diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-07 00:07:47 +0000 |
commit | 1c388b20fe58a62b05aa7364def81f196a9d1146 (patch) | |
tree | 12aaa4d0ae4d9ce5838bbc6eb5916f477a9e0d33 /src/map/pc.c | |
parent | 666e165062c189847ee654e8ac22d98075f75fe5 (diff) | |
download | hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.gz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.bz2 hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.tar.xz hercules-1c388b20fe58a62b05aa7364def81f196a9d1146.zip |
- Fixed Freezing Trap doing no damage (changed type from misc to weapon)
- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r-- | src/map/pc.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 3d0d0fc95..082a61aa3 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6867,6 +6867,8 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) hp += sd->hp_loss.value; sd->hp_loss.tick -= sd->hp_loss.rate; } + if(hp >= sd->battle_status.hp) + hp = sd->battle_status.hp-1; //Script drains cannot kill you. } if (sd->sp_loss.value) { |