diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-16 14:42:54 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-16 14:42:54 +0000 |
commit | ed800c53cea74042b2666c9588f8e92787013d14 (patch) | |
tree | 0684746027dbc96ab956628887ac403f706d9807 /src/map/skill.c | |
parent | 4575744180e62e1ae1d90bf628ace2839aeb15a4 (diff) | |
download | hercules-ed800c53cea74042b2666c9588f8e92787013d14.tar.gz hercules-ed800c53cea74042b2666c9588f8e92787013d14.tar.bz2 hercules-ed800c53cea74042b2666c9588f8e92787013d14.tar.xz hercules-ed800c53cea74042b2666c9588f8e92787013d14.zip |
- Fire Pillar will now do 200%MATK damage per hit when level is >10.
- Blood Drain always hits now.
- Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless)
- Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6621 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r-- | src/map/skill.c | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index 02194d081..6b36c631d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -825,7 +825,7 @@ int skillnotok(int skillid, struct map_session_data *sd) if(!battle_config.pk_mode && skill_get_nocast (skillid) & 2)
return 1;
if(battle_config.pk_mode && skill_get_nocast (skillid) & 16)
- return 1;
+ return 1;
}
if(map_flag_gvg(sd->bl.m) && skill_get_nocast (skillid) & 4)
return 1;
@@ -5793,6 +5793,15 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data ) if(sd && !skill_check_condition(sd,ud->skillid, ud->skilllv, 1)) /* 使用条件チェック */
break;
+ if(md) {
+ md->last_thinktime=tick + (tid==-1?status_get_adelay(src):status_get_amotion(src));
+ if(md->skillidx >= 0) {
+ md->skilldelay[md->skillidx]=tick;
+ if (md->db->skill[md->skillidx].emotion >= 0)
+ clif_emotion(src, md->db->skill[md->skillidx].emotion);
+ }
+ }
+
if(battle_config.skill_log && battle_config.skill_log&src->type)
ShowInfo("Type %d, ID %d skill castend pos [id =%d, lv=%d, (%d,%d)]\n",
src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly);
|