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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-22 04:59:21 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-03-22 04:59:21 +0000
commit3c28bcdb276c7edaebfa39db390c8d55652a8525 (patch)
tree14772dfee1a8efa11f32af0a385ef675de02c7ec /src
parentf1ab59626ff04306a8009c98566631d81d95c33b (diff)
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Fixed bugreport:5356 Shadow Shaser's Shadow Form. Skill now redirects damage properly and is removed upon either caster or target leaving skill range
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15755 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/battle.c40
-rw-r--r--src/map/map.c17
-rw-r--r--src/map/status.c7
3 files changed, 42 insertions, 22 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 34e651af8..afefe3d7e 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -647,6 +647,26 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rand()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
status_change_spread(bl, src); // Deadly infect attacked side
+ if( sc && sc->data[SC__SHADOWFORM] ) {
+ struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
+ if( !s_bl ) { // If the shadow form target is not present remove the sc.
+ status_change_end(bl, SC__SHADOWFORM, -1);
+ } else if( status_isdead(s_bl) || !battle_check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
+ status_change_end(bl, SC__SHADOWFORM, -1);
+ if( s_bl->type == BL_PC )
+ ((TBL_PC*)s_bl)->shadowform_id = 0;
+ } else {
+ if( (--sc->data[SC__SHADOWFORM]->val3) < 0 ) { // If you have exceded max hits supported, remove the sc in both.
+ status_change_end(bl, SC__SHADOWFORM, -1);
+ if( s_bl->type == BL_PC )
+ ((TBL_PC*)s_bl)->shadowform_id = 0;
+ } else {
+ status_damage(src, s_bl, damage, 0, clif_damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0);
+ return ATK_NONE;
+ }
+ }
+ }
+
}
//SC effects from caster side.
@@ -736,25 +756,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
pc_overheat(sd,element == ELE_FIRE ? 1 : -1);
}
}
- if( sc && sc->data[SC__SHADOWFORM] ) {
- struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
- if( !s_bl ) { // If the shadow form target is not present remove the sc.
- status_change_end(bl, SC__SHADOWFORM, -1);
- } else if( status_isdead(s_bl) || !battle_check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
- status_change_end(bl, SC__SHADOWFORM, -1);
- if( s_bl->type == BL_PC )
- ((TBL_PC*)s_bl)->shadowform_id = 0;
- } else {
- if( (--sc->data[SC__SHADOWFORM]->val3) < 0 ) { // If you have exceded max hits supported, remove the sc in both.
- status_change_end(bl, SC__SHADOWFORM, -1);
- if( s_bl->type == BL_PC )
- ((TBL_PC*)s_bl)->shadowform_id = 0;
- } else {
- status_damage(src, s_bl, damage, 0, clif_damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0);
- return ATK_NONE;
- }
- }
- }
+
return damage;
}
diff --git a/src/map/map.c b/src/map/map.c
index d07db5eb5..30e766402 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -413,8 +413,19 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
#endif
if (bl->type&BL_CHAR) {
+
skill_unit_move(bl,tick,3);
sc = status_get_sc(bl);
+
+ if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
+ struct block_list *d_bl;
+ if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,skill_get_range(SC_SHADOWFORM,1)) ) {
+ if( d_bl )
+ status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
+ ((TBL_PC*)bl)->shadowform_id = 0;
+ }
+ }
+
if (sc && sc->count) {
if (sc->data[SC_DANCING])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0);
@@ -430,6 +441,12 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0);
else if (sc->data[SC_STEALTHFIELD_MASTER])
skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0);
+
+ if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
+ struct block_list *d_bl;
+ if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,skill_get_range(SC_SHADOWFORM,1)) )
+ status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
+ }
}
/* Guild Aura Moving */
if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) {
diff --git a/src/map/status.c b/src/map/status.c
index 7c53a0f68..b69a0c9ec 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1552,13 +1552,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
switch( target->type ) {
case BL_PC: {
struct map_session_data *sd = (TBL_PC*) target;
- bool is_boss = (status->mode&MD_BOSS), is_detector = (status->mode&MD_DETECTOR);
+ bool is_boss = (status->mode&MD_BOSS);
+ bool is_detect = ((status->mode&MD_DETECTOR)?true:false);//god-knows-why gcc doesn't shut up until this happens
if (pc_isinvisible(sd))
return 0;
if (tsc->option&hide_flag && !is_boss &&
- (sd->special_state.perfect_hiding || !is_detector) )
+ (sd->special_state.perfect_hiding || !is_detect) )
return 0;
- if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detector) && !skill_num )
+ if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_num )
return 0;
if( tsc->data[SC_CLOAKINGEXCEED] && !is_boss )
return 0;