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authorshenhuyong <shenhuyong@hotmail.com>2013-10-05 11:59:41 +0800
committershenhuyong <shenhuyong@hotmail.com>2013-10-05 11:59:41 +0800
commitf4fb487fbd563ead914ebdc64ae8074650469375 (patch)
tree1b0653926dd32d0b2944f865c8309e76b59dd3d7 /src/map/skill.c
parentdedec165eaeb0d291279b1d5b53fac242bcf7b4c (diff)
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* Follow up dedec165eaeb0d291279b1d5b53fac242bcf7b4c
-Update pre-re/skill_db.txt * Updated the const.txt to support the newest common status, as well as the latest NPC's. * Fixed a issue where the Dark Collector's assigned MAPID was incorrect. * Updated all Rebellion skills to have official ranges and SP requirements. -Also updated the skill_db entrys for these skills to have near official settings.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index a55fb2937..de07cd599 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -9805,6 +9805,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case MH_STEINWAND:
case MH_XENO_SLASHER:
case NC_MAGMA_ERUPTION:
+ case RL_B_TRAP:
flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
case GS_GROUNDDRIFT: //Ammo should be deleted right away.
skill->unitsetting(src,skill_id,skill_lv,x,y,0);