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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-18 18:36:36 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-18 18:36:36 +0000
commitaf8421488eef950de05dda7109e195687613393e (patch)
treec877ab704752db7b6b5ad5495f96752bdb34291e /src/map/unit.c
parentba0872fe48a8b9d78358e58f52483740d17de7c7 (diff)
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- High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place.
- Fixed TK_RUN as per packets provided by AuronX. - Corrected Ki Explosion to have range 1 and to take your weapon's element. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8797 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 9417115ed..751460c54 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -386,8 +386,11 @@ int unit_run(struct block_list *bl)
if(to_x == bl->x && to_y == bl->y) {
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
+ clif_status_change(bl, SI_BUMP, 1);
status_change_end(bl,SC_RUN,-1);
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,sc->data[SC_RUN].val1)|0x10000);
+ clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
+ clif_status_change(bl, SI_BUMP, 0);
return 0;
}
unit_walktoxy(bl, to_x, to_y, 1);