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author | Haru <haru@dotalux.com> | 2020-03-09 00:38:45 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-09 00:38:45 +0100 |
commit | 2ec28927c81008a0e17d7e95e70d207de0954d83 (patch) | |
tree | e4b9042e09e60861726d8b3faae9f6bb400bf97b /src/map/pc.h | |
parent | f80d9a72ae9e266d123d5f12ea751645691887ce (diff) | |
parent | 5baef19736fbe26f8b0ac23e61059c14afb6211c (diff) | |
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Merge pull request #2648 from Kenpachi2k13/itemskill_fix
Fix itemskill() script command
Diffstat (limited to 'src/map/pc.h')
-rw-r--r-- | src/map/pc.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/pc.h b/src/map/pc.h index e940c3310..8d1ae3607 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -241,7 +241,7 @@ struct map_session_data { unsigned int npc_unloaded : 1; ///< The player is talking with an unloaded NPCs (respawned tombstones) unsigned int lapine_ui : 1; unsigned int itemskill_conditions_checked : 1; // Used by itemskill() script command, to prevent second check of conditions after target was selected. - unsigned int itemskill_no_conditions : 1; // Used by itemskill() script command, to ignore skill conditions and don't consume them. + unsigned int itemskill_check_conditions : 1; // Used by itemskill() script command, to check skill conditions and consume them. unsigned int itemskill_no_casttime : 1; // Used by itemskill() script command, to cast skill instantaneously. unsigned int itemskill_castonself : 1; // Used by itemskill() script command, to forcefully cast skill on invoking character. } state; |