From b720934d03f18b4858029a38faf142cf656774cc Mon Sep 17 00:00:00 2001 From: zephyrus Date: Thu, 20 Mar 2008 20:56:55 +0000 Subject: - Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against elements and it's can be used with Resist Potions. - SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO. - If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value. * Barricades: - Fixed a bug when @reloadscript. Barricades should be destroyed too. - Unbreakable barricades are only wall type (not shootable) According to Doddler info. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/map/mob.h') diff --git a/src/map/mob.h b/src/map/mob.h index 8ba5baa4e..fb4d06db4 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -161,6 +161,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target); short mob_barricade_build(short m, short x, short y, short count, short dir, bool killable, const char* event); void mob_barricade_destroy(short m, const char *event); void mob_barricade_get(struct map_session_data *sd); +void mod_barricade_clearall(void); int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian); // Spawning Guardians [Valaris] int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex] -- cgit v1.2.3-70-g09d2