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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 17:38:44 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 17:38:44 +0000
commit22c75b070526de8b103032f5bf13504af81e0095 (patch)
tree46129805f108454e02fd3e8d83a1c22395599db4 /src/map/skill.c
parent6d371c31155c7d34aee7cf43bcf8ba6ac88060c9 (diff)
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Hello World. Initial support for the new homunculus has been added, credits to brAthena for the base. Not all skills are yet supported, when a non-supported skill is used rather than the usual warning in the console you'll get a red-coloured message in-game "this skill is not yet supported". please step by our bug tracker should you step by any bugs. thank you very much, you're a great crowd.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16381 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c86
1 files changed, 49 insertions, 37 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index cd67eac80..9e7b5711a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -44,15 +44,18 @@
#define SKILLUNITTIMER_INTERVAL 100
// ranges reserved for mapping skill ids to skilldb offsets
-#define GD_SKILLRANGEMIN 900
-#define GD_SKILLRANGEMAX (GD_SKILLRANGEMIN+MAX_GUILDSKILL)
-#define MC_SKILLRANGEMIN 800
-#define MC_SKILLRANGEMAX (MC_SKILLRANGEMIN+MAX_MERCSKILL)
#define HM_SKILLRANGEMIN 700
-#define HM_SKILLRANGEMAX (HM_SKILLRANGEMIN+MAX_HOMUNSKILL)
+#define HM_SKILLRANGEMAX HM_SKILLRANGEMIN + MAX_HOMUNSKILL
+#define MC_SKILLRANGEMIN HM_SKILLRANGEMAX + 1
+#define MC_SKILLRANGEMAX MC_SKILLRANGEMIN + MAX_MERCSKILL
#define EL_SKILLRANGEMIN MC_SKILLRANGEMAX + 1
#define EL_SKILLRANGEMAX EL_SKILLRANGEMIN + MAX_ELEMENTALSKILL
+#define GD_SKILLRANGEMIN EL_SKILLRANGEMAX + 1
+#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN + MAX_GUILDSKILL
+#if GD_SKILLRANGEMAX > 999
+ #error GD_SKILLRANGEMAX is greater than 999
+#endif
static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex]
static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex]
@@ -1122,9 +1125,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case NPC_CRITICALWOUND:
sc_start(bl,SC_CRITICALWOUND,100,skilllv,skill_get_time2(skillid,skilllv));
break;
- /**
- * Rune Knight
- **/
case RK_HUNDREDSPEAR:
if( !sd || pc_checkskill(sd,KN_SPEARBOOMERANG) == 0 )
break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang.
@@ -1138,16 +1138,10 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case RK_DRAGONBREATH:
sc_start4(bl,SC_BURNING,5+5*skilllv,skilllv,1000,src->id,0,skill_get_time(skillid,skilllv));
break;
- /**
- * Arch Bishop
- **/
case AB_ADORAMUS:
if( tsc && !tsc->data[SC_DECREASEAGI] ) //Prevent duplicate agi-down effect.
sc_start(bl, SC_ADORAMUS, 100, skilllv, skill_get_time(skillid, skilllv));
break;
- /**
- * Warlock
- **/
case WL_CRIMSONROCK:
sc_start(bl, SC_STUN, 40, skilllv, skill_get_time(skillid, skilllv));
break;
@@ -1168,9 +1162,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case WL_JACKFROST:
sc_start(bl,SC_FREEZE,100,skilllv,skill_get_time(skillid,skilllv));
break;
- /**
- * Ranger
- **/
case RA_WUGBITE:
{
int chance = (50+10*skilllv)-(sstatus->agi/4) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0);
@@ -1193,9 +1184,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case RA_ICEBOUNDTRAP:
sc_start(bl, (skillid == RA_FIRINGTRAP) ? SC_BURNING:SC_FREEZING, 40 + 10 * skilllv, skilllv, skill_get_time2(skillid, skilllv));
break;
- /**
- * Mechanic
- **/
case NC_PILEBUNKER:
if( rnd()%100 < 5 + 15*skilllv )
{ //Deactivatable Statuses: Kyrie Eleison, Auto Guard, Steel Body, Assumptio, and Millennium Shield
@@ -1218,15 +1206,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if( rnd()%100 < 5*skilllv )
skill_castend_damage_id(src, bl, NC_AXEBOOMERANG, pc_checkskill(sd, NC_AXEBOOMERANG), tick, 1);
break;
- /**
- * Guilotine Cross
- **/
case GC_WEAPONCRUSH:
skill_castend_nodamage_id(src,bl,skillid,skilllv,tick,BCT_ENEMY);
break;
- /**
- * Royal Guard
- **/
case LG_SHIELDPRESS:
sc_start(bl, SC_STUN, 30 + 8 * skilllv, skilllv, skill_get_time(skillid,skilllv));
break;
@@ -1361,6 +1343,12 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case EL_TYPOON_MIS:
sc_start(bl,SC_SILENCE,10*skilllv,skilllv,skill_get_time(skillid,skilllv));
break;
+ case MH_LAVA_SLIDE:
+ sc_start4(bl,SC_BURNING,10*skilllv,skilllv,1000,src->id,0,skill_get_time(skillid,skilllv));
+ break;
+ case MH_STAHL_HORN:
+ sc_start(bl,SC_STUN,(20 + 4 * skilllv),skilllv,skill_get_time2(skillid,skilllv));
+ break;
}
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai)
@@ -2769,7 +2757,7 @@ static int skill_check_unit_range_sub (struct block_list *bl, va_list ap)
case RA_ICEBOUNDTRAP:
case SC_DIMENSIONDOOR:
//Non stackable on themselves and traps (including venom dust which does not has the trap inf2 set)
- if (skillid != g_skillid && !(skill_get_inf2(g_skillid)&INF2_TRAP) && g_skillid != AS_VENOMDUST)
+ if (skillid != g_skillid && !(skill_get_inf2(g_skillid)&INF2_TRAP) && g_skillid != AS_VENOMDUST && g_skillid != MH_POISON_MIST)
return 0;
break;
default: //Avoid stacking with same kind of trap. [Skotlex]
@@ -3421,7 +3409,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case SR_GENTLETOUCH_QUIET:
case WM_SEVERE_RAINSTORM_MELEE:
case WM_GREAT_ECHO:
- case GN_SLINGITEM_RANGEMELEEATK:
+ case GN_SLINGITEM_RANGEMELEEATK:
+ case MH_STAHL_HORN:
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
break;
@@ -3648,7 +3637,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case WM_REVERBERATION_MAGIC:
case SO_VARETYR_SPEAR:
case GN_CART_TORNADO:
- case GN_CARTCANNON:
+ case GN_CARTCANNON:
+ case MH_LAVA_SLIDE:
if( flag&1 ) {//Recursive invocation
// skill_area_temp[0] holds number of targets in area
// skill_area_temp[1] holds the id of the original target
@@ -3806,6 +3796,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case AB_HIGHNESSHEAL:
case AB_DUPLELIGHT_MAGIC:
case WM_METALICSOUND:
+ case MH_ERASER_CUTTER:
skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
break;
@@ -4501,7 +4492,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
break;
default:
- ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skillid);
+ if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) {
+ if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd )
+ clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported");
+ } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */
+ ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skillid);
clif_skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion,
0, abs(skill_get_num(skillid, skilllv)),
skillid, skilllv, skill_get_hit(skillid));
@@ -7119,15 +7114,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case AM_REST:
- if (sd)
- {
+ if (sd) {
if (merc_hom_vaporize(sd,1))
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
else
clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
}
break;
-
+ case MH_STAHL_HORN:
+ if (sd) {
+ if( skillid == MH_GOLDENE_FERSE )
+ clif_skill_fail(sd,skillid,USESKILL_FAIL_CONDITION,0);
+ }
+ break;
case HAMI_CASTLE: //[orn]
if(rnd()%100 < 20*skilllv && src != bl)
{
@@ -7182,6 +7181,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case HFLI_FLEET:
case HFLI_SPEED:
case HLIF_CHANGE:
+ case MH_ANGRIFFS_MODUS:
+ case MH_GOLDENE_FERSE:
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
if (hd)
@@ -7263,7 +7264,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
case RK_IGNITIONBREAK:
- case LG_EARTHDRIVE:
+ case LG_EARTHDRIVE:
+ case MH_LAVA_SLIDE:
clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6);
i = skill_get_splash(skillid,skilllv);
if( skillid == LG_EARTHDRIVE ) {
@@ -8609,7 +8611,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
default:
- ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
+ if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) {
+ if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd )
+ clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported");
+ } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */
+ ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_freeblock_unlock();
return 1;
@@ -9299,7 +9305,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case SO_FIRE_INSIGNIA:
case SO_WATER_INSIGNIA:
case SO_WIND_INSIGNIA:
- case SO_EARTH_INSIGNIA:
+ case SO_EARTH_INSIGNIA:
+ case MH_POISON_MIST:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
skill_unitsetting(src,skillid,skilllv,x,y,0);
@@ -9751,7 +9758,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
break;
default:
- ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid);
+ if( skillid >= HM_SKILLBASE && skillid <= HM_SKILLBASE + MAX_HOMUNSKILL ) {
+ if( src->type == BL_HOM && ((TBL_HOM*)src)->master->fd )
+ clif_colormes(((TBL_HOM*)src)->master, COLOR_RED, "This skill is not yet supported");
+ } else /* temporary until all the homun-s skills are supported otherwise console would fill up with pointless warnings */
+ ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid);
return 1;
}
@@ -16253,6 +16264,7 @@ void skill_init_unit_layout (void)
memcpy(skill_unit_layout[pos].dy,dy,sizeof(dy));
}
break;
+ case MH_POISON_MIST:
case AS_VENOMDUST: {
static const int dx[] = {-1, 0, 0, 0, 1};
static const int dy[] = { 0,-1, 0, 1, 0};