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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-29 20:51:07 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-29 20:51:07 +0000
commit085ec7da7865711d855bb4664afc7a4b820ce37c (patch)
tree1e7689fef3143c9a76e55254181d1dc9bd2efd56 /src
parent571ce8ac8aed5b8373cdb722cc54589e28f4c4b1 (diff)
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- pc_resetskill flag can now be &2, it only returns the total amount of skill points spent, it doesn't does a reset.
- added script command skillpointcount. Returns total amount of skill points a char has (the value returned is the same that SkillPoint would have after invoking a skill reset) - Modified Defender. Speed reduction is 35-5*lv%, damage reduction on devoted chars is 5+5*lv%. These values are custom, but should be closer to "reality" than what we have. - When you have the wrong ammo type equipped, the equip arrows first message will be sent, as suggested by Haplo git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6384 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src')
-rw-r--r--src/map/pc.c32
-rw-r--r--src/map/script.c14
-rw-r--r--src/map/skill.c3
-rw-r--r--src/map/status.c4
4 files changed, 36 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index a524ca669..a4db9bcfa 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4370,7 +4370,8 @@ int pc_resetstate(struct map_session_data* sd)
/*==========================================
* /resetskill
- * if flag is 1, perform block resync and status_calc call.
+ * if flag&1, perform block resync and status_calc call.
+ * if flag&2, just count total amount of skill points used by player, do not really reset.
*------------------------------------------
*/
int pc_resetskill(struct map_session_data* sd, int flag)
@@ -4391,10 +4392,12 @@ int pc_resetskill(struct map_session_data* sd, int flag)
skill_point += skill;
else if (sd->status.skill[i].flag > 2 && sd->status.skill[i].flag != 13)
skill_point += (sd->status.skill[i].flag - 2);
- sd->status.skill[i].lv = 0;
- sd->status.skill[i].flag = 0;
+ if (!(flag&2)) {
+ sd->status.skill[i].lv = 0;
+ sd->status.skill[i].flag = 0;
+ }
}
- else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL))
+ else if (battle_config.quest_skill_reset && (inf2&INF2_QUEST_SKILL) && !(flag&2))
{
sd->status.skill[i].lv = 0;
sd->status.skill[i].flag = 0;
@@ -4404,18 +4407,19 @@ int pc_resetskill(struct map_session_data* sd, int flag)
}
}
- if (sd->status.skill_point > USHRT_MAX - skill_point)
- sd->status.skill_point = USHRT_MAX;
- else
- sd->status.skill_point += skill_point;
+ if (!(flag&2)) {
+ if (sd->status.skill_point > USHRT_MAX - skill_point)
+ sd->status.skill_point = USHRT_MAX;
+ else
+ sd->status.skill_point += skill_point;
- if (flag) {
- clif_updatestatus(sd,SP_SKILLPOINT);
- clif_skillinfoblock(sd);
- status_calc_pc(sd,0);
+ if (flag&1) {
+ clif_updatestatus(sd,SP_SKILLPOINT);
+ clif_skillinfoblock(sd);
+ status_calc_pc(sd,0);
+ }
}
-
- return 0;
+ return skill_point;
}
/*==========================================
diff --git a/src/map/script.c b/src/map/script.c
index 145b09ea6..99f8269f0 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -271,6 +271,7 @@ int buildin_birthpet(struct script_state *st);
int buildin_resetlvl(struct script_state *st);
int buildin_resetstatus(struct script_state *st);
int buildin_resetskill(struct script_state *st);
+int buildin_skillpointcount(struct script_state *st);
int buildin_changebase(struct script_state *st);
int buildin_changesex(struct script_state *st);
int buildin_waitingroom(struct script_state *st);
@@ -594,6 +595,7 @@ struct {
{buildin_resetlvl,"resetlvl","i"},
{buildin_resetstatus,"resetstatus",""},
{buildin_resetskill,"resetskill",""},
+ {buildin_skillpointcount,"skillpointcount",""},
{buildin_changebase,"changebase","i"},
{buildin_changesex,"changesex",""},
{buildin_waitingroom,"waitingroom","si*"},
@@ -6322,6 +6324,18 @@ int buildin_resetskill(struct script_state *st)
}
/*==========================================
+ * Counts total amount of skill points.
+ *------------------------------------------
+ */
+int buildin_skillpointcount(struct script_state *st)
+{
+ struct map_session_data *sd;
+ sd=script_rid2sd(st);
+ push_val(st->stack,C_INT,sd->status.skill_point + pc_resetskill(sd,2));
+ return 0;
+}
+
+/*==========================================
*
*------------------------------------------
*/
diff --git a/src/map/skill.c b/src/map/skill.c
index 49b65f2cc..3ed3a90d2 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8096,7 +8096,8 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
if (!(ammo&1<<sd->inventory_data[i]->look))
{ //Ammo type check. Send the "wrong weapon type" message
//which is the closest we have to wrong ammo type. [Skotlex]
- clif_skill_fail(sd,skill,6,0);
+ clif_arrow_fail(sd,0); //Haplo suggested we just send the equip-arrows message instead. [Skotlex]
+ //clif_skill_fail(sd,skill,6,0);
return 0;
}
}
diff --git a/src/map/status.c b/src/map/status.c
index ba6031c7c..8ceae398c 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2160,7 +2160,7 @@ int status_calc_speed(struct block_list *bl, int speed)
if(sc->data[SC_DONTFORGETME].timer!=-1)
speed += speed * sc->data[SC_DONTFORGETME].val3/100;
if(sc->data[SC_DEFENDER].timer!=-1)
- speed += speed * (55-5*sc->data[SC_DEFENDER].val1)/100;
+ speed += speed * (35-5*sc->data[SC_DEFENDER].val1)/100;
if(sc->data[SC_GOSPEL].timer!=-1 && sc->data[SC_GOSPEL].val4 == BCT_ENEMY)
speed += speed * 25/100;
if(sc->data[SC_JOINTBEAT].timer!=-1) {
@@ -4229,7 +4229,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
for (i = 0; i < 5; i++)
{ //See if there are devoted characters, and pass the status to them. [Skotlex]
if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
- status_change_start(&tsd->bl,SC_DEFENDER,10000,val1,val2,0,0,tick,1);
+ status_change_start(&tsd->bl,SC_DEFENDER,10000,val1,5+val1*5,0,0,tick,1);
}
}
break;