From 2b2dbf43f11aecf778ff118dd1da1af9726f36e6 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 22 Nov 2007 23:52:58 +0000 Subject: - Changed the status_change structure to use dynamic rather than static memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption. - Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power). - Since I am unable to fully test, watch out for any bugs~ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index 5ddd5b27c..9bff96961 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -246,7 +246,7 @@ int skill_autospell(struct map_session_data *md,int skillid); int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv); -int skill_check_cloaking(struct block_list *bl, struct status_change *sc); +int skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce); // ステ?タス異常 int skill_enchant_elemental_end(struct block_list *bl, int type); -- cgit v1.2.3-70-g09d2