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authorKevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-07 22:25:22 +0000
committerKevin <Kevin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-07 22:25:22 +0000
commita2a9d9d23a168313d6eab7efbc084ca9770f1ff5 (patch)
tree9ee220c98aea4c78cf1ceb9655afccf5c983ce3d /src
parentcfc7ee65d8663665d8490067ed591b21ee31a3ad (diff)
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Immunity to magic now makes you immune to the SC effect as well. (bugreport:1277)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12527 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/skill.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cd2b5fc4d..5b0a21154 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2197,6 +2197,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl) == 100)
{ //GTB makes all targetted magic display miss with a single bolt.
+ sc_type sct = status_skill2sc(skillid);
+ if(sct != SC_NONE)
+ status_change_end(bl, sct, -1);
clif_skill_damage(src, bl, tick, status_get_amotion(src), status_get_dmotion(bl), 0, 1, skillid, skilllv, skill_get_hit(skillid));
return 1;
}