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authorHaru <haru@dotalux.com>2020-03-09 00:38:45 +0100
committerGitHub <noreply@github.com>2020-03-09 00:38:45 +0100
commit2ec28927c81008a0e17d7e95e70d207de0954d83 (patch)
treee4b9042e09e60861726d8b3faae9f6bb400bf97b /src/map/pc.h
parentf80d9a72ae9e266d123d5f12ea751645691887ce (diff)
parent5baef19736fbe26f8b0ac23e61059c14afb6211c (diff)
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Merge pull request #2648 from Kenpachi2k13/itemskill_fix
Fix itemskill() script command
Diffstat (limited to 'src/map/pc.h')
-rw-r--r--src/map/pc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h
index e940c3310..8d1ae3607 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -241,7 +241,7 @@ struct map_session_data {
unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones)
unsigned int lapine_ui : 1;
unsigned int itemskill_conditions_checked : 1; // Used by itemskill() script command, to prevent second check of conditions after target was selected.
- unsigned int itemskill_no_conditions : 1; // Used by itemskill() script command, to ignore skill conditions and don't consume them.
+ unsigned int itemskill_check_conditions : 1; // Used by itemskill() script command, to check skill conditions and consume them.
unsigned int itemskill_no_casttime : 1; // Used by itemskill() script command, to cast skill instantaneously.
unsigned int itemskill_castonself : 1; // Used by itemskill() script command, to forcefully cast skill on invoking character.
} state;