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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 01:57:08 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-18 01:57:08 +0000
commit6f51acd64405e1f081e1a54a5c3f5c3b5431bc70 (patch)
treea8bc02495db478fcd7cea8704857de9ab96dc981 /src/map/skill.c
parentd305f53531e7dd0b4c29a677ff829379aac7e890 (diff)
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- Applied use of structure regen_data for a unified regen module. Natural and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration - Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick" - Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been) - Moved the Fleet watk code to status_calc_watk where it belongs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index e59ec0821..05592fefa 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5368,7 +5368,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case GD_REGENERATION:
if(flag&1) {
if (status_get_guild_id(src) == status_get_guild_id(bl))
- sc_start(bl,SC_REGENERATION,100,skilllv,skill_get_time(skillid, skilllv));
+ sc_start(bl,type,100,skilllv,skill_get_time(skillid, skilllv));
} else if (status_get_guild_id(src)) {
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinrange(skill_area_sub, src,