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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-24 04:04:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-24 04:04:24 +0000
commit5f65b327394405e26dbab1f93f82e524292b9381 (patch)
tree9be5f76aba44dfbf4a38c01e4ff8f0be1c8c3e13 /src/map/skill.c
parent9694f77616b2f127bcde59d49cc7e3cad832d0b3 (diff)
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- Fixed the CL_WHITE define, thanks to FlavioJS
- NPC break equipment stuff now has a 1.5% per skilllv success rate. - pc_setpos won't random warp players if placed on top of Moonlight Petals - Removed the check in clif.c for npc_shopid as the client never sends a packet when the trade is cancelled... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5384 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 7f49264a6..e29784924 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1097,16 +1097,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
- skill_break_equip(bl, EQP_WEAPON, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY);
break;
case NPC_BREAKARMOR:
- skill_break_equip(bl, EQP_ARMOR, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_ARMOR, 150*skilllv, BCT_ENEMY);
break;
case NPC_BREAKHELM:
- skill_break_equip(bl, EQP_HELM, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_HELM, 150*skilllv, BCT_ENEMY);
break;
case NPC_BREAKSHIELD:
- skill_break_equip(bl, EQP_SHIELD, 1000*skilllv, BCT_ENEMY);
+ skill_break_equip(bl, EQP_SHIELD, 150*skilllv, BCT_ENEMY);
break;
case CH_TIGERFIST: