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authorHaru <haru@dotalux.com>2013-12-10 19:48:55 +0100
committerHaru <haru@dotalux.com>2013-12-17 01:11:33 +0100
commit15a0f6dea6f4f3c5adc9a1bc9e7e8be81cc49c48 (patch)
treec5dd5b25003f8c21381c7a2e1f010dba71e40b90 /src/map/unit.c
parenta23d072a66d2569ba13921522be3c82ae9aad576 (diff)
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Fixed several compiler warnings
- Warnings detected thanks to Xcode's compiler settings (more strict by default) and clang, warnings mostly but not only related to data sizes on 64 bit systems, that were silenced until now by very lax compiler settings. - This also decreases by a great deal the amount of warnings produced by MSVC in x64 mode (for the adventurous ones who tried that) - Also fixed (or silenced in case of false positives) the potential issues pointed out by the (awesome) clang static analyzer. - Patch co-produced with Ind, I'm merging and committing in his place! Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 28dd68e7d..7f722684d 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -670,15 +670,15 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
{ // Check if pet needs to be teleported. [Skotlex]
int flag = 0;
- struct block_list* bl = &sd->pd->bl;
- if( !checkpath && !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) )
+ struct block_list* pbl = &sd->pd->bl;
+ if( !checkpath && !path->search(NULL,pbl->m,pbl->x,pbl->y,dst_x,dst_y,0,CELL_CHKNOPASS) )
flag = 1;
- else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport.
+ else if (!check_distance_bl(&sd->bl, pbl, AREA_SIZE)) //Too far, teleport.
flag = 2;
if( flag )
{
- unit->movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
- clif->slide(bl,bl->x,bl->y);
+ unit->movepos(pbl,sd->bl.x,sd->bl.y, 0, 0);
+ clif->slide(pbl,pbl->x,pbl->y);
}
}
}
@@ -720,6 +720,8 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
struct skill_unit* su = NULL;
int nx, ny, result;
+ nullpo_ret(bl);
+
sd = BL_CAST(BL_PC, bl);
su = BL_CAST(BL_SKILL, bl);