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authorshennetsind <ind@henn.et>2013-06-08 17:20:12 -0300
committershennetsind <ind@henn.et>2013-06-08 17:20:12 -0300
commit27147633d447400d4a095a4166c64d3a0df4e078 (patch)
tree6fe2c0b85b7e4f124799bebe4aae3b225ea6b772 /src/map/pc.c
parent97b6ba1229f845dc8ae47c91586a195a5bf37e9c (diff)
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Follow up d73783f22b2bb881aab74524d153d89a5932a199
Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c842
1 files changed, 421 insertions, 421 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index b5d5e3140..2b00dc78b 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -424,7 +424,7 @@ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t
return 0;
}
- iPc->inventory_rentals(sd);
+ pc->inventory_rentals(sd);
return 1;
}
@@ -457,7 +457,7 @@ void pc_inventory_rentals(struct map_session_data *sd)
status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER);
}
clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
- iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
} else {
expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000;
clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000));
@@ -485,7 +485,7 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds)
td = iTimer->get_timer(sd->rental_timer);
if( DIFF_TICK(td->tick, iTimer->gettick()) > tick )
{ // Update Timer as this one ends first than the current one
- iPc->inventory_rental_clear(sd);
+ pc->inventory_rental_clear(sd);
sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0);
}
}
@@ -520,7 +520,7 @@ int pc_makesavestatus(struct map_session_data *sd)
#endif
if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point.
if(pc_isdead(sd)){
- iPc->setrestartvalue(sd,0);
+ pc->setrestartvalue(sd,0);
} else {
sd->status.hp = sd->battle_status.hp;
sd->status.sp = sd->battle_status.sp;
@@ -532,7 +532,7 @@ int pc_makesavestatus(struct map_session_data *sd)
}
if(pc_isdead(sd)){
- iPc->setrestartvalue(sd,0);
+ pc->setrestartvalue(sd,0);
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
} else {
sd->status.hp = sd->battle_status.hp;
@@ -603,7 +603,7 @@ int pc_equippoint(struct map_session_data *sd,int n)
if(sd->inventory_data[n]->look == W_DAGGER ||
sd->inventory_data[n]->look == W_1HSWORD ||
sd->inventory_data[n]->look == W_1HAXE) {
- if(ep == EQP_HAND_R && (iPc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
+ if(ep == EQP_HAND_R && (pc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
(sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech]
return EQP_ARMS;
}
@@ -768,10 +768,10 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd
return false; // Both parents need to be in the same party
// Parents need to have their ring equipped
- if( !iPc->isequipped(p1_sd, WEDDING_RING_M) && !iPc->isequipped(p1_sd, WEDDING_RING_F) )
+ if( !pc->isequipped(p1_sd, WEDDING_RING_M) && !pc->isequipped(p1_sd, WEDDING_RING_F) )
return false;
- if( !iPc->isequipped(p2_sd, WEDDING_RING_M) && !iPc->isequipped(p2_sd, WEDDING_RING_F) )
+ if( !pc->isequipped(p2_sd, WEDDING_RING_M) && !pc->isequipped(p2_sd, WEDDING_RING_F) )
return false;
// Already adopted a baby
@@ -805,15 +805,15 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
int job, joblevel;
unsigned int jobexp;
- if( !iPc->can_Adopt(p1_sd, p2_sd, b_sd) )
+ if( !pc->can_Adopt(p1_sd, p2_sd, b_sd) )
return false;
// Preserve current job levels and progress
joblevel = b_sd->status.job_level;
jobexp = b_sd->status.job_exp;
- job = iPc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
- if( job != -1 && !iPc->jobchange(b_sd, job, 0) )
+ job = pc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
+ if( job != -1 && !pc->jobchange(b_sd, job, 0) )
{ // Success, proceed to configure parents and baby skills
p1_sd->status.child = b_sd->status.char_id;
p2_sd->status.child = b_sd->status.char_id;
@@ -827,12 +827,12 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
clif->updatestatus(b_sd, SP_JOBEXP);
// Baby Skills
- iPc->skill(b_sd, WE_BABY, 1, 0);
- iPc->skill(b_sd, WE_CALLPARENT, 1, 0);
+ pc->skill(b_sd, WE_BABY, 1, 0);
+ pc->skill(b_sd, WE_CALLPARENT, 1, 0);
// Parents Skills
- iPc->skill(p1_sd, WE_CALLBABY, 1, 0);
- iPc->skill(p2_sd, WE_CALLBABY, 1, 0);
+ pc->skill(p1_sd, WE_CALLBABY, 1, 0);
+ pc->skill(p2_sd, WE_CALLBABY, 1, 0);
return true;
}
@@ -935,7 +935,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
}
//Set the map-server used job id. [Skotlex]
- i = iPc->jobid2mapid(sd->status.class_);
+ i = pc->jobid2mapid(sd->status.class_);
if (i == -1) { //Invalid class?
ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id);
sd->status.class_ = JOB_NOVICE;
@@ -1005,10 +1005,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if (!(battle_config.display_skill_fail&2))
sd->state.showdelay = 1;
- iPc->setinventorydata(sd);
+ pc->setinventorydata(sd);
pc_setequipindex(sd);
- if( sd->status.option & OPTION_INVISIBLE && !iPc->can_use_command(sd, "@hide") )
+ if( sd->status.option & OPTION_INVISIBLE && !pc->can_use_command(sd, "@hide") )
sd->status.option &=~ OPTION_INVISIBLE;
status_change_init(&sd->bl);
@@ -1047,11 +1047,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->hate_mob[i] = -1;
//warp player
- if ((i=iPc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) {
+ if ((i=pc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) {
ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i);
// try warping to a default map instead (church graveyard)
- if (iPc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) {
+ if (pc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) {
// if we fail again
clif->authfail_fd(sd->fd, 0);
return false;
@@ -1109,7 +1109,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
/**
* Check if player have any item cooldowns on
**/
- iPc->itemcd_do(sd,true);
+ pc->itemcd_do(sd,true);
/* [Ind/Hercules] */
sd->sc_display = NULL;
@@ -1191,7 +1191,7 @@ int pc_reg_received(struct map_session_data *sd)
sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1;
}
- if ((i = iPc->checkskill(sd,RG_PLAGIARISM)) > 0) {
+ if ((i = pc->checkskill(sd,RG_PLAGIARISM)) > 0) {
sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL");
if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) {
sd->status.skill[idx].id = sd->cloneskill_id;
@@ -1201,7 +1201,7 @@ int pc_reg_received(struct map_session_data *sd)
sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED;
}
}
- if ((i = iPc->checkskill(sd,SC_REPRODUCE)) > 0) {
+ if ((i = pc->checkskill(sd,SC_REPRODUCE)) > 0) {
sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL");
if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) {
sd->status.skill[idx].id = sd->reproduceskill_id;
@@ -1238,7 +1238,7 @@ int pc_reg_received(struct map_session_data *sd)
if (!chrif_auth_finished(sd))
ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
- iPc->load_combo(sd);
+ pc->load_combo(sd);
status_calc_pc(sd,1);
chrif_scdata_request(sd->status.account_id, sd->status.char_id);
@@ -1251,7 +1251,7 @@ int pc_reg_received(struct map_session_data *sd)
clif->pLoadEndAck(sd->fd, sd);
}
- iPc->inventory_rentals(sd);
+ pc->inventory_rentals(sd);
if( sd->sc.option & OPTION_INVISIBLE ) {
sd->vd.class_ = INVISIBLE_CLASS;
@@ -1260,7 +1260,7 @@ int pc_reg_received(struct map_session_data *sd)
map[sd->bl.m].users_pvp--;
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking
- iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer );
+ iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
clif->changeoption(&sd->bl);
@@ -1279,7 +1279,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd)
nullpo_ret(sd);
for(i=1;i<MAX_SKILL;i++){
- if( (skill_lv = iPc->checkskill2(sd,i)) > 0) {
+ if( (skill_lv = pc->checkskill2(sd,i)) > 0) {
inf2 = skill_db[i].inf2;
if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex]
@@ -1305,14 +1305,14 @@ int pc_calc_skilltree(struct map_session_data *sd)
int c=0;
nullpo_ret(sd);
- i = iPc->calc_skilltree_normalize_job(sd);
- c = iPc->mapid2jobid(i, sd->status.sex);
+ i = pc->calc_skilltree_normalize_job(sd);
+ c = pc->mapid2jobid(i, sd->status.sex);
if( c == -1 )
{ //Unable to normalize job??
ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
return 1;
}
- c = iPc->class2idx(c);
+ c = pc->class2idx(c);
for( i = 0; i < MAX_SKILL; i++ ) {
if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these
@@ -1410,7 +1410,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0;
else
- k = iPc->checkskill2(sd,idx2);
+ k = pc->checkskill2(sd,idx2);
if (k < skill_tree[c][i].need[j].lv) {
f = 0;
break;
@@ -1443,7 +1443,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
} while(flag);
//
- if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )
+ if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
{
/* Taekwon Ranger Bonus Skill Tree
============================================
@@ -1479,13 +1479,13 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
if(battle_config.skillfree)
return; //Function serves no purpose if this is set
- i = iPc->calc_skilltree_normalize_job(sd);
- c = iPc->mapid2jobid(i, sd->status.sex);
+ i = pc->calc_skilltree_normalize_job(sd);
+ c = pc->mapid2jobid(i, sd->status.sex);
if (c == -1) { //Unable to normalize job??
ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
return;
}
- c = iPc->class2idx(c);
+ c = pc->class2idx(c);
do {
flag = 0;
for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) {
@@ -1502,7 +1502,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0;
else
- k = iPc->checkskill2(sd,idx2);
+ k = pc->checkskill2(sd,idx2);
if( k < skill_tree[c][i].need[j].lv ) {
f = 0;
break;
@@ -1557,7 +1557,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
skill_point = pc_calc_skillpoint(sd);
- novice_skills = max_level[iPc->class2idx(JOB_NOVICE)][1] - 1;
+ novice_skills = max_level[pc->class2idx(JOB_NOVICE)][1] - 1;
// limit 1st class and above to novice job levels
if(skill_point < novice_skills)
@@ -1574,7 +1574,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
{
// if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd
if (!sd->change_level_3rd)
- sd->change_level_2nd = max_level[iPc->class2idx(iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
+ sd->change_level_2nd = max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
else
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
- (sd->status.job_level - 1)
@@ -1913,7 +1913,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
}
else
{ // Logout / Unequipped an item with an activated bonus
- iTimer->delete_timer(autobonus[i].active,iPc->endautobonus);
+ iTimer->delete_timer(autobonus[i].active,pc->endautobonus);
autobonus[i].active = INVALID_TIMER;
}
}
@@ -1941,7 +1941,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]);
}
- autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, iPc->endautobonus, sd->bl.id, (intptr_t)autobonus);
+ autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus);
sd->state.autobonus |= autobonus->pos;
status_calc_pc(sd,0);
@@ -3556,7 +3556,7 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
// remember the card id to insert
nameid = sd->status.inventory[idx_card].nameid;
- if( iPc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 )
+ if( pc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 )
{// failed
clif->insert_card(sd,idx_equip,idx_card,1);
}
@@ -3581,9 +3581,9 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
{
int skill,val = orig_value,rate1 = 0,rate2 = 0;
- if((skill=iPc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
+ if((skill=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
rate1 = 5+skill*2-((skill==10)? 1:0);
- if((skill=iPc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
+ if((skill=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
rate2 = 5+skill*4;
if(rate1 < rate2) rate1 = rate2;
if(rate1)
@@ -3600,7 +3600,7 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
{
int skill,val = orig_value,rate = 0;
- if((skill=iPc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
+ if((skill=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
rate = 5+skill*2-((skill==10)? 1:0);
if(rate)
val = (int)((double)orig_value*(double)(100+rate)/100.);
@@ -3889,7 +3889,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
if( i >= MAX_INVENTORY )
{
- i = iPc->search_inventory(sd,0);
+ i = pc->search_inventory(sd,0);
if( i < 0 )
return 4;
@@ -3912,17 +3912,17 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
clif->updatestatus(sd,SP_WEIGHT);
//Auto-equip
if(data->flag.autoequip)
- iPc->equipitem(sd, i, data->equip);
+ pc->equipitem(sd, i, data->equip);
/* rental item check */
if( item_data->expire_time ) {
if( time(NULL) > item_data->expire_time ) {
clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
- iPc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER);
} else {
int seconds = (int)( item_data->expire_time - time(NULL) );
clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds);
- iPc->inventory_rental_add(sd, seconds);
+ pc->inventory_rental_add(sd, seconds);
}
}
@@ -3952,7 +3952,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas
sd->weight -= sd->inventory_data[n]->weight*amount ;
if( sd->status.inventory[n].amount <= 0 ){
if(sd->status.inventory[n].equip)
- iPc->unequipitem(sd,n,3);
+ pc->unequipitem(sd,n,3);
memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
}
@@ -3984,7 +3984,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
sd->status.inventory[n].amount <= 0 ||
sd->status.inventory[n].amount < amount ||
sd->state.trading || sd->state.vending ||
- !sd->inventory_data[n] //iPc->delitem would fail on this case.
+ !sd->inventory_data[n] //pc->delitem would fail on this case.
)
return 0;
@@ -3994,7 +3994,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
return 0; //Can't drop items in nodrop mapflag maps.
}
- if( !iPc->candrop(sd,&sd->status.inventory[n]) )
+ if( !pc->candrop(sd,&sd->status.inventory[n]) )
{
clif->message (sd->fd, msg_txt(263));
return 0;
@@ -4003,7 +4003,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
if (!iMap->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2))
return 0;
- iPc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
+ pc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
clif->dropitem(sd, n, amount);
return 1;
}
@@ -4103,7 +4103,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
if( !item->script ) //if it has no script, you can't really consume it!
return 0;
- if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (iPc->get_group_level(sd) < item->item_usage.override) ) {
+ if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc->get_group_level(sd) < item->item_usage.override) ) {
clif->msgtable(sd->fd,664);
//clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474));
return 0; // You cannot use this item while sitting.
@@ -4268,7 +4268,7 @@ int pc_useitem(struct map_session_data *sd,int n)
if( !pc_isUseitem(sd,n) )
return 0;
- // Store information for later use before it is lost (via iPc->delitem) [Paradox924X]
+ // Store information for later use before it is lost (via pc->delitem) [Paradox924X]
nameid = sd->inventory_data[n]->nameid;
if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
@@ -4348,7 +4348,7 @@ int pc_useitem(struct map_session_data *sd,int n)
if( map[sd->bl.m].zone->disabled_items[i] == nameid ) {
if( battle_config.item_restricted_consumption_type ) {
clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true);
- iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
+ pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
}
return 0;
}
@@ -4367,12 +4367,12 @@ int pc_useitem(struct map_session_data *sd,int n)
else {
if( sd->status.inventory[n].expire_time == 0 ) {
clif->useitemack(sd,n,amount-1,true);
- iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
+ pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
} else
clif->useitemack(sd,n,0,false);
}
if(sd->status.inventory[n].card[0]==CARD0_CREATE &&
- iPc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
+ pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
{
potion_flag = 2; // Famous player's potions have 50% more efficiency
if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE)
@@ -4412,7 +4412,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
return 1;
}
- if( !itemdb_cancartstore(item_data, iPc->get_group_level(sd)) )
+ if( !itemdb_cancartstore(item_data, pc->get_group_level(sd)) )
{ // Check item trade restrictions [Skotlex]
clif->message (sd->fd, msg_txt(264));
return 1;
@@ -4507,8 +4507,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending )
return 1;
- if( iPc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 )
- return iPc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
+ if( pc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 )
+ return pc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
return 1;
}
@@ -4535,7 +4535,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount)
/*==========================================
* Retrieve an item at index idx from cart.
* Return:
- * 0 = player not found or (FIXME) succes (from iPc->cart_delitem)
+ * 0 = player not found or (FIXME) succes (from pc->cart_delitem)
* 1 = failure
*------------------------------------------*/
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
@@ -4552,8 +4552,8 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending )
return 1;
- if((flag = iPc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0)
- return iPc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE);
+ if((flag = pc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0)
+ return pc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE);
clif->additem(sd,0,0,flag);
return 1;
@@ -4636,7 +4636,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
tmp_item.nameid = itemid;
tmp_item.amount = 1;
tmp_item.identify = itemdb_isidentified2(data);
- flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER);
+ flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER);
//TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise?
md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more
@@ -4683,13 +4683,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
return 0;
// FIXME: This formula is either custom or outdated.
- skill = iPc->checkskill(sd,RG_STEALCOIN)*10;
+ skill = pc->checkskill(sd,RG_STEALCOIN)*10;
rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
if(rnd()%1000 < rate)
{
int amount = md->level*10 + rnd()%100;
- iPc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
+ pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
md->state.steal_coin_flag = 1;
return 1;
}
@@ -4714,8 +4714,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
if( pc_isdead(sd) ) { //Revive dead people before warping them
- iPc->setstand(sd);
- iPc->setrestartvalue(sd,1);
+ pc->setstand(sd);
+ pc->setrestartvalue(sd,1);
}
m = iMap->mapindex2mapid(mapindex);
@@ -4771,7 +4771,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
for( i = 0; i < sd->queues_count; i++ ) {
struct hQueue *queue;
if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) {
- iPc->setregstr(sd, add_str("QMapChangeTo"), map[m].name);
+ pc->setregstr(sd, add_str("QMapChangeTo"), map[m].name);
npc_event(sd, queue->onMapChange, 0);
}
}
@@ -4799,8 +4799,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
- if( !iPc->isequip( sd , sd->equip_index[ i ] ) )
- iPc->unequipitem( sd , sd->equip_index[ i ] , 2 );
+ if( !pc->isequip( sd , sd->equip_index[ i ] ) )
+ pc->unequipitem( sd , sd->equip_index[ i ] , 2 );
}
if (battle_config.clear_unit_onwarp&BL_PC)
skill->clear_unitgroup(&sd->bl);
@@ -4836,7 +4836,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
sd->mapindex = mapindex;
sd->bl.x=x;
sd->bl.y=y;
- iPc->clean_skilltree(sd);
+ pc->clean_skilltree(sd);
chrif_save(sd,2);
chrif_changemapserver(sd, ip, (short)port);
@@ -4909,7 +4909,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
* Warp player sd to random location on current map.
* May fail if no walkable cell found (1000 attempts).
* Return:
- * 0 = fail or FIXME success (from iPc->setpos)
+ * 0 = fail or FIXME success (from pc->setpos)
* x(1|2) = fail
*------------------------------------------*/
int pc_randomwarp(struct map_session_data *sd, clr_type type)
@@ -4930,7 +4930,7 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type)
}while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 );
if (i < 1000)
- return iPc->setpos(sd,map[sd->bl.m].index,x,y,type);
+ return pc->setpos(sd,map[sd->bl.m].index,x,y,type);
return 0;
}
@@ -4956,7 +4956,7 @@ int pc_memo(struct map_session_data* sd, int pos)
return 0; // invalid input
// check required skill level
- skill = iPc->checkskill(sd, AL_WARP);
+ skill = pc->checkskill(sd, AL_WARP);
if( skill < 1 ) {
clif->skill_memomessage(sd,2); // "You haven't learned Warp."
return 0;
@@ -5616,7 +5616,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl))
{
- iPc->stop_following(sd);
+ pc->stop_following(sd);
return 0;
}
@@ -5629,7 +5629,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
if (!check_distance_bl(&sd->bl, tbl, 5))
unit_walktobl(&sd->bl, tbl, 5, 0);
} else
- iPc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
+ pc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
}
sd->followtimer = iTimer->add_timer(
tick + 1000, // increase time a bit to loosen up map's load
@@ -5659,7 +5659,7 @@ int pc_follow(struct map_session_data *sd,int target_id)
if (bl == NULL /*|| bl->type != BL_PC*/)
return 1;
if (sd->followtimer != INVALID_TIMER)
- iPc->stop_following(sd);
+ pc->stop_following(sd);
sd->followtarget = target_id;
pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
@@ -5668,7 +5668,7 @@ int pc_follow(struct map_session_data *sd,int target_id)
}
int pc_checkbaselevelup(struct map_session_data *sd) {
- unsigned int next = iPc->nextbaseexp(sd);
+ unsigned int next = pc->nextbaseexp(sd);
if (!next || sd->status.base_exp < next)
return 0;
@@ -5679,11 +5679,11 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
sd->status.base_exp = next-1;
- next = iPc->gets_status_point(sd->status.base_level);
+ next = pc->gets_status_point(sd->status.base_level);
sd->status.base_level ++;
sd->status.status_point += next;
- } while ((next=iPc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
+ } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
status_calc_pet(sd->pd,0);
@@ -5713,7 +5713,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
if(sd->status.party_id)
iParty->send_levelup(sd);
- iPc->baselevelchanged(sd);
+ pc->baselevelchanged(sd);
return 1;
}
@@ -5723,7 +5723,7 @@ void pc_baselevelchanged(struct map_session_data *sd) {
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[i] >= 0 ) {
if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax )
- iPc->unequipitem(sd, sd->equip_index[i], 3);
+ pc->unequipitem(sd, sd->equip_index[i], 3);
}
}
#endif
@@ -5731,7 +5731,7 @@ void pc_baselevelchanged(struct map_session_data *sd) {
}
int pc_checkjoblevelup(struct map_session_data *sd)
{
- unsigned int next = iPc->nextjobexp(sd);
+ unsigned int next = pc->nextjobexp(sd);
nullpo_ret(sd);
if(!next || sd->status.job_exp < next)
@@ -5746,7 +5746,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
sd->status.job_level ++;
sd->status.skill_point ++;
- } while ((next=iPc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next);
+ } while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next);
clif->updatestatus(sd,SP_JOBLEVEL);
clif->updatestatus(sd,SP_JOBEXP);
@@ -5754,7 +5754,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
clif->updatestatus(sd,SP_SKILLPOINT);
status_calc_pc(sd,0);
clif->misceffect(&sd->bl,1);
- if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd))
+ if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd))
clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
npc_script_event(sd, NPCE_JOBLVUP);
@@ -5809,8 +5809,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
if(src) pc_calcexp(sd, &base_exp, &job_exp, src);
- nextb = iPc->nextbaseexp(sd);
- nextj = iPc->nextjobexp(sd);
+ nextb = pc->nextbaseexp(sd);
+ nextj = pc->nextjobexp(sd);
if(sd->state.showexp || battle_config.max_exp_gain_rate){
if (nextb > 0)
@@ -5836,22 +5836,22 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
if (base_exp) {
- nextb = nextb?UINT_MAX:iPc->thisbaseexp(sd);
+ nextb = nextb?UINT_MAX:pc->thisbaseexp(sd);
if(sd->status.base_exp > nextb - base_exp)
sd->status.base_exp = nextb;
else
sd->status.base_exp += base_exp;
- iPc->checkbaselevelup(sd);
+ pc->checkbaselevelup(sd);
clif->updatestatus(sd,SP_BASEEXP);
}
if (job_exp) {
- nextj = nextj?UINT_MAX:iPc->thisjobexp(sd);
+ nextj = nextj?UINT_MAX:pc->thisjobexp(sd);
if(sd->status.job_exp > nextj - job_exp)
sd->status.job_exp = nextj;
else
sd->status.job_exp += job_exp;
- iPc->checkjoblevelup(sd);
+ pc->checkjoblevelup(sd);
clif->updatestatus(sd,SP_JOBEXP);
}
@@ -5874,12 +5874,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
*------------------------------------------*/
unsigned int pc_maxbaselv(struct map_session_data *sd)
{
- return max_level[iPc->class2idx(sd->status.class_)][0];
+ return max_level[pc->class2idx(sd->status.class_)][0];
}
unsigned int pc_maxjoblv(struct map_session_data *sd)
{
- return max_level[iPc->class2idx(sd->status.class_)][1];
+ return max_level[pc->class2idx(sd->status.class_)][1];
}
/*==========================================
@@ -5891,19 +5891,19 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd)
{
nullpo_ret(sd);
- if(sd->status.base_level>=iPc->maxbaselv(sd) || sd->status.base_level<=0)
+ if(sd->status.base_level>=pc->maxbaselv(sd) || sd->status.base_level<=0)
return 0;
- return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-1];
+ return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1];
}
//Base exp needed for this level.
unsigned int pc_thisbaseexp(struct map_session_data *sd)
{
- if(sd->status.base_level>iPc->maxbaselv(sd) || sd->status.base_level<=1)
+ if(sd->status.base_level>pc->maxbaselv(sd) || sd->status.base_level<=1)
return 0;
- return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-2];
+ return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2];
}
@@ -5919,17 +5919,17 @@ unsigned int pc_nextjobexp(struct map_session_data *sd)
{
nullpo_ret(sd);
- if(sd->status.job_level>=iPc->maxjoblv(sd) || sd->status.job_level<=0)
+ if(sd->status.job_level>=pc->maxjoblv(sd) || sd->status.job_level<=0)
return 0;
- return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-1];
+ return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1];
}
//Job exp needed for this level.
unsigned int pc_thisjobexp(struct map_session_data *sd)
{
- if(sd->status.job_level>iPc->maxjoblv(sd) || sd->status.job_level<=1)
+ if(sd->status.job_level>pc->maxjoblv(sd) || sd->status.job_level<=1)
return 0;
- return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-2];
+ return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2];
}
/// Returns the value of the specified stat.
@@ -6020,7 +6020,7 @@ int pc_statusup(struct map_session_data* sd, int type)
nullpo_ret(sd);
// check conditions
- need = iPc->need_status_point(sd,type,1);
+ need = pc->need_status_point(sd,type,1);
if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point )
{
clif->statusupack(sd,type,0,0);
@@ -6042,7 +6042,7 @@ int pc_statusup(struct map_session_data* sd, int type)
status_calc_pc(sd,0);
// update increase cost indicator
- if( need != iPc->need_status_point(sd,type,1) )
+ if( need != pc->need_status_point(sd,type,1) )
clif->updatestatus(sd, SP_USTR + type-SP_STR);
// update statpoint count
@@ -6073,7 +6073,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
return 1;
}
- need = iPc->need_status_point(sd,type,1);
+ need = pc->need_status_point(sd,type,1);
// set new value
max = pc_maxparameter(sd);
@@ -6082,7 +6082,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
status_calc_pc(sd,0);
// update increase cost indicator
- if( need != iPc->need_status_point(sd,type,1) )
+ if( need != pc->need_status_point(sd,type,1) )
clif->updatestatus(sd, SP_USTR + type-SP_STR);
// update stat value
@@ -6123,8 +6123,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
sd->status.skill_point--;
if( !skill_db[index].inf )
status_calc_pc(sd,0); // Only recalculate for passive skills.
- else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )
- iPc->calc_skilltree(sd); // Required to grant all TK Ranger skills.
+ else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
+ pc->calc_skilltree(sd); // Required to grant all TK Ranger skills.
else
pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup
@@ -6173,8 +6173,8 @@ int pc_allskillup(struct map_session_data *sd)
}
} else {
int inf2;
- for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[iPc->class2idx(sd->status.class_)][i].id)>0;i++){
- int idx = skill_tree[iPc->class2idx(sd->status.class_)][i].idx;
+ for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc->class2idx(sd->status.class_)][i].id)>0;i++){
+ int idx = skill_tree[pc->class2idx(sd->status.class_)][i].idx;
inf2 = skill_db[idx].inf2;
if (
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
@@ -6204,7 +6204,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
nullpo_ret(sd);
if (type != 3) //Also reset skills
- iPc->resetskill(sd, 0);
+ pc->resetskill(sd, 0);
if(type == 1){
sd->status.skill_point=0;
@@ -6224,8 +6224,8 @@ int pc_resetlvl(struct map_session_data* sd,int type)
if(sd->status.class_ == JOB_NOVICE_HIGH) {
sd->status.status_point=100; // not 88 [celest]
// give platinum skills upon changing
- iPc->skill(sd,142,1,0);
- iPc->skill(sd,143,1,0);
+ pc->skill(sd,142,1,0);
+ pc->skill(sd,143,1,0);
}
}
@@ -6270,8 +6270,8 @@ int pc_resetlvl(struct map_session_data* sd,int type)
for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
- if(!iPc->isequip(sd,sd->equip_index[i]))
- iPc->unequipitem(sd,sd->equip_index[i],2);
+ if(!pc->isequip(sd,sd->equip_index[i]))
+ pc->unequipitem(sd,sd->equip_index[i],2);
}
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id)
@@ -6303,12 +6303,12 @@ int pc_resetstate(struct map_session_data* sd)
else
{
int add=0;
- add += iPc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
- add += iPc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
- add += iPc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
- add += iPc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
- add += iPc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
- add += iPc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
+ add += pc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
+ add += pc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
+ add += pc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
+ add += pc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
+ add += pc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
+ add += pc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
sd->status.status_point+=add;
}
@@ -6366,35 +6366,35 @@ int pc_resetskill(struct map_session_data* sd, int flag)
/**
* It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway)
**/
- if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )
+ if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )
return 0;
- if( iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
+ if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL);
i = sd->sc.option;
- if( i&OPTION_RIDING && (!iPc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
+ if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
i &= ~OPTION_RIDING;
- if( i&OPTION_FALCON && iPc->checkskill(sd, HT_FALCON) )
+ if( i&OPTION_FALCON && pc->checkskill(sd, HT_FALCON) )
i &= ~OPTION_FALCON;
- if( i&OPTION_DRAGON && iPc->checkskill(sd, RK_DRAGONTRAINING) )
+ if( i&OPTION_DRAGON && pc->checkskill(sd, RK_DRAGONTRAINING) )
i &= ~OPTION_DRAGON;
- if( i&OPTION_WUG && iPc->checkskill(sd, RA_WUGMASTERY) )
+ if( i&OPTION_WUG && pc->checkskill(sd, RA_WUGMASTERY) )
i &= ~OPTION_WUG;
- if( i&OPTION_WUGRIDER && iPc->checkskill(sd, RA_WUGRIDER) )
+ if( i&OPTION_WUGRIDER && pc->checkskill(sd, RA_WUGRIDER) )
i &= ~OPTION_WUGRIDER;
if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC )
i &= ~OPTION_MADOGEAR;
#ifndef NEW_CARTS
- if( i&OPTION_CART && iPc->checkskill(sd, MC_PUSHCART) )
+ if( i&OPTION_CART && pc->checkskill(sd, MC_PUSHCART) )
i &= ~OPTION_CART;
#else
if( sd->sc.data[SC_PUSH_CART] )
- iPc->setcart(sd, 0);
+ pc->setcart(sd, 0);
#endif
if( i != sd->sc.option )
- iPc->setoption(sd, i);
+ pc->setoption(sd, i);
- if( homun_alive(sd->hd) && iPc->checkskill(sd, AM_CALLHOMUN) )
+ if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) )
homun->vaporize(sd, 0);
}
@@ -6544,9 +6544,9 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype)
if( sd->bg_id && bg_member_respawn(sd) )
return; // member revived by battleground
- iPc->setstand(sd);
- iPc->setrestartvalue(sd,3);
- if( iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) )
+ pc->setstand(sd);
+ pc->setrestartvalue(sd,3);
+ if( pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) )
clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet.
}
@@ -6556,7 +6556,7 @@ static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data)
if( sd != NULL )
{
sd->pvp_point=0;
- iPc->respawn(sd,CLR_OUTSIGHT);
+ pc->respawn(sd,CLR_OUTSIGHT);
}
return 0;
@@ -6575,7 +6575,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
return;
if( pc_issit(sd) ) {
- iPc->setstand(sd);
+ pc->setstand(sd);
skill->sit(sd,0);
}
@@ -6641,7 +6641,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
npc_event_dequeue(sd);
pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
- iPc->setparam(sd, SP_KILLERRID, src?src->id:0);
+ pc->setparam(sd, SP_KILLERRID, src?src->id:0);
if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */
struct battleground_data *bg;
@@ -6673,7 +6673,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
sd->st->state = END;
}
- /* e.g. not killed thru iPc->damage */
+ /* e.g. not killed thru pc->damage */
if( pc_issit(sd) ) {
clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT);
}
@@ -6688,10 +6688,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0;
if ( sd && sd->spiritball )
- iPc->delspiritball(sd,sd->spiritball,0);
+ pc->delspiritball(sd,sd->spiritball,0);
for(i = 1; i < 5; i++)
- iPc->del_talisman(sd, sd->talisman[i], i);
+ pc->del_talisman(sd, sd->talisman[i], i);
if (src) {
switch (src->type) {
@@ -6701,7 +6701,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if(md->target_id==sd->bl.id)
mob_unlocktarget(md,tick);
if(battle_config.mobs_level_up && md->status.hp &&
- (unsigned int)md->level < iPc->maxbaselv(sd) &&
+ (unsigned int)md->level < pc->maxbaselv(sd) &&
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
) { // monster level up [Valaris]
clif->misceffect(&md->bl,0);
@@ -6731,7 +6731,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (src && src->type == BL_PC) {
struct map_session_data *ssd = (struct map_session_data *)src;
- iPc->setparam(ssd, SP_KILLEDRID, sd->bl.id);
+ pc->setparam(ssd, SP_KILLEDRID, sd->bl.id);
npc_script_event(ssd, NPCE_KILLPC);
if (battle_config.pk_mode&2) {
@@ -6781,15 +6781,15 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
// activate Steel body if a super novice dies at 99+% exp [celest]
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag)
{
- unsigned int next = iPc->nextbaseexp(sd);
- if( next == 0 ) next = iPc->thisbaseexp(sd);
+ unsigned int next = pc->nextbaseexp(sd);
+ if( next == 0 ) next = pc->thisbaseexp(sd);
if( get_percentage(sd->status.base_exp,next) >= 99 ) {
sd->state.snovice_dead_flag = 1;
- iPc->setstand(sd);
+ pc->setstand(sd);
status_percent_heal(&sd->bl, 100, 100);
clif->resurrection(&sd->bl, 1);
if(battle_config.pc_invincible_time)
- iPc->setinvincibletimer(sd, battle_config.pc_invincible_time);
+ pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
if(map_flag_gvg(sd->bl.m))
pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
@@ -6807,7 +6807,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (battle_config.death_penalty_base > 0) {
switch (battle_config.death_penalty_type) {
case 1:
- base_penalty = (unsigned int) ((double)iPc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
+ base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
@@ -6825,7 +6825,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
base_penalty = 0;
switch (battle_config.death_penalty_type) {
case 1:
- base_penalty = (unsigned int) ((double)iPc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
+ base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
@@ -6842,7 +6842,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
{
base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(base_penalty)
- iPc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
+ pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
}
}
@@ -6874,8 +6874,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
int n = eq_n[rnd()%eq_num];
if(rnd()%10000 < per){
if(sd->status.inventory[n].equip)
- iPc->unequipitem(sd,n,3);
- iPc->dropitem(sd,n,1);
+ pc->unequipitem(sd,n,3);
+ pc->dropitem(sd,n,1);
}
}
}
@@ -6887,8 +6887,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3) ){
if(sd->status.inventory[i].equip)
- iPc->unequipitem(sd,i,3);
- iPc->dropitem(sd,i,1);
+ pc->unequipitem(sd,i,3);
+ pc->dropitem(sd,i,1);
break;
}
}
@@ -6940,9 +6940,9 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
if(hp) clif->updatestatus(sd,SP_HP);
if(sp) clif->updatestatus(sd,SP_SP);
- iPc->setstand(sd);
+ pc->setstand(sd);
if(battle_config.pc_invincible_time > 0)
- iPc->setinvincibletimer(sd, battle_config.pc_invincible_time);
+ pc->setinvincibletimer(sd, battle_config.pc_invincible_time);
if( sd->state.gmaster_flag ) {
guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP));
@@ -6969,16 +6969,16 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_BASELEVEL: val = sd->status.base_level; break;
case SP_JOBLEVEL: val = sd->status.job_level; break;
case SP_CLASS: val = sd->status.class_; break;
- case SP_BASEJOB: val = iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
+ case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break;
- case SP_BASECLASS: val = iPc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
+ case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
case SP_SEX: val = sd->status.sex; break;
case SP_WEIGHT: val = sd->weight; break;
case SP_MAXWEIGHT: val = sd->max_weight; break;
case SP_BASEEXP: val = sd->status.base_exp; break;
case SP_JOBEXP: val = sd->status.job_exp; break;
- case SP_NEXTBASEEXP: val = iPc->nextbaseexp(sd); break;
- case SP_NEXTJOBEXP: val = iPc->nextjobexp(sd); break;
+ case SP_NEXTBASEEXP: val = pc->nextbaseexp(sd); break;
+ case SP_NEXTJOBEXP: val = pc->nextjobexp(sd); break;
case SP_HP: val = sd->battle_status.hp; break;
case SP_MAXHP: val = sd->battle_status.max_hp; break;
case SP_SP: val = sd->battle_status.sp; break;
@@ -7114,12 +7114,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
switch(type){
case SP_BASELEVEL:
- if ((unsigned int)val > iPc->maxbaselv(sd)) //Capping to max
- val = iPc->maxbaselv(sd);
+ if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max
+ val = pc->maxbaselv(sd);
if ((unsigned int)val > sd->status.base_level) {
int stat=0;
for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
- stat += iPc->gets_status_point(sd->status.base_level + i);
+ stat += pc->gets_status_point(sd->status.base_level + i);
sd->status.status_point += stat;
}
sd->status.base_level = (unsigned int)val;
@@ -7136,7 +7136,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
break;
case SP_JOBLEVEL:
if ((unsigned int)val >= sd->status.job_level) {
- if ((unsigned int)val > iPc->maxjoblv(sd)) val = iPc->maxjoblv(sd);
+ if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd);
sd->status.skill_point += val - sd->status.job_level;
clif->updatestatus(sd, SP_SKILLPOINT);
}
@@ -7160,15 +7160,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
sd->status.zeny = cap_value(val, 0, MAX_ZENY);
break;
case SP_BASEEXP:
- if(iPc->nextbaseexp(sd) > 0) {
+ if(pc->nextbaseexp(sd) > 0) {
sd->status.base_exp = val;
- iPc->checkbaselevelup(sd);
+ pc->checkbaselevelup(sd);
}
break;
case SP_JOBEXP:
- if(iPc->nextjobexp(sd) > 0) {
+ if(pc->nextjobexp(sd) > 0) {
sd->status.job_exp = val;
- iPc->checkjoblevelup(sd);
+ pc->checkjoblevelup(sd);
}
break;
case SP_SEX:
@@ -7283,8 +7283,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
if(hp) {
int i;
bonus = 100 + (sd->battle_status.vit<<1)
- + iPc->checkskill(sd,SM_RECOVERY)*10
- + iPc->checkskill(sd,AM_LEARNINGPOTION)*5;
+ + pc->checkskill(sd,SM_RECOVERY)*10
+ + pc->checkskill(sd,AM_LEARNINGPOTION)*5;
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
if (potion_flag > 1)
bonus += bonus*(potion_flag-1)*50/100;
@@ -7309,8 +7309,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
}
if(sp) {
bonus = 100 + (sd->battle_status.int_<<1)
- + iPc->checkskill(sd,MG_SRECOVERY)*10
- + iPc->checkskill(sd,AM_LEARNINGPOTION)*5;
+ + pc->checkskill(sd,MG_SRECOVERY)*10
+ + pc->checkskill(sd,AM_LEARNINGPOTION)*5;
if (potion_flag > 1)
bonus += bonus*(potion_flag-1)*50/100;
if(bonus != 100)
@@ -7407,7 +7407,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
return 1;
//Normalize job.
- b_class = iPc->jobid2mapid(job);
+ b_class = pc->jobid2mapid(job);
if (b_class == -1)
return 1;
switch (upper) {
@@ -7420,7 +7420,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
}
//This will automatically adjust bard/dancer classes to the correct gender
//That is, if you try to jobchange into dancer, it will turn you to bard.
- job = iPc->mapid2jobid(b_class, sd->status.sex);
+ job = pc->mapid2jobid(b_class, sd->status.sex);
if (job == -1)
return 1;
@@ -7465,7 +7465,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
}
if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
- const int class_ = iPc->class2idx(sd->status.class_);
+ const int class_ = pc->class2idx(sd->status.class_);
short id;
for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) {
//Remove status specific to your current tree skills.
@@ -7477,19 +7477,19 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
/* going off star glad lineage, reset feel to not store no-longer-used vars in the database */
- iPc->resetfeel(sd);
+ pc->resetfeel(sd);
}
sd->status.class_ = job;
- fame_flag = iPc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
+ fame_flag = pc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
sd->class_ = (unsigned short)b_class;
sd->status.job_level=1;
sd->status.job_exp=0;
- if (sd->status.base_level > iPc->maxbaselv(sd)) {
- sd->status.base_level = iPc->maxbaselv(sd);
+ if (sd->status.base_level > pc->maxbaselv(sd)) {
+ sd->status.base_level = pc->maxbaselv(sd);
sd->status.base_exp=0;
- iPc->resetstate(sd);
+ pc->resetstate(sd);
clif->updatestatus(sd,SP_STATUSPOINT);
clif->updatestatus(sd,SP_BASELEVEL);
clif->updatestatus(sd,SP_BASEEXP);
@@ -7502,14 +7502,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
for(i=0;i<EQI_MAX;i++) {
if(sd->equip_index[i] >= 0)
- if(!iPc->isequip(sd,sd->equip_index[i]))
- iPc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
+ if(!pc->isequip(sd,sd->equip_index[i]))
+ pc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
}
//Change look, if disguised, you need to undisguise
//to correctly calculate new job sprite without
if (sd->disguise != -1)
- iPc->disguise(sd, -1);
+ pc->disguise(sd, -1);
status_set_viewdata(&sd->bl, job);
clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
@@ -7517,7 +7517,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
//Update skill tree.
- iPc->calc_skilltree(sd);
+ pc->calc_skilltree(sd);
clif->skillinfoblock(sd);
if (sd->ed)
@@ -7529,37 +7529,37 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
//Remove peco/cart/falcon
i = sd->sc.option;
- if( i&OPTION_RIDING && !iPc->checkskill(sd, KN_RIDING) )
+ if( i&OPTION_RIDING && !pc->checkskill(sd, KN_RIDING) )
i&=~OPTION_RIDING;
- if( i&OPTION_FALCON && !iPc->checkskill(sd, HT_FALCON) )
+ if( i&OPTION_FALCON && !pc->checkskill(sd, HT_FALCON) )
i&=~OPTION_FALCON;
- if( i&OPTION_DRAGON && !iPc->checkskill(sd,RK_DRAGONTRAINING) )
+ if( i&OPTION_DRAGON && !pc->checkskill(sd,RK_DRAGONTRAINING) )
i&=~OPTION_DRAGON;
- if( i&OPTION_WUGRIDER && !iPc->checkskill(sd,RA_WUGMASTERY) )
+ if( i&OPTION_WUGRIDER && !pc->checkskill(sd,RA_WUGMASTERY) )
i&=~OPTION_WUGRIDER;
- if( i&OPTION_WUG && !iPc->checkskill(sd,RA_WUGMASTERY) )
+ if( i&OPTION_WUG && !pc->checkskill(sd,RA_WUGMASTERY) )
i&=~OPTION_WUG;
if( i&OPTION_MADOGEAR ) //You do not need a skill for this.
i&=~OPTION_MADOGEAR;
#ifndef NEW_CARTS
- if( i&OPTION_CART && !iPc->checkskill(sd, MC_PUSHCART) )
+ if( i&OPTION_CART && !pc->checkskill(sd, MC_PUSHCART) )
i&=~OPTION_CART;
#else
- if( sd->sc.data[SC_PUSH_CART] && !iPc->checkskill(sd, MC_PUSHCART) )
- iPc->setcart(sd, 0);
+ if( sd->sc.data[SC_PUSH_CART] && !pc->checkskill(sd, MC_PUSHCART) )
+ pc->setcart(sd, 0);
#endif
if(i != sd->sc.option)
- iPc->setoption(sd, i);
+ pc->setoption(sd, i);
- if(homun_alive(sd->hd) && !iPc->checkskill(sd, AM_CALLHOMUN))
+ if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN))
homun->vaporize(sd, 0);
if(sd->status.manner < 0)
clif->changestatus(sd,SP_MANNER,sd->status.manner);
status_calc_pc(sd,0);
- iPc->checkallowskill(sd);
- iPc->equiplookall(sd);
+ pc->checkallowskill(sd);
+ pc->equiplookall(sd);
//if you were previously famous, not anymore.
if (fame_flag) {
@@ -7677,7 +7677,7 @@ int pc_setoption(struct map_session_data *sd,int type)
sd->sc.option=type;
clif->changeoption(&sd->bl);
- if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) {
+ if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) {
// Mounting
clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0);
status_calc_pc(sd,0);
@@ -7691,11 +7691,11 @@ int pc_setoption(struct map_session_data *sd,int type)
if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On
clif->cartlist(sd);
clif->updatestatus(sd, SP_CARTINFO);
- if(iPc->checkskill(sd, MC_PUSHCART) < 10)
+ if(pc->checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Apply speed penalty.
} else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off
clif->clearcart(sd->fd);
- if(iPc->checkskill(sd, MC_PUSHCART) < 10)
+ if(pc->checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Remove speed penalty.
}
#endif
@@ -7769,7 +7769,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
if( type < 0 || type > MAX_CARTS )
return 1;// Never trust the values sent by the client! [Skotlex]
- if( iPc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 )
+ if( pc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 )
return 1;// Push cart is required
if( type == 0 && pc_iscarton(sd) )
@@ -7796,14 +7796,14 @@ int pc_setcart(struct map_session_data *sd,int type) {
break;
}
- if(iPc->checkskill(sd, MC_PUSHCART) < 10)
+ if(pc->checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Recalc speed penalty.
#else
// Update option
option = sd->sc.option;
option &= ~OPTION_CART;// clear cart bits
option |= cart[type]; // set cart
- iPc->setoption(sd, option);
+ pc->setoption(sd, option);
#endif
return 0;
@@ -7815,10 +7815,10 @@ int pc_setcart(struct map_session_data *sd,int type) {
int pc_setfalcon(TBL_PC* sd, int flag)
{
if( flag ){
- if( iPc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill
- iPc->setoption(sd,sd->sc.option|OPTION_FALCON);
+ if( pc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill
+ pc->setoption(sd,sd->sc.option|OPTION_FALCON);
} else if( pc_isfalcon(sd) ){
- iPc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon
+ pc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon
}
return 0;
@@ -7830,10 +7830,10 @@ int pc_setfalcon(TBL_PC* sd, int flag)
int pc_setriding(TBL_PC* sd, int flag)
{
if( flag ){
- if( iPc->checkskill(sd,KN_RIDING) > 0 ) // add peco
- iPc->setoption(sd, sd->sc.option|OPTION_RIDING);
+ if( pc->checkskill(sd,KN_RIDING) > 0 ) // add peco
+ pc->setoption(sd, sd->sc.option|OPTION_RIDING);
} else if( pc_isriding(sd) ){
- iPc->setoption(sd, sd->sc.option&~OPTION_RIDING);
+ pc->setoption(sd, sd->sc.option&~OPTION_RIDING);
}
return 0;
@@ -7845,10 +7845,10 @@ int pc_setriding(TBL_PC* sd, int flag)
int pc_setmadogear(TBL_PC* sd, int flag)
{
if( flag ){
- if( iPc->checkskill(sd,NC_MADOLICENCE) > 0 )
- iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
+ if( pc->checkskill(sd,NC_MADOLICENCE) > 0 )
+ pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else if( pc_ismadogear(sd) ){
- iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
+ pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
}
return 0;
@@ -7861,9 +7861,9 @@ int pc_candrop(struct map_session_data *sd, struct item *item)
{
if( item && item->expire_time )
return 0;
- if( !iPc->can_give_items(sd) ) //check if this GM level can drop items
+ if( !pc->can_give_items(sd) ) //check if this GM level can drop items
return 0;
- return (itemdb_isdropable(item, iPc->get_group_level(sd)));
+ return (itemdb_isdropable(item, pc->get_group_level(sd)));
}
/*==========================================
@@ -8493,12 +8493,12 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
id = sd->inventory_data[n];
- pos = iPc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots.
+ pos = pc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots.
if(battle_config.battle_log)
ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos);
- if(!iPc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
- // FIXME: iPc->isequip: equip level failure uses 2 instead of 0
+ if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
+ // FIXME: pc->isequip: equip level failure uses 2 instead of 0
clif->equipitemack(sd,n,0,0); // fail
return 0;
}
@@ -8534,7 +8534,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
for(i=0;i<EQI_MAX;i++) {
if(pos & equip_pos[i]) {
if(sd->equip_index[i] >= 0) //Slot taken, remove item from there.
- iPc->unequipitem(sd,sd->equip_index[i],2);
+ pc->unequipitem(sd,sd->equip_index[i],2);
sd->equip_index[i] = n;
}
@@ -8576,21 +8576,21 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
//Added check to prevent sending the same look on multiple slots ->
//causes client to redraw item on top of itself. (suggested by Lupus)
- if(pos & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
+ if(pos & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = id->look;
else
sd->status.head_bottom = 0;
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if(pos & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
+ if(pos & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
if(id)
sd->status.head_top = id->look;
else
sd->status.head_top = 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if(pos & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
+ if(pos & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
if(id && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = id->look;
else
@@ -8621,7 +8621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
if(pos & EQP_SHOES)
clif->changelook(&sd->bl,LOOK_SHOES,0);
- if( pos&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
+ if( pos&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
sd->status.robe = id ? id->look : 0;
clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
}
@@ -8632,7 +8632,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
- iPc->checkallowskill(sd); //Check if status changes should be halted.
+ pc->checkallowskill(sd); //Check if status changes should be halted.
iflag = sd->npc_item_flag;
/* check for combos (MUST be before status_calc_pc) */
@@ -8712,7 +8712,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
if(battle_config.battle_log)
- ShowInfo("unequip %d %x:%x\n",n,iPc->equippoint(sd,n),sd->status.inventory[n].equip);
+ ShowInfo("unequip %d %x:%x\n",n,pc->equippoint(sd,n),sd->status.inventory[n].equip);
if(!sd->status.inventory[n].equip){ //Nothing to unequip
clif->unequipitemack(sd,n,0,0);
@@ -8736,44 +8736,44 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
pc_calcweapontype(sd);
clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
sd->status.head_bottom = 0;
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) {
sd->status.head_top = 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) {
sd->status.head_mid = 0;
clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) {
- sd->status.head_top = ( iPc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_TOP)]->look : 0;
+ sd->status.head_top = ( pc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_TOP)]->look : 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) {
- sd->status.head_mid = ( iPc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_MID)]->look : 0;
+ sd->status.head_mid = ( pc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_MID)]->look : 0;
clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) {
- sd->status.head_bottom = ( iPc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_LOW)]->look : 0;
+ sd->status.head_bottom = ( pc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_LOW)]->look : 0;
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(sd->status.inventory[n].equip & EQP_SHOES)
clif->changelook(&sd->bl,LOOK_SHOES,0);
- if( sd->status.inventory[n].equip&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
+ if( sd->status.inventory[n].equip&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
sd->status.robe = 0;
clif->changelook(&sd->bl, LOOK_ROBE, 0);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) {
- sd->status.robe = ( iPc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_GARMENT)]->look : 0;
+ sd->status.robe = ( pc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_GARMENT)]->look : 0;
clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
}
@@ -8818,7 +8818,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
if(flag&1 || status_cacl) {
- iPc->checkallowskill(sd);
+ pc->checkallowskill(sd);
status_calc_pc(sd,0);
}
@@ -8869,7 +8869,7 @@ int pc_checkitem(struct map_session_data *sd)
if( id && !itemdb_available(id) ) {
ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id);
- iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
}
}
@@ -8878,7 +8878,7 @@ int pc_checkitem(struct map_session_data *sd)
if( id && !itemdb_available(id) ) {
ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id);
- iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER);
+ pc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER);
}
}
}
@@ -8891,8 +8891,8 @@ int pc_checkitem(struct map_session_data *sd)
if( !sd->status.inventory[i].equip )
continue;
- if( sd->status.inventory[i].equip&~iPc->equippoint(sd,i) ) {
- iPc->unequipitem(sd, i, 2);
+ if( sd->status.inventory[i].equip&~pc->equippoint(sd,i) ) {
+ pc->unequipitem(sd, i, 2);
calc_flag = 1;
continue;
}
@@ -8900,7 +8900,7 @@ int pc_checkitem(struct map_session_data *sd)
}
if( calc_flag && sd->state.active ) {
- iPc->checkallowskill(sd);
+ pc->checkallowskill(sd);
status_calc_pc(sd,0);
}
@@ -8959,8 +8959,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
- if( iPc->calc_pvprank(sd) > 0 )
- sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,iPc->calc_pvprank_timer,id,data);
+ if( pc->calc_pvprank(sd) > 0 )
+ sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data);
return 0;
}
@@ -9007,7 +9007,7 @@ int pc_divorce(struct map_session_data *sd)
struct map_session_data *p_sd;
int i;
- if( sd == NULL || !iPc->ismarried(sd) )
+ if( sd == NULL || !pc->ismarried(sd) )
return -1;
if( !sd->status.partner_id )
@@ -9027,9 +9027,9 @@ int pc_divorce(struct map_session_data *sd)
for( i = 0; i < MAX_INVENTORY; i++ )
{
if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F )
- iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F )
- iPc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ pc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
clif->divorced(sd, p_sd->status.name);
@@ -9043,7 +9043,7 @@ int pc_divorce(struct map_session_data *sd)
*------------------------------------------*/
struct map_session_data *pc_get_partner(struct map_session_data *sd)
{
- if (sd && iPc->ismarried(sd))
+ if (sd && pc->ismarried(sd))
// charid2sd returns NULL if not found
return iMap->charid2sd(sd->status.partner_id);
@@ -9079,7 +9079,7 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd)
*------------------------------------------*/
struct map_session_data *pc_get_child (struct map_session_data *sd)
{
- if (sd && iPc->ismarried(sd) && sd->status.child > 0)
+ if (sd && pc->ismarried(sd) && sd->status.child > 0)
// charid2sd returns NULL if not found
return iMap->charid2sd(sd->status.child);
@@ -9277,7 +9277,7 @@ void pc_overheat(struct map_session_data *sd, int val) {
if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
return; // already burning
- skill = cap_value(iPc->checkskill(sd,NC_MAINFRAME),0,4);
+ skill = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4);
if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) {
heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1;
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
@@ -9531,7 +9531,7 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current)
ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_);
return false;
}
- idx = iPc->class2idx(class_);
+ idx = pc->class2idx(class_);
//This is to avoid adding two lines for the same skill. [Skotlex]
ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id );
@@ -9638,7 +9638,7 @@ int pc_readdb(void)
maxlv = MAX_LEVEL;
}
count++;
- job = jobs[0] = iPc->class2idx(job_id);
+ job = jobs[0] = pc->class2idx(job_id);
//We send one less and then one more because the last entry in the exp array should hold 0.
max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1;
//Reverse check in case the array has a bunch of trailing zeros... [Skotlex]
@@ -9663,7 +9663,7 @@ int pc_readdb(void)
ShowError("pc_readdb: Invalid job ID %d.\n", job_id);
continue;
}
- job = iPc->class2idx(job_id);
+ job = pc->class2idx(job_id);
memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0]));
max_level[job][type] = maxlv;
// ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]);
@@ -9674,11 +9674,11 @@ int pc_readdb(void)
if (!pcdb_checkid(i)) continue;
if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER)
continue; //Classes that do not need exp tables.
- j = iPc->class2idx(i);
+ j = pc->class2idx(i);
if (!max_level[j][0])
- ShowWarning("Class %s (%d) does not has a base exp table.\n", iPc->job_name(i), i);
+ ShowWarning("Class %s (%d) does not has a base exp table.\n", pc->job_name(i), i);
if (!max_level[j][1])
- ShowWarning("Class %s (%d) does not has a job exp table.\n", iPc->job_name(i), i);
+ ShowWarning("Class %s (%d) does not has a job exp table.\n", pc->job_name(i), i);
}
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"exp.txt");
count = 0;
@@ -9784,10 +9784,10 @@ int pc_readdb(void)
}
// generate the remaining parts of the db if necessary
k = battle_config.use_statpoint_table; //save setting
- battle_config.use_statpoint_table = 0; //temporarily disable to force iPc->gets_status_point use default values
+ battle_config.use_statpoint_table = 0; //temporarily disable to force pc->gets_status_point use default values
statp[0] = 45; // seed value
for (; i <= MAX_LEVEL; i++)
- statp[i] = statp[i-1] + iPc->gets_status_point(i-1);
+ statp[i] = statp[i-1] + pc->gets_status_point(i-1);
battle_config.use_statpoint_table = k; //restore setting
return 0;
@@ -9844,16 +9844,16 @@ int do_init_pc(void) {
itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
- iPc->readdb();
+ pc->readdb();
iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer");
iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end");
- iTimer->add_timer_func_list(iPc->calc_pvprank_timer, "iPc->calc_pvprank_timer");
+ iTimer->add_timer_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer");
iTimer->add_timer_func_list(pc_autosave, "pc_autosave");
iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer");
- iTimer->add_timer_func_list(iPc->endautobonus, "iPc->endautobonus");
+ iTimer->add_timer_func_list(pc->endautobonus, "pc->endautobonus");
iTimer->add_timer_func_list(pc_talisman_timer, "pc_talisman_timer");
iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0);
@@ -9865,11 +9865,11 @@ int do_init_pc(void) {
int day_duration = battle_config.day_duration;
int night_duration = battle_config.night_duration;
// add night/day timer [Yor]
- iTimer->add_timer_func_list(iPc->map_day_timer, "iPc->map_day_timer");
- iTimer->add_timer_func_list(iPc->map_night_timer, "iPc->map_night_timer");
+ iTimer->add_timer_func_list(pc->map_day_timer, "pc->map_day_timer");
+ iTimer->add_timer_func_list(pc->map_night_timer, "pc->map_night_timer");
- iPc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, iPc->map_day_timer, 0, 0, day_duration + night_duration);
- iPc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), iPc->map_night_timer, 0, 0, day_duration + night_duration);
+ pc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration);
+ pc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration);
}
do_init_pc_groups();
@@ -9885,211 +9885,211 @@ int do_init_pc(void) {
* created by Susu
*-------------------------------------*/
void pc_defaults(void) {
- iPc = &iPc_s;
+ pc = &pc_s;
/* vars */
// timer for night.day
- iPc->day_timer_tid = day_timer_tid;
- iPc->night_timer_tid = night_timer_tid;
+ pc->day_timer_tid = day_timer_tid;
+ pc->night_timer_tid = night_timer_tid;
/* funcs */
- iPc->class2idx = pc_class2idx;
- iPc->get_group_level = pc_get_group_level;
- iPc->can_give_items = pc_can_give_items;
+ pc->class2idx = pc_class2idx;
+ pc->get_group_level = pc_get_group_level;
+ pc->can_give_items = pc_can_give_items;
- iPc->can_use_command = pc_can_use_command;
+ pc->can_use_command = pc_can_use_command;
- iPc->setrestartvalue = pc_setrestartvalue;
- iPc->makesavestatus = pc_makesavestatus;
- iPc->respawn = pc_respawn;
- iPc->setnewpc = pc_setnewpc;
- iPc->authok = pc_authok;
- iPc->authfail = pc_authfail;
- iPc->reg_received = pc_reg_received;
+ pc->setrestartvalue = pc_setrestartvalue;
+ pc->makesavestatus = pc_makesavestatus;
+ pc->respawn = pc_respawn;
+ pc->setnewpc = pc_setnewpc;
+ pc->authok = pc_authok;
+ pc->authfail = pc_authfail;
+ pc->reg_received = pc_reg_received;
- iPc->isequip = pc_isequip;
- iPc->equippoint = pc_equippoint;
- iPc->setinventorydata = pc_setinventorydata;
+ pc->isequip = pc_isequip;
+ pc->equippoint = pc_equippoint;
+ pc->setinventorydata = pc_setinventorydata;
- iPc->checkskill = pc_checkskill;
- iPc->checkskill2 = pc_checkskill2;
- iPc->checkallowskill = pc_checkallowskill;
- iPc->checkequip = pc_checkequip;
+ pc->checkskill = pc_checkskill;
+ pc->checkskill2 = pc_checkskill2;
+ pc->checkallowskill = pc_checkallowskill;
+ pc->checkequip = pc_checkequip;
- iPc->calc_skilltree = pc_calc_skilltree;
- iPc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job;
- iPc->clean_skilltree = pc_clean_skilltree;
+ pc->calc_skilltree = pc_calc_skilltree;
+ pc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job;
+ pc->clean_skilltree = pc_clean_skilltree;
- iPc->setpos = pc_setpos;
- iPc->setsavepoint = pc_setsavepoint;
- iPc->randomwarp = pc_randomwarp;
- iPc->memo = pc_memo;
+ pc->setpos = pc_setpos;
+ pc->setsavepoint = pc_setsavepoint;
+ pc->randomwarp = pc_randomwarp;
+ pc->memo = pc_memo;
- iPc->checkadditem = pc_checkadditem;
- iPc->inventoryblank = pc_inventoryblank;
- iPc->search_inventory = pc_search_inventory;
- iPc->payzeny = pc_payzeny;
- iPc->additem = pc_additem;
- iPc->getzeny = pc_getzeny;
- iPc->delitem = pc_delitem;
+ pc->checkadditem = pc_checkadditem;
+ pc->inventoryblank = pc_inventoryblank;
+ pc->search_inventory = pc_search_inventory;
+ pc->payzeny = pc_payzeny;
+ pc->additem = pc_additem;
+ pc->getzeny = pc_getzeny;
+ pc->delitem = pc_delitem;
// Special Shop System
- iPc->paycash = pc_paycash;
- iPc->getcash = pc_getcash;
+ pc->paycash = pc_paycash;
+ pc->getcash = pc_getcash;
- iPc->cart_additem = pc_cart_additem;
- iPc->cart_delitem = pc_cart_delitem;
- iPc->putitemtocart = pc_putitemtocart;
- iPc->getitemfromcart = pc_getitemfromcart;
- iPc->cartitem_amount = pc_cartitem_amount;
+ pc->cart_additem = pc_cart_additem;
+ pc->cart_delitem = pc_cart_delitem;
+ pc->putitemtocart = pc_putitemtocart;
+ pc->getitemfromcart = pc_getitemfromcart;
+ pc->cartitem_amount = pc_cartitem_amount;
- iPc->takeitem = pc_takeitem;
- iPc->dropitem = pc_dropitem;
+ pc->takeitem = pc_takeitem;
+ pc->dropitem = pc_dropitem;
- iPc->isequipped = pc_isequipped;
- iPc->can_Adopt = pc_can_Adopt;
- iPc->adoption = pc_adoption;
+ pc->isequipped = pc_isequipped;
+ pc->can_Adopt = pc_can_Adopt;
+ pc->adoption = pc_adoption;
- iPc->updateweightstatus = pc_updateweightstatus;
+ pc->updateweightstatus = pc_updateweightstatus;
- iPc->addautobonus = pc_addautobonus;
- iPc->exeautobonus = pc_exeautobonus;
- iPc->endautobonus = pc_endautobonus;
- iPc->delautobonus = pc_delautobonus;
+ pc->addautobonus = pc_addautobonus;
+ pc->exeautobonus = pc_exeautobonus;
+ pc->endautobonus = pc_endautobonus;
+ pc->delautobonus = pc_delautobonus;
- iPc->bonus = pc_bonus;
- iPc->bonus2 = pc_bonus2;
- iPc->bonus3 = pc_bonus3;
- iPc->bonus4 = pc_bonus4;
- iPc->bonus5 = pc_bonus5;
- iPc->skill = pc_skill;
+ pc->bonus = pc_bonus;
+ pc->bonus2 = pc_bonus2;
+ pc->bonus3 = pc_bonus3;
+ pc->bonus4 = pc_bonus4;
+ pc->bonus5 = pc_bonus5;
+ pc->skill = pc_skill;
- iPc->insert_card = pc_insert_card;
+ pc->insert_card = pc_insert_card;
- iPc->steal_item = pc_steal_item;
- iPc->steal_coin = pc_steal_coin;
+ pc->steal_item = pc_steal_item;
+ pc->steal_coin = pc_steal_coin;
- iPc->modifybuyvalue = pc_modifybuyvalue;
- iPc->modifysellvalue = pc_modifysellvalue;
+ pc->modifybuyvalue = pc_modifybuyvalue;
+ pc->modifysellvalue = pc_modifysellvalue;
- iPc->follow = pc_follow; // [MouseJstr]
- iPc->stop_following = pc_stop_following;
+ pc->follow = pc_follow; // [MouseJstr]
+ pc->stop_following = pc_stop_following;
- iPc->maxbaselv = pc_maxbaselv;
- iPc->maxjoblv = pc_maxjoblv;
- iPc->checkbaselevelup = pc_checkbaselevelup;
- iPc->checkjoblevelup = pc_checkjoblevelup;
- iPc->gainexp = pc_gainexp;
- iPc->nextbaseexp = pc_nextbaseexp;
- iPc->thisbaseexp = pc_thisbaseexp;
- iPc->nextjobexp = pc_nextjobexp;
- iPc->thisjobexp = pc_thisjobexp;
- iPc->gets_status_point = pc_gets_status_point;
- iPc->need_status_point = pc_need_status_point;
- iPc->statusup = pc_statusup;
- iPc->statusup2 = pc_statusup2;
- iPc->skillup = pc_skillup;
- iPc->allskillup = pc_allskillup;
- iPc->resetlvl = pc_resetlvl;
- iPc->resetstate = pc_resetstate;
- iPc->resetskill = pc_resetskill;
- iPc->resetfeel = pc_resetfeel;
- iPc->resethate = pc_resethate;
- iPc->equipitem = pc_equipitem;
- iPc->unequipitem = pc_unequipitem;
- iPc->checkitem = pc_checkitem;
- iPc->useitem = pc_useitem;
+ pc->maxbaselv = pc_maxbaselv;
+ pc->maxjoblv = pc_maxjoblv;
+ pc->checkbaselevelup = pc_checkbaselevelup;
+ pc->checkjoblevelup = pc_checkjoblevelup;
+ pc->gainexp = pc_gainexp;
+ pc->nextbaseexp = pc_nextbaseexp;
+ pc->thisbaseexp = pc_thisbaseexp;
+ pc->nextjobexp = pc_nextjobexp;
+ pc->thisjobexp = pc_thisjobexp;
+ pc->gets_status_point = pc_gets_status_point;
+ pc->need_status_point = pc_need_status_point;
+ pc->statusup = pc_statusup;
+ pc->statusup2 = pc_statusup2;
+ pc->skillup = pc_skillup;
+ pc->allskillup = pc_allskillup;
+ pc->resetlvl = pc_resetlvl;
+ pc->resetstate = pc_resetstate;
+ pc->resetskill = pc_resetskill;
+ pc->resetfeel = pc_resetfeel;
+ pc->resethate = pc_resethate;
+ pc->equipitem = pc_equipitem;
+ pc->unequipitem = pc_unequipitem;
+ pc->checkitem = pc_checkitem;
+ pc->useitem = pc_useitem;
- iPc->skillatk_bonus = pc_skillatk_bonus;
- iPc->skillheal_bonus = pc_skillheal_bonus;
- iPc->skillheal2_bonus = pc_skillheal2_bonus;
+ pc->skillatk_bonus = pc_skillatk_bonus;
+ pc->skillheal_bonus = pc_skillheal_bonus;
+ pc->skillheal2_bonus = pc_skillheal2_bonus;
- iPc->damage = pc_damage;
- iPc->dead = pc_dead;
- iPc->revive = pc_revive;
- iPc->heal = pc_heal;
- iPc->itemheal = pc_itemheal;
- iPc->percentheal = pc_percentheal;
- iPc->jobchange = pc_jobchange;
- iPc->setoption = pc_setoption;
- iPc->setcart = pc_setcart;
- iPc->setfalcon = pc_setfalcon;
- iPc->setriding = pc_setriding;
- iPc->setmadogear = pc_setmadogear;
- iPc->changelook = pc_changelook;
- iPc->equiplookall = pc_equiplookall;
+ pc->damage = pc_damage;
+ pc->dead = pc_dead;
+ pc->revive = pc_revive;
+ pc->heal = pc_heal;
+ pc->itemheal = pc_itemheal;
+ pc->percentheal = pc_percentheal;
+ pc->jobchange = pc_jobchange;
+ pc->setoption = pc_setoption;
+ pc->setcart = pc_setcart;
+ pc->setfalcon = pc_setfalcon;
+ pc->setriding = pc_setriding;
+ pc->setmadogear = pc_setmadogear;
+ pc->changelook = pc_changelook;
+ pc->equiplookall = pc_equiplookall;
- iPc->readparam = pc_readparam;
- iPc->setparam = pc_setparam;
- iPc->readreg = pc_readreg;
- iPc->setreg = pc_setreg;
- iPc->readregstr = pc_readregstr;
- iPc->setregstr = pc_setregstr;
- iPc->readregistry = pc_readregistry;
- iPc->setregistry = pc_setregistry;
- iPc->readregistry_str = pc_readregistry_str;
- iPc->setregistry_str = pc_setregistry_str;
+ pc->readparam = pc_readparam;
+ pc->setparam = pc_setparam;
+ pc->readreg = pc_readreg;
+ pc->setreg = pc_setreg;
+ pc->readregstr = pc_readregstr;
+ pc->setregstr = pc_setregstr;
+ pc->readregistry = pc_readregistry;
+ pc->setregistry = pc_setregistry;
+ pc->readregistry_str = pc_readregistry_str;
+ pc->setregistry_str = pc_setregistry_str;
- iPc->addeventtimer = pc_addeventtimer;
- iPc->deleventtimer = pc_deleventtimer;
- iPc->cleareventtimer = pc_cleareventtimer;
- iPc->addeventtimercount = pc_addeventtimercount;
+ pc->addeventtimer = pc_addeventtimer;
+ pc->deleventtimer = pc_deleventtimer;
+ pc->cleareventtimer = pc_cleareventtimer;
+ pc->addeventtimercount = pc_addeventtimercount;
- iPc->calc_pvprank = pc_calc_pvprank;
- iPc->calc_pvprank_timer = pc_calc_pvprank_timer;
+ pc->calc_pvprank = pc_calc_pvprank;
+ pc->calc_pvprank_timer = pc_calc_pvprank_timer;
- iPc->ismarried = pc_ismarried;
- iPc->marriage = pc_marriage;
- iPc->divorce = pc_divorce;
- iPc->get_partner = pc_get_partner;
- iPc->get_father = pc_get_father;
- iPc->get_mother = pc_get_mother;
- iPc->get_child = pc_get_child;
+ pc->ismarried = pc_ismarried;
+ pc->marriage = pc_marriage;
+ pc->divorce = pc_divorce;
+ pc->get_partner = pc_get_partner;
+ pc->get_father = pc_get_father;
+ pc->get_mother = pc_get_mother;
+ pc->get_child = pc_get_child;
- iPc->bleeding = pc_bleeding;
- iPc->regen = pc_regen;
+ pc->bleeding = pc_bleeding;
+ pc->regen = pc_regen;
- iPc->setstand = pc_setstand;
- iPc->candrop = pc_candrop;
+ pc->setstand = pc_setstand;
+ pc->candrop = pc_candrop;
- iPc->jobid2mapid = pc_jobid2mapid; // Skotlex
- iPc->mapid2jobid = pc_mapid2jobid; // Skotlex
+ pc->jobid2mapid = pc_jobid2mapid; // Skotlex
+ pc->mapid2jobid = pc_mapid2jobid; // Skotlex
- iPc->job_name = job_name;
+ pc->job_name = job_name;
- iPc->setinvincibletimer = pc_setinvincibletimer;
- iPc->delinvincibletimer = pc_delinvincibletimer;
+ pc->setinvincibletimer = pc_setinvincibletimer;
+ pc->delinvincibletimer = pc_delinvincibletimer;
- iPc->addspiritball = pc_addspiritball;
- iPc->delspiritball = pc_delspiritball;
- iPc->addfame = pc_addfame;
- iPc->famerank = pc_famerank;
- iPc->set_hate_mob = pc_set_hate_mob;
+ pc->addspiritball = pc_addspiritball;
+ pc->delspiritball = pc_delspiritball;
+ pc->addfame = pc_addfame;
+ pc->famerank = pc_famerank;
+ pc->set_hate_mob = pc_set_hate_mob;
- iPc->readdb = pc_readdb;
- iPc->do_init_pc = do_init_pc;
- iPc->do_final_pc = do_final_pc;
- iPc->map_day_timer = map_day_timer; // by [yor]
- iPc->map_night_timer = map_night_timer; // by [yor]
+ pc->readdb = pc_readdb;
+ pc->do_init_pc = do_init_pc;
+ pc->do_final_pc = do_final_pc;
+ pc->map_day_timer = map_day_timer; // by [yor]
+ pc->map_night_timer = map_night_timer; // by [yor]
// Rental System
- iPc->inventory_rentals = pc_inventory_rentals;
- iPc->inventory_rental_clear = pc_inventory_rental_clear;
- iPc->inventory_rental_add = pc_inventory_rental_add;
+ pc->inventory_rentals = pc_inventory_rentals;
+ pc->inventory_rental_clear = pc_inventory_rental_clear;
+ pc->inventory_rental_add = pc_inventory_rental_add;
- iPc->disguise = pc_disguise;
- iPc->isautolooting = pc_isautolooting;
+ pc->disguise = pc_disguise;
+ pc->isautolooting = pc_isautolooting;
- iPc->overheat = pc_overheat;
+ pc->overheat = pc_overheat;
- iPc->banding = pc_banding;
+ pc->banding = pc_banding;
- iPc->itemcd_do = pc_itemcd_do;
+ pc->itemcd_do = pc_itemcd_do;
- iPc->load_combo = pc_load_combo;
+ pc->load_combo = pc_load_combo;
- iPc->add_talisman = pc_add_talisman;
- iPc->del_talisman = pc_del_talisman;
+ pc->add_talisman = pc_add_talisman;
+ pc->del_talisman = pc_del_talisman;
- iPc->baselevelchanged = pc_baselevelchanged;
- iPc->level_penalty_mod = pc_level_penalty_mod;
+ pc->baselevelchanged = pc_baselevelchanged;
+ pc->level_penalty_mod = pc_level_penalty_mod;
}