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authorgreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
committergreenboxal2 <greenboxal2@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-25 21:20:43 +0000
commitb11bf6e1604097711291265f927e79e8f2af5c54 (patch)
tree6eac67dfe94b2cef4e48f59c1bf448a321ce24cd /src/map/storage.c
parentd9c5c4784a0abc43fb9e01f365a0d8b3a15a0692 (diff)
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Applied AStyle code formating as discussed on tid:74602.
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/storage.c')
-rw-r--r--src/map/storage.c922
1 files changed, 457 insertions, 465 deletions
diff --git a/src/map/storage.c b/src/map/storage.c
index c66f12852..e75891608 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -24,34 +24,33 @@
#include <string.h>
-static DBMap* guild_storage_db; // int guild_id -> struct guild_storage*
+static DBMap *guild_storage_db; // int guild_id -> struct guild_storage*
/*==========================================
* Sort items in the warehouse
*------------------------------------------*/
static int storage_comp_item(const void *_i1, const void *_i2)
{
- struct item *i1 = (struct item *)_i1;
- struct item *i2 = (struct item *)_i2;
-
- if (i1->nameid == i2->nameid)
- return 0;
- else if (!(i1->nameid) || !(i1->amount))
- return 1;
- else if (!(i2->nameid) || !(i2->amount))
- return -1;
- return i1->nameid - i2->nameid;
+ struct item *i1 = (struct item *)_i1;
+ struct item *i2 = (struct item *)_i2;
+
+ if (i1->nameid == i2->nameid)
+ return 0;
+ else if (!(i1->nameid) || !(i1->amount))
+ return 1;
+ else if (!(i2->nameid) || !(i2->amount))
+ return -1;
+ return i1->nameid - i2->nameid;
}
//Sort item by storage_comp_item (nameid)
-static void storage_sortitem(struct item* items, unsigned int size)
+static void storage_sortitem(struct item *items, unsigned int size)
{
- nullpo_retv(items);
+ nullpo_retv(items);
- if( battle_config.client_sort_storage )
- {
- qsort(items, size, sizeof(struct item), storage_comp_item);
- }
+ if (battle_config.client_sort_storage) {
+ qsort(items, size, sizeof(struct item), storage_comp_item);
+ }
}
/*==========================================
@@ -59,12 +58,12 @@ static void storage_sortitem(struct item* items, unsigned int size)
*------------------------------------------*/
int do_init_storage(void) // Called from map.c::do_init()
{
- guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA);
- return 1;
+ guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA);
+ return 1;
}
void do_final_storage(void) // by [MC Cameri]
{
- guild_storage_db->destroy(guild_storage_db,NULL);
+ guild_storage_db->destroy(guild_storage_db,NULL);
}
/**
@@ -73,17 +72,17 @@ void do_final_storage(void) // by [MC Cameri]
*/
static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
{
- struct guild_storage *stor = db_data2ptr(data);
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_guild_storagesave(0, stor->guild_id,0);
+ struct guild_storage *stor = db_data2ptr(data);
+ if (stor->dirty && stor->storage_status == 0) //Save closed storages.
+ storage_guild_storagesave(0, stor->guild_id,0);
- return 0;
+ return 0;
}
//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex]
void do_reconnect_storage(void)
{
- guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
+ guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub);
}
/*==========================================
@@ -93,22 +92,22 @@ void do_reconnect_storage(void)
*------------------------------------------*/
int storage_storageopen(struct map_session_data *sd)
{
- nullpo_ret(sd);
-
- if(sd->state.storage_flag)
- return 1; //Already open?
-
- if( !pc_can_give_items(sd) )
- { //check is this GM level is allowed to put items to storage
- clif_displaymessage(sd->fd, msg_txt(246));
- return 1;
- }
-
- sd->state.storage_flag = 1;
- storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
- clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
- clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
- return 0;
+ nullpo_ret(sd);
+
+ if (sd->state.storage_flag)
+ return 1; //Already open?
+
+ if (!pc_can_give_items(sd)) {
+ //check is this GM level is allowed to put items to storage
+ clif_displaymessage(sd->fd, msg_txt(246));
+ return 1;
+ }
+
+ sd->state.storage_flag = 1;
+ storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
+ clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items));
+ clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
+ return 0;
}
/* helper function
@@ -116,232 +115,229 @@ int storage_storageopen(struct map_session_data *sd)
*/
int compare_item(struct item *a, struct item *b)
{
- if( a->nameid == b->nameid &&
- a->identify == b->identify &&
- a->refine == b->refine &&
- a->attribute == b->attribute &&
- a->expire_time == b->expire_time )
- {
- int i;
- for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
- return (i == MAX_SLOTS);
- }
- return 0;
+ if (a->nameid == b->nameid &&
+ a->identify == b->identify &&
+ a->refine == b->refine &&
+ a->attribute == b->attribute &&
+ a->expire_time == b->expire_time) {
+ int i;
+ for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++);
+ return (i == MAX_SLOTS);
+ }
+ return 0;
}
/*==========================================
* Internal add-item function.
*------------------------------------------*/
-static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount)
+static int storage_additem(struct map_session_data *sd, struct item *item_data, int amount)
{
- struct storage_data* stor = &sd->status.storage;
- struct item_data *data;
- int i;
-
- if( item_data->nameid <= 0 || amount <= 0 )
- return 1;
-
- data = itemdb_search(item_data->nameid);
-
- if( data->stack.storage && amount > data->stack.amount )
- {// item stack limitation
- return 1;
- }
-
- if( !itemdb_canstore(item_data, pc_get_group_level(sd)) )
- { //Check if item is storable. [Skotlex]
- clif_displaymessage (sd->fd, msg_txt(264));
- return 1;
- }
-
- if( itemdb_isstackable2(data) )
- {//Stackable
- for( i = 0; i < MAX_STORAGE; i++ )
- {
- if( compare_item(&stor->items[i], item_data) )
- {// existing items found, stack them
- if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) )
- return 1;
- stor->items[i].amount += amount;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- return 0;
- }
- }
- }
-
- // find free slot
- ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 );
- if( i >= MAX_STORAGE )
- return 1;
-
- // add item to slot
- memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
- stor->storage_amount++;
- stor->items[i].amount = amount;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE);
-
- return 0;
+ struct storage_data *stor = &sd->status.storage;
+ struct item_data *data;
+ int i;
+
+ if (item_data->nameid <= 0 || amount <= 0)
+ return 1;
+
+ data = itemdb_search(item_data->nameid);
+
+ if (data->stack.storage && amount > data->stack.amount) {
+ // item stack limitation
+ return 1;
+ }
+
+ if (!itemdb_canstore(item_data, pc_get_group_level(sd))) {
+ //Check if item is storable. [Skotlex]
+ clif_displaymessage(sd->fd, msg_txt(264));
+ return 1;
+ }
+
+ if (itemdb_isstackable2(data)) {
+ //Stackable
+ for (i = 0; i < MAX_STORAGE; i++) {
+ if (compare_item(&stor->items[i], item_data)) {
+ // existing items found, stack them
+ if (amount > MAX_AMOUNT - stor->items[i].amount || (data->stack.storage && amount > data->stack.amount - stor->items[i].amount))
+ return 1;
+ stor->items[i].amount += amount;
+ clif_storageitemadded(sd,&stor->items[i],i,amount);
+ return 0;
+ }
+ }
+ }
+
+ // find free slot
+ ARR_FIND(0, MAX_STORAGE, i, stor->items[i].nameid == 0);
+ if (i >= MAX_STORAGE)
+ return 1;
+
+ // add item to slot
+ memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
+ stor->storage_amount++;
+ stor->items[i].amount = amount;
+ clif_storageitemadded(sd,&stor->items[i],i,amount);
+ clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE);
+
+ return 0;
}
/*==========================================
* Internal del-item function
*------------------------------------------*/
-int storage_delitem(struct map_session_data* sd, int n, int amount)
+int storage_delitem(struct map_session_data *sd, int n, int amount)
{
- if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount )
- return 1;
-
- sd->status.storage.items[n].amount -= amount;
- if( sd->status.storage.items[n].amount == 0 )
- {
- memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
- sd->status.storage.storage_amount--;
- if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
- }
- if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount);
- return 0;
+ if (sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount)
+ return 1;
+
+ sd->status.storage.items[n].amount -= amount;
+ if (sd->status.storage.items[n].amount == 0) {
+ memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0]));
+ sd->status.storage.storage_amount--;
+ if (sd->state.storage_flag == 1) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE);
+ }
+ if (sd->state.storage_flag == 1) clif_storageitemremoved(sd,n,amount);
+ return 0;
}
/*==========================================
* Add an item to the storage from the inventory.
* @index : inventory idx
* return
- * 0 : fail
- * 1 : success
+ * 0 : fail
+ * 1 : success
*------------------------------------------*/
-int storage_storageadd(struct map_session_data* sd, int index, int amount)
+int storage_storageadd(struct map_session_data *sd, int index, int amount)
{
- nullpo_ret(sd);
+ nullpo_ret(sd);
- if( sd->status.storage.storage_amount > MAX_STORAGE )
- return 0; // storage full
+ if (sd->status.storage.storage_amount > MAX_STORAGE)
+ return 0; // storage full
- if( index < 0 || index >= MAX_INVENTORY )
- return 0;
+ if (index < 0 || index >= MAX_INVENTORY)
+ return 0;
- if( sd->status.inventory[index].nameid <= 0 )
- return 0; // No item on that spot
+ if (sd->status.inventory[index].nameid <= 0)
+ return 0; // No item on that spot
- if( amount < 1 || amount > sd->status.inventory[index].amount )
- return 0;
+ if (amount < 1 || amount > sd->status.inventory[index].amount)
+ return 0;
- if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
- pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
+ if (storage_additem(sd,&sd->status.inventory[index],amount) == 0)
+ pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
- return 1;
+ return 1;
}
/*==========================================
* Retrieve an item from the storage into inventory
* @index : storage idx
* return
- * 0 : fail
- * 1 : success
+ * 0 : fail
+ * 1 : success
*------------------------------------------*/
-int storage_storageget(struct map_session_data* sd, int index, int amount)
+int storage_storageget(struct map_session_data *sd, int index, int amount)
{
- int flag;
+ int flag;
- if( index < 0 || index >= MAX_STORAGE )
- return 0;
+ if (index < 0 || index >= MAX_STORAGE)
+ return 0;
- if( sd->status.storage.items[index].nameid <= 0 )
- return 0; //Nothing there
-
- if( amount < 1 || amount > sd->status.storage.items[index].amount )
- return 0;
+ if (sd->status.storage.items[index].nameid <= 0)
+ return 0; //Nothing there
- if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
- storage_delitem(sd,index,amount);
- else
- clif_additem(sd,0,0,flag);
+ if (amount < 1 || amount > sd->status.storage.items[index].amount)
+ return 0;
- return 1;
+ if ((flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0)
+ storage_delitem(sd,index,amount);
+ else
+ clif_additem(sd,0,0,flag);
+
+ return 1;
}
/*==========================================
* Move an item from cart to storage.
* @index : cart inventory index
* return
- * 0 : fail
- * 1 : success
+ * 0 : fail
+ * 1 : success
*------------------------------------------*/
-int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount)
+int storage_storageaddfromcart(struct map_session_data *sd, int index, int amount)
{
- nullpo_ret(sd);
+ nullpo_ret(sd);
+
+ if (sd->status.storage.storage_amount > MAX_STORAGE)
+ return 0; // storage full / storage closed
- if( sd->status.storage.storage_amount > MAX_STORAGE )
- return 0; // storage full / storage closed
+ if (index < 0 || index >= MAX_CART)
+ return 0;
- if( index < 0 || index >= MAX_CART )
- return 0;
+ if (sd->status.cart[index].nameid <= 0)
+ return 0; //No item there.
- if( sd->status.cart[index].nameid <= 0 )
- return 0; //No item there.
-
- if( amount < 1 || amount > sd->status.cart[index].amount )
- return 0;
+ if (amount < 1 || amount > sd->status.cart[index].amount)
+ return 0;
- if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
- pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
+ if (storage_additem(sd,&sd->status.cart[index],amount) == 0)
+ pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
- return 1;
+ return 1;
}
/*==========================================
* Get from Storage to the Cart inventory
* @index : storage index
* return
- * 0 : fail
- * 1 : success
+ * 0 : fail
+ * 1 : success
*------------------------------------------*/
-int storage_storagegettocart(struct map_session_data* sd, int index, int amount)
+int storage_storagegettocart(struct map_session_data *sd, int index, int amount)
{
- nullpo_ret(sd);
-
- if( index < 0 || index >= MAX_STORAGE )
- return 0;
-
- if( sd->status.storage.items[index].nameid <= 0 )
- return 0; //Nothing there.
-
- if( amount < 1 || amount > sd->status.storage.items[index].amount )
- return 0;
-
- if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 )
- storage_delitem(sd,index,amount);
-
- return 1;
+ nullpo_ret(sd);
+
+ if (index < 0 || index >= MAX_STORAGE)
+ return 0;
+
+ if (sd->status.storage.items[index].nameid <= 0)
+ return 0; //Nothing there.
+
+ if (amount < 1 || amount > sd->status.storage.items[index].amount)
+ return 0;
+
+ if (pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0)
+ storage_delitem(sd,index,amount);
+
+ return 1;
}
/*==========================================
* Modified By Valaris to save upon closing [massdriller]
*------------------------------------------*/
-void storage_storageclose(struct map_session_data* sd)
+void storage_storageclose(struct map_session_data *sd)
{
- nullpo_retv(sd);
+ nullpo_retv(sd);
- clif_storageclose(sd);
+ clif_storageclose(sd);
- if( save_settings&4 )
- chrif_save(sd,0); //Invokes the storage saving as well.
+ if (save_settings&4)
+ chrif_save(sd,0); //Invokes the storage saving as well.
- sd->state.storage_flag = 0;
+ sd->state.storage_flag = 0;
}
/*==========================================
* When quitting the game.
*------------------------------------------*/
-void storage_storage_quit(struct map_session_data* sd, int flag)
+void storage_storage_quit(struct map_session_data *sd, int flag)
{
- nullpo_retv(sd);
-
- if (save_settings&4)
- chrif_save(sd, flag); //Invokes the storage saving as well.
+ nullpo_retv(sd);
- sd->state.storage_flag = 0;
+ if (save_settings&4)
+ chrif_save(sd, flag); //Invokes the storage saving as well.
+
+ sd->state.storage_flag = 0;
}
/**
@@ -349,374 +345,370 @@ void storage_storage_quit(struct map_session_data* sd, int flag)
*/
static DBData create_guildstorage(DBKey key, va_list args)
{
- struct guild_storage *gs = NULL;
- gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
- gs->guild_id=key.i;
- return db_ptr2data(gs);
+ struct guild_storage *gs = NULL;
+ gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
+ gs->guild_id=key.i;
+ return db_ptr2data(gs);
}
-struct guild_storage *guild2storage(int guild_id)
-{
- struct guild_storage *gs = NULL;
- if(guild_search(guild_id) != NULL)
- gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
- return gs;
+struct guild_storage *guild2storage(int guild_id) {
+ struct guild_storage *gs = NULL;
+ if (guild_search(guild_id) != NULL)
+ gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage);
+ return gs;
}
//For just locating a storage without creating one. [Skotlex]
-struct guild_storage *guild2storage2(int guild_id)
-{
- return (struct guild_storage*)idb_get(guild_storage_db,guild_id);
+struct guild_storage *guild2storage2(int guild_id) {
+ return (struct guild_storage *)idb_get(guild_storage_db,guild_id);
}
int guild_storage_delete(int guild_id)
{
- idb_remove(guild_storage_db,guild_id);
- return 0;
+ idb_remove(guild_storage_db,guild_id);
+ return 0;
}
/*==========================================
* Attempt to open guild storage for sd
* return
-* 0 : success (open or req to create a new one)
-* 1 : fail
-* 2 : no guild for sd
+* 0 : success (open or req to create a new one)
+* 1 : fail
+* 2 : no guild for sd
*------------------------------------------*/
-int storage_guild_storageopen(struct map_session_data* sd)
+int storage_guild_storageopen(struct map_session_data *sd)
{
- struct guild_storage *gstor;
-
- nullpo_ret(sd);
-
- if(sd->status.guild_id <= 0)
- return 2;
-
- if(sd->state.storage_flag)
- return 1; //Can't open both storages at a time.
-
- if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
- clif_displaymessage(sd->fd, msg_txt(246));
- return 1;
- }
-
- if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
- intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
- return 0;
- }
- if(gstor->storage_status)
- return 1;
-
- gstor->storage_status = 1;
- sd->state.storage_flag = 2;
- storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
- clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
- clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
- return 0;
+ struct guild_storage *gstor;
+
+ nullpo_ret(sd);
+
+ if (sd->status.guild_id <= 0)
+ return 2;
+
+ if (sd->state.storage_flag)
+ return 1; //Can't open both storages at a time.
+
+ if (!pc_can_give_items(sd)) { //check is this GM level can open guild storage and store items [Lupus]
+ clif_displaymessage(sd->fd, msg_txt(246));
+ return 1;
+ }
+
+ if ((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
+ intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
+ return 0;
+ }
+ if (gstor->storage_status)
+ return 1;
+
+ gstor->storage_status = 1;
+ sd->state.storage_flag = 2;
+ storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items));
+ clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items));
+ clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE);
+ return 0;
}
/*==========================================
* Attempt to add an item in guild storage, then refresh it
* return
-* 0 : success
-* 1 : fail
+* 0 : success
+* 1 : fail
*------------------------------------------*/
-int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount)
+int guild_storage_additem(struct map_session_data *sd, struct guild_storage *stor, struct item *item_data, int amount)
{
- struct item_data *data;
- int i;
-
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
- nullpo_retr(1, item_data);
-
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
-
- data = itemdb_search(item_data->nameid);
-
- if( data->stack.guildstorage && amount > data->stack.amount )
- {// item stack limitation
- return 1;
- }
-
- if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time )
- { //Check if item is storable. [Skotlex]
- clif_displaymessage (sd->fd, msg_txt(264));
- return 1;
- }
-
- if(itemdb_isstackable2(data)){ //Stackable
- for(i=0;i<MAX_GUILD_STORAGE;i++){
- if(compare_item(&stor->items[i], item_data)) {
- if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) )
- return 1;
- stor->items[i].amount+=amount;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++);
-
- if(i>=MAX_GUILD_STORAGE)
- return 1;
-
- memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
- stor->items[i].amount=amount;
- stor->storage_amount++;
- clif_storageitemadded(sd,&stor->items[i],i,amount);
- clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
- stor->dirty = 1;
- return 0;
+ struct item_data *data;
+ int i;
+
+ nullpo_retr(1, sd);
+ nullpo_retr(1, stor);
+ nullpo_retr(1, item_data);
+
+ if (item_data->nameid <= 0 || amount <= 0)
+ return 1;
+
+ data = itemdb_search(item_data->nameid);
+
+ if (data->stack.guildstorage && amount > data->stack.amount) {
+ // item stack limitation
+ return 1;
+ }
+
+ if (!itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time) {
+ //Check if item is storable. [Skotlex]
+ clif_displaymessage(sd->fd, msg_txt(264));
+ return 1;
+ }
+
+ if (itemdb_isstackable2(data)) { //Stackable
+ for (i=0; i<MAX_GUILD_STORAGE; i++) {
+ if (compare_item(&stor->items[i], item_data)) {
+ if (amount > MAX_AMOUNT - stor->items[i].amount || (data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount))
+ return 1;
+ stor->items[i].amount+=amount;
+ clif_storageitemadded(sd,&stor->items[i],i,amount);
+ stor->dirty = 1;
+ return 0;
+ }
+ }
+ }
+ //Add item
+ for (i=0; i<MAX_GUILD_STORAGE && stor->items[i].nameid; i++);
+
+ if (i>=MAX_GUILD_STORAGE)
+ return 1;
+
+ memcpy(&stor->items[i],item_data,sizeof(stor->items[0]));
+ stor->items[i].amount=amount;
+ stor->storage_amount++;
+ clif_storageitemadded(sd,&stor->items[i],i,amount);
+ clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
+ stor->dirty = 1;
+ return 0;
}
/*==========================================
* Attempt to delete an item in guild storage, then refresh it
* return
-* 0 : success
-* 1 : fail
+* 0 : success
+* 1 : fail
*------------------------------------------*/
-int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount)
+int guild_storage_delitem(struct map_session_data *sd, struct guild_storage *stor, int n, int amount)
{
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
-
- if(stor->items[n].nameid==0 || stor->items[n].amount<amount)
- return 1;
-
- stor->items[n].amount-=amount;
- if(stor->items[n].amount==0){
- memset(&stor->items[n],0,sizeof(stor->items[0]));
- stor->storage_amount--;
- clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
- }
- clif_storageitemremoved(sd,n,amount);
- stor->dirty = 1;
- return 0;
+ nullpo_retr(1, sd);
+ nullpo_retr(1, stor);
+
+ if (stor->items[n].nameid==0 || stor->items[n].amount<amount)
+ return 1;
+
+ stor->items[n].amount-=amount;
+ if (stor->items[n].amount==0) {
+ memset(&stor->items[n],0,sizeof(stor->items[0]));
+ stor->storage_amount--;
+ clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE);
+ }
+ clif_storageitemremoved(sd,n,amount);
+ stor->dirty = 1;
+ return 0;
}
/*==========================================
* Attempt to add an item in guild storage from inventory, then refresh it
* @index : inventory idx
* return
-* 0 : fail
-* 1 : succes
+* 0 : fail
+* 1 : succes
*------------------------------------------*/
-int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
+int storage_guild_storageadd(struct map_session_data *sd, int index, int amount)
{
- struct guild_storage *stor;
-
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
-
- if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
- return 0;
-
- if( index<0 || index>=MAX_INVENTORY )
- return 0;
-
- if( sd->status.inventory[index].nameid <= 0 )
- return 0;
-
- if( amount < 1 || amount > sd->status.inventory[index].amount )
- return 0;
-
- if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
- pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
-
- return 1;
+ struct guild_storage *stor;
+
+ nullpo_ret(sd);
+ nullpo_ret(stor=guild2storage2(sd->status.guild_id));
+
+ if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
+ return 0;
+
+ if (index<0 || index>=MAX_INVENTORY)
+ return 0;
+
+ if (sd->status.inventory[index].nameid <= 0)
+ return 0;
+
+ if (amount < 1 || amount > sd->status.inventory[index].amount)
+ return 0;
+
+ if (guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
+ pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
+
+ return 1;
}
/*==========================================
* Attempt to retrieve an item from guild storage to inventory, then refresh it
* @index : storage idx
* return
-* 0 : fail
-* 1 : succes
+* 0 : fail
+* 1 : succes
*------------------------------------------*/
-int storage_guild_storageget(struct map_session_data* sd, int index, int amount)
+int storage_guild_storageget(struct map_session_data *sd, int index, int amount)
{
- struct guild_storage *stor;
- int flag;
-
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
-
- if(!stor->storage_status)
- return 0;
-
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
-
- if(stor->items[index].nameid <= 0)
- return 0;
-
- if(amount < 1 || amount > stor->items[index].amount)
- return 0;
-
- if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
- guild_storage_delitem(sd,stor,index,amount);
- else //inform fail
- clif_additem(sd,0,0,flag);
-// log_fromstorage(sd, index, 1);
-
- return 0;
+ struct guild_storage *stor;
+ int flag;
+
+ nullpo_ret(sd);
+ nullpo_ret(stor=guild2storage2(sd->status.guild_id));
+
+ if (!stor->storage_status)
+ return 0;
+
+ if (index<0 || index>=MAX_GUILD_STORAGE)
+ return 0;
+
+ if (stor->items[index].nameid <= 0)
+ return 0;
+
+ if (amount < 1 || amount > stor->items[index].amount)
+ return 0;
+
+ if ((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
+ guild_storage_delitem(sd,stor,index,amount);
+ else //inform fail
+ clif_additem(sd,0,0,flag);
+ // log_fromstorage(sd, index, 1);
+
+ return 0;
}
/*==========================================
* Attempt to add an item in guild storage from cart, then refresh it
* @index : cart inventory idx
* return
-* 0 : fail
-* 1 : succes
+* 0 : fail
+* 1 : succes
*------------------------------------------*/
-int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount)
+int storage_guild_storageaddfromcart(struct map_session_data *sd, int index, int amount)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
+ nullpo_ret(sd);
+ nullpo_ret(stor=guild2storage2(sd->status.guild_id));
- if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE )
- return 0;
+ if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
+ return 0;
- if( index < 0 || index >= MAX_CART )
- return 0;
+ if (index < 0 || index >= MAX_CART)
+ return 0;
- if( sd->status.cart[index].nameid <= 0 )
- return 0;
-
- if( amount < 1 || amount > sd->status.cart[index].amount )
- return 0;
+ if (sd->status.cart[index].nameid <= 0)
+ return 0;
- if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
- pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
+ if (amount < 1 || amount > sd->status.cart[index].amount)
+ return 0;
- return 1;
+ if (guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
+ pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
+
+ return 1;
}
/*==========================================
* Attempt to retrieve an item from guild storage to cart, then refresh it
* @index : storage idx
* return
-* 0 : fail
-* 1 : succes
+* 0 : fail
+* 1 : succes
*------------------------------------------*/
-int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount)
+int storage_guild_storagegettocart(struct map_session_data *sd, int index, int amount)
{
- struct guild_storage *stor;
+ struct guild_storage *stor;
+
+ nullpo_ret(sd);
+ nullpo_ret(stor=guild2storage2(sd->status.guild_id));
+
+ if (!stor->storage_status)
+ return 0;
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
+ if (index<0 || index>=MAX_GUILD_STORAGE)
+ return 0;
- if(!stor->storage_status)
- return 0;
+ if (stor->items[index].nameid<=0)
+ return 0;
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
-
- if(stor->items[index].nameid<=0)
- return 0;
-
- if(amount < 1 || amount > stor->items[index].amount)
- return 0;
+ if (amount < 1 || amount > stor->items[index].amount)
+ return 0;
- if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
- guild_storage_delitem(sd,stor,index,amount);
+ if (pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
+ guild_storage_delitem(sd,stor,index,amount);
- return 1;
+ return 1;
}
/*==========================================
* Request to save guild storage
* return
-* 0 : fail (no storage)
-* 1 : succes
+* 0 : fail (no storage)
+* 1 : succes
*------------------------------------------*/
int storage_guild_storagesave(int account_id, int guild_id, int flag)
{
- struct guild_storage *stor = guild2storage2(guild_id);
-
- if(stor)
- {
- if (flag) //Char quitting, close it.
- stor->storage_status = 0;
- if (stor->dirty)
- intif_send_guild_storage(account_id,stor);
- return 1;
- }
- return 0;
+ struct guild_storage *stor = guild2storage2(guild_id);
+
+ if (stor) {
+ if (flag) //Char quitting, close it.
+ stor->storage_status = 0;
+ if (stor->dirty)
+ intif_send_guild_storage(account_id,stor);
+ return 1;
+ }
+ return 0;
}
/*==========================================
* ACK save of guild storage
* return
-* 0 : fail (no storage)
-* 1 : succes
+* 0 : fail (no storage)
+* 1 : succes
*------------------------------------------*/
int storage_guild_storagesaved(int guild_id)
{
- struct guild_storage *stor;
-
- if((stor=guild2storage2(guild_id)) != NULL) {
- if (stor->dirty && stor->storage_status == 0)
- { //Storage has been correctly saved.
- stor->dirty = 0;
- }
- return 1;
- }
- return 0;
+ struct guild_storage *stor;
+
+ if ((stor=guild2storage2(guild_id)) != NULL) {
+ if (stor->dirty && stor->storage_status == 0) {
+ //Storage has been correctly saved.
+ stor->dirty = 0;
+ }
+ return 1;
+ }
+ return 0;
}
//Close storage for sd and save it
-int storage_guild_storageclose(struct map_session_data* sd)
+int storage_guild_storageclose(struct map_session_data *sd)
{
- struct guild_storage *stor;
-
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
-
- clif_storageclose(sd);
- if (stor->storage_status)
- {
- if (save_settings&4)
- chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
- else
- storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
- stor->storage_status=0;
- }
- sd->state.storage_flag = 0;
-
- return 0;
+ struct guild_storage *stor;
+
+ nullpo_ret(sd);
+ nullpo_ret(stor=guild2storage2(sd->status.guild_id));
+
+ clif_storageclose(sd);
+ if (stor->storage_status) {
+ if (save_settings&4)
+ chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
+ else
+ storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
+ stor->storage_status=0;
+ }
+ sd->state.storage_flag = 0;
+
+ return 0;
}
-int storage_guild_storage_quit(struct map_session_data* sd, int flag)
+int storage_guild_storage_quit(struct map_session_data *sd, int flag)
{
- struct guild_storage *stor;
-
- nullpo_ret(sd);
- nullpo_ret(stor=guild2storage2(sd->status.guild_id));
-
- if(flag)
- { //Only during a guild break flag is 1 (don't save storage)
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
- clif_storageclose(sd);
- if (save_settings&4)
- chrif_save(sd,0);
- return 0;
- }
-
- if(stor->storage_status) {
- if (save_settings&4)
- chrif_save(sd,0);
- else
- storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
- }
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
-
- return 0;
+ struct guild_storage *stor;
+
+ nullpo_ret(sd);
+ nullpo_ret(stor=guild2storage2(sd->status.guild_id));
+
+ if (flag) {
+ //Only during a guild break flag is 1 (don't save storage)
+ sd->state.storage_flag = 0;
+ stor->storage_status = 0;
+ clif_storageclose(sd);
+ if (save_settings&4)
+ chrif_save(sd,0);
+ return 0;
+ }
+
+ if (stor->storage_status) {
+ if (save_settings&4)
+ chrif_save(sd,0);
+ else
+ storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
+ }
+ sd->state.storage_flag = 0;
+ stor->storage_status = 0;
+
+ return 0;
}