From 2de19107911de4466333d7661efc3c8446f2df38 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Wed, 19 Jun 2013 15:25:20 -0300 Subject: Skill Tree DB Redesign http://hercules.ws/board/topic/1188-skill-tree-db-redesign/ Signed-off-by: shennetsind --- src/map/skill.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index cc9ac4bfc..921a682a2 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -37,6 +37,7 @@ struct square; #define MAX_SKILLUNITGROUP 25 #define MAX_SKILL_ITEM_REQUIRE 10 #define MAX_SKILLUNITGROUPTICKSET 25 +#define MAX_SKILL_NAME_LENGTH 30 // (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names) #define skill_ischangesex(id) ( \ @@ -1599,7 +1600,7 @@ struct skill_condition { // Database skills struct s_skill_db { unsigned short nameid; - char name[NAME_LENGTH]; + char name[MAX_SKILL_NAME_LENGTH]; char desc[40]; int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; -- cgit v1.2.3-70-g09d2