From 8ec06e1832af8a2f68bd8d79b7ade09d861a2dea Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 30 Aug 2007 04:39:59 +0000 Subject: - Cleaned up a bit the homunculus evolution code, and fixed homevolution allowing the homunc to 're-evolve' even though it was already evolved. - Optimized a bit the skillheal code in regards to Apple of Idun and Sanctuary git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11090 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 339525d93..daf55d9be 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6702,6 +6702,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, case NPC_EVILLAND: val1=(skilllv+3)*2; val2=(skilllv>6)?(skillid == PR_SANCTUARY?777:666):skilllv*100; + if (sd && (i = pc_skillheal_bonus(sd, skillid))) + val2 += val2 * i / 100; break; case WZ_FIREPILLAR: @@ -6807,6 +6809,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, if(sd){ val1 += pc_checkskill(sd,BA_MUSICALLESSON); val2 += 5*pc_checkskill(sd,BA_MUSICALLESSON); + if ((i = pc_skillheal_bonus(sd, skillid))) + val2 += val2 * i / 100; } break; case DC_SERVICEFORYOU: @@ -7269,9 +7273,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int heal = sg->val2; if (tstatus->hp >= tstatus->max_hp) break; - if (sd && (type = pc_skillheal_bonus(sd, sg->skill_id))) - heal += heal * type / 100; - if (tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1) + if (tsc && tsc->data[SC_CRITICALWOUND].timer!=-1) heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100; if (status_isimmune(bl)) heal = 0; /* 黄金蟲カード(ヒール量0) */ @@ -7449,9 +7451,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if (sg->src_id == bl->id) break; heal = sg->val2; - if (sd && (type = pc_skillheal_bonus(sd, sg->skill_id))) - heal += heal * type / 100; - if(tsc && tsc->count && tsc->data[SC_CRITICALWOUND].timer!=-1) + if(tsc && tsc->data[SC_CRITICALWOUND].timer!=-1) heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100; clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); -- cgit v1.2.3-60-g2f50