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author | Haru <haru@dotalux.com> | 2020-02-09 22:25:23 +0100 |
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committer | GitHub <noreply@github.com> | 2020-02-09 22:25:23 +0100 |
commit | 38f33af5049120c741196349505042e1485d11b0 (patch) | |
tree | bcef3831f5ce19727dccfa4ede75df8357be9615 /src/map | |
parent | 14d7ef4651d7a399bec5e60f7c5e7c3550164063 (diff) | |
parent | abc433ecf88c65a7f81fd070a1e343c105774eb6 (diff) | |
download | hercules-38f33af5049120c741196349505042e1485d11b0.tar.gz hercules-38f33af5049120c741196349505042e1485d11b0.tar.bz2 hercules-38f33af5049120c741196349505042e1485d11b0.tar.xz hercules-38f33af5049120c741196349505042e1485d11b0.zip |
Merge pull request #2618 from Kenpachi2k13/issue#2558
Updated PR_STRECOVERY to only cure status effects if defence element is not Undead.
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 43 |
1 files changed, 25 insertions, 18 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index a488e3eaf..ede3a4c52 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -7320,27 +7320,34 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list * break; case PR_STRECOVERY: - if(status->isimmune(bl)) { - clif->skill_nodamage(src,bl,skill_id,skill_lv,0); + if (status->isimmune(bl) != 0) { + clif->skill_nodamage(src, bl, skill_id, skill_lv, 0); break; } - if (tsc && tsc->opt1) { - status_change_end(bl, SC_FREEZE, INVALID_TIMER); - status_change_end(bl, SC_STONE, INVALID_TIMER); - status_change_end(bl, SC_SLEEP, INVALID_TIMER); - status_change_end(bl, SC_STUN, INVALID_TIMER); - status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); - } - status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER); - //Is this equation really right? It looks so... special. - if( battle->check_undead(tstatus->race,tstatus->def_ele) ) { - status->change_start(src, bl, SC_BLIND, - 100*(100-(tstatus->int_/2+tstatus->vit/3+tstatus->luk/10)), 1,0,0,0, - skill->get_time2(skill_id, skill_lv) * (100-(tstatus->int_+tstatus->vit)/2)/100,SCFLAG_NONE); + + if (!battle->check_undead(tstatus->race, tstatus->def_ele)) { + if (tsc != NULL && tsc->opt1 != 0) { + status_change_end(bl, SC_FREEZE, INVALID_TIMER); + status_change_end(bl, SC_STONE, INVALID_TIMER); + status_change_end(bl, SC_SLEEP, INVALID_TIMER); + status_change_end(bl, SC_STUN, INVALID_TIMER); + status_change_end(bl, SC_WHITEIMPRISON, INVALID_TIMER); + } + + status_change_end(bl, SC_NETHERWORLD, INVALID_TIMER); + } else { + int rate = 100 * (100 - (tstatus->int_ / 2 + tstatus->vit / 3 + tstatus->luk / 10)); + int duration = skill->get_time2(skill_id, skill_lv); + + duration *= (100 - (tstatus->int_ + tstatus->vit) / 2) / 100; + status->change_start(src, bl, SC_BLIND, rate, 1, 0, 0, 0, duration, SCFLAG_NONE); } - clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if(dstmd) - mob->unlocktarget(dstmd,tick); + + clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); + + if (dstmd != NULL) + mob->unlocktarget(dstmd, tick); + break; // Mercenary Supportive Skills |