From 1c388b20fe58a62b05aa7364def81f196a9d1146 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 7 Feb 2008 00:07:47 +0000 Subject: - Fixed Freezing Trap doing no damage (changed type from misc to weapon) - Changed suiton's element to water (apparently fixes not being able to use water-based skills on it) - Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range) - Fixed the disguise commands using the wrong variable when attempting to disguise as an npc. - Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway) - Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed) - Removed suspicious, yet totally unused npc_data variable 'n' - HP loss item scripts can no longer kill you. - Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb - Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 3d0d0fc95..082a61aa3 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -6867,6 +6867,8 @@ void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick) hp += sd->hp_loss.value; sd->hp_loss.tick -= sd->hp_loss.rate; } + if(hp >= sd->battle_status.hp) + hp = sd->battle_status.hp-1; //Script drains cannot kill you. } if (sd->sp_loss.value) { -- cgit v1.2.3-70-g09d2