at this!";
next;
@@ -4322,7 +4322,7 @@ mid_camp,188,254,3 script Monster Scholar#ep13 4_M_ALCHE_D,{
next;
mes "- You really hope that Rumis will be able to go back home. -";
ep13_animal = 100;
- delitem 6033,1; //Horn_Of_Tendrilion
+ delitem Horn_Of_Tendrilion,1;
getexp RENEWAL_EXP?50000:1000000,0;
close;
}
@@ -4601,7 +4601,7 @@ mid_camp,240,270,3 script Botanist#ep13 4_M_ALCHE_C,{
mes "Please take this rotting plant stem,";
mes "I'll meet you at the environmental purifier standing right next to the leftward bridge on the other side.";
ep13_animal = 7;
- getitem 6035,1; //Decaying_Stem
+ getitem Decaying_Stem,1;
changequest 2151,2152;
close;
}
@@ -4748,8 +4748,8 @@ mid_camp,52,148,1 script Dirt#ep13 CLEAR_NPC,{
next;
mes "- Something is growing out of the dirt. -";
ep13_animal = 9;
- delitem 6035,1; //Decaying_Stem
- getitem 7193,1; //Germinating_Sprout
+ delitem Decaying_Stem,1;
+ getitem Germinating_Sprout,1;
close;
}
end;
@@ -4797,7 +4797,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{
close;
}
else if (ep13_animal == 12) {
- if (countitem(6032) < 5) {
+ if (countitem(Horn_Of_Hilsrion) < 5) {
mes "[Rumis Block]";
mes "I'd like to study Hillsrion's Horns. Please bring 5 of them for me, okay.";
close;
@@ -4849,7 +4849,7 @@ man_fild01,92,230,3 script Frozen Tree#evt_lumis HIDDEN_NPC,1,1,{
mes "[Rumis Block]";
mes "Let's go back to the camp. Shall we? I have something to discuss with you.";
ep13_animal = 13;
- delitem 6032,5; //Horn_Of_Hilsrion
+ delitem Horn_Of_Hilsrion,5;
changequest 2155,2156;
close;
}
@@ -4995,7 +4995,7 @@ mid_camp,212,237,5 script Camp Guard Captain#man1 4_M_EIN_SOLDIER,{
//== The Tripartite Union's Feud :: ep13_1_rhea ============
mid_campin,376,120,0 script Research Official#ep131 4_M_SAGE_A,3,3,{
OnTouch:
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "[United Research Official]";
mes "How come you've got so much to carry?";
mes "Are you perhaps on training or something?";
@@ -5063,7 +5063,7 @@ OnTouch:
close;
}
else if (ep13_1_rhea == 10) {
- if (countitem(6036) > 0) {
+ if (countitem(Invite_To_Meeting) > 0) {
mes "[United Research Official]";
mes "Aha!";
next;
@@ -5106,7 +5106,7 @@ OnTouch:
next;
mes "[United Research Official]";
mes "So, first! Can you go meet those 3 researchers and check on them to prepare for the meeting?";
- delitem 6036,1; //Invite_To_Meeting
+ delitem Invite_To_Meeting,1;
ep13_1_rhea = 11;
changequest 8198,8199;
close;
@@ -5414,7 +5414,7 @@ OnTouch:
next;
mes "[United Research Official]";
mes "Please, stop by and say hellp to us from time to time.";
- getitem 12110,1; //First_Aid_Kit
+ getitem First_Aid_Kit,1;
close;
}
else {
@@ -5498,7 +5498,7 @@ OnTimer300000:
}
mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "[Ryosen]";
mes "How come you've got so much to carry?";
mes "Are you perhaps on training or something?";
@@ -5651,7 +5651,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "- the agenda and schedule -";
mes "- of the whole meeting! -";
ep13_1_rhea = 4;
- getitem 6036,1; //Invite_To_Meeting
+ getitem Invite_To_Meeting,1;
changequest 8196,8197;
close;
}
@@ -5670,7 +5670,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
close;
}
else if (ep13_1_rhea == 8) {
- if (countitem(6036) > 0) {
+ if (countitem(Invite_To_Meeting) > 0) {
mes "[Ryosen]";
mes "Ah, welcome back!";
next;
@@ -5683,7 +5683,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
next;
mes "[Ryosen]";
mes "Thank you for dealing with those guys. I've got to go through the file now. Please give me the Invitation.";
- delitem 6036,1; //Invite_To_Meeting
+ delitem Invite_To_Meeting,1;
ep13_1_rhea = 9;
close;
}
@@ -5724,7 +5724,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "[Ryosen]";
mes "In the meantime, I should prepare myself for the meeting.";
ep13_1_rhea = 10;
- getitem 6036,1; //Invite_To_Meeting
+ getitem Invite_To_Meeting,1;
changequest 8197,8198;
close;
}
@@ -5786,7 +5786,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
close;
}
else if (ep13_1_rhea == 14) {
- if (countitem(6037) > 0) {
+ if (countitem(Rough_File) > 0) {
mes "[Ryosen]";
mes ".....Whew... completely soaked, so loosely binded...torn here and there... I can't even read this thing!";
next;
@@ -5813,7 +5813,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
}
}
else if (ep13_1_rhea == 18) {
- if (countitem(6038) > 0) {
+ if (countitem(Neat_Report) > 0) {
mes "[Ryosen]";
mes "...Oh, this is...";
next;
@@ -5833,7 +5833,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
next;
mes "[Ryosen]";
mes "Please, the meeting's gonna begin soon.";
- delitem 6038,1; //Neat_Report
+ delitem Neat_Report,1;
ep13_1_rhea = 19;
changequest 8204,8205;
close;
@@ -5886,7 +5886,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "["+ strcharinfo(0) +"]";
mes "Wait! Hue wanted me to bring this to you.";
next;
- if (countitem(6038) > 0) {
+ if (countitem(Neat_Report) > 0) {
mes "[Ryosen]";
mes "A report... ?";
mes "Ahhh... the one I left in the meeting room...";
@@ -5931,9 +5931,9 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
next;
mes "[Ryosen]";
mes "Again, thank you so much.";
- delitem 6038,1; //Neat_Report
+ delitem Neat_Report,1;
ep13_1_rhea = 26;
- getitem 12319,1; //Strawberry_Cake
+ getitem Strawberry_Cake,1;
changequest 8209,8210;
close;
}
@@ -5973,7 +5973,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "If by any chance you find one, please come back to me.";
close;
case 2:
- if (countitem(12319) > 4) {
+ if (countitem(Strawberry_Cake) > 4) {
mes "[Ryosen]";
mes "Huh?";
next;
@@ -5993,7 +5993,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
mes "[Ryosen]";
mes "... Haha, I'm joking...";
next;
- if (countitem(6023) > 4) {
+ if (countitem(Mystic_Horn) > 4) {
mes "[Ryosen]";
mes "Are you really, honestly, positively sure you want to exchange them for my cake?";
next;
@@ -6011,8 +6011,8 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
next;
mes "[Ryosen]";
mes "I heard you could extract some magical energy form Mystic Horns and use it. Anyway, thank you!";
- delitem 6023,5; //Mystic_Horn
- getitem 12319,1; //Strawberry_Cake
+ delitem Mystic_Horn,5;
+ getitem Strawberry_Cake,1;
close;
}
else {
@@ -6044,7 +6044,7 @@ mid_camp,165,245,0 script Ryosen#ep131_rhea01 4_M_ALCHE_A,{
}
mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "[Hue]";
mes "How come you've got so much to carry?";
mes "Are you perhaps on training or something?";
@@ -6061,7 +6061,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
close;
}
else if (ep13_1_rhea == 4) {
- if (countitem(6036) > 0) {
+ if (countitem(Invite_To_Meeting) > 0) {
mes "[Hue]";
mes "What is it you want?";
next;
@@ -6098,7 +6098,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
next;
mes "[Hue]";
mes "You should have some Sand chips while I'm reading this. Don't expect any taste, it's from Arunafeltz.";
- delitem 6036,1; //Invite_To_Meeting
+ delitem Invite_To_Meeting,1;
ep13_1_rhea = 5;
close;
}
@@ -6152,7 +6152,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
mes "You'll experience some hard time talking to Hansenne... It'll be like testing your patience.";
mes "Good luck!";
ep13_1_rhea = 6;
- getitem 6036,1; //Invite_To_Meeting
+ getitem Invite_To_Meeting,1;
close;
}
else if (.@shu_agree00 == 3) {
@@ -6174,7 +6174,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
close;
}
else if (ep13_1_rhea == 15) {
- if (countitem(6037) > 0) {
+ if (countitem(Rough_File) > 0) {
mes "[Hue]";
mes "What is this stupid looking pile of documents?";
next;
@@ -6218,7 +6218,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
}
}
else if (ep13_1_rhea == 16) {
- if ((countitem(6037) > 0) && (countitem(7262) > 0) && (countitem(7031) > 0) && (countitem(7521) > 0) && (countitem(1024) > 0)) {
+ if ((countitem(Rough_File) > 0) && (countitem(Fan) > 0) && (countitem(Old_Frying_Pan) > 0) && (countitem(Flame_Stone) > 0) && (countitem(Chinese_Ink) > 0)) {
mes "[Hue]";
mes "Impressive. That was fast enough.";
next;
@@ -6228,11 +6228,11 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
next;
mes "[Hue]";
mes "Could you please sit there and wait for me while I restore this file?";
- delitem 6037,1; //Rough_File
- delitem 7262,1; //Fan
- delitem 7031,1; //Old_Frying_Pan
- delitem 7521,1; //Flame_Stone
- delitem 1024,1; //Chinese_Ink
+ delitem Rough_File,1;
+ delitem Fan,1;
+ delitem Old_Frying_Pan,1;
+ delitem Flame_Stone,1;
+ delitem Chinese_Ink,1;
ep13_1_rhea = 17;
close;
}
@@ -6259,7 +6259,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
mes "[Hue]";
mes "Please, deliver this file before it's too late. The meeting's gonna begin soon.";
ep13_1_rhea = 18;
- getitem 6038,1; //Neat_Report
+ getitem Neat_Report,1;
changequest 8203,8204;
close;
}
@@ -6328,8 +6328,8 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
mes "Please give this report to Ryosen.";
mes "Thank you.";
ep13_1_rhea = 25;
- getitem 6038,1; //Neat_Report
- getitem 12320,1; //Pineapple_Juice
+ getitem Neat_Report,1;
+ getitem Pineapple_Juice,1;
changequest 8208,8209;
close;
}
@@ -6370,7 +6370,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
mes "Please give me some when you get some.";
close;
case 2:
- if (countitem(12320) > 4) {
+ if (countitem(Pineapple_Juice) > 4) {
mes "[Hue]";
mes "Ah, oh my.";
next;
@@ -6386,7 +6386,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
mes "[Hue]";
mes "Ah, are you sure you want to exchange?";
next;
- if (countitem(6020) > 4) {
+ if (countitem(Fur) > 4) {
mes "[Hue]";
mes "Oh, so it's the thing called, Fur??";
next;
@@ -6406,8 +6406,8 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
next;
mes "[Hue]";
mes "I always needed this because the weather here is colder then I expected. I'm sure this will keep me warm.";
- delitem 6020,5; //Fur
- getitem 12320,1; //Pineapple_Juice
+ delitem Fur,5;
+ getitem Pineapple_Juice,1;
close;
}
else {
@@ -6437,7 +6437,7 @@ mid_camp,247,255,1 script Hue#ep131_rhea02 4_M_LGTGUARD,{
}
mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 3500) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 3500) {
mes "[Hansenne]";
mes "How come you've got so much to carry?";
mes "Are you perhaps on training or something?";
@@ -6456,7 +6456,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
close;
}
else if (ep13_1_rhea == 6) {
- if (countitem(6036) > 0) {
+ if (countitem(Invite_To_Meeting) > 0) {
mes "[Hansenne]";
mes "Hmmm? What brings you here?";
next;
@@ -6496,7 +6496,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
next;
mes "[Hansenne]";
mes "You should take a rest, while I'm reading this. Oh, have some Poring Candy from Rune-Midgarts. It's terribly sour and sometimes salty. Funny taste, huh?";
- delitem 6036,1; //Invite_To_Meeting
+ delitem Invite_To_Meeting,1;
ep13_1_rhea = 7;
close;
}
@@ -6583,7 +6583,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "Haha, you should tell him that.";
mes "Haha, hahaha, hahahahahahahahaha.";
ep13_1_rhea = 8;
- getitem 6036,1; //Invite_To_Meeting
+ getitem Invite_To_Meeting,1;
close;
}
else if (.@shu_agree00 == 4) {
@@ -6680,7 +6680,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
close;
}
else if (ep13_1_rhea == 14) {
- if (countitem(6037) > 0) {
+ if (countitem(Rough_File) > 0) {
mes "[Hansenne]";
mes "Cool, you found it!";
next;
@@ -6800,7 +6800,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "Thank you for doing me a favor.";
mes "Haha, hahaha, hahahahahahahahaha.";
ep13_1_rhea = 24;
- getitem 12321,1; //Spicy_Sandwich
+ getitem Spicy_Sandwich,1;
changequest 8207,8208;
close;
}
@@ -6834,7 +6834,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "Haha, hahaha, hahahahahahahahaha.";
close;
case 2:
- if (countitem(12321) > 4) {
+ if (countitem(Spicy_Sandwich) > 4) {
mes "[Hansenne]";
mes "... Huh?";
next;
@@ -6851,7 +6851,7 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "[Hansenne]";
mes "Ah!!! You have it?";
next;
- if (countitem(6021) > 4) {
+ if (countitem(Peaked_Hat) > 4) {
mes "[Hansenne]";
mes "Oh, you really have those!";
next;
@@ -6872,8 +6872,8 @@ mid_camp,222,218,3 script Hansenne#ep131_rhea03 4_M_RACHMAN1,{
mes "Ehhmmm, thank you!";
mes "Geeeee, thank you!";
mes "Haha, hahaha, hahahahahahahahaha.";
- delitem 6021,5; //Peaked_Hat
- getitem 12321,1; //Spicy_Sandwich
+ delitem Peaked_Hat,5;
+ getitem Spicy_Sandwich,1;
close;
}
else {
@@ -7208,7 +7208,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
}
}
else if (ep13_alba == 1) {
- if (countitem(579) > 49) {
+ if (countitem(Delicious_Fish) > 49) {
mes "[Taab]";
mes "Oh, thanks!";
mes "You brought them their food!";
@@ -7223,7 +7223,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
mes "material to give you.";
mes "How about a spiritual reward?";
next;
- delitem 579,50; //Delicious_Fish
+ delitem Delicious_Fish,50;
ep13_alba = 6;
if (RENEWAL_EXP) {
getexp 8000,3000;
@@ -7246,7 +7246,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
}
}
else if (ep13_alba == 2) {
- if ((countitem(7198) > 29) && (countitem(7188) > 29)) {
+ if ((countitem(Great_Leaf) > 29) && (countitem(Browny_Root) > 29)) {
mes "[Taab]";
mes "Oh, thanks!";
mes "You brought them their food!";
@@ -7261,8 +7261,8 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
mes "material to give you.";
mes "How about a spiritual reward?";
next;
- delitem 7198,30; //Great_Leaf
- delitem 7188,30; //Browny_Root
+ delitem Great_Leaf,30;
+ delitem Browny_Root,30;
ep13_alba = 6;
if (RENEWAL_EXP) {
getexp 9000,4000;
@@ -7289,7 +7289,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
}
}
else if (ep13_alba == 3) {
- if ((countitem(528) > 19) && (countitem(537) > 29)) {
+ if ((countitem(Monster's_Feed) > 19) && (countitem(Pet_Food) > 29)) {
mes "[Taab]";
mes "Oh, thanks!";
mes "You brought them their";
@@ -7305,8 +7305,8 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
mes "material to give you.";
mes "How about a spiritual reward?";
next;
- delitem 528,20; //Monster's_Feed
- delitem 537,30; //Pet_Food
+ delitem Monster's_Feed,20;
+ delitem Pet_Food,30;
ep13_alba = 6;
if (RENEWAL_EXP) {
getexp 8000,3000;
@@ -7331,7 +7331,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
}
}
else if (ep13_alba == 4) {
- if ((countitem(517) > 49) && (countitem(537) > 29)) {
+ if ((countitem(Meat) > 49) && (countitem(Pet_Food) > 29)) {
mes "Oh, thanks!";
mes "You brought them their";
mes "food! Just in time too,";
@@ -7346,8 +7346,8 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
mes "material to give you.";
mes "How about a spiritual reward?";
next;
- delitem 517,50; //Meat
- delitem 537,30; //Pet_Food
+ delitem Meat,50;
+ delitem Pet_Food,30;
ep13_alba = 6;
if (RENEWAL_EXP) {
getexp 8000,3000;
@@ -7372,7 +7372,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
}
}
else if (ep13_alba == 5) {
- if (countitem(6020) > 29) {
+ if (countitem(Fur) > 29) {
mes "[Taab]";
mes "Oh, thanks!";
mes "You brought me the Furs!";
@@ -7385,7 +7385,7 @@ mid_camp,143,306,5 script Breeder Taab#ep13_alba 4_M_DST_MASTER,{
mes "material to give you.";
mes "How about a spiritual reward?";
next;
- delitem 6020,30; //Fur
+ delitem Fur,30;
ep13_alba = 6;
if (RENEWAL_EXP) {
getexp 8000,3000;
@@ -8138,11 +8138,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{
close;
}
else if (ep13_yong1 == 5) {
- if (countitem(6039) > 9) {
+ if (countitem(Piece_Of_Fish) > 9) {
mes "[Ferocious Gorurug]";
mes "You've brough Pieces of Fish!";
mes "GOOD JOB!";
- delitem 6039,10; //Piece_Of_Fish
+ delitem Piece_Of_Fish,10;
getexp RENEWAL_EXP?20000:30000,0;
ep13_yong1 = 10;
setquest 12060;
@@ -8158,11 +8158,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{
}
}
else if ((ep13_yong1 > 5) && (ep13_yong1 < 20)) {
- if (countitem(6039) > 9) {
+ if (countitem(Piece_Of_Fish) > 9) {
mes "[Ferocious Gorurug]";
mes "You've brough Pieces of Fish!";
mes "GOOD JOB!";
- delitem 6039,10; //Piece_Of_Fish
+ delitem Piece_Of_Fish,10;
getexp 15000,0;
setquest 12060;
++ep13_yong1;
@@ -8179,11 +8179,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{
}
}
else if ((ep13_yong1 > 19) && (ep13_yong1 < 40)) {
- if (countitem(6039) > 9) {
+ if (countitem(Piece_Of_Fish) > 9) {
mes "[Ferocious Gorurug]";
mes "You've brough Pieces of Fish!";
mes "GOOD JOB!";
- delitem 6039,10; //Piece_Of_Fish
+ delitem Piece_Of_Fish,10;
getexp 15000,0;
setquest 12060;
++ep13_yong1;
@@ -8199,11 +8199,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{
}
}
else if ((ep13_yong1 > 39) && (ep13_yong1 < 60)) {
- if (countitem(6039) > 9) {
+ if (countitem(Piece_Of_Fish) > 9) {
mes "[Ferocious Gorurug]";
mes "You've brough Pieces of Fish!";
mes "GOOD JOB!";
- delitem 6039,10; //Piece_Of_Fish
+ delitem Piece_Of_Fish,10;
getexp 15000,0;
setquest 12060;
++ep13_yong1;
@@ -8221,11 +8221,11 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{
}
else if (ep13_yong1 > 59) {
npcskill "AL_HEAL",8,50,50;
- if (countitem(6039) > 9) {
+ if (countitem(Piece_Of_Fish) > 9) {
mes "[Ferocious Gorurug]";
mes "You've brough Pieces of Fish!";
mes "GOOD JOB!";
- delitem 6039,10; //Piece_Of_Fish
+ delitem Piece_Of_Fish,10;
getexp 15000,0;
setquest 12060;
++ep13_yong1;
@@ -8266,7 +8266,7 @@ mid_camp,69,144,0 script Ferocious Gorurug 4_M_BOSSCAT,{
}
spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{
- if (!questprogress(12060,PLAYTIME) && countitem(6039) < 20) {
+ if (!questprogress(12060,PLAYTIME) && countitem(Piece_Of_Fish) < 20) {
specialeffect2 EF_BUBBLE;
specialeffect2 EF_INVENOM;
.@fcast = 15;
@@ -8285,38 +8285,38 @@ spl_fild02,314,165,0 script School of Fish#1::Fishinghole CLEAR_NPC,{
progressbar "ffff00",.@fcast;
if (ep13_1_rhea == 13) {
if (rand(1,20) == 2) {
- getitem 6037,1; //Rough_File
+ getitem Rough_File,1;
ep13_1_rhea = 14;
specialeffect EF_BUBBLE;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Messy File!!",bc_map,"0xff77ff";
}
}
.@rhea_ran = rand(1,70);
- if (.@rhea_ran < 20) getitem 6039,1; //Piece_Of_Fish
- else if (.@rhea_ran == 20) getitem 908,1; //Spawn
- else if (.@rhea_ran == 21) getitem 909,1; //Jellopy
- else if (.@rhea_ran == 22) getitem 963,1; //Sharp_Scale
- else if (.@rhea_ran == 23) getitem 956,1; //Gill
- else if (.@rhea_ran == 24) getitem 6049,1; //Marlin
- else if (.@rhea_ran == 25) getitem 918,1; //Sticky_Webfoot
- else if (.@rhea_ran == 26) getitem 960,1; //Nipper
- else if (.@rhea_ran == 27) getitem 910,1; //Garlet
- else if (.@rhea_ran == 28) getitem 938,1; //Sticky_Mucus
- else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem 7049,1; //Stone
+ if (.@rhea_ran < 20) getitem Piece_Of_Fish,1;
+ else if (.@rhea_ran == 20) getitem Spawn,1;
+ else if (.@rhea_ran == 21) getitem Jellopy,1;
+ else if (.@rhea_ran == 22) getitem Sharp_Scale,1;
+ else if (.@rhea_ran == 23) getitem Gill,1;
+ else if (.@rhea_ran == 24) getitem Marlin,1;
+ else if (.@rhea_ran == 25) getitem Sticky_Webfoot,1;
+ else if (.@rhea_ran == 26) getitem Nipper,1;
+ else if (.@rhea_ran == 27) getitem Garlet,1;
+ else if (.@rhea_ran == 28) getitem Sticky_Mucus,1;
+ else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem Stone,1;
else {
mes "Nothing was caught.";
close;
}
if (rand(1,200) == 3) {
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff";
}
if (rand(1,500) == 3) {
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";
}
if (rand(1,3000) == 3) {
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";
}
end;
@@ -8332,7 +8332,7 @@ spl_fild02,326,171,0 duplicate(Fishinghole) School of Fish#3 CLEAR_NPC
mid_camp,75,135,0 duplicate(Fishinghole) School of Fish#4 CLEAR_NPC
mid_camp,66,122,7 script Henry Clifford 4_M_05,{
- if (countitem(6049) > 0) {
+ if (countitem(Marlin) > 0) {
mes "[Henry Clifford]";
mes "Congratulations, you've caught a precious Marlin.";
mes "I'll give you 2 Cat Trading Points in exchange for your Marlin.";
@@ -8344,7 +8344,7 @@ mid_camp,66,122,7 script Henry Clifford 4_M_05,{
next;
switch(select("Yes.:No, thanks.")) {
case 1:
- delitem 6049,1; //Marlin
+ delitem Marlin,1;
ep13_yong1 += 2;
mes "[Henry Clifford]";
mes "Thank you for the Marlin.";
@@ -8383,12 +8383,12 @@ mid_camp,66,122,7 script Henry Clifford 4_M_05,{
mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{
if (!questprogress(12062,PLAYTIME)) {
- if ((countitem(6048) > 2) && (ep13_yong1 > 9)) {
+ if ((countitem(Unidentified_Mineral) > 2) && (ep13_yong1 > 9)) {
mes "[Cat Hand Mining Agent]";
mes "Oh, wow~";
mes "Thank you for collecting minerals for me.";
next;
- delitem 6048,3; //Unidentified_Mineral
+ delitem Unidentified_Mineral,3;
getexp RENEWAL_EXP?20000:30000,0;
setquest 12062;
++ep13_yong1;
@@ -8433,16 +8433,16 @@ mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{
}
- script Mysterious Rock#0::manukrock -1,{
- if (countitem(6048) < 3 && !questprogress(12062,PLAYTIME)) {
+ if (countitem(Unidentified_Mineral) < 3 && !questprogress(12062,PLAYTIME)) {
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",10;
.@rhea_ran = rand(1,20);
- if (.@rhea_ran < 13) getitem 7049,1; //Stone
- else if (.@rhea_ran == 13) getitem 990,1; //Boody_Red
- else if (.@rhea_ran == 14) getitem 991,1; //Crystal_Blue
- else if (.@rhea_ran == 15) getitem 992,1; //Wind_Of_Verdure
- else if (.@rhea_ran == 16) getitem 993,1; //Yellow_Live
- else getitem 6048,1; //Unidentified_Mineral
+ if (.@rhea_ran < 13) getitem Stone,1;
+ else if (.@rhea_ran == 13) getitem Boody_Red,1;
+ else if (.@rhea_ran == 14) getitem Crystal_Blue,1;
+ else if (.@rhea_ran == 15) getitem Wind_Of_Verdure,1;
+ else if (.@rhea_ran == 16) getitem Yellow_Live,1;
+ else getitem Unidentified_Mineral,1;
initnpctimer;
disablenpc strnpcinfo(0);
end;
@@ -8594,7 +8594,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "[Hibba Agip]";
mes "Hmm... Anyways, this is not a difficult mission. All you have to do is deliver this expedition report to officials of three countries of Rune Midgard. Simple right?";
next;
- getitem 11012,1; //Expedition_Report
+ getitem Expedition_Report,1;
ep13_1_edq = 3;
changequest 3086,3087;
mes "[Hibba Agip]";
@@ -8813,7 +8813,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "[Hibba Agip]";
mes "This was finished more quickly than I thought. Let me see...";
next;
- delitem 11012,1; //Expedition_Report
+ delitem Expedition_Report,1;
ep13_1_edq = 9;
changequest 3092,3093;
mes "[Hibba Agip]";
@@ -8822,7 +8822,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
mes "[Hibba Agip]";
mes "Now, let's go back to your original mission. I'd like you to deliver this to the national leaders of the three countries of Rune Midgard.";
next;
- getitem 11012,3; //Expedition_Report
+ getitem Expedition_Report,3;
mes "[Hibba Agip]";
mes "Dont worry too much, my friend.";
mes "I've arranged troops in the time-space gap to protect the report.";
@@ -8838,7 +8838,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
cutin "ep13_captin_edq",255;
close;
}
- else if ((ep13_1_edq == 9) && (countitem(11012) == 3)) {
+ else if ((ep13_1_edq == 9) && (countitem(Expedition_Report) == 3)) {
mes "[Hibba Agip]";
mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
next;
@@ -8847,12 +8847,12 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
cutin "ep13_captin_edq",255;
close;
}
- else if ((ep13_1_edq == 9) && (countitem(11012) != 3)) {
+ else if ((ep13_1_edq == 9) && (countitem(Expedition_Report) != 3)) {
mes "[Hibba Agip]";
mes "Is something wrong? Alright, we'll write another report for you.";
next;
- delitem 11012,countitem(11012); //Expedition_Report
- getitem 11012,3; //Expedition_Report
+ delitem Expedition_Report,countitem(Expedition_Report);
+ getitem Expedition_Report,3;
mes "[Hibba Agip]";
mes "Let me remind you again. The officials are these three people: ^0000FFMinister Laur^000000 of the Rune Midgarts Kingdom, ^0000FFPriest Nuria^000000 of Arunafeltz and ^0000FFGerhart^000000 of the Schwaltzvalt Republic.";
next;
@@ -8903,7 +8903,7 @@ mid_campin,90,121,5 script Hibba Agip 4_M_REDSWORD,{
getexp 300000,0;
else
getexp 2500000,0;
- getitem 12110,3; //First_Aid_Kit
+ getitem First_Aid_Kit,3;
ep13_1_edq = 14;
completequest 3094;
mes "[Hibba Agip]";
@@ -9418,7 +9418,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
next;
switch(select("Submit found pages.:Check the report's resoration status.:Quit.")) {
case 1:
- if ((countitem(11013) > 0) && (countitem(11014) > 0) && (countitem(11015) > 0) && (countitem(11016) > 0)) {
+ if ((countitem(Expedition_Report_Vol1) > 0) && (countitem(Expedition_Report_Vol2) > 0) && (countitem(Expedition_Report_Vol3) > 0) && (countitem(Expedition_Report_Vol4) > 0)) {
mes "[Staff Officer Abidal]";
mes "Oh, you've collected enough pages...";
next;
@@ -9430,7 +9430,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "[Staff Officer Abidal]";
mes "Have you brought me pages of the lost report? Please bring them to me in increments of 10.";
next;
- if (countitem(6040) > 9) {
+ if (countitem(Some_Of_Report) > 9) {
mes "[Staff Officer Abidal]";
mes "Thank you. Let me try to put them in order.";
next;
@@ -9439,12 +9439,12 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Umm... This page should go here and..";
next;
.@ep13_edq_wrong = rand(1,7);
- if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
+ if ((countitem(Expedition_Report_Vol1) == 0) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11013,1; //Expedition_Report_Vol1
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol1,1;
mes "[Staff Officer Abidal]";
mes "This is the first volume of the report. I'm glad that we've restored atleast the first part.";
next;
@@ -9452,21 +9452,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
+ else if ((countitem(Expedition_Report_Vol1) == 1) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
mes "[Staff Officer Abidal]";
mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
close;
}
- else if ((countitem(11014) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
+ else if ((countitem(Expedition_Report_Vol2) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11014,1; //Expedition_Report_Vol2
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol2,1;
mes "[Staff Officer Abidal]";
mes "This is the second volume of the report. I'm glad that we've restored atleast the second part.";
next;
@@ -9474,21 +9474,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11014) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
+ else if ((countitem(Expedition_Report_Vol2) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 2))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
mes "[Staff Officer Abidal]";
mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
close;
}
- else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
+ else if ((countitem(Expedition_Report_Vol3) == 0) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11015,1; //Expedition_Report_Vol3
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol3,1;
mes "[Staff Officer Abidal]";
mes "This is the third volume of the report. I'm glad that we've restored atleast the third part.";
next;
@@ -9496,21 +9496,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
+ else if ((countitem(Expedition_Report_Vol3) == 1) && ((.@ep13_edq_wrong == 5) || (.@ep13_edq_wrong == 6))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
mes "[Staff Officer Abidal]";
mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
close;
}
- else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 7)) {
+ else if ((countitem(Expedition_Report_Vol4) == 0) && (.@ep13_edq_wrong == 7)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11016,1; //Expedition_Report_Vol4
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol4,1;
mes "[Staff Officer Abidal]";
mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part.";
next;
@@ -9518,8 +9518,8 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 7)) {
- delitem 6040,10; //Some_Of_Report
+ else if ((countitem(Expedition_Report_Vol4) == 1) && (.@ep13_edq_wrong == 7)) {
+ delitem Some_Of_Report,10;
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
@@ -9529,7 +9529,7 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
}
else {
mes "[Staff Officer Abidal]";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order.";
next;
mes "[Staff Officer Abidal]";
@@ -9542,12 +9542,12 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Umm... This page should go here and..";
next;
.@ep13_edq_wrong = rand(1,5);
- if ((countitem(11013) == 0) && (.@ep13_edq_wrong == 1)) {
+ if ((countitem(Expedition_Report_Vol1) == 0) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11013,1; //Expedition_Report_Vol1
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol1,1;
mes "[Staff Officer Abidal]";
mes "This is the first volume of the report. I'm glad that we've restored atleast the first part.";
next;
@@ -9555,21 +9555,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11013) == 1) && (.@ep13_edq_wrong == 1)) {
+ else if ((countitem(Expedition_Report_Vol1) == 1) && (.@ep13_edq_wrong == 1)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
mes "[Staff Officer Abidal]";
mes "Unfortunately, this is the first volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
close;
}
- else if ((countitem(11014) == 0) && (.@ep13_edq_wrong == 2)) {
+ else if ((countitem(Expedition_Report_Vol2) == 0) && (.@ep13_edq_wrong == 2)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11014,1; //Expedition_Report_Vol2
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol2,1;
mes "[Staff Officer Abidal]";
mes "This is the second volume of the report. I'm glad that we've restored atleast the second part.";
next;
@@ -9577,21 +9577,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11014) == 1) && (.@ep13_edq_wrong == 2)) {
+ else if ((countitem(Expedition_Report_Vol2) == 1) && (.@ep13_edq_wrong == 2)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
mes "[Staff Officer Abidal]";
mes "Unfortunately, this is the second volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
close;
}
- else if ((countitem(11015) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
+ else if ((countitem(Expedition_Report_Vol3) == 0) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11015,1; //Expedition_Report_Vol3
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol3,1;
mes "[Staff Officer Abidal]";
mes "This is the third volume of the report. I'm glad that we've restored atleast the third part.";
next;
@@ -9599,21 +9599,21 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11015) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
+ else if ((countitem(Expedition_Report_Vol3) == 1) && ((.@ep13_edq_wrong == 3) || (.@ep13_edq_wrong == 4))) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
mes "[Staff Officer Abidal]";
mes "Unfortunately, this is the third volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
close;
}
- else if ((countitem(11016) == 0) && (.@ep13_edq_wrong == 5)) {
+ else if ((countitem(Expedition_Report_Vol4) == 0) && (.@ep13_edq_wrong == 5)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
- delitem 6040,10; //Some_Of_Report
- getitem 11016,1; //Expedition_Report_Vol4
+ delitem Some_Of_Report,10;
+ getitem Expedition_Report_Vol4,1;
mes "[Staff Officer Abidal]";
mes "This is the fourth volume of the report. I'm glad that we've restored atleast the fourth part.";
next;
@@ -9621,20 +9621,20 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "Keep up the good work on finding the rest of the volumes.";
close;
}
- else if ((countitem(11016) == 1) && (.@ep13_edq_wrong == 5)) {
+ else if ((countitem(Expedition_Report_Vol4) == 1) && (.@ep13_edq_wrong == 5)) {
mes "[Staff Officer Abidal]";
mes "Thank you for your hard work. We were able to restore one volume of the report.";
next;
mes "[Staff Officer Abidal]";
mes "Unfortunately, this is the fourth volume of the report which we've restored already. I'm sorry, but we need to find pages for the rest of the volumes.";
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
close;
}
else {
mes "[Staff Officer Abidal]";
mes "I'm sorry, but you've brought pages from different volumes of the report, I was unable to put them in order.";
next;
- delitem 6040,10; //Some_Of_Report
+ delitem Some_Of_Report,10;
mes "[Staff Officer Abidal]";
mes "I'm sorry, but please go try to find pages that can be bound into one volume.";
close;
@@ -9650,16 +9650,16 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
case 2:
mes "[Staff Officer Abidal]";
mes "Let's see how far we've progressed on the report's restoration.";
- if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
+ if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 1)) {
next;
mes "[Staff Officer Abidal]";
mes "Oh, great! Every volume of the report has been restored. I'll bind them into one book for you.";
next;
- delitem 11013,1; //Expedition_Report_Vol1
- delitem 11014,1; //Expedition_Report_Vol2
- delitem 11015,1; //Expedition_Report_Vol3
- delitem 11016,1; //Expedition_Report_Vol4
- getitem 11012,1; //Expedition_Report
+ delitem Expedition_Report_Vol1,1;
+ delitem Expedition_Report_Vol2,1;
+ delitem Expedition_Report_Vol3,1;
+ delitem Expedition_Report_Vol4,1;
+ getitem Expedition_Report,1;
ep13_1_edq = 8;
erasequest 3090;
erasequest 3091;
@@ -9668,67 +9668,67 @@ mid_campin,94,118,3 script Staff Officer Abidal 4_M_SAGE_C,{
mes "I'm glad that we were able to make this again. Please bring this report to the commander.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "Well, you haven't restored any volumes of the report yet. Please try harder.";
close;
}
- else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "You have restored the first volume of the report. There are 3 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "You have restored the second volume of the report. There are 3 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "You have restored the third volume of the report. There are 3 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 1)) {
mes "[Staff Officer Abidal]";
mes "You have restored the fourth volume of the report. There are 3 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "You have restored the first and second volume of the report. There are 2 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "You have restored the first and third volume of the report. There are 2 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 1) && (countitem(11014) == 0) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
+ else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 1)) {
mes "[Staff Officer Abidal]";
mes "You have restored the first and fourth volume of the report. There are 2 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "You have restored the second and third volume of the report. There are 2 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 0) && (countitem(11016) == 1)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 0) && (countitem(Expedition_Report_Vol4) == 1)) {
mes "[Staff Officer Abidal]";
mes "You have restored the second and fourth volume of the report. There are 2 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 0) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 0) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 1)) {
mes "[Staff Officer Abidal]";
mes "You have restored the third and fourth volume of the report. There are 2 volumes left to restore.";
close;
}
- else if ((countitem(11013) == 1) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 0)) {
+ else if ((countitem(Expedition_Report_Vol1) == 1) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 0)) {
mes "[Staff Officer Abidal]";
mes "You have restored the first, second and third volume of the report. There is 1 volume left to restore.";
close;
}
- else if ((countitem(11013) == 0) && (countitem(11014) == 1) && (countitem(11015) == 1) && (countitem(11016) == 1)) {
+ else if ((countitem(Expedition_Report_Vol1) == 0) && (countitem(Expedition_Report_Vol2) == 1) && (countitem(Expedition_Report_Vol3) == 1) && (countitem(Expedition_Report_Vol4) == 1)) {
mes "[Staff Officer Abidal]";
mes "You have restored the second, third and fourth volume of the report. There is 1 volume left to restore.";
close;
@@ -9817,7 +9817,7 @@ mid_campin,85,118,7 script Instructor Igrid 4_M_CRU,{
}
mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
- if ((ep13_1_edq == 3) && (countitem(11012) > 0)) {
+ if ((ep13_1_edq == 3) && (countitem(Expedition_Report) > 0)) {
mes "[Expedition Messenger]";
mes "Welcome, I've been waiting for you.";
mes "You must be " + strcharinfo(0) + ". Nice to meet you.";
@@ -9890,7 +9890,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[Expedition Messenger]";
mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report...";
next;
- delitem 11012,1; //Expedition_Report
+ delitem Expedition_Report,1;
ep13_1_edq = 4;
changequest 3087,3088;
mes "[Expedition Agent]";
@@ -9946,7 +9946,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
mes "[Expedition Agent]";
mes "We lost the report. The pages are blowing away!";
next;
- delitem 11012,1; //Expedition_Report
+ delitem Expedition_Report,1;
ep13_1_edq = 5;
changequest 3087,3088;
mes "[???]";
@@ -9973,7 +9973,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{
close;
}
}
- else if ((ep13_1_edq == 3) && (countitem(11012) == 0)) {
+ else if ((ep13_1_edq == 3) && (countitem(Expedition_Report) == 0)) {
mes "[Expedition Messenger]";
mes "Were you assigned to deliver the expedition report?";
next;
@@ -10108,7 +10108,7 @@ man_fild01,315,95,3 script Expedition Scout#1 4_M_MOC_SOLDIER,{
if (.@i) {
mes "Good news! I've found "+.@i+" pieces of paper that appear to be part of the report.";
next;
- getitem 6040,.@i; //Some_Of_Report
+ getitem Some_Of_Report,.@i;
} else {
mes "I'm doing my best, but I haven't found any pages yet.";
next;
@@ -10159,7 +10159,7 @@ prt_castle,88,165,3 script Laur 1_M_LIBRARYMASTER,{
mes "[Laur]";
mes "I knew it was the wrong idea to out a mercenary in the commander position. See, nothing is done on time. Gosh!";
next;
- delitem 11012,1; //Expedition_Report
+ delitem Expedition_Report,1;
if (ep13_1_edq == 9) ep13_1_edq = 101;
else if (ep13_1_edq == 111) ep13_1_edq = 112;
else if (ep13_1_edq == 121) ep13_1_edq = 122;
@@ -10213,7 +10213,7 @@ ra_temple,122,174,3 script Nuria 4_F_RACHOLD,{
mes "[Nuria]";
mes "I regret admitting that you've brought it much later than I expected, but... I'm glad it is here safely. Please give it to me.";
next;
- delitem 11012,1; //Expedition_Report
+ delitem Expedition_Report,1;
if (ep13_1_edq == 9) ep13_1_edq = 111;
else if (ep13_1_edq == 101) ep13_1_edq = 102;
else if (ep13_1_edq == 121) ep13_1_edq = 123;
@@ -10259,7 +10259,7 @@ lhz_in01,110,174,5 script Gerhart 4_M_KHKYEL,{
mes "[Gerhart]";
mes "Do you know how long I waited for this report? *Sigh* ...Fine, just give it to me.";
next;
- delitem 11012,1; //Expedition_Report
+ delitem Expedition_Report,1;
if (ep13_1_edq == 9) ep13_1_edq = 121;
else if (ep13_1_edq == 101) ep13_1_edq = 103;
else if (ep13_1_edq == 111) ep13_1_edq = 113;
@@ -10327,7 +10327,7 @@ OnTimer600000:
OnMyMobDead:
if (mobcount("spl_fild02","ep13_spl_fild02_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72))
- getitem 6040,1; //Some_Of_Report
+ getitem Some_Of_Report,1;
end;
}
@@ -10359,7 +10359,7 @@ OnTimer600000:
OnMyMobDead:
.@spl_fild03_mob_dead = mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead");
if (mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72))
- getitem 6040,1; //Some_Of_Report
+ getitem Some_Of_Report,1;
end;
}
@@ -10389,7 +10389,7 @@ OnTimer600000:
OnMyMobDead:
if (mobcount("man_fild01","ep13_man_fild01_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72))
- getitem 6040,1; //Some_Of_Report
+ getitem Some_Of_Report,1;
end;
}
@@ -10419,13 +10419,13 @@ OnTimer600000:
OnMyMobDead:
if (mobcount("man_fild03","ep13_man_fild03_mon_edq::OnMyMobDead") < 10 && (ep13_1_edq == 71 || ep13_1_edq == 72))
- getitem 6040,1; //Some_Of_Report
+ getitem Some_Of_Report,1;
end;
}
//== Persuing Rayan Moore :: ep13_moc2 =====================
mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
- if (checkweight(714,3) == 0) {
+ if (checkweight(Emperium,3) == 0) {
mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
close;
}
@@ -10603,8 +10603,8 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
mes "[Echinacea]";
mes "We'll analyze this pattern number and detect the wavelength.";
mes "It'll take some time before we get the results.";
- if (countitem(6029) > 0)
- delitem 6029,countitem(6029); //Morocc_Tracing_Log
+ if (countitem(Morocc_Tracing_Log) > 0)
+ delitem Morocc_Tracing_Log,countitem(Morocc_Tracing_Log);
mao_morocc2 = 29;
changequest 7031+(.@quest-23),7034;
close;
@@ -10687,7 +10687,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
getexp 120000,20000;
else
getexp 1200000,200000;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
completequest 7036;
close;
}
@@ -10756,7 +10756,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
close;
}
else if (mao_morocc2 == 106) {
- if (countitem(549) > 1) {
+ if (countitem(Nice_Sweet_Potato) > 1) {
mes "[Echinacea]";
mes "What is it? I thought you've been discharged from my service.";
mes "..What are these sweet potatoes?";
@@ -10793,7 +10793,7 @@ mid_campin,68,185,3 script Pursuit Party Leader#1 1_F_SIGNZISK,{
mes "We won't do anything that you'd morally oppose.";
mes "You believe in peace, don't you?";
mes "Tell him that I'm grateful for these sweet potatoes, anyway..";
- delitem 549,2; //Nice_Sweet_Potato
+ delitem Nice_Sweet_Potato,2;
mao_morocc2 = 107;
changequest 7040,7041;
close;
@@ -10888,7 +10888,7 @@ mid_camp,191,206,3 script Manager#moc2_finder 4_M_EIN_SOLDIER,{
}
mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
- if (checkweight(714,1) == 0) {
+ if (checkweight(Emperium,1) == 0) {
mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
close;
}
@@ -11004,7 +11004,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
close2;
}
else if (mao_morocc2 == 9) {
- if ((countitem(6029) == 1) && (countitem(6027) == 1)) {
+ if ((countitem(Morocc_Tracing_Log) == 1) && (countitem(Crystal_Of_Feardoom) == 1)) {
cutin "mocseal_kid01",2;
mes "[Mr. Kidd]";
mes "I heard Rin is wounded and bedridden...";
@@ -11060,8 +11060,8 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "[Mr. Kidd]";
mes "Hm, thanks for all your help.";
mes "Now, would you leave me alone for a while? I need to write a report based on the findings in this journal.";
- delitem 6029,1; //Morocc_Tracing_Log
- delitem 6027,1; //Crystal_Of_Feardoom
+ delitem Morocc_Tracing_Log,1;
+ delitem Crystal_Of_Feardoom,1;
mao_morocc2 = 10;
if (RENEWAL_EXP)
getexp 20000,1000;
@@ -11207,7 +11207,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
close2;
}
else if (mao_morocc2 == 17) {
- if (countitem(14595) > 0) {
+ if (countitem(Unsealed_Magic_Spell) > 0) {
cutin "mocseal_kid01",2;
mes "[Mr. Kidd]";
mes "This must be the spell scroll, huh?";
@@ -11357,8 +11357,8 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "Oh, and please bring ^4d4dffthis journal to Rin^000000.";
mes "This will be your last assignment from me.";
mao_morocc2 = 21;
- getitem 6027,1; //Crystal_Of_Feardoom
- getitem 6029,1; //Morocc_Tracing_Log
+ getitem Crystal_Of_Feardoom,1;
+ getitem Morocc_Tracing_Log,1;
changequest 7029,7030;
next;
mes "[Mr. Kidd]";
@@ -11448,7 +11448,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
close2;
}
else if (mao_morocc2 == 104) {
- if (countitem(549) > 1) {
+ if (countitem(Nice_Sweet_Potato) > 1) {
cutin "mocseal_kid01",2;
mes "[Mr. Kidd]";
mes "What's up?";
@@ -11459,7 +11459,7 @@ mid_camp,199,311,7 script Mr. Kidd#ep13_dan01 4_M_ACROSS,{
mes "[Mr. Kidd]";
mes "..I guess he's finally made a fire, huh?";
mes "Tell him thanks for these sweet potatoes.";
- delitem 549,2; //Nice_Sweet_Potato
+ delitem Nice_Sweet_Potato,2;
mao_morocc2 = 105;
next;
switch(select("Ask about Dandelion.:Ask about Arunafeltz.")) {
@@ -11540,7 +11540,7 @@ OnTouch:
}
mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
- if (checkweight(714,1) == 0) {
+ if (checkweight(Emperium,1) == 0) {
mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
close;
}
@@ -11628,15 +11628,15 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
}
}
else if (mao_morocc2 == 15) {
- if ((countitem(523) > 29) && (countitem(7511) > 29) && (countitem(7563) > 29) && (countitem(6028) > 0)) {
+ if ((countitem(Holy_Water) > 29) && (countitem(Rune_Of_Darkness) > 29) && (countitem(Bloody_Rune) > 29) && (countitem(Seal_Scroll) > 0)) {
mes "[Defaria]";
mes "Oh, you've brought everything!";
mes "Good, it wasn't hard, was it?";
mes "Okay, can you come back in a little bit?";
- delitem 523,30; //Holy_Water
- delitem 7511,30; //Rune_Of_Darkness
- delitem 7563,30; //Bloody_Rune
- delitem 6028,1; //Seal_Scroll
+ delitem Holy_Water,30;
+ delitem Rune_Of_Darkness,30;
+ delitem Bloody_Rune,30;
+ delitem Seal_Scroll,1;
mao_morocc2 = 16;
changequest 7024,7025;
close;
@@ -11685,7 +11685,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "Um, do you mind? Would you stop talking to yourself and just leave already?";
mes "I'm sorry, but this old man needs some rest, alright?";
mao_morocc2 = 17;
- getitem 14595,1; //Unsealed_Magic_Spell
+ getitem Unsealed_Magic_Spell,1;
changequest 7025,7026;
close;
}
@@ -11793,7 +11793,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
}
}
else if (mao_morocc2 == 102) {
- if ((countitem(516) > 19) && (countitem(7201) > 29)) {
+ if ((countitem(Sweet_Potato) > 19) && (countitem(Log) > 29)) {
mes "[Defaria]";
mes "Oh, you've really brought what I wanted!";
mes "Please give them to me..";
@@ -11813,8 +11813,8 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "[Defaria]";
mes "Oh, this is as great as I'd hoped!";
mes "I guess my magic hasn't gotten that rusty after all..";
- delitem 516,20; //Sweet_Potato
- delitem 7201,30; //Log
+ delitem Sweet_Potato,20;
+ delitem Log,30;
mao_morocc2 = 103;
close;
}
@@ -11850,7 +11850,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
next;
mes "- Defaria has given you 2 Nice Sweet Potatoes. -";
mao_morocc2 = 104;
- getitem 549,2; //Nice_Sweet_Potato
+ getitem Nice_Sweet_Potato,2;
changequest 7038,7039;
close;
}
@@ -11897,7 +11897,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
next;
mes "- You have received 2 steaming hot Nice Sweet Potatoes. -";
mao_morocc2 = 106;
- getitem 549,2; //Nice_Sweet_Potato
+ getitem Nice_Sweet_Potato,2;
changequest 7039,7040;
close;
}
@@ -11932,7 +11932,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{
mes "Here, enjoy them.";
mes "Thank you for trying so hard to please this whimsical old man.";
mao_morocc2 = 108;
- getitem 633,5; //Baked_Yam
+ getitem Baked_Yam,5;
completequest 7041;
close;
}
@@ -12011,7 +12011,7 @@ que_job01,17,48,0 warp que_job01#02 2,2,que_job01,68,92
que_job01,68,96,0 warp que_job01#03 2,2,que_job01,17,53
que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -12039,7 +12039,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{
next;
switch(select("Tropical Sograt:Vermilion on the Beach:How about a free drink?")) {
case 1:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Karred]";
mes "Are you sure you can even hold a glass of alcohol?";
mes "You're carrying too many things on you already.";
@@ -12061,7 +12061,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{
mes "This drink is mainly made of fruit juice,";
mes "but you still shouldn't drink too much.";
Zeny -= 800;
- getitem 12112,1; //Tropical_Sograt
+ getitem Tropical_Sograt,1;
}
close;
}
@@ -12079,7 +12079,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{
mes "This drink is mainly made of fruit juice,";
mes "but you still shouldn't drink too much.";
Zeny -= 1000;
- getitem 12112,1; //Tropical_Sograt
+ getitem Tropical_Sograt,1;
close;
}
}
@@ -12105,7 +12105,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{
mes "I'll give you a special discount.";
mes "Here, enjoy.";
Zeny -= 800;
- getitem 12113,1; //Vermilion_The_Beach
+ getitem Vermilion_The_Beach,1;
}
close;
}
@@ -12122,7 +12122,7 @@ que_job01,82,95,3 script Bar Master#moc2_01 1_ETC_01,{
mes "There you go.";
mes "Don't drink too much, alright?";
Zeny -= 1000;
- getitem 12113,1; //Vermilion_The_Beach
+ getitem Vermilion_The_Beach,1;
close;
}
}
@@ -12542,24 +12542,24 @@ que_job01,16,21,5 script Valdes#moc_master_1 1_M_JOBTESTER,{
mes "[Valdes]";
mes "I'll ask you for a help some other time.";
mes "You look pretty passionate after all.";
- if (countitem(6029) > 0)
- delitem 6029,countitem(6029); //Morocc_Tracing_Log
- if (countitem(7418) > 0)
- delitem 7418,countitem(7418); //Mission_ScrollB
- if (countitem(7416) > 0)
- delitem 7416,countitem(7416); //Letter_Of_Recommend
+ if (countitem(Morocc_Tracing_Log) > 0)
+ delitem Morocc_Tracing_Log,countitem(Morocc_Tracing_Log);
+ if (countitem(Mission_ScrollB) > 0)
+ delitem Mission_ScrollB,countitem(Mission_ScrollB);
+ if (countitem(Letter_Of_Recommend) > 0)
+ delitem Letter_Of_Recommend,countitem(Letter_Of_Recommend);
close;
}
else {
mes "...Sorry, but could you please leave?";
mes "I'm really stressed out right now.";
mes "If you're here for the request that we made earlier, you can just forget about it.";
- if (countitem(6029) > 0)
- delitem 6029,countitem(6029); //Morocc_Tracing_Log
- if (countitem(7418) > 0)
- delitem 7418,countitem(7418); //Mission_ScrollB
- if (countitem(7416) > 0)
- delitem 7416,countitem(7416); //Letter_Of_Recommend
+ if (countitem(Morocc_Tracing_Log) > 0)
+ delitem Morocc_Tracing_Log,countitem(Morocc_Tracing_Log);
+ if (countitem(Mission_ScrollB) > 0)
+ delitem Mission_ScrollB,countitem(Mission_ScrollB);
+ if (countitem(Letter_Of_Recommend) > 0)
+ delitem Letter_Of_Recommend,countitem(Letter_Of_Recommend);
close;
}
@@ -12739,7 +12739,7 @@ OnTouch:
}
que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
- if (checkweight(714,1) == 0) {
+ if (checkweight(Emperium,1) == 0) {
mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
close;
}
@@ -12930,7 +12930,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
mes "- You told her you couldn't find anything regarding their whereabouts,";
mes "but you found the ''Bloody Crystal of Darkness'' in the bushes.";
next;
- if (countitem(6027) > 0) {
+ if (countitem(Crystal_Of_Feardoom) > 0) {
cutin "moc2_rin01",2;
mes "[Rin]";
mes "..This is...it.";
@@ -12971,7 +12971,7 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
mes "- You received the journal from Rin.";
mes "Instead of a journal, it's more like a bunch of documents being exchanged. -";
mao_morocc2 = 9;
- getitem 6029,1; //Morocc_Tracing_Log
+ getitem Morocc_Tracing_Log,1;
changequest 7017,7018;
close2;
}
@@ -13010,12 +13010,12 @@ que_job01,84,17,3 script Rin#moc_room2_1 4_F_ACROSS,{
}
que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
- if (checkweight(714,1) == 0) {
+ if (checkweight(Emperium,1) == 0) {
mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
close;
}
if (mao_morocc2 == 21) {
- if ((countitem(6029) > 0) && (countitem(6027) > 0)) {
+ if ((countitem(Morocc_Tracing_Log) > 0) && (countitem(Crystal_Of_Feardoom) > 0)) {
cutin "moc2_rin03",2;
mes "[Rin]";
mes "Hey, you've come back at just the right time.";
@@ -13175,8 +13175,8 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "[" + strcharinfo(0) + "]";
mes "...I don't know...";
mes "...I think he's gone...?";
- delitem 6029,1; //Morocc_Tracing_Log
- delitem 6027,1; //Crystal_Of_Feardoom
+ delitem Morocc_Tracing_Log,1;
+ delitem Crystal_Of_Feardoom,1;
mao_morocc2 = 22;
close2;
}
@@ -13249,7 +13249,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{
mes "^4d4dff["+.@pattern$+"]^000000";
mes "Don't leave out even one character. Okay?";
mao_morocc2 = 22+.@rotto;
- getitem 6029,1; //Morocc_Tracing_Log
+ getitem Morocc_Tracing_Log,1;
changequest 7030,7030+.@rotto;
next;
mes "[Rin]";
@@ -13344,7 +13344,7 @@ OnEnable:
}
hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{
- if (checkweight(714,1) == 0) {
+ if (checkweight(Emperium,1) == 0) {
mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
close;
}
@@ -13379,7 +13379,7 @@ hu_fild04,235,103,0 script Heap of Earth#mao2_01 CLEAR_NPC,4,4,{
mes "I should go back now.";
mes "I hope Rin will understand.";
mao_morocc2 = 8;
- getitem 6027,1; //Crystal_Of_Feardoom
+ getitem Crystal_Of_Feardoom,1;
changequest 7016,7017;
close;
}
@@ -13602,7 +13602,7 @@ OnTouch:
}
que_dan01,49,36,5 script Corpse#moc2_dead01 4_M_DSTMANDEAD,{
- if (checkweight(714,1) == 0) {
+ if (checkweight(Emperium,1) == 0) {
mes "- You cannot proceed with the quest when you're carrying too many items with you. -";
close;
}
@@ -13629,7 +13629,7 @@ que_dan01,49,36,5 script Corpse#moc2_dead01 4_M_DSTMANDEAD,{
mes "^4d4dffYou have obtained a Sealed Magic Scroll.";
mes "Let's bring this to Kidd.^000000";
mao_morocc2 = 11;
- getitem 6028,1; //Seal_Scroll
+ getitem Seal_Scroll,1;
donpcevent "#moc2_event_on::OnStop";
initnpctimer;
changequest 7020,7021;
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index e5fbeab80..077ae7651 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -414,17 +414,17 @@ function Catwarp {
man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 4_M_BOSSCAT
- script Mysterious Rock#30::manukrock2 -1,{
- if (countitem(6048) < 3 && !questprogress(12062,PLAYTIME)) {
+ if (countitem(Unidentified_Mineral) < 3 && !questprogress(12062,PLAYTIME)) {
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",10;
.@rhea_ran = rand(1,20);
- if (.@rhea_ran < 13) getitem 7049,1; //Stone
- else if (.@rhea_ran == 13) getitem 990,1; //Boody_Red
- else if (.@rhea_ran == 14) getitem 991,1; //Crystal_Blue
- else if (.@rhea_ran == 15) getitem 992,1; //Wind_Of_Verdure
- else if (.@rhea_ran == 16) getitem 993,1; //Yellow_Live
- else if (.@rhea_ran == 17) getitem 6080,1; //Manuk_Coin
- else getitem 6048,1; //Unidentified_Mineral
+ if (.@rhea_ran < 13) getitem Stone,1;
+ else if (.@rhea_ran == 13) getitem Boody_Red,1;
+ else if (.@rhea_ran == 14) getitem Crystal_Blue,1;
+ else if (.@rhea_ran == 15) getitem Wind_Of_Verdure,1;
+ else if (.@rhea_ran == 16) getitem Yellow_Live,1;
+ else if (.@rhea_ran == 17) getitem Manuk_Coin,1;
+ else getitem Unidentified_Mineral,1;
initnpctimer;
disablenpc strnpcinfo(0);
end;
@@ -454,7 +454,7 @@ man_fild02,358,174,0 duplicate(manukrock2) Mysterious Rock#39 CLEAR_NPC
man_fild02,241,227,0 duplicate(manukrock2) Mysterious Rock#40 CLEAR_NPC
spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
- if (!questprogress(12060,PLAYTIME) && countitem(6039) < 20) {
+ if (!questprogress(12060,PLAYTIME) && countitem(Piece_Of_Fish) < 20) {
specialeffect2 EF_BUBBLE;
specialeffect2 EF_INVENOM;
.@fcast = 15;
@@ -473,41 +473,41 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
progressbar "ffff00",.@fcast;
if (ep13_1_rhea == 13) {
if (rand(1,20) == 2) {
- getitem 6037,1; //Rough_File
+ getitem Rough_File,1;
ep13_1_rhea = 14;
specialeffect2 EF_BUBBLE;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Loose File.",bc_map,"0xff77ff";
}
}
.@rhea_ran = rand(1,70);
- if (.@rhea_ran < 20) getitem 6039,1; //Piece_Of_Fish
- else if (.@rhea_ran == 20) getitem 908,1; //Spawn
- else if (.@rhea_ran == 21) getitem 909,1; //Jellopy
- else if (.@rhea_ran == 22) getitem 963,1; //Sharp_Scale
- else if (.@rhea_ran == 23) getitem 956,1; //Gill
- else if (.@rhea_ran == 24) getitem 6049,1; //Marlin
- else if (.@rhea_ran == 25) getitem 918,1; //Sticky_Webfoot
- else if (.@rhea_ran == 26) getitem 960,1; //Nipper
- else if (.@rhea_ran == 27) getitem 910,1; //Garlet
- else if (.@rhea_ran == 28) getitem 6081,1; //Splendide_Coin
- else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem 7049,1; //Stone
+ if (.@rhea_ran < 20) getitem Piece_Of_Fish,1;
+ else if (.@rhea_ran == 20) getitem Spawn,1;
+ else if (.@rhea_ran == 21) getitem Jellopy,1;
+ else if (.@rhea_ran == 22) getitem Sharp_Scale,1;
+ else if (.@rhea_ran == 23) getitem Gill,1;
+ else if (.@rhea_ran == 24) getitem Marlin,1;
+ else if (.@rhea_ran == 25) getitem Sticky_Webfoot,1;
+ else if (.@rhea_ran == 26) getitem Nipper,1;
+ else if (.@rhea_ran == 27) getitem Garlet,1;
+ else if (.@rhea_ran == 28) getitem Splendide_Coin,1;
+ else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) getitem Stone,1;
else {
mes "Nothing was caught.";
close;
}
.@rhea_ran5 = rand(1,200);
if (.@rhea_ran5 == 3) {
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box.",bc_map,"0x00ffff";
}
.@rhea_ran3 = rand(1,500);
if (.@rhea_ran3 == 3) {
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box.",bc_map,"0x00ffff";
}
.@rhea_ran4 = rand(1,3000);
if (.@rhea_ran4 == 3) {
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box.",bc_map,"0x44ff44";
}
}
@@ -529,7 +529,7 @@ spl_fild01,170,74,0 duplicate(FishingHole_spl3) School of Fish#14 CLEAR_NPC
//== Two Tribes :: ep13_2_msg ==============================
spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -839,7 +839,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "Sometimes you can find Yggdrasilberries around there.";
mes "Go find few more and bring them with you. Hurry!";
ep13_mdrama = 14;
- getitem 607,3; //Yggdrasilberry
+ getitem Yggdrasilberry,3;
changequest 7062,7063;
close;
}
@@ -1095,7 +1095,7 @@ OnTouch:
}
nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -1203,8 +1203,8 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
mes "You pick up a fragment of Bradium scattered on the ground.";
mes "This should be enough.";
ep13_mdrama = 22;
- getitem 6085,1; //Shaggy_Muffler
- getitem 6084,1; //Bradium_Fragments
+ getitem Shaggy_Muffler,1;
+ getitem Bradium_Fragments,1;
changequest 7066,7067;
close;
}
@@ -1225,8 +1225,8 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
mes "We will see if this muffler belongs to Ogen or not...";
mes "This should be enough.";
ep13_mdrama = 22;
- getitem 6085,1; //Shaggy_Muffler
- getitem 6084,1; //Bradium_Fragments
+ getitem Shaggy_Muffler,1;
+ getitem Bradium_Fragments,1;
changequest 7066,7067;
close;
case 3:
@@ -1347,7 +1347,7 @@ OnTouch:
}
}
manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -1445,7 +1445,7 @@ manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{
}
manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -1547,7 +1547,7 @@ manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{
}
man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -1747,7 +1747,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
close;
}
else if (ep13_mdrama == 17) {
- if (countitem(607) > 5) {
+ if (countitem(Yggdrasilberry) > 5) {
mes "[Snorren]";
mes "Did you find a cure?";
mes "This.. is one strange looking fruit.";
@@ -1755,8 +1755,8 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
next;
mes "[Snorren]";
mes "I will take everything you've brought with you!";
- .@temp_ig = countitem(607);
- delitem 607,.@temp_ig; //Yggdrasilberry
+ .@temp_ig = countitem(Yggdrasilberry);
+ delitem Yggdrasilberry,.@temp_ig;
ep13_mdrama = 18;
next;
mes "[Snorren]";
@@ -1831,7 +1831,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "Come back anytime...";
mes "Ok?";
ep13_mdrama = 25;
- getitem 6080,15; //Manuk_Coin
+ getitem Manuk_Coin,15;
changequest 7069,7070;
close;
}
@@ -1879,7 +1879,7 @@ man_in01,10,125,0 warp to_out1#ep13mdwarp02 1,1,man_in01,179,58
man_in01,65,125,0 warp to_out2#ep13mdwarp03 1,1,man_in01,179,58
man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2054,7 +2054,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
}
man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2108,7 +2108,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
close;
}
else if (ep13_mdrama == 22) {
- if ((countitem(6085) > 0) && (countitem(6084) > 0)) {
+ if ((countitem(Shaggy_Muffler) > 0) && (countitem(Bradium_Fragments) > 0)) {
mes "[Luik]";
mes "...This Bradium has not been refined properly...";
mes "This would be no help...";
@@ -2142,8 +2142,8 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
mes "[Luik]";
mes "I will talk to my superiors to try and settle this matter...";
mes "Please save Ogen.";
- delitem 6085,1; //Shaggy_Muffler
- delitem 6084,1; //Bradium_Fragments
+ delitem Shaggy_Muffler,1;
+ delitem Bradium_Fragments,1;
ep13_mdrama = 23;
changequest 7067,7068;
close;
@@ -2184,7 +2184,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
}
man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2278,7 +2278,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
close;
}
else if (ep13_mdrama == 22) {
- if ((countitem(6085) > 0) && (countitem(6084) > 0)) {
+ if ((countitem(Shaggy_Muffler) > 0) && (countitem(Bradium_Fragments) > 0)) {
mes "[Luik]";
mes "...This Bradium has not been refined properly...";
mes "This would be no help...";
@@ -2312,8 +2312,8 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
mes "[Luik]";
mes "I will talk to my superiors to try and settle this matter...";
mes "Please save Ogen.";
- delitem 6085,1; //Shaggy_Muffler
- delitem 6084,1; //Bradium_Fragments
+ delitem Shaggy_Muffler,1;
+ delitem Bradium_Fragments,1;
ep13_mdrama = 23;
changequest 7067,7068;
close;
@@ -2361,7 +2361,7 @@ OnTouch:
}
spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2454,7 +2454,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
mes "[Arc]";
mes "I'm sorry this is all I can give you for now.";
ep13_mdrama = 27;
- getitem 6081,25; //Splendide_Coin
+ getitem Splendide_Coin,25;
if (RENEWAL_EXP)
getexp 120000,10000;
else
@@ -2546,7 +2546,7 @@ OnTouch:
spl_in02,236,86,0 warp terrashome_out 1,1,splendide,285,139
spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2559,8 +2559,8 @@ spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{
mes "I see a small berry inside of a big outer shell...";
mes "It is a Yggdrasil!";
ep13_mdrama = 15;
- getitem 607,1; //Yggdrasilberry
- getitem 522,1; //Fruit_Of_Mastela
+ getitem Yggdrasilberry,1;
+ getitem Fruit_Of_Mastela,1;
close;
}
else if (ep13_mdrama == 15) {
@@ -2575,7 +2575,7 @@ spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{
}
else if (.@apple == 50) {
mes "I found an apple.";
- getitem 512,1; //Apple
+ getitem Apple,1;
close;
}
else {
@@ -2595,7 +2595,7 @@ spl_fild01,357,44,0 script ???#ep13mdf01 CLEAR_NPC,{
}
spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2608,8 +2608,8 @@ spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{
mes "I see a small berry inside of a big outer shell...";
mes "It is a Yggdrasil!";
ep13_mdrama = 16;
- getitem 607,1; //Yggdrasilberry
- getitem 522,1; //Fruit_Of_Mastela
+ getitem Yggdrasilberry,1;
+ getitem Fruit_Of_Mastela,1;
close;
}
else if (ep13_mdrama == 16) {
@@ -2624,7 +2624,7 @@ spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{
}
else if (.@apple == 50) {
mes "I found an apple.";
- getitem 512,1; //Apple
+ getitem Apple,1;
close;
}
else {
@@ -2644,7 +2644,7 @@ spl_fild01,312,79,0 script ???#ep13mdf02 CLEAR_NPC,{
}
spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2657,8 +2657,8 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{
mes "I see a small berry inside of a big outer shell...";
mes "It is a Yggdrasil!";
ep13_mdrama = 17;
- getitem 607,1; //Yggdrasilberry
- getitem 522,1; //Fruit_Of_Mastela
+ getitem Yggdrasilberry,1;
+ getitem Fruit_Of_Mastela,1;
changequest 7063,7064;
next;
mes "[" + strcharinfo(0) + "]";
@@ -2679,7 +2679,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{
}
else if (.@apple == 50) {
mes "I found an apple.";
- getitem 512,1; //Apple
+ getitem Apple,1;
close;
}
else {
@@ -2700,7 +2700,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{
//== Monster Suppression :: ep13_2_dayquest ================
manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2778,7 +2778,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{
getexp 50000,30000;
else
getexp 500000,300000;
- getitem 6080,10; //Manuk_Coin
+ getitem Manuk_Coin,10;
close;
}
else {
@@ -2813,7 +2813,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{
// - Laphine Craftsman
// - Draco Egg Collection (NPC includes 'Wanted' quest)
man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2839,16 +2839,16 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{
}
else {
if (questprogress(7079) == 1) {
- if (countitem(6090) > 19) {
+ if (countitem(Purified_Bradium) > 19) {
mes "[Manuk Engineer]";
mes "Oh, that will do very well.";
mes "On behalf of the Sapha, I extend our thanks to you.";
mes "I hope you can help us again.";
- delitem 6090,20; //Purified_Bradium
+ delitem Purified_Bradium,20;
erasequest 7079;
setquest 7080;
getexp 40000,40000;
- getitem 6080,3; //Manuk_Coin
+ getitem Manuk_Coin,3;
close;
}
else {
@@ -2917,7 +2917,7 @@ man_in01,378,276,3 script Manuk Engineer#ep13_2 4_MAN_NITT,{
}
spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -2941,17 +2941,17 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{
close;
}
if (questprogress(7081) == 1) {
- if ((countitem(7326) > 14) && (countitem(6075) > 14)) {
+ if ((countitem(Fluorescent_Liquid) > 14) && (countitem(Crystalized_Teardrop) > 14)) {
mes "[Laphine craftsman]";
mes "Oh, fantastic.";
mes "These are enough materials for today.";
mes "I'll let you know if I need more.";
- delitem 7326,15; //Fluorescent_Liquid
- delitem 6075,15; //Crystalized_Teardrop
+ delitem Fluorescent_Liquid,15;
+ delitem Crystalized_Teardrop,15;
erasequest 7081;
setquest 7082;
getexp 30000,30000;
- getitem 6081,3; //Splendide_Coin
+ getitem Splendide_Coin,3;
close;
}
else {
@@ -3033,7 +3033,7 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 4_M_FAIRYKID5,{
}
mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -3100,7 +3100,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{
mes "This is enough payment, right?";
completequest 7076;
ep13_2_wanted = 2;
- getitem 7444,1; //Treasure_Box
+ getitem Treasure_Box,1;
close;
}
mes "[Pinedel]";
@@ -3125,7 +3125,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{
close;
}
if (ep13_2_dayegg == 1) {
- if (countitem(6093) > 9) {
+ if (countitem(Egg_Of_Draco) > 9) {
mes "[Pinedel]";
mes "Oh! Nice!";
mes "I can go through this study deeper with your assistance.";
@@ -3134,13 +3134,13 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{
mes "I will try to make these Dragon eggs into cute pets.";
mes "Don't expect much!";
mes "Come back after a day to check on the progress.";
- delitem 6093,10; //Egg_Of_Draco
+ delitem Egg_Of_Draco,10;
erasequest 7077;
setquest 7078;
ep13_2_dayegg = 2;
getexp 40000,40000;
- getitem 6081,1; //Splendide_Coin
- getitem 6080,1; //Manuk_Coin
+ getitem Splendide_Coin,1;
+ getitem Manuk_Coin,1;
close;
}
mes "[Pinedel]";
@@ -3263,13 +3263,13 @@ mid_camp,192,239,4 script Wanted Sign#ep13_2ect01 4_BOARD3,{
}
- script Dragon Egg#ep13_degg_0 -1,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "- You're carrying too many items. -";
close;
}
- if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) {
+ if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) {
mes "We just got fresh eggs from the dragon nest.";
- getitem 6093,1; //Egg_Of_Draco
+ getitem Egg_Of_Draco,1;
disablenpc strnpcinfo(0);
initnpctimer;
close;
@@ -3298,13 +3298,13 @@ nyd_dun01,244,157,0 duplicate(Dragon Egg#ep13_degg_0) Dragon Egg#ep13_degg05 4_D
nyd_dun01,59,185,0 duplicate(Dragon Egg#ep13_degg_0) Dragon Egg#ep13_degg06 4_DRAGON_EGG
nyd_dun02,68,256,0 script Dragon Egg#ep13_degg_1 4_DRAGON_EGG,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "- You're carrying too many items. -";
close;
}
- if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) {
+ if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) {
mes "We just got fresh eggs from the dragon nest.";
- getitem 6093,1; //Egg_Of_Draco
+ getitem Egg_Of_Draco,1;
disablenpc strnpcinfo(0);
initnpctimer;
close;
@@ -3329,13 +3329,13 @@ nyd_dun02,202,166,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg12 4_D
nyd_dun02,200,165,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg13 4_DRAGON_EGG
nyd_dun02,201,166,0 script Dragon Egg#ep13_degg_2 4_DRAGON_EGG,{
- if (checkweight(1201,2) == 0) {
+ if (checkweight(Knife,2) == 0) {
mes "- You're carrying too many items. -";
close;
}
- if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) {
+ if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) {
mes "We just got fresh eggs from the dragon nest.";
- getitem 6093,1; //Egg_Of_Draco
+ getitem Egg_Of_Draco,1;
disablenpc strnpcinfo(0);
initnpctimer;
close;
@@ -3693,7 +3693,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{
getexp 200000,5000;
else
getexp 1000000,300000;
- getitem 2782,1; //Ring_Of_Wise_King
+ getitem Ring_Of_Wise_King,1;
close;
}
else {
@@ -4238,7 +4238,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{
}
else if (ep13_2_rhea == 5) {
if (questprogress(8241) && questprogress(8242)) {
- if (countitem(7575) > 0) && (countitem(7576) > 0) {
+ if (countitem(Red_Jewel_) > 0) && (countitem(Blue_Jewel_) > 0) {
mes "[Magician Whisper]";
mes "Wow, You are back already!";
mes "Well then, let me see them!";
@@ -4262,8 +4262,8 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{
completequest 8242;
completequest 8246;
setquest 8247;
- delitem 7575,1; //Red_Jewel_
- delitem 7576,1; //Blue_Jewel_
+ delitem Red_Jewel_,1;
+ delitem Blue_Jewel_,1;
ep13_2_rhea = 6;
close;
}
@@ -4331,7 +4331,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{
close;
}
else if (ep13_2_rhea == 9) {
- if (countitem(6048) > 0) {
+ if (countitem(Unidentified_Mineral) > 0) {
mes "[Magician Whisper]";
mes "Oh! Is this that ore?";
next;
@@ -4363,7 +4363,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{
mes "Take some rest while I craft this ore into a gem and put the magical data into it. You look exhausted...";
completequest 8250;
setquest 8251;
- delitem 6048,1; //Unidentified_Mineral
+ delitem Unidentified_Mineral,1;
ep13_2_rhea = 10;
close;
}
@@ -4689,7 +4689,7 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{
close;
}
else if ((ep13_2_tre == 1) || (ep13_2_tre == 100)) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "It looks like you're carrying too many things.";
mes "Why not put some of your items in storage and come back?";
close;
@@ -4744,12 +4744,12 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{
mes "the minerals I need.";
ep13_2_tre = atoi(.@rand_dayq$[2]);
setquest 2179+(atoi(.@rand_dayq$[2])-2);
- getitem 6076,1; //Portable_Toolbox
+ getitem Portable_Toolbox,1;
close;
}
}
else if (ep13_2_tre == 2 || ep13_2_tre == 3 || ep13_2_tre == 4) {
- if ((ep13_2_tre == 2 && countitem(6077) > 9) || (ep13_2_tre != 2 && countitem(6077) > 4)) {
+ if ((ep13_2_tre == 2 && countitem(Rough_Mineral) > 9) || (ep13_2_tre != 2 && countitem(Rough_Mineral) > 4)) {
mes "Oh! Yes, that's it!";
mes "This much will be enough!";
next;
@@ -4763,12 +4763,12 @@ man_in01,372,221,5 script Scientist#lifeguard 4_MAN_BENKUNI,{
mes "[Dr. Lifeguard]";
mes "If you want to help my study for the sake of the Sapha, come to me at any time.";
mes "I will be very happy for any help you can give.";
- .@stone_chk = countitem(6077);
- .@stoneelse_chk = countitem(6078);
- delitem 6077,.@stone_chk; //Rough_Mineral
- delitem 6078,.@stoneelse_chk; //Stone_Fragments
- delitem 6076,1; //Portable_Toolbox
- getitem 6080,3; //Manuk_Coin
+ .@stone_chk = countitem(Rough_Mineral);
+ .@stoneelse_chk = countitem(Stone_Fragments);
+ delitem Rough_Mineral,.@stone_chk;
+ delitem Stone_Fragments,.@stoneelse_chk;
+ delitem Portable_Toolbox,1;
+ getitem Manuk_Coin,3;
getexp 0,RENEWAL_EXP?50000:700000; //unconfirmed (RE)
changequest 2179+(ep13_2_tre-2),2182;
ep13_2_tre = 100;
@@ -4802,7 +4802,7 @@ function script find_13_2 {
case 1: setarray .@check[0],3,5; .@str$ = "Abyss Lake"; break;
case 2: setarray .@check[0],4,5; .@str$ = "Thor Volcano"; break;
}
- if (ep13_2_tre != .@check[0] || countitem(6076) != 1 || countitem(6077) >= .@check[1]) end;
+ if (ep13_2_tre != .@check[0] || countitem(Portable_Toolbox) != 1 || countitem(Rough_Mineral) >= .@check[1]) end;
mes "- Just arrived at "+.@str$+". I think I can find the mineral by using the Mineral Detector in the Portable Toolbox. -";
next;
switch(select("Check current location.:Do nothing.")) {
@@ -4854,8 +4854,8 @@ mjolnir_12,44,25,0 duplicate(mjo_no_find) #mj12_find_2 -1,5,5
mjolnir_12,220,37,0 duplicate(mjo_no_find) #mj12_find_3 -1,5,5
- script mjo_find -1,{
- if ((ep13_2_tre == 2) && (countitem(6076) == 1)) {
- if (countitem(6077) < 10) {
+ if ((ep13_2_tre == 2) && (countitem(Portable_Toolbox) == 1)) {
+ if (countitem(Rough_Mineral) < 10) {
mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -";
next;
switch(select("Mine minerals.:Do nothing.")) {
@@ -4865,16 +4865,16 @@ mjolnir_12,220,37,0 duplicate(mjo_no_find) #mj12_find_3 -1,5,5
progressbar "ffff00",4;
if (rand(1,6) < 4) {
mes "- You failed to mine minerals. -";
- getitem 6078,1; //Stone_Fragments
+ getitem Stone_Fragments,1;
close;
}
else {
mes "- You succeeded to mine minerals. -";
emotion e_ic,1;
.@stst = rand(1,5);
- if (.@stst == 5) getitem 6077,5; //Rough_Mineral
- else if (.@stst == 1) getitem 6077,1; //Rough_Mineral
- else getitem 6077,2; //Rough_Mineral
+ if (.@stst == 5) getitem Rough_Mineral,5;
+ else if (.@stst == 1) getitem Rough_Mineral,1;
+ else getitem Rough_Mineral,2;
close2;
donpcevent strnpcinfo(0)+"_t::OnEnable";
disablenpc strnpcinfo(0);
@@ -4897,7 +4897,7 @@ OnInit:
end;
OnTouch:
- if (ep13_2_tre == 2 && countitem(6076) == 1 && countitem(6077) < 10)
+ if (ep13_2_tre == 2 && countitem(Portable_Toolbox) == 1 && countitem(Rough_Mineral) < 10)
specialeffect EF_COUPLECASTING;
end;
}
@@ -5205,8 +5205,8 @@ OnTouch:
}
- script hu_find -1,{
- if ((ep13_2_tre == 3) && (countitem(6076) == 1)) {
- if (countitem(6077) < 5) {
+ if ((ep13_2_tre == 3) && (countitem(Portable_Toolbox) == 1)) {
+ if (countitem(Rough_Mineral) < 5) {
mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -";
next;
switch(select("Mine minerals.:Do nothing.")) {
@@ -5216,16 +5216,16 @@ OnTouch:
progressbar "ffff00",4;
if (rand(1,6) < 4) {
mes "- You failed to mine minerals. -";
- getitem 6078,1; //Stone_Fragments
+ getitem Stone_Fragments,1;
close;
}
else {
mes "- You succeeded to mine minerals. -";
emotion e_ic,1;
.@stst = rand(1,5);
- if (.@stst == 5) getitem 6077,5; //Rough_Mineral
- else if (.@stst == 1) getitem 6077,2; //Rough_Mineral
- else getitem 6077,1; //Rough_Mineral
+ if (.@stst == 5) getitem Rough_Mineral,5;
+ else if (.@stst == 1) getitem Rough_Mineral,2;
+ else getitem Rough_Mineral,1;
donpcevent strnpcinfo(0)+"_t::OnEnable";
disablenpc strnpcinfo(0);
close;
@@ -5247,7 +5247,7 @@ OnInit:
end;
OnTouch:
- if (ep13_2_tre == 3 && countitem(6076) == 1 && countitem(6077) < 5)
+ if (ep13_2_tre == 3 && countitem(Portable_Toolbox) == 1 && countitem(Rough_Mineral) < 5)
specialeffect EF_COUPLECASTING;
end;
}
@@ -5338,8 +5338,8 @@ OnTouch:
}
- script ve_find -1,{
- if ((ep13_2_tre == 4) && (countitem(6076) == 1)) {
- if (countitem(6077) < 5) {
+ if ((ep13_2_tre == 4) && (countitem(Portable_Toolbox) == 1)) {
+ if (countitem(Rough_Mineral) < 5) {
mes "- I can see some different colored minerals where the detector pointed to. This must be the mineral that Mr. Lifeguard told me about. -";
next;
switch(select("Mine minerals.:Do nothing.")) {
@@ -5349,16 +5349,16 @@ OnTouch:
progressbar "ffff00",4;
if (rand(1,6) < 4) {
mes "- You failed to mine minerals. -";
- getitem 6078,1; //Stone_Fragments
+ getitem Stone_Fragments,1;
close;
}
else {
mes "- You succeeded to mine minerals. -";
emotion e_ic,1;
.@stst = rand(1,5);
- if (.@stst == 5) getitem 6077,5; //Rough_Mineral
- else if (.@stst == 1) getitem 6077,2; //Rough_Mineral
- else getitem 6077,1; //Rough_Mineral
+ if (.@stst == 5) getitem Rough_Mineral,5;
+ else if (.@stst == 1) getitem Rough_Mineral,2;
+ else getitem Rough_Mineral,1;
donpcevent strnpcinfo(0)+"_t::OnEnable";
disablenpc strnpcinfo(0);
close;
@@ -5380,7 +5380,7 @@ OnInit:
end;
OnTouch:
- if (ep13_2_tre == 4 && countitem(6076) == 1 && countitem(6077) < 5)
+ if (ep13_2_tre == 4 && countitem(Portable_Toolbox) == 1 && countitem(Rough_Mineral) < 5)
specialeffect EF_COUPLECASTING;
end;
}
@@ -5436,7 +5436,7 @@ OnTimer40000:
spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Grenouille]";
mes "It looks like you're carrying too many things.";
mes "Why not put some of your items in storage and come back?";
@@ -5536,7 +5536,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
close;
}
else if (ep13_2_tre1 == 3) {
- if (countitem(6079) == 1) {
+ if (countitem(Flower_Of_Alfheim) == 1) {
emotion e_swt;
emotion e_swt,1;
mes "[Grenouille]";
@@ -5557,7 +5557,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
mes "Would you please wait a while?";
changequest 2183,2184;
ep13_2_tre1 = 4;
- delitem 6079,1; //Flower_Of_Alfheim
+ delitem Flower_Of_Alfheim,1;
close;
}
else {
@@ -5610,13 +5610,13 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
mes "help the exhausted soldiers and";
mes "let me know the result, please!";
ep13_2_tre1 = 5;
- getitem 6082,5; //Spirit_Of_Alfheim
+ getitem Spirit_Of_Alfheim,5;
changequest 2184,2185;
close;
}
}
else if (ep13_2_tre1 == 5) {
- if (countitem(6082) < 1) {
+ if (countitem(Spirit_Of_Alfheim) < 1) {
mes "[Grenouille]";
mes "Oh! How's the reaction of the soldiers?";
next;
@@ -5635,7 +5635,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
mes "If you have something to talk to me about, come to me whenever. Nice to meet you, human from Rune Midgard.";
ep13_2_tre1 = 6;
changequest 2185,2186;
- getitem 6081,3; //Splendide_Coin
+ getitem Splendide_Coin,3;
getexp 0,RENEWAL_EXP?50000:700000; //unconfirmed (RE)
close;
}
@@ -5669,7 +5669,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Flowery]";
mes "It looks like you're carrying too many things.";
mes "Why not put some of your items in storage and come back?";
@@ -5720,7 +5720,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{
mes "any other seed of flower..";
mes "So, just bring this, here you are~";
ep13_2_tre1 = 2;
- getitem 7193,1; //Germinating_Sprout
+ getitem Germinating_Sprout,1;
close;
}
else if (ep13_2_tre1 == 2) {
@@ -5746,7 +5746,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{
- script Purifier -1,{
if (ep13_2_tre1 == 2) {
- if (countitem(7193) > 0) {
+ if (countitem(Germinating_Sprout) > 0) {
mes "- You put the seed in the";
mes "device and watched it";
mes "as Grenouille told you. -";
@@ -5757,9 +5757,9 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{
mes "- When the lights gone,";
mes "a big flower of Alfheim was lied";
mes "in your hand, instead of the seed. -";
- delitem 7193,1; //Germinating_Sprout
+ delitem Germinating_Sprout,1;
ep13_2_tre1 = 3;
- getitem 6079,1; //Flower_Of_Alfheim
+ getitem Flower_Of_Alfheim,1;
close;
}
else {
@@ -5781,7 +5781,7 @@ splendide,134,280,3 duplicate(Purifier) Purifier#6 CLEAR_NPC
splendide,205,139,5 script Exhausted Soldier#1 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
if (ep13_2_tre1 == 5) {
- if (countitem(6082) > 0) {
+ if (countitem(Spirit_Of_Alfheim) > 0) {
mes "[Exhausted Soldier]";
mes "Oh my hometown...";
next;
@@ -5798,7 +5798,7 @@ splendide,205,139,5 script Exhausted Soldier#1 4_M_FAIRYSOLDIER,{
mes "[Exhausted Soldier]";
mes "Ahh! Feeling much better!";
emotion e_heh;
- delitem 6082,1; //Spirit_Of_Alfheim
+ delitem Spirit_Of_Alfheim,1;
close2;
donpcevent "#tukare_1::OnEnable";
disablenpc "Exhausted Soldier#1";
@@ -5841,7 +5841,7 @@ OnTimer60000:
splendide,181,135,5 script Exhausted Soldier#2 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
if (ep13_2_tre1 == 5) {
- if (countitem(6082) > 0) {
+ if (countitem(Spirit_Of_Alfheim) > 0) {
mes "[Exhausted Soldier]";
mes "Want to take a rest...";
next;
@@ -5855,7 +5855,7 @@ splendide,181,135,5 script Exhausted Soldier#2 4_M_FAIRYSOLDIER,{
mes "Feel better suddenly! I'm so happy now!";
mes "Let's go to work!";
emotion e_heh;
- delitem 6082,1; //Spirit_Of_Alfheim
+ delitem Spirit_Of_Alfheim,1;
close2;
donpcevent "#tukare_2::OnEnable";
disablenpc "Exhausted Soldier#2";
@@ -5898,7 +5898,7 @@ OnTimer60000:
splendide,139,178,5 script Exhausted Soldier#3 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
if (ep13_2_tre1 == 5) {
- if (countitem(6082) > 0) {
+ if (countitem(Spirit_Of_Alfheim) > 0) {
mes "[Exhausted Soldier]";
mes "My hometown Alfheim...";
next;
@@ -5915,7 +5915,7 @@ splendide,139,178,5 script Exhausted Soldier#3 4_M_FAIRYSOLDIER,{
mes "[Exhausted Soldier]";
mes "Let's beat Sapha and go back home!";
emotion e_heh;
- delitem 6082,1; //Spirit_Of_Alfheim
+ delitem Spirit_Of_Alfheim,1;
close2;
donpcevent "#tukare_3::OnEnable";
disablenpc "Exhausted Soldier#3";
@@ -5958,7 +5958,7 @@ OnTimer60000:
splendide,164,188,5 script Exhausted Soldier#4 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
if (ep13_2_tre1 == 5) {
- if (countitem(6082) > 0) {
+ if (countitem(Spirit_Of_Alfheim) > 0) {
mes "[Exhausted Soldier]";
mes "Huu...";
next;
@@ -5975,7 +5975,7 @@ splendide,164,188,5 script Exhausted Soldier#4 4_M_FAIRYSOLDIER,{
mes "[Exhausted Soldier]";
mes "Ahh! Feels like at home!!";
emotion e_sob;
- delitem 6082,1; //Spirit_Of_Alfheim
+ delitem Spirit_Of_Alfheim,1;
close2;
donpcevent "#tukare_4::OnEnable";
disablenpc "Exhausted Soldier#4";
@@ -6018,7 +6018,7 @@ OnTimer60000:
splendide,177,257,5 script Exhausted Soldier#5 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
if (ep13_2_tre1 == 5) {
- if (countitem(6082) > 0) {
+ if (countitem(Spirit_Of_Alfheim) > 0) {
mes "[Exhausted Soldier]";
mes "Oh my hometown...";
next;
@@ -6035,7 +6035,7 @@ splendide,177,257,5 script Exhausted Soldier#5 4_M_FAIRYSOLDIER,{
mes "[Exhausted Soldier]";
mes "Ahh! Feeling much better!";
emotion e_heh;
- delitem 6082,1; //Spirit_Of_Alfheim
+ delitem Spirit_Of_Alfheim,1;
close2;
donpcevent "#tukare_5::OnEnable";
disablenpc "Exhausted Soldier#5";
@@ -6078,7 +6078,7 @@ OnTimer60000:
splendide,124,212,5 script Exhausted Soldier#6 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
if (ep13_2_tre1 == 5) {
- if (countitem(6082) > 0) {
+ if (countitem(Spirit_Of_Alfheim) > 0) {
mes "[Exhausted Soldier]";
mes "Huu...";
next;
@@ -6095,7 +6095,7 @@ splendide,124,212,5 script Exhausted Soldier#6 4_M_FAIRYSOLDIER,{
mes "Yes, Splendide also a part of Alfheim!";
mes "Go Laphines!";
emotion e_heh;
- delitem 6082,1; //Spirit_Of_Alfheim
+ delitem Spirit_Of_Alfheim,1;
close2;
donpcevent "#tukare_6::OnEnable";
disablenpc "Exhausted Soldier#6";
@@ -6138,7 +6138,7 @@ OnTimer60000:
splendide,196,153,5 script Exhausted Soldier#7 4_M_FAIRYSOLDIER,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
if (ep13_2_tre1 == 5) {
- if (countitem(6082) > 0) {
+ if (countitem(Spirit_Of_Alfheim) > 0) {
mes "[Exhausted Soldier]";
mes "Oh my hometown...";
next;
@@ -6155,7 +6155,7 @@ splendide,196,153,5 script Exhausted Soldier#7 4_M_FAIRYSOLDIER,{
mes "[Exhausted Soldier]";
mes "Ahh! Feeling much better!";
emotion e_heh;
- delitem 6082,1; //Spirit_Of_Alfheim
+ delitem Spirit_Of_Alfheim,1;
close2;
donpcevent "#tukare_7::OnEnable";
disablenpc "Exhausted Soldier#7";
@@ -6197,7 +6197,7 @@ OnTimer60000:
//== Secret note of Bazett :: ep13_2_dailybs ===============
mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes " - Hold on!! -";
mes " - You are carrying too many different items - ";
mes " - You cannot receive the reward - ";
@@ -6495,7 +6495,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
ep13_2_bs2 = 1;
ep13_2_bs3 = 1;
ep13_2_bs4 = 1;
- getitem 6074,1; //Bazett's_Order
+ getitem Bazett's_Order,1;
changequest 11101,11102;
close;
}
@@ -6503,7 +6503,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "[Bazett]";
mes "How's the search going?";
next;
- if (countitem(6074) < 1) {
+ if (countitem(Bazett's_Order) < 1) {
mes "[Bazett]";
mes "!!!!!!!";
mes "You lost the notes!!?";
@@ -6512,7 +6512,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "[Bazett]";
mes "What's done has been done.";
mes "I'll give you a new one.";
- getitem 6074,1; //Bazett's_Order
+ getitem Bazett's_Order,1;
close;
}
else {
@@ -6527,7 +6527,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
next;
switch(select("Yes.:Not yet...")) {
case 1:
- if (countitem(6074) < 1) {
+ if (countitem(Bazett's_Order) < 1) {
mes "[Bazett]";
mes "!!!!!!!";
mes "You lost the notes!!?";
@@ -6570,12 +6570,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "[Bazett]";
mes "Ah... this isn't much, but it's a coin that the giants use.";
mes "Maybe you can buy something from them with this.";
- delitem 6074,1; //Bazett's_Order
+ delitem Bazett's_Order,1;
ep13_2_busut = 7;
- if (ep13_2_bs1 == 3) getitem 6080,1; //Manuk_Coin
- if (ep13_2_bs2 == 3) getitem 6080,1; //Manuk_Coin
- if (ep13_2_bs3 == 3) getitem 6080,1; //Manuk_Coin
- if (ep13_2_bs4 == 3) getitem 6080,1; //Manuk_Coin
+ if (ep13_2_bs1 == 3) getitem Manuk_Coin,1;
+ if (ep13_2_bs2 == 3) getitem Manuk_Coin,1;
+ if (ep13_2_bs3 == 3) getitem Manuk_Coin,1;
+ if (ep13_2_bs4 == 3) getitem Manuk_Coin,1;
erasequest 11102;
setquest 11104;
close;
@@ -6683,7 +6683,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
close;
}
else if (ep13_2_bs1 == 2) {
- if (countitem(6032) > 29) {
+ if (countitem(Horn_Of_Hilsrion) > 29) {
mes "[Gill]";
mes "You helped me collect all of the Horns of Hillslion?";
mes "Thank you so much.";
@@ -6691,7 +6691,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Gill]";
mes "It's all because of you, we are able to prevent anything disastrous.";
mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
- delitem 6032,30; //Horn_Of_Hilsrion
+ delitem Horn_Of_Hilsrion,30;
ep13_2_bs1 = 3;
ep13_2_busut = 4;
completequest 11105;
@@ -6805,7 +6805,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
close;
}
else if (ep13_2_bs1 == 2) {
- if (countitem(6032) > 29) {
+ if (countitem(Horn_Of_Hilsrion) > 29) {
mes "[Gill]";
mes "You helped me collect all of the Horns of Hillslion?";
mes "Thank you so much.";
@@ -6813,7 +6813,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Gill]";
mes "It's all because of you, we are able to prevent anything disastrous.";
mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
- delitem 6032,30; //Horn_Of_Hilsrion
+ delitem Horn_Of_Hilsrion,30;
ep13_2_bs1 = 3;
completequest 11105;
close;
diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt
index c402950ee..58051f9cb 100644
--- a/npc/quests/quests_airship.txt
+++ b/npc/quests/quests_airship.txt
@@ -408,7 +408,7 @@ airplane,47,61,7 script Crewman 4_M_ZONDAOYAJI,{
mes "^3355FFYou better fulfill Kain's request to find his wife's journal in Einbech before you speak to him again.^000000";
close;
} else if (kain_ticket == 14) {
- if (countitem(7276)==1) {
+ if (countitem(Picture_Letter)==1) {
mes "^3355FFYou gave Kain his wife's journal and told him that Tarsha really is is daughter, and currently has a job in Einbech.^000000";
next;
mes "^3355FFKain's eyes welled with tears as he trembled with joy.^000000";
@@ -534,7 +534,7 @@ OnTouch:
close;
} else if (kain_ticket == 13) {
next;
- if (checkweight(7276,1) == 0) {
+ if (checkweight(Picture_Letter,1) == 0) {
mes "[Elle Cherno]";
mes "Hey! I have something to give you, but you have too much stuff already. Will you come back later?";
close;
@@ -553,7 +553,7 @@ OnTouch:
mes "in your hand.^000000";
changequest 2084,2085;
kain_ticket = 14;
- getitem 7276, 1; //Picture_Letter
+ getitem Picture_Letter, 1;
close;
}
}
@@ -2250,7 +2250,7 @@ airplane,236,163,5 script Airship Captain#03 4_M_REINDEER,{
cutin "",255;
end;
} else if (lght_air == 3) {
- if (countitem(7340) >= 2 && countitem(576) >= 2) {
+ if (countitem(Will_Of_Darkness) >= 2 && countitem(Prickly_Fruit) >= 2) {
delitem 7340, 2;
delitem 576, 2;
changequest 8033,8034;
@@ -2504,7 +2504,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "I do. You and me, we're";
mes "on the same wavelength~";
next;
- if (checkweight(501,1) != 1) {
+ if (checkweight(Red_Potion,1) != 1) {
mes "[Hallen]";
mes "Oh... Hey, I was";
mes "going to give you";
@@ -2693,7 +2693,7 @@ airplane,236,63,4 script Hallen 4_M_KID1,{
mes "the trouble of learning that";
mes "secret information for me...";
next;
- if (checkweight(501,1) != 1) {
+ if (checkweight(Red_Potion,1) != 1) {
mes "[Hallen]";
mes "Aw, nuts...";
mes "You don't have";
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 1feff6397..40a450cc2 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -46,7 +46,7 @@
//== Doll Quest ============================================
alberta,117,135,0 script Elin 4W_KID,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Elin]";
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
@@ -95,8 +95,8 @@ alberta,117,135,0 script Elin 4W_KID,{
next;
switch(select("Poring Doll:Chonchon Doll:Puppet:Rocker Doll:Spore Doll:Osiris Doll:Baphomet Doll:Raccoon Doll:Yoyo Doll:I'm as adorable as a doll.")) {
case 1:
- if (countitem(741) >= 1) {
- delitem 741,1; //Poring_Doll
+ if (countitem(Poring_Doll) >= 1) {
+ delitem Poring_Doll,1;
mes "[Elin]";
mes "Aww...";
mes "I have a lot";
@@ -112,7 +112,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy.";
next;
- getitem 529,1; //Candy
+ getitem Candy,1;
mes "[Elin]";
if (Sex == 1) {
mes "I don't know if you're too old to like candy, but I guess it's okay.";
@@ -140,8 +140,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 2:
- if (countitem(742) >= 1) {
- delitem 742,1; //Chonchon_Doll
+ if (countitem(Chonchon_Doll) >= 1) {
+ delitem Chonchon_Doll,1;
mes "[Elin]";
mes "Agh--!";
mes "A Ch-Ch, Chonchon doll?!";
@@ -158,7 +158,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "Let me give you";
mes "something in return...";
next;
- getitem 530,1; //Candy_Striper
+ getitem Candy_Striper,1;
mes "[Elin]";
mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says.";
next;
@@ -177,8 +177,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 3:
- if (countitem(740) >= 1) {
- delitem 740,1; //Stuffed_Doll
+ if (countitem(Stuffed_Doll) >= 1) {
+ delitem Stuffed_Doll,1;
mes "[Elin]";
mes "Wow...!";
mes "It looks like a bunny!";
@@ -193,7 +193,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "Um, where";
mes "did it... Ah!";
next;
- getitem 530,1; //Candy_Striper
+ getitem Candy_Striper,1;
mes "[Elin]";
mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!";
close;
@@ -209,8 +209,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 4:
- if (countitem(752) >= 1) {
- delitem 752,1; //Grasshopper_Doll
+ if (countitem(Grasshopper_Doll) >= 1) {
+ delitem Grasshopper_Doll,1;
mes "[Elin]";
mes "Ooh! Rocker Doll!";
mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~";
@@ -218,7 +218,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me...";
next;
- getitem 532,7; //Banana_Juice
+ getitem Banana_Juice,7;
mes "[Elin]";
mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!";
close;
@@ -233,8 +233,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 5:
- if (countitem(743) >= 1) {
- delitem 743,1; //Spore_Doll
+ if (countitem(Spore_Doll) >= 1) {
+ delitem Spore_Doll,1;
mes "[Elin]";
mes "It's a mushroom?";
mes "Ewwwwwwwww, yucky!";
@@ -244,7 +244,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~";
next;
- getitem 538,5; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,5;
mes "[Elin]";
mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!";
next;
@@ -267,8 +267,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 6:
- if (countitem(751) >= 1) {
- delitem 751,1; //Osiris_Doll
+ if (countitem(Osiris_Doll) >= 1) {
+ delitem Osiris_Doll,1;
mes "[Elin]";
mes "Ahhhhh!";
mes "What is this";
@@ -280,7 +280,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "Here, since you gave me such a nicely made doll, I better give you something good too.";
next;
- getitem 522,2; //Fruit_Of_Mastela
+ getitem Fruit_Of_Mastela,2;
mes "[Elin]";
mes "I found it when I secretly went to the forest. I took it because it has pretty colors!";
if (Sex == 1) {
@@ -297,8 +297,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 7:
- if (countitem(750) >= 1) {
- delitem 750,1; //Baphomet_Doll
+ if (countitem(Baphomet_Doll) >= 1) {
+ delitem Baphomet_Doll,1;
mes "[Elin]";
mes "Huh?";
mes "It's a little goat...";
@@ -306,7 +306,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too.";
next;
- getitem 525,5; //Panacea
+ getitem Panacea,5;
mes "[Elin]";
mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~";
next;
@@ -321,8 +321,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 8:
- if (countitem(754) >= 1) {
- delitem 754,1; //Raccoondog_Doll
+ if (countitem(Raccoondog_Doll) >= 1) {
+ delitem Raccoondog_Doll,1;
mes "[Elin]";
mes "Hehe, it's a";
mes "raccoon doll.";
@@ -333,7 +333,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "Smokies in real life,";
mes "but this doll is nice!";
next;
- getitem 539,3; //Piece_Of_Cake
+ getitem Piece_Of_Cake,3;
mes "[Elin]";
mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!";
next;
@@ -349,8 +349,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 9:
- if (countitem(753) >= 1) {
- delitem 753,1; //Monkey_Doll
+ if (countitem(Monkey_Doll) >= 1) {
+ delitem Monkey_Doll,1;
mes "[Elin]";
mes "Woooooooow~!";
next;
@@ -363,7 +363,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "I wanna give you";
mes "something, too!";
next;
- getitem 608,1; //Seed_Of_Yggdrasil
+ getitem Seed_Of_Yggdrasil,1;
mes "[Elin]";
mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?";
next;
@@ -406,7 +406,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{
mes "[Grampa]";
mes "But my soul still burns with youthful vigor! It's just... This old body can't keep up anymore... *Hack! Wheeeeze~*";
next;
- if (countitem(1030) > 9) {
+ if (countitem(Tiger_Footskin) > 9) {
switch(select("Show him Tiger's Footskin.:Exchange it with Boys Cap.:Cancel")) {
case 1:
mes "[Grampa]";
@@ -423,8 +423,8 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{
mes "Will revive my virility!!!! The Tiger's Footskin~!! Ohhhh! Ohh My God !! Please!!! Please give me that... Please...";
close;
case 2:
- delitem 1030,10; //Tiger_Footskin
- getitem 5016,1; //Boy's_Cap
+ delitem Tiger_Footskin,10;
+ getitem Boy's_Cap,1;
mes "[Grampa]";
mes "T... Thank you !!";
mes "With this I can revive my youthful splendor!! I must eat this thing right away !";
@@ -492,12 +492,12 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{
next;
switch(select("Okay, let's deal.:Shut up, Dumbo.")) {
case 1:
- if (countitem(923) > 19) {
- delitem 923,20; //Evil_Horn
+ if (countitem(Evil_Horn) > 19) {
+ delitem Evil_Horn,20;
mes "[Cherokee]";
mes "Whoah~! This is the first time I've ever seen a real ^FF3355Evil Horn^000000!!";
mes "Thank you! Here, this is my Antler for you!";
- getitem 2284,1; // Antler
+ getitem Antler,1; // Antler
next;
mes "[Cherokee]";
mes "With your great help, I can make my wish come true this time. Finally, I'll be recognized as a serious horn collector. I appreciate this~!";
@@ -518,7 +518,7 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{
//== 'Bao Bao', 'Crescent Hairpin', 'Fashionable Glasses', 'Heart Hairpin' Quest =
alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
- if ((countitem(10007) > 0) && (countitem(968) > 49)) {
+ if ((countitem(Silk_Ribbon) > 0) && (countitem(Voucher_Of_Orcish_Hero) > 49)) {
mes "[Zic]";
mes "I know I know, you just want to get a Bao Bao of your own. But I can't concentrate on my work if you keep rushing me like this.";
next;
@@ -526,16 +526,16 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 10007,1; //Silk_Ribbon
- delitem 968,50; //Voucher_Of_Orcish_Hero
+ delitem Silk_Ribbon,1;
+ delitem Voucher_Of_Orcish_Hero,50;
mes "[Zic]";
mes "Phew!";
mes "There you go~!";
mes "Now make good use of it!!";
- getitem 5042,1; // Hair_Protector
+ getitem Hair_Protector,1; // Hair_Protector
close;
}
- else if((countitem(5041) > 0) && (countitem(999) > 9)) {
+ else if((countitem(Heart_Hair_Pin) > 0) && (countitem(Steel) > 9)) {
mes "[Zic]";
mes "Alright alright! Gosh, your Crescent Hairpin will be ready in a bit, but I can't concentrate my work if you keep rushing me like this!";
next;
@@ -543,18 +543,18 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 5041,1; //Heart_Hair_Pin
- delitem 999,10; //Steel
+ delitem Heart_Hair_Pin,1;
+ delitem Steel,10;
mes "[Zic]";
mes "Phew!";
mes "It's done~!";
mes "Now wear it and";
mes "look pretty or";
mes "something, yeah?";
- getitem 5048,1; // First_Moon_Hair_Pin
+ getitem First_Moon_Hair_Pin,1; // First_Moon_Hair_Pin
close;
}
- else if((countitem(2271) > 0) && (countitem(975) > 0)) {
+ else if((countitem(Jack_A_Dandy) > 0) && (countitem(Scarlet_Dyestuffs) > 0)) {
mes "[Zic]";
mes "Yeah yeah, you came for your Fashionable Glasses. Just don't rush me, or I won't be able to concentrate on my work, alright?";
next;
@@ -562,15 +562,15 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 2271,1; //Jack_A_Dandy
- delitem 975,1; //Scarlet_Dyestuffs
+ delitem Jack_A_Dandy,1;
+ delitem Scarlet_Dyestuffs,1;
mes "[Zic]";
mes "Phew, it's done!";
mes "Now go wear these and look, well, as fashionable as these glasses, I guess.";
- getitem 5047,1; // Fashion_Sunglass
+ getitem Fashion_Sunglass,1; // Fashion_Sunglass
close;
}
- else if(countitem(7013) > 1199){
+ else if(countitem(Coral_Reef) > 1199){
mes "[Zic]";
mes "Okay okay, you want your Heart hairpin, I'm working on it. Yeesh, I can't concentrate at all if you try to rush me, you know?";
next;
@@ -578,13 +578,13 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 7013,1200; //Coral_Reef
+ delitem Coral_Reef,1200;
mes "[Zic]";
mes "Phew~!";
mes "Finally, it's done!";
mes "Make me happy and";
mes "wear it with pride~";
- getitem 5041,1; // Heart_Hair_Pin
+ getitem Heart_Hair_Pin,1; // Heart_Hair_Pin
close;
}
else {
@@ -661,12 +661,12 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
switch(select("Let me treat you to a Yellow Potion.:What, you expect me to give you one?!")) {
case 1:
- if (countitem(503) > 0){
+ if (countitem(Yellow_Potion) > 0){
mes "[Tempestra]";
mes "Ah, thank you so much. I'm so glad to have met a friendly person like yourself.";
next;
mes "^3355FF*Gulp, gulp*^000000";
- delitem 503,1; //Yellow_Potion
+ delitem Yellow_Potion,1;
next;
mes "[Tempestra]";
mes "Hyaaaaaa~~!!!";
@@ -701,7 +701,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "^0000FF1 Slotted Cap^000000";
mes "^0000FF600 Soft feather^000000";
next;
- if ((countitem(1059) > 249) && (countitem(2221) > 0) && (countitem(2227) > 0) && (countitem(7063) > 599)) {
+ if ((countitem(Transparent_Cloth) > 249) && (countitem(Hat_) > 0) && (countitem(Cap_) > 0) && (countitem(Soft_Feather) > 599)) {
mes "[Tempestra]";
mes "What?!? ";
mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage.";
@@ -719,14 +719,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 1059,250; //Transparent_Cloth
- delitem 2221,1; //Hat_
- delitem 2227,1; //Cap_
- delitem 7063,600; //Soft_Feather
+ delitem Transparent_Cloth,250;
+ delitem Hat_,1;
+ delitem Cap_,1;
+ delitem Soft_Feather,600;
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that? Do you like it?";
- getitem 5032,1; //Picnic_Hat
+ getitem Picnic_Hat,1;
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -765,7 +765,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "^0000FF50 Mould Powder^000000";
mes "^0000FF1 Elder Wilow Card^000000";
next;
- if ((countitem(2252) > 0) && (countitem(1036) > 399) && (countitem(4052) > 0) && (countitem(7001) > 49)) {
+ if ((countitem(Star_Sparkling) > 0) && (countitem(Dragon_Scale) > 399) && (countitem(Elder_Wilow_Card) > 0) && (countitem(Mould_Powder) > 49)) {
mes "[Tempestra]";
mes "What?!? ";
mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage.";
@@ -783,15 +783,15 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 2252,1; //Star_Sparkling
- delitem 1036,400; //Dragon_Scale
- delitem 4052,1; //Elder_Wilow_Card
- delitem 7001,50; //Mould_Powder
+ delitem Star_Sparkling,1;
+ delitem Dragon_Scale,400;
+ delitem Elder_Wilow_Card,1;
+ delitem Mould_Powder,50;
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that?";
mes "Do you like it?";
- getitem 5027,1; //Wizardry_Hat
+ getitem Wizardry_Hat,1;
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -829,7 +829,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "^0000FF450 Ancient Lips^000000";
mes "^0000FF1200 Solid Shell^000000";
next;
- if ((countitem(2252) > 0) && (countitem(1054) > 449) && (countitem(943) > 1199)) {
+ if ((countitem(Star_Sparkling) > 0) && (countitem(Lip_Of_Ancient_Fish) > 449) && (countitem(Solid_Shell) > 1199)) {
mes "[Tempestra]";
mes "What?!? ";
mes "You have all the items already?";
@@ -848,14 +848,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 2252,1; //Star_Sparkling
- delitem 1054,450; //Lip_Of_Ancient_Fish
- delitem 943,1200; //Solid_Shell
+ delitem Star_Sparkling,1;
+ delitem Lip_Of_Ancient_Fish,450;
+ delitem Solid_Shell,1200;
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that?";
mes "Do you like it?";
- getitem 5045,1; //Magician_Hat
+ getitem Magician_Hat,1;
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -889,7 +889,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "[Tempestra]";
mes "I want to make something special for you because you showed me such kindness, but I don't have anything like that right now.";
next;
- if ((countitem(7086) > 0) && (countitem(969) > 9) && (countitem(999) > 39) && (countitem(1003) > 49) && (countitem(984) > 1)) {
+ if ((countitem(Symbol_Of_Sun) > 0) && (countitem(Gold) > 9) && (countitem(Steel) > 39) && (countitem(Coal) > 49) && (countitem(Oridecon) > 1)) {
mes "[Tempestra]";
mes "Hmm...";
mes "I think I can make a special item from the items you already have.";
@@ -901,18 +901,18 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "Heh heh...";
mes "I think I'll make you a Hat of the Sun God~";
next;
- delitem 7086,1; //Symbol_Of_Sun
- delitem 969,10; //Gold
- delitem 999,40; //Steel
- delitem 1003,50; //Coal
- delitem 984,2; //Oridecon
+ delitem Symbol_Of_Sun,1;
+ delitem Gold,10;
+ delitem Steel,40;
+ delitem Coal,50;
+ delitem Oridecon,2;
mes "[Tempestra]";
mes "See! Here it is!!";
mes "Haha, I made this quicker than the speed of light!";
next;
mes "[Tempestra]";
mes "...Or maybe I just gave you the one I already had, and took your items. Hee hee!";
- getitem 5022,1; // Helm_Of_Sun
+ getitem Helm_Of_Sun,1; // Helm_Of_Sun
next;
mes "[Tempestra]";
mes "Anyway, I justed want to give something really nice to you...";
@@ -1546,18 +1546,18 @@ tur_dun01,160,81,4 script Skull Stone#tur HIDDEN_NPC,{
TURTLE = 0;
switch(rand(1,3)) {
case 1:
- getitem 532,5; //Banana_Juice
+ getitem Banana_Juice,5;
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana Juice^000000";
close;
case 2:
- getitem 513,5; //Banana
+ getitem Banana,5;
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana^000000";
close;
case 3:
- getitem 513,5; //Banana
- getitem 532,5; //Banana_Juice
+ getitem Banana,5;
+ getitem Banana_Juice,5;
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana and^000000";
mes "^3355FF5 Banana Juice^000000";
@@ -1726,52 +1726,52 @@ tur_dun02,49,158,4 script Turtle Pillar#tur HIDDEN_NPC,{
TURTLE = 0;
switch(rand(1,10)) {
case 1:
- getitem 702,1; //Animal_Blood
+ getitem Animal_Blood,1;
mes "^3355FFYou've gained ^000000";
mes "^3355FFAnimal Gore.^000000";
close;
case 2:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 3:
- getitem 734,1; //Red_Frame
+ getitem Red_Frame,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Frame^000000";
close;
case 4:
- getitem 10019,1; //Red_Muffler
+ getitem Red_Muffler,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFRed Scarf.^000000";
close;
case 5:
- getitem 725,1; //Red_Jewel
+ getitem Red_Jewel,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Sardonyx.^000000";
close;
case 6:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 7:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 8:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 9:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 10:
- getitem 725,1; //Red_Jewel
+ getitem Red_Jewel,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Sardonyx.^000000";
close;
@@ -1955,32 +1955,32 @@ tur_dun04,113,178,4 script Turtle Statue#tur HIDDEN_NPC,{
if (rand(1,20) == 7) {
switch(rand(1,4)) {
case 1:
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
mes "^3355FFInside the drawer,";
mes "is a Gift Box. This";
mes "Gift Box is now yours.^000000";
close;
case 2:
- getitem 616,1; //Old_Card_Album
+ getitem Old_Card_Album,1;
mes "^3355FFInside the drawer,";
mes "is an Old Card Album.";
mes "It is now yours to keep.^000000";
close;
case 3:
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
mes "^3355FFInside the drawer,";
mes "is an Old Purple Box.";
mes "It is now yours to keep.^000000";
close;
case 4:
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
mes "^3355FFInside the drawer,";
mes "is an Old Purple Box.";
mes "It is now yours to keep.^000000";
close;
}
}
- getitem 604,1; //Branch_Of_Dead_Tree
+ getitem Branch_Of_Dead_Tree,1;
mes "^3355FFInside the drawer,";
mes "is a Dead Branch.";
mes "It is now yours to keep.^000000";
@@ -2650,7 +2650,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{
mes "I should stay at home.";
close;
}
- if ((ep13_2_hiki == 6) && (countitem(528) > 0) && (countitem(501) > 0)) {
+ if ((ep13_2_hiki == 6) && (countitem(Monster's_Feed) > 0) && (countitem(Red_Potion) > 0)) {
mes "[Iromo]";
mes "...Huh? This smell...";
mes "This is the one I like the most.";
@@ -2687,8 +2687,8 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{
mes "I like cats so I approached him.";
mes "Then suddenly he scratched and bit me.";
next;
- delitem 528,1; //Monster's_Feed
- delitem 501,1; //Red_Potion
+ delitem Monster's_Feed,1;
+ delitem Red_Potion,1;
ep13_2_hiki = 7;
changequest 10083,10084;
getexp RENEWAL_EXP?3750:37500,0;
@@ -2899,7 +2899,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{
mes "I love Bananas~~!";
close;
}
- if ((ep13_2_hiki == 4) && (countitem(513) > 0)) {
+ if ((ep13_2_hiki == 4) && (countitem(Banana) > 0)) {
mes "[Little Boy]";
mes "Huh? What a delicious smell!";
mes "You brought me Bananas!";
@@ -2914,7 +2914,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{
mes "[Little Boy]";
mes "Yum Yum...";
next;
- delitem 513,1; //Banana
+ delitem Banana,1;
ep13_2_hiki = 5;
changequest 10081,10082;
mes "[Little Boy]";
diff --git a/npc/quests/quests_aldebaran.txt b/npc/quests/quests_aldebaran.txt
index 876f1b4db..ae088e720 100644
--- a/npc/quests/quests_aldebaran.txt
+++ b/npc/quests/quests_aldebaran.txt
@@ -58,17 +58,17 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
next;
switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) {
case 1:
- if ((countitem(2275) > 0) && (countitem(998) > 49) && (countitem(733) > 0) && (Zeny > 3499)) {
- delitem 2275,1; //Red_Bandana
- delitem 998,50; //Iron
- delitem 733,1; //Crystal_Jewel___
+ if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) {
+ delitem Red_Bandana,1;
+ delitem Iron,50;
+ delitem Crystal_Jewel___,1;
Zeny -= 3500;
mes "[Trader]";
mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book.";
next;
mes "[Trader]";
mes "Oh whatever. Just don't get caught.";
- getitem 2273,1; //Doctor_Cap
+ getitem Doctor_Cap,1;
close;
}
else {
@@ -79,13 +79,13 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 2:
- if ((countitem(2247) > 0) && (countitem(916) > 299) && (Zeny > 499)) {
- delitem 2247,1; //Oldman's_Romance
- delitem 916,300; //Feather_Of_Birds
+ if ((countitem(Oldman's_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) {
+ delitem Oldman's_Romance,1;
+ delitem Feather_Of_Birds,300;
Zeny -= 500;
mes "[Trader]";
mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!";
- getitem 5018,1; //Feather_Bonnet
+ getitem Feather_Bonnet,1;
close;
}
else {
@@ -95,13 +95,13 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 3:
- if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
- delitem 998,20; //Iron
- delitem 707,1; //Singing_Plant
+ if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
+ delitem Iron,20;
+ delitem Singing_Plant,1;
Zeny -= 5000;
mes "[Trader]";
mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!";
- getitem 2281,1; //Phantom_Of_Opera
+ getitem Phantom_Of_Opera,1;
close;
}
else {
@@ -110,15 +110,15 @@ aldeba_in,152,166,4 script Trader#01 4_M_04,{
close;
}
case 4:
- if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block
- delitem 1019,120; //Wooden_Block
+ if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block
+ delitem Wooden_Block,120;
Zeny -= 10000;
mes "[Trader]";
mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman.";
next;
mes "[Trader]";
mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!";
- getitem 2280,1; //Sahkkat
+ getitem Sahkkat,1;
close;
}
else {
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt
index 07155f835..599d419eb 100644
--- a/npc/quests/quests_amatsu.txt
+++ b/npc/quests/quests_amatsu.txt
@@ -43,7 +43,7 @@
//== Momotaro Event :: japan_momo_q ========================
amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a moment!! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -167,67 +167,67 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
if (.@event_momo == 3) {
.@gift_1 = rand(1,10);
if (.@gift_1 == 1) {
- getitem 659,1; //Heart_Of_Her
+ getitem Heart_Of_Her,1;
}
if (.@gift_1 == 2) {
- getitem 633,1; //Baked_Yam
+ getitem Baked_Yam,1;
}
if (.@gift_1 == 3) {
- getitem 634,1; //Tropical_Banana
+ getitem Tropical_Banana,1;
}
if (.@gift_1 == 4) {
- getitem 639,1; //Armlet_Of_Obedience
+ getitem Armlet_Of_Obedience,1;
}
if (.@gift_1 == 5) {
- getitem 636,1; //No_Recipient
+ getitem No_Recipient,1;
}
if (.@gift_1 == 6) {
- getitem 628,1; //Well_Dried_Bone
+ getitem Well_Dried_Bone,1;
}
if (.@gift_1 == 7) {
- getitem 637,1; //Old_Broom
+ getitem Old_Broom,1;
}
if (.@gift_1 == 8) {
- getitem 635,1; //Horror_Of_Tribe
+ getitem Horror_Of_Tribe,1;
}
if (.@gift_1 == 9) {
- getitem 626,1; //Monster_Juice
+ getitem Monster_Juice,1;
}
if (.@gift_1 == 10) {
- getitem 641,1; //Contracts_In_Shadow
+ getitem Contracts_In_Shadow,1;
}
}
else {
.@gift_2 = rand(1,10);
if (.@gift_2 == 1) {
- getitem 622,1; //Rainbow_Carrot
+ getitem Rainbow_Carrot,1;
}
if (.@gift_2 == 2) {
- getitem 627,1; //Sweet_Milk
+ getitem Sweet_Milk,1;
}
if (.@gift_2 == 3) {
- getitem 629,1; //Singing_Flower
+ getitem Singing_Flower,1;
}
if (.@gift_2 == 4) {
- getitem 632,1; //Fatty_Chubby_Earthworm
+ getitem Fatty_Chubby_Earthworm,1;
}
if (.@gift_2 == 5) {
- getitem 623,1; //Earthworm_The_Dude
+ getitem Earthworm_The_Dude,1;
}
if (.@gift_2 == 6) {
- getitem 619,1; //Unripe_Apple
+ getitem Unripe_Apple,1;
}
if (.@gift_2 == 7) {
- getitem 621,1; //Bitter_Herb
+ getitem Bitter_Herb,1;
}
if (.@gift_2 == 8) {
- getitem 620,1; //Orange_Juice
+ getitem Orange_Juice,1;
}
if (.@gift_2 == 9) {
- getitem 625,1; //Lusty_Iron
+ getitem Lusty_Iron,1;
}
if (.@gift_2 == 10) {
- getitem 624,1; //Rotten_Fish
+ getitem Rotten_Fish,1;
}
}
close;
@@ -477,7 +477,7 @@ OnTouch:
mes "So...Do me this favor, kid~";
close2;
event_momo = 1;
- if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
+ if (countitem(Baby_Desert_Wolf_Egg) > 0 || countitem(Picky_Egg) > 0 || countitem(Yoyo_Egg) > 0) {
disablenpc "Grandpa#ama";
disablenpc "Grandma#ama1";
donpcevent "Dokebi#ez::OnEnable";
@@ -835,7 +835,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 1) {
- if (countitem(529) > 9) {
+ if (countitem(Candy) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -847,8 +847,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10036;
- delitem 529,10; //Candy
- getitem 544,15; //Fish_Slice
+ delitem Candy,10;
+ getitem Fish_Slice,15;
mes "[Magumagu]";
mes "Here's 15 fish slices.";
mes "Please enjoy this food with your friends.";
@@ -867,7 +867,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 2) {
- if (countitem(964) > 9) {
+ if (countitem(Crap_Shell) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -879,8 +879,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10037;
- delitem 964,10; //Crap_Shell
- getitem 551,20; //Shusi
+ delitem Crap_Shell,10;
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Share it with your friends";
mes "and family members.";
@@ -899,7 +899,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 3) {
- if (countitem(961) > 9) {
+ if (countitem(Conch) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -911,8 +911,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10038;
- delitem 961,10; //Conch
- getitem 551,30; //Shusi
+ delitem Conch,10;
+ getitem Shusi,30;
mes "[Magumagu]";
mes "These are for three people,";
mes "so share them with your friends.";
@@ -931,7 +931,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 4) {
- if (countitem(1023) > 9) {
+ if (countitem(Fish_Tail) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -943,9 +943,9 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10039;
- delitem 1023,10; //Fish_Tail
- getitem 544,20; //Fish_Slice
- getitem 551,30; //Shusi
+ delitem Fish_Tail,10;
+ getitem Fish_Slice,20;
+ getitem Shusi,30;
mes "[Magumagu]";
mes "You can feed your guild";
mes "with this food.";
@@ -964,7 +964,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 5) {
- if (countitem(736) > 0) {
+ if (countitem(White_Platter) > 0) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -974,10 +974,10 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "Thanks. It is nothing but";
mes "I will give you two sets of Sushi in return.";
next;
- delitem 736,1; //White_Platter
+ delitem White_Platter,1;
fish_r = 0;
erasequest 10040;
- getitem 551,20; //Shusi
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Share it with your friends";
mes "and family members.";
@@ -997,7 +997,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 6) {
- if (countitem(950) > 99) {
+ if (countitem(Heart_Of_Mermaid) > 99) {
if (ama_sushi == 2) {
mes "[Magumagu]";
mes "..............................";
@@ -1033,10 +1033,10 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
mes " ";
next;
- delitem 950,100; //Heart_Of_Mermaid
+ delitem Heart_Of_Mermaid,100;
ama_sushi = 4;
completequest 10041;
- getitem 1144,1; //Sasimi
+ getitem Sasimi,1;
mes "[Magumagu]";
mes "Here, take my knife.";
mes "From now on, make fine cuisine with that knife.";
@@ -1065,33 +1065,33 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "Give me a moment...";
mes "I shall show you my ^0000FFtrue culinary skill^000000.";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 551,20; //Shusi
+ delitem Heart_Of_Mermaid,20;
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Try these first.";
mes "Made from the freshest ingredients.";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 544,20; //Fish_Slice
+ delitem Heart_Of_Mermaid,20;
+ getitem Fish_Slice,20;
mes "[Magumagu]";
mes "Try these too.";
mes "My shop's fish slices are the best of the best!";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 551,20; //Shusi
+ delitem Heart_Of_Mermaid,20;
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Have some more. Don't say no...!";
mes "Isn't it good? Huh? Isn't it good?";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 544,20; //Fish_Slice
+ delitem Heart_Of_Mermaid,20;
+ getitem Fish_Slice,20;
mes "[Magumagu]";
mes "Haha~! Not done yet!";
mes "It's okay, have some more!";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 544,10; //Fish_Slice
- getitem 551,10; //Shusi
+ delitem Heart_Of_Mermaid,20;
+ getitem Fish_Slice,10;
+ getitem Shusi,10;
mes "[Magumagu]";
mes "Take the leftovers.";
mes "You look stuffed...";
@@ -1151,7 +1151,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 700;
- getitem 551,10; //Shusi
+ getitem Shusi,10;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1164,7 +1164,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 74;
- getitem 551,1; //Shusi
+ getitem Shusi,1;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1192,7 +1192,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 350;
- getitem 544,10; //Fish_Slice
+ getitem Fish_Slice,10;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1205,7 +1205,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 37;
- getitem 544,1; //Fish_Slice
+ getitem Fish_Slice,1;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1484,7 +1484,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
case 1:
if (event_amatsu == 6) {
- if (countitem(7160) > 0) {
+ if (countitem(Lord's_Passable_Ticket) > 0) {
mes "[Jiro]";
mes "You already have one...";
mes "You don't need to have two of them.";
@@ -1497,7 +1497,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
next;
if (select("Issue one:Talk to you later") == 1) {
Zeny -= 10000;
- getitem 7160,1; //Lord's_Passable_Ticket
+ getitem Lord's_Passable_Ticket,1;
mes "[Jiro]";
mes "There you go.";
mes "Don't lose it this time.";
@@ -1678,7 +1678,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
close;
}
if (event_amatsu == 6) {
- if (countitem(7160) > 0) {
+ if (countitem(Lord's_Passable_Ticket) > 0) {
mes "[Jyuro]";
mes "You have the ticket...";
mes "Do you want me to send you now, or do you need a little instruction?";
@@ -1734,7 +1734,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
emotion e_swt;
next;
- if (countitem(7160) > 0) {
+ if (countitem(Lord's_Passable_Ticket) > 0) {
if (select("Show him the ticket:Cancel") == 1) {
mes "[Jyuro]";
mes "What? That pass is...?";
@@ -1742,7 +1742,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "the lord but I guess it has";
mes "been issued to the wrong person.";
next;
- delitem 7160,1; //Lord's_Passable_Ticket
+ delitem Lord's_Passable_Ticket,1;
mes "[Jyuro]";
mes "I will keep this ticket because";
mes "it was issued without permission.";
@@ -1852,7 +1852,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
}
}
else if (event_amatsu == 5) {
- if (countitem(1022) > 0) {
+ if (countitem(Fox_Tail) > 0) {
mes "[Ishida Yoshinaga]";
mes "I've hear the great news!";
mes "My mother seems to have gotten better. What was her disease?";
@@ -1884,8 +1884,8 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
next;
event_amatsu = 6;
completequest 8135;
- delitem 1022,1; //Fox_Tail
- getitem 7160,1; //Lord's_Passable_Ticket
+ delitem Fox_Tail,1;
+ getitem Lord's_Passable_Ticket,1;
mes "[Ishida Yoshinaga]";
mes "This isn't a big reward but";
mes "someday it will be useful for you.";
@@ -1943,7 +1943,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{
mes "it won't harm me!! Yelp!^000000";
next;
select("Taaaah!!");
- if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) {
+ if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(Holy_Water) < 1 || countitem(Bear's_Foot) < 1 || countitem(Tiger's_Skin) < 1)) {
if (rand(1,4) == 1)
.@fox_kill = 0;
else
@@ -1970,7 +1970,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{
killmonsterall "ama_in01";
event_amatsu = 5;
changequest 8134,8135;
- getitem 1022,1; //Fox_Tail
+ getitem Fox_Tail,1;
mes "[....]";
mes "^FF6060Everything that";
mes "Yoshinaga does will cause you";
diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt
index 9339f774a..e357aae3f 100644
--- a/npc/quests/quests_ayothaya.txt
+++ b/npc/quests/quests_ayothaya.txt
@@ -81,7 +81,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "time for me! Oho ho ho ho ho!";
close;
} else if (thai_find == 2) {
- if (countitem(7288)) {
+ if (countitem(Thai_Ring)) {
mes "[Shuda]";
mes "Ah... Is it...?!!";
mes "Yes, that's it!";
@@ -149,7 +149,7 @@ ayothaya,233,105,3 script Powerful-Looking Woman 4_F_THAIAYO,2,2,{
mes "I got my ring back so he can come back to me now? I hope you'll remember that for me, adventurer.";
break;
}
- delitem 7288,1; //Thai_Ring
+ delitem Thai_Ring,1;
changequest 12030,12031;
thai_find = 3;
close;
@@ -598,12 +598,12 @@ ayo_dun02,91,264,3 script Haggard Man 4_M_THAIAYO,{
mes "[" +strcharinfo(0)+ "]";
mes "Anyway, I think you need to be treated. Let me check if I have some potions.";
next;
- if (countitem(504)) {
+ if (countitem(White_Potion)) {
mes "["+strcharinfo(0)+"]";
mes "Ah...";
mes "Here we are,";
mes "a White Potion.";
- delitem 504,1; //White_Potion
+ delitem White_Potion,1;
next;
mes "[Haggard Man]";
mes "You mean the White Potion,";
@@ -859,7 +859,7 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{
next;
switch(select("Yes.:No, thanks.")) {
case 1:
- if (countitem(528) && Zeny > 49) {
+ if (countitem(Monster's_Feed) && Zeny > 49) {
mes "^3355FFYou cast your";
mes "fishing line";
mes "into the water.^000000";
@@ -871,46 +871,46 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{
next;
mes "^3355FFYou've hooked a Phen!^000000";
next;
- delitem 528,1; //Monster's_Feed
+ delitem Monster's_Feed,1;
Zeny -= 50;
.@randfish = rand(1,100);
if (.@randfish > 0 && .@randfish < 40) {
mes "^3355FFWhile cooking the Phen, you";
mes "find that it's swallowed a Stone.^000000";
close2;
- getitem 7049,1; //Stone
+ getitem Stone,1;
end;
} else if (.@randfish > 39 && .@randfish < 60) {
mes "^3355FFInside of the Phen,";
mes "you find a Red Potion.^000000";
close2;
- getitem 501,1; //Red_Potion
+ getitem Red_Potion,1;
end;
} else if (.@randfish > 59 && .@randfish < 70) {
mes "^3355FFInside of the Phen,";
mes "you find a Yellow Potion.^000000";
close2;
- getitem 503,1; //Yellow_Potion
+ getitem Yellow_Potion,1;
end;
} else if (.@randfish > 69 && .@randfish < 80) {
mes "^3355FFThere's nothing inside...";
mes "But now you can eat Sushi!^000000";
close2;
- getitem 551,1; //Shusi
+ getitem Shusi,1;
end;
} else if (.@randfish > 79 && .@randfish < 90) {
mes "^3355FFYou find";
mes "a Flower Ring";
mes "inside the Phen.^000000";
close2;
- getitem 2612,1; //Flower_Ring
+ getitem Flower_Ring,1;
end;
} else if (.@randfish == 90) {
mes "^3355FFYou find";
mes "a Diamond Ring";
mes "inside the Phen.^000000";
close2;
- getitem 2613,1; //Diamond_Ring
+ getitem Diamond_Ring,1;
end;
} else if (.@randfish > 90 && .@randfish < 101) {
mes "^3355FFYou find a ring";
@@ -922,7 +922,7 @@ ayothaya,253,99,3 script Fisherman 4_M_THAIONGBAK,{
close2;
thai_find = 2;
changequest 12029,12030;
- getitem 7288,1; //Thai_Ring
+ getitem Thai_Ring,1;
end;
}
} else {
@@ -1078,7 +1078,7 @@ OnTouch:
mes "I better look";
mes "into this.";
thai_find = 10;
- getitem 504,10; //White_Potion
+ getitem White_Potion,10;
close;
} else if (.@randayo > 2 && .@randayo < 5) {
mes "["+strcharinfo(0)+"]";
@@ -1092,7 +1092,7 @@ OnTouch:
mes "I better look";
mes "into this.";
thai_find = 10;
- getitem 503,10; //Yellow potion
+ getitem Yellow_Potion,10; //Yellow potion
close;
} else {
mes "[Rat]";
@@ -1810,7 +1810,7 @@ ayo_in01,181,193,4 script Shaman#thai 4_F_THAISHAMAN,{
}
ayo_fild01,129,197,0 script Puraim#thai1 4_M_THAIOLD,{
- if ((ayodunquest > 2 && countitem(7285) > 0) || (ayodunquest > 2 && countitem(7287) > 0)) {
+ if ((ayodunquest > 2 && countitem(Thread_Skein) > 0) || (ayodunquest > 2 && countitem(Thread_Skein_) > 0)) {
mes "[Puraim]";
mes "Huh...?";
mes "I feel it!";
@@ -2058,7 +2058,7 @@ ayo_dun01,16,188,0 script #hun_thai_6 HIDDEN_NPC,{
ayo_dun01,24,283,0 script #2_dun_in HIDDEN_NPC,{
if (ayodunquest > 10) {
- if (countitem(7287) > 0) {
+ if (countitem(Thread_Skein_) > 0) {
mes "^3355FFThe holy threads";
mes "emanate a powerful sense";
mes "of safety and security.";
@@ -2081,7 +2081,7 @@ ayo_dun01,24,283,0 script #2_dun_in HIDDEN_NPC,{
}
ayo_dun02,268,108,0 script #reward_tiger HIDDEN_NPC,{
- if (ayodunquest == 11 && countitem(7287) > 0) {
+ if (ayodunquest == 11 && countitem(Thread_Skein_) > 0) {
mes "^3355FFYou find half of the skeletal remains of a person sticking out from the ground. It seems to be the remains of Boonthom's comrade.^000000";
next;
mes "^3355FFYou find a piece of paper beside the skeleton, as well as a box.^000000";
@@ -2096,7 +2096,7 @@ ayo_dun02,268,108,0 script #reward_tiger HIDDEN_NPC,{
mes "up the box.^000000";
ayodunquest = 12;
completequest 12039;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
close;
}
}
@@ -2245,7 +2245,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
close;
}
} else if (tomyumgoong > 1 && tomyumgoong < 4) {
- if (tomyumgoong == 2 && countitem(567) > 19) {
+ if (tomyumgoong == 2 && countitem(Prawn) > 19) {
mes "[Mali the Spicy]";
mes "Errr...";
mes "What's wrong with these Shrimp?";
@@ -2264,7 +2264,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "Tom Yum Goong?";
close;
} else if (tomyumgoong == 3) {
- if (countitem(567) > 19) {
+ if (countitem(Prawn) > 19) {
mes "[Mali the Spicy]";
mes "Ah, you came back!";
mes "Now, let me see what";
@@ -2277,7 +2277,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "I've been looking for! Well done~";
mes "With these big and fresh Shrimp,";
mes "I can cook the best Tom Yum Goong for you! Thank you so much!";
- delitem 567,20; //Prawn
+ delitem Prawn,20;
next;
mes "[Mali the Spicy]";
mes "It will be a perfect food with the natural sweetness of the Shrimp, the sourness of Lemons and a little bit of fish sauce!";
@@ -2329,7 +2329,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "Now hurry~";
close;
} else if (tomyumgoong > 3 && tomyumgoong < 6) {
- if (tomyumgoong == 4 && countitem(568) > 9) {
+ if (tomyumgoong == 4 && countitem(Lemon) > 9) {
mes "[Mali the Spicy]";
mes "You think these are";
mes "the best quality Lemons?";
@@ -2343,7 +2343,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "common Lemons!";
close;
} else if (tomyumgoong == 5) {
- if (countitem(568) > 9) {
+ if (countitem(Lemon) > 9) {
emotion e_gasp;
mes "[Mali the Spicy]";
mes "Welcome back!";
@@ -2369,7 +2369,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "will know what you want.";
next;
if (select("Okay, I'll be right back.:Ah, I'm tired now. Let me take a rest first...") == 1) {
- delitem 568,10; //Lemon
+ delitem Lemon,10;
tomyumgoong = 6;
changequest 8125,8126;
mes "[Mali the Spicy]";
@@ -2404,7 +2404,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
mes "some Tom Yum Goong!";
close;
} else if (tomyumgoong == 6) {
- if (countitem(7286) > 29) {
+ if (countitem(Chilli) > 29) {
mes "[Mali the Spicy]";
mes "I don't understand...";
mes "Where did you get these";
@@ -2422,8 +2422,8 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
close;
} else if (tomyumgoong == 7) {
if (MaxWeight - Weight > 1499) {
- if (countitem(7286) > 29) {
- delitem 7286,30; //Chilli
+ if (countitem(Chilli) > 29) {
+ delitem Chilli,30;
emotion e_gasp;
mes "[Mali the Spicy]";
mes "Now...";
@@ -2470,7 +2470,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
next;
tomyumgoong = 8;
completequest 8126;
- getitem 566,10; //Tomyumkung
+ getitem Tomyumkung,10;
emotion e_no1;
mes "[Mali the Spicy]";
mes "Here's your";
@@ -2520,7 +2520,7 @@ ayo_in01,145,163,3 script Cook#ayo 4_F_THAIGIRL,{
}
ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -2561,7 +2561,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{
if (MaxWeight - Weight > 3999) {
Zeny -= 11000;
tomyumgoong = 3;
- getitem 567,20; //Prawn
+ getitem Prawn,20;
emotion e_no1;
mes "[Thongpool]";
mes "Good, now you have the";
@@ -2604,7 +2604,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{
if (Zeny > 10999) {
if (MaxWeight - Weight > 3999) {
Zeny -= 11000;
- getitem 567,20; //Prawn
+ getitem Prawn,20;
mes "[Thongpool]";
mes "There you go~";
mes "The freshest Shrimp you can ever get in this village, and maybe even the world!";
@@ -2633,7 +2633,7 @@ ayothaya,153,86,5 script Thongpool#ayo 4_M_THAIONGBAK,{
}
ayothaya,121,240,7 script Mr. Jun#ayo 4_M_THAIOLD,1,1,{
- if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -2681,7 +2681,7 @@ ayothaya,121,240,7 script Mr. Jun#ayo 4_M_THAIOLD,1,1,{
close;
OnTouch:
- if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
+ if (MaxWeight - Weight < 2000 || checkweight(Knife,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -2889,7 +2889,7 @@ OnTouch:
mes "^3355FFYou have plucked";
mes "10 Lemons from the tree.^000000";
tomyumgoong = 5;
- getitem 568,10; //Lemon
+ getitem Lemon,10;
next;
emotion e_dots;
mes "[Mr. Jun]";
@@ -2956,7 +2956,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{
if (MaxWeight - Weight > 1199) {
Zeny -= 2000;
tomyumgoong = 7;
- getitem 7286,30; //Chilli
+ getitem Chilli,30;
mes "[Merchant Thongdum]";
mes "Thank you.";
mes "I hope you will enjoy";
@@ -3011,7 +3011,7 @@ ayothaya,213,94,7 script Merchant#ayo 4_M_THAIAYO,{
if (Zeny > 1999) {
if (MaxWeight - Weight > 1199) {
Zeny -= 2000;
- getitem 7286,30; //Chilli
+ getitem Chilli,30;
mes "[Merchant Thongdum]";
mes "Thank you,";
mes "come again!";
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt
index 45db4cc3a..30ca0a57b 100644
--- a/npc/quests/quests_comodo.txt
+++ b/npc/quests/quests_comodo.txt
@@ -65,7 +65,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
next;
switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) {
case 1:
- if ((countitem(2608) > 0) && (countitem(7069) > 499)) {
+ if ((countitem(Rosary) > 0) && (countitem(Broken_Armor_Piece) > 499)) {
mes "[Hair Ornament Girl]";
mes "You've chosen the Cross Hat?";
mes "If you brought all the required items, I will make it for you~";
@@ -86,12 +86,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 2608,1; //Rosary
- delitem 7069,500; //Broken_Armor_Piece
+ delitem Rosary,1;
+ delitem Broken_Armor_Piece,500;
mes "[Hair Ornament Girl]";
mes "Look at this! Well done~";
mes "Please come again~ hoooo!";
- getitem 5036,1; // Cross_Band
+ getitem Cross_Band,1; // Cross_Band
close;
}
}
@@ -111,7 +111,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
close;
}
case 2:
- if ((countitem(2233) > 0) && (countitem(746) > 19)) {
+ if ((countitem(Circlet_) > 0) && (countitem(Glass_Bead) > 19)) {
mes "[Hair Ornament Girl]";
mes "You've chosen Bulb band?";
mes "If you brought all the required items, I will make it for you~";
@@ -131,12 +131,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 2233,1; //Circlet_
- delitem 746,20; //Glass_Bead
+ delitem Circlet_,1;
+ delitem Glass_Bead,20;
mes "[Hair Ornament Girl]";
mes "Look at this! Well done~";
mes "Please come again~ hoooo!";
- getitem 5034,1; // Light_Bulb_Band
+ getitem Light_Bulb_Band,1; // Light_Bulb_Band
close;
}
}
@@ -156,7 +156,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
close;
}
case 3:
- if (countitem(1099) > 1499) {
+ if (countitem(Worn_Out_Prison_Uniform) > 1499) {
mes "[Hair Ornament Girl]";
mes "You've chosen Stripe band?";
mes "If you brought all the required items, I will make it for you~";
@@ -172,11 +172,11 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 1099,1500; //Worn_Out_Prison_Uniform
+ delitem Worn_Out_Prison_Uniform,1500;
mes "[Hair Ornament Girl]";
mes "Look at this! Well done~";
mes "Please come again~";
- getitem 5049,1; // Stripe_Band
+ getitem Stripe_Band,1; // Stripe_Band
close;
}
}
@@ -194,7 +194,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
close;
}
case 4:
- if ((countitem(2211) > 0) && (countitem(978) > 0) && (countitem(7003) > 299)) {
+ if ((countitem(Bandana) > 0) && (countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Anolian_Skin) > 299)) {
mes "[Hair Ornament Girl]";
mes "You've chosen Blue Hairband?";
mes "If you brought all the required items, I will make it for you~";
@@ -214,13 +214,13 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{
case 2:
mes "^3355FFSwish swish snip snip^000000";
next;
- delitem 2211,1; //Bandana
- delitem 978,1; //Cobaltblue_Dyestuffs
- delitem 7003,300; //Anolian_Skin
+ delitem Bandana,1;
+ delitem Cobaltblue_Dyestuffs,1;
+ delitem Anolian_Skin,300;
mes "[Hair Ornament Girl]";
mes "Look, at this! Well done!";
mes "Please come again~ ";
- getitem 5052,1; // Blue_Hair_Band
+ getitem Blue_Hair_Band,1; // Blue_Hair_Band
close;
}
}
@@ -254,7 +254,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
next;
switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) {
case 1:
- if ((countitem(5009) > 0) && (countitem(5028) > 0) && (countitem(999) > 24) && (countitem(747) > 0)) {
+ if ((countitem(Safety_Helmet) > 0) && (countitem(Candle) > 0) && (countitem(Steel) > 24) && (countitem(Crystal_Mirror) > 0)) {
mes "[Isac Mari]";
mes "Mine Helmet was designed for the miners in the coal mines to have light in the dark. If you brought all the required items, I will go ahead and make it for you~";
next;
@@ -276,13 +276,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "Whew! This is pretty hard!";
next;
- delitem 5009,1; //Safety_Helmet
- delitem 5028,1; //Candle
- delitem 747,1; //Crystal_Mirror
- delitem 999,25; //Steel
+ delitem Safety_Helmet,1;
+ delitem Candle,1;
+ delitem Crystal_Mirror,1;
+ delitem Steel,25;
mes "[Isac Mari]";
mes "I'm not quite sure if this is the right one, but it looks about right. Ha ha~";
- getitem 5031,1; // Mine_Helm
+ getitem Mine_Helm,1; // Mine_Helm
close;
}
}
@@ -306,7 +306,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
close;
}
case 2:
- if ((countitem(1059) > 149) && (countitem(907) > 99) && (countitem(978) > 0)) {
+ if ((countitem(Transparent_Cloth) > 149) && (countitem(Resin) > 99) && (countitem(Cobaltblue_Dyestuffs) > 0)) {
mes "[Isac Mari]";
mes "Parcel Hat seems to be useful for business people to carry around their products. If you brought everything I need, I will make it for you.";
mes "If you brought all the required items, I will make it for you~";
@@ -331,13 +331,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "I think I messed up!";
mes "No, wait, I think I can fix this...";
next;
- delitem 1059,150; //Transparent_Cloth
- delitem 907,100; //Resin
- delitem 978,1; //Cobaltblue_Dyestuffs
+ delitem Transparent_Cloth,150;
+ delitem Resin,100;
+ delitem Cobaltblue_Dyestuffs,1;
mes "[Isac Mari]";
mes "Well...";
mes "Um, it looks like a Parcel Hat. So that's good enough for me! Ha ha~";
- getitem 5023,1; // Hat_Of_Bundle
+ getitem Hat_Of_Bundle,1; // Hat_Of_Bundle
close;
}
}
@@ -363,7 +363,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
close;
}
case 3:
- if ((countitem(2233) > 0) && (countitem(969) > 0) && (countitem(949) > 79) && (countitem(999) > 19) && (countitem(938) > 799)) {
+ if ((countitem(Circlet_) > 0) && (countitem(Gold) > 0) && (countitem(Feather) > 79) && (countitem(Steel) > 19) && (countitem(Sticky_Mucus) > 799)) {
mes "[Isac Mari]";
mes "Grief for Greed...";
mes "If you brought all the required items, I'll go ahead and make it for you~";
@@ -386,14 +386,14 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "Whew! This is pretty hard!";
next;
- delitem 2233,1; //Circlet_
- delitem 969,1; //Gold
- delitem 949,80; //Feather
- delitem 999,20; //Steel
- delitem 938,800; //Sticky_Mucus
+ delitem Circlet_,1;
+ delitem Gold,1;
+ delitem Feather,80;
+ delitem Steel,20;
+ delitem Sticky_Mucus,800;
mes "[Isac Mari]";
mes "I might have made a few mistakes, but it looks good enough. Here you go, your own Grief for Greed hat!";
- getitem 5021,1; // Bankruptcy_Of_Heart
+ getitem Bankruptcy_Of_Heart,1; // Bankruptcy_Of_Heart
close;
}
}
@@ -424,7 +424,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
close;
}
case 4:
- if ((countitem(2281) > 0) && (countitem(1048) > 49)) {
+ if ((countitem(Phantom_Of_Opera) > 0) && (countitem(Slender_Snake) > 49)) {
mes "[Isac Mari]";
mes "Opera Phantom Mask...";
mes "Frightening, but also tragic and romantic. If you brought all the required items, I will make it for you~";
@@ -447,12 +447,12 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{
mes "[Isac Mari]";
mes "Whew! This is pretty hard!";
next;
- delitem 2281,1; //Phantom_Of_Opera
- delitem 1048,50; //Slender_Snake
+ delitem Phantom_Of_Opera,1;
+ delitem Slender_Snake,50;
mes "[Isac Mari]";
mes "I'm not quite sure if this is the right one.";
mes "But it looks fine. Ha ha";
- getitem 5043,1; // Opera_Ghost_Mask
+ getitem Opera_Ghost_Mask,1; // Opera_Ghost_Mask
close;
}
}
@@ -2029,7 +2029,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
dmdswrd_Q = 15;
break;
case 15:
- if (countitem(717) > 0 && countitem(726) > 0 && countitem(721) > 0 && countitem(640) > 0 && countitem(757) > 0) {
+ if (countitem(Blue_Gemstone) > 0 && countitem(Blue_Jewel) > 0 && countitem(Azure_Jewel) > 0 && countitem(Shining_Stone) > 0 && countitem(Elunium_Stone) > 0) {
mes "[Meteurengut]";
mes "You've already found";
mes "all of the items I require to";
@@ -2037,11 +2037,11 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "Fantastic. Now I can begin work";
mes "on this. However, there is one";
mes "more thing I must ask of you.";
- delitem 717,1; //Blue_Gemstone
- delitem 726,1; //Blue_Jewel
- delitem 721,1; //Azure_Jewel
- delitem 640,1; //Shining_Stone
- delitem 757,1; //Elunium_Stone
+ delitem Blue_Gemstone,1;
+ delitem Blue_Jewel,1;
+ delitem Azure_Jewel,1;
+ delitem Shining_Stone,1;
+ delitem Elunium_Stone,1;
dmdswrd_Q = 16;
next;
mes "[Meteurengut]";
@@ -2076,7 +2076,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "^3355FF1 Blue Gemstone^000000.";
break;
case 16:
- if (countitem(1025) > 0) {
+ if (countitem(Spiderweb) > 0) {
mes "[Meteurengut]";
mes "I see that you've brought";
mes "me a Cobweb. It's hard to";
@@ -2085,7 +2085,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{
mes "Now, if you'll wait a moment,";
mes "I shall complete the slate...";
next;
- delitem 1025,1; //Spiderweb
+ delitem Spiderweb,1;
mes "*^3355FFClang Clang Clang!*";
mes "*Zaaaaaaaaaaaaaap*";
mes "*Ching tink t-t-t-tap*^000000";
@@ -2220,8 +2220,8 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
dmdswrd_Q = 18;
break;
case 18:
- if (countitem(926) > 1) {
- delitem 926,2; //Scale_Of_Snakes
+ if (countitem(Scale_Of_Snakes) > 1) {
+ delitem Scale_Of_Snakes,2;
dmdswrd_Q = 19;
mes "[Zaka]";
mes "Ah, you've brought";
@@ -2249,7 +2249,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "alright? I'll be right here.";
break;
case 19:
- if (countitem(936) > 0) {
+ if (countitem(Scales_Shell) > 0) {
mes "[Zaka]";
mes "Oh, nice! You've brought";
mes "this Scale Shell for me,";
@@ -2264,7 +2264,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "and bring you to me before";
mes "I finish this part of the process, okay? Wait, actually, I think";
mes "you can take your time...";
- delitem 936,1; //Scales_Shell
+ delitem Scales_Shell,1;
dmdswrd_Q = 20;
close;
}
@@ -2277,7 +2277,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "finish this Book of the Lamb.";
break;
case 20:
- if (countitem(954) > 0) {
+ if (countitem(Shining_Scales) > 0) {
mes "[Zaka]";
mes "Ah, you're just in time!";
mes "Have you got the Shining";
@@ -2285,7 +2285,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "is just one more item that";
mes "I want to ask you to bring me:";
mes "^3355FF1 Stinky Scale^000000. Easy, right?";
- delitem 954,1; //Shining_Scales
+ delitem Shining_Scales,1;
dmdswrd_Q = 21;
next;
mes "[Zaka]";
@@ -2306,7 +2306,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "no way to work around it...";
break;
case 21:
- if (countitem(959) > 0) {
+ if (countitem(Rotten_Scale) > 0) {
mes "[Zaka]";
mes "What's that sme--?";
mes "Oh, right. I asked you to";
@@ -2318,7 +2318,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{
mes "^3355FFZaka completes";
mes "the creation of the";
mes "Book of the Lamb.^000000";
- delitem 959,1; //Rotten_Scale
+ delitem Rotten_Scale,1;
dmdswrd_Q = 22;
next;
mes "[Zaka]";
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 167acdc2d..cb3a9d7e3 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -80,13 +80,13 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{
next;
switch(select("Yes.:No, not yet.")) {
case 1:
- if ((countitem(1011) > 9) && (countitem(1003) > 2) && (countitem(912) > 9) && (countitem(7126) > 39)) {
+ if ((countitem(Emveretarcon) > 9) && (countitem(Coal) > 2) && (countitem(Zargon) > 9) && (countitem(Large_Jellopy) > 39)) {
mes "[Cavitar]";
mes "Let me check the items";
mes "that you brought before";
mes "I give you an Oridecon.";
next;
- if (checkweight(618,1)) {
+ if (checkweight(Worn_Out_Scroll,1)) {
mes "[Cavitar]";
mes "Good, you brought";
mes "everything! Now let me";
@@ -98,12 +98,12 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{
mes "Alright then,";
mes "adventurer. I hope";
mes "you travel in safety.";
- delitem 1003,3; //Coal
- delitem 7126,40; //Large_Jellopy
- delitem 1011,10; //Emveretarcon
- delitem 912,10; //Zargon
+ delitem Coal,3;
+ delitem Large_Jellopy,40;
+ delitem Emveretarcon,10;
+ delitem Zargon,10;
ein_gear1 = 0;
- getitem 615,1; // Oridecon
+ getitem Oridecon_Hammer,1; // Oridecon
close;
}
else {
@@ -245,7 +245,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{
next;
switch(select("Help Him.:Quit.")) {
case 1:
- if (checkweight(908,10) == 0) {
+ if (checkweight(Spawn,10) == 0) {
mes "[Cavitar]";
mes "Hmmm, it seems you're";
mes "carrying too many things";
@@ -280,25 +280,25 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{
ein_gear1 = 2;
switch(rand(1,7)) {
case 1:
- getitem 7290,1; // Phlogopite
+ getitem Phlogopite,1; // Phlogopite
break;
case 2:
- getitem 7291,1; // Agate
+ getitem Agate,1; // Agate
break;
case 3:
- getitem 7293,1; // Rose_Quartz
+ getitem Rose_Quartz,1; // Rose_Quartz
break;
case 4:
- getitem 7294,1; // Turquoise
+ getitem Turquoise,1; // Turquoise
break;
case 5:
- getitem 7295,1; // Citrine
+ getitem Citrine,1; // Citrine
break;
case 6:
- getitem 7296,1; // Pyroxene
+ getitem Pyroxene,1; // Pyroxene
break;
case 7:
- getitem 7289,1; // Olivine
+ getitem Olivine,1; // Olivine
}
next;
mes "[Cavitar]";
@@ -358,7 +358,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{
mes "as a token of";
mes "my gratitude.";
Zeny -= 1000;
- getitem 1010,1; // Phracon
+ getitem Phracon,1; // Phracon
close;
}
}
@@ -412,7 +412,7 @@ einbech,97,167,5 script Cavitar 4_M_EINOLD,{
mes "as a token of";
mes "my gratitude.";
Zeny -= 1000;
- getitem 1010,1; // Phracon
+ getitem Phracon,1; // Phracon
close;
}
}
@@ -505,7 +505,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
next;
break;
}
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -516,7 +516,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
ein_cook = 219;
- getitem 612,10; //Portable_Furnace
+ getitem Portable_Furnace,10;
mes "[Uwe]";
mes "I had these lying";
mes "around, so why don't";
@@ -552,8 +552,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
next;
switch(select("There you go.:I want to quit.:Can I do it later?")) {
case 1:
- if (countitem(7126) > 5) {
- if (checkweight(908,199) == 0) {
+ if (countitem(Large_Jellopy) > 5) {
+ if (checkweight(Spawn,199) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -567,10 +567,10 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "Thank you ^EEA9B8so^000000 much!";
mes "Here's the Coal I promised~";
mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
- delitem 7126,6; //Large_Jellopy
+ delitem Large_Jellopy,6;
ein_cook = 219;
- getitem 1003,1; //Coal
- getitem 612,10; //Portable_Furnace
+ getitem Coal,1;
+ getitem Portable_Furnace,10;
next;
mes "[Uwe]";
mes "I hope you enjoy!";
@@ -581,7 +581,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "sweaty^000000. Ooh, how exciting~!";
close;
}
- else if (countitem(7126) > 0) {
+ else if (countitem(Large_Jellopy) > 0) {
mes "[Uwe]";
mes "Ooh, you're missing";
mes "some. I guess you can";
@@ -595,7 +595,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
}
switch(select("Give him all.:Cancel.")) {
case 1:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -609,7 +609,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "Just kidding~";
mes "Don't be so nervous, I don't really need those anymore. But since I know you're hard working, I'll throw in a little something extra...";
next;
- if (checkweight(908,220) == 0) {
+ if (checkweight(Spawn,220) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -627,13 +627,13 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
}
ein_cook = 219;
- getitem 612,11; //Portable_Furnace
+ getitem Portable_Furnace,11;
next;
mes "[Uwe]";
mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
close;
case 2:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -661,7 +661,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
}
break;
}
- if (checkweight(908,100) == 0) {
+ if (checkweight(Spawn,100) == 0) {
next;
mes "Oh, I was going to give";
mes "you a little something,";
@@ -672,7 +672,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
ein_cook = 219;
- getitem 612,5; //Portable_Furnace
+ getitem Portable_Furnace,5;
next;
mes "[Uwe]";
mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
@@ -689,7 +689,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
case 2:
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -715,7 +715,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "...You ^EEA9B8naughty girl^000000.";
}
ein_cook = 219;
- getitem 612,10; //Portable_Furnace
+ getitem Portable_Furnace,10;
next;
mes "[Uwe]";
mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
@@ -726,7 +726,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
next;
switch(select("Here you go~:I want to quit.")) {
case 1:
- if (checkweight(908,199) == 0) {
+ if (checkweight(Spawn,199) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -736,18 +736,18 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "in your Kafra Storage?";
close;
}
- if (countitem(7126) > 5) {
+ if (countitem(Large_Jellopy) > 5) {
mes "[Uwe]";
mes "Thank you ^EEA9B8so^000000 much!";
mes "Here's the Coal I promised~";
mes "Oh, and take these Mini Furnaces. They were just lying around, so you know, I thought, well, why don't you take them? *Tee hee hee~*";
- delitem 7126,6; //Large_Jellopy
+ delitem Large_Jellopy,6;
ein_cook = 219;
- getitem 1003,1; //Coal
- getitem 612,10; //Portable_Furnace
+ getitem Coal,1;
+ getitem Portable_Furnace,10;
close;
}
- else if (countitem(7126) > 0) {
+ else if (countitem(Large_Jellopy) > 0) {
mes "[Uwe]";
mes "Ooh, you're missing";
mes "some. I guess you can";
@@ -761,7 +761,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
}
switch(select("Give them all.:Cancel.")) {
case 1:
- if (checkweight(908,220) == 0) {
+ if (checkweight(Spawn,220) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -783,13 +783,13 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "I usually give you cutie Blacksmiths 10 Mini Furnaces, but you can have ^EEA9B811^000000. There's the little something extra I was talking about.";
}
ein_cook = 219;
- getitem 612,11; //Portable_Furnace
+ getitem Portable_Furnace,11;
next;
mes "[Uwe]";
mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
close;
case 2:
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -812,7 +812,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "...you ^EEA9B8naughty girl^000000.";
}
ein_cook = 219;
- getitem 612,10; //Portable_Furnace
+ getitem Portable_Furnace,10;
next;
mes "[Uwe]";
mes "This Portable Furnace is not expensive";
@@ -833,7 +833,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
case 2:
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Uwe]";
mes "Oh, I was going to give";
mes "you a little something,";
@@ -861,7 +861,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
}
}
ein_cook = 219;
- getitem 612,10; //Portable_Furnace
+ getitem Portable_Furnace,10;
next;
mes "[Uwe]";
mes "I know it's not very extravagant, but these will come in handy next time you're smithing. So make the best use of them, 'kay?";
@@ -935,7 +935,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "so please have one, 'kay?";
mes "Welcome to Einbroch, cutie~";
ein_cook = 1;
- getitem 1011,1; //Emveretarcon
+ getitem Emveretarcon,1;
break;
case 2:
mes "[Uwe]";
@@ -959,7 +959,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "Steel. Why don't you have 2 of";
mes "them as my little way of saying, ''Welcome to Einbroch, cutie~!''";
ein_cook = 3;
- getitem 998,2; //Iron
+ getitem Iron,2;
break;
case 3:
mes "[Uwe]";
@@ -996,7 +996,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "so please have one, 'kay?";
mes "Welcome to Einbroch, cutie~";
ein_cook = 5;
- getitem 1011,1; //Emveretarcon
+ getitem Emveretarcon,1;
break;
case 4:
mes "[Uwe]";
@@ -1025,7 +1025,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "my way of saying ''Welcome";
mes "to Einbroch, sugar honey~''";
ein_cook = 7;
- getitem 613,1; //Iron_Hammer
+ getitem Iron_Hammer,1;
break;
}
next;
@@ -1156,7 +1156,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "new hammers today.";
mes "Would you like a couple?";
next;
- if (checkweight(908,50) == 0) {
+ if (checkweight(Spawn,50) == 0) {
mes "[Uwe]";
mes "Mmmm...?";
mes "You're holding too many";
@@ -1167,8 +1167,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
ein_cook = 11;
- getitem 614,1; //Golden_Hammer
- getitem 613,1; //Iron_Hammer
+ getitem Golden_Hammer,1;
+ getitem Iron_Hammer,1;
mes "[Uwe]";
mes "Well, I hope";
mes "you like them~";
@@ -1269,7 +1269,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "new hammers today.";
mes "Would you like a couple?";
next;
- if (checkweight(908,50) == 0) {
+ if (checkweight(Spawn,50) == 0) {
mes "[Uwe]";
mes "Mmmm...?";
mes "You're holding too many";
@@ -1280,8 +1280,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
ein_cook = 13;
- getitem 614,1; //Golden_Hammer
- getitem 613,1; //Iron_Hammer
+ getitem Golden_Hammer,1;
+ getitem Iron_Hammer,1;
mes "[Uwe]";
mes "Well, I hope";
mes "you like them~";
@@ -1385,7 +1385,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "new hammers today.";
mes "Would you like a couple?";
next;
- if (checkweight(908,50) == 0) {
+ if (checkweight(Spawn,50) == 0) {
mes "[Uwe]";
mes "Mmmm...?";
mes "You're holding too many";
@@ -1396,8 +1396,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
ein_cook = 15;
- getitem 614,1; //Golden_Hammer
- getitem 613,1; //Iron_Hammer
+ getitem Golden_Hammer,1;
+ getitem Iron_Hammer,1;
next;
mes "[Uwe]";
mes "Well, I hope";
@@ -1650,7 +1650,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "new hammers today.";
mes "Would you like a couple?";
next;
- if (checkweight(908,50) == 0) {
+ if (checkweight(Spawn,50) == 0) {
mes "[Uwe]";
mes "Mmmm...?";
mes "You're holding too many";
@@ -1661,8 +1661,8 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
close;
}
ein_cook = 19;
- getitem 614,1; //Golden_Hammer
- getitem 613,1; //Iron_Hammer
+ getitem Golden_Hammer,1;
+ getitem Iron_Hammer,1;
next;
mes "[Uwe]";
mes "Well, I hope";
@@ -1997,10 +1997,10 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
next;
switch(select("Sure.:No, thanks.")) {
case 1:
- if ((countitem(7312) > 29) && (countitem(7126) > 3)) {
- delitem 7312,30; //Jubilee
- delitem 7126,4; //Large_Jellopy
- getitem 1003,1; //Coal
+ if ((countitem(Jubilee) > 29) && (countitem(Large_Jellopy) > 3)) {
+ delitem Jubilee,30;
+ delitem Large_Jellopy,4;
+ getitem Coal,1;
mes "[Uwe]";
mes "Hooray!";
mes "Thank you";
@@ -2057,7 +2057,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "cookies I just baked~";
next;
ein_cook = 9;
- getitem 538,5; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,5;
mes "[Uwe]";
mes "Okay, enjoy!";
mes "I hope you have";
@@ -2684,19 +2684,19 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "you a good weapon~";
close;
case 3:
- if (countitem(7126) > 5) {
+ if (countitem(Large_Jellopy) > 5) {
mes "[Uwe]";
mes "Thank you ^EEA9B8so^000000 much!";
mes "Here's the Coal I promised~";
- delitem 7126,6; //Large_Jellopy
+ delitem Large_Jellopy,6;
ein_cook += 100;
- getitem 1003,1; //Coal
+ getitem Coal,1;
next;
}
else {
mes "[Uwe]";
mes "Huh...?";
- if (countitem(7126) == 0) {
+ if (countitem(Large_Jellopy) == 0) {
mes "You brought";
mes "none at all...?";
}
@@ -3490,7 +3490,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{
mes "a little while longer.";
close;
}
- if ((EinFactory == 15) && (countitem(7325) > 19) && (countitem(7317) > 9) && (countitem(7319) > 9)) {
+ if ((EinFactory == 15) && (countitem(Tube) > 19) && (countitem(Screw) > 9) && (countitem(Old_Steel_Plate) > 9)) {
mes "[Zelmeto]";
mes "Ah, it's you again.";
mes "It's shameful letting";
@@ -3549,9 +3549,9 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{
mes "Go for broke!";
mes "Losers are quitters";
mes "and quitters are losers!";
- delitem 7325,20; //Tube
- delitem 7317,10; //Screw
- delitem 7319,10; //Old_Steel_Plate
+ delitem Tube,20;
+ delitem Screw,10;
+ delitem Old_Steel_Plate,10;
++$EinPolution;
completequest 8031;
EinFactory = 16;
@@ -5415,10 +5415,10 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "Waaaaaahhhhhhhhh!";
mes "Apples! My apples!";
mes "Apples, I need more...!";
- if (countitem(512) < 11) {
+ if (countitem(Apple) < 11) {
close;
}
- else if ((countitem(512) > 10) && (countitem(512) < 100)) {
+ else if ((countitem(Apple) > 10) && (countitem(Apple) < 100)) {
next;
mes "["+strcharinfo(0)+"]";
mes "Do you want";
@@ -5433,7 +5433,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
close;
}
else {
- delitem 512,countitem(512); //Apple
+ delitem Apple,countitem(Apple);
next;
mes "["+strcharinfo(0)+"]";
mes "Do you want";
@@ -5825,7 +5825,7 @@ OnTouch:
//== Lovers Quest :: ein_ryu ===============================
ein_in01,31,138,3 script Calla#ein 4_F_01,{
- if (checkweight(908,70) == 0) {
+ if (checkweight(Spawn,70) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -5964,7 +5964,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
completequest 8088;
close;
}
- if ((EIN_LOVERQ == 5) && (countitem(712) > 0)) {
+ if ((EIN_LOVERQ == 5) && (countitem(Flower) > 0)) {
mes "[Calla]";
mes "You've spoken";
mes "with Klitzer? How";
@@ -5999,7 +5999,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "Please tell him that";
mes "I really miss him a lot.";
mes "^333333*Sob Sob...*^000000";
- delitem 712,1; //Flower
+ delitem Flower,1;
EIN_LOVERQ = 6;
changequest 8079,808;
close;
@@ -6036,7 +6036,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "for your help~";
EIN_LOVERQ = 3;
changequest 8078,8077;
- getitem 1901,1; //Violin
+ getitem Violin,1;
close;
}
if ((EIN_LOVERQ == 3) || (EIN_LOVERQ == 5)) {
@@ -6079,7 +6079,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
next;
EIN_LOVERQ = 3;
changequest 8076,8077;
- getitem 1901,1; //Violin
+ getitem Violin,1;
mes "[Calla]";
mes "I'm sorry to trouble you,";
mes "but please understand";
@@ -6129,7 +6129,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "parents will approve me!";
close;
}
- if ((EIN_LOVERQ == 15) && (countitem(7170) > 0)) {
+ if ((EIN_LOVERQ == 15) && (countitem(Tuxedo) > 0)) {
mes "[Klitzer]";
mes "Waaaah!";
mes "What should I wear?!";
@@ -6167,30 +6167,30 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "valuable it is, but I know";
mes "that it's pretty rare. It may";
mes "even be useful to you later~";
- delitem 7170,1; //Tuxedo
+ delitem Tuxedo,1;
EIN_LOVERQ = 16;
changequest 8087,8088;
switch(rand(1,7)) {
case 1:
- getitem 7289,1; //Olivine
+ getitem Olivine,1;
break;
case 2:
- getitem 7290,1; //Phlogopite
+ getitem Phlogopite,1;
break;
case 3:
- getitem 7291,1; //Agate
+ getitem Agate,1;
break;
case 4:
- getitem 7293,1; //Rose_Quartz
+ getitem Rose_Quartz,1;
break;
case 5:
- getitem 7294,1; //Turquoise
+ getitem Turquoise,1;
break;
case 6:
- getitem 7295,1; //Citrine
+ getitem Citrine,1;
break;
case 7:
- getitem 7296,1; //Pyroxene
+ getitem Pyroxene,1;
}
next;
mes "[Klitzer]";
@@ -6353,7 +6353,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "should be just fine.";
close;
}
- if ((EIN_LOVERQ == 3) && (countitem(1901) == 1)) {
+ if ((EIN_LOVERQ == 3) && (countitem(Violin) == 1)) {
mes "[Klitzer]";
mes "What brings you here?";
mes "Aren't you tired of hearing";
@@ -6407,7 +6407,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "Hell yeah!";
mes "That's the stuff!";
percentheal 100,0;
- delitem 1901,1; //Violin
+ delitem Violin,1;
EIN_LOVERQ = 5;
changequest 8077,8079;
if (RENEWAL_EXP) {
@@ -6527,7 +6527,7 @@ OnTouch:
warp "einbroch",112,245;
end;
}
- if ((EIN_LOVERQ == 3) && (countitem(1901) > 0)) {
+ if ((EIN_LOVERQ == 3) && (countitem(Violin) > 0)) {
mes "[Megass]";
mes "That's...";
mes "That's my";
@@ -6549,7 +6549,7 @@ OnTouch:
mes "else that might be inside!";
mes "Make sure that if this punk";
mes "wakes up, it won't be today!";
- delitem 1901,1; //Violin
+ delitem Violin,1;
EIN_LOVERQ = 4;
changequest 8077,8078;
percentheal -90,0;
@@ -6591,7 +6591,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "honor of speaking with me.";
close;
}
- if ((EIN_LOVERQ == 12) && (countitem(1003) > 9)) {
+ if ((EIN_LOVERQ == 12) && (countitem(Coal) > 9)) {
mes "[Satra]";
mes "Ho ho ho ho~";
mes "Welcome adventurer,";
@@ -6664,7 +6664,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "the girls say? Ah, but I did";
mes "marry that oafish Megass~";
next;
- delitem 1003,10; //Coal
+ delitem Coal,10;
EIN_LOVERQ = 13;
changequest 8084,8085;
mes "[Satra]";
@@ -6700,7 +6700,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "I'm willing to overlook.";
close;
}
- if ((EIN_LOVERQ == 11) && (countitem(1003) > 9)) {
+ if ((EIN_LOVERQ == 11) && (countitem(Coal) > 9)) {
mes "[Satra]";
mes "Why hello~";
mes "Your visits have";
@@ -6750,7 +6750,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "mean I will not give them a";
mes "chance to prove their worth.";
next;
- delitem 1003,10; //Coal
+ delitem Coal,10;
EIN_LOVERQ = 12;
mes "[Satra]";
mes "Why should I deprive";
@@ -6788,7 +6788,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "any ^FF0000Coal^000000. Ho ho ho ho~";
close;
}
- if ((EIN_LOVERQ == 10) && (countitem(1003) > 9)) {
+ if ((EIN_LOVERQ == 10) && (countitem(Coal) > 9)) {
mes "[Satra]";
mes "^333333*Titter~*^000000";
mes "Why, if it isn't my";
@@ -6832,7 +6832,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "is a higher standard of";
mes "living here than in Einbech.";
next;
- delitem 1003,10; //Coal
+ delitem Coal,10;
EIN_LOVERQ = 11;
mes "[Satra]";
mes "Goodness, I believe";
@@ -6867,7 +6867,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "Ho ho ho ho~";
close;
}
- if ((EIN_LOVERQ == 9) && (countitem(1003) > 9)) {
+ if ((EIN_LOVERQ == 9) && (countitem(Coal) > 9)) {
mes "[Satra]";
mes "My, you've already";
mes "brought the Coal?";
@@ -6890,7 +6890,7 @@ ein_in01,31,151,3 script Satra#ein 4_F_EINWOMAN,{
mes "country. It's quite quaint";
mes "and Jawaii is very lovely.";
next;
- delitem 1003,10; //Coal
+ delitem Coal,10;
EIN_LOVERQ = 10;
changequest 8083,8084;
mes "[Satra]";
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
index 30ac0e3a6..1a9ce31e8 100644
--- a/npc/quests/quests_geffen.txt
+++ b/npc/quests/quests_geffen.txt
@@ -65,13 +65,13 @@ geffen_in,144,166,4 script Blacksmith 1_M_SMITH,{
next;
switch(select("Hm... Not bad. Alright.:How does it work again?")) {
case 1:
- if ((countitem(999) > 49) && (Zeny > 1999)){
+ if ((countitem(Steel) > 49) && (Zeny > 1999)){
mes "[Blacksmith]";
mes "Ah, I see that you appreciate a Blacksmith's work! Alright, I'll do it right away !!";
next;
- delitem 999,50; //Steel
+ delitem Steel,50;
Zeny -= 2000;
- getitem 2292,1; // Welding_Mask
+ getitem Welding_Mask,1; // Welding_Mask
mes "[Blacksmith]";
mes "Hahaha~! Make good use of that!";
close;
@@ -150,12 +150,12 @@ geffen_in,30,71,4 script Eric 4_M_01,{
mes "These are the things I need for Grandfather's masterpiece.";
close;
case 3:
- if ((countitem(999) > 39) && (countitem(984) > 0) && (countitem(970) > 0) && (countitem(1003) > 0)) {
- delitem 999,40; //Steel
- delitem 984,1; //Oridecon
- delitem 970,1; //Alchol
- delitem 1003,1; //Coal
- getitem 5001,1; //Headset
+ if ((countitem(Steel) > 39) && (countitem(Oridecon) > 0) && (countitem(Alchol) > 0) && (countitem(Coal) > 0)) {
+ delitem Steel,40;
+ delitem Oridecon,1;
+ delitem Alchol,1;
+ delitem Coal,1;
+ getitem Headset,1;
mes "*Tap! Tap! Tap!*";
next;
mes "[Eric]";
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index 6cd5e642f..ba4b1c299 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -210,7 +210,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "you're doing good work.";
mes "Take this old family medicine, it might be of use sometime soon.";
b_sword = 7;
- getitem 504,3; //White_Potion
+ getitem White_Potion,3;
close;
case 7:
mes "[Shi Yan Wen]";
@@ -268,7 +268,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "Please accept this as a";
mes "token of my gratitude...";
b_sword = 15;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
next;
mes "[Shi Yan Wen]";
mes "If you find any information";
@@ -303,7 +303,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "but a trinket, but please";
mes "accept this gift from me.";
b_sword = 14;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
close;
case 11:
mes "[Shi Yan Wen]";
@@ -323,7 +323,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "Here...take this.";
mes "Have a good time in Kunlun~";
b_sword = 13;
- getitem 504,1; //White_Potion
+ getitem White_Potion,1;
close;
case 13:
mes "[Shi Yan Wen]";
@@ -367,7 +367,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
close;
}
else if (b_sword == 32) {
- if (countitem(1123) < 1) {
+ if (countitem(Haedonggum) < 1) {
mes "[Shi Yan Wen]";
mes "Hm.....";
mes "Not finished yet, huh?";
@@ -386,9 +386,9 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "[Shi Yan Wen]";
mes "This is a small gift for you.";
mes "Please take it as thanks for a job well done!";
- delitem 1123,1; //Haedonggum
+ delitem Haedonggum,1;
b_sword = 33;
- getitem 2404,1; //Shoes_
+ getitem Shoes_,1;
next;
mes "[Shi Yan Wen]";
mes "Thank you for all of your efforts.";
@@ -542,7 +542,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
else if (b_sword < 6) {
switch(b_sword) {
case 4:
- if (countitem(506) < 1) {
+ if (countitem(Green_Potion) < 1) {
mes "[Xue Bong]";
mes "*Urk!* I feel sick...";
mes "Can somebody bring me a potion?";
@@ -572,7 +572,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
b_sword = 12;
close;
case 2:
- delitem 506,1; //Green_Potion
+ delitem Green_Potion,1;
b_sword = 5;
mes "[Xue Bong]";
mes "Oh man...thanks.";
@@ -616,7 +616,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
close;
}
case 2:
- delitem 506,1; //Green_Potion
+ delitem Green_Potion,1;
b_sword = 5;
emotion e_thx;
mes "[Xue Bong]";
@@ -2945,18 +2945,18 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
close;
}
case 30:
- if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
+ if (countitem(Anvil) > 0 && countitem(Oridecon_Stone) > 1 && countitem(Vroken_Sword) > 4 && countitem(Steel) > 1 && countitem(Hammer_Of_Blacksmith) > 0 && countitem(Star_Crumb) > 1 && countitem(Live_Coal) > 4) {
mes "[Aumgarl]";
mes "Oh, good! You got them all.";
mes "Alright, come back later,";
mes "and I'll have it repaired.";
- delitem 986,1; //Anvil
- delitem 756,2; //Oridecon_Stone
- delitem 7110,5; //Vroken_Sword
- delitem 999,2; //Steel
- delitem 1005,1; //Hammer_Of_Blacksmith
- delitem 1000,2; //Star_Crumb
- delitem 7098,5; //Live_Coal
+ delitem Anvil,1;
+ delitem Oridecon_Stone,2;
+ delitem Vroken_Sword,5;
+ delitem Steel,2;
+ delitem Hammer_Of_Blacksmith,1;
+ delitem Star_Crumb,2;
+ delitem Live_Coal,5;
b_sword = 31;
close;
}
@@ -2998,7 +2998,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "'You received repaired";
mes "'^FF0000SaYumMoon's sword^000000'.";
b_sword = 32;
- getitem 1123,1; //Haedonggum
+ getitem Haedonggum,1;
close;
}
mes "[Aumgarl]";
@@ -3116,7 +3116,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
mes "received from Cylrnel.";
mes "After taking the medicine, Lyroo";
mes "fell asleep.^000000";
- delitem 606,1; //Aloebera
+ delitem Aloebera,1;
b_sword = 28;
close;
}
@@ -3549,7 +3549,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
mes "There isn't much time for Lyroo.";
close;
case 25:
- if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) {
+ if (countitem(Seed_Of_Yggdrasil) > 0 && countitem(Aloe) > 0 && countitem(Starsand_Of_Witch) > 2 && countitem(Ice_Piece) > 2) {
mes "[Cylrnel]";
mes "Hmm...";
mes "Good, you got them all.";
@@ -3569,11 +3569,11 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
mes "...";
mes "Hey you...";
mes "You gave me the wrong information!";
- delitem 608,1; //Seed_Of_Yggdrasil
- delitem 704,1; //Aloe
- delitem 1061,5; //Starsand_Of_Witch
- delitem 7097,3; //Burning_Heart
- delitem 7066,3; //Ice_Piece
+ delitem Seed_Of_Yggdrasil,1;
+ delitem Aloe,1;
+ delitem Starsand_Of_Witch,5;
+ delitem Burning_Heart,3;
+ delitem Ice_Piece,3;
b_sword = 24;
next;
mes "[Cylrnel]";
@@ -3606,7 +3606,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
warp "yuno",246,143;
end;
case 26:
- if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) {
+ if (countitem(Seed_Of_Yggdrasil) > 1 && countitem(Aloe) > 2 && countitem(Witherless_Rose) > 0 && countitem(Starsand_Of_Witch) > 9 && countitem(Burning_Heart) > 4 && countitem(Ice_Piece) > 4) {
mes "[Cylrnel]";
mes "Hmm...";
mes "Good, you got them all.";
@@ -3630,14 +3630,14 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
mes "It wasn't easy to make this";
mes "medicine. Take care, bring";
mes "this to Lyroo and give her my regards...";
- delitem 608,2; //Seed_Of_Yggdrasil
- delitem 704,3; //Aloe
- delitem 748,1; //Witherless_Rose
- delitem 1061,10; //Starsand_Of_Witch
- delitem 7097,5; //Burning_Heart
- delitem 7066,5; //Ice_Piece
+ delitem Seed_Of_Yggdrasil,2;
+ delitem Aloe,3;
+ delitem Witherless_Rose,1;
+ delitem Starsand_Of_Witch,10;
+ delitem Burning_Heart,5;
+ delitem Ice_Piece,5;
b_sword = 27;
- getitem 606,1; //Aloebera
+ getitem Aloebera,1;
close;
}
mes "[Cylrnel]";
@@ -3746,7 +3746,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
mes "I'm so scared... What should I do?!";
close;
}
- if (nakha == 2 && countitem(1201) > 0) {
+ if (nakha == 2 && countitem(Knife) > 0) {
mes "[Han Ran Jiao]";
mes "Ehhhh... what should I do...";
mes "Oh~! I didn't notice you there.";
@@ -3773,13 +3773,13 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
next;
if (select("Return the knife.:Refuse.") == 1) {
nakha = 3;
- delitem 1201,1; //Knife
+ delitem Knife,1;
mes "[Han Ran Jiao]";
mes "Thank you! Thank you so much!";
mes "Please take these potions.";
mes "They may not be much, but they";
mes "are the best I can give you.";
- getitem 505,2; //Blue_Potion
+ getitem Blue_Potion,2;
next;
mes "[Han Ran Jiao]";
mes "You kept my family heirloom safe!";
@@ -3823,7 +3823,7 @@ OnTouch:
mes " ";
mes "- You have found an old knife -";
close2;
- getitem 1201,1; //Knife
+ getitem Knife,1;
}
end;
}
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index aa44e3505..67c146f1e 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -144,7 +144,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
next;
switch(select("Give White Potion:Ignore")) {
case 1:
- if (!countitem(504)) {
+ if (!countitem(White_Potion)) {
mes "[Allen]";
mes "Oh... Oh no...! You";
mes "don't have any White";
@@ -154,7 +154,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{
mes "as soon as you can! ^333333*Cough!*^000000";
close;
} else {
- delitem 504,1; //White potion
+ delitem White_Potion,1; //White potion
mes "[Allen]";
mes "Oh, thank you!";
mes "I-It hurts so much...";
@@ -642,7 +642,7 @@ OnTouch:
close2;
specialeffect EF_CONE;
hg_herb = 13;
- getitem 603,1; //Old Blue Box
+ getitem Old_Blue_Box,1; //Old Blue Box
getexp RENEWAL_EXP?5000:50000,0;
completequest 8056;
} else {
@@ -1540,18 +1540,18 @@ lighthalzen,88,79,7 script Dono 4_M_03,{
mes "buy something, got it?";
close;
} else if (hg_bio == 3) {
- if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19) {
- delitem 971,3; //Detrimindexta
- delitem 1003,5; //Coal
- delitem 619,1; //Unripe_Apple
- delitem 507,1; //Red_Herb
- delitem 508,1; //Yellow_Herb
- delitem 511,1; //White_Herb
- delitem 509,1; //Green_Herb
- delitem 510,1; //Blue_Herb
- delitem 7053,5; //Brigan
- delitem 7054,5; //Cyfar
- delitem 935,20; //Shell
+ if (countitem(Detrimindexta) > 2 && countitem(Coal) > 4 && countitem(Unripe_Apple) && countitem(Red_Herb) && countitem(Yellow_Herb) && countitem(Green_Herb) && countitem(White_Herb) && countitem(Blue_Herb) && countitem(Cyfar) > 4 && countitem(Brigan) > 4 && countitem(Shell) > 19) {
+ delitem Detrimindexta,3;
+ delitem Coal,5;
+ delitem Unripe_Apple,1;
+ delitem Red_Herb,1;
+ delitem Yellow_Herb,1;
+ delitem Green_Herb,1; //White_Herb
+ delitem White_Herb,1; //Green_Herb
+ delitem Blue_Herb,1;
+ delitem Cyfar,5; //Brigan
+ delitem Brigan,5; //Cyfar
+ delitem Shell,20;
hg_bio = 4;
changequest 11011,11012;
mes "[Dono]";
@@ -2138,7 +2138,7 @@ hugel,70,137,5 script Shede 4_F_CAPEGIRL,{
}
hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
- if (checkweight(7342,1) != 1) {
+ if (checkweight(File01,1) != 1) {
mes "[Herico]";
mes "Why don't you go take some load off your shoulder first, and come back?";
close;
@@ -2726,7 +2726,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "I know that this is a difficult task. But, please understand";
mes "that you are the only hope that I have.";
mes "Please stop them from performing experimental research on living bodies!";
- delitem 7342,1; //File Folder
+ delitem File01,1; //File Folder
hg_tre = 54;
close2;
cutin "",255;
@@ -2828,7 +2828,7 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
cutin "",255;
end;
} else {
- if (countitem(7342)) {
+ if (countitem(File01)) {
mes "[Herico]";
mes "Why are you still here?";
mes "That research data will aid a great help to Mr. President.";
@@ -2846,28 +2846,28 @@ hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{
mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
next;
if(select("Exchange:Cancel.") == 1) {
- if (countitem(7345) > 99) {
+ if (countitem(Armlet_Of_Prisoner) > 99) {
mes "[Herico]";
mes "There you go, thank you for your trouble.";
- delitem 7345,100; //Handcuffs
+ delitem Armlet_Of_Prisoner,100; //Handcuffs
switch(rand(1,6)) {
case 1:
- getitem 12044,1; //Herb Marinade Beef
+ getitem Str_Dish04,1; //Herb Marinade Beef
break;
case 2:
- getitem 12049,1; //Morroc Fruit Wine
+ getitem Int_Dish04,1; //Morroc Fruit Wine
break;
case 3:
- getitem 12059,1; //Lutie Cold Noodle
+ getitem Agi_Dish04,1; //Lutie Cold Noodle
break;
case 4:
- getitem 12064,1; //Cream Sandwich
+ getitem Dex_Dish04,1; //Cream Sandwich
break;
case 5:
- getitem 12069,1; //Steamed Ancient Lips
+ getitem Luk_Dish04,1; //Steamed Ancient Lips
break;
case 6:
- getitem 12054,1; //Seasoned Jellyfish
+ getitem Vit_Dish04,1; //Seasoned Jellyfish
break;
}
} else {
@@ -2995,7 +2995,7 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{
close;
}
} else if (hg_tre == 46) {
- if (!countitem(12112) || !countitem(12113)) {
+ if (!countitem(Tropical_Sograt) || !countitem(Vermilion_The_Beach)) {
mes "[Enquro Carson]";
mes "I heard of a private pub in Morroc,";
mes "a city of Rune-Midgarts Kingdom";
@@ -3048,8 +3048,8 @@ lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{
mes "and I know that I am not allowed to do that. Hehe.";
emotion e_gg;
hg_tre = 47;
- delitem 12112,1; //Tropical Sograt
- delitem 12113,1; //Vermilion on the Beach
+ delitem Tropical_Sograt,1; //Tropical Sograt
+ delitem Vermilion_The_Beach,1; //Vermilion on the Beach
close;
}
} else if (hg_tre == 47) {
@@ -3431,7 +3431,7 @@ hu_in01,317,312,0 script Book HIDDEN_NPC,{
einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{
if (hg_tre == 54) {
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "[Boomer]";
mes "Hey, you look pretty heavy, huh?";
mes "Do you want me to help you?";
@@ -3467,7 +3467,7 @@ einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{
mes "Just make sure that you are not going to";
mes "blow yourself away with this bomb, hahah!";
Zeny -= 3000;
- getitem 7138,1; //Marine Sphere Bottle
+ getitem Mini_Bottle,1; //Marine Sphere Bottle
close;
case 2:
mes "[Boomer]";
@@ -4102,7 +4102,7 @@ lhz_in01,214,129,0 script A Pile of Paper HIDDEN_NPC,{
mes "["+strcharinfo(0)+"]";
mes "Good, I must take this with me.";
hg_tre = 53;
- getitem 7342,1; //File folder
+ getitem File01,1; //File folder
donpcevent "HuMSpawner::OnMonster";
close;
}
@@ -4131,7 +4131,7 @@ OnMonsterDead:
lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{
if (hg_tre == 54) {
- if (countitem(7138)) {
+ if (countitem(Mini_Bottle)) {
mes "["+strcharinfo(0)+"]";
mes "This must be it...whoa, it looks very spooky.";
mes "Today, I am going to destroy you";
@@ -4143,7 +4143,7 @@ lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{
specialeffect2 EF_SUI_EXPLOSION;
enablenpc "HiddenExplosion";
mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
- delitem 7138,1; //Marine sphere bottle
+ delitem Mini_Bottle,1; //Marine sphere bottle
hg_tre = 55;
close;
} else {
@@ -4862,7 +4862,7 @@ hugel,196,164,3 script El Schatt 1_M_04,{
hg_memory = 12;
getexp RENEWAL_EXP?8000:50000,0;
completequest 8063;
- getitem 603,1; //Old Blue Box
+ getitem Old_Blue_Box,1; //Old Blue Box
mes "[El Schatt]";
mes "Oh... Oh dear";
mes "sweet God... My...";
@@ -5156,7 +5156,7 @@ hu_fild06,190,367,3 script Torpy's Mom 4_F_GODEMOM,{
specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP;
hg_ubu01 = 8;
completequest 12048;
- getitem 12065,3; //Green Salad
+ getitem Dex_Dish05,3; //Green Salad
getexp RENEWAL_EXP?5000:50000,0;
close;
} else if (hg_ubu01 == 8) {
@@ -5243,7 +5243,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
close;
}
} else if (hg_ubu01 == 4) {
- if (countitem(12051)) {
+ if (countitem(Vit_Dish01)) {
mes "[Strange Man]";
mes "Th-that... tantalizing...";
mes "scent... It's S-Steamed...";
@@ -5256,7 +5256,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
mes "Steamed Crab Nippers";
mes "into the barrel where";
mes "it was quickly devoured.^000000";
- delitem 12051,1; //Steamed crab nippers
+ delitem Vit_Dish01,1; //Steamed crab nippers
hg_ubu01 = 5;
next;
mes "[Strange Man]";
@@ -5291,7 +5291,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
close;
}
} else if (hg_ubu01 == 5) {
- if (countitem(12051)) {
+ if (countitem(Vit_Dish01)) {
mes "[Strange Man]";
mes "Th-that... tantalizing...";
mes "scent... It's S-Steamed...";
@@ -5304,7 +5304,7 @@ hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{
mes "Steamed Crab Nippers";
mes "into the barrel where";
mes "it was quickly devoured.^000000";
- delitem 12051,1; //Steamed crab nippers
+ delitem Vit_Dish01,1; //Steamed crab nippers
hg_ubu01 = 5;
next;
mes "[Strange Man]";
@@ -5515,7 +5515,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "she's a good friend, but I'm sure that she loves the soup as well.";
hg_odeng = 1;
setquest 8064;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
case 2:
mes "[Cellette]";
@@ -5526,7 +5526,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "since I helped him start his business. Nice of him, isn't it?";
hg_odeng = 2;
setquest 8065;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
case 3:
mes "[Cellette]";
@@ -5538,7 +5538,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "Just try not to be late...";
hg_odeng = 3;
setquest 8066;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
case 4:
mes "[Cellette]";
@@ -5550,7 +5550,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "and such and order...";
hg_odeng = 4;
setquest 8067;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
}
case 2:
@@ -5570,7 +5570,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "I hope you come and ";
mes "visit me again, okay?";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
@@ -5601,7 +5601,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
close;
}
} else if (hg_odeng == 1) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "Haven't you left already?";
mes "My friend Neha is waiting";
@@ -5628,7 +5628,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
@@ -5643,7 +5643,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
}
}
} else if (hg_odeng == 2) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "Whoa, whoa, whoa!";
mes "You should have left";
@@ -5669,7 +5669,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
@@ -5684,7 +5684,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
}
}
} else if (hg_odeng == 3) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "I thought you left to";
mes "deliver that soup to";
@@ -5711,7 +5711,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
@@ -5726,7 +5726,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
}
}
} else if (hg_odeng == 4) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Cellette]";
mes "Oh, dear, you better";
mes "leave now and deliver";
@@ -5752,7 +5752,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
Zeny -= 100;
- getitem 584,1; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,1;
close;
} else {
mes "[Cellette]";
@@ -5787,7 +5787,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
if (questprogress(.@i))
erasequest .@i;
}
- getitem 584,3; //Fish_Ball_Soup
+ getitem Fish_Ball_Soup,3;
getexp RENEWAL_EXP?100:1000,0;
next;
mes "[Cellette]";
@@ -5810,7 +5810,7 @@ hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{
hugel,76,134,3 script Neha 4W_F_01,{
if (hg_odeng == 1) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Neha]";
mes "Oh, you have a delivery";
mes "from Cellette, hm? Hmpf!";
@@ -5852,7 +5852,7 @@ hugel,76,134,3 script Neha 4W_F_01,{
close;
}
} else if (hg_odeng == 6) {
- if (countitem(1960) && countitem(584)) {
+ if (countitem(Whip) && countitem(Fish_Ball_Soup)) {
mes "[Neha]";
mes "Finally... My soup!";
mes "And you brought me my Whip!";
@@ -5879,8 +5879,8 @@ hugel,76,134,3 script Neha 4W_F_01,{
mes "ahead and tell Celette that";
mes "you did a good job... I hope";
mes "you come deliver my soup again~";
- delitem 1960,1; //Whip
- delitem 584,1; //Fish_Ball_Soup
+ delitem Whip,1;
+ delitem Fish_Ball_Soup,1;
hg_odeng = 10;
changequest 8068,8072;
close;
@@ -5907,7 +5907,7 @@ hugel,76,134,3 script Neha 4W_F_01,{
hugel,87,139,3 script Maewan 4_M_04,{
if (hg_odeng == 2) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Maewan]";
mes "Oh, finally, I've been";
mes "waiting for my order of";
@@ -5942,7 +5942,7 @@ hugel,87,139,3 script Maewan 4_M_04,{
close;
}
} else if (hg_odeng == 7 ) {
- if (countitem(584) && countitem(7015)) {
+ if (countitem(Fish_Ball_Soup) && countitem(Bookclip_In_Memory)) {
mes "[Maewan]";
mes "Great, you really brought";
mes "me a Bookclip in Memory!";
@@ -5950,8 +5950,8 @@ hugel,87,139,3 script Maewan 4_M_04,{
mes "addition to my collection~";
mes "Oh, and give me my soup.";
mes "Thanks again for delivering~";
- delitem 584,1; //Fish_Ball_Soup
- delitem 7015,1; //Bookclip in memory
+ delitem Fish_Ball_Soup,1;
+ delitem Bookclip_In_Memory,1; //Bookclip in memory
hg_odeng = 10;
changequest 8069,8073;
close;
@@ -5985,7 +5985,7 @@ hugel,87,139,3 script Maewan 4_M_04,{
hugel,84,125,3 script Layoma 8_F_GIRL,{
if (hg_odeng == 3) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Layoma]";
mes "You're here to deliver";
mes "my Fish Cake Soup?";
@@ -6013,7 +6013,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{
close;
}
} else if (hg_odeng == 8) {
- if (countitem(584) && countitem(921)) {
+ if (countitem(Fish_Ball_Soup) && countitem(Mushroom_Spore)) {
mes "[Layoma]";
mes "Great! You brought me";
mes "1 Mushroom Spore! This";
@@ -6026,8 +6026,8 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{
mes "for my roommate Cellette";
mes "a little while longer. Oh, and";
mes "please tell her to not to come home so late all the time, okay?";
- delitem 921,1; //Mushroom_Spore
- delitem 584,1; //Fish_Ball_Soup
+ delitem Mushroom_Spore,1;
+ delitem Fish_Ball_Soup,1;
hg_odeng = 10;
changequest 8070,8074;
close;
@@ -6053,7 +6053,7 @@ hugel,84,125,3 script Layoma 8_F_GIRL,{
hugel,102,161,3 script Erjan 4W_SAILOR,{
if (hg_odeng == 4) {
- if (countitem(584)) {
+ if (countitem(Fish_Ball_Soup)) {
mes "[Erjan]";
mes "Well, I thought you'd";
mes "never come to deliver";
@@ -6090,7 +6090,7 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{
close;
}
} else if (hg_odeng == 9) {
- if (countitem(584) && countitem(736)) {
+ if (countitem(Fish_Ball_Soup) && countitem(White_Platter)) {
mes "[Erjan]";
mes "Ah, so you've delivered";
mes "my Fish Cake Soup with some";
@@ -6111,8 +6111,8 @@ hugel,102,161,3 script Erjan 4W_SAILOR,{
mes "Please take your leave,";
mes "and return to Cellette";
mes "with my noble thanks.";
- delitem 736,1; //White_Platter
- delitem 584,1; //Fish_Ball_Soup
+ delitem White_Platter,1;
+ delitem Fish_Ball_Soup,1;
hg_odeng = 10;
changequest 8071,8075;
close;
@@ -6779,7 +6779,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{
changequest 8050,8051;
end;
} else if (hg_ma1 == 11) {
- if (countitem(7511) < 5) {
+ if (countitem(Rune_Of_Darkness) < 5) {
mes "[Thierry]";
mes "I understand that gathering";
mes "materials here in the Odin";
@@ -6827,7 +6827,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{
mes "medicine that Thierry";
mes "has made to give to Euslan.^000000";
close2;
- delitem 7511,5; //Rune_Of_Darkness
+ delitem Rune_Of_Darkness,5;
hg_ma1 = 12;
changequest 8051,8052;
end;
@@ -6972,7 +6972,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "something to eat as my way";
mes "of saying, ''Thanks a lot~''";
next;
- if (checkweight(12063,3) != 1) {
+ if (checkweight(Dex_Dish03,3) != 1) {
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
@@ -7076,7 +7076,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "fitting, after all. Besides,";
mes "it's really good for you!";
mes "Thanks again for your help~";
- if (checkweight(519,5) != 1) {
+ if (checkweight(Milk,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7088,7 +7088,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
}
hg_milk = 9;
erasequest 12043;
- getitem 519,5; //Milk
+ getitem Milk,5;
close;
} else if (.@milkreward > 4 && .@milkreward < 8) {
mes "[Kurupe]";
@@ -7097,7 +7097,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "right? Come on, you looove";
mes "Orange Potions! Here, you can";
mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
- if (checkweight(502,5) != 1) {
+ if (checkweight(Orange_Potion,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7109,7 +7109,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
}
hg_milk = 9;
erasequest 12043;
- getitem 502,5; //Orange_Potion
+ getitem Orange_Potion,5;
close;
} else if (.@milkreward > 7 && .@milkreward < 10) {
mes "[Kurupe]";
@@ -7119,7 +7119,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "take these Yellow Potions";
mes "as a token of my gratitude";
mes "for milking old Booboo.";
- if (checkweight(503,5) != 1) {
+ if (checkweight(Yellow_Potion,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7131,7 +7131,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
}
hg_milk = 9;
erasequest 12043;
- getitem 503,5; //Yellow_Potion
+ getitem Yellow_Potion,5;
close;
} else {
.@milkreward = rand(1,10);
@@ -7143,7 +7143,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "it's everything you could";
mes "ever want! Thanks for";
mes "milking Booboo for me~";
- if (checkweight(518,3) != 1) {
+ if (checkweight(Honey,3) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7155,7 +7155,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
}
hg_milk = 9;
erasequest 12043;
- getitem 518,3; //Honey
+ getitem Honey,3;
close;
}
mes "[Kurupe]";
@@ -7165,7 +7165,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
mes "remember what I packed in";
mes "here, but I'm sure it tastes";
mes "good, and it's good for you~";
- if (checkweight(12111,1) != 1) {
+ if (checkweight(Food_Package,1) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7177,7 +7177,7 @@ hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{
}
hg_milk = 9;
erasequest 12043;
- getitem 12111,1; //Food_Package
+ getitem Food_Package,1;
close;
}
} else {
@@ -7273,7 +7273,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
close;
}
} else if (hg_milk == 5) {
- if (!countitem(1110)) {
+ if (!countitem(Lapier)) {
mes "[Burupu]";
mes "Hey, weren't you";
mes "supposed to bring me";
@@ -7290,7 +7290,7 @@ hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{
mes "2 Slots and everything!";
mes "I'm gonna start training";
mes "with it right now!";
- delitem 1110,1; //Lapier
+ delitem Lapier,1;
hg_milk = 6;
changequest 12041,12042;
next;
@@ -7512,7 +7512,7 @@ hugel,68,99,3 script Booboo the Cow 4_BULL,{
next;
switch(select("Attempt to Milk Booboo:It's not the right time!")) {
case 1:
- if (countitem(645) > 2) {
+ if (countitem(Center_Potion) > 2) {
switch(rand(1,5)) {
case 1: callsub L_MilkCow,"cow_01.wav",3; break;
case 2: callsub L_MilkCow,"cow_02.wav",5; break;
@@ -7556,7 +7556,7 @@ L_MilkCow:
mes "into the comb, it begins";
mes "to chime, and Booboo the";
mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
- delitem 645,3; //Center_Potion
+ delitem Center_Potion,3;
soundeffect ""+getarg(0)+"",0;
next;
soundeffect ""+getarg(0)+"",0;
@@ -7944,8 +7944,8 @@ hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{
cutin "",255;
end;
case 2:
- if (countitem(7511) > 4) {
- delitem 7511,5; //Rune_Of_Darkness
+ if (countitem(Rune_Of_Darkness) > 4) {
+ delitem Rune_Of_Darkness,5;
hg_odin = 6; //Old_Blue_Box
changequest 11000,11002;
getitem 603,1;
@@ -8497,11 +8497,11 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
cutin "hu_laura03.bmp",255;
end;
case 2:
- if (countitem(7511) > 4) {
- delitem 7511,5; //Rune_Of_Darkness
+ if (countitem(Rune_Of_Darkness) > 4) {
+ delitem Rune_Of_Darkness,5;
hg_odin = 16;
changequest 11004,11005;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
mes "[Laura]";
mes "Oooh, nice job. It's good";
mes "that we have more of these";
@@ -8575,7 +8575,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
close2;
cutin "hu_laura01.bmp",255;
end;
- } else if (!countitem(7511)) {
+ } else if (!countitem(Rune_Of_Darkness)) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "..................";
@@ -8609,7 +8609,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
close2;
cutin "hu_laura02.bmp",255;
end;
- } else if (countitem(7511) == 1) {
+ } else if (countitem(Rune_Of_Darkness) == 1) {
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "...Only one?";
@@ -8621,7 +8621,7 @@ hu_in01,14,11,4 script Laura 1_F_GYPSY,{
close2;
cutin "hu_laura03.bmp",255;
end;
- } else if (countitem(7511) == 2) {
+ } else if (countitem(Rune_Of_Darkness) == 2) {
cutin "hu_laura03.bmp",2;
mes "[Laura]";
mes "One, two...";
@@ -9045,7 +9045,7 @@ hu_in01,16,20,4 script Ashe 4_F_SISTER,{
mes "the good work~";
close;
case 15:
- if (countitem(7511) > 4)
+ if (countitem(Rune_Of_Darkness) > 4)
{
mes "[Ashe]";
mes "Well, it looks like";
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index 083609186..9db11716c 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -175,7 +175,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
close;
}
case 2:
- if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
+ if ((countitem(Transparent_Plate01)) || (countitem(Transparent_Plate02)) || (countitem(Transparent_Plate03)) || (countitem(Transparent_Plate04))) {
mes "[Fayruz]";
mes "Ah, it's you! Listen,";
mes "I just found a record of";
@@ -303,7 +303,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "sometimes, you know?";
close;
case 2:
- if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
+ if ((countitem(Transparent_Plate01)) || (countitem(Transparent_Plate02)) || (countitem(Transparent_Plate03)) || (countitem(Transparent_Plate04))) {
mes "[Fayruz]";
mes "Oh, really?!";
mes "That's great news!";
@@ -325,10 +325,10 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("Please, be my guest.:No way, you can't have it.")) {
case 1:
- if (countitem(7352)) callfunc "Func_JupHist",7352,1;
- else if (countitem(7353)) callfunc "Func_JupHist",7353,2;
- else if (countitem(7354)) callfunc "Func_JupHist",7354,4;
- else if (countitem(7355)) callfunc "Func_JupHist",7352,8;
+ if (countitem(Transparent_Plate01)) callfunc "Func_JupHist",7352,1;
+ else if (countitem(Transparent_Plate02)) callfunc "Func_JupHist",7353,2;
+ else if (countitem(Transparent_Plate03)) callfunc "Func_JupHist",7354,4;
+ else if (countitem(Transparent_Plate04)) callfunc "Func_JupHist",7352,8;
case 2:
mes "[Fayruz]";
mes "Mm? Are you serious?";
@@ -519,7 +519,7 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
next;
switch(select("I found another Transparent Plate.:Just visiting, really.")) {
case 1:
- if ((countitem(7352)) || (countitem(7353)) || (countitem(7354)) || (countitem(7355))) {
+ if ((countitem(Transparent_Plate01)) || (countitem(Transparent_Plate02)) || (countitem(Transparent_Plate03)) || (countitem(Transparent_Plate04))) {
mes "[Fayruz]";
mes "Hmm, well, we've made as";
mes "much headway as we can";
@@ -535,9 +535,9 @@ yuno_in04,190,125,4 script Scholar 8_F_GIRL,{
mes "you take this as my way";
mes "saying ''Thanks?'' You've been";
mes "great, "+strcharinfo(0)+"...";
- if (countitem(7352)) delitem 7352,1;
- else if (countitem(7353)) delitem 7353,1;
- else if (countitem(7354)) delitem 7354,1;
+ if (countitem(Transparent_Plate01)) delitem 7352,1;
+ else if (countitem(Transparent_Plate02)) delitem 7353,1;
+ else if (countitem(Transparent_Plate03)) delitem 7354,1;
else delitem 7355,1;
getitem 644,1;
close;
@@ -1831,7 +1831,7 @@ jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{
cutin "1",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -1842,7 +1842,7 @@ jupe_area1,88,224,0 script #hole#1-1 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7356) > 0) {
+ if (countitem(Piece_Of_Crest1) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -2121,7 +2121,7 @@ jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{
cutin "2",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -2132,7 +2132,7 @@ jupe_area1,25,238,0 script #hole#1-2 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7357) > 0) {
+ if (countitem(Piece_Of_Crest2) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -2408,7 +2408,7 @@ jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{
cutin "3",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -2419,7 +2419,7 @@ jupe_area1,36,146,0 script #hole#1-3 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7358) > 0) {
+ if (countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -2694,7 +2694,7 @@ jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{
cutin "4",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -2705,7 +2705,7 @@ jupe_area1,50,49,0 script #hole#1-4 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7359) > 0) {
+ if (countitem(Piece_Of_Crest4) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -3030,7 +3030,7 @@ jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{
cutin "1",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -3041,7 +3041,7 @@ jupe_area2,74,224,0 script #hole#2-1 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7356) > 0) {
+ if (countitem(Piece_Of_Crest1) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -3320,7 +3320,7 @@ jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{
cutin "2",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -3331,7 +3331,7 @@ jupe_area2,138,238,0 script #hole#2-2 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7357) > 0) {
+ if (countitem(Piece_Of_Crest2) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -3607,7 +3607,7 @@ jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{
cutin "3",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -3618,7 +3618,7 @@ jupe_area2,127,146,0 script #hole#2-3 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7358) > 0) {
+ if (countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -3895,7 +3895,7 @@ jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{
cutin "4",255;
end;
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -3906,7 +3906,7 @@ jupe_area2,113,49,0 script #hole#2-4 CLEAR_NPC,{
next;
switch(select("Insert a Crest Piece.:Cancel.")) {
case 1:
- if (countitem(7359) > 0) {
+ if (countitem(Piece_Of_Crest4) > 0) {
mes "^3355FFYou take out your";
mes "Crest Piece and place";
mes "it into the slot where it";
@@ -4244,7 +4244,7 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{
mes "into the slots in order";
mes "for the lever to operate.^000000";
next;
- if (countitem(7356) > 0 && countitem(7359) > 0 && countitem(7357) > 0 && countitem(7358) > 0) {
+ if (countitem(Piece_Of_Crest1) > 0 && countitem(Piece_Of_Crest4) > 0 && countitem(Piece_Of_Crest2) > 0 && countitem(Piece_Of_Crest3) > 0) {
switch(select("Insert all of your Crest Pieces.")) {
case 1:
mes "^3300FF*Snap!*^000000";
@@ -4255,10 +4255,10 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{
mes "emit a strange light.^000000";
cutin "5-1",2;
specialeffect EF_SPHERE;
- delitem 7356,1; //Piece_Of_Crest1
- delitem 7359,1; //Piece_Of_Crest4
- delitem 7357,1; //Piece_Of_Crest2
- delitem 7358,1; //Piece_Of_Crest3
+ delitem Piece_Of_Crest1,1;
+ delitem Piece_Of_Crest4,1;
+ delitem Piece_Of_Crest2,1;
+ delitem Piece_Of_Crest3,1;
next;
switch(select("Pull out the Crest Pieces.:Pull the lever.")) {
case 1:
@@ -4267,10 +4267,10 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{
mes "the Crest Pieces";
mes "that you inserted";
mes "into the slots.^000000";
- getitem 7356,1; //Piece_Of_Crest1
- getitem 7359,1; //Piece_Of_Crest4
- getitem 7357,1; //Piece_Of_Crest2
- getitem 7358,1; //Piece_Of_Crest3
+ getitem Piece_Of_Crest1,1;
+ getitem Piece_Of_Crest4,1;
+ getitem Piece_Of_Crest2,1;
+ getitem Piece_Of_Crest3,1;
close2;
cutin "5",255;
end;
@@ -4304,7 +4304,7 @@ jupe_ele_r,51,98,0 script Switch#ufe CLEAR_NPC,{
}
}
}
- else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
+ else if (countitem(Piece_Of_Crest1) > 0 || countitem(Piece_Of_Crest4) > 0 || countitem(Piece_Of_Crest2) > 0 || countitem(Piece_Of_Crest3) > 0) {
select("Insert Crest Pieces.");
mes "^3355FFRight now, you don't";
mes "have enough Crest Pieces";
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index afd4b9cc8..4ab0e4cbb 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -66,7 +66,7 @@ OnMyMobDead:
}
lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
- if (countitem(7350) > 0) {
+ if (countitem(Pass) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
mes "Oh. I'm sorry. I didn't";
@@ -133,7 +133,7 @@ lighthalzen,267,200,3 script Guard#lhz01 4_M_LGTGUARD,{
}
lighthalzen,294,223,7 script Guard#lhz02 4_M_LGTGUARD,{
- if (countitem(7350) > 0) {
+ if (countitem(Pass) > 0) {
mes "[Guard]";
mes "Hold it right th--!";
mes "Oh. I'm sorry. I didn't";
@@ -456,7 +456,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "It's 20 friggin' Jellopies!";
close;
case 2:
- if (countitem(909) > 19) {
+ if (countitem(Jellopy) > 19) {
mes "[Fishbone]";
mes "Ooh. Hey, good work.";
mes "Okay, I can see you're";
@@ -480,7 +480,7 @@ lighthalzen,341,224,3 script Fishbone 4_M_LGTGUARD,{
mes "get some stuff ready and";
mes "then I'll tell you what you";
mes "really need to know.";
- delitem 909,20; //Jellopy
+ delitem Jellopy,20;
lhz_sincube = 6;
close;
}
@@ -1526,7 +1526,7 @@ lhz_cube,224,197,0 script Experiment Tube#cube HIDDEN_NPC,{
next;
input .@input$;
if (.@input$ == "Laboratory Permit") {
- if (countitem(2657)) {
+ if (countitem(Lab_Passport)) {
mes "^3355FFYou insert the";
mes "Laboratory Permit";
mes "into the slot and the";
@@ -1683,7 +1683,7 @@ lhz_cube,248,193,0 script Box#cube1 HIDDEN_NPC,{
mes "Permit^3355FF, knowing that you";
mes "will be needing it later.";
lhz_sincube = 10;
- getitem 2657,1; //Lab_Passport
+ getitem Lab_Passport,1;
}
close;
}
@@ -2029,7 +2029,7 @@ OnTouch:
mes "into each other ever again!";
}
Zeny -= .@price;
- getitem 12016,.@number; //Speed_Up_Potion
+ getitem Speed_Up_Potion,.@number;
}
}
}
@@ -2135,7 +2135,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
next;
friendship = 15;
changequest 12005,12006;
- getitem 1201,1; //Knife
+ getitem Knife,1;
close;
}
if (friendship == 13) {
@@ -2148,7 +2148,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
mes "my fashionable street clothes?";
close;
}
- if ((friendship == 12 && countitem(7351) > 0)) {
+ if ((friendship == 12 && countitem(Friend's_Diary) > 0)) {
mes "[Digotz]";
mes "Even if Benkaistein";
mes "did come back, I don't";
@@ -2555,7 +2555,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
cutin "lhz_macu05",255;
end;
}
- if (friendship == 13 && countitem(7351) > 0) {
+ if (friendship == 13 && countitem(Friend's_Diary) > 0) {
cutin "lhz_macu06",2;
mes "[Maku]";
mes "Hey, what is that? You want";
@@ -2703,7 +2703,7 @@ lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
mes "that I'm grateful or anything.";
cutin "lhz_macu07",255;
next;
- delitem 7351,1; //Friend's_Diary
+ delitem Friend's_Diary,1;
friendship = 14;
if (RENEWAL_EXP) {
if (BaseLevel > 90) getexp 70000,0;
@@ -3122,7 +3122,7 @@ yuno_in04,107,14,5 script Student 4_M_SAGE_A,{
}
yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
- if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 300 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -3166,7 +3166,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
else if (BaseLevel > 75) getexp 400000,0;
else getexp 200000,0;
}
- getitem 7350,1; //Pass
+ getitem Pass,1;
mes "[Benkaistein]";
mes "Anyway, I wish you";
mes "safety in your travels,";
@@ -3175,7 +3175,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
mes "sure to let you know~";
close;
}
- if ((friendship == 11 && countitem(7351) > 0)) {
+ if ((friendship == 11 && countitem(Friend's_Diary) > 0)) {
mes "[Benkaistein]";
mes "Aw nuts, this is";
mes "taking much longer";
@@ -3351,7 +3351,7 @@ yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{
}
if (friendship == 10) {
friendship = 11;
- getitem 7351,1; //Friend's_Diary
+ getitem Friend's_Diary,1;
mes "^3355FFThis book is labeled,";
mes "''Benkaistein's Journal";
mes "Vol. 6.'' This is probably";
@@ -3369,7 +3369,7 @@ yuno_in04,168,117,3 script Book#lhz HIDDEN_NPC,{
//== Cursed Spirit Quest ===================================
lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "loli_ruri_stand.wav",0;
lhz_curse = 1;
@@ -3409,7 +3409,7 @@ lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
lhz_curse = 1;
@@ -3449,7 +3449,7 @@ lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
lhz_curse = 1;
@@ -3488,7 +3488,7 @@ lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
lighthalzen,344,278,0 script #kiz03 -1,2,2,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
soundeffect "tao_gunka_stand.wav",0;
sc_start SC_CURSE,1000,0;
@@ -3539,7 +3539,7 @@ OnTouch_:
lhz_in03,178,22,0 script #kiz04 -1,2,2,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
soundeffect "tao_gunka_stand.wav",0;
@@ -3618,7 +3618,7 @@ OnTouch_:
lighthalzen,295,227,0 script #kiz05 -1,2,2,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
@@ -3664,7 +3664,7 @@ OnTouch_:
lighthalzen,364,315,0 script #kiz06 -1,3,3,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
@@ -3723,7 +3723,7 @@ OnTouch_:
lhz_in01,113,150,0 script #kiz07 -1,3,3,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
@@ -3777,7 +3777,7 @@ OnTouch_:
lhz_in01,272,227,0 script #kiz08 -1,2,2,{
OnTouch_:
- if (countitem(7345) > 0 ) {
+ if (countitem(Armlet_Of_Prisoner) > 0 ) {
if (lhz_curse == 0) {
sc_start SC_CURSE,1000,0;
}
@@ -3861,7 +3861,7 @@ OnTouch_:
lhz_in01,206,129,0 script #kiz09 -1,5,5,{
OnTouch_:
- if (countitem(7345) > 0) {
+ if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 12) {
mes "............";
next;
@@ -3879,7 +3879,7 @@ OnTouch_:
}
lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{
- if (countitem(7345) > 0) {
+ if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 12) {
mes "[??]";
mes "Doctor Varmunt,";
@@ -4015,7 +4015,7 @@ lhz_que01,21,31,5 script #li_Varmunt 4_M_SAGE_C,{
}
lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{
- if (countitem(7345) > 0) {
+ if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 12) {
mes "Doctor Varmunt,";
mes "you've finally agreed";
@@ -4151,9 +4151,9 @@ lhz_que01,29,24,3 script #li_researcher 4_M_SAGE_A,{
lhz_in01,282,166,0 script #kiz10 -1,3,3,{
OnTouch_:
- if (countitem(7345) > 0) {
+ if (countitem(Armlet_Of_Prisoner) > 0) {
if (lhz_curse == 16) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFThere's something on";
mes "the floor, but you can't";
mes "really take a good look at";
@@ -4307,7 +4307,7 @@ lhz_que01,99,74,5 script #li_Man 1_M_02,{
mes "what this pendant contains.^000000";
lhz_curse = 17;
changequest 2090,2091;
- getitem 7341,1; //Worn_Out_Pendant
+ getitem Worn_Out_Pendant,1;
close2;
warp "lhz_in01",278,162;
}
@@ -4333,7 +4333,7 @@ OnTouch_:
}
lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
- if (countitem(7345) > 0) {
+ if (countitem(Armlet_Of_Prisoner) > 0) {
if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
mes "[Elder]";
mes "No wonder you look";
@@ -4476,7 +4476,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
close;
}
else if (lhz_curse == 17) {
- if (countitem(7341) > 0) {
+ if (countitem(Worn_Out_Pendant) > 0) {
mes "[Elder]";
mes "Greetings, adventurer.";
mes "How goes your search for";
@@ -4533,7 +4533,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
}
}
else if (lhz_curse == 18) {
- if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) {
+ if ((countitem(Holy_Water) > 4) && (countitem(Bunch_Of_Flowers) > 0) && (countitem(Worn_Out_Pendant) > 0)) {
mes "[Elder]";
mes "Good, good.";
mes "All is in readiness.";
@@ -4573,8 +4573,8 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
lhz_curse = 19;
changequest 2092,2093;
- delitem 523,5; //Holy_Water
- delitem 744,1; //Bunch_Of_Flowers
+ delitem Holy_Water,5;
+ delitem Bunch_Of_Flowers,1;
close;
}
else {
@@ -4802,7 +4802,7 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
if (lhz_curse == 23) {
- if (countitem(7341) > 0) {
+ if (countitem(Worn_Out_Pendant) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Hey there, are";
mes "you feeling alright?";
@@ -4876,7 +4876,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "["+strcharinfo(0)+"]";
mes "Well...";
mes "This is awkward.";
- delitem 7341,1; //Worn_Out_Pendant
+ delitem Worn_Out_Pendant,1;
lhz_curse = 24;
close;
}
@@ -4950,7 +4950,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "any idea who might";
mes "have owned this pendant?";
next;
- if (countitem(7341) < 1) {
+ if (countitem(Worn_Out_Pendant) < 1) {
mes "[Crippled Girl]";
mes "What are you talking about?";
close;
@@ -5003,7 +5003,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
warp "lighthalzen",322,323;
end;
case 2:
- if (countitem(7341) > 0) {
+ if (countitem(Worn_Out_Pendant) > 0) {
mes "[Crippled Girl]";
mes "Did you meet my";
mes "big brother...?";
@@ -5090,7 +5090,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
next;
mes "["+strcharinfo(0)+"]";
mes "Yes, I'm sure of that.";
- delitem 7341,1; //Worn_Out_Pendant
+ delitem Worn_Out_Pendant,1;
lhz_curse = 25;
close;
case 2:
@@ -5127,7 +5127,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
next;
mes "[Setsu]";
mes "I'll try hard!";
- delitem 7341,1; //Worn_Out_Pendant
+ delitem Worn_Out_Pendant,1;
lhz_curse = 25;
close;
}
@@ -5655,8 +5655,8 @@ lhz_in01,273,121,1 script Mad Scientist#li 4_LGTSCIENCE,{
}
}
else if (lhz_curse == 15) {
- if (countitem(746) > 0) {
- delitem 746,1; //Glass_Bead
+ if (countitem(Glass_Bead) > 0) {
+ delitem Glass_Bead,1;
mes "[Wolfchev]";
mes "Yes...! Beads!";
mes "You brought them!";
@@ -5986,7 +5986,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
next;
switch(select("Show Evidence:Cancel")) {
case 1:
- if (countitem(7345) > 0) {
+ if (countitem(Armlet_Of_Prisoner) > 0) {
mes "^3355FFYou reveal the Handcuffs";
mes "you found in the laboratory,";
mes "and Secretary Slierre's face";
@@ -6094,7 +6094,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "have any evidence, then you";
mes "shouldn't be making rumors...";
next;
- if (countitem(7345) > 0) {
+ if (countitem(Armlet_Of_Prisoner) > 0) {
mes "^3355FFYou reveal the Handcuffs";
mes "you found in the laboratory,";
mes "and Secretary Slierre's face";
@@ -6186,7 +6186,7 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
else if (lhz_curse == 30) {
.@li_keka = rand(1,10);
if (.@li_keka > 7) {
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Sueii Slierre]";
mes "Oh, I'd like to have";
mes "a word with you. Would";
@@ -6228,8 +6228,8 @@ lhz_in01,286,226,3 script Secretary Slierre#li 4_F_ZONDAGIRL,{
mes "our gratitude, adventurer.";
lhz_curse = 31;
changequest 2094,2095;
- getitem 603,1; //Old_Blue_Box
- getitem 12016,10; //Speed_Up_Potion
+ getitem Old_Blue_Box,1;
+ getitem Speed_Up_Potion,10;
next;
mes "[Sueii Slierre]";
mes "Let me promise you";
@@ -6879,7 +6879,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "An error occurred.";
close;
}
- if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9))
+ if ((countitem(Pile_Of_Ymir_Heart)) && (countitem(Lab_Staff_Record) > 9) && (countitem(Armlet_Of_Prisoner) > 9))
{
mes "[Ghalstein]";
mes "Ah, this looks like a";
@@ -6904,15 +6904,15 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "next mission. Show this to";
mes "him to prove that you are";
mes "working with us. Don't forget.";
- delitem 7346,1; //Pile_Of_Ymir_Heart
- delitem 7347,10; //Lab_Staff_Record
- delitem 7345,10; //Armlet_Of_Prisoner
+ delitem Pile_Of_Ymir_Heart,1;
+ delitem Lab_Staff_Record,10;
+ delitem Armlet_Of_Prisoner,10;
lhz_boss = 8;
- getitem 7348,1; //Indication_Of_Member01
+ getitem Indication_Of_Member01,1;
changequest 12016,12017;
close;
}
- else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
+ else if((!countitem(Pile_Of_Ymir_Heart)) && (!countitem(Lab_Staff_Record)) && (!countitem(Armlet_Of_Prisoner)))
{
mes "[Ghalstein]";
mes "When you get inside the";
@@ -7008,7 +7008,7 @@ lighthalzen,179,170,4 script Ordinary Man 4W_M_02,{
mes "we weren't able to accomplish";
mes "what we set out to do. Still...";
lhz_boss = 44;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
getexp RENEWAL_EXP?180000:1800000,0;
completequest 12028;
next;
@@ -7169,7 +7169,7 @@ yuno_fild04,165,245,4 script Dismal Guy 4_M_ORIENT02,{
switch( select( "Oh, right!","What are you talking about?" ) )
{
case 1:
- if(!countitem(7348))
+ if(!countitem(Indication_Of_Member01))
{
mes "[Gushaar]";
mes "Hey... Umm...";
@@ -7377,7 +7377,7 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
{
case 1:
- if(!countitem(7348))
+ if(!countitem(Indication_Of_Member01))
{
mes "^3355FFWait a second...";
mes "You don't seem to";
@@ -7462,7 +7462,7 @@ yuno_pre,69,20,4 script Secretary#1 4_F_LGTGIRL,{
}
else if(lhz_boss == 16)
{
- if(!countitem(7342))
+ if(!countitem(File01))
{
mes "[Hes O'Neil]";
mes "Hm? I thought the";
@@ -7693,7 +7693,7 @@ OnInit:
yuno_pre,69,79,4 script Mr. President 4_M_PRESIDENT,{
- if(checkweight(7342,1) != 1)
+ if(checkweight(File01,1) != 1)
{
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
@@ -7887,7 +7887,7 @@ L_Mission:
mes "for me before you leave.";
mes "Thank you very much.";
lhz_boss = 16;
- getitem 7342,1; //File01
+ getitem File01,1;
changequest 12018,12019;
close2;
cutin "",255;
@@ -7908,7 +7908,7 @@ L_Mission:
}
else if(lhz_boss == 21)
{
- if(!countitem(7343))
+ if(!countitem(File02))
{
mes "[Karl]";
mes "Hm? I was expecting";
@@ -8243,7 +8243,7 @@ L_Mission:
}
else if(lhz_boss == 37)
{
- if(!countitem(7344))
+ if(!countitem(File03))
{
mes "[Karl]";
mes "Did you find any";
@@ -8308,7 +8308,7 @@ L_Mission:
}
else if(lhz_boss == 39)
{
- if(!countitem(7343))
+ if(!countitem(File02))
{
mes "[Karl]";
mes "You don't have the";
@@ -8504,7 +8504,7 @@ L_Mission:
}
else if(hg_tre == 56)
{
- if(!countitem(7342))
+ if(!countitem(File01))
{
mes "["+strcharinfo(0)+"]";
mes "Ah, where did I put the record?";
@@ -8577,7 +8577,7 @@ L_Mission:
mes "Thank you so much. ";
mes "You can count on me to right what was wrong.";
hg_tre = 57;
- delitem 7342,1; //File01
+ delitem File01,1;
getexp RENEWAL_EXP?200000:2000000,0;
getitem 617,1;
close2;
@@ -8730,7 +8730,7 @@ aldebaran,58,225,4 script Kafra Employee#l1 4_F_KAFRA2,{
aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
- if(checkweight(7343,1) != 1)
+ if(checkweight(File02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -8854,7 +8854,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
close;
case 2:
- if(!countitem(7348))
+ if(!countitem(Indication_Of_Member01))
{
mes "^3355FFWait...";
mes "You can't show";
@@ -8935,7 +8935,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
}
else if(lhz_boss == 19)
{
- if(!countitem(7343))
+ if(!countitem(File02))
{
mes "[Benith]";
mes "Please hurry!";
@@ -8988,7 +8988,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
mes "The Secret Wing is counting";
mes "on you, brave adventurer.";
lhz_boss = 21;
- getitem 7343,1; //File02
+ getitem File02,1;
changequest 12021,12022;
next;
mes "[Benith]";
@@ -9013,7 +9013,7 @@ aldeba_in,155,240,5 script Kafra Employee#l2 4_F_AGENTKAFRA,{
lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
- if(checkweight(7343,1) != 1)
+ if(checkweight(File02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -9077,7 +9077,7 @@ lhz_fild02,228,214,0 script Wounded Man 4_M_DIEMAN,{
mes "I'd be a goner. H-here,";
mes "t-take this with you...";
lhz_boss = 19;
- getitem 7343,1; //File02
+ getitem File02,1;
changequest 12020,12021;
next;
mes "[Jargeah]";
@@ -9145,7 +9145,7 @@ lhz_fild01,66,219,4 script Mysterious Woman 4_F_AGENTKAFRA,{
if(lhz_boss == 26)
{
- if(checkweight(7343,1) != 1)
+ if(checkweight(File02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -9388,7 +9388,7 @@ lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{
mes "Heh, yeah, just like";
mes "in the movies. I like";
mes "the way you think~";
- if(!countitem(7348)) close;
+ if(!countitem(Indication_Of_Member01)) close;
next;
mes "^3355FFYou surrepticiously";
mes "check the researcher's";
@@ -9461,7 +9461,7 @@ lhz_in01,93,45,4 script Researcher#1 4_LGTSCIENCE,{
lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
- if(checkweight(7349,1) != 1)
+ if(checkweight(Indication_Of_Member02,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -9502,7 +9502,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
mes "stick around for 3 minutes";
mes "at a time. The Secret Archive is to the right of this laboratory.";
lhz_boss = 28;
- getitem 7349,1; //Indication_Of_Member02
+ getitem Indication_Of_Member02,1;
changequest 12025,12026;
next;
mes "[Lestin]";
@@ -9549,7 +9549,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
}
else if(lhz_boss == 35)
{
- if((!countitem(7349)) || (!countitem(7344)))
+ if((!countitem(Indication_Of_Member02)) || (!countitem(File03)))
{
mes "[Lestin]";
mes "My pass will get you inside,";
@@ -9594,7 +9594,7 @@ lhz_in01,285,169,3 script Researcher#2 4_LGTSCIENCE,{
mes "Lighthalzen where you";
mes "found her last time. She'll";
mes "know that you're coming.";
- delitem 7349,1; //Indication_Of_Member02
+ delitem Indication_Of_Member02,1;
lhz_boss = 36;
changequest 12026,12027;
close;
@@ -9668,7 +9668,7 @@ OnTouch:
switch( select( "Insert Card","Retreat" ) )
{
case 1:
- if(!countitem(7349))
+ if(!countitem(Indication_Of_Member02))
{
mes "^3355FFYou forgot to bring";
mes "the card pass that";
@@ -9964,7 +9964,7 @@ lhz_in01,177,31,0 script Door#sneak HIDDEN_NPC,{
lhz_in01,184,40,0 script Area 1-5 HIDDEN_NPC,{
- if(checkweight(7344,1) != 1)
+ if(checkweight(File03,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -10235,7 +10235,7 @@ lhz_in01,177,56,0 script Area 6-1 HIDDEN_NPC,{
lhz_dun02,282,278,0 script Broken Machine HIDDEN_NPC,{
- if(checkweight(7346,1) != 1)
+ if(checkweight(Pile_Of_Ymir_Heart,1) != 1)
{
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
@@ -11277,7 +11277,7 @@ airplane_01,96,48,3 script Man#Lyozien 4_M_LGTGUARD,{
mes "out for myself. Oh, hey...";
next;
lhz_rekenber = 20;
- getitem 504,1; //White_Potion
+ getitem White_Potion,1;
cutin "lhz_ryo12",2;
mes "[Lyozien]";
mes "Here's a little";
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index be7a94e25..6fa9a4f30 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -1084,7 +1084,7 @@ louyang,174,150,5 script Jiu Chi Ling#lou 4_F_CHNDRESS1,{
//== Doctor Quest :: dr_china ==============================
lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a minute! Right now, you're over weight, so you cannot receive more items. Please store some of your things in Kafra Storage and try again.^000000";
close;
}
@@ -1232,7 +1232,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
close;
}
else if (ch_par == 9) {
- if (countitem(7252) < 1) {
+ if (countitem(Herb_Medicine) < 1) {
mes "[Hua Tuo]";
mes "Umm.....";
mes "Is that so...?";
@@ -1277,10 +1277,10 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
mes "[Hua Tuo]";
mes "This medicine is not that";
mes "great, but it's an old family secret. I hope it will be useful to you if you find yourself in great danger.";
- delitem 7252,1; //Herb_Medicine
+ delitem Herb_Medicine,1;
ch_par = 10;
completequest 11056;
- getitem 679,2; //Gold_Pill
+ getitem Gold_Pill,2;
getexp RENEWAL_EXP?1000:10000,0;
next;
mes "[Hua Tuo]";
@@ -1359,7 +1359,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
close;
}
else if (ch_par == 16) {
- if (countitem(7252) < 1) {
+ if (countitem(Herb_Medicine) < 1) {
mes "[Hua Tuo]";
mes "Umm.....";
mes "Is that so...?";
@@ -1396,10 +1396,10 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
mes "[Hua Tuo]";
mes "It's not much, but this medicine";
mes "is an old family secret. I hope that it will be of use to you in dangerous situations.";
- delitem 7252,1; //Herb_Medicine
+ delitem Herb_Medicine,1;
ch_par = 10;
completequest 11056;
- getitem 679,2; //Gold_Pill
+ getitem Gold_Pill,2;
getexp RENEWAL_EXP?1000:10000,0;
next;
mes "[Hua Tuo]";
@@ -1432,7 +1432,7 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
close;
}
else if (ch_par == 17) {
- if (countitem(7172) > 1 && countitem(7164) > 9 && countitem(7155) > 4 && countitem(7188) > 19 && countitem(7193) > 9 && countitem(7121) > 4) {
+ if (countitem(Leopard_Talon) > 1 && countitem(Hard_Peach) > 9 && countitem(Poison_Toad's_Skin) > 4 && countitem(Browny_Root) > 19 && countitem(Germinating_Sprout) > 9 && countitem(Honey_Jar) > 4) {
mes "[Hua Tuo]";
mes "Hm? Ah, you have returned.";
mes "Sorry, I was taking care of my other patients. Have you already gathered the medicines I'll need?";
@@ -1445,16 +1445,16 @@ lou_in02,265,69,5 script Doctor#lyang 4_F_CHNDOCTOR,{
next;
mes "[Hua Tuo]";
mes "Please take this as a token of my appreciation. It's not much, but this medicine is an old family secret. I hope it will be helpful to you in dangerous situations.";
- delitem 7172,2; //Leopard_Talon
- delitem 7164,10; //Hard_Peach
- delitem 7155,5; //Poison_Toad's_Skin
- delitem 7188,20; //Browny_Root
- delitem 7193,10; //Germinating_Sprout
- delitem 7121,5; //Honey_Jar
- delitem 7252,1; //Herb_Medicine
+ delitem Leopard_Talon,2;
+ delitem Hard_Peach,10;
+ delitem Poison_Toad's_Skin,5;
+ delitem Browny_Root,20;
+ delitem Germinating_Sprout,10;
+ delitem Honey_Jar,5;
+ delitem Herb_Medicine,1;
ch_par = 18;
completequest 11057;
- getitem 679,5; //Gold_Pill
+ getitem Gold_Pill,5;
getexp RENEWAL_EXP?10000:30000,0;
next;
mes "[Hua Tuo]";
@@ -1585,7 +1585,7 @@ lou_in02,248,166,2 script Tool Shop Master#lou 4_M_CHNOLD,{
}
lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a moment!! *";
mes "Currently you're over weight, so you cannot receive more items into your inventory. Please store some of your items into Kafra Storage and try again.^000000";
close;
@@ -1808,7 +1808,7 @@ lou_in02,201,166,4 script Storage Keeper#lou 4_M_CHN8GUEK,{
mes "we gotta help each other, right? Alright then, I'll see ya around.";
ch_par = 16;
changequest 11055,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
close;
}
mes "[Jiang Xiayou]";
@@ -2166,7 +2166,7 @@ lou_in02,204,169,0 script Supply Stack#1lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "What...!";
@@ -2216,7 +2216,7 @@ lou_in02,207,168,0 script Supply Stack#5lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2268,7 +2268,7 @@ lou_in02,206,163,0 script Supply Stack#4lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2320,7 +2320,7 @@ lou_in02,198,170,0 script Supply Stack#3lou HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2372,7 +2372,7 @@ lou_in02,192,170,0 script Supply Stack#2 HIDDEN_NPC,{
mes "You found a medicine.^000000";
ch_par = 9;
changequest 11050,11056;
- getitem 7252,1; //Herb_Medicine
+ getitem Herb_Medicine,1;
next;
mes "[Jiang Xiayou]";
mes "Err...";
@@ -2417,7 +2417,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
// Remove outdated variable.
QL_POISONKING = 0;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "Right now, you are carrying too many items with you. Please place some of your items into Kafra Storage and try again.^000000";
close;
@@ -2451,7 +2451,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
mes "I lower my head";
mes "feeling homesick.";
next;
- if ((countitem(506) > 0 || countitem(511) > 0 || countitem(716) > 0) && (ch_poison > 0 && rand(1,300) > 99)) {
+ if ((countitem(Green_Potion) > 0 || countitem(Green_Herb) > 0 || countitem(Red_Gemstone) > 0) && (ch_poison > 0 && rand(1,300) > 99)) {
switch(select("Ask about the poem.:Ask about his hometown.:Ask about use of Poison.:Ask about his situation.")) {
case 1:
mes "[Nagash Arses]";
@@ -3155,9 +3155,9 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
mes "Did something happen to him?";
mes "I've been worried since he hasn't come to visit me since you last came to speak with me.";
next;
- if (countitem(678) > 1) {
+ if (countitem(Poison_Bottle) > 1) {
if (select("Give him Poison Bottle.:Cancel and go to 'Song Zhi Du.") == 1) {
- delitem 678,1; //Poison_Bottle
+ delitem Poison_Bottle,1;
mes "[Nagash Arses]";
mes "Huh!?";
mes "Isn't this...!?";
@@ -3401,7 +3401,7 @@ lou_in02,123,39,4 script Poison King#lou 4_M_CHNOLD,{
}
lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "You're carrying too many items with you right now. Please put some of your things into Kafra Storage and try again.^000000";
close;
@@ -3657,11 +3657,11 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "I asked of you?";
next;
if (select("Yes.:What do you need again?") == 1) {
- if (countitem(939) > 3 && countitem(937) > 9 && countitem(1093) > 9 && countitem(506) > 29) {
- delitem 939,4; //Bee_Sting
- delitem 937,10; //Posionous_Canine
- delitem 1093,10; //Empty_Potion
- delitem 506,30; //Green_Potion
+ if (countitem(Bee_Sting) > 3 && countitem(Posionous_Canine) > 9 && countitem(Empty_Potion) > 9 && countitem(Green_Potion) > 29) {
+ delitem Bee_Sting,4;
+ delitem Posionous_Canine,10;
+ delitem Empty_Potion,10;
+ delitem Green_Potion,30;
ch_poison = 8;
changequest 11072,11073;
mes "[Song Zhi Du]";
@@ -3722,8 +3722,8 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
close;
}
else if (ch_par > 9 && ch_poison == 9) {
- if (countitem(7126) > 0) {
- delitem 7126,countitem(7126); //Large_Jellopy
+ if (countitem(Large_Jellopy) > 0) {
+ delitem Large_Jellopy,countitem(Large_Jellopy);
mes "[Song Zhi Du]";
mes "Ah. Thank you,";
mes "I needed this. Now,";
@@ -3774,7 +3774,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
close;
}
else if (ch_par > 9 && ch_poison == 10) {
- if (countitem(939) > 3 && countitem(937) > 9 && countitem(1093) > 9 && countitem(506) > 29 && countitem(7126) > 0) {
+ if (countitem(Bee_Sting) > 3 && countitem(Posionous_Canine) > 9 && countitem(Empty_Potion) > 9 && countitem(Green_Potion) > 29 && countitem(Large_Jellopy) > 0) {
mes "[Song Zhi Du]";
mes "Oh! You brought";
mes "me everything I need!";
@@ -3785,11 +3785,11 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "who actually understands how";
mes "I feel. Thank you for gathering all of these ^FF0000materials^000000.";
next;
- delitem 939,countitem(939); //Bee_Sting
- delitem 937,countitem(937); //Posionous_Canine
- delitem 1093,countitem(1093); //Empty_Potion
- delitem 506,countitem(506); //Green_Potion
- delitem 7126,countitem(7126); //Large_Jellopy
+ delitem Bee_Sting,countitem(Bee_Sting);
+ delitem Posionous_Canine,countitem(Posionous_Canine);
+ delitem Empty_Potion,countitem(Empty_Potion);
+ delitem Green_Potion,countitem(Green_Potion);
+ delitem Large_Jellopy,countitem(Large_Jellopy);
mes "[Song Zhi Du]";
mes "Alright, now";
mes "to create the poison.";
@@ -3840,7 +3840,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "Now, revenge will be mine!";
next;
ch_poison = 11;
- getitem 678,2; //Poison_Bottle
+ getitem Poison_Bottle,2;
mes "[Song Zhi Du]";
mes "Hahaha! Now, please";
mes "take this bottle. But be careful. Even if you smell it just a little, it can cause your body to decompose, leading to death.";
@@ -3992,7 +3992,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "But before you go, let me give you some poison and a medicinal pill.";
mes "I made these with the leftover materials and medicine in the storage.";
ch_poison = 14;
- getitem 678,3; //Poison_Bottle
+ getitem Poison_Bottle,3;
next;
mes "[Song Zhi Du]";
mes "Please take the";
@@ -4070,7 +4070,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
mes "need them any longer.";
ch_poison = 21;
completequest 11083;
- getitem 678,5; //Poison_Bottle
+ getitem Poison_Bottle,5;
next;
mes "[Song Zhi Du]";
mes "Thank you";
@@ -4091,7 +4091,7 @@ lou_in02,253,45,0 script Employee#poison 4_M_CHNMAN,{
}
lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "Currently, you're carrying too many items. Please put some of your things into Kafra Storage and try again.^000000";
close;
@@ -4171,7 +4171,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{
next;
if (Zeny > 999) {
Zeny -= 1000;
- getitem 7126,1; //Large_Jellopy
+ getitem Large_Jellopy,1;
mes "[Lady]";
mes "Thank you~";
mes "Now that the fee is paid,";
@@ -4340,7 +4340,7 @@ lou_in01,107,163,0 script #lou_drink1 HIDDEN_NPC,{
mes "^3355FFYou found a drink bottle that's possibly owned by Bai Long, lord of Louyang.^00000";
next;
mes "^3355FFYou put the deadly poison into the bottle.^000000";
- delitem 678,1; //Poison_Bottle
+ delitem Poison_Bottle,1;
ch_poison = 13;
changequest 11076,11077;
close;
@@ -4350,10 +4350,10 @@ lou_in01,107,163,0 script #lou_drink1 HIDDEN_NPC,{
close;
}
else if (ch_poison == 16) {
- if (countitem(938) > 0 && countitem(713) > 0) {
+ if (countitem(Sticky_Mucus) > 0 && countitem(Empty_Bottle) > 0) {
mes "^3355FFYou take the drink bottle and replace it with a bottle filled with Sticky Mucus. Hopefully Bai Long won't notice!^000000";
- delitem 938,1; //Sticky_Mucus
- delitem 713,1; //Empty_Bottle
+ delitem Sticky_Mucus,1;
+ delitem Empty_Bottle,1;
ch_poison = 17;
changequest 11079,11080;
close;
@@ -4384,7 +4384,7 @@ lou_in01,118,167,0 script #lou_drink2 HIDDEN_NPC,{
}
lou_in01,99,158,4 script Lord#bailong 4_M_CHNGENERL,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FF * Wait a minute! *";
mes "Right now you're carrying too many items. Please put some of your things into Kafra Storage and try again.^000000";
close;
@@ -4459,7 +4459,7 @@ lou_in01,99,158,4 script Lord#bailong 4_M_CHNGENERL,{
mes "Please, take this as a token of gratitute. And please deliver this letter to Nagash and Song Zhi Du for me.";
ch_poison = 19;
changequest 11081,11802;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
next;
mes "^3355FFYou obtained ^0000FFBai Long's letter^000000.";
next;
@@ -4743,9 +4743,9 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{
mes "Since flammable chemicals are not allowed inside government offices, you must keep them well hidden. If the chemicals are equally divided among the eight of you, we might succeed!";
next;
QL_REVOL = 8;
- getitem 7068,8; //Burn_Tree
- getitem 7096,8; //Cold_Magma
- getitem 7004,8; //Mud_Lump
+ getitem Burn_Tree,8;
+ getitem Cold_Magma,8;
+ getitem Mud_Lump,8;
mes "[Sun Mao]";
mes "There you go. Now, divide these materials equally among the eight of you. The eight of you must fully cooperate with each other, or our plan will fail. Understood?";
close;
@@ -4806,14 +4806,14 @@ lou_in02,77,37,7 script Hermit 4_M_CHNOLD,{
}
} else if (QL_REVOL == 8) {
if (@partymember == 8) {
- if (countitem(7204) > 7) {
+ if (countitem(Gunpowder) > 7) {
mes "[Sun Mao]";
mes "Welcome back! I see that the mission has been successfully accomplished! Great work, men!";
next;
mes "[Sun Mao]";
mes "Finally, we have a weapon to mete out severe retribution to our enemies, the corrupt government officials and the evil martial arts organizations! I appreciate your help, comrades.";
next;
- delitem 7204,countitem(7204);
+ delitem 7204,countitem(Gunpowder);
ch_make = 0;
QL_REVOL = 9;
getitem 668,8;
@@ -4880,7 +4880,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
mes "Mao's plans are flawless,";
mes "so I'm sticking to the scenario he's drawn up. You're either improvising needlessly, or you're not really my comrade...";
close;
- } else if (countitem(7068) && countitem(7096) && countitem(7004)) {
+ } else if (countitem(Burn_Tree) && countitem(Cold_Magma) && countitem(Mud_Lump)) {
mes "[Hao Chenryu]";
mes "Ah, I see that Mao";
mes "has sent you. I'm sorry";
@@ -4896,13 +4896,13 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
next;
switch(select("Make Gunpowder.:Cancel.")) {
case 1:
- delitem 7068,1; //Burn_Tree
- delitem 7096,1; //Cold_Magma
- delitem 7004,1; //Mud_Lump
+ delitem Burn_Tree,1;
+ delitem Cold_Magma,1;
+ delitem Mud_Lump,1;
mes "[Hao Chenryu]";
mes "I don't want you to be caught if the soldiers inspect your goods. It will be better if one of you carry a Cart and hide the gunpowder in there.";
ch_make = 1;
- getitem 7204,1; //Gunpowder
+ getitem Gunpowder,1;
close;
case 2:
mes "[Hao Chenryu]";
@@ -4930,7 +4930,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
mes "from your party leader.";
close;
}
- } else if (countitem(7204)) {
+ } else if (countitem(Gunpowder)) {
mes "[Hao Chenryu]";
mes "Be careful!";
mes "It's easy for";
@@ -4947,7 +4947,7 @@ lou_in01,43,147,3 script Gunpowder Expert 4_M_ALCHE_C,{
}
lou_in01,45,138,3 script Soldier#1 4_M_CHNSOLDIER,{
- if (countitem(7204)) {
+ if (countitem(Gunpowder)) {
mes "[Soldier]";
mes "Hold on there!";
next;
@@ -4965,7 +4965,7 @@ lou_in01,45,138,3 script Soldier#1 4_M_CHNSOLDIER,{
}
lou_in01,82,139,7 script Soldier#2 4_M_CHNSOLDIER,{
- if (countitem(7068) || countitem(7096) || countitem(7004)) {
+ if (countitem(Burn_Tree) || countitem(Cold_Magma) || countitem(Mud_Lump)) {
mes "[Soldier]";
mes "I am sorry, but it is prohibited to enter with some of the products";
mes "you are carrying. I cannot let you in.";
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt
index 380cb3101..dafc377f9 100644
--- a/npc/quests/quests_lutie.txt
+++ b/npc/quests/quests_lutie.txt
@@ -182,19 +182,19 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
mes "Thank you!";
close;
case 2:
- if ((countitem(2213) > 0) && (countitem(1036) > 19) && (countitem(7012) > 199) && (countitem(7065) > 299)) {
+ if ((countitem(Cat_Hairband) > 0) && (countitem(Dragon_Scale) > 19) && (countitem(Tough_Scalelike_Stem) > 199) && (countitem(Sea_Otter_Leather) > 299)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
- delitem 2213,1; //Cat_Hairband
- delitem 1036,20; //Dragon_Scale
- delitem 7012,200; //Tough_Scalelike_Stem
- delitem 7065,300; //Sea_Otter_Leather
+ delitem Cat_Hairband,1;
+ delitem Dragon_Scale,20;
+ delitem Tough_Scalelike_Stem,200;
+ delitem Sea_Otter_Leather,300;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
mes "*Kapang!*^000000";
- getitem 5033,1; // Smokie_Hat
+ getitem Smokie_Hat,1; // Smokie_Hat
next;
mes "[Audi]";
mes "^555555Thank you for coming by.";
@@ -204,19 +204,19 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 3:
- if ((countitem(7033) > 849) && (countitem(7068) > 299) && (countitem(1015) > 0)) {
+ if ((countitem(Poison_Spore) > 849) && (countitem(Burn_Tree) > 299) && (countitem(Thin_N'_Long_Tongue) > 0)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
- delitem 7033,850; //Poison_Spore
- delitem 7068,300; //Burn_Tree
- delitem 1015,1; //Thin_N'_Long_Tongue
+ delitem Poison_Spore,850;
+ delitem Burn_Tree,300;
+ delitem Thin_N'_Long_Tongue,1;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
mes "*Kapang!*";
mes "*Wek Wek*^000000";
- getitem 5029,1; // Spore_Hat
+ getitem Spore_Hat,1; // Spore_Hat
next;
mes "^555555Thank you for coming by.";
mes "Please come again!";
@@ -225,11 +225,11 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 4:
- if ((countitem(5037) > 0) && (countitem(7064) > 499)) {
+ if ((countitem(Fruit_Shell) > 0) && (countitem(Dragon_Fly_Wing) > 499)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
- delitem 5037,1; //Fruit_Shell
- delitem 7064,500; //Dragon_Fly_Wing
+ delitem Fruit_Shell,1;
+ delitem Dragon_Fly_Wing,500;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -237,7 +237,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
mes "*BeepBoopBeepBoop*";
mes "*Beeeeeeoop*^000000";
emotion e_oh;
- getitem 5050,1; // Mystery_Fruit_Shell
+ getitem Mystery_Fruit_Shell,1; // Mystery_Fruit_Shell
next;
mes "[Audi]";
mes "^555555Thank you for coming by.";
@@ -247,18 +247,18 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 5:
- if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){
+ if ((countitem(Egg_Shell) > 0) && (countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Claw_Of_Desert_Wolf) > 49)){
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
- delitem 5015,1; //Egg_Shell
- delitem 978,1; //Cobaltblue_Dyestuffs
- delitem 7030,50; //Claw_Of_Desert_Wolf
+ delitem Egg_Shell,1;
+ delitem Cobaltblue_Dyestuffs,1;
+ delitem Claw_Of_Desert_Wolf,50;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
mes "*OoooEeeeeeee~*^000000";
- getitem 5039,1; // Mottled_Egg_Shell
+ getitem Mottled_Egg_Shell,1; // Mottled_Egg_Shell
next;
mes "[Audi]";
mes "^555555Thank you for coming by.";
@@ -268,10 +268,10 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 6:
- if (countitem(7047) > 99) {
+ if (countitem(Alice's_Apron) > 99) {
mes "^3355FFYou gingerly place all 100 Aprons into the snowman's mouth.^000000";
next;
- delitem 7047,100; //Alice's_Apron
+ delitem Alice's_Apron,100;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
@@ -279,7 +279,7 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
mes "*Kapang!*";
mes "*ChoopChoop*";
mes "*Chaaawah!*^000000";
- getitem 5040,1; // Blush
+ getitem Blush,1; // Blush
mes "[Audi]";
mes "^555555Thank you for coming by.";
mes "Please come again!";
@@ -291,20 +291,20 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 7:
- if ((countitem(539) > 119) && (countitem(982) > 0) && (countitem(949) > 329) && (countitem(1036) > 449)) {
+ if ((countitem(Piece_Of_Cake) > 119) && (countitem(White_Dyestuffs) > 0) && (countitem(Feather) > 329) && (countitem(Dragon_Scale) > 449)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
- delitem 539,120; //Piece_Of_Cake
- delitem 982,1; //White_Dyestuffs
- delitem 949,330; //Feather
- delitem 1036,450; //Dragon_Scale
+ delitem Piece_Of_Cake,120;
+ delitem White_Dyestuffs,1;
+ delitem Feather,330;
+ delitem Dragon_Scale,450;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
mes "*Kapang!*";
mes "*Muuuuuuugeeee*^000000";
- getitem 5026,1; // Hat_Of_Cook
+ getitem Hat_Of_Cook,1; // Hat_Of_Cook
next;
mes "[Audi]";
mes "^555555Thank you for coming by.";
@@ -314,18 +314,18 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 8:
- if ((countitem(2279) > 0) && (countitem(7035) > 49) && (countitem(526) > 99)) {
+ if ((countitem(Bomb_Wick) > 0) && (countitem(Matchstick) > 49) && (countitem(Royal_Jelly) > 99)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
- delitem 2279,1; //Bomb_Wick
- delitem 7035,50; //Matchstick
- delitem 526,100; //Royal_Jelly
+ delitem Bomb_Wick,1;
+ delitem Matchstick,50;
+ delitem Royal_Jelly,100;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
mes "*Kapang!*^000000";
- getitem 5028,1; // Candle
+ getitem Candle,1; // Candle
next;
mes "[Audi]";
mes "^555555Thank you for coming by.";
@@ -335,20 +335,20 @@ xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
}
break;
case 9:
- if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) {
+ if ((countitem(Candy) > 9) && (countitem(Candy_Striper) > 4) && (countitem(Well_Baked_Cookie) > 14) && (countitem(Piece_Of_Cake) > 19) && (countitem(Steel) > 9)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
- delitem 529,10; //Candy
- delitem 530,5; //Candy_Striper
- delitem 538,15; //Well_Baked_Cookie
- delitem 539,20; //Piece_Of_Cake
- delitem 999,10; //Steel
+ delitem Candy,10;
+ delitem Candy_Striper,5;
+ delitem Well_Baked_Cookie,15;
+ delitem Piece_Of_Cake,20;
+ delitem Steel,10;
emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
mes "*Kapang!*^000000";
- getitem 5024,1; // Hat_Of_Cake
+ getitem Hat_Of_Cake,1; // Hat_Of_Cake
next;
mes "[Audi]";
mes "^555555Thank you for coming by.";
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 7783e2020..077072fdc 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -60,9 +60,9 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{
mes "[William]";
mes "To produce a ^3355FFStop Post^000000, we need ^3355FF91100 Zeny^000000, ^3355FF50 Trunk^000000 and ^3355FF1 Black Dyestuffs^000000.";
next;
- if ((countitem(1019) > 49) && (countitem(983) > 0) && (Zeny > 91099)) {
- delitem 1019,50; //Wooden_Block
- delitem 983,1; //Black_Dyestuffs
+ if ((countitem(Wooden_Block) > 49) && (countitem(Black_Dyestuffs) > 0) && (Zeny > 91099)) {
+ delitem Wooden_Block,50;
+ delitem Black_Dyestuffs,1;
Zeny -= 91100;
mes "[William]";
mes "Here you are~!";
@@ -71,7 +71,7 @@ moc_ruins,113,181,4 script William 4_M_ORIENT02,{
mes "just for you!";
mes "Thank you for stopping by!";
mes "...Get the joke?";
- getitem 2272,1; // Stop_Post
+ getitem Stop_Post,1; // Stop_Post
close;
}
else {
@@ -121,19 +121,19 @@ moc_ruins,118,176,4 script Alchemist 1_M_WIZARD,{
mes "And ^3355FF50000 Zeny^000000!";
close;
case 2:
- if ((countitem(2243) > 0) && (countitem(999) > 99) && (Zeny > 49999)) {
+ if ((countitem(Spinning_Eyes) > 0) && (countitem(Steel) > 99) && (Zeny > 49999)) {
mes "[Marius]";
mes "Perfect, perfect !";
mes "Now my masterpiece will be complete!";
mes "Muhahahaha !";
next;
- delitem 2243,1; //Spinning_Eyes
- delitem 999,100; //Steel
+ delitem Spinning_Eyes,1;
+ delitem Steel,100;
Zeny -= 50000;
mes "[Marius]";
mes "Here you are!";
mes "Binoculars !";
- getitem 2296,1; // Binoculars
+ getitem Binoculars,1; // Binoculars
next;
mes "[Marius]";
mes "Just remember...";
@@ -169,7 +169,7 @@ morocc,43,108,5 script Sharp-Looking Kid#dan_07 4_KID01,{
close;
}
else {
- if (countitem(7416) > 0) {
+ if (countitem(Letter_Of_Recommend) > 0) {
mes "[Jack]";
mes "A letter of recommendation?";
mes "Oh, boy. Looks like you've brought me a very, very old relic from the past.";
@@ -329,7 +329,7 @@ que_job01,81,79,5 script Idle Knight#dan_08 4_M_JOB_KNIGHT1,{
}
que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -371,7 +371,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
next;
switch(select("Tropical Sograt:Vermilion on the Beach:Do you offer any free drinks?")) {
case 1:
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Master]";
mes "Hey, why did you bring";
mes "so much stuff with you?";
@@ -401,7 +401,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
mes "my friend, and drink it as";
mes "deeply as you would life.";
Zeny -= 800;
- getitem 12112,1; //Tropical_Sograt
+ getitem Tropical_Sograt,1;
}
close;
}
@@ -424,13 +424,13 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
mes "already lucky to be here.";
mes "Hey, enjoy your drink~";
Zeny -= 1000;
- getitem 12112,1; //Tropical_Sograt
+ getitem Tropical_Sograt,1;
close;
}
}
}
case 2:
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Master]";
mes "Hey, why did you bring";
mes "so much stuff with you?";
@@ -460,7 +460,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
mes "my friend, and drink it as";
mes "deeply as you would life.";
Zeny -= 800;
- getitem 12113,1; //Vermilion_The_Beach
+ getitem Vermilion_The_Beach,1;
}
close;
}
@@ -483,7 +483,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
mes "already lucky to be here.";
mes "Hey, enjoy your drink~";
Zeny -= 1000;
- getitem 12113,1; //Vermilion_The_Beach
+ getitem Vermilion_The_Beach,1;
close;
}
}
@@ -513,7 +513,7 @@ que_job01,82,95,3 script Bar Master#moc_main01 1_ETC_01,{
mes "Huh?";
next;
select("Show him the Letter of Recommendation.");
- if (countitem(7416) > 0) {
+ if (countitem(Letter_Of_Recommend) > 0) {
mes "[Master]";
mes "Ah.. I think you're little too late.";
mes "I've got nothing to say if this's about the request sent to each guild.";
@@ -804,14 +804,14 @@ que_job01,16,21,5 script Valdes#moc_master_1 1_M_JOBTESTER,{
mes "I'm really stressed out right now.";
mes "If you're here for the request that we made earlier, you can just forget about it.";
}
- if (countitem(7417) > 0) {
- delitem 7417,countitem(7417); //Mission_ScrollA
+ if (countitem(Mission_ScrollA) > 0) {
+ delitem Mission_ScrollA,countitem(Mission_ScrollA);
}
- if (countitem(7418) > 0) {
- delitem 7418,countitem(7418); //Mission_ScrollB
+ if (countitem(Mission_ScrollB) > 0) {
+ delitem Mission_ScrollB,countitem(Mission_ScrollB);
}
- if (countitem(7416) > 0) {
- delitem 7416,countitem(7416); //Letter_Of_Recommend
+ if (countitem(Letter_Of_Recommend) > 0) {
+ delitem Letter_Of_Recommend,countitem(Letter_Of_Recommend);
}
close;
@@ -948,7 +948,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
}
--.@partymembercount;
}
- if ((.@onlinemembers > 1) && (countitem(7826) > 0)) {
+ if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) {
mes "[Continental Guard]";
mes "......";
next;
@@ -961,7 +961,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
warp "moc_fild21",38,193;
end;
}
- else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) {
+ else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) {
mes "[Continental Guard]";
mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you.";
next;
@@ -972,7 +972,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
mes "...You understand that, right? Please go back to the site, and come back in a party of at least 2 members. Thank you.";
close;
}
- else if (countitem(7826) < 1) {
+ else if (countitem(Continental_Guard_Paper) < 1) {
mes "[Continental Guard]";
mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point.";
close;
@@ -1013,7 +1013,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
}
switch(select("Enter the First Field to Investigate:Enter the Second Field to Investigate:Return to Morroc's Accident Site:Cancel Conversation")) {
case 1:
- if ((.@onlinemembers > 1) && (countitem(7826) > 0)) {
+ if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) {
mes "[Continental Guard]";
mes "......";
next;
@@ -1026,7 +1026,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
warp "moc_fild21",38,193;
end;
}
- else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) {
+ else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) {
mes "[Continental Guard]";
mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you.";
next;
@@ -1037,7 +1037,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
mes "...You understand that, right? Please go back to the site, and come back in a party of at least 2 members. Thank you.";
close;
}
- else if (countitem(7826) < 1) {
+ else if (countitem(Continental_Guard_Paper) < 1) {
mes "[Continental Guard]";
mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point.";
close;
@@ -1046,7 +1046,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
close;
}
case 2:
- if ((.@onlinemembers > 1) && (countitem(7826) > 0)) {
+ if ((.@onlinemembers > 1) && (countitem(Continental_Guard_Paper) > 0)) {
mes "[Continental Guard]";
mes "......";
next;
@@ -1059,7 +1059,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
warp "moc_fild22",38,193;
end;
}
- else if ((.@onlinemembers < 2) && (countitem(7826) > 0)) {
+ else if ((.@onlinemembers < 2) && (countitem(Continental_Guard_Paper) > 0)) {
mes "[Continental Guard]";
mes "Welcome, members of the Continental Guards. I have a special order from Chief Balrog for you, so let me read it for you.";
next;
@@ -1070,7 +1070,7 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
mes "...So please go back to the site, and come back in a party of at least 2 members. Thank you.";
close;
}
- else if (countitem(7826) < 1) {
+ else if (countitem(Continental_Guard_Paper) < 1) {
mes "[Continental Guard]";
mes "Only members of the Continental Guards with Continental Guard Certificates are allowed to proceed beyond this point.";
close;
@@ -1423,7 +1423,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "So, did you find ^0000FF30 Live Coals^000000? You didn't come empty-handed, did you?";
next;
- if (countitem(7098) > 29) {
+ if (countitem(Live_Coal) > 29) {
mes "[Chief Balrog]";
mes "Let's see... One, two, three... Thirty, you've brought them all. Well, this was a pretty simple task. All it takes is time and a little effort. Anyone could do it.";
next;
@@ -1471,7 +1471,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
next;
mes "[Chief Balrog]";
mes "Please bring me ^0000FF50 Glacial Hearts^000000. The faster you get them here, the better.";
- delitem 7098,30; //Live_Coal
+ delitem Live_Coal,30;
rebirth_moc_edq = 3;
changequest 3051,3052;
close;
@@ -1490,14 +1490,14 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "So, did you find 50 Glacial Hearts?";
next;
- if (countitem(7561) > 49) {
+ if (countitem(Ice_Heart) > 49) {
mes "[Chief Balrog]";
mes "Thank you. I'm sure that my soldiers will appreciate these... Those guys aren't used to the desert, and could use the relief.";
next;
mes "[Chief Balrog]";
mes "Well... It looks like you earned this.";
- delitem 7561,50; //Ice_Heart
- getitem 7826,1; //Continental_Guard_Paper
+ delitem Ice_Heart,50;
+ getitem Continental_Guard_Paper,1;
rebirth_moc_edq = 4;
changequest 3052,3053;
next;
@@ -1589,7 +1589,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "How? Do you have any proof of your victory?";
next;
- if (countitem(7820) > 0) {
+ if (countitem(Morroc_Skin) > 0) {
mes "[Chief Balrog]";
mes "Is... Isn't this?";
next;
@@ -1608,7 +1608,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Once again, I thank you for your distinguished service on behalf of the Continental Guard and the Rune-Midgarts Kingdom. I'll report your great achievement to His Majesty right away.";
next;
- delitem 7820,1; //Morroc_Skin
+ delitem Morroc_Skin,1;
getexp RENEWAL_EXP?200000:2000000,0;
rebirth_moc_edq = 7;
changequest 3055,3056;
@@ -1631,7 +1631,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations.";
next;
- getitem 2730,1; //Morroc_Seal
+ getitem Morroc_Seal,1;
rebirth_moc_edq = 8;
completequest 3056;
mes "[Chief Balrog]";
@@ -1663,7 +1663,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations.";
next;
- getitem 2731,1; //Morroc_Charm_Stone
+ getitem Morroc_Charm_Stone,1;
rebirth_moc_edq = 8;
completequest 3056;
mes "[Chief Balrog]";
@@ -1695,7 +1695,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Great, then I'll reward you with a Morroc Ring. Congratulations.";
next;
- getitem 2732,1; //Morroc_Ring
+ getitem Morroc_Ring,1;
rebirth_moc_edq = 8;
completequest 3056;
mes "[Chief Balrog]";
@@ -1743,7 +1743,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Great, then I'll reward you with the Seal of Continental Guard. Congratulations.";
next;
- getitem 2730,1; //Morroc_Seal
+ getitem Morroc_Seal,1;
rebirth_moc_edq = 8;
completequest 3056;
mes "[Chief Balrog]";
@@ -1775,7 +1775,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Great, then I'll reward you with a Morroc Charm Stone. Congratulations.";
next;
- getitem 2731,1; //Morroc_Charm_Stone
+ getitem Morroc_Charm_Stone,1;
rebirth_moc_edq = 8;
completequest 3056;
mes "[Chief Balrog]";
@@ -1807,7 +1807,7 @@ morocc,159,113,3 script Chief Balrog 4_M_CRU_OLD,{
mes "[Chief Balrog]";
mes "Great, then I'll reward you with a Morroc Ring. Congratulations.";
next;
- getitem 2732,1; //Morroc_Ring
+ getitem Morroc_Ring,1;
rebirth_moc_edq = 8;
completequest 3056;
mes "[Chief Balrog]";
@@ -1936,7 +1936,7 @@ moc_fild21,177,239,0 script Time-Space Gap#edq CLEAR_NPC,1,1,{
mes "You can see the fragments floating in the gap, and the radiating lights are now slowing their movement.";
next;
mes "You stretch your hand and pick up a lusterless fragment.";
- getitem 7820,1; //Morroc_Skin
+ getitem Morroc_Skin,1;
rebirth_moc_edq = 6;
changequest 3053,3055;
close;
@@ -2097,7 +2097,7 @@ moc_fild21,5,5,5 duplicate(MorrocAdmin_sec) Morroc GlobalVar Admin::MorrocAdmin_
//== The Crow of the Fate ==================================
moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
if (BaseLevel > 59) {
- if (checkweight(703,3) == 0) {
+ if (checkweight(Hinalle,3) == 0) {
mes "- You have too many items in your inventory to proceed with this quest. -";
close;
}
@@ -2330,7 +2330,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "^660000Quickly blinking his eyes, he made you take Mammi's picture book in your arms";
mes "demanding that you must encase the book so it would not be damaged.^000000";
barmunt_crow = 11;
- getitem 7795,1; //Mami_Photo_Album
+ getitem Mami_Photo_Album,1;
next;
mes "[Benjamin]";
mes "Oh, right. If you're interested in this author, Oliver Hilpert, I suggest you read the prequel of <The Crow of the Fate>, ^3131FF<The Trace of the Fate>^000000 as well as the sequel.";
@@ -2360,7 +2360,7 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
close;
}
else if (barmunt_crow == 15) {
- if ((countitem(7797) == 1) && (countitem(7796) == 1)) {
+ if ((countitem(Author_Memo) == 1) && (countitem(Author_Autograph) == 1)) {
mes "["+ strcharinfo(0) +"]";
mes "Hey, Benjamin!";
mes "I've got the perfect thing to help you appeal to Mammi. Do you want to see?";
@@ -2385,8 +2385,8 @@ moc_ruins,137,70,3 script Book-Touching Man#garas 1_M_02,{
mes "[Benjamin]";
mes "Maaaammmiii!";
mes "I'm going to see her tomorrow as soon as the morning comes! Mammi, I'm coming!";
- delitem 7797,1; //Author_Memo
- delitem 7796,1; //Author_Autograph
+ delitem Author_Memo,1;
+ delitem Author_Autograph,1;
barmunt_crow = 16;
if (RENEWAL_EXP)
getexp 90000,90000;
@@ -3113,7 +3113,7 @@ yuno_in04,117,102,3 script Old News Scrapbook CLEAR_NPC,{
}
yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
- if (checkweight(617,3) == 0) {
+ if (checkweight(Old_Violet_Box,3) == 0) {
mes "- You have too many items in your inventory to proceed with this quest. -";
close;
}
@@ -3126,7 +3126,7 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
}
else if (barmunt_crow == 13) {
cutin "oliver_pre",2;
- if (countitem(7795) < 1) {
+ if (countitem(Mami_Photo_Album) < 1) {
mes "[Oliver Hilpert]";
mes "Lady Mammi...";
close2;
@@ -3186,11 +3186,11 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
mes "^3131FFThe stepmother = Lover from a past life?!^000000";
close2;
specialeffect2 EF_ENHANCE;
- delitem 7795,1; //Mami_Photo_Album
+ delitem Mami_Photo_Album,1;
barmunt_crow = 14;
- getitem 7796,1; //Author_Autograph
- getitem 7797,1; //Author_Memo
- getitem 617,1; //Old_Violet_Box
+ getitem Author_Autograph,1;
+ getitem Author_Memo,1;
+ getitem Old_Violet_Box,1;
warp "que_ba",270,270;
end;
}
@@ -3326,12 +3326,12 @@ yuno_in04,169,123,3 script Suspicious Man#oliver_h 4_M_ATEIL,{
}
yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
- if (checkweight(617,3) == 0) {
+ if (checkweight(Old_Violet_Box,3) == 0) {
mes "- You have too many items in your inventory to proceed with this quest. -";
close;
}
if (barmunt_crow == 12) {
- if (countitem(7795) < 1) {
+ if (countitem(Mami_Photo_Album) < 1) {
mes "- You felt as if you have left something important behind. -";
close;
}
@@ -3556,11 +3556,11 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
mes "^3131FFThe stepmother = Lover from a past life?!^000000";
close2;
specialeffect2 EF_ENHANCE;
- delitem 7795,1; //Mami_Photo_Album
+ delitem Mami_Photo_Album,1;
barmunt_crow = 14;
- getitem 7796,1; //Author_Autograph
- getitem 7797,1; //Author_Memo
- getitem 617,1; //Old_Violet_Box
+ getitem Author_Autograph,1;
+ getitem Author_Memo,1;
+ getitem Old_Violet_Box,1;
warp "que_ba",270,270;
cutin "",255;
end;
@@ -4833,14 +4833,14 @@ prt_castle,117,163,5 script Inspector#prince 4_M_SAGE_C,{
mes "[Inspector]";
mes "Do you have the 2 reins I mentioned?";
next;
- if (countitem(1064) > 1) {
+ if (countitem(Reins) > 1) {
mes "[Inspector]";
mes "Ooh!";
mes "Frankly, I didn't expect you to bring them. You are great.";
next;
mes "[Inspector]";
mes "Alright, good. You proved your strength for yourself. Now you passed one exam. All but one.";
- delitem 1064,2; //Reins
+ delitem Reins,2;
nk_prince = 3;
changequest 10001,10002;
next;
@@ -5982,7 +5982,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
mes "[Peter]";
mes "Anyhow, thanks for your good work. I really feel sorry about bothering you with trifle things. This is my sense of gratitude. Don't feel so much burden and take this.";
completequest 10014;
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
close;
}
mes "[Peter]";
@@ -5998,7 +5998,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
mes "[Peter]";
mes "I really feel sorry about bothering you with trifle things. Please take this.";
completequest 10014;
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
close;
}
mes "[Peter]";
@@ -6032,7 +6032,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
mes "[Peter]";
mes "Anyhow, thanks for your good work. I really feel sorry about bothering you with trifle things. This is my sense of gratitude. Don't feel so much burden and take this.";
completequest 10014;
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
close;
}
else {
@@ -6113,7 +6113,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
mes "[Peter]";
mes "Yeah, thank you very much.";
mes "Please take care.";
- getitem 744,1; //Bunch_Of_Flowers
+ getitem Bunch_Of_Flowers,1;
setquest 10013;
if (questprogress(10005) == 2 && questprogress(10006) == 2 && questprogress(10007) == 2 && questprogress(10008) == 2
&& questprogress(10009) == 2 && questprogress(10010) == 2 && questprogress(10011) == 2) {
@@ -6140,7 +6140,7 @@ prt_castle,364,375,4 script Prince#peter 4_M_3RDPRIN1,{
aldebaran,132,184,3 script Girl#prince 4W_KID,{
if (questprogress(10013) == 1) {
- if (countitem(744) > 0) {
+ if (countitem(Bunch_Of_Flowers) > 0) {
mes "[Girl]";
mes "Wooah, Uncle Peter sent these flowers";
mes "for me?";
@@ -6157,7 +6157,7 @@ aldebaran,132,184,3 script Girl#prince 4W_KID,{
mes "I will go home early and";
mes "Put these flowers in a vase.";
mes "Lalala~";
- delitem 744,1; //Bunch_Of_Flowers
+ delitem Bunch_Of_Flowers,1;
changequest 10013,10014;
close;
}
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index a0fa9d941..82b01b4e7 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -473,15 +473,15 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "If we have all the materials,";
mes "we can prepare for departure!";
next;
- if (countitem(7167) > 9 && countitem(7317) > 9 && countitem(7325) > 4 && countitem(7312) > 9) {
+ if (countitem(Mystery_Iron_Bit) > 9 && countitem(Screw) > 9 && countitem(Tube) > 4 && countitem(Jubilee) > 9) {
mes "[Mr. Ibanoff]";
mes "Oh! You got the all materials.";
mes "It's enough.";
next;
- delitem 7167,10; //Mystery_Iron_Bit
- delitem 7317,10; //Screw
- delitem 7325,5; //Tube
- delitem 7312,10; //Jubilee
+ delitem Mystery_Iron_Bit,10;
+ delitem Screw,10;
+ delitem Tube,5;
+ delitem Jubilee,10;
mos_whale_edq = 4;
mes "[Mr. Ibanoff]";
mes "Okay, we are at the ready.";
@@ -1438,16 +1438,16 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "Oh... Did you get all the";
mes "materials?";
next;
- if (countitem(7201) > 29 && countitem(7197) > 19 && countitem(7106) > 19 && countitem(7065) > 9) {
+ if (countitem(Log) > 29 && countitem(Tough_Vines) > 19 && countitem(Goat's_Horn) > 19 && countitem(Sea_Otter_Leather) > 9) {
mes "[Aged Stranger]";
mes "You found the right materials.";
mes "Okay, I will start to make the";
mes "instrument.";
next;
- delitem 7201,30; //Log
- delitem 7197,20; //Tough_Vines
- delitem 7106,20; //Goat's_Horn
- delitem 7065,10; //Sea_Otter_Leather
+ delitem Log,30;
+ delitem Tough_Vines,20;
+ delitem Goat's_Horn,20;
+ delitem Sea_Otter_Leather,10;
mos_whale_edq = 34;
mes "[Aged Stranger]";
mes "Wait for a moment until I make the";
@@ -1863,7 +1863,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "If you do, I will make";
mes "sure no one ever doubts you.";
next;
- if (countitem(7762) > 39) {
+ if (countitem(Yaga_Pestle) > 39) {
if(select("Show the Yaga's Pestles.:Do nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Yes, Here you are.";
@@ -1906,7 +1906,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "resolve your issue of doubt, traveler?";
next;
if(select("Yes, I did.:I am confused.") == 1) {
- if (countitem(7762) > 39) {
+ if (countitem(Yaga_Pestle) > 39) {
delitem 7762,40;
mes "[Csar Alexsay III]";
mes "Good,";
@@ -2194,7 +2194,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
next;
mes "[Prime Minister Dmitree]";
mes "Even though I regard as your effort for the time so, award you. Take it and go out.";
- getitem 12702,1; //Old_Bleu_Box
+ getitem Old_Bleu_Box,1;
getexp RENEWAL_EXP?50000:500000,0;
mos_whale_edq = 39;
close;
@@ -2222,7 +2222,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
next;
mes "[Prime Minister Dmitree]";
mes "Even though I regard as your effort for the time so, award you. Take it.";
- getitem 12702,1; //Old_Bleu_Box
+ getitem Old_Bleu_Box,1;
getexp RENEWAL_EXP?70000:700000,0;
mos_whale_edq = 40;
close;
@@ -2304,7 +2304,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "of our dear Csar and all the people";
mes "in his palace. I will reward your";
mes "efforts, in the name of the Csar.";
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
getexp RENEWAL_EXP?100000:1200000,0;
mos_whale_edq = 41;
close;
@@ -3642,7 +3642,7 @@ mosk_in,147,202,3 script Victor#mos 4_M_RUSMAN2,{
mes "Oh, you said you wanted an adhesive...";
mes "You're bothering me so much!";
next;
- if (countitem(7763) > 9 && countitem(7134)) {
+ if (countitem(Sticky_Herb) > 9 && countitem(Medicine_Bowl)) {
mes "[Victor]";
mes "Give me the stuff! I'll make it quickly. You're annoying me!";
next;
@@ -3791,7 +3791,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{
mes "Would you like another pancake?";
next;
if(select("Yes:No") == 1) {
- if (countitem(7031) && countitem(519) > 1 && countitem(504) > 1 && countitem(548) && countitem(1019) && countitem(518)) {
+ if (countitem(Old_Frying_Pan) && countitem(Milk) > 1 && countitem(White_Potion) > 1 && countitem(Cheese) && countitem(Wooden_Block) && countitem(Honey)) {
mes "[Larissa]";
mes "Let me check if you have all the ingredients.";
mes "A frying pan, milk... potion that softens the dough, cheese..honey..and firewood.";
@@ -3961,7 +3961,7 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{
next;
}
}
- if (!checkweight(1026, .@input)) {
+ if (!checkweight(Acorn, .@input)) {
mes "[Acorn Dealer]";
mes "Hello, I think you can't get acorns";
mes "now. You're carrying too many";
@@ -4000,7 +4000,7 @@ OnTouch:
next;
mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -";
next;
- if (countitem(1026) > 19) {
+ if (countitem(Acorn) > 19) {
switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) {
case 1:
mes "- You take one of acorns out and hold it out to the squirrel. -";
@@ -4106,7 +4106,7 @@ mosk_in,215,46,5 script #babayaga -1,7,7,{
end;
OnTouch:
if (!mos_nowinter) {
- if (countitem(7762) > 39 && BaseLevel > 59) {
+ if (countitem(Yaga_Pestle) > 39 && BaseLevel > 59) {
mos_nowinter = 2;
mes "[Baba Yaga, the Horrible]";
mes "Who the hell are you?";
@@ -4122,7 +4122,7 @@ OnTouch:
mes "[Baba Yaga, the Horrible]";
mes "Who, who are you?";
close;
- } else if (countitem(7762) > 39 && BaseLevel < 60) {
+ } else if (countitem(Yaga_Pestle) > 39 && BaseLevel < 60) {
mes "[Baba Yaga, the Horrible]";
mes "Hohoho~";
mes "You cannot beat my friends!";
@@ -4144,7 +4144,7 @@ OnTouch:
warp "mosk_dun02",53,217;
end;
} else if (mos_nowinter == 1) {
- if (countitem(7762) > 39 && BaseLevel > 59) {
+ if (countitem(Yaga_Pestle) > 39 && BaseLevel > 59) {
mos_nowinter = 2;
mes "[Baba Yaga, the Horrible]";
mes "Who the hell are you.";
@@ -4160,7 +4160,7 @@ OnTouch:
mes "[Baba Yaga, the Horrible]";
mes "Who, who are you?";
close;
- } else if (countitem(7762) > 39 && BaseLevel < 60) {
+ } else if (countitem(Yaga_Pestle) > 39 && BaseLevel < 60) {
mes "[Baba Yaga, the Horrible]";
mes "You, chicken,";
mes "I need to kick your ass more.";
@@ -4498,12 +4498,12 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
break;
}
}
- if (!.@f && (countitem(730) || countitem(731) || countitem(732))) {
+ if (!.@f && (countitem(Crystal_Jewel) || countitem(Crystal_Jewel_) || countitem(Crystal_Jewel__))) {
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
delitem .@n[.@i],.@n[.@i+1];
- if (countitem(730)) delitem 730,1;
- else if (countitem(731)) delitem 731,1;
- else if (countitem(732)) delitem 732,1;
+ if (countitem(Crystal_Jewel)) delitem 730,1;
+ else if (countitem(Crystal_Jewel_)) delitem 731,1;
+ else if (countitem(Crystal_Jewel__)) delitem 732,1;
mos_nowinter = 8;
mes "[Baba Yaga, the Horrible]";
mes "Right, you got them all.";
@@ -4593,12 +4593,12 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
break;
}
}
- if (!.@f && (countitem(730) || countitem(731) || countitem(732))) {
+ if (!.@f && (countitem(Crystal_Jewel) || countitem(Crystal_Jewel_) || countitem(Crystal_Jewel__))) {
for (.@i = 0; .@i < getarraysize(.@n); .@i += 2)
delitem .@n[.@i],.@n[.@i+1];
- if (countitem(730)) delitem 730,1;
- else if (countitem(731)) delitem 731,1;
- else if (countitem(732)) delitem 732,1;
+ if (countitem(Crystal_Jewel)) delitem 730,1;
+ else if (countitem(Crystal_Jewel_)) delitem 731,1;
+ else if (countitem(Crystal_Jewel__)) delitem 732,1;
mos_nowinter = 8;
mes "[Baba Yaga, the Horrible]";
mes "Right, you got them all.";
@@ -4683,7 +4683,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "the magic gourd bottle, cough!";
close;
} else if (mos_nowinter == 9) {
- if (countitem(7761)) {
+ if (countitem(Magic_Gourd_Bottle)) {
mes "[Baba Yaga, the Horrible]";
mes "Akkkk?";
mes "Did you really bring it";
@@ -4786,7 +4786,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "what I told";
mes "you to do?";
next;
- if (!countitem(7761)) {
+ if (!countitem(Magic_Gourd_Bottle)) {
mes "[Baba Yaga, the Horrible]";
mes "Where is the Gourd Bottle?";
mes "I can't do anything without it.";
@@ -5453,7 +5453,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
//- Center of Town -
moscovia,224,190,0 script #nowinterplz CLEAR_NPC,{
if (mos_nowinter != 19) end;
- if (countitem(7765)) {
+ if (countitem(Yaga_Secret_Medicine)) {
mes "["+strcharinfo(0)+"]";
mes "This place must be";
mes "the center of town...";
@@ -6394,7 +6394,7 @@ mosk_in,131,92,3 script #Csar -1,7,7,{
mes "If you do, I will make";
mes "sure no one ever doubts you.";
next;
- if (countitem(7762) > 39) {
+ if (countitem(Yaga_Pestle) > 39) {
if(select("Show the Yaga's Pestles.:Do nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Yes, Here you are.";
@@ -6443,7 +6443,7 @@ mosk_in,131,92,3 script #Csar -1,7,7,{
//== Shafka Hat :: mos_whale_edq ===========================
moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{
- if (!checkweight(1201,1)) {
+ if (!checkweight(Knife,1)) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -6509,17 +6509,17 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{
mes "we can make one immediately!";
mes "The materials are: ^0000FFNine Tails 20, Yarn 10, Soft Silk 10, Sea-otter Fur 20, Spool 1^000000.";
next;
- if (countitem(1022) > 19 && countitem(7038) > 9 && countitem(7166) > 9 && countitem(7065) > 19 && countitem(7217)) {
+ if (countitem(Fox_Tail) > 19 && countitem(Yarn) > 9 && countitem(Soft_Silk_Cloth) > 9 && countitem(Sea_Otter_Leather) > 19 && countitem(Spool)) {
mes "[Irina]";
mes "You did well.";
mes "Give me the materials. I will make the Shafka.";
next;
- delitem 1022,20; //Fox_Tail
- delitem 7038,10; //Yarn
- delitem 7166,10; //Soft_Silk_Cloth
- delitem 7065,20; //Sea_Otter_Leather
- delitem 7217,1; //Spool
- getitem 5243,1; //Chullos
+ delitem Fox_Tail,20;
+ delitem Yarn,10;
+ delitem Soft_Silk_Cloth,10;
+ delitem Sea_Otter_Leather,20;
+ delitem Spool,1;
+ getitem Chullos,1;
mes "[Irina]";
mes "Good, I made it. So, how about it?";
mes "Do you like it?";
@@ -6579,7 +6579,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{
mes "["+ strcharinfo(0) +"]";
mes "This is a card of one of the monsters that inhabit the Rune Midgard continent.";
next;
- if (!countitem(4001)) {
+ if (!countitem(Poring_Card)) {
mes "[Sage]";
mes "...?!";
mes "What are you talking about?";
@@ -6984,7 +6984,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "If you gather all the things necessary, go to Moscovia and find the keymaker. Do me this favor, please.";
close;
} else if (rhea_rus_main == 47) {
- if (countitem(7876)) {
+ if (countitem(Gold_Key)) {
if ($@rus_req02 == 1) {
mes "[Girl's Voice]";
mes "I can feel Koshei's energy.. It is not a time to use the key...";
@@ -7272,7 +7272,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
else if (BaseLevel < 86) getexp 45000,2000;
else if (BaseLevel < 91) getexp 75000,3000;
else if (BaseLevel < 160) getexp 200000,4000;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
} else {
if (BaseLevel < 56) getexp 13000,3500;
else if (BaseLevel < 61) getexp 24600,6150;
@@ -7283,7 +7283,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
else if (BaseLevel < 86) getexp 340408,85102;
else if (BaseLevel < 91) getexp 418460,104615;
else if (BaseLevel < 99) getexp 888140,222035;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
}
donpcevent "Gray Wolf#rus05::OnDisable";
donpcevent "Maria Morebna#rus46::OnDisable";
@@ -7472,7 +7472,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
rhea_rus_main = 7;
close;
} else if (rhea_rus_main == 7) {
- if (countitem(999) > 24) {
+ if (countitem(Steel) > 24) {
mes "[The Blacksmith]";
mes "Ohhh, that was faster than I expected!";
next;
@@ -7528,7 +7528,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "The faster you get me the materials, The faster you can help Maria Morebna.";
close;
} else if (rhea_rus_main == 8) {
- if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) && countitem(7878) > 1 && countitem(7879) > 9) {
+ if (countitem(Cardinal_Jewel_) > 1 && countitem(Gold) > 2 && countitem(Red_Ring) && countitem(Lusalka_Hair) > 1 && countitem(Golden_Thread) > 9) {
if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
@@ -7574,11 +7574,11 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "[The Blacksmith]";
mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith.";
next;
- if (countitem(2429) || countitem(2430)) {
+ if (countitem(Iron_Boots01) || countitem(Iron_Boots02)) {
mes "[The Blacksmith]";
mes "The forest is dangerous. Be very careful in there!";
mes "Ah and you shouldn't be needing those Steel Boots anymore. Good luck!";
- if (countitem(2429)) delitem 2429,1; else delitem 2430,1;
+ if (countitem(Iron_Boots01)) delitem 2429,1; else delitem 2430,1;
rhea_rus_main = 9;
close;
}
@@ -7770,7 +7770,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "["+ strcharinfo(0) +"]";
mes "...Listen to... this.";
next;
- if (countitem(7883)) {
+ if (countitem(Pointed_Wooden_Flute)) {
mes "- You play the flute -";
next;
mes "^ff0000Red ring that my father gave me^000000";
@@ -7872,9 +7872,9 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
next;
mes "[Vassili Grandpapa]";
mes "...It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it...";
- delitem 7883,1; //Pointed_Wooden_Flute
+ delitem Pointed_Wooden_Flute,1;
rhea_rus_ring = 10;
- getitem 7877,1; //Red_Ring
+ getitem Red_Ring,1;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 470,0;
else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0;
@@ -7886,7 +7886,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
else if (BaseLevel > 85 && BaseLevel < 91) getexp 8500,0;
else if (BaseLevel > 90 && BaseLevel < 99) getexp 30000,0;
else {
- getitem 607,1; //Yggdrasilberry
+ getitem Yggdrasilberry,1;
getexp 30000,0;
}
} else {
@@ -7899,7 +7899,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
else if (BaseLevel > 80 && BaseLevel < 86) getexp 85102,0;
else if (BaseLevel > 85 && BaseLevel < 91) getexp 104615,0;
else if (BaseLevel > 90 && BaseLevel < 99) getexp 222035,0;
- else getitem 607,1; //Yggdrasilberry
+ else getitem Yggdrasilberry,1;
}
close;
}
@@ -8004,17 +8004,17 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
warp "moscovia",220,210;
end;
} else if (rhea_rus_ring == 3) {
- if (countitem(748) > 0 || countitem(749) > 0) {
+ if (countitem(Witherless_Rose) > 0 || countitem(Frozen_Rose) > 0) {
mes "[Ryubaba]";
mes "What? Why are you here? You get of my...";
next;
mes "[Ryubaba]";
mes "...Is that for me?";
next;
- if (countitem(748) || countitem(749)) {
+ if (countitem(Witherless_Rose) || countitem(Frozen_Rose)) {
mes "[Ryubaba]";
mes "Ok. Well, I forgive you.";
- if (countitem(748)) delitem 748,1; else delitem 749,1;
+ if (countitem(Witherless_Rose)) delitem 748,1; else delitem 749,1;
rhea_rus_ring = 4;
close;
}
@@ -8094,7 +8094,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "["+ strcharinfo(0) +"]";
mes "... Listen to this song.";
next;
- if (countitem(7883) > 0) {
+ if (countitem(Pointed_Wooden_Flute) > 0) {
mes "- You play the flute -";
next;
mes "^ff0000Red ring that my father gave me^000000";
@@ -8188,9 +8188,9 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
next;
mes "[Ryubaba]";
mes "I have to repent for my sins and atone for them for the rest of my life.";
- delitem 7883,1; //Pointed_Wooden_Flute
+ delitem Pointed_Wooden_Flute,1;
rhea_rus_ring = 9;
- getitem 7877,1; //Red_Ring
+ getitem Red_Ring,1;
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 470,0;
else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0;
@@ -8202,7 +8202,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
else if (BaseLevel > 85 && BaseLevel < 91) getexp 8500,0;
else if (BaseLevel > 90 && BaseLevel < 99) getexp 30000,0;
else {
- getitem 607,1; //Yggdrasilberry
+ getitem Yggdrasilberry,1;
getexp 30000,0;
}
} else {
@@ -8215,7 +8215,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
else if (BaseLevel > 80 && BaseLevel < 86) getexp 85102,0;
else if (BaseLevel > 85 && BaseLevel < 91) getexp 104615,0;
else if (BaseLevel > 90 && BaseLevel < 99) getexp 222035,0;
- else getitem 607,1; //Yggdrasilberry
+ else getitem Yggdrasilberry,1;
}
close;
}
@@ -8272,7 +8272,7 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{
mes "[Little Boy]";
mes "I don't like her cause she doesn't give me candies or cookies. Although she is beautiful, her temper is so bad...";
next;
- if (countitem(529) || countitem(538)) {
+ if (countitem(Candy) || countitem(Well_Baked_Cookie)) {
mes "[Little Boy]";
mes "Ah, do you have candies or cookies?";
next;
@@ -8289,10 +8289,10 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{
mes "[Little Boy]";
mes "Ah, I will inform you of something!";
next;
- if (countitem(529)) {
+ if (countitem(Candy)) {
mes "[Little Boy]";
mes "Sister Ryubaba likes presents! Especially flowers such as roses. She believes that they resemble her.";
- if (countitem(529)) delitem 529,1; else delitem 538,1;
+ if (countitem(Candy)) delitem 529,1; else delitem 538,1;
rhea_rus_ring = 3;
close;
}
@@ -8364,7 +8364,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
rhea_rus_ring = 6;
close;
} else if (rhea_rus_ring == 6) {
- if (countitem(7882) > 24) {
+ if (countitem(Pointed_Branch) > 24) {
if (getequipid(EQI_SHOES) != 2429) {
if (getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -8446,7 +8446,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 1_F_04,{
//- Pointed Trees (Wooden Flute) -
- script PTree#rusmain -1,{
if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
+ if (countitem(Pointed_Branch) < 50) {
if (rand(1,3) == 2) {
mes "- I avoid the thorns and -";
mes "- cut off a branch!! -";
@@ -8610,7 +8610,7 @@ OnTouch:
if (gettime(GETTIME_HOUR) >= 23 || gettime(GETTIME_HOUR) <= 5) {
mes "- Splash !! -";
next;
- if (countitem(523) > 0) {
+ if (countitem(Holy_Water) > 0) {
mes "- You hear a splashing sound -";
mes "- and see something gleaming -";
donpcevent "Lusalka#rus23::OnEnable";
@@ -8635,7 +8635,7 @@ OnTouch:
if (gettime(GETTIME_HOUR) >= 23 || gettime(GETTIME_HOUR) <= 5) {
mes "- Splash !! -";
next;
- if (countitem(523) > 0) {
+ if (countitem(Holy_Water) > 0) {
mes "-You hear splashing sound and see something gleaming-";
donpcevent "Lusalka#rus23::OnEnable";
close;
@@ -8681,7 +8681,7 @@ OnTouch:
//- Lusalka (Lusalka's Hair) -
mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
- if (countitem(523)) {
+ if (countitem(Holy_Water)) {
if (rhea_rus_main < 8) {
mes "[Lusalka]";
mes "...Your alive...";
@@ -9642,7 +9642,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Ok, the materials for the key are...";
next;
- if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) && countitem(7878) > 1 && countitem(7879) > 9) {
+ if (countitem(Cardinal_Jewel_) > 1 && countitem(Gold) > 2 && countitem(Red_Ring) && countitem(Lusalka_Hair) > 1 && countitem(Golden_Thread) > 9) {
mes "[Baba Yaga]";
mes "You have already gatered all the materials?";
next;
@@ -9750,7 +9750,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
} else if (rhea_rus_main == 27) {
- if (countitem(7881) > 0) {
+ if (countitem(Book_Of_Magic) > 0) {
mes "[Baba Yaga]";
mes "Ho, did you buy the magic book? Give it to me. I will try it out.";
next;
@@ -9865,7 +9865,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
getitem 7876,1;
close;
} else if (rhea_rus_main == 43) {
- if (countitem(7880)) {
+ if (countitem(Babayaga_Silver_Spoon)) {
mes "["+ strcharinfo(0) +"]";
mes "I have done your favor! I found and got the silver spoons!";
next;
@@ -9974,7 +9974,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
rhea_rus_main = 50;
close;
} else if (rhea_rus_main == 50) {
- if (countitem(523) && countitem(12020) && countitem(610) > 1 && countitem(520) > 9) {
+ if (countitem(Holy_Water) && countitem(Water_Of_Darkness) && countitem(Leaf_Of_Yggdrasil) > 1 && countitem(Leaflet_Of_Hinal) > 9) {
mes "[Baba Yaga]";
mes "Kehe, you are very quick.";
next;
@@ -10083,12 +10083,12 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
next;
switch(select("Condensed Red Potion:Condensed Yellow Potion:Cancel")) {
case 1:
- if (countitem(501) > 0 && countitem(1092) > 0 && countitem(7134) > 0 && countitem(512) > 4) {
+ if (countitem(Red_Potion) > 0 && countitem(Empty_Cylinder) > 0 && countitem(Medicine_Bowl) > 0 && countitem(Apple) > 4) {
if (Zeny > 19) {
- .@red_potion01 = countitem(501);
- .@red_tube01 = countitem(1092);
- .@red_cup01 = countitem(7134);
- .@red_apple01 = countitem(512);
+ .@red_potion01 = countitem(Red_Potion);
+ .@red_tube01 = countitem(Empty_Cylinder);
+ .@red_cup01 = countitem(Medicine_Bowl);
+ .@red_apple01 = countitem(Apple);
.@red_zeny01 = Zeny;
while(1) {
if (!.@red_potion01 || !.@red_tube01 || !.@red_cup01 || .@red_apple01 < 5 || .@red_zeny01 < 20) break;
@@ -10136,7 +10136,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
.@redapple_send = .@input * 5;
.@redzeny_send = .@input * 20;
.@total_red01 = .@input;
- if (countitem(501) < .@redpotion_send || countitem(1092) < .@redtube_send || countitem(7134) < .@redcup_send || countitem(512) < .@redapple_send || Zeny < .@redzeny_send) {
+ if (countitem(Red_Potion) < .@redpotion_send || countitem(Empty_Cylinder) < .@redtube_send || countitem(Medicine_Bowl) < .@redcup_send || countitem(Apple) < .@redapple_send || Zeny < .@redzeny_send) {
mes "[Baba Yaga]";
mes "Where are the materials?";
mes "They are not enough! Check them and come back again! Kehehehehe.";
@@ -10170,12 +10170,12 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "To make Condensed Red Potions, I need ^0000ff1 Red Potion, 1 Empty Test Tube, 1 Medicine Bowl, 5 Apples and 20 Zeny^000000.";
close;
case 2:
- if (countitem(503) && countitem(1092) && countitem(7134) && countitem(513) > 9) {
+ if (countitem(Yellow_Potion) && countitem(Empty_Cylinder) && countitem(Medicine_Bowl) && countitem(Banana) > 9) {
if (Zeny > 49) {
- .@yell_potion01 = countitem(503);
- .@yell_tube01 = countitem(1092);
- .@yell_cup01 = countitem(7134);
- .@yell_banana01 = countitem(513);
+ .@yell_potion01 = countitem(Yellow_Potion);
+ .@yell_tube01 = countitem(Empty_Cylinder);
+ .@yell_cup01 = countitem(Medicine_Bowl);
+ .@yell_banana01 = countitem(Banana);
.@yell_zeny01 = Zeny;
while(1) {
if (!.@yell_potion01 || !.@yell_tube01 || !.@yell_cup01 || .@yell_banana01 < 10 || .@yell_zeny01 < 50) break;
@@ -10223,7 +10223,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
.@yellbanana_send = .@input*10;
.@yellzeny_send = .@input*50;
.@total_yell01 = .@input;
- if (countitem(503) < .@yellpotion_send || countitem(1092) < .@yelltube_send || countitem(7134) < .@yellcup_send || countitem(513) < .@yellbanana_send || Zeny < .@yellzeny_send) {
+ if (countitem(Yellow_Potion) < .@yellpotion_send || countitem(Empty_Cylinder) < .@yelltube_send || countitem(Medicine_Bowl) < .@yellcup_send || countitem(Banana) < .@yellbanana_send || Zeny < .@yellzeny_send) {
mes "[Baba Yaga]";
mes "Where are the materials?";
mes "They are not enough! Check them and come back again! Kehehehehe.";
@@ -10669,7 +10669,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
}
break;
case 3:
- if (countitem(523)) {
+ if (countitem(Holy_Water)) {
if (rhea_rus_main == 16) {
mes "["+ strcharinfo(0) +"]";
mes "If you don't shut up, I will pour Holy Water on you!";
@@ -10808,7 +10808,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 HIDDEN_NPC,{
mes "- As soon as you insert the key into the lock, the eyes of the woman moves and she looks at you -";
next;
mes "- Her eyes are made from jewels !! -";
- if (countitem(747)) {
+ if (countitem(Crystal_Mirror)) {
next;
mes "["+ strcharinfo(0) +"]";
mes "Arrrrrk? What is this!!";
@@ -11352,7 +11352,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
mes "["+ strcharinfo(0) +"]";
mes "Oh and by the way, I have a present for you!";
next;
- if (countitem(519)) {
+ if (countitem(Milk)) {
mes "["+ strcharinfo(0) +"]";
mes "You said you like milk. Here, take this.";
next;
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 893476e87..9ff387238 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -289,7 +289,7 @@ ra_in01,301,43,0 script MealConversation Trigger -1,3,3,{
end;
OnTouch:
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -435,7 +435,7 @@ OnTouch:
changequest 17003,17004;
if (Zeny > 3000) {
Zeny -= 3000;
- getitem 12052,4; //Vit_Dish02
+ getitem Vit_Dish02,4;
}
close;
}
@@ -1245,7 +1245,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{
nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
if (aru_monas == 24) {
- if (countitem(7726) < 1) {
+ if (countitem(Token_Of_King) < 1) {
mes "[Larjes]";
mes "Good, you're back.";
mes "I know that there's still";
@@ -1288,7 +1288,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
mes "[Larjes]";
mes "Anyway, we better get";
mes "going... This is huge!";
- delitem 7726,1; //Token_Of_King
+ delitem Token_Of_King,1;
aru_monas = 25;
changequest 17016,17017;
getexp RENEWAL_EXP?100000:1000000,0;
@@ -1316,7 +1316,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
}
abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{
- if (checkweight(7766,1) == 0) {
+ if (checkweight(Bok_Choy,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1338,7 +1338,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{
if(select("Examine Book:Ignore")==1) {
aru_monas = 22;
changequest 17014,17015;
- getitem 7755,1; // Reasearch_Note
+ getitem Research_Note,1; // Reasearch_Note
readbook 7755,1;
close;
}
@@ -1414,7 +1414,7 @@ OnTimer300000:
}
abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{
- if (checkweight(7766,1) == 0) {
+ if (checkweight(Bok_Choy,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1435,7 +1435,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{
mes "This means that";
mes "this man is...!";
aru_monas = 24;
- getitem 7726,1; //Token_of_King
+ getitem Token_Of_King,1; //Token_of_King
changequest 17015,17016;
hideonnpc "Dead Man#King";
hideoffnpc "Man#King";
@@ -1515,7 +1515,7 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{
//== Rachel Addition :: aruna_nir ==========================
ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1671,7 +1671,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
close2;
}
else if (aru_monas == 25) {
- if (countitem(7755) < 1) {
+ if (countitem(Research_Note) < 1) {
mes "[Niren]";
mes "Still investigating the";
mes "monastery? Perhaps if";
@@ -1702,7 +1702,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "top priority. We won't be able";
mes "to handle it if another threat";
mes "comes from that place.";
- delitem 7755,1; //Research_Note
+ delitem Research_Note,1;
aru_monas = 26;
completequest 17017;
getexp RENEWAL_EXP?50000:500000,0;
@@ -2057,7 +2057,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "village in North Rachel.";
mes "I hope she'll help us...";
aru_em = 17;
- getitem 7343,1; //File02
+ getitem File02,1;
changequest 2136,2137;
close2;
}
@@ -2071,7 +2071,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
close2;
}
else if (aru_em == 19) {
- if (countitem(7343) > 0) {
+ if (countitem(File02) > 0) {
mes "[High Priestess Niren]";
mes "Have you met with Ishmael?";
next;
@@ -2125,7 +2125,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "do this before High";
mes "Priest Vildt realizes";
mes "what we are doing.";
- delitem 7343,1; //File02
+ delitem File02,1;
aru_em = 20;
changequest 2139,2140;
close2;
@@ -2660,7 +2660,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
}
ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -2690,7 +2690,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
next;
switch(select("Give Her Niren's File:Leave Her Alone")) {
case 1:
- if (countitem(7343) > 0) {
+ if (countitem(File02) > 0) {
mes "["+ strcharinfo(0) +"]";
mes "You know High Priestess";
mes "Niren, right? This is from her.";
@@ -2737,7 +2737,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "I can't let her down after";
mes "she's been so good to us...";
aru_em = 18;
- delitem 7343,1; //File02
+ delitem File02,1;
changequest 2137,2138;
close;
}
@@ -2755,7 +2755,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
}
}
else if (aru_em == 18) {
- if (countitem(725) > 0) {
+ if (countitem(Red_Jewel) > 0) {
mes "["+ strcharinfo(0) +"]";
mes "Would you be able to forge";
mes "a copy of High Priestess";
@@ -2823,9 +2823,9 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "containing a forged";
mes "written approval for";
mes "vacation from Ishmael.^000000";
- delitem 725,1; //Red_Jewel
+ delitem Red_Jewel,1;
aru_em = 19;
- getitem 7343,1; //File02
+ getitem File02,1;
changequest 2138,2139;
close;
}
@@ -3206,7 +3206,7 @@ que_temsky,99,7,0 warp quetemskyout 1,1,ra_temin,276,231
//== Muff's Loan :: zdan_total_edq =========================
comodo,224,187,3 script Muff 4_M_04,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Muff]";
mes "You're carrying way too";
mes "much stuff right now.";
@@ -3527,14 +3527,14 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "my bond of debt?";
close;
}
- if ((diamond_edq == 13) && (countitem(7722) > 0)) {
+ if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) {
mes "[Muff]";
mes "You're back! So how";
mes "did it go? I was getting";
mes "pretty anxious... So did";
mes "Dorian's Magic Dryer work?";
next;
- delitem 7722,1; //Debt_Note
+ delitem Debt_Note,1;
mes "[Muff]";
mes "Oh! It worked much better";
mes "than I expected! Belder";
@@ -3544,8 +3544,8 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "a meager reward for your help.";
completequest 3109;
diamond_edq = 14;
- getitem 603,1; //Old_Blue_Box
- getitem 608,4; //Seed_Of_Yggdrasil
+ getitem Old_Blue_Box,1;
+ getitem Seed_Of_Yggdrasil,4;
next;
mes "[Muff]";
mes "Now that I have my bond";
@@ -3555,7 +3555,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "to keep my treasure now!";
close;
}
- else if ((diamond_edq == 13) && (countitem(7722) < 1)) {
+ else if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) {
mes "[Muff]";
mes "H-hey! Where's my";
mes "bond of debt?! Don't";
@@ -3769,7 +3769,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
}
- script ::Dorian_izlude -1,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Dorian]";
mes "Ugh, just like a member";
mes "of the working class:";
@@ -4056,18 +4056,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "de Elegance? Let me take";
mes "a glance at what you brought...";
next;
- if ((countitem(7317) > 19) && (countitem(1002) > 9) && (countitem(999) > 4) && (countitem(723) > 1) && (countitem(716) > 4)) {
+ if ((countitem(Screw) > 19) && (countitem(Iron_Ore) > 9) && (countitem(Steel) > 4) && (countitem(Cardinal_Jewel) > 1) && (countitem(Red_Gemstone) > 4)) {
mes "[Dorian]";
mes "Ah, well done. Now";
mes "that the materials are";
mes "ready, I can instruct you on";
mes "how to repair the machine.";
next;
- delitem 7317,20; //Screw
- delitem 1002,10; //Iron_Ore
- delitem 999,5; //Steel
- delitem 723,2; //Cardinal_Jewel
- delitem 716,5; //Red_Gemstone
+ delitem Screw,20;
+ delitem Iron_Ore,10;
+ delitem Steel,5;
+ delitem Cardinal_Jewel,2;
+ delitem Red_Gemstone,5;
changequest 3104,3105;
diamond_edq = 10;
mes "[Dorian]";
@@ -4274,7 +4274,7 @@ OnTouch:
}
izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Dorian]";
mes "Ugh, just like a member";
mes "of the working class:";
@@ -4611,7 +4611,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "how you can use it?";
close;
}
- if ((diamond_edq == 13) && (countitem(7722) < 1)) {
+ if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) {
mes "^3355FFYou lift the main";
mes "operational switch,";
mes "turning on a light and";
@@ -4630,10 +4630,10 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "bond of debt that Muff";
mes "lost? It looks... Perfect!";
changequest 3108,3109;
- getitem 7722,1; //Debt_Note
+ getitem Debt_Note,1;
close;
}
- else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
+ else if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) {
mes "You already used this";
mes "machine to restore the";
mes "bond of debt. There's no";
@@ -4651,7 +4651,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
//== Broken Diamond ========================================
moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Ibrahim]";
mes "You're carrying too much";
mes "stuff with you. Dump it";
@@ -4945,7 +4945,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "much about you, you still";
mes "exceeded my expectations!";
next;
- delitem 7723,1; //Diamond_Of_Ruin
+ delitem Diamond_Of_Ruin,1;
mes "[Ibrahim]";
mes "Thank God, I finally";
mes "have this back! Ah, and";
@@ -4955,8 +4955,8 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "did, but I hope you like it.";
completequest 3118;
diamond_edq = 26;
- getitem 732,2; //Crystal_Jewel__
- getitem 603,1; //Old_Blue_Box
+ getitem Crystal_Jewel__,2;
+ getitem Old_Blue_Box,1;
next;
mes "[Ibrahim]";
mes "Now that I have the";
@@ -4992,7 +4992,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "Ah, I appreciate it!";
mes "Now, let's see here...";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Ibrahim]";
mes "Yes, judging from its";
mes "characteristic shape, this";
@@ -5266,7 +5266,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
close;
}
case 2:
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Jhonnita]";
mes "Rare emerald, eh?";
mes "It better not be something";
@@ -5377,7 +5377,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "a little gift. Not all of us";
mes "jewelers are as greedy";
mes "as you think we are. Heh.";
- getitem 722,1; //Scarlet_Jewel
+ getitem Scarlet_Jewel,1;
diamond_edq = 16;
close;
case 2:
@@ -5410,7 +5410,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "give me a minute to";
mes "appraise your gem.";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Kimeunbang]";
mes "...........";
mes "...........";
@@ -5626,7 +5626,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "I'm curious now. You";
mes "mind if I take a look?";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Leblo]";
mes "Now, what do we ha--";
mes "Oh. I'm sorry, but I just";
@@ -5683,7 +5683,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
}
payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
- if (checkweight(907,1) == 0) {
+ if (checkweight(Resin,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -5795,7 +5795,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "I need to glue my pot";
mes "back together again?";
next;
- if ((countitem(7043) > 19) && (countitem(7054) > 9) && (countitem(7194) > 9) && (countitem(713) > 4)) {
+ if ((countitem(Fine_Sand) > 19) && (countitem(Brigan) > 9) && (countitem(Soft_Leaf) > 9) && (countitem(Empty_Bottle) > 4)) {
mes "[Wola]";
mes "Great. Give them here.";
mes "I should grind this, mix";
@@ -5803,10 +5803,10 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "What were these for again?";
mes "Argh, I'm acting stupid again!";
mes "You mind not watching me?";
- delitem 7043,20; //Fine_Sand
- delitem 7054,10; //Brigan
- delitem 7194,10; //Soft_Leaf
- delitem 713,5; //Empty_Bottle
+ delitem Fine_Sand,20;
+ delitem Brigan,10;
+ delitem Soft_Leaf,10;
+ delitem Empty_Bottle,5;
next;
mes "[Wola]";
mes "Just... Just sit in";
@@ -6291,7 +6291,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
mes "Ibrahim's Diamond";
mes "of Destruction?";
next;
- getitem 7723,1; //Diamond_Of_Ruin
+ getitem Diamond_Of_Ruin,1;
mes "[Investigator]";
mes "Zzz... Zzz...";
next;
@@ -6468,7 +6468,7 @@ OnDisable:
}
prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Chief Officer]";
mes "You're carrying far too";
mes "much right now. Please";
@@ -6659,7 +6659,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
mes "captured them, and retrieved";
mes "the forbidden book?";
next;
- delitem 7724,1; //Forbidden_Secret_Art
+ delitem Forbidden_Secret_Art,1;
mes "[Chief Officer]";
mes "Splendid! Just splendid!";
mes "On behalf of the king,";
@@ -6689,7 +6689,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
}
prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
- if (checkweight(907,100) == 0) {
+ if (checkweight(Resin,100) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -6763,8 +6763,8 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "Heeeey yoooou~";
mes "You bring me wine?";
next;
- if (countitem(12049) > 4) {
- delitem 12049,5; //Int_Dish04
+ if (countitem(Int_Dish04) > 4) {
+ delitem Int_Dish04,5;
mes "[Valdes]";
mes "^666666*Sniff*^000000 Yeeesh, that";
mes "smeells good. This must";
@@ -7892,7 +7892,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "I need to reveal the rest";
mes "of this secret Z Gang letter?";
next;
- if ((countitem(7098) > 19) && (countitem(970) > 1) && (countitem(7035) > 0) && (countitem(7097) > 9)) {
+ if ((countitem(Live_Coal) > 19) && (countitem(Alchol) > 1) && (countitem(Matchstick) > 0) && (countitem(Burning_Heart) > 9)) {
mes "[Gooho Ahn]";
mes "Oh, good. Thanks a lot.";
mes "Now I should do my part,";
@@ -7901,10 +7901,10 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "give me a second to";
mes "make some adjustments...";
next;
- delitem 7098,20; //Live_Coal
- delitem 970,2; //Alchol
- delitem 7035,1; //Matchstick
- delitem 7097,10; //Burning_Heart
+ delitem Live_Coal,20;
+ delitem Alchol,2;
+ delitem Matchstick,1;
+ delitem Burning_Heart,10;
emotion e_ic;
mes "[Gooho Ahn]";
mes "Oh, what? This language...";
@@ -8920,7 +8920,7 @@ OnTimer300000:
}
z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Louis]";
mes "You mess with the";
mes "Z Gang, you--wait.";
@@ -9008,7 +9008,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "I understand.";
mes "But how did we lose?!";
close2;
- getitem 7724,1; //Forbidden_Secret_Art
+ getitem Forbidden_Secret_Art,1;
changequest 3133,3134;
zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
@@ -9040,7 +9040,7 @@ OnInit:
}
z_agit,99,101,3 script Martha 4W_F_01,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Martha]";
mes "Hey, you're carrying";
mes "too much stuff. You'd";
@@ -9131,7 +9131,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "I understand.";
mes "But how did we lose?!";
close2;
- getitem 7724,1; //Forbidden_Secret_Art
+ getitem Forbidden_Secret_Art,1;
changequest 3133,3134;
zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
@@ -9164,7 +9164,7 @@ OnInit:
}
z_agit,95,101,3 script Catfoii 4_CAT,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Catfoii]";
mes "You're carrying too";
mes "many items: get rid of";
@@ -9251,7 +9251,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "I understand.";
mes "But how did we lose?!";
close2;
- getitem 7724,1; //Forbidden_Secret_Art
+ getitem Forbidden_Secret_Art,1;
changequest 3133,3134;
zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
@@ -9705,15 +9705,15 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "So did you bring";
mes "the stuff I asked?";
next;
- if ((countitem(722) > 1) && (countitem(912) > 1) && (countitem(934) > 19)) {
+ if ((countitem(Scarlet_Jewel) > 1) && (countitem(Zargon) > 1) && (countitem(Mementos) > 19)) {
mes "[Man]";
mes "Nice. You did your part.";
mes "And now it's time that";
mes "I fulfilled my part of";
mes "this bargain. Listen up.";
- delitem 722,2; //Scarlet_Jewel
- delitem 912,2; //Zargon
- delitem 934,20; //Mementos
+ delitem Scarlet_Jewel,2;
+ delitem Zargon,2;
+ delitem Mementos,20;
treasure_nd = 5;
next;
mes "[Man]";
@@ -10125,7 +10125,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
}
moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
- if (checkweight(907,300) == 0) {
+ if (checkweight(Resin,300) == 0) {
mes "^3355FFYou're carrying too many";
mes "items: there's no way you";
mes "can carry the Treasure";
@@ -10194,9 +10194,9 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
else {
treasure_nd = 12;
}
- getitem 7725,1; //Unlucky_Emerald
- getitem 604,1; //Branch_Of_Dead_Tree
- getitem 1157,1; //Two_Hand_Sword
+ getitem Unlucky_Emerald,1;
+ getitem Branch_Of_Dead_Tree,1;
+ getitem Two_Hand_Sword,1;
sc_start SC_CURSE,10000,0,10000;
next;
mes "[" + strcharinfo(0) + "]";
@@ -10439,7 +10439,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "My mistake! Say, do you";
mes "mind if I take a look at it?";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
emotion e_dots;
mes "[Shaman]";
mes "So this bauble's the";
@@ -10613,7 +10613,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "my hands! We can't afford";
mes "to waste any more time!";
next;
- if (countitem(990) > 0) && (countitem(991) > 0) && (countitem(992) > 0) && (countitem(748) > 0) && (countitem(523) > 0) {
+ if (countitem(Boody_Red) > 0) && (countitem(Crystal_Blue) > 0) && (countitem(Wind_Of_Verdure) > 0) && (countitem(Witherless_Rose) > 0) && (countitem(Holy_Water) > 0) {
mes "[Shaman]";
mes "Thank goodness.";
mes "Now... Let me begin...";
@@ -10621,11 +10621,11 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "I... I see someone...";
mes "Covered in blood? Yes...";
mes "He's staring at something.";
- delitem 990,1; //Boody_Red
- delitem 991,1; //Crystal_Blue
- delitem 992,1; //Wind_Of_Verdure
- delitem 748,1; //Witherless_Rose
- delitem 523,1; //Holy_Water
+ delitem Boody_Red,1;
+ delitem Crystal_Blue,1;
+ delitem Wind_Of_Verdure,1;
+ delitem Witherless_Rose,1;
+ delitem Holy_Water,1;
next;
mes "[Shaman]";
mes "There's a sword behind it.";
@@ -10724,7 +10724,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
close;
}
else if (jewel_nd == 20) {
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Shaman]";
mes "Alright. By my pride";
mes "as a shaman, I'll provide";
@@ -10833,7 +10833,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
mes "Emerald, right? Would";
mes "you mind if I take a look?";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Archeologist]";
mes "Ah, it's no wonder so";
mes "many people want it.";
@@ -11014,7 +11014,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
}
prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Retired Soldier]";
mes "Why are you carrying";
mes "so much stuff with you?";
@@ -11167,7 +11167,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "He wasn't cut out to fight.";
jewel_nd = 30;
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Retired Soldier]";
mes "You know what?";
mes "If you're so worried";
@@ -11183,27 +11183,27 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "I know my will's tough enough";
mes "to resist its curse, you know,";
mes "if it actually exists.";
- delitem 7725,1; //Unlucky_Emerald
+ delitem Unlucky_Emerald,1;
jewel_nd = 31;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
if (RENEWAL_EXP) {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 36000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 50000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 80000,0;
else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 100000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
} else {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 180000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 360000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 500000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 800000,0;
else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 1000000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
}
next;
mes "[Retired Soldier]";
@@ -11237,28 +11237,28 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
}
}
else if (jewel_nd == 30) {
- if (countitem(7725) > 0) {
- delitem 7725,1; //Unlucky_Emerald
+ if (countitem(Unlucky_Emerald) > 0) {
+ delitem Unlucky_Emerald,1;
jewel_nd = 31;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
if (RENEWAL_EXP) {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 15000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 20000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 40000,0;
else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 50000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
} else {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 80000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 150000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 200000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 400000,0;
else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 500000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
}
next;
mes "[Retired Soldier]";
@@ -11320,7 +11320,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
close;
}
else if (jewel_nd == 21) {
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[The Wanderer]";
mes "That... That looks";
mes "just like the emerald";
@@ -11650,7 +11650,7 @@ gef_fild08,182,182,0 script #CallGhost -1,2,2,{
//OnTouch2:
OnTouch:
if (jewel_nd == 21) {
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "This must be the place";
mes "that shaman was talking";
@@ -11741,7 +11741,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{
}
in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Guildsman]";
mes "You're carrying too";
mes "much stuff on you.";
@@ -11906,7 +11906,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "like it. If not, don't";
mes "lemme know. Got it?";
rumour_nd = 22;
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
close;
}
else {
@@ -11918,7 +11918,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "like it. If not, don't";
mes "lemme know. Got it?";
rumour_nd = 22;
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
close;
}
}
@@ -12155,12 +12155,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
next;
switch(select("Give Items:I forgot what you need.")) {
case 1:
- if ((countitem(1062) > 0) && (countitem(944) > 0) && (countitem(1038) > 0) && (countitem(1060) > 0) && (countitem(1059) > 0)) {
- delitem 1062,1; //Pumpkin_Head
- delitem 944,1; //Horseshoe
- delitem 1038,1; //Petite_DiablOfs_Horn
- delitem 1060,1; //Golden_Hair
- delitem 1059,1; //Transparent_Cloth
+ if ((countitem(Pumpkin_Head) > 0) && (countitem(Horseshoe) > 0) && (countitem(Petite_DiablOfs_Horn) > 0) && (countitem(Golden_Hair) > 0) && (countitem(Transparent_Cloth) > 0)) {
+ delitem Pumpkin_Head,1;
+ delitem Horseshoe,1;
+ delitem Petite_DiablOfs_Horn,1;
+ delitem Golden_Hair,1;
+ delitem Transparent_Cloth,1;
rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
@@ -12314,12 +12314,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
next;
switch(select("Give Items:I forgot what you need.")) {
case 1:
- if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
- delitem 1062,2; //Pumpkin_Head
- delitem 944,3; //Horseshoe
- delitem 1038,2; //Petite_DiablOfs_Horn
- delitem 1060,3; //Golden_Hair
- delitem 1059,1; //Transparent_Cloth
+ if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) {
+ delitem Pumpkin_Head,2;
+ delitem Horseshoe,3;
+ delitem Petite_DiablOfs_Horn,2;
+ delitem Golden_Hair,3;
+ delitem Transparent_Cloth,1;
rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
@@ -12375,12 +12375,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
next;
switch(select("Give Items:I forgot what you need.")) {
case 1:
- if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
- delitem 1062,2; //Pumpkin_Head
- delitem 944,3; //Horseshoe
- delitem 1038,2; //Petite_DiablOfs_Horn
- delitem 1060,3; //Golden_Hair
- delitem 1059,1; //Transparent_Cloth
+ if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) {
+ delitem Pumpkin_Head,2;
+ delitem Horseshoe,3;
+ delitem Petite_DiablOfs_Horn,2;
+ delitem Golden_Hair,3;
+ delitem Transparent_Cloth,1;
rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
@@ -12644,8 +12644,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "You're much quicker";
mes "that I thought you'd be~";
next;
- if (countitem(511) > 0) {
- delitem 511,1; //Green_Herb
+ if (countitem(Green_Herb) > 0) {
+ delitem Green_Herb,1;
rumour_nd = 11;
mes "[Agent]";
mes "Alright, it's gonna take";
@@ -12670,8 +12670,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "You're much quicker";
mes "that I thought you'd be~";
next;
- if (countitem(507) > 0) {
- if (countitem(511) > 0) {
+ if (countitem(Red_Herb) > 0) {
+ if (countitem(Green_Herb) > 0) {
mes "[Agent]";
mes "Ah, a Green Herb!";
mes "Is that what I told";
@@ -12686,7 +12686,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "we did it. Hey, gimmie";
mes "some time to draw a report,";
mes "and then come back later, 'kay?";
- delitem 511,1; //Green_Herb
+ delitem Green_Herb,1;
rumour_nd = 11;
close;
}
@@ -12707,7 +12707,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
}
}
else {
- if (countitem(511) > 0) {
+ if (countitem(Green_Herb) > 0) {
mes "[Agent]";
mes "Alright, it's gonna take";
mes "a while to neutralize all";
@@ -12715,7 +12715,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "we did it. Hey, gimmie";
mes "some time to draw a report,";
mes "and then come back later, 'kay?";
- delitem 511,1; //Green_Herb
+ delitem Green_Herb,1;
rumour_nd = 11;
close;
}
@@ -12789,12 +12789,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "except for the Alcohol.";
mes "Did you bring it?";
next;
- if (countitem(970) > 0) {
+ if (countitem(Alchol) > 0) {
mes "[Agent]";
mes "Great, now all we";
mes "have to do is wait.";
mes "Nice work, partner.";
- delitem 970,1; //Alchol
+ delitem Alchol,1;
rumour_nd = 15;
close;
}
@@ -12812,12 +12812,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "except for the Alcohol.";
mes "Did you bring it?";
next;
- if (countitem(970) > 0) {
+ if (countitem(Alchol) > 0) {
mes "[Agent]";
mes "Great, now all we";
mes "have to do is wait.";
mes "Nice work, partner.";
- delitem 970,1; //Alchol
+ delitem Alchol,1;
rumour_nd = 14;
close;
}
@@ -12935,7 +12935,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
}
comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Agent]";
mes "You've got too many";
mes "things on you. Why";
@@ -13054,11 +13054,11 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "[Agent]";
mes "Okay, let me check.";
next;
- if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) ||
- (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) ||
- (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) ||
- (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) ||
- (countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) {
+ if ((countitem(Mr_Smile) > 0) || (countitem(Phantom_Of_Opera) > 0) || (countitem(Opera_Ghost_Mask) > 0) || (countitem(Mr_Scream) > 0) ||
+ (countitem(Welding_Mask) > 0) || (countitem(Goblini_Mask) > 0) || (countitem(Gas_Mask) > 0) || (countitem(Alarm_Mask) > 0) ||
+ (countitem(Goblin_Mask_01) > 0) || (countitem(Goblin_Mask_02) > 0) || (countitem(Goblin_Mask_03) > 0) || (countitem(Goblin_Mask_04) > 0) ||
+ (countitem(Hahoe_Mask) > 0) || (countitem(Tongue_Mask) > 0) || (countitem(Tiger_Mask) > 0) || (countitem(Zherlthsh_Mask) > 0) ||
+ (countitem(Lion_Mask) > 0) || (countitem(Guardian_Lion_Mask) > 0) || (countitem(Bride_Mask) > 0) || (countitem(Kabuki_Mask) > 0)) {
mes "[Agent]";
mes "Excellent!";
next;
@@ -13131,22 +13131,22 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "with my apologies, 'kay?";
.@sorry_item = rand(1,6);
if (.@sorry_item == 1) {
- getitem 12044,1; //Str_Dish04
+ getitem Str_Dish04,1;
}
else if (.@sorry_item == 2) {
- getitem 12059,1; //Agi_Dish04
+ getitem Agi_Dish04,1;
}
else if (.@sorry_item == 3) {
- getitem 12064,1; //Dex_Dish04
+ getitem Dex_Dish04,1;
}
else if (.@sorry_item == 4) {
- getitem 12049,1; //Int_Dish04
+ getitem Int_Dish04,1;
}
else if (.@sorry_item == 5) {
- getitem 12054,1; //Vit_Dish04
+ getitem Vit_Dish04,1;
}
else if (.@sorry_item == 6) {
- getitem 12069,1; //Luk_Dish04
+ getitem Luk_Dish04,1;
}
else {
mes "[Agent]";
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index 05f9e6079..89ce0ac2d 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -66,7 +66,7 @@ niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{
mes "for payback. Present!";
mes "*Burrrp*";
nif_esc = rand(1,2);
- getitem 7184,1; //Piano_Keyboard
+ getitem Piano_Keyboard,1;
close;
}
percentheal -30,0;
@@ -128,7 +128,7 @@ nif_in,105,81,3 script Crayu#nif 4_M_NFDEADMAN2,{
next;
if (nif_esc == 1) nif_esc = 3;
else nif_esc = 6;
- getitem 7184,1; //Piano_Keyboard
+ getitem Piano_Keyboard,1;
mes "[Crayu]";
mes "Lastly, I hope you will show your";
mes "respect to other Bards, just as";
@@ -168,7 +168,7 @@ nif_in,31,20,3 script Kuzkahina#nif 4_M_NFDEADMAN2,{
mes "Hey you! Make yourself useful";
mes "and throw this away when you leave.";
nif_esc += 2;
- getitem 7184,1; //Piano_Keyboard
+ getitem Piano_Keyboard,1;
next;
mes "[Kuzkahina]";
mes "Gosh, what's with this store?";
@@ -202,7 +202,7 @@ OnTouch:
nif_esc += 2;
else if (nif_esc == 10)
nif_esc = 11;
- getitem 7184,1; //Piano_Keyboard
+ getitem Piano_Keyboard,1;
}
close;
}
@@ -221,7 +221,7 @@ OnTouch:
mes "^3355FFWould you like to pick it up?^000000";
if (select("Yes:No") == 1) {
nif_esc += 2;
- getitem 7184,1; //Piano_Keyboard
+ getitem Piano_Keyboard,1;
}
close;
}
@@ -245,9 +245,9 @@ OnTouch:
mes "you could play music...^000000";
close;
}
- if (nif_esc == 11 && countitem(7184) > 5) {
+ if (nif_esc == 11 && countitem(Piano_Keyboard) > 5) {
nif_esc = 12;
- delitem 7184,6; //Piano_Keyboard
+ delitem Piano_Keyboard,6;
mes "^3355FFYou took the keys you've found";
mes "and inserted them into";
mes "each empty space.^000000";
@@ -409,13 +409,13 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{
mes "Were you able to meet my Elly?";
next;
if (select("Yes.:Sorry, I couldn't.") == 1) {
- if (nif_revive == 6 && countitem(934) > 0) {
+ if (nif_revive == 6 && countitem(Mementos) > 0) {
mes "[Erious]";
mes "Are you serious? What did she say?";
mes "Did she say she will forgive me?";
next;
select("Yes. And she gave me...this.");
- delitem 934,1; //Mementos
+ delitem Mementos,1;
mes "[Erious]";
mes "Ah...In this box were the gifts";
mes "I gave her when we started";
@@ -444,13 +444,13 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{
mes "I hope you will take this medicine";
mes "as a token of my gratitute.";
next;
- if (checkweight(610,26)) {
+ if (checkweight(Leaf_Of_Yggdrasil,26)) {
MISC_QUEST |= 16384;
nif_revive = 0;
completequest 11043;
- getitem 607,2; //Yggdrasilberry
- getitem 608,2; //Seed_Of_Yggdrasil
- getitem 610,10; //Leaf_Of_Yggdrasil
+ getitem Yggdrasilberry,2;
+ getitem Seed_Of_Yggdrasil,2;
+ getitem Leaf_Of_Yggdrasil,10;
mes "[Erious]";
mes "Thank you for everything.";
mes "I wish you luck and safety";
@@ -465,7 +465,7 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{
mes "store your items somewhere?";
close;
}
- else if (nif_revive == 6 && countitem(934) < 1) {
+ else if (nif_revive == 6 && countitem(Mementos) < 1) {
mes "[Erious]";
mes "Hmm...this is odd. I'm sure she would give you something as a token of meeting her. By any chance, is there anything that you've forgetten to bring me?";
close;
@@ -489,11 +489,11 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{
mes "something as a token of my";
mes "gratitute.";
next;
- if (checkweight(610,10)) {
+ if (checkweight(Leaf_Of_Yggdrasil,10)) {
MISC_QUEST |= 16384;
nif_revive = 0;
completequest 11042;
- getitem 610,10; //Leaf_Of_Yggdrasil
+ getitem Leaf_Of_Yggdrasil,10;
mes "[Erious]";
mes "Thank you for everything.";
mes "I wish you luck and safety";
@@ -651,7 +651,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
close;
}
else if (nif_revive == 4) {
- if (countitem(748) > 0) {
+ if (countitem(Witherless_Rose) > 0) {
mes "[Feylin]";
mes "Huh, Billik must have sent you.";
mes "Since I'm indebted to him, I";
@@ -677,7 +677,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "spell. Do you wish to continue?";
next;
if (select("Yes:No") == 1) {
- if (countitem(610) > 9) {
+ if (countitem(Leaf_Of_Yggdrasil) > 9) {
mes "[Feylin]";
mes "I see. Then we shall begin.";
mes "Woombahsokasabahah!";
@@ -692,8 +692,8 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "who you wish to see. I am";
mes "really sorry for this result.";
emotion e_omg;
- delitem 748,1; //Witherless_Rose
- delitem 610,10; //Leaf_Of_Yggdrasil
+ delitem Witherless_Rose,1;
+ delitem Leaf_Of_Yggdrasil,10;
nif_revive = 5;
changequest 11041,11042;
percentheal -99,0;
@@ -706,8 +706,8 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
close;
}
else if (.@nif_revive1 > 87) && (.@nif_revive1 < 101) {
- delitem 748,1; //Witherless_Rose
- delitem 610,10; //Leaf_Of_Yggdrasil
+ delitem Witherless_Rose,1;
+ delitem Leaf_Of_Yggdrasil,10;
percentheal -50,0;
mes "[Feylin]";
mes "..........";
@@ -740,7 +740,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "him know that I forgive him.";
nif_revive = 6;
changequest 11040,11043;
- getitem 934,1; //Mementos
+ getitem Mementos,1;
next;
mes "[Elly]";
mes "I am glad to hear from my";
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt
index c289633cb..7b43cb152 100644
--- a/npc/quests/quests_payon.txt
+++ b/npc/quests/quests_payon.txt
@@ -38,11 +38,11 @@
//== 'Pretend Murdered' Quest ==============================
payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{
- if (checkweight(908,1) == 0) {
+ if (checkweight(Spawn,1) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
- if (countitem(1049) > 3) {
+ if (countitem(Skirt_Of_Virgin) > 3) {
mes "[Granny]";
mes "I wish I could make some clothing for my grandchildren for the festival season...";
next;
@@ -51,7 +51,7 @@ payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{
next;
switch(select("Alright.:No way!")) {
case 1:
- delitem 1049,4; //Skirt_Of_Virgin
+ delitem Skirt_Of_Virgin,4;
mes "[Granny]";
mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~";
next;
@@ -62,7 +62,7 @@ payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{
mes "If it's okay...";
mes "I'd like to give you this.";
next;
- getitem 2293,1; //Pretend_Murdered
+ getitem Pretend_Murdered,1;
mes "[Granny]";
mes "Goodbye, adventurer~!";
mes "Thank you for making an old woman so happy...";
@@ -102,14 +102,14 @@ payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{
next;
switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) {
case 1:
- if ((countitem(724) > 0) && (countitem(949) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) {
+ if ((countitem(Cardinal_Jewel_) > 0) && (countitem(Feather) > 199) && (countitem(Headset) > 0) && (Zeny > 4999)) {
mes "[Mystic Lady]";
- delitem 724,1; //Cardinal_Jewel_
- delitem 949,200; //Feather
- delitem 5001,1; //Headset
+ delitem Cardinal_Jewel_,1;
+ delitem Feather,200;
+ delitem Headset,1;
Zeny -= 5000;
mes "Here, I will give you this pre-made one.";
- getitem 2283,1; //Ear_Mufs
+ getitem Ear_Mufs,1;
next;
mes "[Mystic Lady]";
mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~";
@@ -136,7 +136,7 @@ payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{
//== 'Oxygen Mask' Quest ===================================
payon_in02,25,71,4 script Boy 4_M_04,{
- if (countitem(701) > 4) {
+ if (countitem(Ora_Ora) > 4) {
mes "[Young Man]";
mes "ArrrGggghh!";
mes "Ah, No I can't...";
@@ -158,8 +158,8 @@ payon_in02,25,71,4 script Boy 4_M_04,{
mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?";
close;
case 2:
- if (countitem(701) > 4) {
- delitem 701,5; //Ora_Ora
+ if (countitem(Ora_Ora) > 4) {
+ delitem Ora_Ora,5;
}
mes "[Young Man]";
mes "Muhahahahah!!!";
@@ -173,7 +173,7 @@ payon_in02,25,71,4 script Boy 4_M_04,{
mes "Huk...Huk...";
mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised.";
next;
- getitem 5004,1; //Oxygen_Mask
+ getitem Oxygen_Mask,1;
mes "[Young Man]";
mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs.";
next;
@@ -257,15 +257,15 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{
next;
switch(select("Give him the items.:Don't give him the items.")) {
case 1:
- if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) {
+ if ((countitem(Helm_) > 0) && (countitem(Angelic_Chain) > 0) && (countitem(Fang_Of_Garm) > 4)) {
mes "[Young man]";
mes ".....Hm.";
mes "Fine, here's your Helm of Angel. Take it.";
- delitem 2229,1; //Helm_
- delitem 2254,1; //Angelic_Chain
- delitem 7036,5; //Fang_Of_Garm
+ delitem Helm_,1;
+ delitem Angelic_Chain,1;
+ delitem Fang_Of_Garm,5;
close2;
- getitem 5025,1; //Helm_Of_Angel
+ getitem Helm_Of_Angel,1;
end;
}
else {
@@ -295,13 +295,13 @@ payon_in01,56,12,7 script Young man#12 4_M_ORIENT02,{
next;
switch(select("Give him the items.:Don't give him the items.")) {
case 1:
- if ((countitem(1038) > 599) && (countitem(7048) > 39)) {
+ if ((countitem(Petite_DiablOfs_Horn) > 599) && (countitem(Talon_Of_Griffin) > 39)) {
mes "[Young man]";
mes ".....Hm. Here's your Deviruchi Hat. Please take it.";
- delitem 1038,600; //Petite_DiablOfs_Horn
- delitem 7048,40; //Talon_Of_Griffin
+ delitem Petite_DiablOfs_Horn,600;
+ delitem Talon_Of_Griffin,40;
close2;
- getitem 5038,1; //Deviruchi_Cap
+ getitem Deviruchi_Cap,1;
end;
}
else {
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index d804aa47c..a535fd212 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -135,9 +135,9 @@ S_Volunteer:
mes "3 Red Potions, 1 Milk,";
mes "and 1 Orange Potion";
mes "...to give you hope.";
- getitem 501,3; //Red_Potion
- getitem 519,1; //Milk
- getitem 502,1; //Orange_Potion
+ getitem Red_Potion,3;
+ getitem Milk,1;
+ getitem Orange_Potion,1;
next;
return;
}
@@ -165,7 +165,7 @@ prt_fild05,270,212,5 script Culvert Guardian 8W_SOLDIER,{
//== Ph.D Hat Quest :: npc_6cript ==========================
prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
- if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
+ if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
mes "[Teacher]";
mes "Oh...";
mes "Those Flowers in your hand are...";
@@ -181,11 +181,11 @@ prt_in,38,108,4 script Teacher 1_M_INNKEEPER,{
mes "I'll give you my precious item.";
close;
case 2:
- if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
- delitem 710,1; //Illusion_Flower
- delitem 703,1; //Hinalle
- delitem 704,1; //Aloe
- delitem 708,1; //Ment
+ if ((countitem(Illusion_Flower) > 0) && (countitem(Hinalle) > 0) && (countitem(Aloe) > 0) && (countitem(Ment) > 0)) {
+ delitem Illusion_Flower,1;
+ delitem Hinalle,1;
+ delitem Aloe,1;
+ delitem Ment,1;
getitem 5012,1; //Ph.D_Hat
mes "[Teacher]";
mes "I really really appreciate you what you've done for me. I'm truly grateful. I will give my precious item to you as promised.";
@@ -560,13 +560,13 @@ S_GetBooks:
mes "thanks for doing this for me.";
mes "I was really at my wit's end...";
prt_curse = 3;
- getitem 7431,1; //Books
+ getitem Several_Books,1; //Books
close;
}
return;
S_CheckWeight:
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -579,7 +579,7 @@ S_CheckWeight:
}
yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -638,7 +638,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
mes "I cannot proceed without more";
mes "new material to study.";
next;
- if (countitem(7431) > 0) {
+ if (countitem(Several_Books) > 0) {
select("Excuse me, but what's your name?");
mes "[Historian]";
mes "Hm? I'm Karlomoff, the";
@@ -711,7 +711,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
mes "Just give me a minute to get";
mes "a cool drink of water first~";
prt_curse = 4;
- delitem 7431,1; //Books
+ delitem Several_Books,1; //Books
close;
}
else if (prt_curse == 4) {
@@ -858,7 +858,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
mes "I'm certain you can find her";
mes "somewhere in that desert town.";
prt_curse = 6;
- getitem 7342,1; //File01
+ getitem File01,1;
close;
}
else if (prt_curse == 6) {
@@ -930,7 +930,7 @@ yuno,311,195,3 script Historian#prt01 4_M_SAGE_A,{
}
morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -940,7 +940,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
close;
}
if (prt_curse == 6) {
- if (countitem(7342) < 0) {
+ if (countitem(File01) < 0) {
mes "^3355FFYou seem to have lost";
mes "Karlomoff's Report. You";
mes "needed to deliver here to";
@@ -1060,7 +1060,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "That doesn't sound";
mes "right at all. Are you sure";
mes "that's the lyric you heard?";
- delitem 7342,1; //File01
+ delitem File01,1;
prt_curse = 7;
close;
}
@@ -1124,7 +1124,7 @@ morocc_in,45,126,3 script Historian#prt02 4_F_GON,{
mes "That doesn't sound right";
mes "at all. Are you sure those";
mes "are the lyrics you heard?";
- delitem 7342,1; //File01
+ delitem File01,1;
prt_curse = 7;
close;
}
@@ -1357,14 +1357,14 @@ S_GiveName:
mes "a silly errand, but I actually";
mes "need to know this song's lyrics";
mes "for the sake of my research...";
- if (getarg(0) == 1) delitem 7342,1; //File01
+ if (getarg(0) == 1) delitem File01,1;
prt_curse = 8;
changequest 18031,18032;
close;
}
mjolnir_01,135,168,3 script Historian#prt03 4_M_SAGE_A,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1755,7 +1755,7 @@ mjolnir_01,313,269,5 script Dazed Boy#prt 4_M_KID1,{
}
mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1939,7 +1939,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 4_F_CAPEGIRL,{
mes "I should deliver these";
mes "herbs to Prontera Church";
mes "before I talk to Rodafrian.)^000000";
- getitem 7432,1; //Leather_Pouch
+ getitem Leather_Pouch,1;
prt_curse = 13;
changequest 18033,18034;
close;
@@ -2182,7 +2182,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "these hallowed halls.";
next;
select("Give him the herb pouch.");
- if (countitem(7432) < 1) {
+ if (countitem(Leather_Pouch) < 1) {
mes "["+strcharinfo(0)+"]";
mes "Ack!";
mes "Now, where did I put";
@@ -2269,7 +2269,7 @@ prt_church,185,106,3 script Father Bamph 1_M_PASTOR,{
mes "me the opportunity to tell you";
mes "something very important. But, you must not tell anyone else...";
prt_curse = 14;
- delitem 7432,1; //Leather_Pouch
+ delitem Leather_Pouch,1;
close;
}
else if (prt_curse == 14) {
@@ -3316,7 +3316,7 @@ prt_church,24,111,5 script #prince3 4_M_LIEMAN,{
close;
}
else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
- if (countitem(506) > 0 && countitem(715) > 0) {
+ if (countitem(Green_Potion) > 0 && countitem(Yellow_Gemstone) > 0) {
mes "^3355FFYou open a bottle of";
mes "Green Potion and insert a";
mes "Yellow Gemstone. The gem";
@@ -3334,8 +3334,8 @@ prt_church,24,111,5 script #prince3 4_M_LIEMAN,{
mes "and the serpent scale marks";
mes "on the prince's body slowly";
mes "fade until they disappear.^000000";
- delitem 506,1; //Green_Potion
- delitem 715,1; //Yellow_Gemstone
+ delitem Green_Potion,1;
+ delitem Yellow_Gemstone,1;
if (prt_curse == 32) prt_curse = 33;
else if (prt_curse == 41) prt_curse = 42;
else prt_curse = 52;
@@ -3602,7 +3602,7 @@ OnTouch:
}
prt_in,162,99,4 script Librarian#curse 1_F_02,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -3612,7 +3612,7 @@ prt_in,162,99,4 script Librarian#curse 1_F_02,{
close;
}
if (prt_curse == 3) {
- if (countitem(7431) < 1) {
+ if (countitem(Several_Books) < 1) {
mes "[Librarian]";
mes "Please make sure to return";
mes "library books to the correct";
@@ -3637,7 +3637,7 @@ prt_in,162,99,4 script Librarian#curse 1_F_02,{
mes "and try not to lose";
mes "them again. Thank you.";
Zeny -= 700;
- getitem 7431,1; //Books
+ getitem Several_Books,1; //Books
close;
}
mes "[Librarian]";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index d767284d8..db6fd02a7 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -421,7 +421,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 1_M_01,{
mes "quite valuable nowadays...";
lost_boy = 12;
changequest 8098,8099;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
next;
mes "[Vincent]";
mes "Ah, and this note is a";
@@ -1248,7 +1248,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "could have had a chance...";
close;
}
- else if ((rach_vice == 21) && (countitem(1201) > 0)) {
+ else if ((rach_vice == 21) && (countitem(Knife) > 0)) {
mes "[Katinshuell]";
mes "Please... Please just";
mes "leave me alone. I've lost";
@@ -1256,7 +1256,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "of something stupid I did";
mes "in the past. If you want to";
mes "turn me in, go ahead...";
- delitem 1201,1; //Knife
+ delitem Knife,1;
rach_vice = 22;
changequest 8121,8122;
close;
@@ -1270,7 +1270,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "truly happy. Bruspetti...";
close;
}
- else if ((rach_vice == 20) && (countitem(1201) > 0)) {
+ else if ((rach_vice == 20) && (countitem(Knife) > 0)) {
mes "[Katinshuell]";
mes "I suppose there's";
mes "no reason to hide";
@@ -1384,7 +1384,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
mes "h-haunt me... Ha ha ha...";
close;
}
- else if ((rach_vice == 20) && (countitem(1201) > 0)) {
+ else if ((rach_vice == 20) && (countitem(Knife) > 0)) {
mes "[Katinshuell]";
mes "I...";
mes "I don't deserve this!";
@@ -1738,7 +1738,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
close;
}
}
- else if ((rach_vice == 15) && (countitem(7571))) {
+ else if ((rach_vice == 15) && (countitem(Diary_Of_Blue))) {
mes "[Katinshuell]";
mes "Oh, it's you again.";
mes "What do you want now?";
@@ -1790,7 +1790,7 @@ ra_in01,235,194,5 script Katinshuell 4_M_RACHMAN1,{
next;
mes "[Katinshuell]";
mes "......!";
- delitem 7571,1; //Diary_Of_Blue
+ delitem Diary_Of_Blue,1;
rach_vice = 16;
changequest 8119,8120;
close;
@@ -2632,7 +2632,7 @@ ra_in01,255,25,0 script Book#ra_in HIDDEN_NPC,{
else if (rach_vice == 14) {
rach_vice = 15;
changequest 8118,8119;
- getitem 7571,1; //Diary_Of_Blue
+ getitem Diary_Of_Blue,1;
mes "^3355FFThis must be";
mes "Bruspetti's diary!";
mes "You now have permission";
@@ -2663,7 +2663,7 @@ ra_in01,255,25,0 script Book#ra_in HIDDEN_NPC,{
//rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK,{
rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
cutin "ra_usti1",2;
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -2803,7 +2803,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
mes "it'll be a fitting tribute to";
mes "our loving goddess Freya.";
setquest 2109;
- getitem 7572,1; //Magic_Necklace
+ getitem Magic_Necklace,1;
ice_necklace_q = 1;
close2;
cutin "",255;
@@ -2827,7 +2827,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
mes "ice cave to the north.";
}
else if (ice_necklace_q == 5) {
- if (countitem(7573) > 0) {
+ if (countitem(Magic_Necklace_) > 0) {
mes "[Urstialla]";
mes "Oh! My necklace! Thank you!";
mes "It's so beautiful! It will";
@@ -2840,7 +2840,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
mes "but please accept this as a";
mes "token of my appreication for";
mes " what you have done for me.";
- delitem 7573,1; //Magic_Necklace_
+ delitem Magic_Necklace_,1;
getexp RENEWAL_EXP?90000:700000,0;
ice_necklace_q = 6;
completequest 2113;
@@ -2875,7 +2875,7 @@ rachel,157,183,3 script Sincere Follower Urstia 4_F_MASK1,{
}
ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -3087,8 +3087,8 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
close;
}
else if (ice_necklace_q == 4) {
- if (countitem(7569) > 0) {
- if (countitem(7572) > 0) {
+ if (countitem(Hammer_Of_Wind) > 0) {
+ if (countitem(Magic_Necklace) > 0) {
mes "[Maheo]";
mes "Oh, you're back!";
mes "So did my master have";
@@ -3195,10 +3195,10 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 4_M_FROZEN1,5,5,{
mes "in ice to anyone else, okay?";
ice_necklace_q = 5;
changequest 2112,2113;
- delitem 7569,1; //Hammer_Of_Wind
- delitem 7572,1; //Magic_Necklace
- getitem 7573,1; //Magic_Necklace_
- getitem 7574,4; //Ice_Particle
+ delitem Hammer_Of_Wind,1;
+ delitem Magic_Necklace,1;
+ getitem Magic_Necklace_,1;
+ getitem Ice_Particle,4;
close2;
cutin "",255;
setnpcdisplay "Man Stuck in Ice#cave", 4_M_FROZEN1;
@@ -3238,7 +3238,7 @@ OnTimer10800000:
}
rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -3308,7 +3308,7 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{
close;
}
else if (ice_necklace_q == 3) {
- if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) {
+ if ((countitem(Rough_Wind) < 5) || (countitem(Hammer) < 1) || (countitem(Scroll) < 1)) {
mes "[Hamion]";
mes "I need to create";
mes "a magical artifact";
@@ -3370,12 +3370,12 @@ rachel,265,98,3 script Hamion#aru 4_M_RACHMAN2,{
mes "This hammer will only work";
mes "once, so make sure that you";
mes "smash that ice properly!";
- delitem 1354,1; //Hammer
- delitem 996,5; //Rough_Wind
- delitem 7433,1; //Scroll
+ delitem Hammer,1;
+ delitem Rough_Wind,5;
+ delitem Scroll,1;
ice_necklace_q = 4;
changequest 2111,2112;
- getitem 7569,1; //Hammer_of_Wind
+ getitem Hammer_Of_Wind,1; //Hammer_of_Wind
close;
}
else if (ice_necklace_q >= 4) {
@@ -3453,7 +3453,7 @@ rachel,113,96,5 script Mohadian 4_M_MIDDLE,10,10,{
close;
}
else if (ice_necklace_q == 7) {
- if (countitem(7561) < 1) {
+ if (countitem(Ice_Heart) < 1) {
mes "[Mohadian]";
mes "Bring me some Glacial";
mes "Hearts from the Ice Cave,";
@@ -3476,7 +3476,7 @@ rachel,113,96,5 script Mohadian 4_M_MIDDLE,10,10,{
mes "Wine. Anyway, let me see";
mes "how many you've brought me.";
next;
- .@hearts = countitem(7561);
+ .@hearts = countitem(Ice_Heart);
.@totalprice = 375*.@hearts;
mes "[Mohadian]";
mes .@hearts +" Glacial Hearts";
@@ -3485,7 +3485,7 @@ rachel,113,96,5 script Mohadian 4_M_MIDDLE,10,10,{
mes .@totalprice +" zeny. Here you are!";
mes "It's always a pleasure";
mes "doing business with you~";
- delitem 7561,.@hearts; //Glacial Hearts
+ delitem Ice_Heart,.@hearts; //Glacial Hearts
Zeny += .@totalprice;
close;
}
@@ -3509,24 +3509,24 @@ ice_dun03,126,126,3 script Blazing Fire#ice1 4_NFWISP,{
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
if ($@ktullanux_summon < 4) {
- if (countitem(7574) > 0) {
+ if (countitem(Ice_Particle) > 0) {
next;
select("Use Freezing Snow Powder.");
mes "^3355FFYou sprinkle the Freezing Snow";
mes "Powder onto the flame. It";
mes "flickers before extinguising.^000000";
- delitem 7574,1; //Freezing Snow Powder
+ delitem Ice_Particle,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice1";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
- else if (countitem(7562) > 0) {
+ else if (countitem(Ice_Scale) > 0) {
next;
select("Use Ice Scale.");
mes "^3355FFYou throw the Ice Scale into";
mes "the flame, it crackles before";
mes "extinguising.^000000";
- delitem 7562,1; //Ice Scale
+ delitem Ice_Scale,1; //Ice Scale
hideonnpc "Blazing Fire#ice1";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
@@ -3546,24 +3546,24 @@ ice_dun03,172,126,0 script Blazing Fire#ice2 4_NFWISP,{
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
if ($@ktullanux_summon < 4) {
- if (countitem(7574) > 0) {
+ if (countitem(Ice_Particle) > 0) {
next;
select("Use Freezing Snow Powder.");
mes "^3355FFYou sprinkle the Freezing Snow";
mes "Powder onto the flame. It";
mes "flickers before extinguising.^000000";
- delitem 7574,1; //Freezing Snow Powder
+ delitem Ice_Particle,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice2";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
- else if (countitem(7562) > 0) {
+ else if (countitem(Ice_Scale) > 0) {
next;
select("Use Ice Scale.");
mes "^3355FFYou throw the Ice Scale into";
mes "the flame, it crackles before";
mes "extinguising.^000000";
- delitem 7562,1; //Ice Scale
+ delitem Ice_Scale,1; //Ice Scale
hideonnpc "Blazing Fire#ice2";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
@@ -3582,24 +3582,24 @@ ice_dun03,172,172,0 script Blazing Fire#ice3 4_NFWISP,{
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
if ($@ktullanux_summon < 4) {
- if (countitem(7574) > 0) {
+ if (countitem(Ice_Particle) > 0) {
next;
select("Use Freezing Snow Powder.");
mes "^3355FFYou sprinkle the Freezing Snow";
mes "Powder onto the flame. It";
mes "flickers before extinguising.^000000";
- delitem 7574,1; //Freezing Snow Powder
+ delitem Ice_Particle,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice3";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
- else if (countitem(7562) > 0) {
+ else if (countitem(Ice_Scale) > 0) {
next;
select("Use Ice Scale.");
mes "^3355FFYou throw the Ice Scale into";
mes "the flame, it crackles before";
mes "extinguising.^000000";
- delitem 7562,1; //Ice Scale
+ delitem Ice_Scale,1; //Ice Scale
hideonnpc "Blazing Fire#ice3";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
@@ -3618,24 +3618,24 @@ ice_dun03,127,172,0 script Blazing Fire#ice4 4_NFWISP,{
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
if ($@ktullanux_summon < 4) {
- if (countitem(7574) > 0) {
+ if (countitem(Ice_Particle) > 0) {
next;
select("Use Freezing Snow Powder.");
mes "^3355FFYou sprinkle the Freezing Snow";
mes "Powder onto the flame. It";
mes "flickers before extinguising.^000000";
- delitem 7574,1; //Freezing Snow Powder
+ delitem Ice_Particle,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice4";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
- else if (countitem(7562) > 0) {
+ else if (countitem(Ice_Scale) > 0) {
next;
select("Use Ice Scale.");
mes "^3355FFYou throw the Ice Scale into";
mes "the flame, it crackles before";
mes "extinguising.^000000";
- delitem 7562,1; //Ice Scale
+ delitem Ice_Scale,1; //Ice Scale
hideonnpc "Blazing Fire#ice4";
++$@ktullanux_summon;
if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
@@ -4102,9 +4102,9 @@ ra_temple,116,174,3 script Nemma#ra_temple 4_F_TRAINEE,{
mes "[Priestess Nemma]";
mes "Let's see...";
next;
- if (countitem(12018) >= 20) {
+ if (countitem(Fire_Cracker) >= 20) {
cutin "ra_nemma04",2;
- delitem 12018,20; //Fire_Cracker
+ delitem Fire_Cracker,20;
getexp RENEWAL_EXP?50000:200000,0;
ra_tem_q = 14;
mes "[Priestess Nemma]";
@@ -4180,7 +4180,7 @@ S_Donate:
return;
}
if (Zeny >= getarg(0)*50000) {
- if (!checkweight(7570,getarg(0))) {
+ if (!checkweight(Temple_Lottery_Ticket,getarg(0))) {
cutin "ra_nemma02",2;
mes "[Priestess Nemma]";
mes "I can scarcely believe it...";
@@ -4200,7 +4200,7 @@ S_Donate:
return;
}
$rachel_donate += getarg(0);
- getitem 7570,getarg(0); //Temple_Lottery_Ticket
+ getitem Temple_Lottery_Ticket,getarg(0);
Zeny -= getarg(0)*50000;
ra_have_donated = 1;
if ($rachel_donate > 9999) {
@@ -4333,7 +4333,7 @@ rachel,243,37,3 script Kid#Candy Addict 4_M_CHILD1,{
mes "Hurry, give me one!";
mes "Gimmie gimmie~!";
next;
- if (countitem(529) > 0) {
+ if (countitem(Candy) > 0) {
mes "[Kid]";
mes "Mmm...";
mes "If you give me";
@@ -4754,7 +4754,7 @@ que_rachel,169,18,0 script Quest Temple Exit#ra_tem WARPNPC,2,2,{
ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
if ((ra_tem_q > 14) || (MISC_QUEST&8192)) lost_boy = 14;
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -5680,7 +5680,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
}
else if (aru_vol == 5) {
cutin "ra_gman",2;
- if (countitem(7342) > 0) {
+ if (countitem(File01) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Would you please";
mes "take a look at this";
@@ -5755,7 +5755,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 4_M_RACHOLD1,{
mes "south of Rachel. He's your";
mes "best chance of entering the Thor";
mes "Volcano camp without suspicion.";
- delitem 7342,1; //File01
+ delitem File01,1;
aru_vol = 6;
changequest 2115,2116;
}
@@ -6668,7 +6668,7 @@ ra_temin,170,46,3 script Panno#rachel 4_F_TRAINEE,{
goto L_End;
L_Lottery:
- if(checkweight(607,1) == 0){
+ if(checkweight(Yggdrasilberry,1) == 0){
cutin "ra_fano02",2;
mes "[Priestess Panno]";
mes "You're carrying too much";
@@ -6688,7 +6688,7 @@ L_Lottery:
mes "for this ticket is...";
next;
cutin "ra_fano02",2;
- if (countitem(7570) > 0) {
+ if (countitem(Temple_Lottery_Ticket) > 0) {
mes "[Priestess Panno]";
mes "^FF0000This^000000. It's been in our";
mes "storage for a while, but";
@@ -6700,19 +6700,19 @@ L_Lottery:
.@bonus_donate = rand(100);
if (.@bonus_donate == 99) {
.@bonus_donate2 = rand(100);
- if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1%
- else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2%
- else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3%
- else getitem 607,1; //Yggdrasil Berry 0.4+%
+ if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem Old_Card_Album,1; //Old Card Album 0.1%
+ else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem Old_Violet_Box,1; //Old Violet Box 0.2%
+ else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem Old_Blue_Box,1; //Old Blue Box 0.3%
+ else getitem Yggdrasilberry,1; //Yggdrasil Berry 0.4+%
}
- else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7%
- else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12%
- else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11%
- else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8%
- else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12%
- else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5%
- else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5%
- else getitem 547,1; //Condensed White Potion 39%
+ else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem Gift_Box,1; //Gift Box 7%
+ else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem Yggdrasilberry,1; //Yggdrasil Berry 12%
+ else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem Blue_Potion,1; //Blue Potion 11%
+ else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem Branch_Of_Dead_Tree,1; //Dead Branch 8%
+ else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem Seed_Of_Yggdrasil,1; //Yggdrasil Seed 12%
+ else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem Honey,1; //Honey 5%
+ else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem Royal_Jelly,1; //Royal Jelly 5%
+ else getitem White_Slim_Potion,1; //Condensed White Potion 39%
goto L_End;
}
mes "[Priestess Panno]";
@@ -6742,7 +6742,7 @@ L_End:
}
ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 4_M_MASK1,{
- if ((ra_tem_q == 15) && (countitem(7561) > 39)) {
+ if ((ra_tem_q == 15) && (countitem(Ice_Heart) > 39)) {
mes "[Pope's Office Guard]";
mes "Hm? What's that you have";
mes "there? Oh, you've gathered";
@@ -6758,7 +6758,7 @@ ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 4_M_MASK1,{
mes "Welcome, brave "+strcharinfo(0)+".";
close2;
ra_tem_q = 16;
- delitem 7561,40; //Ice_Heart
+ delitem Ice_Heart,40;
end;
}
else if (ra_tem_q == 16) {
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt
index 3381c0b2f..bf228dd16 100644
--- a/npc/quests/quests_umbala.txt
+++ b/npc/quests/quests_umbala.txt
@@ -248,7 +248,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{
}
}
else if (event_umbala == 2) {
- if ((countitem(7151) > 9) && (countitem(7111) > 4) && (countitem(1024) > 0) && (countitem(916) > 0)) {
+ if ((countitem(Oil_Paper) > 9) && (countitem(Smooth_Paper) > 4) && (countitem(Chinese_Ink) > 0) && (countitem(Feather_Of_Birds) > 0)) {
mes "[Karkatan]";
mes "Okay, I guess we're good to go.";
mes "Let's get the lesson started.";
@@ -273,10 +273,10 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{
mes "before you learned the language.";
mes "Now go try to talk to Utans.";
mes "Conversation is a very important method in understanding others.";
- delitem 7151,10; //Oil_Paper
- delitem 7111,5; //Smooth_Paper
- delitem 1024,1; //Chinese_Ink
- delitem 916,1; //Feather_Of_Birds
+ delitem Oil_Paper,10;
+ delitem Smooth_Paper,5;
+ delitem Chinese_Ink,1;
+ delitem Feather_Of_Birds,1;
event_umbala = 3;
next;
mes "[Karkatan]";
@@ -328,7 +328,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{
close;
}
else if (event_umbala == 5) {
- if (countitem(2278) > 0) {
+ if (countitem(Mr_Smile) > 0) {
mes "[Karkatan]";
mes "Oh, you brought it! Yes, I've";
mes "always wished that I could have";
@@ -342,7 +342,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{
mes "Go and speak to her. Though I";
mes "am not sure what help she can give";
mes "you, I hope we will be able to return this favor.";
- delitem 2278,1; //Mr_Smile
+ delitem Mr_Smile,1;
event_umbala = 6;
close;
}
@@ -375,7 +375,7 @@ um_in,39,122,5 script Utan Chief 4_M_UMCHIEF,{
//== Create Essence/Dismantle Stone Quest :: um_npc ========
um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
- if (checkweight(908,600) == 0) {
+ if (checkweight(Spawn,600) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -488,7 +488,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
mes "if you really need my power, I";
mes "will try to provide my assistance.";
next;
- if (checkweight(1101,10) == 0) {
+ if (checkweight(Sword,10) == 0) {
mes "[Puchuchartan]";
mes "Wait--!";
mes "something in your possession";
@@ -599,7 +599,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
mes "The natural power I gathered with";
mes "my spell lost focus and was scattered...";
delitem .@consume,.@amount;
- getitem 910,1; //Garlet
+ getitem Garlet,1;
next;
mes "[Puchuchartan]";
mes "It seems the spirits of nature";
@@ -710,7 +710,7 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
input .@input,0,11;
if ((.@input > 0) && (.@input < 11)) {
if (countitem(.@divide) >= .@input) {
- if (checkweight(908,(.@input * 30)) == 0) {
+ if (checkweight(Spawn,(.@input * 30)) == 0) {
mes "[Puchuchartan]";
mes "You're carrying too";
mes "many items right now.";
@@ -774,16 +774,16 @@ um_in,44,71,2 script Utan Shaman 4_F_UMOLDWOMAN,{
}
switch(.@divide) {
case 994:
- getitem 990,.@shaman_max; //Boody_Red
+ getitem Boody_Red,.@shaman_max;
break;
case 995:
- getitem 991,.@shaman_max; //Crystal_Blue
+ getitem Crystal_Blue,.@shaman_max;
break;
case 996:
- getitem 992,.@shaman_max; //Wind_Of_Verdure
+ getitem Wind_Of_Verdure,.@shaman_max;
break;
case 997:
- getitem 993,.@shaman_max; //Yellow_Live
+ getitem Yellow_Live,.@shaman_max;
}
delitem .@divide,.@input;
close;
@@ -1316,7 +1316,7 @@ OnTouch:
close2;
um_wind = 0;
MISC_QUEST |= 32768;
- getitem 610,1; //Leaf_Of_Yggdrasil
+ getitem Leaf_Of_Yggdrasil,1;
disablenpc "#unpc";
end;
}
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 43056a095..ca7ef541d 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -53,7 +53,7 @@
//== Stone Quest :: veins_stone ============================
- script ::WincingOldMan_veins -1,{
- if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight - Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -293,7 +293,7 @@
mes "I hope you like these rocks...";
veins_stone = 8;
getexp RENEWAL_EXP?30000:300000,0;
- getitem 985,3; //Elunium
+ getitem Elunium,3;
close;
}
else if (veins_stone > 7) {
@@ -404,7 +404,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
close;
}
else if (veins_stone == 2) {
- if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) {
+ if (countitem(Steel) > 4 && countitem(Root_Of_Maneater) > 4 && countitem(Ice_Heart) > 1) {
mes "[Absar]";
mes "Good, you finally";
mes "brought everthing.";
@@ -417,9 +417,9 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
mes "You won't have to";
mes "wait long to see";
mes "my great invention!";
- delitem 999,5; //Steel
- delitem 1033,5; //Root_Of_Maneater
- delitem 7561,2; //Ice_Heart
+ delitem Steel,5;
+ delitem Root_Of_Maneater,5;
+ delitem Ice_Heart,2;
veins_stone = 3;
close2;
specialeffect EF_FIRESPLASHHIT;
@@ -732,7 +732,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{
}
prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -974,7 +974,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
mes "your help. Please take this";
mes "reward with our sincere thanks.";
que_sch = 26;
- getitem 12106,1; //Accessory_Box
+ getitem Accessory_Box,1;
getexp RENEWAL_EXP?60000:600000,0;
close;
}
@@ -1029,7 +1029,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{
close;
}
else if (que_sch == 6) {
- if (countitem(12066) > 0) {
+ if (countitem(Luk_Dish01) > 0) {
mes "[Jesse]";
mes "Ah, that's the stuff!";
mes "Thanks for the Fried";
@@ -1037,7 +1037,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{
mes "go talk to ^FF0000Sir Krieg^000000 in";
mes "Morroc Castle. Get his";
mes "approval, and I'll let you in.";
- delitem 12066,1; //Luk_Dish01
+ delitem Luk_Dish01,1;
que_sch = 7;
close;
}
@@ -1285,7 +1285,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{
close;
}
else if (que_sch == 18) {
- if (countitem(7040) > 0 && countitem(1901) > 0) {
+ if (countitem(Megaphone) > 0 && countitem(Violin) > 0) {
mes "[Vitre]";
mes "You brought me a";
mes "Megaphone and Violin?";
@@ -1341,8 +1341,8 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{
mes "a plan comes together~";
mes "Let's get out of here!";
next;
- delitem 1901,1; //Violin
- delitem 7040,1; //Megaphone
+ delitem Violin,1;
+ delitem Megaphone,1;
que_sch = 19;
close2;
disablenpc "Jesse#sch";
@@ -1443,7 +1443,7 @@ ra_in01,58,389,0 script Guant Prisoner#sch 4_M_MIDDLE,{
//- Escort Dancers to Schwaltzvalt Republic -
job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1583,7 +1583,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{
mes "you around, adventurer~";
Zeny -= 500000;
que_sch = 18;
- getitem 7040,1; //Megaphone
+ getitem Megaphone,1;
close;
}
mes "[Hianna]";
@@ -1628,7 +1628,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{
mes "you have this. Don't let";
mes "anyone know I gave you this!";
Zeny -= 500000;
- getitem 7040,1; //Megaphone
+ getitem Megaphone,1;
close;
}
mes "[Hianna]";
@@ -2134,7 +2134,7 @@ ein_in01,170,284,4 script Arunafeltz Figure#sch 4_F_TRAINEE,{
}
morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -2233,7 +2233,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
mes "something to show my";
mes "gratitude. Hope you like it.";
que_sch = 24;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
next;
mes "[Vitre]";
mes "Now, tell me, what";
@@ -3524,7 +3524,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 4) {
- if (countitem(503) > 0) {
+ if (countitem(Yellow_Potion) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me...?";
next;
@@ -3653,7 +3653,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
next;
mes "["+strcharinfo(0)+"]";
mes "...........";
- delitem 503,1; //Yellow_Potion
+ delitem Yellow_Potion,1;
changequest 3063,3064;
rachel_camel = 5;
close;
@@ -3889,7 +3889,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
close;
}
else if (rachel_camel == 22) {
- if (countitem(999) > 0) {
+ if (countitem(Steel) > 0) {
mes "["+strcharinfo(0)+"]";
mes "Here's the Steel that";
mes "you need. Would you";
@@ -4163,7 +4163,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
close;
}
else if (rachel_camel == 6) {
- if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) {
+ if ((countitem(Green_Herb) > 99) && (countitem(Jellopy) > 49) && (countitem(Milk) > 9) && (countitem(Empty_Bottle) > 4)) {
mes "[Organic Soap Maker Ivory]";
mes "Oh, great! You brought";
mes "everything! Now... It's";
@@ -4516,7 +4516,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
close;
}
else if (rachel_camel == 8) {
- if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
+ if ((countitem(Monster's_Feed) > 4) && (countitem(Yellow_Potion) > 0) && (countitem(Unripe_Apple) > 0) && (countitem(Empty_Bottle) > 0)) {
mes "[Camel Farm Owner Saraman]";
mes "Oh good, you're back.";
mes "Did you bring everything?";
@@ -4552,10 +4552,10 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "ingredients. That's a good";
mes "amount to collect since that's";
mes "what Ms. Ivory usually orders.";
- delitem 528,5; //Monster's_Feed
- delitem 503,1; //Yellow_Potion
- delitem 619,1; //Unripe_Apple
- delitem 713,1; //Empty_Bottle
+ delitem Monster's_Feed,5;
+ delitem Yellow_Potion,1;
+ delitem Unripe_Apple,1;
+ delitem Empty_Bottle,1;
changequest 3067,3068;
rachel_camel = 9;
close;
@@ -4710,7 +4710,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "Good luck with getting";
mes "that soap you want made.";
changequest 3076,3077;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
rachel_camel = 18;
close;
}
@@ -4805,7 +4805,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
close;
}
else if (rachel_camel > 11 && rachel_camel < 17) {
- if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) {
+ if (countitem(Green_Herb) > 19 && countitem(Jellopy) > 9 && countitem(Milk) > 1 && countitem(Empty_Bottle) > 0) {
mes "^3355FFThe camel can smell";
mes "that you have food for";
mes "it, and started salivating.";
@@ -4830,11 +4830,11 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "And... Out pops 2 Sweet";
mes "Potatoes. They're probably";
mes "safe to eat... Hopefully.^000000";
- getitem 516,2; //Sweet_Potato
+ getitem Sweet_Potato,2;
}
- delitem 519,2; //Milk
- delitem 511,20; //Green_Herb
- delitem 909,10; //Jellopy
+ delitem Milk,2;
+ delitem Green_Herb,20;
+ delitem Jellopy,10;
close;
case 2:
mes "[Silk Sand Camel]";
@@ -4906,10 +4906,10 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
rachel_camel = 17;
changequest 3075,3076;
}
- delitem 519,2; //Milk
- delitem 511,20; //Green_Herb
- delitem 909,10; //Jellopy
- delitem 713,1; //Empty_Bottle
+ delitem Milk,2;
+ delitem Green_Herb,20;
+ delitem Jellopy,10;
+ delitem Empty_Bottle,1;
close;
default:
mes "[Silk Sand Camel]";
@@ -4922,10 +4922,10 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "And... Out pops a Sweet";
mes "Potato. It's probably";
mes "safe to eat... Maybe.^000000";
- delitem 519,2; //Milk
- delitem 511,20; //Green_Herb
- delitem 909,10; //Jellopy
- getitem 516,1; //Sweet_Potato
+ delitem Milk,2;
+ delitem Green_Herb,20;
+ delitem Jellopy,10;
+ getitem Sweet_Potato,1;
close;
}
}
@@ -5434,7 +5434,7 @@ ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer HIDDEN_NPC,{
ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 HIDDEN_NPC
ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -5474,7 +5474,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
mes "close the drawer.^000000";
changequest 2114,2115;
aru_vol = 5;
- getitem 7342,1; //File01
+ getitem File01,1;
close;
}
mes "["+strcharinfo(0)+"]";
@@ -5484,12 +5484,12 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
close;
}
else if (aru_vol == 5) {
- if (countitem(7342) < 1) {
+ if (countitem(File01) < 1) {
mes "["+strcharinfo(0)+"]";
mes "Oh! Here's another";
mes "copy of that report";
mes "I wanted! Pretty lucky~";
- getitem 7342,1; //File01
+ getitem File01,1;
close;
}
mes "^3355FFYou find a thick pile";
@@ -5596,7 +5596,7 @@ veins,159,171,3 script Towner#vol 4_M_DST_GRAND,{
}
ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -5834,7 +5834,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "You know that feeling, right?^000000";
changequest 2116,2117;
aru_vol = 8;
- getitem 7705,1; //Note_Of_Geologist
+ getitem Note_Of_Geologist,1;
close;
}
else if ((aru_vol > 7) && (aru_vol < 24)) {
@@ -5957,9 +5957,9 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "from my star pupil!";
changequest 60211,60212;
aru_vol = 25;
- delitem 7342,1; //File01
- delitem 7704,1; //Broken_Thermometer
- delitem 7705,1; //Note_Of_Geologist
+ delitem File01,1;
+ delitem Broken_Thermometer,1;
+ delitem Note_Of_Geologist,1;
close;
}
mes "[Drunken Man]";
@@ -6012,7 +6012,7 @@ ve_in,234,115,3 script Drunken Lady#2 4_F_DESERT,{
}
ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -6022,11 +6022,11 @@ ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{
close;
}
if (aru_vol == 8) {
- if (countitem(7704) == 0) {
+ if (countitem(Broken_Thermometer) == 0) {
mes "^3355FFYou found the";
mes "pyrometer inside";
mes "the closet.^000000";
- getitem 7704,1; //Broken_Thermometer
+ getitem Broken_Thermometer,1;
close;
}
mes "^3355FFThere's so much junk";
@@ -6039,7 +6039,7 @@ ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{
}
ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -6049,12 +6049,12 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{
close;
}
if (aru_vol == 8) {
- if (countitem(7342) == 0) {
+ if (countitem(File01) == 0) {
mes "^3355FFYou find a bundle";
mes "of reports carelessly";
mes "stuck between some";
mes "books on this bookshelf.^000000";
- getitem 7342,1; //File01
+ getitem File01,1;
close;
}
mes "^3355FFThere's a lot of";
@@ -6087,16 +6087,16 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{
aru_vol = 26;
.@box_box = rand(1,20);
if (.@box_box < 7) {
- getitem 12104,1; //Random_Quiver
+ getitem Random_Quiver,1;
}
else if ((.@box_box > 6) && (.@box_box < 9)) {
- getitem 661,1; //Sway_Apron
+ getitem Sway_Apron,1;
}
else if ((.@box_box > 8) && (.@box_box < 20)) {
- getitem 12027,5; //Giggling_Box
+ getitem Giggling_Box,5;
}
else {
- getitem 12103,1; //Bloody_Dead_Branch
+ getitem Bloody_Dead_Branch,1;
}
getexp RENEWAL_EXP?100000:800000,0;
mes "^3355FFWell, you've done all";
@@ -6114,7 +6114,7 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{
thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{
if (aru_vol == 8) {
- if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
+ if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
mes "^3355FFYou use the pyrometer";
mes "to check the surface";
mes "temperature of the ground";
@@ -6152,7 +6152,7 @@ thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{
thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{
if (aru_vol == 9) {
- if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
+ if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
mes "^3355FFYou use the pyrometer";
mes "to check the surface";
mes "temperature of the ground";
@@ -6184,7 +6184,7 @@ thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{
thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{
if (aru_vol == 10) {
- if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
+ if ((countitem(Broken_Thermometer) > 0) && (countitem(File01) > 0)) {
mes "^3355FFYou use the pyrometer";
mes "to check the surface";
mes "temperature of the ground";
@@ -6287,7 +6287,7 @@ que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 4_DST_SOLDIER
que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 4_DST_SOLDIER
thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
- if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -6365,7 +6365,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "safe from any disaster.";
changequest 2121,2122;
aru_vol = 13;
- delitem 7342,1; //File01
+ delitem File01,1;
close;
}
else if ((aru_vol > 12) && (aru_vol < 23)) {
@@ -6480,7 +6480,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "do about this disaster...";
changequest 2128,60211;
aru_vol = 24;
- getitem 7342,1; //File01
+ getitem File01,1;
close;
}
mes "[Sahedi]";
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index bb60f602d..3b08d672c 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -248,7 +248,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{
}
metto_q = 9;
mes "I wish you luck in your future endeavors...";
- getitem 715,10; //Yellow_Gemstone
+ getitem Yellow_Gemstone,10;
close;
}
if (MaxWeight - Weight < 150) {
@@ -257,7 +257,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{
}
metto_q = 9;
mes "I wish you luck in your future endeavors...";
- getitem 717,5; //Blue_Gemstone
+ getitem Blue_Gemstone,5;
close;
}
else if (metto_q == 9) {
@@ -437,7 +437,7 @@ yuno_in03,178,43,0 script CiCi#juno 2_M_MOLGENSTEIN,{
//== Alchemist Brothers Quest :: yuno_ryusei ===============
yuno_in01,103,157,3 script Bain#juno 4W_M_02,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -445,7 +445,7 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{
mes "- after you loose some weight. -";
close;
}
- if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
+ if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) {
if (ALCH_Q == 23) ALCH_Q = 24;
.@kyulkwa = rand(1,10);
mes "[Bain]";
@@ -536,13 +536,13 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{
}
S_DelItems:
- delitem 974,1; //Mixture
- delitem 612,5; //Portable_Furnace
- delitem 1003,5; //Coal
- delitem 7068,5; //Burn_Tree
- delitem 7043,5; //Fine_Sand
- delitem 757,3; //Elunium_Stone
- delitem 756,3; //Oridecon_Stone
+ delitem Mixture,1;
+ delitem Portable_Furnace,5;
+ delitem Coal,5;
+ delitem Burn_Tree,5;
+ delitem Fine_Sand,5;
+ delitem Elunium_Stone,3;
+ delitem Oridecon_Stone,3;
Zeny -= 2000;
getitem getarg(0),getarg(1); //Gold
mes "[Bain]";
@@ -569,7 +569,7 @@ S_DelItems:
}
yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -577,7 +577,7 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{
mes "- after you loose some weight. -";
close;
}
- if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
+ if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) {
if (ALCH_Q == 23) ALCH_Q = 24;
.@kyulkwa = rand(1,10);
mes "[Bajin]";
@@ -664,13 +664,13 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{
}
S_DelItems:
- delitem 974,1; //Mixture
- delitem 612,5; //Portable_Furnace
- delitem 1003,5; //Coal
- delitem 7068,5; //Burn_Tree
- delitem 7043,5; //Fine_Sand
- delitem 757,3; //Elunium_Stone
- delitem 756,3; //Oridecon_Stone
+ delitem Mixture,1;
+ delitem Portable_Furnace,5;
+ delitem Coal,5;
+ delitem Burn_Tree,5;
+ delitem Fine_Sand,5;
+ delitem Elunium_Stone,3;
+ delitem Oridecon_Stone,3;
Zeny -= 2000;
getitem getarg(0),getarg(1); //Gold
mes "[Bajin]";
@@ -800,7 +800,7 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{
close;
}
case 24:
- if (countitem(7030) > 2 && countitem(913) > 9 && countitem(7032) > 0) {
+ if (countitem(Claw_Of_Desert_Wolf) > 2 && countitem(Tooth_Of_Bat) > 9 && countitem(Piece_Of_Egg_Shell) > 0) {
mes "[Yklah]";
mes "Hmm! Good job, you brought all of the items. Try inserting them in the grooves.";
next;
@@ -809,9 +809,9 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{
next;
mes "^3355FFYou inserted items";
mes "in the grooves .^000000";
- delitem 7030,3; //Claw_Of_Desert_Wolf
- delitem 913,10; //Tooth_Of_Bat
- delitem 7032,1; //Piece_Of_Egg_Shell
+ delitem Claw_Of_Desert_Wolf,3;
+ delitem Tooth_Of_Bat,10;
+ delitem Piece_Of_Egg_Shell,1;
next;
mes "^3355FF*Crank Crank*^000000";
mes "^3355FFYou hear a strange sound come from inside the statue.^000000";
@@ -985,13 +985,13 @@ yuno,305,207,4 script Sage Syklah#juno 4_M_JOB_WIZARD,{
dmdswrd_Q = 26;
close;
case 26:
- if (countitem(7049) > 4 && countitem(953) > 0 && countitem(507) > 19) {
+ if (countitem(Stone) > 4 && countitem(Stone_Heart) > 0 && countitem(Red_Herb) > 19) {
mes "[Syklah]";
mes "Hahaha...!";
mes "So you've already gathered the items I've asked for. Good, good. Let's get started...";
- delitem 7049,5; //Stone
- delitem 953,1; //Stone_Heart
- delitem 507,20; //Red_Herb
+ delitem Stone,5;
+ delitem Stone_Heart,1;
+ delitem Red_Herb,20;
next;
mes "^3355FFSage Syklah grinded the stones and stone heart and molded them into a strange shape.^000000";
next;
@@ -1111,16 +1111,16 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{
dmdswrd_Q = 28;
close;
case 28:
- if (countitem(1002) > 1 && countitem(1026) > 9 && countitem(957) > 4) {
+ if (countitem(Iron_Ore) > 1 && countitem(Acorn) > 9 && countitem(Decayed_Nail) > 4) {
mes "[Esklah]";
mes "Let's see.";
mes "2 Iron Ore...";
mes "10 Acorn...";
mes "5 Decayed Nail...";
mes "Good, that's everything!";
- delitem 1002,2; //Iron_Ore
- delitem 1026,10; //Acorn
- delitem 957,5; //Decayed_Nail
+ delitem Iron_Ore,2;
+ delitem Acorn,10;
+ delitem Decayed_Nail,5;
next;
mes "[Esklah]";
mes "Good work. Now, while I make the body of the compass, you can go and bring me the rest of the items I'll need.";
@@ -1148,7 +1148,7 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{
mes "^3355FF5 Decayed Nail^000000.";
close;
case 29:
- if (countitem(7054) > 1 && countitem(1010) > 0) {
+ if (countitem(Brigan) > 1 && countitem(Phracon) > 0) {
mes "[Esklah]";
mes "Now...";
mes "Show me";
@@ -1156,8 +1156,8 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{
mes "That's 2 Brigan and...";
mes "1 Phracon. Hmm. Very good.";
mes "Now let me get to work.";
- delitem 7054,2; //Brigan
- delitem 1010,1; //Phracon
+ delitem Brigan,2;
+ delitem Phracon,1;
next;
mes "[Esklah]";
mes "Hmm...";
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index 63e4288ab..02bddfb7b 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -859,7 +859,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
}
yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -907,7 +907,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "Please...";
mes "Take this.";
god_brising = 50;
- getitem 616,1; // Old_Card_Album
+ getitem Old_Card_Album,1; // Old_Card_Album
getexp RENEWAL_EXP?60000:600000,0;
next;
mes "[Enrico Kaili]";
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt
index c5327b23c..a60c6a225 100644
--- a/npc/quests/seals/god_weapon_creation.txt
+++ b/npc/quests/seals/god_weapon_creation.txt
@@ -189,7 +189,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "[Dwarf Grunburti]";
mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!";
next;
- if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)) {
+ if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
@@ -197,7 +197,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "^0000FFBrisingamen^000000!";
next;
}
- else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
+ else if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
@@ -205,7 +205,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "^0000FFMegingjard^000000!";
next;
}
- else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) {
+ else if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
@@ -213,7 +213,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "^0000FFSleipnir^000000!";
next;
}
- else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) {
+ else if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
@@ -478,7 +478,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
next;
switch(select("Make Brisingamen.:Cancel.")) {
case 1:
- if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
+ if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
mes "[Dwarf Grunburti]";
mes "Never in my wildest";
mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment.";
@@ -499,18 +499,18 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "pity for you~";
close;
}
- delitem 7073,4; //Jewel_Of_Prayer
- delitem 7077,4; //Silver_Fancy
- delitem 7088,3; //Crystal_Of_Snow
- delitem 7090,3; //Slilince_Wave
- delitem 7092,3; //Air_Stream
- delitem 726,2; //Blue_Jewel
- delitem 722,3; //Scarlet_Jewel
- delitem 727,10; //White_Jewel
- delitem 724,5; //Cardinal_Jewel_
- delitem 969,20; //Gold
- delitem 2603,1; //Necklace
- getitem 2630,1; // Brysinggamen
+ delitem Jewel_Of_Prayer,4;
+ delitem Silver_Fancy,4;
+ delitem Crystal_Of_Snow,3;
+ delitem Slilince_Wave,3;
+ delitem Air_Stream,3;
+ delitem Blue_Jewel,2;
+ delitem Scarlet_Jewel,3;
+ delitem White_Jewel,10;
+ delitem Cardinal_Jewel_,5;
+ delitem Gold,20;
+ delitem Necklace,1;
+ getitem Brysinggamen,1; // Brysinggamen
$God1 = 0;
$God2 = 0;
$God3 = 0;
@@ -557,7 +557,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
next;
switch(select("Make Megingjard.:Cancel.")) {
case 1:
- if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)) {
+ if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)) {
mes "[Dwarf Grunburti]";
mes "Twenty years ago,";
mes "I'd never believe that";
@@ -579,12 +579,12 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "pity for you~";
close;
}
- delitem 7058,1; //Gullraifnir
- delitem 969,20; //Gold
- delitem 726,10; //Blue_Jewel
- delitem 984,10; //Oridecon
- delitem 2627,1; //Belt
- getitem 2629,1; // Magingiorde
+ delitem Gullraifnir,1;
+ delitem Gold,20;
+ delitem Blue_Jewel,10;
+ delitem Oridecon,10;
+ delitem Belt,1;
+ getitem Magingiorde,1; // Magingiorde
$God1 = 0;
$God2 = 0;
$God3 = 0;
@@ -642,7 +642,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
next;
switch(select("Make Sleipnir.:Cancel.")) {
case 1:
- if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) {
+ if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) {
mes "[Dwarf Grunburti]";
mes "I never believed";
mes "that the speed of";
@@ -666,15 +666,15 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "pity for you~";
close;
}
- delitem 7076,3; //Mystery_Wheel
- delitem 7079,5; //Feather_Of_Angel
- delitem 7083,3; //Soul_Of_Fish
- delitem 7086,4; //Symbol_Of_Sun
- delitem 7087,3; //Breath_Of_Soul
- delitem 969,20; //Gold
- delitem 985,10; //Elunium
- delitem 2406,1; //Boots_
- getitem 2410,1; // Sleipnir
+ delitem Mystery_Wheel,3;
+ delitem Feather_Of_Angel,5;
+ delitem Soul_Of_Fish,3;
+ delitem Symbol_Of_Sun,4;
+ delitem Breath_Of_Soul,3;
+ delitem Gold,20;
+ delitem Elunium,10;
+ delitem Boots_,1;
+ getitem Sleipnir,1; // Sleipnir
$God1 = 0;
$God2 = 0;
$God3 = 0;
@@ -731,7 +731,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
next;
switch(select("Make Mjolnir.:Cancel.")) {
case 1:
- if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) {
+ if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) {
mes "[Dwarf Grunburti]";
mes "Do not disgrace";
mes "Thor, lord of Thunder,";
@@ -754,16 +754,16 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "pity for you~";
close;
}
- delitem 7074,2; //Iron_Glove
- delitem 7075,4; //Iron_Maiden
- delitem 7078,5; //Anger_Of_Valkurye
- delitem 7089,5; //Indication_Of_Tempest
- delitem 7091,5; //Rough_Billows
- delitem 984,20; //Oridecon
- delitem 985,5; //Elunium
- delitem 969,40; //Gold
- delitem 1522,1; //Stunner
- getitem 1530,1; // Mjolnir
+ delitem Iron_Glove,2;
+ delitem Iron_Maiden,4;
+ delitem Anger_Of_Valkurye,5;
+ delitem Indication_Of_Tempest,5;
+ delitem Rough_Billows,5;
+ delitem Oridecon,20;
+ delitem Elunium,5;
+ delitem Gold,40;
+ delitem Stunner,1;
+ getitem Mjolnir,1; // Mjolnir
$God1 = 0;
$God2 = 0;
$God3 = 0;
diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt
index 9cb7a16b5..b089f0dbf 100644
--- a/npc/quests/seals/megingard_seal.txt
+++ b/npc/quests/seals/megingard_seal.txt
@@ -39,12 +39,12 @@
//=========================================================================
prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
- if (checkweight(1301,3) == 0) {
+ if (checkweight(Axe,3) == 0) {
mes "- You are carrying too many items! -";
close;
}
cutin "god_rebeireb",2;
- if ((countitem(7080) > 3) && (countitem(7081) > 4) && (countitem(7082) > 3) && (countitem(7084) > 2) && (countitem(7085) > 2)) {
+ if ((countitem(Foot_Step_Of_Cat) > 3) && (countitem(Beard_Of_Women) > 4) && (countitem(Root_Of_Stone) > 3) && (countitem(Saliva_Of_Bird) > 2) && (countitem(Tendon_Of_Bear) > 2)) {
mes "[Rebarev Doug]";
mes "What's this?";
mes "You...! You have";
@@ -57,12 +57,12 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "I'm the only human on earth";
mes "blessed with the ability to create Gleipnir. Aside from the Dwarves, I'm the only person that can make this item!";
next;
- delitem 7080,4; //Foot_Step_Of_Cat
- delitem 7081,5; //Beard_Of_Women
- delitem 7082,4; //Root_Of_Stone
- delitem 7084,3; //Saliva_Of_Bird
- delitem 7085,3; //Tendon_Of_Bear
- getitem 7058,1; // Gullraifnir
+ delitem Foot_Step_Of_Cat,4;
+ delitem Beard_Of_Women,5;
+ delitem Root_Of_Stone,4;
+ delitem Saliva_Of_Bird,3;
+ delitem Tendon_Of_Bear,3;
+ getitem Gullraifnir,1; // Gullraifnir
mes "[Rebarev Doug]";
mes "There you go!";
next;
@@ -827,7 +827,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "under dim light";
mes "for so long, my eyes have";
mes "gone bad. They should get me ^0000FFa new light^000000, otherwise I'll go blind sooner or later...";
- if (god_eremes == 5 && (countitem(2203) > 0 || countitem(1041) > 0)) {
+ if (god_eremes == 5 && (countitem(Glasses) > 0 || countitem(Lantern) > 0)) {
next;
mes "[Librarian Jekan]";
mes "Hey, that's some pretty useful stuff that you've got with you. Do you mind letting me borrow it for a while? It'll help me in finding those files...";
@@ -843,15 +843,15 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "Oh, you are so kind!";
mes "Y-you really do want";
mes "to help me, don't you?";
- if (countitem(2203) && countitem(1041)) {
- delitem 1041,countitem(1041); //Lantern
- delitem 2203,1; //Spectacles
+ if (countitem(Glasses) && countitem(Lantern)) {
+ delitem Lantern,countitem(Lantern);
+ delitem Glasses,1; //Spectacles
}
- else if (countitem(2203)) {
+ else if (countitem(Glasses)) {
delitem 2203,1;
}
- else if (countitem(1041)) {
- delitem 1041,countitem(1041);
+ else if (countitem(Lantern)) {
+ delitem 1041,countitem(Lantern);
}
god_eremes = 6;
next;
@@ -1075,7 +1075,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
close;
}
else if (god_eremes == 13) {
- if (countitem(7111) > 1 && countitem(7151) && countitem(1024) > 2 && countitem(916) > 2 && countitem(717) > 19) {
+ if (countitem(Smooth_Paper) > 1 && countitem(Oil_Paper) && countitem(Chinese_Ink) > 2 && countitem(Feather_Of_Birds) > 2 && countitem(Blue_Gemstone) > 19) {
mes "[Librarian Jekan]";
mes "Oh, you came back.";
mes "I didn't expect you to return here so quickly. Whatever's inside must be really important for you to know.";
@@ -1085,11 +1085,11 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "give me a moment";
mes "while I make that";
mes "copy for you.";
- delitem 7111,2; //Smooth_Paper
- delitem 7151,1; //Oil_Paper
- delitem 1024,3; //Chinese_Ink
- delitem 916,3; //Feather_Of_Birds
- delitem 717,20; //Blue_Gemstone
+ delitem Smooth_Paper,2;
+ delitem Oil_Paper,1;
+ delitem Chinese_Ink,3;
+ delitem Feather_Of_Birds,3;
+ delitem Blue_Gemstone,20;
god_eremes = 14;
next;
mes "[Librarian Jekan]";
@@ -2032,35 +2032,35 @@ in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{
next;
mes "^3355FFYou try your best to calm him down and to tell him what you've found in the document.^000000";
next;
- if ((countitem(740) > 0) || (countitem(741) > 0) || (countitem(742) > 0) || (countitem(743) > 0) || (countitem(750) > 0) || (countitem(751) > 0) || (countitem(752) > 0) || (countitem(753) > 0) || (countitem(754) > 0) || (countitem(7206) > 0) || (countitem(7212) > 0)){
- if (countitem(740) > 0) {
+ if ((countitem(Stuffed_Doll) > 0) || (countitem(Poring_Doll) > 0) || (countitem(Chonchon_Doll) > 0) || (countitem(Spore_Doll) > 0) || (countitem(Baphomet_Doll) > 0) || (countitem(Osiris_Doll) > 0) || (countitem(Grasshopper_Doll) > 0) || (countitem(Monkey_Doll) > 0) || (countitem(Raccoondog_Doll) > 0) || (countitem(Black_Kitty_Doll) > 0) || (countitem(Hanging_Doll) > 0)){
+ if (countitem(Stuffed_Doll) > 0) {
.@toy$ = "Puppet";
}
- else if (countitem(741) > 0) {
+ else if (countitem(Poring_Doll) > 0) {
.@toy$ = "Poring Doll";
}
- else if (countitem(742) > 0) {
+ else if (countitem(Chonchon_Doll) > 0) {
.@toy$ = "Chonchon Doll";
}
- else if (countitem(743) > 0) {
+ else if (countitem(Spore_Doll) > 0) {
.@toy$ = "Spore Doll";
}
- else if (countitem(744) > 0) {
+ else if (countitem(Bunch_Of_Flowers) > 0) {
.@toy$ = "Baphomet Doll";
}
- else if (countitem(751) > 0) {
+ else if (countitem(Osiris_Doll) > 0) {
.@toy$ = "Osiris Doll";
}
- else if (countitem(752) > 0) {
+ else if (countitem(Grasshopper_Doll) > 0) {
.@toy$ = "Rocker Doll";
}
- else if (countitem(753) > 0) {
+ else if (countitem(Monkey_Doll) > 0) {
.@toy$ = "Yoyo Doll";
}
- else if (countitem(754) > 0) {
+ else if (countitem(Raccoondog_Doll) > 0) {
.@toy$ = "Racoon Doll";
}
- else if (countitem(7206) > 0) {
+ else if (countitem(Black_Kitty_Doll) > 0) {
.@toy$ = "Black Cat Doll";
}
else {
@@ -2471,7 +2471,7 @@ alberta,196,146,0 script Crusader#megin2 4_M_CRU,{
}
aldebaran,66,213,0 script Lady#megin 1_F_04,{
- if (checkweight(1301,3) == 0) {
+ if (checkweight(Axe,3) == 0) {
mes "- You are carrying too many items!";
close;
}
@@ -2522,7 +2522,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{
next;
switch(select("About her past.:Why be a Kafra Lady?:About memories she can remember.")) {
case 1:
- if (countitem(7015) > 0) {
+ if (countitem(Bookclip_In_Memory) > 0) {
mes "^3355FFThe scent of your";
mes "Memory Bookmark";
mes "seems to bring clarity";
@@ -2594,7 +2594,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{
mes "I want to become a Kafra Lady.";
close;
case 3:
- if (countitem(511) > 0 && god_megin_3 > 1) {
+ if (countitem(Green_Herb) > 0 && god_megin_3 > 1) {
mes "^3355FFEmma Searth clutches her head and winces as she suffers from another migraine.^000000";
next;
mes "^3355FFRemembering that a Green Herb was able to relieve Jack O, you gave a Green Herb to Emma. She takes it, and looks a little more relaxed.^000000";
@@ -2667,7 +2667,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{
mes "[Emma Searth]";
mes "I really appreciate you coming here to talk to me about the old days. I, I want you to have this.";
god_eremes = 28;
- getitem 603,1; // Old_Blue_Box
+ getitem Old_Blue_Box,1; // Old_Blue_Box
if (RENEWAL_EXP) {
if (BaseLevel < 56) getexp 2700,0;
else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 3000,0;
@@ -2867,7 +2867,7 @@ cmd_in02,190,94,3 script Man#megin 4_M_ROGUE,{
close;
}
else if (god_megin_6 > 0 && god_megin_6 < 15) {
- if (countitem(970) > 0) {
+ if (countitem(Alchol) > 0) {
mes "[Royal Myst]";
mes "Speaking of which,";
mes "I haven't had a drink";
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 155bbdd32..f52f16050 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -39,7 +39,7 @@
//=========================================================================
prontera,124,297,3 script Tialfi 4_M_KID1,{
- if (checkweight(1301,3) == 0) {
+ if (checkweight(Axe,3) == 0) {
mes "- You are carrying too many items! -";
close;
}
@@ -62,7 +62,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
}
else if (god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2) {
if (god_mjo_0 == 10) {
- if ((countitem(756) > 49) && (countitem(757) > 49)) {
+ if ((countitem(Oridecon_Stone) > 49) && (countitem(Elunium_Stone) > 49)) {
.@gift = 0;
if (BaseJob == Job_Knight) {
.@gift = 1;
@@ -142,47 +142,47 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
mes "It must be around--Ah!";
mes "Here we are~";
next;
- delitem 756,50; //Oridecon_Stone
- delitem 757,50; //Elunium_Stone
+ delitem Oridecon_Stone,50;
+ delitem Elunium_Stone,50;
god_mjo_0 = 11;
if (.@gift == 1) {
- getitem 1471,1; // Hell_Fire
+ getitem Hell_Fire,1; // Hell_Fire
}
else if (.@gift == 2) {
- getitem 1526,1; // Slash
+ getitem Slash,1; // Slash
}
else if (.@gift == 3) {
- getitem 1231,1; // Bazerald
+ getitem Bazerald,1; // Bazerald
}
else if (.@gift == 4) {
- getitem 1367,1; // Slaughter
+ getitem Slaughter,1; // Slaughter
}
else if (.@gift == 5) {
- getitem 1722,1; // Balistar
+ getitem Balistar,1; // Balistar
}
else if (.@gift == 6) {
- getitem 1230,1; // House_Auger
+ getitem House_Auger,1; // House_Auger
}
else if (.@gift == 7) {
- getitem 1141,1; // Immaterial_Sword
+ getitem Immaterial_Sword,1; // Immaterial_Sword
}
else if (.@gift == 8) {
- getitem 1813,1; // Kaiser_Knuckle
+ getitem Kaiser_Knuckle,1; // Kaiser_Knuckle
}
else if (.@gift == 9) {
- getitem 1557,1; // Book_Of_The_Apocalypse
+ getitem Book_Of_The_Apocalypse,1; // Book_Of_The_Apocalypse
}
else if (.@gift == 10) {
- getitem 1235,1; // Azoth
+ getitem Azoth,1; // Azoth
}
else if (.@gift == 11) {
- getitem 1227,1; // Weeder_Knife
+ getitem Weeder_Knife,1; // Weeder_Knife
}
else if (.@gift == 12) {
- getitem 1913,1; // Electronic_Guitar
+ getitem Electronic_Guitar,1; // Electronic_Guitar
}
else if (.@gift == 13) {
- getitem 1963,1; // Rapture_Rose
+ getitem Rapture_Rose,1; // Rapture_Rose
}
else {
mes "Unknown error occurred.";
@@ -508,7 +508,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "...";
close;
case 2:
- if (countitem(1005) > 0) { //Hammer_Of_Blacksmith
+ if (countitem(Hammer_Of_Blacksmith) > 0) { //Hammer_Of_Blacksmith
mes "[Austri]";
mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders.";
next;
@@ -764,7 +764,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "...";
close;
case 2:
- if (countitem(1005) > 0) {
+ if (countitem(Hammer_Of_Blacksmith) > 0) {
mes "[Austri]";
mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders.";
next;
@@ -2041,8 +2041,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
close;
}
- if (countitem(984) > 0) {
- delitem 984,1; //Oridecon
+ if (countitem(Oridecon) > 0) {
+ delitem Oridecon,1;
}
else {
mes "[Vestri]";
@@ -2251,8 +2251,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "to work!";
close;
}
- if (countitem(984) > 0) {
- delitem 984,1; //Oridecon
+ if (countitem(Oridecon) > 0) {
+ delitem Oridecon,1;
}
else {
mes "[Vestri]";
@@ -2433,8 +2433,8 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
}
}
else if (god_mjo_4 == 1) {
- if (countitem(501) > 0) {
- delitem 501,1; //Red_Potion
+ if (countitem(Red_Potion) > 0) {
+ delitem Red_Potion,1;
mes "[Nordri]";
mes "Ah, you've brought";
mes "me a Red Potion, just";
@@ -2622,9 +2622,9 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
}
}
else if (god_mjo_1 == 1) {
- if (countitem(501) > 0) {
+ if (countitem(Red_Potion) > 0) {
- delitem 501,1; //Red_Potion
+ delitem Red_Potion,1;
mes "[Nordri]";
mes "Ah, you've brought";
mes "me a Red Potion...?";
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt
index 0684cc38b..533ae88df 100644
--- a/npc/quests/seals/sleipnir_seal.txt
+++ b/npc/quests/seals/sleipnir_seal.txt
@@ -80,7 +80,7 @@ yuno,164,200,4 script Noyee#G 4W_F_01,{
}
que_god01,98,98,4 script Manager#G 1_F_04,{
- if (checkweight(908,500) == 0) {
+ if (checkweight(Spawn,500) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@@ -230,224 +230,224 @@ que_god01,98,98,4 script Manager#G 1_F_04,{
.@god_treasure1 = rand(1,1000);
if (RENEWAL) {
if (.@god_treasure < 101) {
- if (.@god_treasure1 < 210) getitem 2102,1; //Guard_
- else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_
- else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_
- else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_
- else getitem 2109,1; //Memorize_Book
+ if (.@god_treasure1 < 210) getitem Guard_,1;
+ else if (.@god_treasure1 < 420) getitem Buckler_,1;
+ else if (.@god_treasure1 < 630) getitem Shield_,1;
+ else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1;
+ else getitem Memorize_Book,1;
}
else if (.@god_treasure < 201) {
- if (.@god_treasure1 < 48) getitem 2207,1; //Fancy_Flower
- else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band
- else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband
- else if (.@god_treasure1 < 190) getitem 2215,1; //Flower_Hairband
- else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_
- else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_
- else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_
- else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_
- else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_
- else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_
- else if (.@god_treasure1 < 496) getitem 2236,1; //Santa's_Hat
- else if (.@god_treasure1 < 544) getitem 2244,1; //Big_Sis'_Ribbon
- else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents
- else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance
- else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace
- else if (.@god_treasure1 < 736) getitem 2250,1; //Fillet
- else if (.@god_treasure1 < 784) getitem 2251,1; //Holy_Bonnet
- else if (.@god_treasure1 < 832) getitem 2252,1; //Star_Sparkling
- else if (.@god_treasure1 < 880) getitem 2253,1; //Sunflower
- else if (.@god_treasure1 < 940) getitem 2257,1; //Snowy_Horn
- else getitem 2259,1; //Mini_Propeller
+ if (.@god_treasure1 < 48) getitem Fancy_Flower,1;
+ else if (.@god_treasure1 < 96) getitem Hair_Band,1;
+ else if (.@god_treasure1 < 150) getitem Cat_Hairband,1;
+ else if (.@god_treasure1 < 190) getitem Flower_Hairband,1;
+ else if (.@god_treasure1 < 238) getitem Biretta_,1;
+ else if (.@god_treasure1 < 290) getitem Turban_,1;
+ else if (.@god_treasure1 < 340) getitem Cap_,1;
+ else if (.@god_treasure1 < 348) getitem Helm_,1;
+ else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1;
+ else if (.@god_treasure1 < 448) getitem Circlet_,1;
+ else if (.@god_treasure1 < 496) getitem Santa's_Hat,1;
+ else if (.@god_treasure1 < 544) getitem Big_Sis'_Ribbon,1;
+ else if (.@god_treasure1 < 592) getitem Sweet_Gents,1;
+ else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1;
+ else if (.@god_treasure1 < 688) getitem Western_Grace,1;
+ else if (.@god_treasure1 < 736) getitem Fillet,1;
+ else if (.@god_treasure1 < 784) getitem Holy_Bonnet,1;
+ else if (.@god_treasure1 < 832) getitem Star_Sparkling,1;
+ else if (.@god_treasure1 < 880) getitem Sunflower,1;
+ else if (.@god_treasure1 < 940) getitem Snowy_Horn,1;
+ else getitem Mini_Propeller,1;
}
else if (.@god_treasure < 301) {
- if (.@god_treasure1 < 160) getitem 2267,1; //Cigar
- else if (.@god_treasure1 < 320) getitem 2262,1; //Pierrot_Nose
- else if (.@god_treasure1 < 480) getitem 2263,1; //Gangster_Patch
- else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask
- else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane
- else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses
- else if (.@god_treasure1 < 900) getitem 2269,1; //Centimental_Flower
- else getitem 2270,1; //Centimental_Leaf
+ if (.@god_treasure1 < 160) getitem Cigar,1;
+ else if (.@god_treasure1 < 320) getitem Pierrot_Nose,1;
+ else if (.@god_treasure1 < 480) getitem Gangster_Patch,1;
+ else if (.@god_treasure1 < 540) getitem Ganster_Mask,1;
+ else if (.@god_treasure1 < 700) getitem Iron_Cane,1;
+ else if (.@god_treasure1 < 800) getitem Mini_Glasses,1;
+ else if (.@god_treasure1 < 900) getitem Centimental_Flower,1;
+ else getitem Centimental_Leaf,1;
}
else if (.@god_treasure < 401) {
- if (.@god_treasure1 < 70) getitem 2298,1; //Green_Feeler
- else if (.@god_treasure1 < 140) getitem 2275,1; //Red_Bandana
- else if (.@god_treasure1 < 210) getitem 2276,1; //Eagle_Eyes
- else if (.@god_treasure1 < 280) getitem 2277,1; //Nurse_Cap
- else if (.@god_treasure1 < 350) getitem 2279,1; //Bomb_Wick
- else if (.@god_treasure1 < 420) getitem 2282,1; //Spirit_Chain
- else if (.@god_treasure1 < 490) getitem 2299,1; //Viking_Helm
- else if (.@god_treasure1 < 560) getitem 2287,1; //Pirate_Bandana
- else if (.@god_treasure1 < 630) getitem 2289,1; //Poo_Poo_Hat
- else if (.@god_treasure1 < 700) getitem 2290,1; //Funeral_Costume
- else if (.@god_treasure1 < 770) getitem 2291,1; //Masquerade
- else if (.@god_treasure1 < 840) getitem 2294,1; //Star_Dust
- else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker
- else if (.@god_treasure1 < 950) getitem 2271,1; //Jack_A_Dandy
- else getitem 2285,1; //Apple_Of_Archer
+ if (.@god_treasure1 < 70) getitem Green_Feeler,1;
+ else if (.@god_treasure1 < 140) getitem Red_Bandana,1;
+ else if (.@god_treasure1 < 210) getitem Eagle_Eyes,1;
+ else if (.@god_treasure1 < 280) getitem Nurse_Cap,1;
+ else if (.@god_treasure1 < 350) getitem Bomb_Wick,1;
+ else if (.@god_treasure1 < 420) getitem Spirit_Chain,1;
+ else if (.@god_treasure1 < 490) getitem Viking_Helm,1;
+ else if (.@god_treasure1 < 560) getitem Pirate_Bandana,1;
+ else if (.@god_treasure1 < 630) getitem Poo_Poo_Hat,1;
+ else if (.@god_treasure1 < 700) getitem Funeral_Costume,1;
+ else if (.@god_treasure1 < 770) getitem Masquerade,1;
+ else if (.@god_treasure1 < 840) getitem Star_Dust,1;
+ else if (.@god_treasure1 < 900) getitem Blinker,1;
+ else if (.@god_treasure1 < 950) getitem Jack_A_Dandy,1;
+ else getitem Apple_Of_Archer,1;
}
else if (.@god_treasure < 501) {
- if (.@god_treasure1 < 80) getitem 2306,1; //Adventurere's_Suit_
- else if (.@god_treasure1 < 160) getitem 2308,1; //Mantle_
- else if (.@god_treasure1 < 240) getitem 2310,1; //Coat_
- else if (.@god_treasure1 < 320) getitem 2311,1; //Mink_Coat
- else if (.@god_treasure1 < 400) getitem 2313,1; //Padded_Armor_
- else if (.@god_treasure1 < 480) getitem 2315,1; //Chain_Mail_
- else if (.@god_treasure1 < 560) getitem 2329,1; //Wooden_Mail_
- else if (.@god_treasure1 < 630) getitem 2320,1; //Formal_Suit
- else if (.@god_treasure1 < 700) getitem 2322,1; //Silk_Robe_
- else if (.@god_treasure1 < 760) getitem 2324,1; //Scapulare_
- else if (.@god_treasure1 < 810) getitem 2326,1; //Saint_Robe_
- else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_
- else if (.@god_treasure1 < 900) getitem 2331,1; //Tights_
- else if (.@god_treasure1 < 950) getitem 2333,1; //Silver_Robe_
- else getitem 2336,1; //Thief_Clothes_
+ if (.@god_treasure1 < 80) getitem Adventurere's_Suit_,1;
+ else if (.@god_treasure1 < 160) getitem Mantle_,1;
+ else if (.@god_treasure1 < 240) getitem Coat_,1;
+ else if (.@god_treasure1 < 320) getitem Mink_Coat,1;
+ else if (.@god_treasure1 < 400) getitem Padded_Armor_,1;
+ else if (.@god_treasure1 < 480) getitem Chain_Mail_,1;
+ else if (.@god_treasure1 < 560) getitem Wooden_Mail_,1;
+ else if (.@god_treasure1 < 630) getitem Formal_Suit,1;
+ else if (.@god_treasure1 < 700) getitem Silk_Robe_,1;
+ else if (.@god_treasure1 < 760) getitem Scapulare_,1;
+ else if (.@god_treasure1 < 810) getitem Saint_Robe_,1;
+ else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1;
+ else if (.@god_treasure1 < 900) getitem Tights_,1;
+ else if (.@god_treasure1 < 950) getitem Silver_Robe_,1;
+ else getitem Thief_Clothes_,1;
}
else if (.@god_treasure < 601) {
- if (.@god_treasure1 < 200) getitem 2402,1; //Sandals_
- else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_
- else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_
- else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps
- else getitem 2409,1; //Spiky_Heel
+ if (.@god_treasure1 < 200) getitem Sandals_,1;
+ else if (.@god_treasure1 < 400) getitem Shoes_,1;
+ else if (.@god_treasure1 < 600) getitem Boots_,1;
+ else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1;
+ else getitem Spiky_Heel,1;
}
else if (.@god_treasure < 701) {
- if (.@god_treasure1 < 300) getitem 2502,1; //Hood_
- else if (.@god_treasure1 < 550) getitem 2504,1; //Muffler_
- else if (.@god_treasure1 < 750) getitem 2506,1; //Manteau_
- else getitem 2508,1; //Ragamuffin_Cape
+ if (.@god_treasure1 < 300) getitem Hood_,1;
+ else if (.@god_treasure1 < 550) getitem Muffler_,1;
+ else if (.@god_treasure1 < 750) getitem Manteau_,1;
+ else getitem Ragamuffin_Cape,1;
}
else if (.@god_treasure < 801) {
- if (.@god_treasure1 < 110) getitem 2601,1; //Ring
- else if (.@god_treasure1 < 220) getitem 2602,1; //Earring
- else if (.@god_treasure1 < 330) getitem 2603,1; //Necklace
- else if (.@god_treasure1 < 440) getitem 2604,1; //Glove
- else if (.@god_treasure1 < 550) getitem 2605,1; //Brooch
- else if (.@god_treasure1 < 660) getitem 2607,1; //Clip
- else if (.@god_treasure1 < 770) getitem 2608,1; //Rosary
- else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter
- else getitem 2618,1; //Matyr's_Flea_Guard
+ if (.@god_treasure1 < 110) getitem Ring,1;
+ else if (.@god_treasure1 < 220) getitem Earring,1;
+ else if (.@god_treasure1 < 330) getitem Necklace,1;
+ else if (.@god_treasure1 < 440) getitem Glove,1;
+ else if (.@god_treasure1 < 550) getitem Brooch,1;
+ else if (.@god_treasure1 < 660) getitem Clip,1;
+ else if (.@god_treasure1 < 770) getitem Rosary,1;
+ else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1;
+ else getitem Matyr's_Flea_Guard,1;
}
else {
- if (.@god_treasure1 < 150) getitem 2288,1; //Mr_Scream
- else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask
- else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01
- else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02
- else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03
- else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04
- else if (.@god_treasure1 < 810) getitem 5046,1; //Bongun_Hat
- else if (.@god_treasure1 < 920) getitem 2264,1; //Munak_Turban
- else getitem 2225,1; //Goggle_
+ if (.@god_treasure1 < 150) getitem Mr_Scream,1;
+ else if (.@god_treasure1 < 260) getitem Goblini_Mask,1;
+ else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1;
+ else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1;
+ else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1;
+ else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1;
+ else if (.@god_treasure1 < 810) getitem Bongun_Hat,1;
+ else if (.@god_treasure1 < 920) getitem Munak_Turban,1;
+ else getitem Goggle_,1;
}
} else {
if (.@god_treasure < 101) {
- if (.@god_treasure1 < 210) getitem 2102,1; //Guard_
- else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_
- else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_
- else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_
- else getitem 2109,1; //Memorize_Book
+ if (.@god_treasure1 < 210) getitem Guard_,1;
+ else if (.@god_treasure1 < 420) getitem Buckler_,1;
+ else if (.@god_treasure1 < 630) getitem Shield_,1;
+ else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1;
+ else getitem Memorize_Book,1;
}
else if (.@god_treasure < 201) {
- if (.@god_treasure1 < 48) getitem 2254,1; //Angelic_Chain
- else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band
- else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband
- else if (.@god_treasure1 < 190) getitem 2255,1; //Satanic_Chain
- else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_
- else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_
- else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_
- else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_
- else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_
- else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_
- else if (.@god_treasure1 < 496) getitem 5053,1; //Spinx_Helm
- else if (.@god_treasure1 < 544) getitem 5019,1; //Corsair
- else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents
- else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance
- else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace
- else if (.@god_treasure1 < 736) getitem 5166,1; //Spinx_Helm_
- else if (.@god_treasure1 < 784) getitem 5158,1; //Holy_Bonnet_
- else if (.@god_treasure1 < 832) getitem 2249,1; //Coronet
- else if (.@god_treasure1 < 880) getitem 5157,1; //Viking_Helm_
- else if (.@god_treasure1 < 940) getitem 2285,1; //Apple_Of_Archer
- else getitem 5093,1; //Blue_Coif_
+ if (.@god_treasure1 < 48) getitem Angelic_Chain,1;
+ else if (.@god_treasure1 < 96) getitem Hair_Band,1;
+ else if (.@god_treasure1 < 150) getitem Cat_Hairband,1;
+ else if (.@god_treasure1 < 190) getitem Satanic_Chain,1;
+ else if (.@god_treasure1 < 238) getitem Biretta_,1;
+ else if (.@god_treasure1 < 290) getitem Turban_,1;
+ else if (.@god_treasure1 < 340) getitem Cap_,1;
+ else if (.@god_treasure1 < 348) getitem Helm_,1;
+ else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1;
+ else if (.@god_treasure1 < 448) getitem Circlet_,1;
+ else if (.@god_treasure1 < 496) getitem Spinx_Helm,1;
+ else if (.@god_treasure1 < 544) getitem Corsair,1;
+ else if (.@god_treasure1 < 592) getitem Sweet_Gents,1;
+ else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1;
+ else if (.@god_treasure1 < 688) getitem Western_Grace,1;
+ else if (.@god_treasure1 < 736) getitem Spinx_Helm_,1;
+ else if (.@god_treasure1 < 784) getitem Holy_Bonnet_,1;
+ else if (.@god_treasure1 < 832) getitem Coronet,1;
+ else if (.@god_treasure1 < 880) getitem Viking_Helm_,1;
+ else if (.@god_treasure1 < 940) getitem Apple_Of_Archer,1;
+ else getitem Blue_Coif_,1;
}
else if (.@god_treasure < 301) {
- if (.@god_treasure1 < 160) getitem 5014,1; //Fin_Helm
- else if (.@god_treasure1 < 320) getitem 5005,1; //Gas_Mask
- else if (.@god_treasure1 < 480) getitem 5054,1; //Assasin_Mask
- else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask
- else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane
- else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses
- else if (.@god_treasure1 < 900) getitem 5113,1; //Angry_Mouth
+ if (.@god_treasure1 < 160) getitem Fin_Helm,1;
+ else if (.@god_treasure1 < 320) getitem Gas_Mask,1;
+ else if (.@god_treasure1 < 480) getitem Assasin_Mask,1;
+ else if (.@god_treasure1 < 540) getitem Ganster_Mask,1;
+ else if (.@god_treasure1 < 700) getitem Iron_Cane,1;
+ else if (.@god_treasure1 < 800) getitem Mini_Glasses,1;
+ else if (.@god_treasure1 < 900) getitem Angry_Mouth,1;
else {
// Pirate Dagger is iRO only, and requires extra files in client.
//getitem 5305,1 //Pirate_Dagger
- getitem 2270,1; //Centimental_Leaf
+ getitem Centimental_Leaf,1;
}
}
else if (.@god_treasure < 401) {
- if (.@god_treasure1 < 70) getitem 2286,1; //Elven_Ears
- else if (.@god_treasure1 < 140) getitem 5002,1; //Gemmed_Crown
- else if (.@god_treasure1 < 210) getitem 5147,1; //Baseball_Cap
- else if (.@god_treasure1 < 280) getitem 2217,1; //Biretta_
- else if (.@god_treasure1 < 350) getitem 5120,1; //Fedora_
- else if (.@god_treasure1 < 420) getitem 2261,1; //Prontera_Army_Cap
- else if (.@god_treasure1 < 490) getitem 5162,1; //Bone_Helm_
- else if (.@god_treasure1 < 560) getitem 5030,1; //Panda_Cap
- else if (.@god_treasure1 < 630) getitem 5109,1; //Red_Bonnet
- else if (.@god_treasure1 < 700) getitem 5084,1; //Lazy_Raccoon
- else if (.@god_treasure1 < 770) getitem 5168,1; //Bongun_Hat_
- else if (.@god_treasure1 < 840) getitem 2214,1; //Bunny_Band
- else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker
- else if (.@god_treasure1 < 950) getitem 5167,1; //Munak_Turban_
- else getitem 5018,1; //Feather_Bonnet
+ if (.@god_treasure1 < 70) getitem Elven_Ears,1;
+ else if (.@god_treasure1 < 140) getitem Gemmed_Crown,1;
+ else if (.@god_treasure1 < 210) getitem Baseball_Cap,1;
+ else if (.@god_treasure1 < 280) getitem Biretta_,1;
+ else if (.@god_treasure1 < 350) getitem Fedora_,1;
+ else if (.@god_treasure1 < 420) getitem Prontera_Army_Cap,1;
+ else if (.@god_treasure1 < 490) getitem Bone_Helm_,1;
+ else if (.@god_treasure1 < 560) getitem Panda_Cap,1;
+ else if (.@god_treasure1 < 630) getitem Red_Bonnet,1;
+ else if (.@god_treasure1 < 700) getitem Lazy_Raccoon,1;
+ else if (.@god_treasure1 < 770) getitem Bongun_Hat_,1;
+ else if (.@god_treasure1 < 840) getitem Bunny_Band,1;
+ else if (.@god_treasure1 < 900) getitem Blinker,1;
+ else if (.@god_treasure1 < 950) getitem Munak_Turban_,1;
+ else getitem Feather_Bonnet,1;
} else if (.@god_treasure < 501) {
- if (.@god_treasure1 < 85) getitem 2310,1; //Coat_
- else if (.@god_treasure1 < 170) getitem 2311,1; //Mink_Coat
- else if (.@god_treasure1 < 255) getitem 2313,1; //Padded_Armor_
- else if (.@god_treasure1 < 340) getitem 2317,1; //Plate_Armor_
- else if (.@god_treasure1 < 425) getitem 2319,1; //Glittering_Clothes
- else if (.@god_treasure1 < 510) getitem 2320,1; //Formal_Suit
- else if (.@god_treasure1 < 595) getitem 2322,1; //Silk_Robe_
- else if (.@god_treasure1 < 680) getitem 2359,1; //Ninja_Suit_
- else if (.@god_treasure1 < 765) getitem 2326,1; //Saint_Robe_
- else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_
- else if (.@god_treasure1 < 935) getitem 2331,1; //Tights_
- else getitem 2336,1; //Thief_Clothes_
+ if (.@god_treasure1 < 85) getitem Coat_,1;
+ else if (.@god_treasure1 < 170) getitem Mink_Coat,1;
+ else if (.@god_treasure1 < 255) getitem Padded_Armor_,1;
+ else if (.@god_treasure1 < 340) getitem Plate_Armor_,1;
+ else if (.@god_treasure1 < 425) getitem Glittering_Clothes,1;
+ else if (.@god_treasure1 < 510) getitem Formal_Suit,1;
+ else if (.@god_treasure1 < 595) getitem Silk_Robe_,1;
+ else if (.@god_treasure1 < 680) getitem Ninja_Suit_,1;
+ else if (.@god_treasure1 < 765) getitem Saint_Robe_,1;
+ else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1;
+ else if (.@god_treasure1 < 935) getitem Tights_,1;
+ else getitem Thief_Clothes_,1;
}
else if (.@god_treasure < 601) {
- if (.@god_treasure1 < 200) getitem 2422,1; //High_Fashion_Sandals
- else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_
- else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_
- else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps
- else getitem 2412,1; //Grave_
+ if (.@god_treasure1 < 200) getitem High_Fashion_Sandals,1;
+ else if (.@god_treasure1 < 400) getitem Shoes_,1;
+ else if (.@god_treasure1 < 600) getitem Boots_,1;
+ else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1;
+ else getitem Grave_,1;
}
else if (.@god_treasure < 701) {
- if (.@god_treasure1 < 200) getitem 2513,1; //Celestial_Robe
- else if (.@god_treasure1 < 400) getitem 2504,1; //Muffler_
- else if (.@god_treasure1 < 600) getitem 2506,1; //Manteau_
- else if (.@god_treasure1 < 800) getitem 2514,1; //Pauldron
- else getitem 2508,1; //Ragamuffin_Cape
+ if (.@god_treasure1 < 200) getitem Celestial_Robe,1;
+ else if (.@god_treasure1 < 400) getitem Muffler_,1;
+ else if (.@god_treasure1 < 600) getitem Manteau_,1;
+ else if (.@god_treasure1 < 800) getitem Pauldron,1;
+ else getitem Ragamuffin_Cape,1;
}
else if (.@god_treasure < 801) {
- if (.@god_treasure1 < 110) getitem 1122,1; //Ring_
- else if (.@god_treasure1 < 220) getitem 2622,1; //Earring_
- else if (.@god_treasure1 < 330) getitem 2623,1; //Necklace_
- else if (.@god_treasure1 < 440) getitem 2624,1; //Glove_
- else if (.@god_treasure1 < 550) getitem 2625,1; //Brooch_
- else if (.@god_treasure1 < 660) getitem 2607,1; //Clip
- else if (.@god_treasure1 < 770) getitem 2626,1; //Rosary_
- else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter
- else getitem 2671,1; //Thimble_Of_Archer_
+ if (.@god_treasure1 < 110) getitem Ring_Pommel_Saber,1; //Ring_
+ else if (.@god_treasure1 < 220) getitem Earring_,1;
+ else if (.@god_treasure1 < 330) getitem Necklace_,1;
+ else if (.@god_treasure1 < 440) getitem Glove_,1;
+ else if (.@god_treasure1 < 550) getitem Brooch_,1;
+ else if (.@god_treasure1 < 660) getitem Clip,1;
+ else if (.@god_treasure1 < 770) getitem Rosary_,1;
+ else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1;
+ else getitem Thimble_Of_Archer_,1;
}
else {
- if (.@god_treasure1 < 150) getitem 2281,1; //Phantom_Of_Opera
- else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask
- else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01
- else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02
- else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03
- else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04
- else if (.@god_treasure1 < 810) getitem 5086,1; //Alarm_Mask
- else if (.@god_treasure1 < 920) getitem 2292,1; //Welding_Mask
- else getitem 5006,1; //Machoman_Glasses
+ if (.@god_treasure1 < 150) getitem Phantom_Of_Opera,1;
+ else if (.@god_treasure1 < 260) getitem Goblini_Mask,1;
+ else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1;
+ else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1;
+ else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1;
+ else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1;
+ else if (.@god_treasure1 < 810) getitem Alarm_Mask,1;
+ else if (.@god_treasure1 < 920) getitem Welding_Mask,1;
+ else getitem Machoman_Glasses,1;
}
}
next;
@@ -968,64 +968,64 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{
mes "And these too. Oh!";
mes "You adventurers carry";
mes "a lot of things, don't you?";
- if (countitem(918) > 8) {
+ if (countitem(Sticky_Webfoot) > 8) {
++.@count_sl_1;
}
- if (countitem(950) > 8) {
+ if (countitem(Heart_Of_Mermaid) > 8) {
++.@count_sl_1;
}
- if (countitem(951) > 8) {
+ if (countitem(Fin) > 8) {
++.@count_sl_1;
}
- if (countitem(956) > 8) {
+ if (countitem(Gill) > 8) {
++.@count_sl_1;
}
- if (countitem(959) > 8) {
+ if (countitem(Rotten_Scale) > 8) {
++.@count_sl_1;
}
- if (countitem(960) > 8) {
+ if (countitem(Nipper) > 8) {
++.@count_sl_1;
}
- if (countitem(961) > 8) {
+ if (countitem(Conch) > 8) {
++.@count_sl_1;
}
- if (countitem(962) > 8) {
+ if (countitem(Tentacle) > 8) {
++.@count_sl_1;
}
- if (countitem(963) > 8) {
+ if (countitem(Sharp_Scale) > 8) {
++.@count_sl_1;
}
- if (countitem(964) > 8) {
+ if (countitem(Crap_Shell) > 8) {
++.@count_sl_1;
}
- if (countitem(965) > 8) {
+ if (countitem(Clam_Shell) > 8) {
++.@count_sl_1;
}
- if (countitem(966) > 8) {
+ if (countitem(Flesh_Of_Clam) > 8) {
++.@count_sl_1;
}
- if (countitem(7013) > 8) {
+ if (countitem(Coral_Reef) > 8) {
++.@count_sl_1;
}
- if (countitem(1054) > 8) {
+ if (countitem(Lip_Of_Ancient_Fish) > 8) {
++.@count_sl_1;
}
- if (countitem(1053) > 8) {
+ if (countitem(Tooth_Of_Ancient_Fish) > 8) {
++.@count_sl_1;
}
- if (countitem(1052) > 8) {
+ if (countitem(Single_Cell) > 8) {
++.@count_sl_1;
}
- if (countitem(1051) > 8) {
+ if (countitem(Detonator) > 8) {
++.@count_sl_1;
}
- if (countitem(1050) > 8) {
+ if (countitem(Tendon) > 8) {
++.@count_sl_1;
}
- if (countitem(1024) > 8) {
+ if (countitem(Chinese_Ink) > 8) {
++.@count_sl_1;
}
- if (countitem(1023) > 8) {
+ if (countitem(Fish_Tail) > 8) {
++.@count_sl_1;
}
next;
@@ -1048,65 +1048,65 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{
mes "other researchers";
mes "who might need your help in completing their projects. Why don't you ask around to see if";
mes "they need anything?";
- if (countitem(918) > 8) {
- delitem 918,9; //Sticky_Webfoot
+ if (countitem(Sticky_Webfoot) > 8) {
+ delitem Sticky_Webfoot,9;
}
- if (countitem(950) > 8) {
- delitem 950,9; //Heart_Of_Mermaid
+ if (countitem(Heart_Of_Mermaid) > 8) {
+ delitem Heart_Of_Mermaid,9;
}
- if (countitem(951) > 8) {
- delitem 951,9; //Fin
+ if (countitem(Fin) > 8) {
+ delitem Fin,9;
}
- if (countitem(956) > 8) {
- delitem 956,9; //Gill
+ if (countitem(Gill) > 8) {
+ delitem Gill,9;
}
- if (countitem(959) > 8) {
- delitem 959,9; //Rotten_Scale
+ if (countitem(Rotten_Scale) > 8) {
+ delitem Rotten_Scale,9;
}
- if (countitem(960) > 8) {
- delitem 960,9; //Nipper
+ if (countitem(Nipper) > 8) {
+ delitem Nipper,9;
}
- if (countitem(961) > 8) {
- delitem 961,9; //Conch
+ if (countitem(Conch) > 8) {
+ delitem Conch,9;
}
- if (countitem(962) > 8) {
- delitem 962,9; //Tentacle
+ if (countitem(Tentacle) > 8) {
+ delitem Tentacle,9;
}
- if (countitem(963) > 8) {
- delitem 963,9; //Sharp_Scale
+ if (countitem(Sharp_Scale) > 8) {
+ delitem Sharp_Scale,9;
}
- if (countitem(964) > 8) {
- delitem 964,9; //Crap_Shell
+ if (countitem(Crap_Shell) > 8) {
+ delitem Crap_Shell,9;
}
- if (countitem(965) > 8) {
- delitem 965,9; //Clam_Shell
+ if (countitem(Clam_Shell) > 8) {
+ delitem Clam_Shell,9;
}
- if (countitem(966) > 8) {
- delitem 966,9; //Flesh_Of_Clam
+ if (countitem(Flesh_Of_Clam) > 8) {
+ delitem Flesh_Of_Clam,9;
}
- if (countitem(1023) > 8) {
- delitem 1023,9; //Fish_Tail
+ if (countitem(Fish_Tail) > 8) {
+ delitem Fish_Tail,9;
}
- if (countitem(1024) > 8) {
- delitem 1024,9; //Chinese_Ink
+ if (countitem(Chinese_Ink) > 8) {
+ delitem Chinese_Ink,9;
}
- if (countitem(1050) > 8) {
- delitem 1050,9; //Tendon
+ if (countitem(Tendon) > 8) {
+ delitem Tendon,9;
}
- if (countitem(1051) > 8) {
- delitem 1051,9; //Detonator
+ if (countitem(Detonator) > 8) {
+ delitem Detonator,9;
}
- if (countitem(1052) > 8) {
- delitem 1052,9; //Single_Cell
+ if (countitem(Single_Cell) > 8) {
+ delitem Single_Cell,9;
}
- if (countitem(1053) > 8) {
- delitem 1053,9; //Tooth_Of_Ancient_Fish
+ if (countitem(Tooth_Of_Ancient_Fish) > 8) {
+ delitem Tooth_Of_Ancient_Fish,9;
}
- if (countitem(1054) > 8) {
- delitem 1054,9; //Lip_Of_Ancient_Fish
+ if (countitem(Lip_Of_Ancient_Fish) > 8) {
+ delitem Lip_Of_Ancient_Fish,9;
}
- if (countitem(7013) > 8) {
- delitem 7013,9; //Coral_Reef
+ if (countitem(Coral_Reef) > 8) {
+ delitem Coral_Reef,9;
}
god_sl_2 = 0;
if (god_sl_1 ==31) {
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt
index b79fd5184..dcc0e2e90 100644
--- a/npc/quests/skills/acolyte_skills.txt
+++ b/npc/quests/skills/acolyte_skills.txt
@@ -90,7 +90,7 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{
mes "this skill for the work of good . .";
close;
}
- if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) {
+ if ((countitem(White_Jewel) > 0) && (countitem(Crystal_Blue) > 0) && (countitem(Rosary) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) {
mes "[Acolyte Klift]";
mes "Your faith has proven worthy";
mes "for you to gain the ' Holy Light ' skill.";
@@ -98,9 +98,9 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{
mes "to use this skill.";
mes "Use it wisely. . .";
next;
- delitem 727,1; //White_Jewel
- delitem 991,1; //Crystal_Blue
- delitem 2608,1; //Rosary
+ delitem White_Jewel,1;
+ delitem Crystal_Blue,1;
+ delitem Rosary,1;
skill "AL_HOLYLIGHT",1,0;
mes "[Acolyte Klift]";
mes "You now know ' Holy Light '";
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 60126b369..31e72b9ae 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -212,11 +212,11 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "make sure you didn't";
mes "forget anything. Hm...";
next;
- if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) {
- delitem 715,5; //Yellow_Gemstone
- delitem 1093,4; //Empty_Potion
- delitem 950,10; //Heart_Of_Mermaid
- delitem 1057,10; //Moth_Dust
+ if (countitem(Yellow_Gemstone) > 4 && countitem(Empty_Potion) > 3 && countitem(Heart_Of_Mermaid) > 9 && countitem(Moth_Dust) > 9) {
+ delitem Yellow_Gemstone,5;
+ delitem Empty_Potion,4;
+ delitem Heart_Of_Mermaid,10;
+ delitem Moth_Dust,10;
ALCHE_SK = 3;
mes "[Pisruik]";
mes "Great, it looks like";
@@ -393,7 +393,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
close;
}
}
- else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) {
+ else if (countitem(Yellow_Gemstone) == 0 && countitem(Empty_Potion) == 0 && countitem(Heart_Of_Mermaid) == 0 && countitem(Moth_Dust) == 0) {
mes "[Pisruik]";
mes "So you knew what";
mes "you had to bring, came";
@@ -681,8 +681,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
close;
}
else if (ALCHE_SK == 6) {
- if (countitem(1032) > 19) {
- delitem 1032,20; //Blossom_Of_Maneater
+ if (countitem(Blossom_Of_Maneater) > 19) {
+ delitem Blossom_Of_Maneater,20;
ALCHE_SK = 7;
mes "[Pisruik]";
mes "Thanks so much for";
@@ -785,8 +785,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
close;
}
else if (ALCHE_SK == 8) {
- if (countitem(1032) > 0) {
- delitem 1032,1; //Blossom_Of_Maneater
+ if (countitem(Blossom_Of_Maneater) > 0) {
+ delitem Blossom_Of_Maneater,1;
ALCHE_SK = 7;
mes "[Pisruik]";
mes "Thanks so much!";
@@ -886,8 +886,8 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "dorky without them.^000000";
next;
if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
- if (countitem(2243) > 0) {
- delitem 2243,1; //Spinning_Eyes
+ if (countitem(Spinning_Eyes) > 0) {
+ delitem Spinning_Eyes,1;
ALCHE_SK = 10;
//changes the quest steps by deicision.
mes "["+ strcharinfo(0) +"]";
@@ -945,7 +945,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "the medicine's side effects.^000000";
next;
ALCHE_SK = 11;
- getitem 7434,1; //Elemental_Create_Book
+ getitem Elemental_Potion_Book,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
mes "ready to make your own";
@@ -1032,7 +1032,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "the medicine's side effects.^000000";
next;
ALCHE_SK = 11;
- getitem 7434,1; //Elemental_Create_Book
+ getitem Elemental_Potion_Book,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
mes "ready to make your own";
@@ -1072,7 +1072,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
close;
}
else if (ALCHE_SK == 11) {
- if (countitem(7434) == 0) {
+ if (countitem(Elemental_Potion_Book) == 0) {
mes "[Pisruik]";
mes "Uh oh...";
mes "You lost the thesis";
@@ -1081,7 +1081,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "another one for you now...";
close;
}
- else if (countitem(7434) == 1) {
+ else if (countitem(Elemental_Potion_Book) == 1) {
mes "[Pisruik]";
mes "So, how have you been";
mes "using the potions that";
@@ -1090,7 +1090,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "in handy in your adventures.";
close;
}
- else if (countitem(7434) > 1) {
+ else if (countitem(Elemental_Potion_Book) > 1) {
mes "[Pisruik]";
mes "Huh, so copies of my";
mes "thesis are circulating";
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index 87fe97a24..030806877 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -65,17 +65,17 @@ moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{
mes " ";
mes "You are...";
next;
- if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0)) {
+ if ((countitem(Resin) > 19) && (countitem(Mushroom_Spore) > 6) && (countitem(Pointed_Scale) > 40) && (countitem(Wooden_Block) > 12) && (countitem(Red_Potion) > 0)) {
mes "[Roberto]";
mes "You brought them!";
mes "Thank you very much.";
mes "Then, as I promised, I will teach you the skill.";
next;
- delitem 907,20; //Resin
- delitem 921,7; //Mushroom_Spore
- delitem 906,41; //Tough_Scalelike_Stem
- delitem 1019,13; //Wooden_Block
- delitem 501,1; //Red_Potion
+ delitem Resin,20;
+ delitem Mushroom_Spore,7;
+ delitem Pointed_Scale,41; //Tough_Scalelike_Stem
+ delitem Wooden_Block,13;
+ delitem Red_Potion,1;
skill "AC_MAKINGARROW",1,0;
mes "[Roberto]";
mes "No need to worry about arrows now.";
@@ -238,17 +238,17 @@ payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{
mes "(I'm going to be mad if you don't bring the Banana Juice.)";
close;
case 2:
- if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) {
+ if ((countitem(Azure_Jewel) > 1) && (countitem(Yoyo_Tail) > 2) && (countitem(Tentacle) > 9) && (countitem(Bill_Of_Birds) > 9) && (countitem(Banana_Juice) > 35)) {
mes "[Jason]";
mes "Ok! Perfect!";
mes "I shall teach you the nationally";
mes "renowned skill, Arrow Repel!";
next;
- delitem 721,2; //Azure_Jewel
- delitem 942,3; //Yoyo_Tail
- delitem 962,10; //Tentacle
- delitem 925,10; //Bill_Of_Birds
- delitem 532,36; //Banana_Juice
+ delitem Azure_Jewel,2;
+ delitem Yoyo_Tail,3;
+ delitem Tentacle,10;
+ delitem Bill_Of_Birds,10;
+ delitem Banana_Juice,36;
skill "AC_CHARGEARROW",1,0;
mes "[Jason]";
mes "Oh, works better than I expected!";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 6fa61baa6..7f3312a07 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -501,7 +501,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "I trust that you've completed";
mes "that task I assigned for you.";
next;
- if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) {
+ if ((ASSN_SK == 5 && countitem(Blue_Jewel) > 0) || (ASSN_SK == 5 && countitem(Cardinal_Jewel) > 0) || (ASSN_SK == 5 && countitem(Skyblue_Jewel) > 0)) {
select("How's this for treasure?");
mes "[Esmille]";
mes "Oh, that jewel...!";
@@ -870,7 +870,7 @@ OnTouch:
mes "coffin. You have obtained";
mes "a Sapphire for Esmille.^000000";
ASSN_SK = 5;
- getitem 726,1; //Blue_Jewel
+ getitem Blue_Jewel,1;
close;
}
case 2:
@@ -939,7 +939,7 @@ OnTouch:
mes "to escape its effects. You've";
mes "retrieved a Ruby for Esmille.^000000";
ASSN_SK = 5;
- getitem 723,1; //Cardinal_Jewel
+ getitem Cardinal_Jewel,1;
}
close;
}
@@ -1009,7 +1009,7 @@ OnTouch:
mes "freeze you. You obtained";
mes "an Aquamarine for Esmille.^000000";
ASSN_SK = 5;
- getitem 720,1; //Skyblue_Jewel
+ getitem Skyblue_Jewel,1;
}
close;
}
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 96852f6b4..8e44a561e 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -87,7 +87,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "you really need to relax.";
mes "Here, have a drink on me.";
next;
- if (countitem(12112) > 0) {
+ if (countitem(Tropical_Sograt) > 0) {
mes "[Timid Young Man]";
mes "Oh~! Isn't that";
mes "a Tropical Sograt?";
@@ -212,7 +212,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "of power, I can't really";
mes "stop you. Thankfully, nobody";
mes "has any idea of where he is~";
- delitem 12112,1; //Tropical_Sograt
+ delitem Tropical_Sograt,1;
qskill_bard = 1;
}
else {
@@ -223,7 +223,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "he mentioned something about";
mes "being at least ^660000Job Level 40^000000 to";
mes "be able to handle that power...";
- delitem 12112,1; //Tropical_Sograt
+ delitem Tropical_Sograt,1;
}
close;
case 2:
@@ -306,7 +306,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "of power, I can't really";
mes "stop you. Thankfully, nobody";
mes "has any idea of where he is~";
- delitem 12112,1; //Tropical_Sograt
+ delitem Tropical_Sograt,1;
qskill_bard = 1;
}
else {
@@ -317,7 +317,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "he mentioned something about";
mes "being at least ^660000Job Level 40^000000 to";
mes "be able to handle that power...";
- delitem 12112,1; //Tropical_Sograt
+ delitem Tropical_Sograt,1;
}
close;
}
@@ -465,7 +465,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
close;
}
else if (qskill_bard == 8) {
- if (countitem(7277) > 0) {
+ if (countitem(Munak_Doll) > 0) {
mes "[Riott]";
mes "Ah, you've brought me";
mes "a Munak Doll made by";
@@ -497,7 +497,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "mine. Head spinning, head";
mes "spinning, head spinning...!''";
specialeffect2 EF_TALK_FROSTJOKE;
- delitem 7277,1; //Munak_Doll
+ delitem Munak_Doll,1;
skill "BA_PANGVOICE",1,0;
qskill_bard = 9;
next;
@@ -547,7 +547,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
close;
}
else if (qskill_bard == 7) {
- if (countitem(574) > 4) {
+ if (countitem(Egg) > 4) {
mes "[Riott]";
mes "Ah, you've brought me";
mes "some fresh eggs laid by";
@@ -579,7 +579,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "mine. Head spinning, head";
mes "spinning, head spinning...!''";
specialeffect2 EF_TALK_FROSTJOKE;
- delitem 574,5; //Egg
+ delitem Egg,5;
skill 1010,1,0;
qskill_bard = 9;
next;
@@ -638,12 +638,12 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "an avid collector of her work.";
next;
mes "[Riott]";
- if (countitem(574) > 0) {
+ if (countitem(Egg) > 0) {
mes "In the meanwhile,";
mes "I'll enjoy the few";
mes "eggs that you do have!";
mes "Bweh heh heh heh heh!";
- delitem 574,countitem(574); //Egg
+ delitem Egg,countitem(Egg);
}
qskill_bard = 8;
close;
@@ -1172,7 +1172,7 @@ morocc_in,175,70,7 script Customer#bard_skill02 1_M_04,{
//== Bartender =============================================
morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -1211,7 +1211,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{
mes "careful, you'll pass out";
mes "in no time flat. Take it easy.";
Zeny -= 1000;
- getitem 12112,1; //Tropical_Sograt
+ getitem Tropical_Sograt,1;
close;
case 2:
@@ -1241,7 +1241,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{
mes "enjoy your drinking";
mes "without going crazy.";
Zeny -= 1000;
- getitem 12113,1; //Vermilion_The_Beach
+ getitem Vermilion_The_Beach,1;
close;
case 3:
@@ -1254,7 +1254,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{
//== Function ==============================================
function script F_BardSkillYhelle {
- if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
@@ -1276,7 +1276,7 @@ function script F_BardSkillYhelle {
mes "place where Yhelle the";
mes "Hen was roosting.^000000";
++qskill_bard;
- getitem 574,1; //Egg
+ getitem Egg,1;
}
}
else {
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 537c2e61d..9ab4363f7 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -189,7 +189,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
close;
}
else if (BLACK_SK == 1) {
- if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
+ if (countitem(Steel) > 0 && countitem(Coal) > 4 && countitem(Detrimindexta) > 0 && countitem(Iron_Hammer) > 0) {
if (Zeny >= 500) {
mes "[Akkie]";
mes "Oh, you came back~";
@@ -205,10 +205,10 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "Alright, now please wait";
mes "while I get these materials";
mes "ready for forging, okay?";
- delitem 1003,5; //Coal
- delitem 999,1; //Steel
- delitem 971,1; //Detrimindexta
- delitem 613,1; //Iron_Hammer
+ delitem Coal,5;
+ delitem Steel,1;
+ delitem Detrimindexta,1;
+ delitem Iron_Hammer,1;
Zeny -= 500;
BLACK_SK = 2;
close;
@@ -293,7 +293,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
close;
}
else if (BLACK_SK == 3) {
- if (countitem(999) > 0 && countitem(1003) > 2) {
+ if (countitem(Steel) > 0 && countitem(Coal) > 2) {
mes "[Akkie]";
mes "Oh, thank you so";
mes "much for bringing these";
@@ -301,8 +301,8 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "really hard to succeed";
mes "this time. Just give me";
mes "a minute to prepare...";
- delitem 999,1; //Steel
- delitem 1003,3; //Coal
+ delitem Steel,1;
+ delitem Coal,3;
BLACK_SK = 4;
close;
}
@@ -345,7 +345,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
close;
}
else if (BLACK_SK == 5) {
- if (countitem(613) > 0) {
+ if (countitem(Iron_Hammer) > 0) {
mes "[Akkie]";
mes "^333333*Sniff*^000000 Did you";
mes "r-really bring this";
@@ -358,7 +358,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "give me a moment?";
mes "I'm going to try";
mes "one more time.";
- delitem 613,1; //Iron_Hammer
+ delitem Iron_Hammer,1;
BLACK_SK = 6;
close;
}
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 45176af64..64f63b384 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -380,7 +380,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
close;
}
else if (CRUS_SK == 2) {
- if (countitem(501) > 0) {
+ if (countitem(Red_Potion) > 0) {
mes "["+ strcharinfo(0) +"]";
mes "Here, please take";
mes "this Red Potion.";
@@ -406,7 +406,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "patrol report. Some of the";
mes "pages are smudged with";
mes "the blood from his wound.^000000";
- delitem 501,1; //Red_Potion
+ delitem Red_Potion,1;
CRUS_SK = 3;
close;
}
@@ -673,7 +673,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
close;
}
else if (CRUS_SK == 5) {
- if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) {
+ if (countitem(Grape) > 0 && countitem(Unripe_Apple) > 0 && countitem(Coal) > 0 && countitem(Cyfar) > 2 && countitem(Empty_Bottle) > 2 && countitem(Jellopy) > 4 && countitem(Sticky_Mucus) > 19) {
mes "[Father Arthur]";
mes "Ah, you've returned.";
mes "Now let me check to";
@@ -703,13 +703,13 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "to worry about collecting";
mes "materials again. Now, give";
mes "me a moment to distill this...";
- delitem 938,20; //Sticky_Mucus
- delitem 619,1; //Unripe_Apple
- delitem 909,5; //Jellopy
- delitem 514,1; //Grape
- delitem 1003,1; //Coal
- delitem 7053,3; //Cyfar
- delitem 713,3; //Empty_Bottle
+ delitem Sticky_Mucus,20;
+ delitem Unripe_Apple,1;
+ delitem Jellopy,5;
+ delitem Grape,1;
+ delitem Coal,1;
+ delitem Cyfar,3;
+ delitem Empty_Bottle,3;
CRUS_SK = 6;
close;
}
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index 6aac071ab..4c7107734 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -128,7 +128,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
close;
}
else if (DANCER_SK == 1) {
- if (countitem(747) > 0) {
+ if (countitem(Crystal_Mirror) > 0) {
mes "[Canell]";
mes "Finally, you've come";
mes "with the mirror. Now,";
@@ -171,7 +171,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "sky rocketed. Fortunately,";
mes "you've managed to avoid";
mes "becoming a prima donna.^000000";
- delitem 747,1; //Crystal_Mirror
+ delitem Crystal_Mirror,1;
DANCER_SK = 2;
close;
}
@@ -512,7 +512,7 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
close;
}
else if (DANCER_SK == 5) {
- if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
+ if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) {
mes "[Aelle]";
mes "Great, you've brought";
mes "the food! It's a good thing";
@@ -585,11 +585,11 @@ prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{
percentheal -10,0;
specialeffect2 EF_HIT2;
emotion e_dots,1;
- delitem 970,1; //Alchol
- delitem 512,1; //Apple
- delitem 513,3; //Banana
- delitem 538,5; //Well_Baked_Cookie
- delitem 736,1; //White_Platter
+ delitem Alchol,1;
+ delitem Apple,1;
+ delitem Banana,3;
+ delitem Well_Baked_Cookie,5;
+ delitem White_Platter,1;
DANCER_SK = 6;
close;
}
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index 4bd9e56ee..dd0ff503b 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -102,7 +102,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
}
}
else if (qskill_hunter == 1) {
- if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) {
+ if (countitem(Cardinal_Jewel_) > 4 && countitem(Harpy's_Feather) > 4 && countitem(Pet_Food) > 29) {
mes "[Arpesto]";
mes "Hm? You're back?";
mes "Oh, did you bring";
@@ -221,9 +221,9 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
mes "care of him, so just make";
mes "sure you make good use";
mes "of that new skill. Take care~";
- delitem 724,5; //Cardinal_Jewel_
- delitem 7115,5; //Harpy's_Feather
- delitem 537,30; //Pet_Food
+ delitem Cardinal_Jewel_,5;
+ delitem Harpy's_Feather,5;
+ delitem Pet_Food,30;
qskill_hunter = 100;
skill "HT_PHANTASMIC",1,0;
close;
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 583ca8a42..164fc0155 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -146,7 +146,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "strength and courage!";
close;
}
- if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
+ if (KNGT_SK == 7 && countitem(Candy_Striper) > 4 && countitem(Witherless_Rose) > 2) {
mes "[Essofeit]";
mes "The concept of honor";
mes "seems to be lost on today's";
@@ -201,8 +201,8 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "been researching recently. Why";
mes "don't you come back after I've";
mes "completed the preparations?";
- delitem 530,5; //Candy_Striper
- delitem 748,3; //Witherless_Rose
+ delitem Candy_Striper,5;
+ delitem Witherless_Rose,3;
KNGT_SK = 8;
close;
}
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt
index 99b5e2696..ef94b978f 100644
--- a/npc/quests/skills/mage_skills.txt
+++ b/npc/quests/skills/mage_skills.txt
@@ -116,7 +116,7 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{
mes "I have nothing more to teach you ...";
close;
}
- if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) {
+ if ((countitem(Glass_Bead) > 2) && (countitem(Crystal_Jewel) > 0) && (countitem(Shell) > 4) && (countitem(Solid_Shell) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) {
mes "[BLIZZARDRISS]";
mes "Okay, I have received your request.";
mes "I will now awaken your hidden energies . .";
@@ -138,10 +138,10 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{
mes ". . . . . . . . . . . .";
mes "ENERGY COAT! ! !";
next;
- delitem 746,3; //Glass_Bead
- delitem 730,1; //Crystal_Jewel
- delitem 935,5; //Shell
- delitem 943,1; //Solid_Shell
+ delitem Glass_Bead,3;
+ delitem Crystal_Jewel,1;
+ delitem Shell,5;
+ delitem Solid_Shell,1;
skill "MG_ENERGYCOAT",1,0;
mes "[BLIZZARDRISS]";
mes ". . . . .";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index 7cab246a1..3a4575899 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -86,7 +86,7 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{
mes "Kyukwakakakakakakakakakaka!";
close;
}
- else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) {
+ else if ((countitem(Scarlet_Jewel) > 6) && (countitem(Banana_Juice) > 0) && (countitem(Mushroom_Spore) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
@@ -100,9 +100,9 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{
mes "That's the spirit!";
mes "Here we go!";
next;
- delitem 722,7; //Scarlet_Jewel
- delitem 532,1; //Banana_Juice
- delitem 921,50; //Mushroom_Spore
+ delitem Scarlet_Jewel,7;
+ delitem Banana_Juice,1;
+ delitem Mushroom_Spore,50;
skill "MC_LOUD",1,0;
mes "[Necko]";
mes "You have learned Crazy Uproar!!";
@@ -238,15 +238,15 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
next;
switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
case 1:
- if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) {
+ if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) {
mes "[Charlron]";
mes "Haha! Ok, ok!";
mes "With the things you brought";
mes "I will change your cart.";
next;
- delitem 1019,50; //Wooden_Block
- delitem 998,10; //Iron
- delitem 919,20; //Animal's_Skin
+ delitem Wooden_Block,50;
+ delitem Iron,10;
+ delitem Animal's_Skin,20;
skill "MC_CHANGECART",1,0;
mes "[Charlron]";
mes "Congratulations.";
@@ -384,7 +384,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
case 1:
.@care_random = rand(1,3);
if (.@care_random == 1) {
- if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) {
+ if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 19) && (countitem(Sticky_Mucus) > 29) && (countitem(Wing_Of_Fly) > 19) && (countitem(Tentacle) > 4)) {
mes "[Gershaun]";
mes "Hoho!";
mes "Got it! I shall teach you";
@@ -395,11 +395,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "I shall reward those who";
mes "eagerly swing their carts!";
next;
- delitem 533,2; //Grape_Juice
- delitem 998,20; //Iron
- delitem 938,30; //Sticky_Mucus
- delitem 601,20; //Wing_Of_Fly
- delitem 962,5; //Tentacle
+ delitem Grape_Juice,2;
+ delitem Iron,20;
+ delitem Sticky_Mucus,30;
+ delitem Wing_Of_Fly,20;
+ delitem Tentacle,5;
skill "MC_CARTREVOLUTION",1,0;
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
@@ -410,13 +410,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "Have a great day!!";
close;
}
- else if (countitem(532) > 0) {
+ else if (countitem(Banana_Juice) > 0) {
mes "[Gershaun]";
mes "Ooh!";
mes "It's banana juice!";
mes "Thank you very much!";
mes "...............Kaah!";
- delitem 532,1; //Banana_Juice
+ delitem Banana_Juice,1;
mes "Very refreshing! Thank you! Goodbye!";
next;
mes "[Gershaun]";
@@ -456,7 +456,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
close;
}
if (.@care_random == 2) {
- if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) {
+ if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 14) && (countitem(Sticky_Mucus) > 24) && (countitem(Wing_Of_Fly) > 14) && (countitem(Tentacle) > 4)) {
mes "[Gershaun]";
mes "Mmm that's good!";
mes "Great! I shall teach you";
@@ -467,11 +467,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "I shall reward those who";
mes "eagerly swing their carts!";
next;
- delitem 533,2; //Grape_Juice
- delitem 998,15; //Iron
- delitem 938,25; //Sticky_Mucus
- delitem 601,15; //Wing_Of_Fly
- delitem 962,5; //Tentacle
+ delitem Grape_Juice,2;
+ delitem Iron,15;
+ delitem Sticky_Mucus,25;
+ delitem Wing_Of_Fly,15;
+ delitem Tentacle,5;
skill "MC_CARTREVOLUTION",1,0;
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
@@ -482,13 +482,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "Have a good day!!";
close;
}
- else if (countitem(532) > 0) {
+ else if (countitem(Banana_Juice) > 0) {
mes "[Gershaun]";
mes "Ooh!";
mes "It's banana juice!";
mes "Thanks a lot!";
mes "...............Kaaah!";
- delitem 532,1; //Banana_Juice
+ delitem Banana_Juice,1;
mes "Very good! Thank you! Good-bye!";
next;
mes "[Gershaun]";
@@ -529,7 +529,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
close;
}
if (.@care_random == 3) {
- if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) {
+ if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 22) && (countitem(Sticky_Mucus) > 31) && (countitem(Wing_Of_Fly) > 22) && (countitem(Tentacle) > 5)) {
mes "[Gershaun]";
mes "Mmm that's good!";
mes "Great! I shall teach you";
@@ -540,11 +540,11 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "I shall reward those who";
mes "eagerly swing their carts!";
next;
- delitem 533,2; //Grape_Juice
- delitem 998,23; //Iron
- delitem 938,32; //Sticky_Mucus
- delitem 601,23; //Wing_Of_Fly
- delitem 962,6; //Tentacle
+ delitem Grape_Juice,2;
+ delitem Iron,23;
+ delitem Sticky_Mucus,32;
+ delitem Wing_Of_Fly,23;
+ delitem Tentacle,6;
skill "MC_CARTREVOLUTION",1,0;
mes "Now you can use Cart Revolution";
mes "I expect you to make merchants";
@@ -555,13 +555,13 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "Have a good day!!";
close;
}
- else if (countitem(532) > 0) {
+ else if (countitem(Banana_Juice) > 0) {
mes "[Gershaun]";
mes "Ooh!";
mes "It's Banana Juice!";
mes "Thanks a lot!";
mes "...............Kaaah!";
- delitem 532,1; //Banana_Juice
+ delitem Banana_Juice,1;
mes "Very good! Thank you! Good-bye!";
next;
mes "[Gershaun]";
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index e3b38cf4c..c494511bd 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -286,7 +286,7 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "for now, my friend.";
close;
}
- if (MONK_SK == 4 && countitem(905) > 19 && countitem(711) > 2) {
+ if (MONK_SK == 4 && countitem(Stem) > 19 && countitem(Shoot) > 2) {
mes "[Monk]";
mes "What's that...?";
mes "You've learned the";
@@ -301,8 +301,8 @@ monk_test,316,69,5 script Monk#qsk_mo 4_M_CHNMONK,{
mes "good number of Mandragoras.";
mes "All right. You seem to be ready. Come back in a little while so";
mes "that I can finish preparations.";
- delitem 905,20; //Stem
- delitem 711,3; //Shoot
+ delitem Stem,20;
+ delitem Shoot,3;
MONK_SK = 5;
close;
}
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 41a8919eb..858eaa3d1 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -283,7 +283,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
}
else if (PRIEST_SK == 2) {
if (getskilllv("ALL_RESURRECTION") > 0) {
- if (countitem(523) > 29 && countitem(717) > 19) {
+ if (countitem(Holy_Water) > 29 && countitem(Blue_Gemstone) > 19) {
mes "[Sister Linus]";
mes "Ooh, it seems like you've";
mes "brought everything that you";
@@ -328,8 +328,8 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "Please remember to only";
mes "use this skill in the most";
mes "critical situations.";
- delitem 717,20; //Blue_Gemstone
- delitem 523,30; //Holy_Water
+ delitem Blue_Gemstone,20;
+ delitem Holy_Water,30;
PRIEST_SK = 100;
skill "PR_REDEMPTIO",1,0;
close;
@@ -343,8 +343,8 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "I'll be waiting right here,";
mes "so we can try again when";
mes "you're ready, okay?";
- delitem 717,1; //Blue_Gemstone
- delitem 523,1; //Holy_Water
+ delitem Blue_Gemstone,1;
+ delitem Holy_Water,1;
close;
}
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 0978a9534..ff98e2d78 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -266,7 +266,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
close;
}
else if(SAG_SK == 1) {
- if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) {
+ if (countitem(Scorpion's_Tail) < 10 || countitem(Horn) < 7 || countitem(Colorful_Shell) < 12 || countitem(Snail's_Shell) < 10 || countitem(Scroll) < 4) {
mes "[Mishuna]";
mes "Hm, you still haven't";
mes "gathered all of the materials";
@@ -333,11 +333,11 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "Creation skill by reviewing";
mes "your copy of Barmundt's scroll.^000000";
specialeffect2 EF_ABSORBSPIRITS;
- delitem 904,10; // Scorpion_Tail
- delitem 947,7; // Horn
- delitem 1013,12; // Rainbow_Shell
- delitem 946,10; // Snail's_Shell
- delitem 7433,4; // Blank_Scroll
+ delitem Scorpion's_Tail,10; // Scorpion_Tail
+ delitem Horn,7; // Horn
+ delitem Colorful_Shell,12; // Rainbow_Shell
+ delitem Snail's_Shell,10; // Snail's_Shell
+ delitem Scroll,4; // Blank_Scroll
SAG_SK = 2;
skill "SA_CREATECON",1,0;
next;
@@ -421,7 +421,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@skill[0],1018,1017,1019,1008;
setarray .@skill$[0],"Fire","Earth","Wind","Water";
- if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
+ if (countitem(.@ReqItem[.@i]) < 20 || countitem(Payon_Potion) < 1 || countitem(Morocc_Potion) < 1) {
mes "[Mishuna]";
mes "Are you having trouble";
mes "gathering all the required";
@@ -472,8 +472,8 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "@#$%^~ Yap!";
specialeffect2 EF_BRANDISHSPEAR;
delitem .@ReqItem[.@i],20;
- delitem 1089,1; // Payon Potion
- delitem 1088,1; // Morocc Potion
+ delitem Payon_Potion,1; // Payon Potion
+ delitem Morocc_Potion,1; // Morocc Potion
SAG_SK = 100;
skill .@skill[.@i],1,0;
next;
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index e66043bef..ffecc8311 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -116,7 +116,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
next;
switch (select("Yes.:No, I'm not ready yet.")) {
case 1:
- if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) {
+ if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) {
mes "[De Thomas]";
mes "Let's see.....";
next;
@@ -124,8 +124,8 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Ok! I shall now teach you...";
mes "...The Body Movin' skill!";
next;
- delitem 713,200; //Empty_Bottle
- delitem 1058,1; //Wing_Of_Moth
+ delitem Empty_Bottle,200;
+ delitem Wing_Of_Moth,1;
skill "SM_MOVINGRECOVERY",1,0;
sm_movingrecovery_x = 2;
mes "[De Thomas]";
@@ -145,7 +145,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Come back when it is.";
close;
}
- else if ((countitem(713) < 200) || (countitem(1058) < 1)) {
+ else if ((countitem(Empty_Bottle) < 200) || (countitem(Wing_Of_Moth) < 1)) {
mes "[De Thomas]";
mes "You do not have all the items I asked for.";
next;
@@ -186,7 +186,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "Be careful! Hahaha!";
close;
}
- else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) {
+ else if ((countitem(Fire_Arrow) > 9) && (countitem(Silver_Arrow) > 9) && (countitem(Banana_Juice) > 0) && (countitem(Tentacle) > 29) && (countitem(Royal_Jelly) > 4)) {
mes "[Leon]";
mes "Ooh! You are more than ready";
mes "to learn Fatal Blow!";
@@ -197,11 +197,11 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "[Leon]";
mes "OK, lets begin!";
next;
- delitem 1752,10; //Fire_Arrow
- delitem 1751,10; //Silver_Arrow
- delitem 532,1; //Banana_Juice
- delitem 962,30; //Tentacle
- delitem 526,5; //Royal_Jelly
+ delitem Fire_Arrow,10;
+ delitem Silver_Arrow,10;
+ delitem Banana_Juice,1;
+ delitem Tentacle,30;
+ delitem Royal_Jelly,5;
skill "SM_FATALBLOW",1,0;
mes "[Leon]";
mes "Success!";
@@ -353,7 +353,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "You can be on your way. (smiley~)";
close;
}
- else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) {
+ else if ((countitem(Powder_Of_Butterfly) > 34) && (countitem(Horrendous_Mouth) > 9) && (countitem(Decayed_Nail) > 9) && (countitem(Honey) > 9)) {
mes "[Juan]";
mes "Ooh. Young swordsman!";
mes "You are ready to learn the";
@@ -364,10 +364,10 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "[Juan]";
mes "Ok. Then...";
next;
- delitem 924,35; //Powder_Of_Butterfly
- delitem 958,10; //Horrendous_Mouth
- delitem 957,10; //Decayed_Nail
- delitem 518,10; //Honey
+ delitem Powder_Of_Butterfly,35;
+ delitem Horrendous_Mouth,10;
+ delitem Decayed_Nail,10;
+ delitem Honey,10;
skill "SM_AUTOBERSERK",1,0;
mes "[Juan]";
mes "You have just become a swordsman";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 464657f3e..6aa7e452c 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -53,7 +53,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
case 1:
switch (skill_thief_1) {
case 0:
- if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ if ((countitem(Fine_Grit) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Luckily, you have brought some";
mes "sand with you. It is very important";
@@ -82,7 +82,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "return. Find RuRumuni in";
mes "west Payon. That is where I";
mes "heard he is these days.";
- delitem 7041,5; //Fine_Grit
+ delitem Fine_Grit,5;
skill_thief_1 = 1;
close;
}
@@ -170,12 +170,12 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "that I can teach you.";
mes "I hope that this skill will";
mes "aid you in the future. -";
- delitem 7042,1; //Leather_Bag_Of_Infinity
+ delitem Leather_Bag_Of_Infinity,1;
skill "TF_SPRINKLESAND",1,0;
close;
}
case 2:
- if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ if ((countitem(Grasshopper's_Leg) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Okay! Let's practice!";
next;
@@ -192,7 +192,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "Great! -At this level,";
mes "I am sure you can increase";
mes "your skill on your own.";
- delitem 940,20; //Grasshopper's_Leg
+ delitem Grasshopper's_Leg,20;
skill "TF_BACKSLIDING",1,0;
close;
}
@@ -252,7 +252,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "If not, I cannot teach you.";
close;
case 3:
- if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ if ((countitem(Zargon) > 0) && (countitem(Bear's_Foot) > 0) && (countitem(Spawn) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow, you have already prepared?";
mes "Great, I see promise in you. -";
@@ -282,9 +282,9 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "practice on your own time.";
mes "I hope it aids you in the future.";
mes ". . . . . Hope to see you soon";
- delitem 912,1; //Zargon
- delitem 948,1; //Bear's_Foot
- delitem 908,5; //Spawn
+ delitem Zargon,1;
+ delitem Bear's_Foot,1;
+ delitem Spawn,5;
skill "TF_PICKSTONE",1,0;
close;
}
@@ -342,7 +342,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "Retrieve these items by any means you see fit.";
close;
case 4:
- if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ if ((countitem(Garlet) > 1) && (countitem(Scell) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow! Have you already gathered the items!";
mes "Very well, do you wish to begin?";
@@ -365,8 +365,8 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "to it. How you use it in";
mes "the future is up to you ..";
mes "I wish you luck!";
- delitem 910,2; //Garlet
- delitem 911,2; //Scell
+ delitem Garlet,2;
+ delitem Scell,2;
skill "TF_THROWSTONE",1,0;
close;
}
@@ -474,7 +474,7 @@ payon,91,77,3 script Bag Seller 4W_M_03,{
mes "They visit my store often.";
close;
case 1:
- if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) {
+ if ((countitem(Cactus_Needle) > 0) && (countitem(Earthworm_Peeling) > 0) && (countitem(Spiderweb) > 0)) {
mes "[RuRumuni]";
mes "Ahhh... You have come for a leather bag.";
mes "Very good, very good.";
@@ -490,11 +490,11 @@ payon,91,77,3 script Bag Seller 4W_M_03,{
mes "If you take him this, he will";
mes "teach you the skill that you ";
mes "wish to learn.";
- delitem 952,1; //Cactus_Needle
- delitem 1055,1; //Earthworm_Peeling
- delitem 1025,1; //Spiderweb
+ delitem Cactus_Needle,1;
+ delitem Earthworm_Peeling,1;
+ delitem Spiderweb,1;
skill_thief_1 = 2;
- getitem 7042,1; //Leather_Bag_Of_Infinity
+ getitem Leather_Bag_Of_Infinity,1;
close;
}
mes "[RuRumuni]";
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index b774094c5..30bc596a0 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -240,7 +240,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
close;
}
else if (WIZ_SK == 3) {
- if (countitem(991) < 10 || countitem(993) < 10 || countitem(990) < 10 || countitem(992) < 10) {
+ if (countitem(Crystal_Blue) < 10 || countitem(Yellow_Live) < 10 || countitem(Boody_Red) < 10 || countitem(Wind_Of_Verdure) < 10) {
mes "[Meow]";
mes "^333333*Yaaaaaawn~*^000000 Hm?";
mes "H-how dare you come";
@@ -312,10 +312,10 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "That took way too much effort,";
mes "but at least we're done here.";
specialeffect2 EF_ABSORBSPIRITS;
- delitem 991,10; //Crystal_Blue
- delitem 993,10; //Yellow_Live
- delitem 990,10; //Boody_Red
- delitem 992,10; //Wind_Of_Verdure
+ delitem Crystal_Blue,10;
+ delitem Yellow_Live,10;
+ delitem Boody_Red,10;
+ delitem Wind_Of_Verdure,10;
WIZ_SK = 100;
skill "WZ_SIGHTBLASTER",1,0;
next;
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index adac001fb..b33afe9b0 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -833,7 +833,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
thana_tower = 10;
completequest 7053;
getexp 120000,10000;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
close;
}
else {
@@ -909,7 +909,7 @@ OnTimer30000:
}
tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
- if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
+ if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0)) {
mes "^3355FFA mysterious field of";
mes "energy seems to surround";
mes "the mechanical device and";
@@ -961,7 +961,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
close;
OnTouch:
- if ((countitem(7421) == 0) && (countitem(7426) == 0))
+ if ((countitem(Key_Red) == 0) && (countitem(Magic_Gem_Red) == 0))
specialeffect EF_LEVEL99_4;
end;
@@ -972,7 +972,7 @@ L_Key:
mes "and you see that a red object inside was the origin of the magical power.";
next;
mes "- You acquired the powerful Red Key. -";
- getitem 7421,1; //Key_Red
+ getitem Key_Red,1;
if (thana_tower != 4) close;
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
@@ -1027,7 +1027,7 @@ L_Key:
}
tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
- if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
+ if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0)) {
mes "^3355FFYou find a screen";
mes "with three tiny panels and";
mes "a numeric keypad underneath.";
@@ -1102,7 +1102,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
mes "surface. An object forms...^000000";
next;
mes "^4d4dffThe powerful Yellow Key appears.^000000";
- getitem 7422,1; //Key_Yellow
+ getitem Key_Yellow,1;
if (thana_tower != 5) close;
mes "^4d4dffA fierce feeling passes through your head.";
mes "You seen an illusion of light, like when you acquired the first key.^000000";
@@ -1172,13 +1172,13 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7422) == 0) && (countitem(7427) == 0))
+ if ((countitem(Key_Yellow) == 0) && (countitem(Magic_Gem_Yellow) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
- if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
+ if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0)) {
mes "I can feel some magical power from this beautiful stone statue.";
mes "There's a little crack between the wings.";
next;
@@ -1190,7 +1190,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "the statue alone.^000000";
close;
}
- if ((countitem(7421) > 0) && (countitem(7422) > 0)) {
+ if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0)) {
mes "["+strcharinfo(0)+"]";
mes "I'll try the left wing first.";
mes "What key should I put in?";
@@ -1216,7 +1216,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "There's a key-shaped object inside...";
next;
mes "^4d4dffThe powerful Blue Key appears.^000000";
- getitem 7423,1; //Key_Blue
+ getitem Key_Blue,1;
if (thana_tower != 6) close;
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
@@ -1257,13 +1257,13 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7423) == 0) && (countitem(7428) == 0))
+ if ((countitem(Key_Blue) == 0) && (countitem(Magic_Gem_Blue) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
- if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
+ if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0)) {
mes "I can feel some magical power from this brilliant statue.";
mes "This must be one of the seals.";
next;
@@ -1277,7 +1277,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
mes "peculiar or out of place...^000000";
close;
}
- if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) {
+ if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0)) {
mes "When you insert the key into the keyhole of the ornament";
mes "and match them by corresponding color, the Stone Statue will snap open.";
mes "You can see small wheels are moving inside.";
@@ -1461,7 +1461,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
specialeffect EF_POTION6;
next;
mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000";
- getitem 7424,1; //Key_Green
+ getitem Key_Green,1;
if (thana_tower != 7) close;
mes "^4d4dffWhen you pick up the key,";
mes "your body trembles";
@@ -1529,17 +1529,17 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7424) == 0) && (countitem(7429) == 0))
+ if ((countitem(Key_Green) == 0) && (countitem(Magic_Gem_Green) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
- if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
+ if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0)) {
mes "An old, worn sword hangs above the splendid table.";
mes "It emits a gloomy aura.";
next;
- if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) {
+ if ((countitem(Key_Red) > 0) && (countitem(Key_Yellow) > 0) && (countitem(Key_Blue) > 0) && (countitem(Key_Green) > 0)) {
mes "As you approach, the keys in your pocket";
mes "suddenly respond with a mysterious power.";
specialeffect2 EF_ABSORBSPIRITS;
@@ -1583,7 +1583,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
specialeffect EF_CHANGEDARK;
next;
mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000";
- getitem 7425,1; //Key_Black
+ getitem Key_Black,1;
if (thana_tower != 8) close;
next;
mes "A drawer had snapped open under the table while you picked up the key and observed it.";
@@ -1596,7 +1596,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
mes "You received Varmunt's Journal.^000000";
thana_tower = 9;
changequest 7052,7053;
- getitem 11011,1; //Barmund_Note
+ getitem Barmund_Note,1;
close;
case 3:
mes "When you lift the sword, you feel a shock from numerous conflicting spells.";
@@ -1619,7 +1619,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
close;
OnTouch:
- if ((countitem(7425) == 0) && (countitem(7430) == 0))
+ if ((countitem(Key_Black) == 0) && (countitem(Magic_Gem_Black) == 0))
specialeffect EF_LEVEL99_4;
end;
}
@@ -1676,7 +1676,7 @@ OnTimer2400000:
}
tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{
- if (countitem(7421) > 0) {
+ if (countitem(Key_Red) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1689,8 +1689,8 @@ tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{
mes "You feel isolated and depressed deep inside your heart...";
next;
mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000";
- delitem 7421,1; //Key_Red
- getitem 7426,1; //Magic_Gem_Red
+ delitem Key_Red,1;
+ getitem Magic_Gem_Red,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1710,7 +1710,7 @@ tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC
tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC
tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{
- if (countitem(7422) > 0) {
+ if (countitem(Key_Yellow) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1723,8 +1723,8 @@ tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{
mes "Your heart begins to throb as though you are suffering from a broken heart.";
next;
mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000";
- delitem 7422,1; //Key_Yellow
- getitem 7427,1; //Magic_Gem_Yellow
+ delitem Key_Yellow,1;
+ getitem Magic_Gem_Yellow,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1744,7 +1744,7 @@ tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC
tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC
tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{
- if (countitem(7423) > 0) {
+ if (countitem(Key_Blue) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1757,8 +1757,8 @@ tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{
mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry.";
next;
mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000";
- delitem 7423,1; //Key_Blue
- getitem 7428,1; //Magic_Gem_Blue
+ delitem Key_Blue,1;
+ getitem Magic_Gem_Blue,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1778,7 +1778,7 @@ tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NP
tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC
tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{
- if (countitem(7424) > 0) {
+ if (countitem(Key_Green) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
@@ -1791,8 +1791,8 @@ tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{
mes "Your head starts to ache and you feel worried and anxious about something.";
next;
mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000";
- delitem 7424,1; //Key_Green
- getitem 7429,1; //Magic_Gem_Green
+ delitem Key_Green,1;
+ getitem Magic_Gem_Green,1;
close;
}
mes "The Crystal ball is emitting mysterious power.";
@@ -1813,7 +1813,7 @@ tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NP
tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 0) {
- if (countitem(7427) > 0) {
+ if (countitem(Magic_Gem_Yellow) > 0) {
mes "It's a statue giving off a golden light.";
mes "The sword appears to be missing a gem.";
mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light.";
@@ -1824,7 +1824,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 0) {
mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react.";
specialeffect EF_BEGINSPELL5;
- delitem 7427,1; //Magic_Gem_Yellow
+ delitem Magic_Gem_Yellow,1;
$@thana_summon = 1;
donpcevent "#tteffect01::OnEnable";
mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1843,7 +1843,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 1) {
- if (countitem(7429) > 0) {
+ if (countitem(Magic_Gem_Green) > 0) {
mes "A statue gives off green light.";
mes "The wiseman's wand seems to be missing a gem.";
mes "As I draw closer to the statue, the Green Charm Stone emits a bright light.";
@@ -1854,7 +1854,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 1) {
mes "After inserting the Green Charm Stone into the wand, the statue begins to react.";
specialeffect EF_BEGINSPELL4;
- delitem 7429,1; //Magic_Gem_Green
+ delitem Magic_Gem_Green,1;
$@thana_summon = 2;
donpcevent "#tteffect02::OnEnable";
mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1873,7 +1873,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 2) {
- if (countitem(7428) > 0) {
+ if (countitem(Magic_Gem_Blue) > 0) {
mes "An angel statue is covered with a blue light.";
mes "A gem seems to be missing from the statue's belt.";
mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light.";
@@ -1884,7 +1884,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 2) {
mes "After inserting the Blue Charm Stone into the belt, the statue begins to react.";
specialeffect EF_BEGINSPELL2;
- delitem 7428,1; //Magic_Gem_Blue
+ delitem Magic_Gem_Blue,1;
$@thana_summon = 3;
donpcevent "#tteffect03::OnEnable";
mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1903,7 +1903,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 3) {
- if (countitem(7426) > 0) {
+ if (countitem(Magic_Gem_Red) > 0) {
mes "A statue is shining like blood.";
mes "A gem seems to be missing from the heart area of its armor.";
mes "As I draw closer to the statue, the Red Charm Stone emits a bright light.";
@@ -1914,7 +1914,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 3) {
mes "After inserting the Red Charm Stone into the armor, the statue begins to react.";
specialeffect EF_BEGINSPELL3;
- delitem 7426,1; //Magic_Gem_Red
+ delitem Magic_Gem_Red,1;
$@thana_summon = 4;
donpcevent "#tteffect04::OnEnable";
mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
@@ -1933,7 +1933,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 4) {
- if (countitem(7430) > 0) {
+ if (countitem(Magic_Gem_Black) > 0) {
mes "A devil statue emits dark light.";
mes "The right eye seems to be missing a gem.";
mes "As I draw closer to the statue, the Black Charm Stone emits a bright light.";
@@ -1944,7 +1944,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 4) {
mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react.";
specialeffect EF_BEGINSPELL7;
- delitem 7430,1; //Magic_Gem_Black
+ delitem Magic_Gem_Black,1;
$@thana_summon = 5;
donpcevent "#gateto_thanatos::OnEnable";
donpcevent "#tteffect01::OnStop";
@@ -2311,7 +2311,7 @@ tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{
end;
OnTouch:
if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
- if (countitem(7425) > 0) {
+ if (countitem(Key_Black) > 0) {
mes "The shadow of a Black Key is gleaming in the center of the portal.";
mes "To pass this way, looks like I need something.";
next;
@@ -2320,8 +2320,8 @@ OnTouch:
mes "The key seems to separate into many particles and suddenly collapses into a ball.";
mes "The barricade is removed through the power from newly formed black magic gem.";
close2;
- delitem 7425,1; //Key_Black
- getitem 7430,1; //Magic_Gem_Black
+ delitem Key_Black,1;
+ getitem Magic_Gem_Black,1;
warp "thana_step",69,369;
end;
}
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 0c7e8c7c8..6aad35d67 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -307,7 +307,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "know right away. For now,";
mes "please hold on to these pieces.";
sign_q = 54;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
}
else if (sign_q == 54) {
if (rand(1,5) == 4) {
@@ -568,7 +568,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "proven its existence!";
mes "Please let me handle";
mes "this and come back later~";
- delitem 7314,1; //The_Sign
+ delitem The_Sign,1;
sign_q = 138;
.@stime_s = gettime(GETTIME_HOUR);
if (.@stime_s < 1) sign_sq = 1;
@@ -675,7 +675,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Blacksmith.";
sign_q = 139;
sign_sq = 0;
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
}
else {
mes "I'm sorry, but I'm";
@@ -693,7 +693,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Sign's power for you...";
}
else if (sign_q == 141) {
- if (countitem(2644) == 1) {
+ if (countitem(The_Sign_) == 1) {
mes "Ah, you're finally";
mes "here. I've been waiting";
mes "to speak with you. First,";
@@ -736,19 +736,19 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "accept this as a token";
mes "of my gratitude. Good luck";
mes "on your travels, adventurer.";
- if (checkweight(7178,1) == 0) {
+ if (checkweight(Star's_Sob,1) == 0) {
next;
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
}
- delitem 7178,1; //Star's_Sob
+ delitem Star's_Sob,1;
sign_q = 202;
getexp RENEWAL_EXP?10000:100000,0;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
}
else if (sign_q > 201) {
- if (countitem(7178) == 1) {
+ if (countitem(Star's_Sob) == 1) {
mes "I'm sorry...";
mes "But I'm taking";
mes "back the Sobbing";
@@ -759,7 +759,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "[Metz]";
mes "......";
mes "Farewell.";
- delitem 7178,1; //Star's_Sob
+ delitem Star's_Sob,1;
}
else {
mes "I guess I can't";
@@ -1100,14 +1100,14 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "refreshment, that";
mes "would be perfect...";
close2;
- if (countitem(504) > 0) {
+ if (countitem(White_Potion) > 0) {
select("Why don't you take this?");
mes "[Elle]";
mes "Oh, you didn't";
mes "need to do this,";
mes "but that you soooo";
mes "much! Ahhhhhhh~";
- delitem 504,1; //White_Potion
+ delitem White_Potion,1;
close2;
emotion e_kis2;
end;
@@ -1222,7 +1222,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
callfunc "F_UpdateSignVars";
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
@@ -1301,18 +1301,18 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 4:
mes "[Arian]";
mes "...";
- if (countitem(914) > 99) {
- delitem 914,100; //Fluff
- if (countitem(7033) > 49) {
- delitem 7033,50; //Poison_Spore
- if (countitem(904) > 29) {
- delitem 904,30; //Scorpion's_Tail
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Fluff) > 99) {
+ delitem Fluff,100;
+ if (countitem(Poison_Spore) > 49) {
+ delitem Poison_Spore,50;
+ if (countitem(Scorpion's_Tail) > 29) {
+ delitem Scorpion's_Tail,30;
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1333,16 +1333,16 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 5:
mes "[Arian]";
mes "...";
- if (countitem(7033) > 49) {
- delitem 7033,50; //Poison_Spore
- if (countitem(904) > 29) {
- delitem 904,30; //Scorpion's_Tail
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Poison_Spore) > 49) {
+ delitem Poison_Spore,50;
+ if (countitem(Scorpion's_Tail) > 29) {
+ delitem Scorpion's_Tail,30;
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1364,14 +1364,14 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 6:
mes "[Arian]";
mes "...";
- if (countitem(904) > 29) {
- delitem 904,30; //Scorpion's_Tail
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Scorpion's_Tail) > 29) {
+ delitem Scorpion's_Tail,30;
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1392,12 +1392,12 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 7:
mes "[Arian]";
mes "...";
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1418,10 +1418,10 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 8:
mes "[Arian]";
mes "...";
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
else {
@@ -1447,8 +1447,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
close;
case 9:
mes "[Arian]";
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
else {
mes "I don't care how pretty";
@@ -1526,7 +1526,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
else getexp 18000,0;
}
sign_q = 14;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
close;
case 14:
mes "[Arian]";
@@ -1910,7 +1910,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
mes "Come and drink with me~";
}
next;
- if (countitem(7177) > 0) {
+ if (countitem(Part_Of_Star's_Sob) > 0) {
.@pay_point = 1;
mes "["+ strcharinfo(0) +"]";
mes "Sure...";
@@ -2381,7 +2381,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
}
if (.@pay_point > 29) {
sign_q = 15;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 750,0;
@@ -2425,7 +2425,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
}
else if ((.@pay_point > 26) && (.@pay_point < 30)) {
sign_q = 15;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 750,0;
@@ -2711,10 +2711,10 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
}
}
else if (sign_q == 16) {
- if ((countitem(1092) > 9) && (countitem(610) > 1) && (countitem(511) > 9)) {
- delitem 1092,10; //Empty_Cylinder
- delitem 610,2; //Leaf_Of_Yggdrasil
- delitem 511,10; //Green_Herb
+ if ((countitem(Empty_Cylinder) > 9) && (countitem(Leaf_Of_Yggdrasil) > 1) && (countitem(Green_Herb) > 9)) {
+ delitem Empty_Cylinder,10;
+ delitem Leaf_Of_Yggdrasil,2;
+ delitem Green_Herb,10;
sign_q = 17;
emotion e_thx;
mes "[Sir Jore]";
@@ -2826,7 +2826,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "relying on a rumor...";
next;
sign_q = 20;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
mes "[Sir Jore]";
mes "Thank you very much";
mes "for helping me. Now I can";
@@ -3678,7 +3678,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
next;
mes "[Jesqurienne]";
sign_q = 25;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
mes "Here...";
mes "My old friend, Metz, told";
mes "me to give this to someone";
@@ -4610,21 +4610,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "Ah, so is this";
mes "the stuff you brought?";
mes "Lemme take a look-see...";
- if (countitem(734)) .@diaris_t += 1;
- if (countitem(735)) .@diaris_t += 1;
- if (countitem(736)) .@diaris_t += 1;
- if (countitem(7149)) .@diaris_t += 1;
- if (countitem(747)) .@diaris_t += 2;
- if (countitem(749)) .@diaris_t += 4;
- if (countitem(740)) .@diaris_t += 1;
- if (countitem(741)) .@diaris_t += 1;
- if (countitem(742)) .@diaris_t += 2;
- if (countitem(743)) .@diaris_t += 3;
- if (countitem(752)) .@diaris_t += 3;
- if (countitem(753)) .@diaris_t += 4;
- if (countitem(754)) .@diaris_t += 4;
- if (countitem(750)) .@diaris_t += 7;
- if (countitem(751)) .@diaris_t += 7;
+ if (countitem(Red_Frame)) .@diaris_t += 1;
+ if (countitem(Blue_Porcelain)) .@diaris_t += 1;
+ if (countitem(White_Platter)) .@diaris_t += 1;
+ if (countitem(Yellow_Plate)) .@diaris_t += 1;
+ if (countitem(Crystal_Mirror)) .@diaris_t += 2;
+ if (countitem(Frozen_Rose)) .@diaris_t += 4;
+ if (countitem(Stuffed_Doll)) .@diaris_t += 1;
+ if (countitem(Poring_Doll)) .@diaris_t += 1;
+ if (countitem(Chonchon_Doll)) .@diaris_t += 2;
+ if (countitem(Spore_Doll)) .@diaris_t += 3;
+ if (countitem(Grasshopper_Doll)) .@diaris_t += 3;
+ if (countitem(Monkey_Doll)) .@diaris_t += 4;
+ if (countitem(Raccoondog_Doll)) .@diaris_t += 4;
+ if (countitem(Baphomet_Doll)) .@diaris_t += 7;
+ if (countitem(Osiris_Doll)) .@diaris_t += 7;
next;
if (.@diaris_t > 10) {
mes "[Dearles]";
@@ -4639,21 +4639,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "I'm gonna send you to";
mes "Lamadin for Part Two";
mes "of my test. Yeah, I know...";
- if (countitem(734)) delitem 734,1; //Red_Frame
- if (countitem(735)) delitem 735,1; //Blue_Porcelain
- if (countitem(736)) delitem 736,1; //White_Platter
- if (countitem(7149)) delitem 7149,1; //Yellow_Plate
- if (countitem(747)) delitem 747,1; //Crystal_Mirror
- if (countitem(749)) delitem 749,1; //Frozen_Rose
- if (countitem(740)) delitem 740,1; //Stuffed_Doll
- if (countitem(741)) delitem 741,1; //Poring_Doll
- if (countitem(742)) delitem 742,1; //Chonchon_Doll
- if (countitem(743)) delitem 743,1; //Spore_Doll
- if (countitem(752)) delitem 752,1; //Grasshopper_Doll
- if (countitem(753)) delitem 753,1; //Monkey_Doll
- if (countitem(754)) delitem 754,1; //Raccoondog_Doll
- if (countitem(750)) delitem 750,1; //Baphomet_Doll
- if (countitem(751)) delitem 751,1; //Osiris_Doll
+ if (countitem(Red_Frame)) delitem Red_Frame,1;
+ if (countitem(Blue_Porcelain)) delitem Blue_Porcelain,1;
+ if (countitem(White_Platter)) delitem White_Platter,1;
+ if (countitem(Yellow_Plate)) delitem Yellow_Plate,1;
+ if (countitem(Crystal_Mirror)) delitem Crystal_Mirror,1;
+ if (countitem(Frozen_Rose)) delitem Frozen_Rose,1;
+ if (countitem(Stuffed_Doll)) delitem Stuffed_Doll,1;
+ if (countitem(Poring_Doll)) delitem Poring_Doll,1;
+ if (countitem(Chonchon_Doll)) delitem Chonchon_Doll,1;
+ if (countitem(Spore_Doll)) delitem Spore_Doll,1;
+ if (countitem(Grasshopper_Doll)) delitem Grasshopper_Doll,1;
+ if (countitem(Monkey_Doll)) delitem Monkey_Doll,1;
+ if (countitem(Raccoondog_Doll)) delitem Raccoondog_Doll,1;
+ if (countitem(Baphomet_Doll)) delitem Baphomet_Doll,1;
+ if (countitem(Osiris_Doll)) delitem Osiris_Doll,1;
sign_q = 30;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
@@ -4745,7 +4745,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "go find someone named,";
mes "um, ''Bakerlan'' in Alberta.";
sign_q = 35;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 700,0;
@@ -4782,7 +4782,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "go find someone named,";
mes "um, ''Bakerlan'' in Alberta.";
sign_q = 35;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
Zeny += 20000;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
@@ -5570,7 +5570,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "my time is quite precious.";
close;
case 2:
- if (countitem(7177) < 5) {
+ if (countitem(Part_Of_Star's_Sob) < 5) {
mes "[Bakerlan]";
mes "Hmm, I suppose you";
mes "still haven't completed";
@@ -5579,7 +5579,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "Starlight, you know...";
close;
}
- else if (countitem(7177) == 5) {
+ else if (countitem(Part_Of_Star's_Sob) == 5) {
mes "[Bakerlan]";
mes "Ah, now I see that";
mes "you speak the truth.";
@@ -5654,7 +5654,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "Now bring all of the stone pieces to Metz.";
mes "He will tell you what you need to do next.";
sign_q = 53;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 500,0;
else if (BaseLevel < 70) getexp 800,0;
@@ -5927,7 +5927,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{
mes "the Vigorgra to me?";
close;
case 48:
- if (countitem(7044) < 1) {
+ if (countitem(Vigorgra) < 1) {
mes "Oh, you know where";
mes "you can get Vigorgra?";
mes "That's great news!";
@@ -5956,7 +5956,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{
mes "you also make sure he gets";
mes "this? Thank you so much!";
sign_q = 49;
- getitem 7183,1; //Sister_Letter
+ getitem Sister_Letter,1;
close;
}
case 49:
@@ -5973,7 +5973,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{
mes "as a token of my gratitude.";
mes "You really are a kind person~";
sign_q = 51;
- getitem 525,3; //Panacea
+ getitem Panacea,3;
next;
emotion e_kis2;
close;
@@ -6031,7 +6031,7 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{
close;
}
else if (sign_q == 49) {
- if ((countitem(7044) < 1) && (countitem(7183) < 1)) {
+ if ((countitem(Vigorgra) < 1) && (countitem(Sister_Letter) < 1)) {
mes "Welcome to";
mes "Prontera Castle.";
mes "Please be careful";
@@ -6095,8 +6095,8 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{
mes "is replenish your health.";
mes "I'm not really supposed to,";
mes "but no one will say anything.";
- delitem 7044,1; //Vigorgra
- delitem 7183,1; //Sister_Letter
+ delitem Vigorgra,1;
+ delitem Sister_Letter,1;
sign_q = 50;
percentheal 100,100;
next;
@@ -6286,7 +6286,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
mes "everything ready...";
next;
mes "[Melkaba]";
- if ((countitem(526) < 10) || (countitem(518) < 20) || (countitem(948) < 30) || (countitem(520) < 1) || (countitem(708) < 1) || (countitem(713) < 1)) {
+ if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bear's_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) {
mes "Hmm, you're still";
mes "missing some of the";
mes "ingredients. Now, listen";
@@ -6355,14 +6355,14 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
mes "stuff is extremely potent!";
next;
Zeny -= 10000;
- delitem 526,10; //Royal_Jelly
- delitem 518,20; //Honey
- delitem 948,30; //Bear's_Foot
- delitem 520,1; //Leaflet_Of_Hinal
- delitem 708,1; //Ment
- delitem 713,1; //Empty_Bottle
+ delitem Royal_Jelly,10;
+ delitem Honey,20;
+ delitem Bear's_Foot,30;
+ delitem Leaflet_Of_Hinal,1;
+ delitem Ment,1;
+ delitem Empty_Bottle,1;
sign_q = 48;
- getitem 7044,1; //Vigorgra
+ getitem Vigorgra,1;
mes "[Melkaba]";
mes "Um, just remember";
mes "not to take too much";
@@ -6373,12 +6373,12 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
}
else {
specialeffect EF_PHARMACY_FAIL;
- delitem 526,10; //Royal_Jelly
- delitem 518,20; //Honey
- delitem 948,30; //Bear's_Foot
- delitem 520,1; //Leaflet_Of_Hinal
- delitem 708,1; //Ment
- delitem 713,1; //Empty_Bottle
+ delitem Royal_Jelly,10;
+ delitem Honey,20;
+ delitem Bear's_Foot,30;
+ delitem Leaflet_Of_Hinal,1;
+ delitem Ment,1;
+ delitem Empty_Bottle,1;
mes "It failed?!";
mes "Of course, the mixture";
mes "was too vigorous, even";
@@ -6500,7 +6500,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
getnameditem 7049,strcharinfo(0);
close;
}
- else if (sign_q == 38 || (sign_q == 39 && countitem(7181) < 1)) {
+ else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) {
mes "You haven't delivered";
mes "the Stone yet? Please take";
mes "good care of it since it's very";
@@ -6516,7 +6516,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
mes "well done. Let me send a";
mes "message to the master, so";
mes "please visit him later.";
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
sign_q = 40;
close;
}
@@ -6765,7 +6765,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
close;
}
else if (sign_q == 38) {
- if (countitem(7049) < 1) {
+ if (countitem(Stone) < 1) {
mes "Excuse me...";
mes "Are you from the Alchesh";
mes "Trading Company? I've been";
@@ -6868,7 +6868,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
mes "Thanks again!";
delitem2 7049,1,1,0,0,.@sign1,.@sign2,.@sign3,.@sign4;
sign_q = 39;
- getitem 7181,1; //Receipt_01
+ getitem Receipt_01,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 100,0;
else if (BaseLevel < 70) getexp 200,0;
@@ -7003,7 +7003,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
close;
}
else if (sign_q < 62) {
- if (countitem(7278) > 0) {
+ if (countitem(Wellbeing_Letter) > 0) {
mes "Thank you so much for bringing";
mes "this to me. I'm so happy to hear that he's fine and doing well.";
mes "Although he's not here often enough, it's good to know";
@@ -7013,7 +7013,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
mes "Even so, I should start letting";
mes "him know that I want him to spend";
mes "a little more time at home. Oh, and why don't you talk to Liana? She's been waiting to tell you something.";
- delitem 7278,1; //Wellbeing_Letter
+ delitem Wellbeing_Letter,1;
sign_q += 4;
close;
}
@@ -7046,7 +7046,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've made more available inventory space.^000000";
close;
@@ -7118,7 +7118,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
mes "my dad, okay? Promise?";
emotion e_ho;
sign_q = 56;
- getitem 7276,1; //Picture_Letter
+ getitem Picture_Letter,1;
close;
case 2:
mes "[Liana]";
@@ -7149,7 +7149,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
mes "Thank you for bringing my letter to my dad. Here, here!";
mes "You have to share my treasure with me, 'kay?";
sign_q += 4;
- getitem 529,10; //Candy
+ getitem Candy,10;
close;
}
else {
@@ -7160,14 +7160,14 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
}
mes "[Engel]";
if ((sign_q > 1) && (sign_q < 54)) {
- if(countitem(1002) > 0) {
+ if(countitem(Iron_Ore) > 0) {
mes "Just as I suspected...";
mes "I didn't bring enough of them.";
mes "Hmm, this is serious. What";
@@ -7183,7 +7183,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "Thank you so much!";
mes "If it weren't for your help,";
mes "I'd be in big trouble. I really appreciate you stepping in and volunteering your materials like this.";
- delitem 1002,1; //Iron_Ore
+ delitem Iron_Ore,1;
getexp 10,0;
close;
case 2:
@@ -7212,7 +7212,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
end;
}
else if (sign_q == 56) {
- if (countitem(7276) > 0) {
+ if (countitem(Picture_Letter) > 0) {
mes "^333333*Sigh*^000000";
mes "It's been a long";
mes "time since I've seen";
@@ -7277,8 +7277,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
next;
mes "[Engel]";
mes "Right. Let me guide you to a shortcut to the exit of these mines, just in case you don't know your way out of here. Good luck~";
- delitem 7276,1; //Picture_Letter
- delitem 7177,7; //Part_Of_Star's_Sob
+ delitem Picture_Letter,1;
+ delitem Part_Of_Star's_Sob,7;
sign_q = 57;
close2;
warp "mjo_dun02",371,344;
@@ -7309,16 +7309,16 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
else if (sign_q == 57) {
mes "As I've told you before, I'm more likely to succeed in my work if I'm able to use a higher quality anvil. Let's me see what you've brought...";
next;
- if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) {
+ if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) {
mes "[Engel]";
- if (countitem(986) > 0) {
+ if (countitem(Anvil) > 0) {
mes "A...";
mes "Regular Anvil?";
mes "Alright, I guess I'll try it.";
mes "But I can't guarantee success.";
.@anvil = 0;
}
- else if (countitem(987) > 0) {
+ else if (countitem(Oridecon_Anvil) > 0) {
mes "Ah...";
mes "An Oridecon Avil.";
mes "This isn't too bad,";
@@ -7326,13 +7326,13 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "that this might not work.";
.@anvil = 1;
}
- else if (countitem(988) > 0) {
+ else if (countitem(Golden_Anvil) > 0) {
mes "Ah...";
mes "A Golden Anvil.";
mes "This just might be able to do the job. This might take a while, so I have something to ask of you.";
.@anvil = 2;
}
- else if (countitem(989) > 0) {
+ else if (countitem(Emperium_Anvil) > 0) {
mes "Oh wow, an Emperium Anvil!";
mes "And this looks like one I might have actually made. Great, I should be able to do this so long as I don't make any critical mistakes~";
.@anvil = 3;
@@ -7345,11 +7345,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "Well then...";
mes "I wish you safety";
mes "in your travels.";
- delitem 612,5; //Portable_Furnace
- delitem 615,2; //Oridecon_Hammer
+ delitem Portable_Furnace,5;
+ delitem Oridecon_Hammer,2;
delitem (986+.@anvil),1; //Anvil-Oridecon_Anvil-Golden_Anvil-Emperium_Anvil
sign_q = (58+.@anvil);
- getitem 7278,1; //Wellbeing_Letter
+ getitem Wellbeing_Letter,1;
close;
}
else {
@@ -7385,7 +7385,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "While you were gone, I managed to restore this Sobbing Starlight. Why don't you go ahead and take a look?";
next;
sign_q = 71;
- getitem 7178,1; //Star's_Sob
+ getitem Star's_Sob,1;
specialeffect2 EF_YUFITELHIT;
next;
mes "[Engel]";
@@ -7451,8 +7451,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
}
}
else if (sign_q == 70) {
- if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) {
- if ((countitem(986) > 0) || (countitem(987) > 0)) {
+ if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) {
+ if ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0)) {
mes "Didn't I tell you to bring me a Golden Anvil or an Emperium Anvil? Anything less isn't good enough to do any restoration work on this Sobbing Starlight.";
next;
mes "[Engel]";
@@ -7460,11 +7460,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "here, bring a Golden or Emperium Anvil and make sure to leave all of your other anvils in Kafra Storage or something, okay?";
close;
}
- else if (countitem(988) > 0) {
+ else if (countitem(Golden_Anvil) > 0) {
mes "Good, good.";
mes "I see that you've brought a Golden Anvil. Now I can get started right away! Still, I'm a little about those monsters showing up again, so would you keep a lookout?";
}
- else if (countitem(989) > 0) {
+ else if (countitem(Emperium_Anvil) > 0) {
mes "Excellent! You've brought an Emperium Anvil! Now, keep a lookout for monsters while I repair these ore fragments. We can't have those beasts ruin my work again, right? Thank you.";
}
next;
@@ -7502,10 +7502,10 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
next;
mes "[Engel]";
mes "We've both gone through a lot of trouble to make this, so I hope you treasure your Sobbing Starlight. Good luck on your adventures...";
- if (countitem(988) > 0) delitem 988,1; //Golden_Anvil
- else if (countitem(989) > 0) delitem 989,1; //Emperium_Anvil
+ if (countitem(Golden_Anvil) > 0) delitem Golden_Anvil,1;
+ else if (countitem(Emperium_Anvil) > 0) delitem Emperium_Anvil,1;
sign_q = 71;
- getitem 7178,1; //Star's_Sob
+ getitem Star's_Sob,1;
specialeffect2 EF_YUFITELHIT;
close;
}
@@ -7563,7 +7563,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "a while to work on this. Unfortunately, I can't even";
mes "give you a time estimate...";
mes "But I'll do my best for you.";
- delitem 7314,1; //The_Sign
+ delitem The_Sign,1;
sign_q = 140;
.@stime_e = gettime(GETTIME_HOUR);
if (.@stime_e < 2) sign_sq = 1;
@@ -7658,7 +7658,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "honor of working on a worthy";
mes "smithing challenge.";
sign_q = 141;
- getitem 2644,1; //The_Sign_
+ getitem The_Sign_,1;
close;
}
else {
@@ -7779,7 +7779,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{
mes "I think I know him! Yea, I do!";
next;
mes "[Laotan]";
- if (countitem(2278) > 0) {
+ if (countitem(Mr_Smile) > 0) {
mes "Oh my gosh!";
mes "You've got a Mr. Smile mask!";
mes "Would you give that to me?";
@@ -7796,7 +7796,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{
mes "[Laotan]";
mes "Oh right~!";
mes "The weird man in the funny clothes was in our village for a while, but ever since he went into that big tree, nobody's seen him!";
- delitem 2278,1; //Mr_Smile
+ delitem Mr_Smile,1;
sign_q = 74;
close;
case 2:
@@ -7837,7 +7837,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{
um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
@@ -7949,7 +7949,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
mes "to find some ancient";
mes "or really aged paper...";
next;
- if (countitem(1097) > 9) {
+ if (countitem(Worn_Out_Page) > 9) {
mes "[Cyon]";
mes "How did you find these";
mes "Worn Out Pages? This is great,";
@@ -7969,12 +7969,12 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
mes "Just as I thought!";
mes "The Sobbing Starlight is responding to these Worn Out Pages! Excellent! I've finally fulfilled my promise to Metz! Now he can leave";
mes "me alone!";
- delitem 1097,10; //Worn_Out_Page
+ delitem Worn_Out_Page,10;
sign_q = 76;
- getitem 7275,1; //Ancient_Document
+ getitem Ancient_Document,1;
close;
}
- else if (countitem(1097) > 0) {
+ else if (countitem(Worn_Out_Page) > 0) {
mes "[Cyon]";
mes "How did you find these";
mes "^FF0000Worn Out Pages^000000? This is great,";
@@ -8027,7 +8027,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
@@ -8051,7 +8051,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
close;
}
else if (sign_q == 78) {
- if ((countitem(2203) > 0) && (countitem(7275) > 0)) {
+ if ((countitem(Glasses) > 0) && (countitem(Ancient_Document) > 0)) {
mes "My vision's getting";
mes "blurrier and I get headaches";
mes "when I read. I guess this old";
@@ -8098,8 +8098,8 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
next;
mes "[Frank]";
mes "Hmm, as far as I can tell, this is a sophisticated language spoken by the ancient gods. It's complex and confusing, but I'll do my best for you. Come back to me later, and I'll what I've learned.";
- delitem 2203,1; //Glasses
- delitem 7275,1; //Ancient_Document
+ delitem Glasses,1;
+ delitem Ancient_Document,1;
sign_q = 79;
close;
}
@@ -8132,7 +8132,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
mes "Well, I've written down the best translation that I could for you. It's been a long time since I've had this kind of challenge. Thanks, youngster.";
mes "Ha ha ha~";
sign_q = 80;
- getitem 7274,1; //Ancient_Translator
+ getitem Ancient_Translator,1;
close;
}
else {
@@ -8150,7 +8150,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
callfunc "F_UpdateSignVars";
- if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) {
+ if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) {
mes "^6B8E23It seems that";
mes "something in the";
mes "vicinity is reacting";
@@ -8161,7 +8161,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
}
OnTouch:
- if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) {
+ if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) {
mes "["+strcharinfo(0)+"]";
mes "What the...?";
mes "What's happening?!";
@@ -8183,9 +8183,9 @@ OnTouch:
mes "fall into unconsciousness...^000000";
specialeffect2 EF_FLASHER;
next;
- delitem 907,4; //Resin
- delitem 953,12; //Stone_Heart
- delitem 7013,365; //Coral_Reef
+ delitem Resin,4;
+ delitem Stone_Heart,12;
+ delitem Coral_Reef,365;
sign_q = 81;
warp "himinn",49,10;
end;
@@ -8328,7 +8328,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
mes "you are an honorable";
mes "hero worthy of praise!";
sign_q = 137;
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
close;
}
else if (sign_q < 150) {
@@ -8362,7 +8362,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
close;
}
else {
- if (countitem(7314) < 1) {
+ if (countitem(The_Sign) < 1) {
mes "Only the chosen";
mes "can enter this place.";
mes "I will not ask how you've";
@@ -8461,7 +8461,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
mes "This could be";
mes "pretty dangerous";
mes "so please step back...";
- delitem 7305,1; //Authority_Of_Nine_World
+ delitem Authority_Of_Nine_World,1;
sign_q = 133;
donpcevent "Serin#dummy::OnEnable";
donpcevent "Serin#dummy::OnStart";
@@ -8635,7 +8635,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
.@fail_s3 = rand(1,600);
.@fail_s4 = rand(1,500);
.@fail_s5 = rand(1,400);
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) {
sign_q = 200;
mes "[Serin]";
@@ -8828,7 +8828,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
}
}
else if (sign_q == 125) {
- if (countitem(2643) ==1) {
+ if (countitem(Serin's_Gold_Ring_) ==1) {
mes "[Serin]";
mes "If you think that";
mes "I can't summon Dark Lord";
@@ -8956,7 +8956,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "Farewell, now.";
mes "And good luck on";
mes "your travels, my friend...";
- delitem 7308,1; //Witch's_Potion
+ delitem Witch's_Potion,1;
sign_q = 127;
close;
}
@@ -8976,9 +8976,9 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
.@fail_s3 = rand(1,800);
.@fail_s4 = rand(1,700);
.@fail_s5 = rand(1,600);
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) {
- delitem 7308,1; //Witch's_Potion
+ delitem Witch's_Potion,1;
sign_q = 200;
mes "[Serin]";
mes "Even though you tried";
@@ -9025,7 +9025,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
}
else {
if (((sign_sq == 0) && (.@fail_s5 == 356)) || ((sign_sq == 1) && (.@fail_s4 == 356)) || (.@fail_s3 == 356)) {
- delitem 7308,1; //Witch's_Potion
+ delitem Witch's_Potion,1;
sign_q = 200;
mes "[Serin]";
mes "Even though you tried";
@@ -9220,7 +9220,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "I want you to have this ring. It's the only way I can properly express my gratitude for your aid so far.";
sign_q = 85;
sign_sq = 0;
- getitem 2642,1; //Serin's_Gold_Ring
+ getitem Serin's_Gold_Ring,1;
close;
}
else {
@@ -9272,7 +9272,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
close;
}
else if (sign_q == 92) {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Serin]";
mes "Ah, "+strcharinfo(0)+"~";
mes "How is everything?";
@@ -9531,7 +9531,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "...";
mes "......";
mes "..........";
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
next;
switch(select("Give Serin her ring.:Keep the ring.")) {
case 1:
@@ -9564,7 +9564,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "to forget her sadness. The tears streaked across her cheeks and";
mes "the faint smile on her lips tell you that her memories of you";
mes "will always remain in her heart.^000000";
- delitem 2643,1; //Serin's_Gold_Ring_
+ delitem Serin's_Gold_Ring_,1;
getexp RENEWAL_EXP?50000:500000,0;
close;
case 2:
@@ -9730,23 +9730,23 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "of her soul and memories that";
mes "you can still sense somehow.";
mes "What could have happened to her?^000000";
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
next;
mes "^33555FFSuddenly, Serin's";
mes "gold ring sparkled";
mes "with a soft glow and";
mes "faded away.^000000";
- delitem 2642,1; //Serin's_Gold_Ring
+ delitem Serin's_Gold_Ring,1;
close;
}
close;
}
else {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Serin]";
mes "Thank you...";
emotion e_sob;
- delitem 2642,1; //Serin's_Gold_Ring
+ delitem Serin's_Gold_Ring,1;
next;
mes "^3355FFYou returned";
mes "Serin's gold ring.^000000";
@@ -9762,7 +9762,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
callfunc "F_UpdateSignVars";
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -9771,7 +9771,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
close;
}
mes "[Kirkena]";
- if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
+ if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
mes "That Witch's Medal...";
mes "You must be here to";
mes "help your friend take";
@@ -9810,7 +9810,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
if (sign_q == 90) {
- if (countitem(2642) == 1) {
+ if (countitem(Serin's_Gold_Ring) == 1) {
mes "That bastard stole";
mes "two spell books from me.";
mes "You've brought one of them";
@@ -9835,7 +9835,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if (sign_q == 91) {
- if (countitem(7304) > 0) {
+ if (countitem(Witch's_Spell_Book) > 0) {
mes "Once that fool stole my spell";
mes "books, he was cursed after he";
mes "cast those spells without my";
@@ -9913,7 +9913,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "that the Queen of the Dead";
mes "is searching for her lost mother, Angrboda. Now, if you could find where Angrboda has been";
mes "sealed away...";
- delitem 7304,1; //Witch's_Spell_Book
+ delitem Witch's_Spell_Book,1;
sign_q = 92;
close;
}
@@ -10008,7 +10008,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "sure you can find something";
mes "if you can find any remaining";
mes "trace of her.";
- delitem 7305,1; //Authority_Of_Nine_World
+ delitem Authority_Of_Nine_World,1;
sign_q = 119;
close;
case 2:
@@ -10024,12 +10024,12 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if (sign_q == 119) {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "This is Serin's gold ring?";
mes "Excellent, this has been";
mes "strongly infused with her";
mes "vibes. It's really tough to find something like this that resonates so strongly with its owner.";
- delitem 2642,1; //Serin's_Gold_Ring
+ delitem Serin's_Gold_Ring,1;
sign_q = 120;
close;
}
@@ -10206,9 +10206,9 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "of the vouchers I've";
mes "given you, alright?";
sign_q = 124;
- getitem 7308,1; //Witch's_Potion
- getitem 2643,1; //Serin's_Gold_Ring_
- getitem 7313,5; //Seal_Of_Witch
+ getitem Witch's_Potion,1;
+ getitem Serin's_Gold_Ring_,1;
+ getitem Seal_Of_Witch,5;
close;
}
else if (sign_q == 123) {
@@ -10242,8 +10242,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "the Witch's Medals that";
mes "I've lent to you, alright?";
sign_q = 124;
- getitem 7308,1; //Witch's_Potion
- getitem 7313,5; //Seal_Of_Witch
+ getitem Witch's_Potion,1;
+ getitem Seal_Of_Witch,5;
close;
}
}
@@ -10255,7 +10255,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "these preparations...";
close;
}
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
mes "You're finally";
mes "back. We might not";
mes "have enough time to";
@@ -10302,8 +10302,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if ((sign_q == 127) || (sign_q == 128)) {
- if (countitem(2643) == 1) {
- if (countitem(7313) < 5) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
+ if (countitem(Seal_Of_Witch) < 5) {
mes "Hmmm...?";
mes "Where are all the";
mes "vouchers I've lent to you?";
@@ -10325,14 +10325,14 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "you so much for your";
mes "help. Once you finish here,";
mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"...";
- delitem 7313,5; //Seal_Of_Witch
+ delitem Seal_Of_Witch,5;
sign_q = 129;
getexp RENEWAL_EXP?50000:500000,0;
close;
}
}
else {
- if (countitem(7313) < 5) {
+ if (countitem(Seal_Of_Witch) < 5) {
mes "Hmmm...?";
mes "Where are all the";
mes "vouchers I've lent to you?";
@@ -10354,7 +10354,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "you so much for your";
mes "help. Once you finish here,";
mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason...";
- delitem 7313,5; //Seal_Of_Witch
+ delitem Seal_Of_Witch,5;
sign_q = 130;
getexp RENEWAL_EXP?30000:300000,0;
close;
@@ -10380,7 +10380,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "you so much for your";
mes "help. Once you finish here,";
mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason...";
- if (countitem(2643) == 1) sign_q = 129;
+ if (countitem(Serin's_Gold_Ring_) == 1) sign_q = 129;
else sign_q = 130;
getexp RENEWAL_EXP?30000:300000,0;
close;
@@ -10409,8 +10409,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "her for that. Though, it's";
mes "ironic that you failed your";
mes "ordeals for her sake...";
- if (countitem(2642) > 0) delitem 2642,1; //Serin's_Gold_Ring
- if (countitem(7308) > 0) delitem 7308,1; //Witch's_Potion
+ if (countitem(Serin's_Gold_Ring) > 0) delitem Serin's_Gold_Ring,1;
+ if (countitem(Witch's_Potion) > 0) delitem Witch's_Potion,1;
sign_q = 201;
getexp RENEWAL_EXP?20000:200000,0;
close;
@@ -10443,7 +10443,7 @@ OnTouch:
callfunc "F_UpdateSignVars";
if (sign_q == 83) {
if (sign_sq == 2) {
- if (countitem(7304) > 0) {
+ if (countitem(Witch's_Spell_Book) > 0) {
mes "[Kirkena]";
mes "W-what's this?";
mes "Why is it that";
@@ -10481,9 +10481,9 @@ OnTouch:
mes "give you this. It will send";
mes "a living human back to one";
mes "of the towns in your realm.";
- delitem 7304,1; //Witch's_Spell_Book
+ delitem Witch's_Spell_Book,1;
sign_sq = 3;
- getitem 7309,1; //Wing_Of_Crow
+ getitem Wing_Of_Crow,1;
close;
}
}
@@ -10509,14 +10509,14 @@ OnTouch:
}
}
else if (sign_sq == 3) {
- if (countitem(7309) < 1) {
+ if (countitem(Wing_Of_Crow) < 1) {
mes "[Kirkena]";
mes "You lost the wing?";
mes "Here, let me give you";
mes "my last one. Now, hurry";
mes "up and save that lost child!";
sign_sq = 4;
- getitem 7309,1; //Wing_Of_Crow
+ getitem Wing_Of_Crow,1;
close;
}
else {
@@ -10588,7 +10588,7 @@ OnTouch:
close;
}
else if (sign_q == 88) {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Kirkena]";
mes "As I expected,";
mes "there is something behind";
@@ -10808,9 +10808,9 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
next;
mes "^3355FFYou received the";
mes "Symbol of the Nine Realms.^000000";
- delitem 7307,1; //Whisper_Of_Soul
+ delitem Whisper_Of_Soul,1;
sign_q = 118;
- getitem 7305,1; //Authority_Of_Nine_World
+ getitem Authority_Of_Nine_World,1;
close;
}
else if (sign_q < 142) {
@@ -10866,7 +10866,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "Now, I shall show";
mes "you something truly";
mes "interesting...^000000";
- delitem 7178,1; //Star's_Sob
+ delitem Star's_Sob,1;
sign_q = 143;
close;
case 2:
@@ -10914,7 +10914,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "Sobbing Starlight.^000000";
next;
sign_q = 144;
- getitem 7025,1; //Lucifer's_Lament
+ getitem Lucifer's_Lament,1;
mes "[Lady Hell]";
mes "^8C1717Although you may also know";
mes "this object as God's Tear Drop, keep in mind that history, as you humans know it, may actually be different than the truth.^000000";
@@ -10963,7 +10963,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{
close;
}
else if (sign_q == 87) {
- if (countitem(2642) > 1) {
+ if (countitem(Serin's_Gold_Ring) > 1) {
mes "[Gen]";
mes "You lookin' for";
mes "something? Crayu";
@@ -11210,7 +11210,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{
nif_in,140,177,0 script #Switch HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
- if (countitem(7313) == 1) {
+ if (countitem(Seal_Of_Witch) == 1) {
warp "que_sign01",115,135;
end;
}
@@ -11737,12 +11737,12 @@ OnTouch:
if (sign_q == 83) {
if(sign_sq == 0) {
sign_sq = 1;
- getitem 7304,1; //Witch's_Spell_Book
+ getitem Witch's_Spell_Book,1;
}
}
else if (sign_q == 90) {
sign_q = 91;
- getitem 7304,1; //Witch's_Spell_Book
+ getitem Witch's_Spell_Book,1;
}
close;
}
@@ -11917,12 +11917,12 @@ OnTouch:
close;
}
else if ((sign_sq == 3) || (sign_sq == 4)) {
- if (countitem(7309) > 0) {
+ if (countitem(Wing_Of_Crow) > 0) {
mes "[Alakina Ann]";
mes "I... I can use";
mes "this to go back home?";
mes "Thank you! Thank you so much!";
- delitem 7309,countitem(7309); //Wing_Of_Crow
+ delitem Wing_Of_Crow,countitem(Wing_Of_Crow);
sign_sq = 5;
close;
}
@@ -11978,41 +11978,41 @@ function script F_SignSeal {
mes "more powerful to break the seal...^000000";
close;
}
- if (countitem(1558) || countitem(1963)) {
+ if (countitem(Girl's_Diary) || countitem(Rapture_Rose)) {
if (getarg(0) < 980) F_SealFail; }
- else if (countitem(1227) || countitem(1228) || countitem(1240) || countitem(1241) || countitem(1962) || countitem(1813)) {
+ else if (countitem(Weeder_Knife) || countitem(Combat_Knife) || countitem(Princess_Knife) || countitem(Cursed_Dagger) || countitem(Lariat) || countitem(Kaiser_Knuckle)) {
if (getarg(0) < 960) F_SealFail; }
- else if (countitem(1719) || countitem(1130) || countitem(1133) || countitem(1223) || countitem(1229) || countitem(1231) || countitem(1413) || countitem(1814) || countitem(1242)) {
+ else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mama's_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) {
if (getarg(0) < 940) F_SealFail; }
- else if (countitem(1131) || countitem(1230) || countitem(1232)) {
+ else if (countitem(Ice_Falchon) || countitem(House_Auger) || countitem(Assasin_Dagger)) {
if (getarg(0) < 920) F_SealFail; }
- else if (countitem(1132) || countitem(1134) || countitem(1233) || countitem(1234) || countitem(1235) || countitem(1414) || countitem(1523) || countitem(1236)) {
+ else if (countitem(Edge) || countitem(Scissores_Sword) || countitem(Exercise) || countitem(Moonlight_Sword) || countitem(Azoth) || countitem(Gelerdria) || countitem(Spike) || countitem(Sucsamad)) {
if (getarg(0) < 900) F_SealFail; }
- else if (countitem(1237) || countitem(1524) || countitem(1525) || countitem(1557) || countitem(1415) || countitem(1964)) {
+ else if (countitem(Grimtooth_) || countitem(Golden_Mace) || countitem(Long_Mace) || countitem(Book_Of_The_Apocalypse) || countitem(Skewer) || countitem(Chemeti)) {
if (getarg(0) < 880) F_SealFail; }
- else if (countitem(1135) || countitem(1140) || countitem(1141) || countitem(1527)) {
+ else if (countitem(Cutlas) || countitem(Byeorrun_Gum) || countitem(Immaterial_Sword) || countitem(Quadrille)) {
if (getarg(0) < 860) F_SealFail; }
- else if (countitem(1164) || countitem(1165) || countitem(1467) || countitem(1138) || countitem(1139) || countitem(1224) || countitem(1225) || countitem(1416) || countitem(1526)) {
+ else if (countitem(Muramasa) || countitem(Masamune) || countitem(Bill_Guisarme) || countitem(Mysteltainn_) || countitem(Tale_Fing_) || countitem(Sword_Breaker) || countitem(Mail_Breaker) || countitem(Tjungkuletti) || countitem(Slash)) {
if (getarg(0) < 840) F_SealFail; }
- else if (countitem(1305) || countitem(1720) || countitem(1136) || countitem(1137) || countitem(1166)) {
+ else if (countitem(Cleaver) || countitem(Bow_Of_Rudra) || countitem(Solar_Sword) || countitem(Excalibur) || countitem(Dragon_Slayer)) {
if (getarg(0) < 820) F_SealFail; }
- else if (countitem(1261) || countitem(1528) || countitem(1167)) {
+ else if (countitem(Infiltrator) || countitem(Grand_Cross) || countitem(Schweizersabel)) {
if (getarg(0) < 800) F_SealFail; }
- else if (countitem(1364) || countitem(1913)) {
+ else if (countitem(Great_Axe) || countitem(Electronic_Guitar)) {
if (getarg(0) < 780) F_SealFail; }
- else if (countitem(1170) || countitem(1468) || countitem(1168) || countitem(1169)) {
+ else if (countitem(Katzbalger) || countitem(Zephyrus) || countitem(Zweihander) || countitem(Executioner_)) {
if (getarg(0) < 760) F_SealFail; }
- else if (countitem(1365) || countitem(1366) || countitem(1473)) {
+ else if (countitem(Sabbath) || countitem(Right_Epsilon) || countitem(Wizardy_Staff)) {
if (getarg(0) < 740) F_SealFail; }
- else if (countitem(1367) || countitem(1368) || countitem(1466) || countitem(1469)) {
+ else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinus's_Spear)) {
if (getarg(0) < 720) F_SealFail; }
- else if (countitem(1369) || countitem(1470)) {
+ else if (countitem(Guillotine) || countitem(Brionac)) {
if (getarg(0) < 700) F_SealFail; }
- else if (countitem(1722) || countitem(1471)) {
+ else if (countitem(Balistar) || countitem(Hell_Fire)) {
if (getarg(0) < 680) F_SealFail; }
- else if (countitem(1363)) {
+ else if (countitem(Brood_Axe)) {
if (getarg(0) < 660) F_SealFail; }
- else if (countitem(1530)) {
+ else if (countitem(Mjolnir)) {
if (getarg(0) < 500) F_SealFail; }
else {
mes "^3355FFThe weapon you're holding";
@@ -12036,9 +12036,9 @@ function script F_SignSeal {
mes "I'm leaving my soul";
mes "with you. Please guide";
mes "me to the queen of the dead...^000000";
- delitem 7306,3; //Fragment_Of_Soul
+ delitem Fragment_Of_Soul,3;
sign_q = 117;
- getitem 7307,1; //Whisper_Of_Soul
+ getitem Whisper_Of_Soul,1;
}
else {
mes "^3355FFOnce you strike the seal,";
@@ -12047,7 +12047,7 @@ function script F_SignSeal {
mes "^3355FFYou have";
mes "obtained a^6E7B8B";
mes "Piece of Spirit^3355FF.^000000";
- getitem 7306,1; //Fragment_Of_Soul
+ getitem Fragment_Of_Soul,1;
}
return;
}
@@ -12216,7 +12216,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{
next;
switch(select("Bottle the water.:Don't bottle the water.")) {
case 1:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFUnfortunately, it";
mes "looks like you don't";
mes "have enough inventory";
@@ -12224,9 +12224,9 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{
close;
}
else {
- if (countitem(713) > 0) {
- delitem 713,1; //Empty_Bottle
- getitem 12020,1; //Water_Of_Darkness
+ if (countitem(Empty_Bottle) > 0) {
+ delitem Empty_Bottle,1;
+ getitem Water_Of_Darkness,1;
close;
}
else {
@@ -12284,7 +12284,7 @@ OnTimer45000:
geffen,119,48,0 script Fountain#s HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
- if (countitem(7025) > 0) {
+ if (countitem(Lucifer's_Lament) > 0) {
mes "^3355FFAs you approach the fountain,";
mes "a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within";
mes "the fountain's water.^000000";
@@ -12457,7 +12457,7 @@ que_sign02,0,0,0,0 monster Wraith Dead 1566,8,0,0,0
que_sign02,378,235,0 script sign_w6 WARPNPC,1,1,{
OnTouch:
callfunc "F_UpdateSignVars";
- if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
+ if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
warp "que_sign01",197,190;
end;
}
@@ -12507,7 +12507,7 @@ function script F_UpdateSignVars {
else if ((signquest >= 14) && (signquest <= 15)) { sign_q = 54; }
else if ((signquest >= 16) && (signquest <= 18)) { sign_q = signquest+39; }
// signanvil = 58-61
- else if ((signquest == 19) && (countitem(7278))) { sign_q = 61; }
+ else if ((signquest == 19) && (countitem(Wellbeing_Letter))) { sign_q = 61; }
// there is no equivilent to sign_q 62-64
else if (signquest == 20) { sign_q = 65; }
// there is no equivilent to sign_q 66-68
@@ -12570,25 +12570,25 @@ function script F_UpdateSignVars {
// of this step.
if (signlaichin >= 1) {
mes "^FF0000You stumble and drop the your^000000";
- if (countitem(7306)) {
+ if (countitem(Fragment_Of_Soul)) {
mes "^FF0000"+getitemname(7306)+"^000000";
}
- if (countitem(7306) && countitem(7307)) {
+ if (countitem(Fragment_Of_Soul) && countitem(Whisper_Of_Soul)) {
mes "^FF0000and^000000";
}
- if (countitem(7307)) {
+ if (countitem(Whisper_Of_Soul)) {
mes "^FF0000"+getitemname(7307)+"^000000";
}
mes "^FF0000pieces on the ground and they vanish! Perhaps you should talk to Lachin.^000000";
- delitem 7306,countitem(7306); //Fragment_Of_Soul
- delitem 7307,countitem(7307); //Whisper_Of_Soul
+ delitem Fragment_Of_Soul,countitem(Fragment_Of_Soul);
+ delitem Whisper_Of_Soul,countitem(Whisper_Of_Soul);
sign_q = rand(97,100);
}
// Same BS as above, unable to save pickup time for 'The Sign' from Engel.
if (signengelhour) {
mes "^FF0000You see that Engel has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Engel that he needs to look at it.^000000";
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
sign_q = 139;
}
@@ -12613,7 +12613,7 @@ function script F_UpdateSignVars {
// Unable to save when the Sign should be picked up from Metz
if (signmetzhour) {
mes "^FF0000You see that Metz has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Metz that he needs to look at it.^000000";
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
sign_q = 138;
}
diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt
index 74806af3a..204c55842 100644
--- a/npc/warps/fields/abyss_warper.txt
+++ b/npc/warps/fields/abyss_warper.txt
@@ -46,7 +46,7 @@ hu_fild05,168,304,0 script Column#abyss1 HIDDEN_NPC,{
mes "certain dragon body parts";
mes "would fit perfectly into";
mes "the column grooves.^000000";
- if((countitem(1035)) && (countitem(1036)) && (countitem(1037)))
+ if((countitem(Dragon_Canine)) && (countitem(Dragon_Scale)) && (countitem(Dragon_Train)))
{
next;
switch( select( "Insert Dragon Body Parts","Eat Dragon Body Parts" ) )
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt
index 5941e171a..2c796355e 100644
--- a/npc/woe-se/agit_main_se.txt
+++ b/npc/woe-se/agit_main_se.txt
@@ -986,7 +986,7 @@ OnInit:
mes "^3355FFWork canceled.^000000";
close;
}
- if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) {
+ if ((countitem(Oridecon) > 0) && (countitem(Elunium) > 0) && (countitem(Stone) > 29) && (countitem(Blue_Gemstone) > 4) && (countitem(Yellow_Gemstone) > 4) && (countitem(Red_Gemstone) > 4)) {
mes "^3355FFArrange Stones, Elunium, and";
mes "Oridecon, in that order, in the";
mes "center. Then you must arrange";
@@ -1060,12 +1060,12 @@ OnInit:
mes "^3355FFThe Gemstones have been";
mes "arranged, and the Guardian";
mes "Stone is successfully repaired.^000000";
- delitem 984,1; //Oridecon
- delitem 985,1; //Elunium
- delitem 7049,30; //Stone
- delitem 717,5; //Blue_Gemstone
- delitem 715,5; //Yellow_Gemstone
- delitem 716,5; //Red_Gemstone
+ delitem Oridecon,1;
+ delitem Elunium,1;
+ delitem Stone,30;
+ delitem Blue_Gemstone,5;
+ delitem Yellow_Gemstone,5;
+ delitem Red_Gemstone,5;
close2;
donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
specialeffect EF_ICECRASH;
@@ -1088,10 +1088,10 @@ OnInit:
mes "It looks like you failed";
mes "to fix the Guardian Stone,";
mes "and lost some materials.^000000";
- delitem 7049,10; //Stone
- delitem 717,2; //Blue_Gemstone
- delitem 715,2; //Yellow_Gemstone
- delitem 716,2; //Red_Gemstone
+ delitem Stone,10;
+ delitem Blue_Gemstone,2;
+ delitem Yellow_Gemstone,2;
+ delitem Red_Gemstone,2;
close;
}
}
@@ -1134,7 +1134,7 @@ OnEnable:
mes "^4D4DFF10 Emveretarcon^000000.";
next;
select("Continue");
- if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) {
+ if ((countitem(Wooden_Block) > 29) && (countitem(Steel) > 9) && (countitem(Emveretarcon) > 9) && (countitem(Oridecon) > 4)) {
mes "^3355FFYou will need Trunks to";
mes "repair the support frame,";
mes "Oridecon to enhance the";
@@ -1304,10 +1304,10 @@ OnEnable:
if (.@rp_temp == .@ro_of01) {
mes "^3355FFThe Fortress Gate has";
mes "been successfully repaired!^000000";
- delitem 1019,30; //Wooden_Block
- delitem 999,10; //Steel
- delitem 1011,10; //Emveretarcon
- delitem 984,5; //Oridecon
+ delitem Wooden_Block,30;
+ delitem Steel,10;
+ delitem Emveretarcon,10;
+ delitem Oridecon,5;
close2;
donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
disablenpc strnpcinfo(0);
@@ -1328,10 +1328,10 @@ OnEnable:
mes "Fortress Gate has failed.";
mes "You lost some of your";
mes "repair resources...^000000";
- delitem 984,2; //Oridecon
- delitem 999,4; //Steel
- delitem 1019,14; //Wooden_Block
- delitem 1011,3; //Emveretarcon
+ delitem Oridecon,2;
+ delitem Steel,4;
+ delitem Wooden_Block,14;
+ delitem Emveretarcon,3;
close;
}
}