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authorHaru <haru@dotalux.com>2017-03-23 10:34:12 +0100
committerGitHub <noreply@github.com>2017-03-23 10:34:12 +0100
commit04f57d1c837e6b4e03f1d003862bddb8e064459a (patch)
tree9b8aa54666bca26d7495259776387fd5e40f8d04 /src/map
parentc07dcc80c3d5a6375c3f78eaa517e3df3020d69a (diff)
parent0023b7380e028676e6e81f4e3ccd63932386b3c8 (diff)
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Merge pull request #1638 from Asheraf/hami
Correct Castling skill to use cooldown
Diffstat (limited to 'src/map')
-rw-r--r--src/map/skill.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cd7006de0..70db5b341 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8181,8 +8181,14 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
int x,y;
x = src->x;
y = src->y;
- if (hd)
- skill->blockhomun_start(hd, skill_id, skill->get_time2(skill_id,skill_lv));
+ if (hd) {
+#ifdef RENEWAL
+ skill->blockhomun_start(hd, skill_id, skill->get_cooldown(skill_id, skill_lv));
+#else
+ skill->blockhomun_start(hd, skill_id, skill->get_time2(skill_id, skill_lv));
+#endif
+ }
+
if (unit->movepos(src,bl->x,bl->y,0,0)) {
clif->skill_nodamage(src,src,skill_id,skill_lv,1); // Homun