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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-30 04:39:59 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-30 04:39:59 +0000
commit8ec06e1832af8a2f68bd8d79b7ade09d861a2dea (patch)
tree825a318c8d4496eafa5af8edb785700fee0babbc /src/map/skill.c
parentd35ff1c213b7d77cc45c037e950a180c08279cd6 (diff)
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- Cleaned up a bit the homunculus evolution code, and fixed homevolution allowing the homunc to 're-evolve' even though it was already evolved.
- Optimized a bit the skillheal code in regards to Apple of Idun and Sanctuary git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11090 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 339525d93..daf55d9be 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6702,6 +6702,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
case NPC_EVILLAND:
val1=(skilllv+3)*2;
val2=(skilllv>6)?(skillid == PR_SANCTUARY?777:666):skilllv*100;
+ if (sd && (i = pc_skillheal_bonus(sd, skillid)))
+ val2 += val2 * i / 100;
break;
case WZ_FIREPILLAR:
@@ -6807,6 +6809,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
if(sd){
val1 += pc_checkskill(sd,BA_MUSICALLESSON);
val2 += 5*pc_checkskill(sd,BA_MUSICALLESSON);
+ if ((i = pc_skillheal_bonus(sd, skillid)))
+ val2 += val2 * i / 100;
}
break;
case DC_SERVICEFORYOU:
@@ -7269,9 +7273,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int heal = sg->val2;
if (tstatus->hp >= tstatus->max_hp)
break;
- if (sd && (type = pc_skillheal_bonus(sd, sg->skill_id)))
- heal += heal * type / 100;
- if (tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1)
+ if (tsc && tsc->data[SC_CRITICALWOUND].timer!=-1)
heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100;
if (status_isimmune(bl))
heal = 0; /* 黄金蟲カード(ヒール量0) */
@@ -7449,9 +7451,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if (sg->src_id == bl->id)
break;
heal = sg->val2;
- if (sd && (type = pc_skillheal_bonus(sd, sg->skill_id)))
- heal += heal * type / 100;
- if(tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1)
+ if(tsc && tsc->data[SC_CRITICALWOUND].timer!=-1)
heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100;
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);