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-rw-r--r--db/item_db.txt2
-rw-r--r--npc/merchants/socket_enchant.txt405
-rw-r--r--npc/merchants/socket_enchant2.txt468
-rw-r--r--npc/scripts_athena.conf1
4 files changed, 635 insertions, 241 deletions
diff --git a/db/item_db.txt b/db/item_db.txt
index 470acc6fd..e2d277671 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -2490,7 +2490,7 @@
5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,3,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
5351,Sunflower_,Sunflower,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{}
5352,Poporing_Cap,Poporing Hat,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,38,1,361,{},{},{}
-//5353,Helm_Of_Sun_
+5353,Helm_Of_Sun_,Hat of the Sun God,5,20,,2400,,4,,1,0x00CFDF80,7,2,768,,0,1,138,{ bonus bStr,3; bonus bInt,2; },{},{}
//5354,Muslim_Hat_M,Songkok,5,20,,100,,2,,0,0xFFFFFFFE,7,1,256,,0,1,362,{ bonus bCastrate,-5; },{},{}
//5355,Muslim_Hat_F,Selendang,5,20,,100,,2,,0,0xFFFFFFFE,7,0,256,,0,1,363,{ bonus bCastrate,-5; },{},{}
5356,Pumpkin_Hat_H,Pumpkin Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt
index cd2f6a501..a369a499d 100644
--- a/npc/merchants/socket_enchant.txt
+++ b/npc/merchants/socket_enchant.txt
@@ -1,14 +1,14 @@
//===== eAthena Script =======================================
-//= Socket Enchant
+//= Episode 11.1 Socket Enchant NPC
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.8
+//= 1.9
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
-//= item loses all element refinement and upgrades but
-//= cards too?
+//= [Aegis Conversion]
+//= Adds slots to selected weapons and armor.
//===== Additional Comments: =================================
//= 0.1a added missing L_No: to 2 funcs [Lupus]
//= 0.1b Removed duplicates [Toms]
@@ -24,10 +24,20 @@
//= 1.6 Replaced effect numerics with constants. [Samuray22]
//= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf]
//= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
+//= 1.9 Moved Episode 12 items to separate NPC.
+//= Some cleanup & optimization. [Gepard]
//============================================================
-payon,140,151,5 script Seiyablem 84,{
-
+payon,140,151,5 script Seiyablem#pay 84,{
+ if (checkweight(1201,1) == 0)
+ {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
mes "[Seiyablem]";
mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
@@ -36,88 +46,63 @@ payon,140,151,5 script Seiyablem 84,{
mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
mes "If you're interested in my service, let me know.";
next;
- switch( select( "Add Slot to Weapon","Add Slot to Armor","Slot Attempt Info","Cancel" ) )
+ switch(select("Add Slot to Weapon:Add Slot to Armor:Slot Attempt Info:Cancel"))
{
case 1:
mes "[Seiyablem]";
mes "You want to add a Slot to a weapon?";
mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
mes "Which class would you like to try?";
- set @sockettype,1;
next;
- switch( select( "C Class","B Class","A Class","S Class" ) )
+ switch(select("C Class:B Class:A Class:S Class"))
{
case 1:
mes "[Seiyablem]";
mes "C Class, eh?";
mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
next;
- switch( select( "Trident","Rope","Violin","Book of Billows","Book of Mother Earth","Book of the Blazing Sun","Book of Gust of Wind" ) )
+ switch(select("Trident:Rope:Violin"))
{
- case 1: callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10; break;
- case 2: callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10; break;
- case 3: callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10; break;
- case 4: callfunc "Func_Socket",1,1553,1568,40,66,200,1010,10; break;
- case 5: callfunc "Func_Socket",1,1554,1569,40,66,200,1010,10; break;
- case 6: callfunc "Func_Socket",1,1555,1570,40,66,200,1010,10; break;
- case 7: callfunc "Func_Socket",1,1556,1571,40,66,200,1010,10; break;
+ case 1: callfunc "Func_Socket",1460,1461,40,66,200,1010,10;
+ case 2: callfunc "Func_Socket",1950,1951,40,66,200,1010,10;
+ case 3: callfunc "Func_Socket",1901,1902,40,66,200,1010,10;
}
- break;
-
case 2:
mes "[Seiyablem]";
mes "B Class?";
mes "Alright, this is the average equipment category.";
mes "Please choose the weapon to which you'd like me to try to add a Slot.";
next;
- switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow","Orcish Axe","Scimitar","Spike" ) )
+ switch(select("Chain:Gladius:Gakkung Bow:Pike:Haedonggum:Lute:Wire:Waghnakh:Arbalest Bow"))
{
- case 1: callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10; break;
- case 2: callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5; break;
- case 3: callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5; break;
- case 4: callfunc "Func_Socket",1,1407,1408,40,61,200,1010,10; break;
- case 5: callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5; break;
- case 6: callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10; break;
- case 7: callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10; break;
- case 8: callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10; break;
- case 9: callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5; break;
- case 10: callfunc "Func_Socket",1,1304,1309,40,61,200,984,1; break;
- case 11: callfunc "Func_Socket",1,1113,1114,40,61,200,984,1; break;
- case 12: callfunc "Func_Socket",1,1523,1538,40,61,300,984,1; break;
+ case 1: callfunc "Func_Socket",1519,1520,40,61,300,1010,10;
+ case 2: callfunc "Func_Socket",1219,1220,40,61,300, 984, 1,999,5;
+ case 3: callfunc "Func_Socket",1714,1716,40,61,300, 984, 2,999,5;
+ case 4: callfunc "Func_Socket",1407,1408,40,61,200,1010,10;
+ case 5: callfunc "Func_Socket",1123,1128,40,61,300, 984, 2,999,5;
+ case 6: callfunc "Func_Socket",1905,1906,40,61,300,1011,10;
+ case 7: callfunc "Func_Socket",1954,1955,40,61,300,1011,10;
+ case 8: callfunc "Func_Socket",1801,1802,40,61,300,1010,10;
+ case 9: callfunc "Func_Socket",1713,1715,40,61,300, 984, 2,999,5;
}
- break;
-
case 3:
mes "[Seiyablem]";
mes "Ooh, A Class.";
mes "This is some high risk territory!";
mes "Alright, which weapon would you like me to try adding a Slot?";
next;
- switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore","Dragon Killer","Katar of Frozen Icicle","Katar of Quaking","Katar of Raging Blaze","Katar of Piercing Wind","Golden Mace","Oriental Lute","Queen's Whip","Phantom Spear","Gae Bolg","Schweizersabel" ) )
+ switch(select("Hunter Bow:Survivor's Rod(INT):Zweihander:Flamberge:Infiltrator:Ballista:Stunner:Berserk:Claymore"))
{
- case 1: callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10; break;
- case 2: callfunc "Func_Socket",2,1619,1620,40,61,500,984,5,999,10; break;
- case 3: callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10; break;
- case 4: callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10; break;
- case 5: callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10; break;
- case 6: callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10; break;
- case 7: callfunc "Func_Socket",2,1522,1532,40,61,500,984,2,999,10; break;
- case 8: callfunc "Func_Socket",2,1814,1816,40,61,500,984,5,999,10; break;
- case 9: callfunc "Func_Socket",2,1163,1172,40,61,500,984,5,999,10; break;
- case 10: callfunc "Func_Socket",1,13001,13030,40,61,500,984,2; break;
- case 11: callfunc "Func_Socket",1,1256,1275,40,61,500,984,2; break;
- case 12: callfunc "Func_Socket",1,1257,1276,40,61,500,984,2; break;
- case 13: callfunc "Func_Socket",1,1258,1277,40,61,500,984,2; break;
- case 14: callfunc "Func_Socket",1,1259,1278,40,61,500,984,2; break;
- case 15: callfunc "Func_Socket",1,1524,1539,40,61,500,984,2; break;
- case 16: callfunc "Func_Socket",1,1918,1922,40,61,500,984,2; break;
- case 17: callfunc "Func_Socket",1,1970,1976,40,61,500,984,2; break;
- case 18: callfunc "Func_Socket",1,1477,1479,40,61,500,984,2; break;
- case 19: callfunc "Func_Socket",1,1474,1480,40,61,500,984,2; break;
- case 20: callfunc "Func_Socket",1,1167,1178,40,61,500,984,2; break;
+ case 1: callfunc "Func_Socket",1718,1726,40,61,500,984,2,999,10;
+ case 2: callfunc "Func_Socket",1619,1620,40,61,500,984,5,999,10;
+ case 3: callfunc "Func_Socket",1168,1171,40,61,800,984,5,999,10;
+ case 4: callfunc "Func_Socket",1129,1149,40,61,500,984,2,999,10;
+ case 5: callfunc "Func_Socket",1261,1266,40,61,700,984,5,999,10;
+ case 6: callfunc "Func_Socket",1722,1727,40,61,500,984,5,999,10;
+ case 7: callfunc "Func_Socket",1522,1532,40,61,500,984,2,999,10;
+ case 8: callfunc "Func_Socket",1814,1816,40,61,500,984,5,999,10;
+ case 9: callfunc "Func_Socket",1163,1172,40,61,500,984,2,999,10; // NPC says "5 Oridecon" (Aegis) but takes only 2
}
- break;
-
case 4:
mes "[Seiyablem]";
mes "Whoa, whoa, whoa...";
@@ -125,28 +110,18 @@ payon,140,151,5 script Seiyablem 84,{
mes "It'd be a near miracle if I can actually pull this off.";
mes "Okay... Which weapon shall we try adding a Slot to?";
next;
- switch( select( "Gungnir","Poison Knife","Ice Pick","Sucsamad","Ginnungagap","Cutlas","Crescent Scythe","Survivor's Rod(DEX)","Zephyrus","Mailbreaker","Dragon Slayer","Swordbreaker","Assassin Dagger","Grand Cross","Executioner" ) )
+ switch(select("Gungnir:Poison Knife:Ice Pick:Sucsamad:Ginnungagap:Cutlas:Crescent Scythe:Survivor's Rod(DEX)"))
{
- case 1: callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10; break;
- case 2: callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10; break;
- case 3: callfunc "Func_Socket",2,1230,13017,40,51,2000,984,5,999,10; break;
- case 4: callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10; break;
- case 5: callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10; break;
- case 6: callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10; break;
- case 7: callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10; break;
- case 8: callfunc "Func_Socket",2,1617,1618,40,51,2000,984,5,999,10; break;
- case 9: callfunc "Func_Socket",2,1468,1481,40,51,1000,984,5,999,10; break;
- case 10: callfunc "Func_Socket",2,1225,13032,40,51,1000,984,5,999,10; break;
- case 11: callfunc "Func_Socket",2,1166,1180,40,51,1000,984,5,999,10; break;
- case 12: callfunc "Func_Socket",2,1224,13031,40,51,1000,984,5,999,10; break;
- case 13: callfunc "Func_Socket",2,1232,13033,40,51,1000,984,5,999,10; break;
- case 14: callfunc "Func_Socket",2,1528,1540,40,51,1000,984,5,999,10; break;
- case 15: callfunc "Func_Socket",2,1169,1179,40,51,1000,984,5,999,10; break;
+ case 1: callfunc "Func_Socket", 1413, 1418,40,51,1000,984,5,999,10;
+ case 2: callfunc "Func_Socket", 1239,13016,40,51,1000,984,5,999,10;
+ case 3: callfunc "Func_Socket", 1230,13017,40,51,2000,984,5,999,10;
+ case 4: callfunc "Func_Socket", 1236,13018,40,51,1000,984,5,999,10;
+ case 5: callfunc "Func_Socket",13002,13019,40,51,1000,984,5,999,10;
+ case 6: callfunc "Func_Socket", 1135,13400,40,51,1000,984,5,999,10;
+ case 7: callfunc "Func_Socket", 1466, 1476,40,51,1000,984,5,999,10;
+ case 8: callfunc "Func_Socket", 1617, 1618,40,51,2000,984,5,999,10;
}
- break;
}
- break;
-
case 2:
mes "[Seiyablem]";
mes "Armor, you said?";
@@ -154,9 +129,8 @@ payon,140,151,5 script Seiyablem 84,{
mes "Armor is divided into 4 different classes, depending on the work difficulty.";
mes "C Class is the easiest one, and S Class he hardest one.";
mes "Which class would you like to try?";
- set @sockettype,2;
next;
- switch( select( "C Class","B Class","A Class","S Class" ) )
+ switch(select("C Class:B Class:A Class:S Class"))
{
case 1:
mes "[Seiyablem]";
@@ -164,102 +138,80 @@ payon,140,151,5 script Seiyablem 84,{
mes "Sounds reasonable.";
mes "Which armor would you like to try adding a Slot?";
next;
- switch( select( "Mantle","Coat","Circlet","Biretta","Sunflower","Ph.D Hat","Big Ribbon","Boys Cap" ) )
+ switch(select("Mantle:Coat:Circlet:Biretta"))
{
- case 1: callfunc "Func_Socket",1,2307,2308,40,66,200,999,3; break;
- case 2: callfunc "Func_Socket",1,2309,2310,40,66,200,999,3; break;
- case 3: callfunc "Func_Socket",1,2232,2233,40,66,200,999,3; break;
- case 4: callfunc "Func_Socket",1,2216,2217,40,66,200,999,3; break;
- case 5: callfunc "Func_Socket",1,2253,5351,40,66,100,999,3; break;
- case 6: callfunc "Func_Socket",1,5012,5347,40,66,200,999,3; break;
- case 7: callfunc "Func_Socket",1,2244,5348,40,66,200,999,5; break;
- case 8: callfunc "Func_Socket",1,5016,5349,40,66,200,999,5; break;
+ case 1: callfunc "Func_Socket",2307,2308,40,66,200,999,3;
+ case 2: callfunc "Func_Socket",2309,2310,40,66,200,999,3;
+ case 3: callfunc "Func_Socket",2232,2233,40,66,200,999,3;
+ case 4: callfunc "Func_Socket",2216,2217,40,66,200,999,3;
}
- break;
-
case 2:
mes "[Seiyablem]";
mes "You have chosen average B Class.";
mes "So, what kind of armor do you have?";
next;
- switch( select( "Mirror Shield","Chain Mail","Saint Robe","Silk Robe","Boots","Shoes","Muffler","Guard","Buckler","Shield","Bongun Hat","Skull Ring","High Heels" ) )
+ switch(select("Mirror Shield:Chain Mail:Saint Robe:Silk Robe:Boots:Shoes:Muffler:Guard:Buckler:Shield:Bongun Hat"))
{
- case 1: callfunc "Func_Socket",1,2107,2108,40,61,250,999,5; break;
- case 2: callfunc "Func_Socket",1,2314,2315,40,61,250,999,5; break;
- case 3: callfunc "Func_Socket",1,2325,2326,40,61,300,999,5; break;
- case 4: callfunc "Func_Socket",1,2321,2322,40,61,300,999,5; break;
- case 5: callfunc "Func_Socket",1,2405,2406,40,61,300,999,5; break;
- case 6: callfunc "Func_Socket",1,2403,2404,40,61,300,999,5; break;
- case 7: callfunc "Func_Socket",1,2503,2504,40,61,300,999,5; break;
- case 8: callfunc "Func_Socket",1,2101,2102,40,61,300,999,5; break;
- case 9: callfunc "Func_Socket",1,2103,2104,40,61,300,999,5; break;
- case 10: callfunc "Func_Socket",1,2105,2106,40,61,250,999,5; break;
- case 11: callfunc "Func_Socket",1,5046,5168,40,61,250,999,5; break;
- case 12: callfunc "Func_Socket",1,2609,2715,40,61,300,999,5; break;
- case 13: callfunc "Func_Socket",1,2409,2432,40,61,300,999,5; break;
+ case 1: callfunc "Func_Socket",2107,2108,40,61,250,999,5;
+ case 2: callfunc "Func_Socket",2314,2315,40,61,250,999,5;
+ case 3: callfunc "Func_Socket",2325,2326,40,61,300,999,5;
+ case 4: callfunc "Func_Socket",2321,2322,40,61,300,999,5;
+ case 5: callfunc "Func_Socket",2405,2406,40,61,300,999,5;
+ case 6: callfunc "Func_Socket",2403,2404,40,61,300,999,5;
+ case 7: callfunc "Func_Socket",2503,2504,40,61,300,999,5;
+ case 8: callfunc "Func_Socket",2101,2102,40,61,300,999,5;
+ case 9: callfunc "Func_Socket",2103,2104,40,61,300,999,5;
+ case 10: callfunc "Func_Socket",2105,2106,40,61,250,999,5;
+ case 11: callfunc "Func_Socket",5046,5168,40,61,250,999,5;
}
- break;
-
case 3:
mes "[Seiyablem]";
mes "Ooh, A Class.";
mes "This is some high risk territory!";
mes "Alright, which armor would you like me to try adding a Slot?";
next;
- switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat","Pirate Bandana","Black Leather Boots" ) )
+ switch(select("Gemmed Sallet:Bucket Hat:Memory Book:Tights:Legion Plate Armor:Full Plate:Thief Clothes:Greaves:Coif:Manteau:Helm:Ninja Suit:Orc Helm:Ancient Cape:Monk Hat:Golden Gear:Brooch:Munak Hat"))
{
- case 1: callfunc "Func_Socket",1,2230,2231,40,61,400,985,1; break;
- case 2: callfunc "Func_Socket",1,5114,5120,40,61,400,985,1; break;
- case 3: callfunc "Func_Socket",1,2109,2121,40,61,400,985,1; break;
- case 4: callfunc "Func_Socket",1,2330,2331,40,61,400,985,1; break;
- case 5: callfunc "Func_Socket",1,2341,2342,40,61,400,985,1; break;
- case 6: callfunc "Func_Socket",1,2316,2317,40,61,400,985,1; break;
- case 7: callfunc "Func_Socket",1,2335,2336,40,61,400,985,1; break;
- case 8: callfunc "Func_Socket",1,2411,2412,40,61,400,985,1; break;
- case 9: callfunc "Func_Socket",1,5092,5093,40,61,400,985,1; break;
- case 10: callfunc "Func_Socket",1,2505,2506,40,61,400,985,1; break;
- case 11: callfunc "Func_Socket",1,2228,2229,40,61,400,985,1; break;
- case 12: callfunc "Func_Socket",1,2337,2359,40,61,400,985,1; break;
- case 13: callfunc "Func_Socket",1,2299,5157,40,61,400,985,1; break;
- case 14: callfunc "Func_Socket",1,2507,2525,40,61,400,985,1; break;
- case 15: callfunc "Func_Socket",1,2251,5158,40,61,400,985,1; break;
- case 16: callfunc "Func_Socket",1,2246,5159,40,61,400,985,1; break;
- case 17: callfunc "Func_Socket",1,2605,2625,40,61,400,985,1; break;
- case 18: callfunc "Func_Socket",1,2264,5167,40,61,300,985,1; break;
- case 19: callfunc "Func_Socket",1,2287,5350,40,61,500,985,1; break;
- case 20: callfunc "Func_Socket",1,2425,2434,40,61,500,985,1; break;
+ case 1: callfunc "Func_Socket",2230,2231,40,61,400,985,1;
+ case 2: callfunc "Func_Socket",5114,5120,40,61,400,985,1;
+ case 3: callfunc "Func_Socket",2109,2121,40,61,400,985,1;
+ case 4: callfunc "Func_Socket",2330,2331,40,61,400,985,1;
+ case 5: callfunc "Func_Socket",2341,2342,40,61,400,985,1;
+ case 6: callfunc "Func_Socket",2316,2317,40,61,400,985,1;
+ case 7: callfunc "Func_Socket",2335,2336,40,61,400,985,1;
+ case 8: callfunc "Func_Socket",2411,2412,40,61,400,985,1;
+ case 9: callfunc "Func_Socket",5092,5093,40,61,400,985,1;
+ case 10: callfunc "Func_Socket",2505,2506,40,61,400,985,1;
+ case 11: callfunc "Func_Socket",2228,2229,40,61,400,985,1;
+ case 12: callfunc "Func_Socket",2337,2359,40,61,400,985,1;
+ case 13: callfunc "Func_Socket",2299,5157,40,61,400,985,1;
+ case 14: callfunc "Func_Socket",2507,2525,40,61,400,985,1;
+ case 15: callfunc "Func_Socket",2251,5158,40,61,400,985,1;
+ case 16: callfunc "Func_Socket",2246,5159,40,61,400,985,1;
+ case 17: callfunc "Func_Socket",2605,2625,40,61,400,985,1;
+ case 18: callfunc "Func_Socket",2264,5167,40,61,300,985,1;
}
- break;
-
case 4:
mes "[Seiyablem]";
mes "Um... S Class?";
mes "You sure about this?";
- mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it.";
+ mes "Alright... Let me know the Armor to which you'd like to add a Sot, and I'll tell what I need to try it.";
next;
- switch( select( "Majestic Goat","Spiky Band","Bone Helm","Corsair","Crown","Tiara","Sphinx Hat","Robe of Cast","Earring","Ring","Bow Thimble","Mage Coat","Holy Robe","Sacred Mission","Undershirt","Pantie" ) )
+ switch(select("Majestic Goat:Spiky Band:Bone Helm:Corsair:Crown:Tiara:Sphinx Hat:Robe of Cast:Earring:Ring:Bow Thimble"))
{
- case 1: callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2; break;
- case 2: callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2; break;
- case 3: callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2; break;
- case 4: callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2; break;
- case 5: callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2; break;
- case 6: callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2; break;
- case 7: callfunc "Func_Socket",1,5053,5166,40,51,2000,985,2; break;
- case 8: callfunc "Func_Socket",1,2343,2360,40,51,2000,985,2; break;
- case 9: callfunc "Func_Socket",1,2602,2622,40,51,2000,985,2; break;
- case 10: callfunc "Func_Socket",1,2601,2621,40,51,2000,985,2; break;
- case 11: callfunc "Func_Socket",1,2619,2671,40,51,2000,985,2; break;
- case 12: callfunc "Func_Socket",1,2334,2372,40,51,1000,985,1; break;
- case 13: callfunc "Func_Socket",1,2327,2373,40,51,1000,985,1; break;
- case 14: callfunc "Func_Socket",1,2111,2128,40,51,1000,985,1; break;
- case 15: callfunc "Func_Socket",1,2522,2523,40,51,1000,985,1; break;
- case 16: callfunc "Func_Socket",1,2339,2371,40,51,1000,985,1; break;
+ case 1: callfunc "Func_Socket",2256,5160,40,51,2000,985,2;
+ case 2: callfunc "Func_Socket",2258,5161,40,51,2000,985,2;
+ case 3: callfunc "Func_Socket",5017,5162,40,51,2000,985,2;
+ case 4: callfunc "Func_Socket",5019,5163,40,51,2000,985,2;
+ case 5: callfunc "Func_Socket",2235,5165,40,51,2000,985,2;
+ case 6: callfunc "Func_Socket",2234,5164,40,51,2000,985,2;
+ case 7: callfunc "Func_Socket",5053,5166,40,51,1000,985,2;
+ case 8: callfunc "Func_Socket",2343,2360,40,51,1000,985,2;
+ case 9: callfunc "Func_Socket",2602,2622,40,51,1000,985,2;
+ case 10: callfunc "Func_Socket",2601,2621,40,51,1000,985,2;
+ case 11: callfunc "Func_Socket",2619,2671,40,51,1000,985,2;
}
- break;
}
- break;
-
case 3:
mes "[Seiyablem]";
mes "Well, I haven't really refined the art of Slot Addition.";
@@ -272,7 +224,7 @@ payon,140,151,5 script Seiyablem 84,{
mes "isn't that really peculiar?";
next;
mes "[Seiyablem]";
- mes "Oh, theres also something really important that you should know.";
+ mes "Oh, there's also something really important that you should know.";
mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
next;
mes "[Seiyablem]";
@@ -283,7 +235,6 @@ payon,140,151,5 script Seiyablem 84,{
mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
close;
-
case 4:
mes "[Seiyablem]";
mes "Take it easy, adventurer.";
@@ -292,127 +243,101 @@ payon,140,151,5 script Seiyablem 84,{
close;
}
}
-
+
function script Func_Socket {
mes "[Seiyablem]";
- mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
- if (getarg(0) == 1)
- {
- if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
- else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
- }
- else if (getarg(0) == 2)
- {
- if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
- else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
- }
- mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
+ mes "You want to add a Slot to a " + getitemname(getarg(0)) + "?";
+ mes "Alright, please bring me ^FF0000" + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + "^000000, " + (getarg(7,0) != 0 && getarg(8,0) != 0 ? ("^FF0000" + getarg(8,0) + " " + getitemname(getarg(7,0)) + (getarg(8,0) > 1 && getarg(7,0) != 999 ? "s":"") + "^000000 ") : "") + "and my ^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny^000000 service fee.";
+ mes "Ah, and don't forget to bring that " + getitemname(getarg(0)) + "!";
next;
-
- if(@sockettype == 1)
+ mes "[Seiyablem]";
+ if (getiteminfo(getarg(0),5)&2) // EQP_HAND_R = 2, it's a weapon
{
- mes "[Seiyablem]";
mes "I can try to add a slot now if you have the required items and zeny.";
mes "However, you should know that there's a chance that I might fail.";
mes "Therefore, I need to give you a fair warning...";
next;
mes "[Seiyablem]";
mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
- mes "Do you still want to try to add a Slot?";
- next;
}
- else if(@sockettype == 2)
+ else // armor
{
- mes "[Seiyablem]";
mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
mes "But before that, I must warn you of the risk.";
next;
mes "[Seiyablem]";
mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
- mes "Do you still want to try to add a Slot?";
- next;
- }
-
- if ( select("Attempt Slot Addition","Cancel") == 2 )
- {
- mes "[Seiyablem]";
- mes "Need some time to think about it, huh?";
- mes "Alright, I can understand.";
- mes "Just remember that life's no fun if you're always playing it safe~";
- close;
}
-
- mes "[Seiyablem]";
- mes "Alright then, let the work begin!";
- mes "You'd better pray for a successful result.";
+ mes "Do you still want to try to add a Slot?";
next;
- switch(getarg(0))
+ switch(select("Attempt Slot Addition:Cancel"))
{
case 1:
- if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1))))
+ if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
{
mes "[Seiyablem]";
- mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
- mes "You sure that you have the equipment, required materials and the zeny?";
- close;
+ mes "Alright then, let the work begin!";
+ mes "You'd better pray for a successful result.";
+ next;
+ set .@a, rand(1,100);
+ if ((.@a > getarg(2)) && (.@a < getarg(3)))
+ {
+ specialeffect getarg(3) == 51 ? EF_LORD : EF_SANCTUARY; // only S Class items have Lord of Vermillion effect
+ mes "[Seiyablem]";
+ mes "Great, it seems to be successful.";
+ mes "It looks pretty well done. Congratulations!";
+ delitem getarg(0),1;
+ delitem getarg(5),getarg(6);
+ if (getarg(7,0) != 0 && getarg(8,0) != 0)
+ delitem getarg(7),getarg(8);
+ set Zeny, Zeny - getarg(4)*1000;
+ getitem getarg(1),1;
+ next;
+ mes "[Seiyablem]";
+ mes "See you again, buddy!";
+ close;
+ }
+ else
+ {
+ specialeffect EF_SUI_EXPLOSION;
+ mes "[Seiyablem]";
+ mes "Wah! ...I am so sorry, it failed.";
+ mes "However, I am completely innocent.";
+ mes "This is your luck, and it is destined by god, okay?";
+ mes "Don't be so disappointed, and try next time.";
+ delitem getarg(0),1;
+ delitem getarg(5),getarg(6);
+ if (getarg(7,0) != 0 && getarg(8,0) != 0)
+ delitem getarg(7),getarg(8);
+ set Zeny, Zeny - getarg(4)*1000;
+ next;
+ mes "[Seiyablem]";
+ mes "I wish you good luck next time!";
+ close;
+ }
}
- break;
-
- case 2:
- if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1))))
+ else
{
mes "[Seiyablem]";
mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
mes "You sure that you have the equipment, required materials and the zeny?";
close;
}
- break;
- }
-
- set .@socketrand,rand(1,100);
- if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4)))
- {
- if(getarg(4) == 51) specialeffect EF_LORD;
- else specialeffect EF_SANCTUARY;
- mes "[Seiyablem]";
- mes "Great, it seems to be successful.";
- mes "It looks pretty well done. Congratulations!";
- delitem getarg(1),1;
- delitem getarg(6),getarg(7);
- if(getarg(0) == 2) delitem getarg(8),getarg(9);
- set Zeny,Zeny - getarg(5)*1000;
- getitem getarg(2),1;
- next;
- mes "[Seiyablem]";
- mes "See you again, buddy!";
- close;
- }
- else
- {
- specialeffect EF_FREEZING;
- mes "[Seiyablem]";
- mes "Wah! ...I am so sorry, it failed.";
- mes "However, I am completely innocent.";
- mes "This is your luck, and it is destined by god, okay?";
- mes "Don't be so disappointed, and try next time.";
- delitem getarg(1),1;
- delitem getarg(6),getarg(7);
- if(getarg(0) == 2) delitem getarg(8),getarg(9);
- set Zeny,Zeny - getarg(5)*1000;
- next;
- mes "[Seiyablem]";
- mes "I wish you good luck next time!";
- close;
+ case 2:
+ mes "[Seiyablem]";
+ mes "Need some time to think about it, huh?";
+ mes "Alright, I can understand.";
+ mes "Just remember that life's no fun if you're always playing it safe~";
+ close;
}
}
-lhz_in02,281,35,5 duplicate(Seiyablem) Seiyablem#lhz 84
-prt_in,33,70,5 duplicate(Seiyablem) Seiyablem#prt 84
-morocc,51,41,5 duplicate(Seiyablem) Seiyablem#moc 84
-
-payon,143,143,7 script Young Man#socket 97,{
+lhz_in02,281,35,5 duplicate(Seiyablem#pay) Seiyablem#lhz 84
+prt_in,33,70,5 duplicate(Seiyablem#pay) Seiyablem#prt 84
+morocc,51,41,4 duplicate(Seiyablem#pay) Seiyablem#moc 84
+prt_in,31,57,1 script Young Man#prt 97,{
mes "[Young Man]";
mes "I'm considering becoming a Slotting Engineer.";
mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
@@ -429,6 +354,6 @@ payon,143,143,7 script Young Man#socket 97,{
close;
}
-lhz_in02,269,33,5 duplicate(Young Man#socket) Young Man#lhz 97
-prt_in,31,57,1 duplicate(Young Man#socket) Young Man#prt 97
-morocc,60,42,3 duplicate(Young Man#socket) Young Man#moc 97
+payon,143,143,7 duplicate(Young Man#prt) Young Man#pay 97
+morocc,60,42,3 duplicate(Young Man#prt) Young Man#moc 97
+lhz_in02,269,33,5 duplicate(Young Man#prt) Young Man#lhz 97
diff --git a/npc/merchants/socket_enchant2.txt b/npc/merchants/socket_enchant2.txt
new file mode 100644
index 000000000..58b934b24
--- /dev/null
+++ b/npc/merchants/socket_enchant2.txt
@@ -0,0 +1,468 @@
+//===== eAthena Script =======================================
+//= Episode 12 Socket Enchant NPC
+//===== By: ==================================================
+//= Gepard
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Adds slots to selected weapons and armor.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+payon,236,199,3 script Leablem 86,{
+ if (checkweight(1201,1) == 0)
+ {
+ mes "- Wait a seconds !! -";
+ mes "- You have carried too many items -";
+ mes "- so, you can't get more items. -";
+ mes "- Make your weight as low -";
+ mes "- after then try it again. -";
+ close;
+ }
+ mes "[Leablem]";
+ mes "Good day. My name is Leablem,";
+ mes "and I'm a technician that specializes in";
+ mes "adding slots to weapons and armors.";
+ mes "It can be very hard sometimes, but I like";
+ mes "what I do, and take pride in it.";
+ next;
+ mes "[Leablem]";
+ mes "I've learned most of the things from my brother, Seyablem,";
+ mes "but I think I still have a lot to learn.";
+ mes "So please understand my slotting services are limited,";
+ mes "unlike my brother Seyablem.";
+ next;
+ mes "[Leablem]";
+ mes "My brother wasn't so happy to teach me";
+ mes "his skills because he was worried that his skills";
+ mes "wouldn't be unique anymore. He did, however, his best";
+ mes "to teach me.";
+ next;
+ mes "[Leablem]";
+ mes "Thanks to him, I've learned lots of things.";
+ mes "I'm not very confident";
+ mes "in trying many different things,";
+ mes "but I'll do what";
+ mes "I can do for now.";
+ next;
+ mes "[Leablem]";
+ mes "In fact, there's one thing";
+ mes "that my brother doesn't want me to do.";
+ mes "I don't want to upset him, so...let's just skip that part.";
+ mes "I'll say no more about it!";
+ next;
+ mes "[Leablem]";
+ mes "Anyways, do you have any equipment";
+ mes "which you'd like to add to the slots?";
+ mes "My service charge, the materials,";
+ mes "and the success chance all depend on";
+ mes "the specific item I'm working on.";
+ next;
+ switch(select("Weapon:Armor:About that thing you skipped:More information:Quit"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes "Weapon, you said? Sure, no problem.";
+ mes "Weapons are divided into 4 different class";
+ mes "depending on the work difficulty.";
+ mes "C class is the easiest one, and S class is the hardest one.";
+ mes "Which class would you like to try?";
+ next;
+ switch(select("C:B:A:S"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes "C class, I see.";
+ mes "So, what kind of weapon do you have?";
+ next;
+ switch(select("Book of Mother Earth:Book of Billows:Book of Gust of Wind:Book of the Blazing Sun"))
+ {
+ case 1: callfunc "Func_Socket2",1554,1569,40,66,200,1010,10;
+ case 2: callfunc "Func_Socket2",1553,1568,40,66,200,1010,10;
+ case 3: callfunc "Func_Socket2",1556,1571,40,66,200,1010,10;
+ case 4: callfunc "Func_Socket2",1555,1570,40,66,200,1010,10;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "You have chosen average B class.";
+ mes "So, what kind of weapon do you have?";
+ next;
+ switch(select("Orcish Axe:Scimiter:Spike"))
+ {
+ case 1: callfunc "Func_Socket2",1304,1309,40,66,200,984,1;
+ case 2: callfunc "Func_Socket2",1113,1114,40,66,200,984,1;
+ case 3: callfunc "Func_Socket2",1523,1538,40,61,300,984,1;
+ }
+ case 3:
+ mes "[Leablem]";
+ mes "A class? You seem to want little too much. But, no problem.";
+ mes "So, what kind of weapon do you have?";
+ next;
+ switch(select("Dragon Killer:Katar of Quaking:Katar of Raging Blaze:Katar of Frozen Icicle:Katar of Piercing Wind:Golden Mace:Oriental Lute:Queen's Whip:Spectral Spear:Gae Bolg:Schweizersabel"))
+ {
+ case 1: callfunc "Func_Socket2",13001,13030,40,61,500,984,2;
+ case 2: callfunc "Func_Socket2", 1257, 1276,40,66,500,984,2;
+ case 3: callfunc "Func_Socket2", 1258, 1277,40,66,500,984,2;
+ case 4: callfunc "Func_Socket2", 1256, 1275,40,66,500,984,2;
+ case 5: callfunc "Func_Socket2", 1259, 1278,40,66,500,984,2;
+ case 6: callfunc "Func_Socket2", 1524, 1539,40,61,500,984,2;
+ case 7: callfunc "Func_Socket2", 1918, 1922,40,61,500,984,2;
+ case 8: callfunc "Func_Socket2", 1970, 1976,40,61,500,984,2;
+ case 9: callfunc "Func_Socket2", 1477, 1479,40,56,500,984,2;
+ case 10: callfunc "Func_Socket2", 1474, 1480,40,56,500,984,2;
+ case 11: callfunc "Func_Socket2", 1167, 1178,40,61,500,984,2;
+ }
+ case 4:
+ mes "[Leablem]";
+ mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
+ mes "So...which S class weapon would you like to make a slot?!";
+ next;
+ switch(select("Zephyrus:Mailbreaker:Dragon Slayer:Swordbreaker:Assasin Dagger:Grand Cross:Executioner"))
+ {
+ case 1: callfunc "Func_Socket2",1468, 1481,40,51,1000,984,5,999,10;
+ case 2: callfunc "Func_Socket2",1225,13032,40,51,1000,984,5,999,10;
+ case 3: callfunc "Func_Socket2",1166, 1180,40,51,1000,984,5,999,10;
+ case 4: callfunc "Func_Socket2",1224,13031,40,51,1000,984,5,999,10;
+ case 5: callfunc "Func_Socket2",1232,13033,40,51,1000,984,5,999,10;
+ case 6: callfunc "Func_Socket2",1528, 1540,40,51,1000,984,5,999,10;
+ case 7: callfunc "Func_Socket2",1169, 1179,40,51,1000,984,5,999,10;
+ }
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "Armor, you said? Sure, no problem.";
+ mes "Weapons are divided into 4 different class";
+ mes "depending on the work difficulty.";
+ mes "C class is the easiest one, and S class is the hardest one.";
+ mes "Which class would you like to try?";
+ next;
+ switch(select("C:B:A:S"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes "C class, I see.";
+ mes "So, what kind of armor do you have?";
+ next;
+ switch(select("Sunflower:Ph.D Hat:Big Ribbon:Boys Cap"))
+ {
+ case 1: callfunc "Func_Socket2",2253,5351,40,66,100,999,3;
+ case 2: callfunc "Func_Socket2",5012,5347,40,66,100,999,3;
+ case 3: callfunc "Func_Socket2",2244,5348,40,66,100,999,5;
+ case 4: callfunc "Func_Socket2",5016,5349,40,66,100,999,5;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "You have chosen average B class.";
+ mes "So, what kind of armor do you have?";
+ next;
+ switch(select("Skull Ring:High Heels"))
+ {
+ case 1: callfunc "Func_Socket2",2609,2715,40,61,300,999,5;
+ case 2: callfunc "Func_Socket2",2409,2432,40,61,300,999,5;
+ }
+ case 3:
+ mes "[Leablem]";
+ mes "A class? You seem to want little too much. But, no problem.";
+ mes "So, what kind of armor do you have?";
+ next;
+ switch(select("Pirate Bandana:Black Leather Boots"))
+ {
+ case 1: callfunc "Func_Socket2",2287,5350,50,61,500,985,1; // 50,61 - it's not a typo
+ case 2: callfunc "Func_Socket2",2425,2434,40,51,500,985,1;
+ }
+ case 4:
+ mes "[Leablem]";
+ mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
+ mes "So...which S class armor would you like to make a slot?!";
+ next;
+ switch(select("Mage Coat:Holy Robe:Sacred Mission:Undershirt:Pantie"))
+ {
+ case 1: callfunc "Func_Socket2",2334,2372,40,51,1000,985,1; // Mage Coat has 10% success chance
+ case 2: callfunc "Func_Socket2",2327,2373,45,51,1000,985,1; // the rest has 5%
+ case 3: callfunc "Func_Socket2",2111,2128,45,51,1000,985,1;
+ case 4: callfunc "Func_Socket2",2522,2523,45,51,1000,985,1;
+ case 5: callfunc "Func_Socket2",2339,2371,45,51,1000,985,1;
+ }
+ }
+ case 3:
+ mes "[Leablem]";
+ mes "Oh, it's nothing special, but he thinks";
+ mes "it's not something for humans to mess with. ";
+ mes "I don't want to upset my brother,";
+ mes "so I'd better forget about it.";
+ next;
+ mes "[Leablem]";
+ mes "...That service itself has a very high success chance,";
+ mes "but requires a lot of materials and a high-rate service charge. ";
+ mes "I highly doubt that anyone would actually want to use";
+ mes "the service, even if I did open it.";
+ next;
+ mes "[Leablem]";
+ mes "...Ummm...";
+ next;
+ mes "[Leablem]";
+ mes ".............";
+ next;
+ mes "[Leablem]";
+ mes ".............";
+ next;
+ mes "[Leablem]";
+ mes "You seem interested in using that service.";
+ mes "If you want, I can at least tell you about it. ";
+ mes "But you must promise to keep this a secret.";
+ mes "If my brother finds out what I'm about to tell you,";
+ mes "he's gonna give me a beating!";
+ next;
+ mes "[Leablem]";
+ mes "This special service has a 90% success chance,";
+ mes "but requires 2 Gold and 2 hundred million zeny:";
+ mes "I can add slots to the Hat of the Sun God.";
+ next;
+ mes "[Leablem]";
+ mes "My brother said that, even since ancient times, it's forbidden to modify that hat. ";
+ mes "But I believe humans are too curious not to";
+ mes "experiment, especially when it's forbidden.";
+ mes "I just don't want my brother to yell at me. That's all.";
+ next;
+ switch(select("Use the Service","Quit"))
+ {
+ case 1:
+ mes "[Leablem]";
+ mes ".................";
+ next;
+ mes "[Leablem]";
+ mes ".................";
+ next;
+ mes "[Leablem]";
+ mes "...Wh... What? No!";
+ mes "Giving me that dirty look";
+ mes "won't make me do it!";
+ mes "No, I said no! No is no! No!";
+ next;
+ mes "[Leablem]";
+ mes "No, I won't! No!";
+ next;
+ mes "[Leablem]";
+ mes "I can't do it...";
+ next;
+ mes "[Leablem]";
+ mes "I can't do... It...";
+ next;
+ mes "[Leablem]";
+ mes ".................";
+ next;
+ mes "[Leablem]";
+ mes "Umm...";
+ next;
+ mes "[Leablem]";
+ mes "You're so persistent. Okay, I'll make you an exception.";
+ mes "Just don't tell anyone,";
+ mes "especially my brother. Do you promise?";
+ next;
+ mes "[Leablem]";
+ mes "Okay then, please bring me";
+ mes "^FF00002 Gold, 2 hundred million zeny -- the service charge --,";
+ mes "^FF0000and a Hat of the Sun God.";
+ mes "^FF0000You know your chance of success is 90% with this, don't you?^000000";
+ mes "We don't have time to waste,";
+ mes "so let's get down to business right away.";
+ next;
+ if ((Zeny > 199999999) && (countitem(969) > 1) && (countitem(5022) > 0))
+ {
+ mes "[Leablem]";
+ mes "Shall we start now?";
+ mes "Pray to your gods for good luck.";
+ next;
+ set .@a, rand(1,100);
+ if ((.@a > 4) && (.@a < 95))
+ {
+ specialeffect EF_LORD;
+ mes "[Leablem]";
+ mes "Excellent! Wow, I guess the 90% success chance is true!";
+ mes "Look, the slot was added in the perfect place.";
+ mes "Congratulations.";
+ delitem 5022,1; //Helm_Of_Sun
+ delitem 969,2; //Gold
+ set Zeny, Zeny - 200000000;
+ getitem 5353,1; //Helm_Of_Sun_
+ next;
+ mes "[Leablem]";
+ mes "This is the first and last time I will do this for you.";
+ mes "Don't ever tell anyone";
+ mes "about this. Okay?";
+ close;
+ }
+ else
+ {
+ specialeffect EF_SUI_EXPLOSION;
+ mes "[Leablem]";
+ mes "Wah! Oh my god, we failed!";
+ mes "My god, I guess we had the worst kind of luck...";
+ mes "What should we do? ...This is why";
+ mes "I didn't want to do in the first place!";
+ delitem 5022,1; //Helm_Of_Sun
+ delitem 969,2; //Gold
+ set Zeny, Zeny - 200000000;
+ next;
+ mes "[Leablem]";
+ mes "No, don't ever ask me to do such a risky thing again!";
+ mes "Bah~";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Leablem]";
+ mes "Umm...";
+ next;
+ mes "[Leablem]";
+ mes "You don't have enough materials.";
+ mes "Man, why did you even ask me to try?";
+ mes "I'm not going to do this again for you,";
+ mes "even if you bring enough materials. Bah~";
+ close;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "Don't ever tell anyone";
+ mes "about what I told you. Okay?";
+ close;
+ }
+ case 4:
+ mes "[Leablem]";
+ mes "Do you want to know more information?";
+ mes "Well, I don't think there's something";
+ mes "that you specifically need to know.";
+ mes "But I can at least give you a tip.";
+ next;
+ mes "[Leablem]";
+ mes "The slot technicians in each town";
+ mes "provide different slotting success chances";
+ mes "depending on your equipment's upgrade level.";
+ mes "I don't know if that's true,";
+ mes "but I can see the difference in each town.";
+ next;
+ mes "[Leablem]";
+ mes "For instance, a slot technician in one town";
+ mes "provides a higher success chance to";
+ mes "equipment items at higher upgrade levels,";
+ mes "while a technician in another town has higher";
+ mes "success at lower upgrade levels.";
+ next;
+ mes "[Leablem]";
+ mes "When you fail to add a slot, the equipment";
+ mes "will become broken and disappear.";
+ mes "I try my best to succeed, but";
+ mes "slotting is complicated work.";
+ next;
+ mes "[Leablem]";
+ mes "Oh, there's an important thing that you need to be careful about.";
+ mes "^FF0000Try not to carry two identical equipment items";
+ mes "^FF0000with you when you add slots.";
+ mes "^FF0000Otherwise, slots may be added to one of the randomly chosen items,";
+ mes "^FF0000and in the worst case, you may lose an item that is more valuable to you.^000000";
+ next;
+ mes "[Leablem]";
+ mes "I hope this information will be helpful to you.";
+ mes "Thanks.";
+ close;
+ case 5:
+ mes "[Leablem]";
+ mes "Alright, then.";
+ close;
+ }
+}
+
+lighthalzen,96,137,3 duplicate(Leablem) Leablem#lhz 86
+prontera,244,169,5 duplicate(Leablem) Leablem#prt 86
+moc_ruins,154,86,3 duplicate(Leablem) Leablem#moc 86
+
+function script Func_Socket2 {
+
+ mes "[Leablem]";
+ if(getarg(7,0) != 0 && getarg(8,0) != 0)
+ {
+ mes getitemname(getarg(0)) + "... Okay, then you need to bring me";
+ mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge,";
+ mes "^FF0000" + getarg(6) + "ea " + getitemname(getarg(5)) + " and " + getarg(8) + "ea " + getitemname(getarg(7)) + ".";
+ mes "^FF0000Of course, you need a " + getitemname(getarg(0)) + ".^000000";
+ }
+ else
+ {
+ mes getitemname(getarg(0)) + "? Okay, then you need to bring me";
+ mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge and " + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + " as the requirement.";
+ mes "^FF0000Of course, don't forget to bring me a " + getitemname(getarg(0)) + ".";
+ mes "^FF0000You should have all items.^000000";
+ }
+ next;
+ mes "[Leablem]";
+ mes "Did you already bring all of them?";
+ mes "For your information, if you fail to create a slot,";
+ mes "you will lose all the item requirement as well as the target " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
+ mes "Also remember, if the " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
+ mes "you will lose them even if you succeed in creating a slot.";
+ next;
+ switch(select("Ask for slot creation.:Try next time."))
+ {
+ case 1:
+ if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
+ {
+ mes "[Leablem]";
+ mes "Alright then, let the work begin!";
+ mes "You'd better pray for a successful result.";
+ next;
+ set .@a, rand(1,100);
+ if ((.@a > getarg(2)) && (.@a < getarg(3)))
+ {
+ specialeffect EF_LORD;
+ mes "[Leablem]";
+ mes "Great, it seems to be successful.";
+ mes "It looks pretty well done. Congratulations!";
+ delitem getarg(0),1;
+ delitem getarg(5),getarg(6);
+ if (getarg(7,0) != 0 && getarg(8,0) != 0)
+ delitem getarg(7),getarg(8);
+ set Zeny, Zeny - getarg(4)*1000;
+ getitem getarg(1),1;
+ next;
+ mes "[Leablem]";
+ mes "See you again, buddy!";
+ close;
+ }
+ else
+ {
+ specialeffect EF_SUI_EXPLOSION;
+ mes "[Leablem]";
+ mes "Wah! ...I am so sorry, it failed.";
+ mes "However, I am completely innocent.";
+ mes "This is your luck, and it is destined by god, okay?";
+ mes "Don't be so disappointed,";
+ mes "and try next time.";
+ delitem getarg(0),1;
+ delitem getarg(5),getarg(6);
+ if (getarg(7,0) != 0 && getarg(8,0) != 0)
+ delitem getarg(7),getarg(8);
+ set Zeny, Zeny - getarg(4)*1000;
+ next;
+ mes "[Leablem]";
+ mes "See you again, buddy!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Leablem]";
+ mes "Are you stupid or what? You didn't bring all of the required items!";
+ mes "Go bring them quick!";
+ close;
+ }
+ case 2:
+ mes "[Leablem]";
+ mes "See you next time.";
+ close;
+ }
+}
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 13dd6dfe3..c8309ddca 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -47,6 +47,7 @@ npc: npc/merchants/kunai_maker.txt
npc: npc/merchants/ammo_boxes.txt
npc: npc/merchants/ammo_dealer.txt
npc: npc/merchants/socket_enchant.txt
+npc: npc/merchants/socket_enchant2.txt
npc: npc/merchants/novice_exchange.txt
npc: npc/merchants/gemstone.txt
npc: npc/merchants/advanced_refiner.txt