From 5f65b327394405e26dbab1f93f82e524292b9381 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 24 Feb 2006 04:04:24 +0000 Subject: - Fixed the CL_WHITE define, thanks to FlavioJS - NPC break equipment stuff now has a 1.5% per skilllv success rate. - pc_setpos won't random warp players if placed on top of Moonlight Petals - Removed the check in clif.c for npc_shopid as the client never sends a packet when the trade is cancelled... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5384 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index 7f49264a6..e29784924 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1097,16 +1097,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; // Equipment breaking monster skills [Celest] case NPC_BREAKWEAPON: - skill_break_equip(bl, EQP_WEAPON, 1000*skilllv, BCT_ENEMY); + skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY); break; case NPC_BREAKARMOR: - skill_break_equip(bl, EQP_ARMOR, 1000*skilllv, BCT_ENEMY); + skill_break_equip(bl, EQP_ARMOR, 150*skilllv, BCT_ENEMY); break; case NPC_BREAKHELM: - skill_break_equip(bl, EQP_HELM, 1000*skilllv, BCT_ENEMY); + skill_break_equip(bl, EQP_HELM, 150*skilllv, BCT_ENEMY); break; case NPC_BREAKSHIELD: - skill_break_equip(bl, EQP_SHIELD, 1000*skilllv, BCT_ENEMY); + skill_break_equip(bl, EQP_SHIELD, 150*skilllv, BCT_ENEMY); break; case CH_TIGERFIST: -- cgit v1.2.3-70-g09d2