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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-22 23:52:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-22 23:52:58 +0000
commit2b2dbf43f11aecf778ff118dd1da1af9726f36e6 (patch)
tree890231641c122da8ef8664471be4a008041c6349 /src/map/skill.h
parent78dcaf513236ab7736a84deff5820b71cf6a76fb (diff)
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- Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power). - Since I am unable to fully test, watch out for any bugs~ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 5ddd5b27c..9bff96961 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -246,7 +246,7 @@ int skill_autospell(struct map_session_data *md,int skillid);
int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv);
-int skill_check_cloaking(struct block_list *bl, struct status_change *sc);
+int skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce);
// ステ?タス異常
int skill_enchant_elemental_end(struct block_list *bl, int type);