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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 20:56:55 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 20:56:55 +0000 |
commit | b720934d03f18b4858029a38faf142cf656774cc (patch) | |
tree | 0ef63a2572ba329984a0d040e1d699ad0f04361e /src/map/mob.h | |
parent | 270ea9d6ada343b9d05e4c5d6d2616759efb02f9 (diff) | |
download | hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.gz hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.bz2 hercules-b720934d03f18b4858029a38faf142cf656774cc.tar.xz hercules-b720934d03f18b4858029a38faf142cf656774cc.zip |
- Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO.
- If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value.
* Barricades:
- Fixed a bug when @reloadscript. Barricades should be destroyed too.
- Unbreakable barricades are only wall type (not shootable) According to Doddler info.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r-- | src/map/mob.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h index 8ba5baa4e..fb4d06db4 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -161,6 +161,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target); short mob_barricade_build(short m, short x, short y, short count, short dir, bool killable, const char* event); void mob_barricade_destroy(short m, const char *event); void mob_barricade_get(struct map_session_data *sd); +void mod_barricade_clearall(void); int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian); // Spawning Guardians [Valaris] int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex] |