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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 19:35:27 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 19:35:27 +0000
commit0065f7bc871bb17c6d90994759cbf6c7dcee451b (patch)
treee4dbbe7e238f47d7424414ff0fb50f261ae61989 /src/map/skill.c
parentee11b9de9b49e292fd6fb0fbf15100288eb2be38 (diff)
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- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity.
- Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does. - Updated GTB's card script to be "bonus bNoMagicDamage,100;" git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 2db04b974..48cab9cd4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -2427,8 +2427,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (status_isdead(src) || (src != bl && status_isdead(bl)))
return 1;
- if (skillid && skill_get_type(skillid) == BF_MAGIC &&
- !battle_config.gtb_pvp_only && status_isimmune(bl)) {
+ if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl))
+ {
if (sd) clif_skill_fail(sd,skillid,0,0);
//GTB makes all targetted skills silently fail.
return 1;
@@ -3855,11 +3855,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
- case BS_HAMMERFALL: /* ハンマーフォール */
- if(dstsd && dstsd->special_state.no_weapon_damage) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
+ case BS_HAMMERFALL:
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv)));
break;
@@ -4778,10 +4774,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case NPC_LICK:
- if (dstsd && dstsd->special_state.no_weapon_damage ) {
- clif_skill_nodamage(src,bl,skillid,skilllv,0);
- break;
- }
status_zap(bl, 0, 100);
clif_skill_nodamage(src,bl,skillid,skilllv,
sc_start(bl,type,(skilllv*5),skilllv,skill_get_time2(skillid,skilllv)));