From af8421488eef950de05dda7109e195687613393e Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 18 Sep 2006 18:36:36 +0000 Subject: - High-Jump is usable everywhere now, except that on maps where it previously failed, now will just make you jump in place. - Fixed TK_RUN as per packets provided by AuronX. - Corrected Ki Explosion to have range 1 and to take your weapon's element. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8797 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/unit.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/map/unit.c') diff --git a/src/map/unit.c b/src/map/unit.c index 9417115ed..751460c54 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -386,8 +386,11 @@ int unit_run(struct block_list *bl) if(to_x == bl->x && to_y == bl->y) { //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] + clif_status_change(bl, SI_BUMP, 1); status_change_end(bl,SC_RUN,-1); skill_blown(bl,bl,skill_get_blewcount(TK_RUN,sc->data[SC_RUN].val1)|0x10000); + clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. + clif_status_change(bl, SI_BUMP, 0); return 0; } unit_walktoxy(bl, to_x, to_y, 1); -- cgit v1.2.3-70-g09d2