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authorHaru <haru@dotalux.com>2014-05-13 18:17:52 +0200
committerHaru <haru@dotalux.com>2014-05-13 18:17:52 +0200
commit5d67f33135a5305665f78307e03fa9aee7aa544b (patch)
tree831248cdf9994ccb9e44751d0d68220631c6d4dd /src/map/npc_chat.c
parentc03094034f5338016221775bce4b39a0e9b75ee6 (diff)
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Removed trailing whitespace (sources)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/npc_chat.c')
-rw-r--r--src/map/npc_chat.c27
1 files changed, 13 insertions, 14 deletions
diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c
index f245ffea5..2182e1da2 100644
--- a/src/map/npc_chat.c
+++ b/src/map/npc_chat.c
@@ -49,7 +49,7 @@ struct pcre_interface libpcre_s;
*
* defpattern 1, "[^:]+: (.*) loves (.*)", "label";
*
- * this defines a new pattern in set 1 using perl syntax
+ * this defines a new pattern in set 1 using perl syntax
* (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm)
* and tells it to jump to the supplied label when the pattern
* is matched.
@@ -59,7 +59,7 @@ struct pcre_interface libpcre_s;
* before the script gets executed.
*
* activatepset 1;
- *
+ *
* This activates a set of patterns.. You can have many pattern
* sets defined and many active all at once. This feature allows
* you to set up "conversations" and ever changing expectations of
@@ -95,11 +95,10 @@ void finalize_pcrematch_entry(struct pcrematch_entry* e)
/**
* Lookup (and possibly create) a new set of patterns by the set id
*/
-struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int setid)
-{
+struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int setid) {
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = nd->chatdb;
- if (npcParse == NULL)
+ if (npcParse == NULL)
nd->chatdb = npcParse = (struct npc_parse *)aCalloc(sizeof(struct npc_parse), 1);
pcreset = npcParse->active;
@@ -109,7 +108,7 @@ struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int setid)
break;
pcreset = pcreset->next;
}
- if (pcreset == NULL)
+ if (pcreset == NULL)
pcreset = npcParse->inactive;
while (pcreset != NULL) {
@@ -140,7 +139,7 @@ void activate_pcreset(struct npc_data* nd, int setid)
{
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = nd->chatdb;
- if (npcParse == NULL)
+ if (npcParse == NULL)
return; // Nothing to activate...
pcreset = npcParse->inactive;
while (pcreset != NULL) {
@@ -154,7 +153,7 @@ void activate_pcreset(struct npc_data* nd, int setid)
pcreset->next->prev = pcreset->prev;
if (pcreset->prev != NULL)
pcreset->prev->next = pcreset->next;
- else
+ else
npcParse->inactive = pcreset->next;
pcreset->prev = NULL;
@@ -173,7 +172,7 @@ void deactivate_pcreset(struct npc_data* nd, int setid)
{
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = nd->chatdb;
- if (npcParse == NULL)
+ if (npcParse == NULL)
return; // Nothing to deactivate...
if (setid == -1) {
while(npcParse->active != NULL)
@@ -192,7 +191,7 @@ void deactivate_pcreset(struct npc_data* nd, int setid)
pcreset->next->prev = pcreset->prev;
if (pcreset->prev != NULL)
pcreset->prev->next = pcreset->next;
- else
+ else
npcParse->active = pcreset->next;
pcreset->prev = NULL;
@@ -210,7 +209,7 @@ void delete_pcreset(struct npc_data* nd, int setid)
int active = 1;
struct pcrematch_set *pcreset;
struct npc_parse *npcParse = nd->chatdb;
- if (npcParse == NULL)
+ if (npcParse == NULL)
return; // Nothing to deactivate...
pcreset = npcParse->active;
while (pcreset != NULL) {
@@ -227,7 +226,7 @@ void delete_pcreset(struct npc_data* nd, int setid)
pcreset = pcreset->next;
}
}
- if (pcreset == NULL)
+ if (pcreset == NULL)
return;
if (pcreset->next != NULL)
@@ -254,7 +253,7 @@ void delete_pcreset(struct npc_data* nd, int setid)
}
/**
- * create a new pattern entry
+ * create a new pattern entry
*/
struct pcrematch_entry* create_pcrematch_entry(struct pcrematch_set* set)
{
@@ -300,7 +299,7 @@ void npc_chat_def_pattern(struct npc_data* nd, int setid, const char* pattern, c
/**
* Delete everything associated with a NPC concerning the pattern
- * matching code
+ * matching code
*
* this could be more efficent but.. how often do you do this?
*/