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authorAndrei Karas <akaras@inbox.ru>2015-12-28 23:48:06 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-28 23:48:06 +0300
commitcb6e0f1b68ad76402f00968ea6ea65758daa8fbd (patch)
treebbb13e6d59b0143817e559c9fb8f6a9656fe864e /src
parent296e6c04a4c1a01a233c937bd198a31fa849f49c (diff)
parentf1afe0dfee7f97d46f6dad924f75d08956d17620 (diff)
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Merge pull request #955 from HerculesWS/src-id-constants
Replaced several numeric constants with enums
Diffstat (limited to 'src')
-rw-r--r--src/common/mmo.h7
-rw-r--r--src/map/atcommand.c6
-rw-r--r--src/map/battle.c14
-rw-r--r--src/map/elemental.c46
-rw-r--r--src/map/elemental.h22
-rw-r--r--src/map/homunculus.c34
-rw-r--r--src/map/homunculus.h30
-rw-r--r--src/map/itemdb.c4
-rw-r--r--src/map/itemdb.h2
-rw-r--r--src/map/map.h19
-rw-r--r--src/map/mercenary.c30
-rw-r--r--src/map/mercenary.h35
-rw-r--r--src/map/mob.c50
-rw-r--r--src/map/mob.h134
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/skill.c164
-rw-r--r--src/map/status.c12
17 files changed, 440 insertions, 171 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 8444a8d67..3c556636c 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -182,9 +182,6 @@
// Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
-#define MAX_HOMUNCULUS_CLASS 52 // [orn] Increased to 60 from 16 to allow new Homun-S.
-#define HM_CLASS_BASE 6001
-#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
// Mail System
#define MAIL_MAX_INBOX 30
@@ -194,15 +191,11 @@
// Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
-#define MAX_MERCENARY_CLASS 61
// Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
-#define MAX_ELEMENTAL_CLASS 12
-#define EL_CLASS_BASE 2114
-#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
// The following system marks a different job ID system used by the map server,
// which makes a lot more sense than the normal one. [Skotlex]
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index d90b4af55..c26daee54 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -1992,7 +1992,7 @@ ACMD(monster)
for (i = 0; i < number; i++) {
int k;
map->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
- k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE|(mob_id == MOBID_EMPERIUM?0x200:0x0));
+ k = mob->once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE|(mob_id == MOBID_EMPELIUM?0x200:0x0));
count += (k != 0) ? 1 : 0;
}
@@ -6863,8 +6863,8 @@ ACMD(hommutate) {
return false;
}
- if (!*message) {
- homun_id = 6048 + (rnd() % 4);
+ if (*message == '\0') {
+ homun_id = HOMID_EIRA + (rnd() % 4);
} else {
homun_id = atoi(message);
}
diff --git a/src/map/battle.c b/src/map/battle.c
index a040d443b..69d24b299 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3336,7 +3336,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
if (bl->type == BL_MOB) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
- if (flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYSTAL || md->class_ == MOBID_PINK_CRYSTAL))
+ if (flag&BF_SKILL && (md->class_ == MOBID_OBJ_A2 || md->class_ == MOBID_OBJ_B2))
return 0; // Crystal cannot receive skill damage on battlegrounds
}
@@ -3357,7 +3357,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
nullpo_retr(damage, bl);
if(md && md->guardian_data) {
- if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) {
+ if (class_ == MOBID_EMPELIUM && flag&BF_SKILL) {
//Skill immunity.
switch (skill_id) {
#ifndef RENEWAL
@@ -3373,7 +3373,7 @@ int64 battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int64
if(src->type != BL_MOB) {
struct guild *g = src->type == BL_PC ? ((TBL_PC *)src)->guild : guild->search(status->get_guild_id(src));
- if (class_ == MOBID_EMPERIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0 ))
+ if (class_ == MOBID_EMPELIUM && (!g || guild->checkskill(g,GD_APPROVAL) <= 0))
return 0;
if (g && battle_config.guild_max_castles && guild->checkcastles(g)>=battle_config.guild_max_castles)
@@ -5434,7 +5434,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
if( flag.lh && (flag.hit || wd.damage2 > 0) )
wd.damage2 = wd.div_;
- if( flag.hit && class_ == MOBID_EMPERIUM ) {
+ if (flag.hit && class_ == MOBID_EMPELIUM) {
if(wd.damage2 > 0) {
wd.damage2 = battle->attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv);
wd.damage2 = battle->calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_id,skill_lv,wd.flag);
@@ -5964,7 +5964,7 @@ int battle_damage_area(struct block_list *bl, va_list ap) {
amotion=va_arg(ap,int);
dmotion=va_arg(ap,int);
damage=va_arg(ap,int);
- if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
+ if (bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPELIUM)
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
nullpo_ret(src);
@@ -6613,7 +6613,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
}
break;
case BL_MER:
- if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM && flag&BCT_ENEMY)
+ if (t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM && flag&BCT_ENEMY)
return 0; //mercenary may not attack Emperium
break;
} //end switch actual src
@@ -6635,7 +6635,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0;
}
}
- if( map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPERIUM )
+ if (map_flag_gvg(m) && !sd->status.guild_id && t_bl->type == BL_MOB && ((TBL_MOB*)t_bl)->class_ == MOBID_EMPELIUM)
return 0; //If you don't belong to a guild, can't target emperium.
if( t_bl->type != BL_PC )
state |= BCT_ENEMY; //Natural enemy.
diff --git a/src/map/elemental.c b/src/map/elemental.c
index 36dee32ba..a6fe94ab2 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -121,28 +121,32 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
//per individual bonuses
switch(db->class_){
- case 2114:
- case 2115:
- case 2116: //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)
+ case ELEID_EL_AGNI_S:
+ case ELEID_EL_AGNI_M:
+ case ELEID_EL_AGNI_L:
+ //ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10)
ele.atk += summon_level * 20;
ele.atk2 += summon_level * 20;
ele.hit += summon_level * 10;
break;
- case 2117:
- case 2118:
- case 2119: //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)
+ case ELEID_EL_AQUA_S:
+ case ELEID_EL_AQUA_M:
+ case ELEID_EL_AQUA_L:
+ //MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20)
ele.mdef += summon_level * 10;
ele.matk += summon_level * 20;
break;
- case 2120:
- case 2121:
- case 2122: //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)
+ case ELEID_EL_VENTUS_S:
+ case ELEID_EL_VENTUS_M:
+ case ELEID_EL_VENTUS_L:
+ //FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10)
ele.flee += summon_level * 20;
ele.matk += summon_level * 10;
break;
- case 2123:
- case 2124:
- case 2125: //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)
+ case ELEID_EL_TERA_S:
+ case ELEID_EL_TERA_M:
+ case ELEID_EL_TERA_L:
+ //DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5)
ele.def += summon_level * 25;
ele.atk += summon_level * 5;
ele.atk2 += summon_level * 5;
@@ -687,17 +691,17 @@ int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_data *s
if( DIFF_TICK(tick,ed->last_spdrain_time) >= 10000 ){// Drain SP every 10 seconds
int sp = 5;
- switch(ed->vd->class_){
- case 2115:
- case 2118:
- case 2121:
- case 2124:
+ switch (ed->vd->class_) {
+ case ELEID_EL_AGNI_M:
+ case ELEID_EL_AQUA_M:
+ case ELEID_EL_VENTUS_M:
+ case ELEID_EL_TERA_M:
sp = 8;
break;
- case 2116:
- case 2119:
- case 2122:
- case 2125:
+ case ELEID_EL_AGNI_L:
+ case ELEID_EL_AQUA_L:
+ case ELEID_EL_VENTUS_L:
+ case ELEID_EL_TERA_L:
sp = 11;
break;
}
diff --git a/src/map/elemental.h b/src/map/elemental.h
index 1618c0d15..1a98670e0 100644
--- a/src/map/elemental.h
+++ b/src/map/elemental.h
@@ -29,6 +29,25 @@
#include <stdarg.h>
/**
+ * Enums
+ */
+/// Elemental IDs
+enum elemental_id {
+ ELEID_EL_AGNI_S = 2114, ///< EL_AGNI_S / Agni
+ ELEID_EL_AGNI_M = 2115, ///< EL_AGNI_M / Agni
+ ELEID_EL_AGNI_L = 2116, ///< EL_AGNI_L / Agni
+ ELEID_EL_AQUA_S = 2117, ///< EL_AQUA_S / Aqua
+ ELEID_EL_AQUA_M = 2118, ///< EL_AQUA_M / Aqua
+ ELEID_EL_AQUA_L = 2119, ///< EL_AQUA_L / Aqua
+ ELEID_EL_VENTUS_S = 2120, ///< EL_VENTUS_S / Ventus
+ ELEID_EL_VENTUS_M = 2121, ///< EL_VENTUS_M / Ventus
+ ELEID_EL_VENTUS_L = 2122, ///< EL_VENTUS_L / Ventus
+ ELEID_EL_TERA_S = 2123, ///< EL_TERA_S / Tera
+ ELEID_EL_TERA_M = 2124, ///< EL_TERA_M / Tera
+ ELEID_EL_TERA_L = 2125, ///< EL_TERA_L / Tera
+};
+
+/**
* Defines
**/
#define MIN_ELETHINKTIME 100
@@ -40,6 +59,9 @@
#define EL_SKILLMODE_PASIVE 0x1
#define EL_SKILLMODE_ASSIST 0x2
#define EL_SKILLMODE_AGGRESSIVE 0x4
+#define MAX_ELEMENTAL_CLASS 12
+#define EL_CLASS_BASE ELEID_EL_AGNI_S
+#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
#define elemental_stop_walking(ed, type) (unit->stop_walking(&(ed)->bl, (type)))
#define elemental_stop_attack(ed) (unit->stop_attack(&(ed)->bl))
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index 2e74800a3..ac1c4052b 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -73,23 +73,31 @@ struct view_data* homunculus_get_viewdata(int class_) {
enum homun_type homunculus_class2type(int class_) {
switch(class_) {
// Normal Homunculus
- case 6001: case 6005:
- case 6002: case 6006:
- case 6003: case 6007:
- case 6004: case 6008:
+ case HOMID_LIF:
+ case HOMID_AMISTR:
+ case HOMID_FILIR:
+ case HOMID_VANILMIRTH:
+ case HOMID_LIF2:
+ case HOMID_AMISTR2:
+ case HOMID_FILIR2:
+ case HOMID_VANILMIRTH2:
return HT_REG;
// Evolved Homunculus
- case 6009: case 6013:
- case 6010: case 6014:
- case 6011: case 6015:
- case 6012: case 6016:
+ case HOMID_LIF_E:
+ case HOMID_AMISTR_E:
+ case HOMID_FILIR_E:
+ case HOMID_VANILMIRTH_E:
+ case HOMID_LIF2_E:
+ case HOMID_AMISTR2_E:
+ case HOMID_FILIR2_E:
+ case HOMID_VANILMIRTH2_E:
return HT_EVO;
// Homunculus S
- case 6048:
- case 6049:
- case 6050:
- case 6051:
- case 6052:
+ case HOMID_EIRA:
+ case HOMID_BAYERI:
+ case HOMID_SERA:
+ case HOMID_DIETR:
+ case HOMID_ELEANOR:
return HT_S;
default:
return HT_INVALID;
diff --git a/src/map/homunculus.h b/src/map/homunculus.h
index 9582c875c..1712c98a9 100644
--- a/src/map/homunculus.h
+++ b/src/map/homunculus.h
@@ -28,6 +28,36 @@
struct map_session_data;
+/// Homunuculus IDs
+enum homun_id {
+ HOMID_LIF = 6001, ///< Lif
+ HOMID_AMISTR = 6002, ///< Amistr
+ HOMID_FILIR = 6003, ///< Filir
+ HOMID_VANILMIRTH = 6004, ///< Vanilmirth
+ HOMID_LIF2 = 6005, ///< Lif (Alternate)
+ HOMID_AMISTR2 = 6006, ///< Amistr (Alternate)
+ HOMID_FILIR2 = 6007, ///< Filir (Alternate)
+ HOMID_VANILMIRTH2 = 6008, ///< Vanilmirth (Alternate)
+ HOMID_LIF_E = 6009, ///< Lif (Evolved)
+ HOMID_AMISTR_E = 6010, ///< Amistr (Evolved)
+ HOMID_FILIR_E = 6011, ///< Filir (Evolved)
+ HOMID_VANILMIRTH_E = 6012, ///< Vanilmirth (Evolved)
+ HOMID_LIF2_E = 6013, ///< Lif (Alternate, Evolved)
+ HOMID_AMISTR2_E = 6014, ///< Amistr (Alternate, Evolved)
+ HOMID_FILIR2_E = 6015, ///< Filir (Alternate, Evolved)
+ HOMID_VANILMIRTH2_E = 6016, ///< Vanilmirth (Alternate, Evolved)
+
+ HOMID_EIRA = 6048, ///< Eira
+ HOMID_BAYERI = 6049, ///< Bayeri
+ HOMID_SERA = 6050, ///< Sera
+ HOMID_DIETR = 6051, ///< Dietr
+ HOMID_ELEANOR = 6052, ///< Eleanor
+};
+
+#define MAX_HOMUNCULUS_CLASS 52 // [orn] Increased to 60 from 16 to allow new Homun-S.
+#define HM_CLASS_BASE 6001
+#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
+
#define MAX_HOM_SKILL_REQUIRE 5
#define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX)
#define homun_alive(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0)
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 54458d248..2894463de 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -2095,9 +2095,9 @@ void itemdb_reload(void) {
//Epoque's awesome @reloaditemdb fix - thanks! [Ind]
//- Fixes the need of a @reloadmobdb after a @reloaditemdb to re-link monster drop data
- for( i = 0; i < MAX_MOB_DB; i++ ) {
+ for (i = 0; i < MAX_MOB_DB; i++) {
struct mob_db *entry;
- if( !((i < 1324 || i > 1363) && (i < 1938 || i > 1946)) )
+ if ((i >= MOBID_TREASURE_BOX1 && i <= MOBID_TREASURE_BOX40) || (i >= MOBID_TREASURE_BOX41 && i <= MOBID_TREASURE_BOX49))
continue;
entry = mob->db(i);
for(d = 0; d < MAX_MOB_DROP; d++) {
diff --git a/src/map/itemdb.h b/src/map/itemdb.h
index f508f5c1d..5ea22b190 100644
--- a/src/map/itemdb.h
+++ b/src/map/itemdb.h
@@ -104,6 +104,8 @@ enum item_itemid {
ITEMID_FRAGMENT_OF_CRYSTAL = 7321,
ITEMID_SKULL_ = 7420,
ITEMID_TOKEN_OF_SIEGFRIED = 7621,
+ ITEMID_GOLD_KEY77 = 7782,
+ ITEMID_SILVER_KEY77 = 7783,
ITEMID_TRAP_ALLOY = 7940,
ITEMID_RED_POUCH_OF_SURPRISE = 12024,
ITEMID_BLOODY_DEAD_BRANCH = 12103,
diff --git a/src/map/map.h b/src/map/map.h
index d31b1c5d3..896c12f23 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -62,25 +62,6 @@ enum E_MAPSERVER_ST {
#define block_free_max 1048576
#define BL_LIST_MAX 1048576
-
-// Added definitions for WoESE objects. [L0ne_W0lf]
-enum MOBID {
- MOBID_EMPERIUM = 1288,
- MOBID_TREASURE_01 = 1324,
- MOBID_TREASURE_40 = 1363,
- MOBID_BARRICADE1 = 1905,
- MOBID_BARRICADE2,
- MOBID_GUARDIAN_STONE1,
- MOBID_GUARDIAN_STONE2,
- MOBID_FOOD_STORAGE,
- MOBID_BLUE_CRYSTAL = 1914,
- MOBID_PINK_CRYSTAL,
- MOBID_TREASURE_41 = 1938,
- MOBID_TREASURE_49 = 1946,
- MOBID_SILVERSNIPER = 2042,
- MOBID_MAGICDECOY_WIND = 2046,
-};
-
// For filtering and quick checking.
#define MAPID_BASEMASK 0x00ff
#define MAPID_UPPERMASK 0x0fff
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index 4e3c8508d..fb801a8da 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -127,11 +127,11 @@ int mercenary_get_guild(struct mercenary_data *md)
class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
+ if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10)
return ARCH_MERC_GUILD;
- if( class_ >= 6027 && class_ <= 6036 )
+ if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10)
return SPEAR_MERC_GUILD;
- if( class_ >= 6037 && class_ <= 6046 )
+ if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10)
return SWORD_MERC_GUILD;
return -1;
@@ -147,11 +147,11 @@ int mercenary_get_faith(struct mercenary_data *md)
class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
+ if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10)
return sd->status.arch_faith;
- if( class_ >= 6027 && class_ <= 6036 )
+ if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10)
return sd->status.spear_faith;
- if( class_ >= 6037 && class_ <= 6046 )
+ if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10)
return sd->status.sword_faith;
return 0;
@@ -167,11 +167,11 @@ int mercenary_set_faith(struct mercenary_data *md, int value)
class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
+ if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10)
faith = &sd->status.arch_faith;
- else if( class_ >= 6027 && class_ <= 6036 )
+ else if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10)
faith = &sd->status.spear_faith;
- else if( class_ >= 6037 && class_ <= 6046 )
+ else if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10)
faith = &sd->status.sword_faith;
else
return 0;
@@ -193,11 +193,11 @@ int mercenary_get_calls(struct mercenary_data *md)
class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
+ if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10)
return sd->status.arch_calls;
- if( class_ >= 6027 && class_ <= 6036 )
+ if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10)
return sd->status.spear_calls;
- if( class_ >= 6037 && class_ <= 6046 )
+ if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10)
return sd->status.sword_calls;
return 0;
@@ -213,11 +213,11 @@ int mercenary_set_calls(struct mercenary_data *md, int value)
class_ = md->db->class_;
- if( class_ >= 6017 && class_ <= 6026 )
+ if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10)
calls = &sd->status.arch_calls;
- else if( class_ >= 6027 && class_ <= 6036 )
+ else if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10)
calls = &sd->status.spear_calls;
- else if( class_ >= 6037 && class_ <= 6046 )
+ else if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10)
calls = &sd->status.sword_calls;
else
return 0;
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 05adc1fce..1b3453a84 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -27,6 +27,7 @@
struct map_session_data;
+#define MAX_MERCENARY_CLASS 61
// number of cells that a mercenary can walk to from it's master before being warped
#define MAX_MER_DISTANCE 15
@@ -36,6 +37,40 @@ enum {
SWORD_MERC_GUILD,
};
+/// Mercenary IDs
+enum merc_id {
+ MERID_MER_ARCHER01 = 6017, ///< MER_ARCHER01 / Mina
+ MERID_MER_ARCHER02 = 6018, ///< MER_ARCHER02 / Dororu
+ MERID_MER_ARCHER03 = 6019, ///< MER_ARCHER03 / Nami
+ MERID_MER_ARCHER04 = 6020, ///< MER_ARCHER04 / Elfin
+ MERID_MER_ARCHER05 = 6021, ///< MER_ARCHER05 / Clara
+ MERID_MER_ARCHER06 = 6022, ///< MER_ARCHER06 / Dali
+ MERID_MER_ARCHER07 = 6023, ///< MER_ARCHER07 / Karaya
+ MERID_MER_ARCHER08 = 6024, ///< MER_ARCHER08 / Hiyori
+ MERID_MER_ARCHER09 = 6025, ///< MER_ARCHER09 / Kero
+ MERID_MER_ARCHER10 = 6026, ///< MER_ARCHER10 / Sukye
+ MERID_MER_LANCER01 = 6027, ///< MER_LANCER01 / Rodin
+ MERID_MER_LANCER02 = 6028, ///< MER_LANCER02 / Lancer
+ MERID_MER_LANCER03 = 6029, ///< MER_LANCER03 / Nathan
+ MERID_MER_LANCER04 = 6030, ///< MER_LANCER04 / Roan
+ MERID_MER_LANCER05 = 6031, ///< MER_LANCER05 / Orizaro
+ MERID_MER_LANCER06 = 6032, ///< MER_LANCER06 / Thyla
+ MERID_MER_LANCER07 = 6033, ///< MER_LANCER07 / Ben
+ MERID_MER_LANCER08 = 6034, ///< MER_LANCER08 / Pinaka
+ MERID_MER_LANCER09 = 6035, ///< MER_LANCER09 / Kuhlmann
+ MERID_MER_LANCER10 = 6036, ///< MER_LANCER10 / Roux
+ MERID_MER_SWORDMAN01 = 6037, ///< MER_SWORDMAN01 / David
+ MERID_MER_SWORDMAN02 = 6038, ///< MER_SWORDMAN02 / Ellen
+ MERID_MER_SWORDMAN03 = 6039, ///< MER_SWORDMAN03 / Luise
+ MERID_MER_SWORDMAN04 = 6040, ///< MER_SWORDMAN04 / Frank
+ MERID_MER_SWORDMAN05 = 6041, ///< MER_SWORDMAN05 / Ryan
+ MERID_MER_SWORDMAN06 = 6042, ///< MER_SWORDMAN06 / Paolo
+ MERID_MER_SWORDMAN07 = 6043, ///< MER_SWORDMAN07 / Jens
+ MERID_MER_SWORDMAN08 = 6044, ///< MER_SWORDMAN08 / Thierry
+ MERID_MER_SWORDMAN09 = 6045, ///< MER_SWORDMAN09 / Steven
+ MERID_MER_SWORDMAN10 = 6046, ///< MER_SWORDMAN10 / Wayne
+};
+
struct s_mercenary_db {
int class_;
char sprite[NAME_LENGTH], name[NAME_LENGTH];
diff --git a/src/map/mob.c b/src/map/mob.c
index d8fefa61a..16b5417b9 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -495,7 +495,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
if (!md)
continue;
- if ( class_ == MOBID_EMPERIUM && !no_guardian_data ) {
+ if (class_ == MOBID_EMPELIUM && !no_guardian_data) {
struct guild_castle* gc = guild->mapindex2gc(map_id2index(m));
struct guild* g = (gc) ? guild->search(gc->guild_id) : NULL;
if( gc ) {
@@ -603,7 +603,7 @@ int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) {
if( g == NULL ) { //Liberate castle, if the guild is not found this is an error! [Skotlex]
ShowError("mob_spawn_guardian_sub: Couldn't load guild %d!\n", (int)data);
//Not sure this is the best way, but otherwise we'd be invoking this for ALL guardians spawned later on.
- if( md->class_ == MOBID_EMPERIUM && md->guardian_data ) {
+ if (md->class_ == MOBID_EMPELIUM && md->guardian_data) {
md->guardian_data->g = NULL;
if( md->guardian_data->castle->guild_id ) {//Free castle up.
ShowNotice("Clearing ownership of castle %d (%s)\n", md->guardian_data->castle->castle_id, md->guardian_data->castle->castle_name);
@@ -2412,7 +2412,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
* so while we discuss, for a small period of time, the list is hardcoded (yes officially only those 2 use it,
* thus why we're unsure on how to best place the setting) */
/* temp, will not be hardcoded for long thudu. */
- if( it->nameid == 7782 || it->nameid == 7783 ) /* for when not hardcoded: add a check on mvp bonus drop as well */
+ if (it->nameid == ITEMID_GOLD_KEY77 || it->nameid == ITEMID_SILVER_KEY77) /* for when not hardcoded: add a check on mvp bonus drop as well */
clif->item_drop_announce(mvp_sd, it->nameid, md->name);
// Announce first, or else ditem will be freed. [Lance]
@@ -2572,7 +2572,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
logs->mvpdrop(mvp_sd, md->class_, log_mvp);
}
- if (type&2 && !sd && md->class_ == MOBID_EMPERIUM && md->guardian_data) {
+ if (type&2 && !sd && md->class_ == MOBID_EMPELIUM && md->guardian_data) {
//Emperium destroyed by script. Discard mvp character. [Skotlex]
mvp_sd = NULL;
}
@@ -2697,9 +2697,10 @@ int mob_guardian_guildchange(struct mob_data *md)
if (md->guardian_data->castle->guild_id == 0) {
//Castle with no owner? Delete the guardians.
- if( md->class_ == MOBID_EMPERIUM ) //But don't delete the emperium, just clear it's guild-data
+ if (md->class_ == MOBID_EMPELIUM) {
+ //But don't delete the emperium, just clear it's guild-data
md->guardian_data->g = NULL;
- else {
+ } else {
if (md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS && md->guardian_data->castle->guardian[md->guardian_data->number].visible)
guild->castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number, 0);
unit->free(&md->bl,CLR_OUTSIGHT); //Remove guardian.
@@ -3831,7 +3832,7 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct status_data *mstatus, in
continue;
}
type = id->type;
- if ((class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946)) {
+ if ((class_ >= MOBID_TREASURE_BOX1 && class_ <= MOBID_TREASURE_BOX40) || (class_ >= MOBID_TREASURE_BOX41 && class_ <= MOBID_TREASURE_BOX49)) {
//Treasure box drop rates [Skotlex]
rate_adjust = battle_config.item_rate_treasure;
ratemin = battle_config.item_drop_treasure_min;
@@ -3872,8 +3873,10 @@ void mob_read_db_drops_sub(struct mob_db *entry, struct status_data *mstatus, in
entry->dropitem[idx].p = mob->drop_adjust(value, rate_adjust, ratemin, ratemax);
//calculate and store Max available drop chance of the item
- if (entry->dropitem[idx].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946))
- { //Skip treasure chests.
+ if (entry->dropitem[idx].p
+ && (class_ < MOBID_TREASURE_BOX1 || class_ > MOBID_TREASURE_BOX40)
+ && (class_ < MOBID_TREASURE_BOX41 || class_ > MOBID_TREASURE_BOX49)) {
+ //Skip treasure chests.
if (id->maxchance == -1 || (id->maxchance < entry->dropitem[idx].p) ) {
id->maxchance = entry->dropitem[idx].p; //item has bigger drop chance or sold in shops
}
@@ -4385,7 +4388,7 @@ int mob_read_randommonster(void)
for (i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++) {
FILE *fp;
unsigned int count = 0;
- mob->db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
+ mob->db_data[0]->summonper[i] = MOBID_PORING; // Default fallback value, in case the database does not provide one
sprintf(line, "%s/%s", map->db_path, mobfile[i]);
fp=fopen(line,"r");
if(fp==NULL){
@@ -5009,9 +5012,30 @@ int do_final_mob(void)
void mob_defaults(void) {
// Defines the Manuk/Splendide/Mora mob groups for the status reductions [Epoque & Frost]
- const int mob_manuk[8] = { 1986, 1987, 1988, 1989, 1990, 1997, 1998, 1999 };
- const int mob_splendide[5] = { 1991, 1992, 1993, 1994, 1995 };
- const int mob_mora[5] = { 2137, 2136, 2134, 2133, 2132 };
+ const int mob_manuk[8] = {
+ MOBID_TATACHO,
+ MOBID_CENTIPEDE,
+ MOBID_NEPENTHES,
+ MOBID_HILLSRION,
+ MOBID_HARDROCK_MOMMOTH,
+ MOBID_G_TATACHO,
+ MOBID_G_HILLSRION,
+ MOBID_CENTIPEDE_LARVA,
+ };
+ const int mob_splendide[5] = {
+ MOBID_TENDRILRION,
+ MOBID_CORNUS,
+ MOBID_NAGA,
+ MOBID_LUCIOLA_VESPA,
+ MOBID_PINGUICULA,
+ };
+ const int mob_mora[5] = {
+ MOBID_POM_SPIDER,
+ MOBID_ANGRA_MANTIS,
+ MOBID_PARUS,
+ MOBID_LITTLE_FATUM,
+ MOBID_MIMING,
+ };
mob = &mob_s;
diff --git a/src/map/mob.h b/src/map/mob.h
index 48b44aab3..5485b2a91 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -268,6 +268,134 @@ enum {
MSC_SPAWN,
};
+/**
+ * Mob IDs
+ */
+enum mob_id {
+ MOBID_PORING = 1002, ///< PORING / Poring
+
+ MOBID_HORNET = 1004, ///< HORNET / Hornet
+
+ MOBID_RED_PLANT = 1078, ///< RED_PLANT / Red Plant
+ MOBID_BLUE_PLANT = 1079, ///< BLUE_PLANT / Blue Plant
+ MOBID_GREEN_PLANT = 1080, ///< GREEN_PLANT / Green Plant
+ MOBID_YELLOW_PLANT = 1081, ///< YELLOW_PLANT / Yellow Plant
+ MOBID_WHITE_PLANT = 1082, ///< WHITE_PLANT / White Plant
+ MOBID_SHINING_PLANT = 1083, ///< SHINING_PLANT / Shining Plant
+ MOBID_BLACK_MUSHROOM = 1084, ///< BLACK_MUSHROOM / Black Mushroom
+ MOBID_RED_MUSHROOM = 1085, ///< RED_MUSHROOM / Red Mushroom
+
+ MOBID_MARINE_SPHERE = 1142, ///< MARINE_SPHERE / Marine Sphere
+
+ MOBID_EMPELIUM = 1288, ///< EMPELIUM / Emperium
+
+ MOBID_GIANT_HONET = 1303, ///< GIANT_HONET / Giant Hornet
+
+ MOBID_TREASURE_BOX1 = 1324, ///< TREASURE_BOX1 / Treasure Chest
+ MOBID_TREASURE_BOX2 = 1325, ///< TREASURE_BOX2 / Treasure Chest
+ MOBID_TREASURE_BOX3 = 1326, ///< TREASURE_BOX3 / Treasure Chest
+ MOBID_TREASURE_BOX4 = 1327, ///< TREASURE_BOX4 / Treasure Chest
+ MOBID_TREASURE_BOX5 = 1328, ///< TREASURE_BOX5 / Treasure Chest
+ MOBID_TREASURE_BOX6 = 1329, ///< TREASURE_BOX6 / Treasure Chest
+ MOBID_TREASURE_BOX7 = 1330, ///< TREASURE_BOX7 / Treasure Chest
+ MOBID_TREASURE_BOX8 = 1331, ///< TREASURE_BOX8 / Treasure Chest
+ MOBID_TREASURE_BOX9 = 1332, ///< TREASURE_BOX9 / Treasure Chest
+ MOBID_TREASURE_BOX10 = 1333, ///< TREASURE_BOX10 / Treasure Chest
+ MOBID_TREASURE_BOX11 = 1334, ///< TREASURE_BOX11 / Treasure Chest
+ MOBID_TREASURE_BOX12 = 1335, ///< TREASURE_BOX12 / Treasure Chest
+ MOBID_TREASURE_BOX13 = 1336, ///< TREASURE_BOX13 / Treasure Chest
+ MOBID_TREASURE_BOX14 = 1337, ///< TREASURE_BOX14 / Treasure Chest
+ MOBID_TREASURE_BOX15 = 1338, ///< TREASURE_BOX15 / Treasure Chest
+ MOBID_TREASURE_BOX16 = 1339, ///< TREASURE_BOX16 / Treasure Chest
+ MOBID_TREASURE_BOX17 = 1340, ///< TREASURE_BOX17 / Treasure Chest
+ MOBID_TREASURE_BOX18 = 1341, ///< TREASURE_BOX18 / Treasure Chest
+ MOBID_TREASURE_BOX19 = 1342, ///< TREASURE_BOX19 / Treasure Chest
+ MOBID_TREASURE_BOX20 = 1343, ///< TREASURE_BOX20 / Treasure Chest
+ MOBID_TREASURE_BOX21 = 1344, ///< TREASURE_BOX21 / Treasure Chest
+ MOBID_TREASURE_BOX22 = 1345, ///< TREASURE_BOX22 / Treasure Chest
+ MOBID_TREASURE_BOX23 = 1346, ///< TREASURE_BOX23 / Treasure Chest
+ MOBID_TREASURE_BOX24 = 1347, ///< TREASURE_BOX24 / Treasure Chest
+ MOBID_TREASURE_BOX25 = 1348, ///< TREASURE_BOX25 / Treasure Chest
+ MOBID_TREASURE_BOX26 = 1349, ///< TREASURE_BOX26 / Treasure Chest
+ MOBID_TREASURE_BOX27 = 1350, ///< TREASURE_BOX27 / Treasure Chest
+ MOBID_TREASURE_BOX28 = 1351, ///< TREASURE_BOX28 / Treasure Chest
+ MOBID_TREASURE_BOX29 = 1352, ///< TREASURE_BOX29 / Treasure Chest
+ MOBID_TREASURE_BOX30 = 1353, ///< TREASURE_BOX30 / Treasure Chest
+ MOBID_TREASURE_BOX31 = 1354, ///< TREASURE_BOX31 / Treasure Chest
+ MOBID_TREASURE_BOX32 = 1355, ///< TREASURE_BOX32 / Treasure Chest
+ MOBID_TREASURE_BOX33 = 1356, ///< TREASURE_BOX33 / Treasure Chest
+ MOBID_TREASURE_BOX34 = 1357, ///< TREASURE_BOX34 / Treasure Chest
+ MOBID_TREASURE_BOX35 = 1358, ///< TREASURE_BOX35 / Treasure Chest
+ MOBID_TREASURE_BOX36 = 1359, ///< TREASURE_BOX36 / Treasure Chest
+ MOBID_TREASURE_BOX37 = 1360, ///< TREASURE_BOX37 / Treasure Chest
+ MOBID_TREASURE_BOX38 = 1361, ///< TREASURE_BOX38 / Treasure Chest
+ MOBID_TREASURE_BOX39 = 1362, ///< TREASURE_BOX39 / Treasure Chest
+ MOBID_TREASURE_BOX40 = 1363, ///< TREASURE_BOX40 / Treasure Chest
+
+ MOBID_G_PARASITE = 1555, ///< G_PARASITE / Parasite
+ MOBID_G_FLORA = 1575, ///< G_FLORA / Flora
+ MOBID_G_HYDRA = 1579, ///< G_HYDRA / Hydra
+ MOBID_G_MANDRAGORA = 1589, ///< G_MANDRAGORA / Mandragora
+ MOBID_G_GEOGRAPHER = 1590, ///< G_GEOGRAPHER / Geographer
+
+ MOBID_BARRICADE = 1905, ///< BARRICADE / Barricade
+ MOBID_BARRICADE_ = 1906, ///< BARRICADE_ / Barricade
+ MOBID_S_EMPEL_1 = 1907, ///< S_EMPEL_1 / Guardian Stone
+ MOBID_S_EMPEL_2 = 1908, ///< S_EMPEL_2 / Guardian Stone
+ MOBID_OBJ_A = 1909, ///< OBJ_A / Food Storage
+ MOBID_OBJ_B = 1910, ///< OBJ_B / Food Depot
+ MOBID_OBJ_NEUTRAL = 1911, ///< OBJ_NEUTRAL / Neutrality Flag
+ MOBID_OBJ_FLAG_A = 1912, ///< OBJ_FLAG_A / Lion Flag
+ MOBID_OBJ_FLAG_B = 1913, ///< OBJ_FLAG_B / Eagle Flag
+ MOBID_OBJ_A2 = 1914, ///< OBJ_A2 / Blue Crystal
+ MOBID_OBJ_B2 = 1915, ///< OBJ_B2 / Pink Crystal
+
+ MOBID_TREASURE_BOX41 = 1938, ///< TREASURE_BOX41 / Treasure Chest
+ MOBID_TREASURE_BOX42 = 1939, ///< TREASURE_BOX42 / Treasure Chest
+ MOBID_TREASURE_BOX43 = 1940, ///< TREASURE_BOX43 / Treasure Chest
+ MOBID_TREASURE_BOX44 = 1941, ///< TREASURE_BOX44 / Treasure Chest
+ MOBID_TREASURE_BOX45 = 1942, ///< TREASURE_BOX45 / Treasure Chest
+ MOBID_TREASURE_BOX46 = 1943, ///< TREASURE_BOX46 / Treasure Chest
+ MOBID_TREASURE_BOX47 = 1944, ///< TREASURE_BOX47 / Treasure Chest
+ MOBID_TREASURE_BOX48 = 1945, ///< TREASURE_BOX48 / Treasure Chest
+ MOBID_TREASURE_BOX49 = 1946, ///< TREASURE_BOX49 / Treasure Chest
+
+ // Manuk
+ MOBID_TATACHO = 1986, ///< TATACHO / Tatacho
+ MOBID_CENTIPEDE = 1987, ///< CENTIPEDE / Centipede
+ MOBID_NEPENTHES = 1988, ///< NEPENTHES / Nepenthes
+ MOBID_HILLSRION = 1989, ///< HILLSRION / Hillslion
+ MOBID_HARDROCK_MOMMOTH = 1990, ///< HARDROCK_MOMMOTH / Hardrock Mammoth
+
+ // Splendide
+ MOBID_TENDRILRION = 1991, ///< TENDRILRION / Tenrillion
+ MOBID_CORNUS = 1992, ///< CORNUS / Cornus
+ MOBID_NAGA = 1993, ///< NAGA / Naga
+ MOBID_LUCIOLA_VESPA = 1994, ///< LUCIOLA_VESPA / Luciola Vespa
+ MOBID_PINGUICULA = 1995, ///< PINGUICULA / Pinguicola
+
+ // Manuk (continue)
+ MOBID_G_TATACHO = 1997, ///< G_TATACHO / Tatacho
+ MOBID_G_HILLSRION = 1998, ///< G_HILLSRION / Hillslion
+ MOBID_CENTIPEDE_LARVA = 1999, ///< CENTIPEDE_LARVA / Centipede Larva
+
+ MOBID_SILVERSNIPER = 2042, ///< SILVERSNIPER / Silver Sniper
+ MOBID_MAGICDECOY_FIRE = 2043, ///< MAGICDECOY_FIRE / Magic Decoy
+ MOBID_MAGICDECOY_WATER = 2044, ///< MAGICDECOY_WATER / Magic Decoy
+ MOBID_MAGICDECOY_EARTH = 2045, ///< MAGICDECOY_EARTH / Magic Decoy
+ MOBID_MAGICDECOY_WIND = 2046, ///< MAGICDECOY_WIND / Magic Decoy
+
+ // Mora
+ MOBID_POM_SPIDER = 2132, ///< POM_SPIDER / Pom Spider
+ MOBID_ANGRA_MANTIS = 2133, ///< ANGRA_MANTIS / Angra Mantis
+ MOBID_PARUS = 2134, ///< PARUS / Parus
+ //...
+ MOBID_LITTLE_FATUM = 2136, ///< LITTLE_FATUM / Little Fatum
+ MOBID_MIMING = 2137, ///< MIMING / Miming
+
+ MOBID_KO_KAGE = 2308, ///< KO_KAGE / Zanzou
+};
+
// The data structures for storing delayed item drops
struct item_drop {
struct item item_data;
@@ -283,9 +411,9 @@ struct item_drop_list {
#define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type)))
#define mob_stop_attack(md) (unit->stop_attack(&(md)->bl))
-#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE2 || ((md)->class_ >= MOBID_FOOD_STORAGE && (md)->class_ <= MOBID_PINK_CRYSTAL)))
-#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPERIUM || (md)->class_ == MOBID_BARRICADE1 || (md)->class_ == MOBID_GUARDIAN_STONE1 || (md)->class_ == MOBID_GUARDIAN_STONE2))
-#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_01 && (md)->class_ <= MOBID_TREASURE_40) || ((md)->class_ >= MOBID_TREASURE_41 && (md)->class_ <= MOBID_TREASURE_49))
+#define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE_ || ((md)->class_ >= MOBID_OBJ_A && (md)->class_ <= MOBID_OBJ_B2)))
+#define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPELIUM || (md)->class_ == MOBID_BARRICADE || (md)->class_ == MOBID_S_EMPEL_1 || (md)->class_ == MOBID_S_EMPEL_2))
+#define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_BOX1 && (md)->class_ <= MOBID_TREASURE_BOX40) || ((md)->class_ >= MOBID_TREASURE_BOX41 && (md)->class_ <= MOBID_TREASURE_BOX49))
struct mob_interface {
// Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex]
diff --git a/src/map/script.c b/src/map/script.c
index b29794ec3..591bca68f 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -12121,7 +12121,7 @@ int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
{
struct mob_data *md=(struct mob_data *)bl;
- if(!md->guardian_data && md->class_ != MOBID_EMPERIUM)
+ if (md->guardian_data == NULL && md->class_ != MOBID_EMPELIUM)
status_kill(bl);
return 0;
diff --git a/src/map/skill.c b/src/map/skill.c
index 72363b9e3..dc3ebe62e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2088,7 +2088,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
switch (target->type) {
case BL_MOB: {
struct mob_data* md = BL_CAST(BL_MOB, target);
- if( md->class_ == MOBID_EMPERIUM )
+ if (md->class_ == MOBID_EMPELIUM)
return 0;
if(src != target && is_boss(target)) // Bosses can't be knocked-back
return 0;
@@ -3032,7 +3032,7 @@ int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) {
if( skill_id == HP_BASILICA && bl->type == BL_PC )
return 0;
- if( skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
+ if (skill_id == AM_DEMONSTRATION && bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPELIUM)
return 0; //Allow casting Bomb/Demonstration Right under emperium [Skotlex]
return 1;
}
@@ -4999,15 +4999,13 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) {
break;
}
- if( ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB )
- {
- if( ((TBL_MOB*)target)->class_ == MOBID_EMPERIUM )
+ if (ud->skill_id >= SL_SKE && ud->skill_id <= SL_SKA && target->type == BL_MOB) {
+ if (((TBL_MOB*)target)->class_ == MOBID_EMPELIUM)
break;
- }
- else if (inf && battle->check_target(src, target, inf) <= 0){
+ } else if (inf && battle->check_target(src, target, inf) <= 0) {
if (sd) clif->skill_fail(sd,ud->skill_id,USESKILL_FAIL_LEVEL,0);
break;
- } else if( ud->skill_id == RK_PHANTOMTHRUST && target->type != BL_MOB ) {
+ } else if (ud->skill_id == RK_PHANTOMTHRUST && target->type != BL_MOB) {
if( !map_flag_vs(src->m) && battle->check_target(src,target,BCT_PARTY) <= 0 )
break; // You can use Phantom Thurst on party members in normal maps too. [pakpil]
}
@@ -5404,7 +5402,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (skill_id == AB_HIGHNESSHEAL) {
heal = heal * (17 + 3 * skill_lv) / 10;
}
- if (status->isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))))
+ if (status->isimmune(bl) || (dstmd != NULL && (dstmd->class_ == MOBID_EMPELIUM || mob_is_battleground(dstmd))))
heal = 0;
if (sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0)
@@ -5650,7 +5648,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- class_ = skill_id==SA_MONOCELL?1002:mob->get_random_id(4, 1, 0);
+ class_ = skill_id == SA_MONOCELL ? MOBID_PORING : mob->get_random_id(4, 1, 0);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
mob->class_change(dstmd,class_);
if( tsc && dstmd->status.mode&MD_BOSS )
@@ -6652,7 +6650,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
- if( dstmd && dstmd->class_ == MOBID_EMPERIUM )
+ if (dstmd && dstmd->class_ == MOBID_EMPELIUM)
break; // Cannot be Used on Emperium
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
@@ -6845,7 +6843,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
{
int i,sp = 0;
int64 hp = 0;
- if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) {
+ if (dstmd && dstmd->class_ == MOBID_EMPELIUM) {
map->freeblock_unlock();
return 1;
}
@@ -7622,7 +7620,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
// Slim Pitcher
case CR_SLIMPITCHER:
// Updated to block Slim Pitcher from working on barricades and guardian stones.
- if (dstmd && (dstmd->class_ == MOBID_EMPERIUM || (dstmd->class_ >= MOBID_BARRICADE1 && dstmd->class_ <= MOBID_GUARDIAN_STONE2)))
+ if (dstmd != NULL && (dstmd->class_ == MOBID_EMPELIUM || (dstmd->class_ >= MOBID_BARRICADE && dstmd->class_ <= MOBID_S_EMPEL_2)))
break;
if (script->potion_hp || script->potion_sp) {
int hp = script->potion_hp, sp = script->potion_sp;
@@ -7702,8 +7700,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
map->freeblock_unlock();
return 0;
}
- if (rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPERIUM) || mob_is_battleground(dstmd)))) {
- if (sd)
+ if (rnd() % 100 > skill_lv * 8 || (dstmd && ((dstmd->guardian_data && dstmd->class_ == MOBID_EMPELIUM) || mob_is_battleground(dstmd)))) {
+ if (sd != NULL)
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
map->freeblock_unlock();
@@ -8740,7 +8738,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
{
if( bl->type != BL_MOB ) break;
md = map->id2md(bl->id);
- if( md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND )
+ if (md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND)
status_kill(bl);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
}
@@ -9425,13 +9423,17 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( !sd->ed )
break;
- switch(sd->ed->db->class_){
- case 2115:case 2124:
- case 2118:case 2121:
+ switch (sd->ed->db->class_) {
+ case ELEID_EL_AGNI_M:
+ case ELEID_EL_AQUA_M:
+ case ELEID_EL_VENTUS_M:
+ case ELEID_EL_TERA_M:
duration = 6000;
break;
- case 2116:case 2119:
- case 2122:case 2125:
+ case ELEID_EL_AGNI_L:
+ case ELEID_EL_AQUA_L:
+ case ELEID_EL_VENTUS_L:
+ case ELEID_EL_TERA_L:
duration = 9000;
break;
}
@@ -9632,7 +9634,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if(sd) {
struct mob_data *summon_md;
- summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), 2308, "", SZ_SMALL, AI_NONE);
+ summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), MOBID_KO_KAGE, "", SZ_SMALL, AI_NONE);
if( summon_md ) {
summon_md->master_id = src->id;
summon_md->special_state.ai = AI_ZANZOU;
@@ -9794,18 +9796,27 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
break;
case MH_SUMMON_LEGION:
{
- int summons[5] = {1004, 1303, 1303, 1994, 1994};
- int qty[5] = {3 , 3 , 4 , 4 , 5};
- struct mob_data *summon_md;
+ struct {
+ int mob_id;
+ int quantity;
+ } summons[5] = {
+ { MOBID_HORNET, 3 },
+ { MOBID_GIANT_HONET, 3 },
+ { MOBID_GIANT_HONET, 4 },
+ { MOBID_LUCIOLA_VESPA, 4 },
+ { MOBID_LUCIOLA_VESPA, 5 },
+ };
int i, dummy = 0;
+ Assert_retb(skill_lv < ARRAYLENGTH(summons));
- i = map->foreachinmap(skill->check_condition_mob_master_sub, src->m, BL_MOB, src->id, summons[skill_lv-1], skill_id, &dummy);
- if(i >= qty[skill_lv-1])
+ i = map->foreachinmap(skill->check_condition_mob_master_sub, src->m, BL_MOB, src->id, summons[skill_lv-1].mob_id, skill_id, &dummy);
+ if(i >= summons[skill_lv-1].quantity)
break;
- for(i=0; i<qty[skill_lv - 1]; i++){ //easy way
- summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
- if (summon_md) {
+ for (i = 0; i < summons[skill_lv-1].quantity; i++) {
+ struct mob_data *summon_md = mob->once_spawn_sub(src, src->m, src->x, src->y, status->get_name(src),
+ summons[skill_lv-1].mob_id, "", SZ_SMALL, AI_ATTACK);
+ if (summon_md != NULL) {
summon_md->master_id = src->id;
if (summon_md->deletetimer != INVALID_TIMER)
timer->delete(summon_md->deletetimer, mob->timer_delete);
@@ -10522,10 +10533,20 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case AM_SPHEREMINE:
case AM_CANNIBALIZE:
{
- int summons[5] = { 1589, 1579, 1575, 1555, 1590 };
- //int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
- int class_ = skill_id==AM_SPHEREMINE?1142:summons[skill_lv-1];
struct mob_data *md;
+ int class_ = 0;
+ if (skill_id == AM_SPHEREMINE) {
+ class_ = MOBID_MARINE_SPHERE;
+ } else {
+ Assert_retb(skill_lv > 0 && skill_lv <= 5);
+ switch (skill_lv) {
+ case 1: class_ = MOBID_G_MANDRAGORA; break;
+ case 2: class_ = MOBID_G_HYDRA; break;
+ case 3: class_ = MOBID_G_FLORA; break;
+ case 4: class_ = MOBID_G_PARASITE; break;
+ case 5: class_ = MOBID_G_GEOGRAPHER; break;
+ }
+ }
// Correct info, don't change any of this! [Celest]
md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE);
@@ -10626,7 +10647,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if (rnd()%100 < 50) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
} else {
- TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--",(skill_lv < 2 ? 1084+rnd()%2 : 1078+rnd()%6),"", SZ_SMALL, AI_NONE);
+ int mob_id = skill_lv < 2 ? MOBID_BLACK_MUSHROOM + rnd()%2 : MOBID_RED_PLANT + rnd()%6;
+ TBL_MOB* md = mob->once_spawn_sub(src, src->m, x, y, "--ja--", mob_id, "", SZ_SMALL, AI_NONE);
int i;
if (!md) break;
if ((i = skill->get_time(skill_id, skill_lv)) > 0)
@@ -10771,11 +10793,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case NC_SILVERSNIPER:
{
- int class_ = 2042;
- struct mob_data *md;
-
- md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE);
- if( md ) {
+ struct mob_data *md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), MOBID_SILVERSNIPER, "", SZ_SMALL, AI_NONE);
+ if (md) {
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
@@ -11910,7 +11929,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
int heal = skill->calc_heal(ss,bl,sg->skill_id,sg->skill_lv,true);
struct mob_data *md = BL_CAST(BL_MOB, bl);
#ifdef RENEWAL
- if (md && md->class_ == MOBID_EMPERIUM)
+ if (md != NULL && md->class_ == MOBID_EMPELIUM)
break;
#endif
if (md && mob_is_battleground(md))
@@ -12132,7 +12151,7 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6
int heal;
#ifdef RENEWAL
struct mob_data *md = BL_CAST(BL_MOB, bl);
- if (md && md->class_ == MOBID_EMPERIUM)
+ if (md && md->class_ == MOBID_EMPELIUM)
break;
#endif
if ((sg->src_id == bl->id && !(tsc && tsc->data[SC_SOULLINK] && tsc->data[SC_SOULLINK]->val2 == SL_BARDDANCER))
@@ -13666,7 +13685,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case SR_CURSEDCIRCLE:
if (map_flag_gvg2(sd->bl.m)) {
if (map->foreachinrange(mob->count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
- MOBID_EMPERIUM, MOBID_GUARDIAN_STONE1, MOBID_GUARDIAN_STONE2)) {
+ MOBID_EMPELIUM, MOBID_S_EMPEL_1, MOBID_S_EMPEL_2)) {
char output[128];
sprintf(output, "You're too close to a stone or emperium to do this skill"); /* TODO official response? or message.conf it */
clif->messagecolor_self(sd->fd, COLOR_RED, output);
@@ -14023,10 +14042,22 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
case AM_CANNIBALIZE:
case AM_SPHEREMINE: {
int c=0;
- int summons[5] = { 1589, 1579, 1575, 1555, 1590 };
- //int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
- int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill->get_maxcount(skill_id,skill_lv);
- int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :1142;
+ int maxcount = 0;
+ int mob_class = 0;
+ if (skill_id == AM_CANNIBALIZE) {
+ Assert_retb(skill_lv > 0 && skill_lv <= 5);
+ maxcount = 6-skill_lv;
+ switch (skill_lv) {
+ case 1: mob_class = MOBID_G_MANDRAGORA; break;
+ case 2: mob_class = MOBID_G_HYDRA; break;
+ case 3: mob_class = MOBID_G_FLORA; break;
+ case 4: mob_class = MOBID_G_PARASITE; break;
+ case 5: mob_class = MOBID_G_GEOGRAPHER; break;
+ }
+ } else {
+ maxcount = skill->get_maxcount(skill_id,skill_lv);
+ mob_class = MOBID_MARINE_SPHERE;
+ }
if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) {
i = map->foreachinmap(skill->check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
if( c >= maxcount
@@ -14043,17 +14074,15 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
case NC_MAGICDECOY: {
int c = 0;
int maxcount = skill->get_maxcount(skill_id,skill_lv);
- int mob_class = 2042;
- if( skill_id == NC_MAGICDECOY )
- mob_class = 2043;
if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) {
- if( skill_id == NC_MAGICDECOY ) {
+ if (skill_id == NC_MAGICDECOY) {
int j;
- for(j = mob_class; j <= 2046; j++)
+ for (j = MOBID_MAGICDECOY_FIRE; j <= MOBID_MAGICDECOY_WIND; j++)
map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c);
- } else
- map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
+ } else {
+ map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, MOBID_SILVERSNIPER, skill_id, &c);
+ }
if( c >= maxcount ) {
clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
@@ -14063,7 +14092,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
break;
case KO_ZANZOU: {
int c = 0;
- i = map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c);
+ i = map->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, MOBID_KO_KAGE, skill_id, &c);
if( c >= skill->get_maxcount(skill_id,skill_lv) || c != i) {
clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
@@ -17588,7 +17617,7 @@ void skill_toggle_magicpower(struct block_list *bl, uint16 skill_id) {
}
int skill_magicdecoy(struct map_session_data *sd, int nameid) {
- int x, y, i, class_, skill_id;
+ int x, y, i, class_ = 0, skill_id;
struct mob_data *md;
nullpo_ret(sd);
skill_id = sd->menuskill_val;
@@ -17608,7 +17637,20 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
sd->sc.comet_x = sd->sc.comet_y = 0;
sd->menuskill_val = 0;
- class_ = (nameid == ITEMID_BOODY_RED || nameid == ITEMID_CRYSTAL_BLUE) ? 2043 + nameid - ITEMID_BOODY_RED : (nameid == ITEMID_WIND_OF_VERDURE) ? 2046 : 2045;
+ switch (nameid) {
+ case ITEMID_BOODY_RED:
+ class_ = MOBID_MAGICDECOY_FIRE;
+ break;
+ case ITEMID_CRYSTAL_BLUE:
+ class_ = MOBID_MAGICDECOY_WATER;
+ break;
+ case ITEMID_WIND_OF_VERDURE:
+ class_ = MOBID_MAGICDECOY_WIND;
+ break;
+ case ITEMID_YELLOW_LIVE:
+ class_ = MOBID_MAGICDECOY_EARTH;
+ break;
+ }
md = mob->once_spawn_sub(&sd->bl, sd->bl.m, x, y, sd->status.name, class_, "", SZ_SMALL, AI_NONE);
if( md ) {
@@ -18532,11 +18574,11 @@ int skill_block_check(struct block_list *bl, sc_type type , uint16 skill_id) {
int skill_get_elemental_type( uint16 skill_id , uint16 skill_lv ) {
int type = 0;
- switch( skill_id ) {
- case SO_SUMMON_AGNI: type = 2114; break;
- case SO_SUMMON_AQUA: type = 2117; break;
- case SO_SUMMON_VENTUS: type = 2120; break;
- case SO_SUMMON_TERA: type = 2123; break;
+ switch (skill_id) {
+ case SO_SUMMON_AGNI: type = ELEID_EL_AGNI_S; break;
+ case SO_SUMMON_AQUA: type = ELEID_EL_AQUA_S; break;
+ case SO_SUMMON_VENTUS: type = ELEID_EL_VENTUS_S; break;
+ case SO_SUMMON_TERA: type = ELEID_EL_TERA_S; break;
}
type += skill_lv - 1;
diff --git a/src/map/status.c b/src/map/status.c
index 32e5760a7..39329d5bb 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2152,7 +2152,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) {
if (!gc)
ShowError("status_calc_mob: No castle set at map %s\n", map->list[md->bl.m].name);
else
- if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
+ if (gc->castle_id < 24 || md->class_ == MOBID_EMPELIUM) {
#ifdef RENEWAL
mstatus->max_hp += 50 * gc->defense;
mstatus->max_sp += 70 * gc->defense;
@@ -2165,7 +2165,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) {
mstatus->def += (gc->defense+2)/3;
mstatus->mdef += (gc->defense+2)/3;
}
- if(md->class_ != MOBID_EMPERIUM) {
+ if (md->class_ != MOBID_EMPELIUM) {
mstatus->batk += mstatus->batk * 10*guardup_lv/100;
mstatus->rhw.atk += mstatus->rhw.atk * 10*guardup_lv/100;
mstatus->rhw.atk2 += mstatus->rhw.atk2 * 10*guardup_lv/100;
@@ -7095,7 +7095,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
if (bl->type == BL_MOB) {
struct mob_data *md = BL_CAST(BL_MOB, bl);
- if (md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA)
+ if (md && (md->class_ == MOBID_EMPELIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA)
return 0; //Emperium/BG Monsters can't be afflicted by status changes
#if 0
if (md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP)
@@ -9317,7 +9317,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
int max = val1*3;
val3 = rnd()%(max-min)+min;
val2 = val1;
- val1 = 1002; // Monster ID
+ val1 = MOBID_PORING;
}
break;
case SC_KAGEMUSYA:
@@ -9432,8 +9432,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
val2 = 30 * val1;
break;
case SC_MONSTER_TRANSFORM:
- if( !mob->db_checkid(val1) )
- val1 = 1002; // default poring
+ if (!mob->db_checkid(val1))
+ val1 = MOBID_PORING;
break;
case SC_ALL_RIDING:
tick = -1;