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-rw-r--r--conf/battle/items.conf7
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/pc.c61
4 files changed, 51 insertions, 19 deletions
diff --git a/conf/battle/items.conf b/conf/battle/items.conf
index 2b342f4f2..09210a3ea 100644
--- a/conf/battle/items.conf
+++ b/conf/battle/items.conf
@@ -86,3 +86,10 @@ item_restricted_consumption_type: 1
// 1 : yes(official)
// 0 : no
item_enabled_npc: 1
+
+// Unequip the equipments that has disabled by map_zone_db.conf ?
+// 0 : disabled equipments and cards are nullify (official)
+// 1 : disabled equipments are unequip, disabled cards are nullify
+// 2 : disabled equipments are nullify, disabled cards will caused the equipment to unequip
+// 3 : disabled equipments are unequip, disabled cards will caused the equipment to unequip (1+2)
+unequip_restricted_equipment: 0
diff --git a/src/map/battle.c b/src/map/battle.c
index fc159c921..ccdabc9b1 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6750,6 +6750,7 @@ static const struct battle_data {
**/
{ "skill_trap_type", &battle_config.skill_trap_type, 0, 0, 1, },
{ "item_restricted_consumption_type", &battle_config.item_restricted_consumption_type,1, 0, 1, },
+ { "unequip_restricted_equipment", &battle_config.unequip_restricted_equipment, 0, 0, 3, },
{ "max_walk_path", &battle_config.max_walk_path, 17, 1, MAX_WALKPATH, },
{ "item_enabled_npc", &battle_config.item_enabled_npc, 1, 0, 1, },
{ "gm_ignore_warpable_area", &battle_config.gm_ignore_warpable_area, 0, 2, 100, },
diff --git a/src/map/battle.h b/src/map/battle.h
index dfa156796..8d1a3cd39 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -455,6 +455,7 @@ struct Battle_Config {
/** Hercules **/
int skill_trap_type;
int item_restricted_consumption_type;
+ int unequip_restricted_equipment;
int max_walk_path;
int item_enabled_npc;
int packet_obfuscation;
diff --git a/src/map/pc.c b/src/map/pc.c
index a6619fad2..2372d3105 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -756,24 +756,6 @@ int pc_setequipindex(struct map_session_data *sd)
return 0;
}
-//static int pc_isAllowedCardOn(struct map_session_data *sd,int s,int eqindex,int flag)
-//{
-// int i;
-// struct item *item = &sd->status.inventory[eqindex];
-// struct item_data *data;
-//
-// //Crafted/made/hatched items.
-// if (itemdb_isspecial(item->card[0]))
-// return 1;
-//
-// /* scan for enchant armor gems */
-// if( item->card[MAX_SLOTS - 1] && s < MAX_SLOTS - 1 )
-// s = MAX_SLOTS - 1;
-//
-// ARR_FIND( 0, s, i, item->card[i] && (data = itemdb->exists(item->card[i])) != NULL && data->flag.no_equip&flag );
-// return( i < s ) ? 0 : 1;
-//}
-
bool pc_isequipped(struct map_session_data *sd, int nameid)
{
@@ -962,6 +944,23 @@ int pc_isequip(struct map_session_data *sd,int n)
return 0;
}
+ if ( battle_config.unequip_restricted_equipment & 1 ) {
+ int i;
+ for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ )
+ if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].nameid )
+ return 0;
+ }
+
+ if ( battle_config.unequip_restricted_equipment & 2 ) {
+ if ( !itemdb_isspecial( sd->status.inventory[n].card[0] ) ) {
+ int i, slot;
+ for ( slot = 0; slot < MAX_SLOTS; slot++ )
+ for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ )
+ if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].card[slot] )
+ return 0;
+ }
+ }
+
return 1;
}
@@ -9238,8 +9237,32 @@ int pc_checkitem(struct map_session_data *sd)
continue;
}
+ if ( battle_config.unequip_restricted_equipment & 1 ) {
+ int j;
+ for ( j = 0; j < map->list[sd->bl.m].zone->disabled_items_count; j++ ) {
+ if ( map->list[sd->bl.m].zone->disabled_items[j] == sd->status.inventory[i].nameid ) {
+ pc_unequipitem( sd, i, 2 );
+ calc_flag = 1;
+ }
+ }
+ }
+
+ if ( battle_config.unequip_restricted_equipment & 2 ) {
+ if ( !itemdb_isspecial( sd->status.inventory[i].card[0] ) ) {
+ int j, slot;
+ for ( slot = 0; slot < MAX_SLOTS; slot++ ) {
+ for ( j = 0; j < map->list[sd->bl.m].zone->disabled_items_count; j++ ) {
+ if ( map->list[sd->bl.m].zone->disabled_items[j] == sd->status.inventory[i].card[slot] ) {
+ pc_unequipitem( sd, i, 2 );
+ calc_flag = 1;
+ }
+ }
+ }
+ }
+ }
+
}
-
+
if( calc_flag && sd->state.active ) {
pc->checkallowskill(sd);
status_calc_pc(sd,SCO_NONE);