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author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-05-21 11:18:01 +0200 |
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committer | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-06-01 02:10:08 +0200 |
commit | 48582f7e139ead473ee32477d48bfbab8093304c (patch) | |
tree | d6ab089c7de32c8b34b8fc9aff42f1ef164edc35 /src | |
parent | 3fd249c757242ec20f44427391496a9e9397407a (diff) | |
download | hercules-48582f7e139ead473ee32477d48bfbab8093304c.tar.gz hercules-48582f7e139ead473ee32477d48bfbab8093304c.tar.bz2 hercules-48582f7e139ead473ee32477d48bfbab8093304c.tar.xz hercules-48582f7e139ead473ee32477d48bfbab8093304c.zip |
Remove hard-coded required equipment and update skill DBs accordingly
Diffstat (limited to 'src')
-rw-r--r-- | src/map/itemdb.h | 1 | ||||
-rw-r--r-- | src/map/skill.c | 16 |
2 files changed, 0 insertions, 17 deletions
diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 5f0790b10..4b06a21d6 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -606,7 +606,6 @@ struct item_data { #define itemid_isgemstone(n) ((n) >= ITEMID_YELLOW_GEMSTONE && (n) <= ITEMID_BLUE_GEMSTONE) #define itemdb_is_GNbomb(n) ((n) >= ITEMID_APPLE_BOMB && (n) <= ITEMID_VERY_HARD_LUMP) #define itemdb_is_GNthrowable(n) ((n) >= ITEMID_MYSTERIOUS_POWDER && (n) <= ITEMID_BLACK_THING_TO_THROW) -#define itemid_is_pilebunker(n) ((n) == ITEMID_PILEBUNCKER || (n) == ITEMID_PILEBUNCKER_P || (n) == ITEMID_PILEBUNCKER_S || (n) == ITEMID_PILEBUNCKER_T) #define itemdb_is_shadowequip(n) ((n) & (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L)) #define itemdb_is_costumeequip(n) ((n) & (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT)) diff --git a/src/map/skill.c b/src/map/skill.c index 383db09c9..86e8b73c2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15130,22 +15130,6 @@ static int skill_check_condition_castbegin(struct map_session_data *sd, uint16 s require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party. } break; - case NC_PILEBUNKER: - if (sd->equip_index[EQI_HAND_R] < 0 - || !itemid_is_pilebunker(sd->status.inventory[sd->equip_index[EQI_HAND_R]].nameid) - ) { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_THIS_WEAPON, 0, 0); - return 0; - } - break; - case NC_HOVERING: - if (( sd->equip_index[EQI_ACC_L] >= 0 && sd->status.inventory[sd->equip_index[EQI_ACC_L]].nameid == ITEMID_HOVERING_BOOSTER ) || - ( sd->equip_index[EQI_ACC_R] >= 0 && sd->status.inventory[sd->equip_index[EQI_ACC_R]].nameid == ITEMID_HOVERING_BOOSTER )); - else { - clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0); - return 0; - } - break; case SO_FIREWALK: case SO_ELECTRICWALK: // Can't be casted until you've walked all cells. if( sc && sc->data[SC_PROPERTYWALK] && |