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author | shennetsind <ind@henn.et> | 2013-06-19 15:25:20 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-06-19 15:25:20 -0300 |
commit | 2de19107911de4466333d7661efc3c8446f2df38 (patch) | |
tree | d6cdf23e8206c1f80020e0b1ea9e17f9da43224c /src/map/skill.h | |
parent | 5a298870e080cab4764972ed8ffc573f3e8fd2f8 (diff) | |
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Skill Tree DB Redesign
http://hercules.ws/board/topic/1188-skill-tree-db-redesign/
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r-- | src/map/skill.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h index cc9ac4bfc..921a682a2 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -37,6 +37,7 @@ struct square; #define MAX_SKILLUNITGROUP 25 #define MAX_SKILL_ITEM_REQUIRE 10 #define MAX_SKILLUNITGROUPTICKSET 25 +#define MAX_SKILL_NAME_LENGTH 30 // (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) #define skill_ischangesex(id) ( \ @@ -1599,7 +1600,7 @@ struct skill_condition { // Database skills struct s_skill_db { unsigned short nameid; - char name[NAME_LENGTH]; + char name[MAX_SKILL_NAME_LENGTH]; char desc[40]; int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; |