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-rw-r--r--src/map/mob.c29
-rw-r--r--src/map/npc.c4
-rw-r--r--src/map/script.c26
-rw-r--r--src/map/status.c2
4 files changed, 39 insertions, 22 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index adc8d8c83..5ff325ad1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -545,8 +545,12 @@ short mob_barricade_build(short m, short x, short y, const char* mobname, short
safestrncpy(barricade->npc_event, event, sizeof(barricade->npc_event));
barricade->amount = 0;
barricade->killable = killable;
- barricade->shootable = shootable;
- barricade->walkable = walkable;
+
+ // A protection just in case setting a walkable - non shootable
+ if( (barricade->walkable = walkable) == true )
+ barricade->shootable = true;
+ else
+ barricade->shootable = shootable;
for( i = 0; i < count; i++ )
{
@@ -567,8 +571,11 @@ short mob_barricade_build(short m, short x, short y, const char* mobname, short
md->barricade = barricade;
}
- if( !barricade->walkable ) map_setcell(m, x1, y1, CELL_WALKABLE, false);
- map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable);
+ if( !barricade->walkable )
+ {
+ map_setcell(m, x1, y1, CELL_WALKABLE, false);
+ map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable);
+ }
clif_changemapcell(0, m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
@@ -623,8 +630,11 @@ static void mob_barricade_break(struct barricade_data *barricade, struct block_l
{
mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
- if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
- map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable);
+ if( !barricade->shootable )
+ map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true);
+ if( !barricade->walkable )
+ map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
+
clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
@@ -685,8 +695,11 @@ void mod_barricade_clearall(void)
{
mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
- if( !barricade->walkable ) map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
- map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, !barricade->shootable);
+ if( !barricade->shootable )
+ map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true);
+ if( !barricade->walkable )
+ map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
+
clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
}
diff --git a/src/map/npc.c b/src/map/npc.c
index 8ec20c487..c987bd5b8 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -781,7 +781,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y)
// Return 1 if Warped
int npc_touch_areanpc2(struct mob_data *md)
{
- int i, m = md->bl.m, x = md->bl.x, y = md->bl.y;
+ int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id;
char eventname[NAME_LENGTH*2+3];
struct event_data* ev;
int xs, ys;
@@ -825,7 +825,9 @@ int npc_touch_areanpc2(struct mob_data *md)
if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL )
break; // No OnTouchNPC Event
md->areanpc_id = map[m].npc[i]->bl.id;
+ id = md->bl.id; // Stores Unique ID
run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
+ if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed
break;
}
diff --git a/src/map/script.c b/src/map/script.c
index 8781aaa92..0f3018ec8 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12132,23 +12132,25 @@ BUILDIN_FUNC(callshop)
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
nd = npc_name2id(shopname);
- if (!nd || nd->bl.type!=BL_NPC || nd->subtype!=SHOP) {
+ if( !nd || nd->bl.type != BL_NPC || (nd->subtype != SHOP && nd->subtype != CASHSHOP) )
+ {
ShowError("buildin_callshop: Shop [%s] not found (or NPC is not shop type)\n", shopname);
script_pushint(st,0);
return 1;
}
- switch (flag) {
- case 1: //Buy window
- npc_buysellsel(sd,nd->bl.id,0);
- break;
- case 2: //Sell window
- npc_buysellsel(sd,nd->bl.id,1);
- break;
- default: //Show menu
- clif_npcbuysell(sd,nd->bl.id);
- break;
+ if( nd->subtype == SHOP )
+ {
+ switch( flag )
+ {
+ case 1: npc_buysellsel(sd,nd->bl.id,0); break; //Buy window
+ case 2: npc_buysellsel(sd,nd->bl.id,1); break; //Sell window
+ default: clif_npcbuysell(sd,nd->bl.id); break; //Show menu
+ }
}
+ else
+ clif_cashshop_show(sd, nd);
+
sd->npc_shopid = nd->bl.id;
script_pushint(st,1);
return 0;
@@ -13636,7 +13638,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(unequip,"i"), // unequip command [Spectre]
BUILDIN_DEF(getstrlen,"s"), //strlen [Valaris]
BUILDIN_DEF(charisalpha,"si"), //isalpha [Valaris]
- BUILDIN_DEF(setnpcdisplay,"sv?"),
+ BUILDIN_DEF(setnpcdisplay,"sv??"),
BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine.
BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info
BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info
diff --git a/src/map/status.c b/src/map/status.c
index c1532c64f..02714d82c 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6394,7 +6394,7 @@ int status_change_end(struct block_list* bl, enum sc_type type, int tid)
if ((sce->val1&0xFFFF) == CG_MOONLIT)
clif_status_change(bl,SI_MOONLIT,0);
- status_change_end(bl,SC_LONGING,-1);
+ status_change_end(bl,SC_LONGING,-1);
break;
case SC_NOCHAT:
if (sd && sd->status.manner < 0 && tid != -1)